@@TheDoc_K right on, maybe because it's gzdoom which has a lot of functions and whatnot, it's been a while since I last played but the interact/use was always bound to space
Original Doom creators where open for community, that why so many doom clones shows. Most of people just use original doom files. Try do the same with Doom Eternal I show you its not gonna happens becose Bethesda don't use open GL and wads anymore. Thats why you not see new campains, weapons and monters in Eternal.
Honestly if I were John, I'd get really into zscript and catch up on modern modding. It would be so damn cool if Sigil 2 pulls out all the stops and becomes a full on GZDoom commercial game rather than a retro styled episode.
Anyone who’s worked in a game development or in the entertainment industry knows that when a veteran goes “Haha. That’s cool.” You’ve been blessed with the highest honor.
I love how John doesn't get upset by the various "annoyances" of the game, like having to retrace your steps after failed jump, or having to collect arbitrary keycards etc., because well, HE taught US to do that, sooooo :D
Hes not good though i can tell you that, he knows no actual real soldiering skills whatsoever or how to apply them playing the game. The creators of Marine Doom would even tell you this to, John Carmack and Adrian Carmack even supported and handed the Marine Doom creators all the game physics, dev, and engineering information on how Doom is a real life soldiering simulator to create Marine Doom for the Doom internet community, they never told very much of the employees that are the tiny quacks and lambly eggheads these confidental events like Romero. John Carmack was also formal seminar class G security personell for the U.S. Army and Aerospace and he did aquire confidental information on field combat skills, how soldiers think, and the techinality of soldiering on a combat field to create Doom.
yeah i thought he would get more frustrated having to go back over the same places again and again mashing interact before i realized he probably days at a time doing basically the same think in the 90s
@@curtismcallister9569 The room downstairs uses the same trick. In Doom, you can not have two rooms on top of each other. But here you can clearly see the upstairs, yet when you open the door at the bottom of the stairs, there's a room right underneath the upstairs hallway. If you got an hour and 40 minutes of free time, Power Pak did an excellent video on this WAD titled "MyHouse.WAD - Inside Doom's Most Terrifying Mod" where he explains a lot of what's going on and how it works.
I think that’s even better, “My house” main way to mess with Doom players is slightly changing some small details (more fluid charging ammo animation, reflections, the way doors open, etc) That uncanniness adds to the charm, and who’ll be more affected than the original creator?
I hope he does a deep dive into the coding. I never even played Doom, but I was fascinated by @PowerPakGames breakdown of this masterpiece. I watched the whole thing. The inception of this reminds me of internet lore circa 2007-2009.
@@noises4978 I mean for someone who wants to learn, the correct way to play isn't to just play it, it's to gut it open and watch how the insides shift after the classic playstyle.
It's wild to see him embrace source port features that were completely absent from the original. One would assume that if anyone in the world would be a classic DOOM purist, it'd be John Romero, but he seems more interested in what the map designers had in mind.
yeah gzdoom's menu is a special kind of fucked up they tried making it easier to manage with the "show full options menu" button, but that just adds to the confusion. At least they added a search feature lol
@@donavenhollow5709 Well the nice thing is if you are a modder preparing a wad, you can configure the options down to just what you want users to have access to. Its more of a big dev toolkit than a source port at this point.
That drives me nuts that he only scratches the surface of MyHouse. It's pretty funny seeing the muscle memory kick in with Underhalls, but I'm surprised he didn't seem to notice that he was taller.
As a fan of Doom since the very first shareware days, this is genuinely a treat. I feel like I learned a Hell of a lot about the man who helped make one of my favorite games of all time. However, having said that - YOU HAVE TO PLAY THIS AGAIN, JOHN. There's more that you haven't seen. A lot more.
I still have my two 1.44" floppies! They were handing these out at a Comdex convention or something similar at the Infomart in Dallas back in what ?? 1993-94 I took home a copy loaded it up and played for weeks. we then learned that you could use a serial cable between two systems and play multiplayer and then we got fancy and learned that you could network them together using COAX over 10base2 using the Novell driver to start the IPX. My and my room mate at the time spent months (probably a year) playing this game and I have played every one since. This one game probably changed my life more than most anything else in my life because after I got addicted to this, I still play almost every FPS to this day. I can not even comprehend the thousands and thousands of hours I have in these games. Thanks JR.
