Greg should give us an option to absorb a territory we control with another territory we have control over, a manor in, and enough military to conquer it.
The whole map scale isn't quite realistic so that's why you could have the impression that the territories are too small and too many, I guess with continuous improvements with the performance, they'll bring out bigger maps 👍
You're fast man.. Good stuff. I'd recommend start selling shoes super early from all that hide. That stacks fast and gives big advantage mid game upgrading houses and later exporting all production while taxing all this. Liked and subbed. This was intense stuff haha edit nvm you got it rolling well later
I think the housing is inefficient. They way I do it is build the houses that have double families in it. The cost still 2 logs and you get 2 families per house(+2 logs for the expansion which still the same cost as another small house). You build less houses and get more people, also you use less fuel and food in compare to building small house that take resources and space.
It's not always best to do double plots. Though you are right about fuel since that is consumed per plot but food is consumed per family so it doesn't matter whether you do single or double plots for food consumption. Building one double plot costs the same as building two single plots so you're not using any more resources for the same number of families, though it does take a bit longer to build a single than the extension to a double. Space is abundant so that doesn't really matter. Single plots are better for backyard extensions most of the time. Take chickens for example. Eggs are produced on a 1 egg per plot per month basis so having 10 single chicken plots would be better than having 5 double chicken plots since in both cases they'd still only produce 1 egg per month. So you'd get 10 eggs out of the singles and 5 out of the doubles. The only backyard extensions where you really need a double plot are veggies and apples.
Love the videos man! Your voice and ”low quality” production remind me so much of another creator/streamer. Have you, or anybody else in here heard of Masterfiend? He used to stream LoL, Among Us etc on his laptop in his bed. You guys sound so similar it’s scary. You give off the exact same vibe. Same accent, delivery and how you try explain your thought process and all that. First time I thought you were him in disguise lol. Anyways, cheers!
Very impressive, I have noticed the AI is different, and yes, probably better. They try to flank more and I have even had them come from two or three different directions, and we have to remember, the game is still a work in progress,. great video,.
Do you think it would be harder with no bandits and no raids? I am gonna try that next. I was thinking it would be a real challenge to make all the influence by tithing... especially with double spoilage. I would suppose it would be good to build wide. I suppose it will be even harder when he fixes the diplomacy! Lol
Yes I think it's harder but start with max bandit camps and then choose no bandit spawning and no raiders. That way baron gets max influence at the beginning and then you get none for free. All must be farmed. Challenge is to win by year 8. I did by year 10 but you can do year 8 I bet.
Man that video editing sure went into hyperdrive after you started ted building the second city, also did you change microphones at some point during the game or was that you just losing your voice?
I think there should be a map where the nodes are fixed and the player can pick their starting zone. Some rich node combinations are so bad that you can't really select focuses properly because it's all over the place.
Rather than having it fixed I'd prefer at game setup just being able to choose my starting region and the rich resources I get and then the rest can be randomly generated. Edit: also with the resources where you get one or the other (like fish or berries, or iron or salt), being able to choose which of those you get would be good
@@Nerothos91 Yeah I think maybe I need to watch some audio editing videos to clear it up further. It's definitely one of my weaknesses when it comes to video production
hi, my commerce isn't working properly. I opened some routes for shields, bow,.. like you have done in the video. however my shields are not getting transported towards the commerce, hence none are sold. Same for my shoes almost half of the stock stays in the warehouse. What could i do to solve that and get more moneeeeey Love your video you are kicking his ass very nicely
Yeah when I turn on my wall AC unit behind me in my little garage office, I have to turn on a filter to remove it but it also removes a lot of my voice with it. It's definitely better this way but still pretty annoying. I might have found a better solution - will be running some tests this week!
@@Imme_N I just found some tools yesterday that should be able to fix these issues!! I'm super excited to try them out :D I paid for the Studio version of Davinci resolve (editor) and it has voice isolation and background noise removal AI functions. I tested it out on some other audio that was messed up and you can't even tell the difference from the good audio. Sorry again for the bad audio - 3 years into RUclips and I'm still learning new stuff all the time
Agreed. I put a suggestion on the discord to nerf mercenaries. To be fair, it's not that much hardest because you can expand to all YNt regions with a very small town in each with retinue from each fully upgraded. The real challenge is militia only lol
Is this still in its beta? Why is there no campaign or game progression? I get you can build up your settlements but why is there no one else on the map except bandits?
yes its in beta. real AI-opponents (who are also building settlements) are palnned, but will most likley only come after all other stuff is in so that the AI does not have to be changed every patch to accomodate the new stuff that gets put in
No mods in this one - i made sure to hire them before each battle so the ai doesn't reserve them all. They take over the map super fast so that actually helps keep more in reserve
This guy is so efficient he can cut corners and make new squares
Lol a fellow grid enjoyer i see
Greg should give us an option to absorb a territory we control with another territory we have control over, a manor in, and enough military to conquer it.