@@samragsdale2301: You misunderstood the comment you replied to. It wasn't saying anything bad about Romero, more like the opposite, so there wasn't any need for you to defend him.
To be fair this was is made on UDMF allowing for far more features and tricks that the original map format never could. So, technically is no longer vainilla doom territory.
@@AVAtistarEven still, things were achieved that aren't even possible in GZDoom since it's pretty much a fancy derivative of Vanilla doom. A lot of fancy tricks were used to make this thing work and you can tell.
@@TheCapitalLetterM I know what you mean, but technically all these things are possible in GZDoom since it runs on unmodified GZDoom. But yeah, there are some really clever tricks used that utilize the GZDoom engine in novel ways.
@@AVAtistar Yup, modern tools be how the map is possible. Keep in mind, Romero is also familiar with these tools too. He recently released SIGIL, and is working on SIGIL 2. There's also videos dissecting the map and the way it's all setup is something to behold.
What I love most about this wad is that it couldn't have been made in anything other than Doom. One of the best things about it is the aged technology; there's this amazing atmosphere here that could only be captured with tech from that era. The nostalgia, the sound, the liminal spaces, the 90s! There's something about certain media from the 90s that's inherently creepy, more so than any other era for me. The VHS vibes, this; and there's a certain quality to some of the film from the early 90s that gives me a sickening, anxious familiarity that I can't quite put my finger on. And thanks to the internet, I know I'm not the only one.
I love it how John keeps going through all the obvious stuff that changes without noticing, like the impossible hallway and it's appearing and disappearing doors BUT he does notice the super subtle things like how playstation turns into an xbox.
you obviously dont know about "dai katana" then lol. if i remember correctly johns ego got to him and he left doom to make dai katana on his own and it failed hardcore.
@@Parasiteve This is like an alien heard the story once and tried to repeat it. Doom was already over. Quake was turning into another doom style game, John didn't want to repeat doom. So when Quake was almost finished he left, with others (namely Tom Hall) from ID software to form Ion Storm and create a new game, which would be Daikatana. With that said, wtf does that have to do with ANYTHING being talked about here
@@sealboy1211 It REALLY doesn't. There's nobody alive who hasnt' had failures mixed in with successes. John's allowed that just as much as anyone else. He's still a legend in my eyes and always will be.
I’ve just watched the almost 2 hour video from power pak about this mod. I couldn’t look away for just one second. What an incredible depth this mod has, also in combination with the pictures the journal and everything. This is amazing.
This is such a thrill to just watch, cant imagine what a thrill it is to see for those who made the wad and to Romero to witness that out of something he originally created came something like this decades later.
The work put into this WAD (or piece of multi-media art) has been vindicated by the millions of views by now but to have John Romero actually play it must be a trip.
This is great. It is really cool to see John Romero enjoying community WADs. Modern game developers could take notes here. Mods aren't bad! They are what keeps this community thriving. Thank you john Romero for not only creating DOOM, but staying true to your inner gamer and being able to enjoy what others have done with it.
All times he observes odd things (updating this as I watch the video): 8:48 Nonexistent soulsphere 14:41 Enemies appear when looking through the window 14:59 Doors now rotate instead of just sliding up 15:10 Level resets 15:15 Game console changes 15:20 Painting appears 16:30 Mirrors "reflect" now 18:12 Imp disappears 18:27 Closet is now empty 20:01 Song changes 20:56 Confirms the song has definitely changed 22:22 Song changes again 24:15 Song changes yet again Rest of list (credit to @MewBlood): 24:46 The front door disappears 26:05 New rooms suddenly appear 27:24 The “Quake mmmm”/electrical shortage sound 29:05 The circuit breaker room/”destroyed house” scene change 30:58 New monsters & sounds 32:27 New closet doors 34:16 Attic is blocked off 39:45 The outside has changed 40:38 “Concrete house” scene change 40:53 “Is this Cube?” 41:27 John takes on the hell dog 42:11 John falls out of the apartment and ends up in the repeating staircase (a few times) 46:10 “Sound is so good. You can forget MIDI. That’s no longer MIDI.” 49:00 Concrete house, good dog area 49:46 “Is that an Enderman over there?!” 50:15 Empty yellow apartment room opposite 1:01:41 Progress in the concrete house 1:05:25 Parking cellar 1:06:20 Airport 1:07:42 Airplane 1:08:26 Future destroyed house 1:08:54 “Sold”/finished 1:09:54 Underhalls 1:13:25 Underhalls finished
You know, it's funny. The one person I watched play this who knew nothing about Doom found most of the secrets easily. Everyone familiar with the game seems to miss things because their expectations about the game leads to them not trying things they assume won't work.
What I find interesting about this is that people play it so many different ways. I have seen people very familiar with Doom also find all the stuff. But there mainly the types that makes maps. And so they get a tingling little feeling about what to explore. Like they know the limitation and such but will go exploring those limitations just for that. But many of the more experience regular players tend just to play it in a way in how they expect doom to work. In it quite interesting.
It's a very interesting thing really, it goes deeper than that. For example I've created a few non-linear Half-Life 2 levels and linear Doom 2 levels. Half-Life 2 players didn't like the non-linearity, while Doom players didn't like the linearity. It shows exactly why it's so hard to create something unique. The response is often negative, even if the ideas are about normal in isolation. There is just an incompatibility. But it's also impossible to fix it the other way around, because Doom 2 players rarely will just play a Half-Life 2 level, and vice versa.
Never in my life would I have thought that I would be watching the legend John Romero playing a retro game in 2023. What an absolute treat, and thank you for an awsome childhood, almost all the games that you have worked on are still in the back of my head. In fact if I think about computer games, I mostly remember specifically these games.
@@shemsuhor8763 Ancient Aliens with Project Brutality mod or even see him blaze with Russian Overkill. The ultimate power trip. You do have to be familiar with the weapons to really own though.
I recommend Mark Z. Danielewski's "House of Leaves" - That book appears to have inspired this map, the "Navidson Realty" sign is a reference to one of the characters. :)
@@baumhauser Spot-on assessment. The WAD toys with the concept of liminal spaces at times, and that section of the level was inspired by a famous "liminal space" photograph that was taken at Holiday Inn at Heathrow Airport. Also, the house changing frequently (including an easter egg if you open one of the closets several times) is a reference to the book House of Leaves by Mark Z. Danielewski. One of the text documents that accompanies the WAD also seems to indicate that as an influence by highlighting each instance of the word "house" in blue, just like in the book.
It speaks a ton that even getting one of the lesser endings in MYHOUSE still is such a trip to experience. I'm really happy he caught the playstation to xbox change since that's one of the first major points where the map starts to show it's hand on how quickly things will change around you if you're not noticing.
The soul sphere not being visible while you're outside, during the Playstation days, until you're inside the house and you can see it out the window waiting for you. Then you go through the journey of trying to escape your house, and don't see it waiting for you outside anymore. The usual monsters turn into scary monsters, your house burns up. If only you could leave your house and get your soul back. Ominous. Whoever made this, well, they're a true artist.
The dude isn't dead, it's a made up story for the story plot of this wad, the guy who posted this wad already said it's a copy of an already older wad from the mid 2000's
he really isn't that special - that level of credit and praise belongs to John Carmack, the actual engine programmer. Not this dude who was basically a level designer and artistic planner.
@@Blake4014 It goes to both of them, nobody was excluding Carmack. You're one of those typical idiots who feels the need to split shit and argue over who's better. Think about what John Carmack would think of your comment, he'd know you're a douche bag.
@@Blake4014 Not to trample on Carmacks legacy - Romero still has a lot of merit behind him. It was just more on the line that there's not too many sure fire ways to mix your audio without asking your audience. Which in itself is quite fascinating.
@@Blake4014"Not this dude who was basically a level designer and artistic planner" BASICALLY Way to show that you don't know jack shit about video games.
thank god Romero is still alive to play more fan Doom content. honestly, a lot of creators of wonderful stuff don't seem to be with us to experience new content originally made by them. Thanks for playing fan wads, Mr. Romero.
i'm so looking forward to part 2. John is the guy uniquely qualified to truly appreciate this mod. A little bit of a shame that he has not seen most of it yet and quit early, but he's still very apt at spotting the way you're supposed to progress.