The whole map scale isn't quite realistic so that's why you could have the impression that the territories are too small and too many, I guess with continuous improvements with the performance, they'll bring out bigger maps 👍
You're fast man.. Good stuff.
I'd recommend start selling shoes super early from all that hide. That stacks fast and gives big advantage mid game upgrading houses and later exporting all production while taxing all this. Liked and subbed. This was intense stuff haha
edit nvm you got it rolling well later
Yeah shoes are a great resource to sell! Getting the first 80g to open up the trade route can be tough without selling hides first
I think the housing is inefficient. They way I do it is build the houses that have double families in it. The cost still 2 logs and you get 2 families per house(+2 logs for the expansion which still the same cost as another small house). You build less houses and get more people, also you use less fuel and food in compare to building small house that take resources and space.
It's not always best to do double plots. Though you are right about fuel since that is consumed per plot but food is consumed per family so it doesn't matter whether you do single or double plots for food consumption. Building one double plot costs the same as building two single plots so you're not using any more resources for the same number of families, though it does take a bit longer to build a single than the extension to a double. Space is abundant so that doesn't really matter. Single plots are better for backyard extensions most of the time. Take chickens for example. Eggs are produced on a 1 egg per plot per month basis so having 10 single chicken plots would be better than having 5 double chicken plots since in both cases they'd still only produce 1 egg per month. So you'd get 10 eggs out of the singles and 5 out of the doubles. The only backyard extensions where you really need a double plot are veggies and apples.
And yet I struggle with the default settings 😂
I'm working on a guide on the guide channel for how to defeat the Baron that should help!
@@StratPlays please lol
Love the videos man! Your voice and ”low quality” production remind me so much of another creator/streamer. Have you, or anybody else in here heard of Masterfiend? He used to stream LoL, Among Us etc on his laptop in his bed. You guys sound so similar it’s scary. You give off the exact same vibe. Same accent, delivery and how you try explain your thought process and all that. First time I thought you were him in disguise lol. Anyways, cheers!
Sheep are strong too, once you get the double meat from butchers having 40 sheep in your settlement with sheepbreeding is a very solid food source
Very impressive, I have noticed the AI is different, and yes, probably better. They try to flank more and I have even had them come from two or three different directions, and we have to remember, the game is still a work in progress,. great video,.
I don't even play this game but this content is fire
Very good, I don't usually leave comments but I love content like this
Nice to see some manor lords.
As always, Great stuff mate!
Awesome video, do you ever change the threshing priority at the farm house? Also if you get two carts per farmhouse is it one person per cart or two?
Your village doesnt look so bad this time, nice to se! Awesome cutting, this game can be so slow to look at, heads up to your cutter :)
Dood this is epic thanks for playing on hardest settings. 🎉
Glad you enjoyed this one! I'll probably do another ML challenge before end of the month
Awesome! I look forward to that video! You always break down the mechanics of the game at a whole new level! Thanks 😊
Do you think it would be harder with no bandits and no raids? I am gonna try that next. I was thinking it would be a real challenge to make all the influence by tithing... especially with double spoilage. I would suppose it would be good to build wide. I suppose it will be even harder when he fixes the diplomacy! Lol
Yes I think it's harder but start with max bandit camps and then choose no bandit spawning and no raiders. That way baron gets max influence at the beginning and then you get none for free. All must be farmed. Challenge is to win by year 8. I did by year 10 but you can do year 8 I bet.
this game look good , good video
great video but please fix your small-room-esque echo in your audio, it's hard to hear you
well played!
Man that video editing sure went into hyperdrive after you started ted building the second city, also did you change microphones at some point during the game or was that you just losing your voice?
I think there should be a map where the nodes are fixed and the player can pick their starting zone. Some rich node combinations are so bad that you can't really select focuses properly because it's all over the place.
Rather than having it fixed I'd prefer at game setup just being able to choose my starting region and the rich resources I get and then the rest can be randomly generated.
Edit: also with the resources where you get one or the other (like fish or berries, or iron or salt), being able to choose which of those you get would be good
You do live stream or you have any other channels?
Someone know when this game will be released?
love the vid but u should really get a pop or s filter for your microphone, ur voice is kinda sharp.
Sadly i have both - pop filter and in my editor i use a de-esser.
@@StratPlays hmm maybe apply eq and reduce treble?
@@Nerothos91 Yeah I think maybe I need to watch some audio editing videos to clear it up further. It's definitely one of my weaknesses when it comes to video production
@@Strat-Guides Yes i think it would help if ur voice in the videos is softer everything else in the videos is really great imo.
Is there any part2?
hi, my commerce isn't working properly. I opened some routes for shields, bow,.. like you have done in the video. however my shields are not getting transported towards the commerce, hence none are sold. Same for my shoes almost half of the stock stays in the warehouse. What could i do to solve that and get more moneeeeey
Love your video you are kicking his ass very nicely
some good cheese is selling iron parts 1 slab = 2 parts and the parts sell for 6...
the mic also has issues sounds sometimes like your in a fishtank
Yeah when I turn on my wall AC unit behind me in my little garage office, I have to turn on a filter to remove it but it also removes a lot of my voice with it. It's definitely better this way but still pretty annoying. I might have found a better solution - will be running some tests this week!
@@Strat-Guides i see video itself was good but the mic sound made it hard for me
@@Imme_N I just found some tools yesterday that should be able to fix these issues!! I'm super excited to try them out :D I paid for the Studio version of Davinci resolve (editor) and it has voice isolation and background noise removal AI functions. I tested it out on some other audio that was messed up and you can't even tell the difference from the good audio. Sorry again for the bad audio - 3 years into RUclips and I'm still learning new stuff all the time
Don't be too aggressive with the noise removal. Rather leave a bit of white noise in, so your voice does not sound so distorted.
In the minute 55, why you don't use the church to burries the body's?
This is dope
solid gameplay mate
I LOVE YOU STRAT!!
55:17 why use a corpse pit when the church is next door?
Edit: nvm I forgot bandits can't go in church graves
The church works can also help bury people in the corpse pit so it can be good to staff both of them!
Let's go we're back babyyyyyyyyyyy
Do a no mercenaries run if you want a real challenge.
Agreed. I put a suggestion on the discord to nerf mercenaries. To be fair, it's not that much hardest because you can expand to all YNt regions with a very small town in each with retinue from each fully upgraded. The real challenge is militia only lol
@@StratPlays yes no retinue and no manor, but then it wouldn't be manor lords, would it?
Is this still in its beta? Why is there no campaign or game progression? I get you can build up your settlements but why is there no one else on the map except bandits?
yes its in beta. real AI-opponents (who are also building settlements) are palnned, but will most likley only come after all other stuff is in so that the AI does not have to be changed every patch to accomodate the new stuff that gets put in
Alpha
Did you ever try a Max Diffculty game with no Tax?
This game is getting to that spreadsheet level... it is getting less fun to me.
I like the video but I think there are too many edited cuts
Did you use any mods for the mercenaries? They're usually "stolen" by the AI in my runs before I can get to them.
New update kinda fixed that. Now the mercs should reappear in the merc pool once the AI disbands them
No mods in this one - i made sure to hire them before each battle so the ai doesn't reserve them all. They take over the map super fast so that actually helps keep more in reserve
@@StratPlays I tryed that. they hired all but one unit on my challening difficulty. Have proof of that on my channel :P Guess i was unlucky.
Thank you
I couldn't help but say out loud, "Some of that extra labor can make dye; which can be sold."
👑 for engagement
youre a god
i love this game, w video
Isn't sheepbreeding with a butcher good food source?
It can be if you need meat! I had the rich animals on this one so it wasn't necessary.
Those are fr beginner guides how to really learn the game.
Im so noob at this game
Good game, but contentwise even after many months it is not really worth it.
So fast
Double walls prevent seepage
Good to know, i haven't tested it but figured that would be the case. Thanks!
nice
Insert interaction. 🎉 (Nice video homie)
dsa
Can use pasture to protect wild animals from migrating
Interesting, i wasn't aware of that! I'll test it out next, thanks!
mn
25495 Emie Terrace