It's so sick to see you playing this. Some of the best work the community has ever seen and a great tribute from Veddge. Crazy good detail, effort and heart put into it showing in every sector. Shoutouts to Vinny Vinesauce, I saw his upload the other month and had to pause immediately to read the original post and play it blind myself. Well worth it because of all the wads I've enjoyed these past decade's this one hit that special spot.
Thank you for everything John, you may not know or care about it, but Doom and Wolf3D have been and continue to be a part of my life since 1995. Thank you very much.
John going “Turn on freelook? Ooh… that’s kinda against… eh, I’ll turn it on.” has the same energy as that one fun uncle who lets you stay up past your bedtime when he watches you.
I love how the part at 49:38 is overlooked by some, but others freak the fuck out about it. This video has been a treat so far, and I'm sad it looks like the whole map isn't explored. Still really cool to see our good ol' boy, the actual Icon of Sin himself, play this crazy ass doom mod nearly 30 years on. Fun fact, but Doom 1 and 2 were my first played PC games as a kid. My dad somehow got a virus/broke the computer and we had to call a PC guy. He didn't have DOOM, but he installed Duke3d and said "it's basically the same." I hated it at the time, but I love it now. gzDoom is basically just Duke3d on crack as far as the engine goes. Long story short, I saw sprite tiddies at a far too young age, but still preferred DOOM. Still do to this day.
I love how back in the day PC guys were just random dudes and they often just installed pirated games alongside repairing your OS. Also, you still see sprite tiddies to this day, or prefer doom?
@@Dorumin Funny you say that because my Uncle set up our PC for us and installed DOOM with the OS. My dad did something to fuck up Windows and we had to call some PC repair guy because none of us were any sort of tech savvy and he basically had to just do a fresh install of windows 95. Because I loved doom so much my dad asked the guy if he could install DOOM to which he replied "no, but I have something better" and installed Duke 3D, hence where the sprite tiddies comment came from. (There was also Daggerfall.) 'Course, what with the wonderfully perverted world we live in today, there's always H-Doom if you want both Doom and 2d sprite tiddies. lol
@@Dorumin After a visit to the repair shop, I had an install of "MAME 10000 GAMES" appear on my desktop, it opened to an endless list of games and I had a blast through classics like 1942, Street Fighter and Dig Dug. A lot of them had "bootleg" in the titles meaning some weird changes. Sadly, the PC broke again and we took it to another repair man and the 10000 games didn't survive the format.
This is so fun to watch. You can tell at the beginning it's been awhile since Romero's played Doom but as the video continues it all comes right back to him.
I hope someone in chat pointed out to him that the next map that queues up is Underhalls because it has a house in it. If not, then John, if you're reading this: the level doesn't end when you exit the level. You go to another house level. And then if you finish Underhalls and keep going, you go BACK INTO MYHOUSE.WAD. The ride never ends! The level is heavily inspired by the novel called The House of Leaves; if you're interested in some unique horror I hear it's a good book
@@AVAtistar Yeah you're supposed to go through Underhalls to get the super shotgun. One of the things I love about My House is how you build up your arsenal. Shotgun from first house. Chaingun from second. Super shotgun from Underhalls. Plasma from Brutalist, but only if you collected the otherwise unnecessary blue card. BFG from the horror bathroom, but only if you paid attention to the screenshot on the Google drive. Rocket launcher only near the end - for the slaughter. The fact that the super shotgun is not in the map itself, but only Underhalls, I think suggests that you are supposed to go through Underhalls at least once.
I HAVE BEEN WAITING FOR THIS. I literally scoured the internet for any mention of this like not even 2 weeks ago!! So awesome! Can't wait to see this! ❤❤
OMG yessss go through again, you cleared underhalls but didn't get back to the house. Stuff changes after underhalls! But no more spoilers! You must experience! Hope you enjoy, really liked watching you check this out. It's such a great wad, not really for combat, but just the craziness of the level design.
@@AVAtistar basicly after thinking you completed myhouse, if you play the underhalls for some fun and continue to play it, next level changes and you get back to myhouse again! but now with all the weapons and health you got from underhalls
One of the fun things about this map is that the experience extends outside it - there's a decent amount of supplementary material that acts as paratext for the actual playthrough. (some of it functions as a hint book) Even some of the mapping techniques fit into the broader backstory.
@@mirabilis Probably yes. The whole thing seems to portray someone's life, and after the fire they apparently ended up in a drab grey apartment, with a dog they really loved but who tended to misbehave? And they couldn't get rid of the misbehaving dog without getting rid of the animal they loved. Or that's my interpretation anyway.
Thank you very much Mr. Romero. As others have said, it’s just really neat getting to see You play a well made Wad like My House. Watching you go tough the settings had its charm even! You’re an inspiration and I can’t wait to see you come back to complete My House!
this was amazing. sometimes is kinda dissapointing when a developer plays their own game and they kinda suck, I mean, is understandable, developing and playing are completly different skills so makes sense, but was really cool to see how good is Romero at Doom and also how quickly he analyzed and percived things, like he immediatly realized that the changes in the house showed passage of time, the changes in music, animation, etc, also he noticed that there was some strange thing happening with the water, reflection, the items ("gotta get the teddy bear") , also he found out a lot of the secrets in the game (like the secret door in the big dog room that you access by walking over the wall), I have watched a lot of livestreams playing MYHOUSE and generally they aren't even close to being so good at it or getting it so quickly. it was really cool to watch him play the game.
He didn't appear to notice that the house let him go downstairs, though. That's not something the engine would normally allow. (I'm not saying he didn't go downstairs, only that he didn't seem to realize how weird it is to do that in Doom. It's actually one of the first subtle hints that the mod is screwing with you.)
@@berserkasaurusrex4233 well he had to use the .pk3 file instead of the .wad file to play this, I think he was not playing with original doom software.
Everybody says John's a dick, but he seems like a nice guy during this video and for even making the video and playing this mod. I can't imagine how excited the guy who made MYHOUSE must be. Not only knowing Romero played his mod, but being able to see him play it and actually be interested.
I think both carmack and romero got egos, but they're both geniuses in very very different ways. Romero gets game design in a way that Carmack simply can't despite being a technical wizard in by all rights. So they cannot really see eye to eye exactly, but when they collaborated they produced masterpieces.
Thank you for playing this WAD, John! Easily one of the best DOOM maps in recent memory, and seeing you still indulge the community after all these years is incredible. ♥
This is the first time I've heard John speak in over a decade perhaps and it amazes me how he's well into his 50s but his voice sounds so clean and youthful, like he's only in his young 20s.
I can't think of a higher honor than to have John Romero play your doom level and say "Damn, that's cool."
Carmack praising your engine?
Worth putting on the cv/resume, that's for sure.
What about John Carmack and others? Let's see them play it too!
@@dugubuduyustug Sorry!! People would rather simp Romero the washed has-been level designer.
@@panthekirb7561 How many has-beens get lifetime achievement awards?
You can tell by the fact that he mashes E at every chance he gets that this is the man that created Doom.
what is E? if it is to *hmph* isn't it supposed to be space-key?
@@TheDoomer666 In PC DOOM, you have like, 3 keys that are "interact".
@@TheDoc_K right on, maybe because it's gzdoom which has a lot of functions and whatnot, it's been a while since I last played but the interact/use was always bound to space
@@TheDoomer666 Wolfenstein too, iirc
Yall know you can like. go into the settings and change the keybinds right.
There's something poetic about this. Romero made doom, the community played it. Now the community has made this, and now he plays it. Love to see it
Original Doom creators where open for community, that why so many doom clones shows. Most of people just use original doom files. Try do the same with Doom Eternal I show you its not gonna happens becose Bethesda don't use open GL and wads anymore. Thats why you not see new campains, weapons and monters in Eternal.
@@Wiktorino1984yea no shit
that's karma baybee
A complete full cycle. Or a self feeding mechanism. It's really cool to see. We need more devs like this. Always.
Honestly if I were John, I'd get really into zscript and catch up on modern modding. It would be so damn cool if Sigil 2 pulls out all the stops and becomes a full on GZDoom commercial game rather than a retro styled episode.
What a chill guy. He should totally try making a game of his own
Something with sidekick NPCs you have to keep alive, that’d be fun.
@@meowsqueak just make sure you can't leave without them. One of them's your buddy.
isint he one of the developers he did help make a game
@@cheesepop7175 whoosh?
Daikatana
"it's not that big of a house"
Famous last words
_"Let's just do a loop around the house, what could go wrong?"_
Famous first words.
@@Pundit2k true
In and out, 20 minute adventure!
my measurements have to be wrong, let me call up my estranged brother
It’s good to know even John Romero gets lost in the labyrinth of GZDoom’s options menu!
Why the Hell does this only have 1.2K views? This is like the equivalent of Hideo Kojima playing an MGS1 fan-remake.
To win the game you must beat me, Option Menu!
@Copious Doinks LLC. Been only 14h. Give it time lol
Oh hey! You're the one who actually got me into this map! Thank you!
@@Flac_the_Wave I've had a less confusing time coding mugen related things than I have had in GZD's options menu
Anyone who’s worked in a game development or in the entertainment industry knows that when a veteran goes “Haha. That’s cool.” You’ve been blessed with the highest honor.
Especially from someone who has seen it all - literally, from the very dawn of 3D gaming.
I love how John doesn't get upset by the various "annoyances" of the game, like having to retrace your steps after failed jump, or having to collect arbitrary keycards etc., because well, HE taught US to do that, sooooo :D
Hes not good though i can tell you that, he knows no actual real soldiering skills whatsoever or how to apply them playing the game. The creators of Marine Doom would even tell you this to, John Carmack and Adrian Carmack even supported and handed the Marine Doom creators all the game physics, dev, and engineering information on how Doom is a real life soldiering simulator to create Marine Doom for the Doom internet community, they never told very much of the employees that are the tiny quacks and lambly eggheads these confidental events like Romero. John Carmack was also formal seminar class G security personell for the U.S. Army and Aerospace and he did aquire confidental information on field combat skills, how soldiers think, and the techinality of soldiering on a combat field to create Doom.
@@jonathanjimmyshearman2500what's this schizo rant about
@@christhagod Schizo things just ignore "it"
yeah i thought he would get more frustrated having to go back over the same places again and again mashing interact before i realized he probably days at a time doing basically the same think in the 90s
@@jonathanjimmyshearman2500this is an A+ psychobabble
"We were in 1995, now we're in 2001."
I... don't think I've seen anyone pick up on that potentially being a timeskip as quickly as he did.
John Romero has hyperthymesia, as he himself admitted. He has incredibly vivid sense of time and recollection of events that happed around him.
Their were lcds with the playstation and the Xbox was a series x
So it was more like from early 2000s to 2020 lol
@@Zellio2011 incorrect
@@Zellio2011 Lol the shape is indeed of a series x, but the logo is clearly an original xbox logo from 2001
@@mtgphil42 Interesting. May have to look into that myself
imagine making a Doom wad so popular that John motherfucking romero himself plays it
I think he might have also played H-Doom privately lol.
@@Fiction_Supremelol
@@Fiction_Supreme Hentai Doom 😂😂😂😂
He probably has played all of the most well known wads and then some.
@@Fiction_Supreme xD
The mod : *throws at you the most scaring stuff possible*
Romero : "Haha that's cool, nice, big time !"
When he paused to figure out how the mega sphere got outside I truly realized the genius of this WAD.
Soulsphere, btw
the teleportation trick is a good one. i've never seen it used so extensively
@@curtismcallister9569 The room downstairs uses the same trick. In Doom, you can not have two rooms on top of each other. But here you can clearly see the upstairs, yet when you open the door at the bottom of the stairs, there's a room right underneath the upstairs hallway.
If you got an hour and 40 minutes of free time, Power Pak did an excellent video on this WAD titled "MyHouse.WAD - Inside Doom's Most Terrifying Mod" where he explains a lot of what's going on and how it works.
pk3
I'm so glad everything that happened throughout the history of Doom led to this moment, Romero playing this wonderful heck of a wad.
Chill
@@cupuacu4life13 No
Heckin moderino
It is crap, it is just a house, i am using the WAD
@@Jadg.pz.kpfw.CC64-2M-Jumbo if youre being serious you're in for a journey
John hitting every surface EXCEPT THE SINKS while looking for secrets genuinely gave me anxiety.
He old school
YES
This was actually painful to watch. He gets tantalizingly close... AND THEN WALKS AWAY FROM THE SINK BEFORE HE USES IT. I'm in agony
@@NotSoLegendaryGreen for some reason I have feeling HE KNOWS about damn thing but just being an elaborate troll
he even ACCIDENTALLY HITS ONE AND DOESNT NOTICE IT FILLING AT ONE POINT
Imagine being the dev of this WAD and watching the godfather himself play and praise your creation.
"damn, that's cool" he said
I'd be in tears
John, facing the jumpscare ennemies in the most terrifying creepypasta of the year :
- Nice, very cool. Those are cool.
Because he probably feels like a proud/impressed dad playing this
grown man
@JN-so6wt I grew up with people barking when the doorbell rang.
they're probably just a bunch of realm 667 assets the homeowner ordered
its really not that scary of a mod, creepy yeah, but "most terrifying" is a stretch
It's funny how on one hand we have people who never played Doom at all try this map, while on the other hand we have John Romero himself.
What about John Carmack and others?
@@antdude What about them? I don't know if they played it.
I think that’s even better, “My house” main way to mess with Doom players is slightly changing some small details (more fluid charging ammo animation, reflections, the way doors open, etc)
That uncanniness adds to the charm, and who’ll be more affected than the original creator?
I can look past the fact that he didn't even see half of the wad, but the fact that he didn't fight shadow Shrek is a crime on it's own
Damn spoilers. But this makes me hope for a part 2.
I hope he does a deep dive into the coding. I never even played Doom, but I was fascinated by @PowerPakGames breakdown of this masterpiece. I watched the whole thing. The inception of this reminds me of internet lore circa 2007-2009.
The real blueball is that he didn't try continuing after underhalls and end up back in the house!
@@Tawnos_ that2 or mirror world or sllahrednu
He needs to play more!
Romero mumbling "freelook... freelook is so against..." is pretty awesome. Gotta respect the classic style of playing Doom!
you mean the correct style
Both are true @@noises4978
@@noises4978 I mean for someone who wants to learn, the correct way to play isn't to just play it, it's to gut it open and watch how the insides shift after the classic playstyle.
“I do see how this is useful… free looking” John Romero 2023
lol XD
It's sinful vulgarity is what it is **grabs rosary**
It's wild to see him embrace source port features that were completely absent from the original. One would assume that if anyone in the world would be a classic DOOM purist, it'd be John Romero, but he seems more interested in what the map designers had in mind.
@@JeepnHeel HERETICAL VISION *scatters holy water*
The man the myth the legend himself plays the wad. What a great time for the doom moding community
Has there ever been a bad time for the Doom modding community? Well, maybe that ONE time...
@@DarkElfDiva We do not speak of the H incident
@@bm_midotv9841Hideous? Haram?
@@mickromash probably Hentai Doom :)
@@bm_midotv9841 Erm, what the H
Watching John Romero struggle to figure out how to turn on freelook really sort of puts things in perspective
yeah gzdoom's menu is a special kind of fucked up
they tried making it easier to manage with the "show full options menu" button, but that just adds to the confusion. At least they added a search feature lol
To be fair though, there is entirely too many options in GZDoom lol.
@@donavenhollow5709 never too many options.
Seriously no-one noted the unintentional 'perspective' pun?
@@donavenhollow5709 Well the nice thing is if you are a modder preparing a wad, you can configure the options down to just what you want users to have access to. Its more of a big dev toolkit than a source port at this point.
i love that some maniac did the closest adaptation of "HOUSE of Leaves" by Mark Z. Danielewski that we will ever see
Reading through the book rn it is so cool.
That drives me nuts that he only scratches the surface of MyHouse. It's pretty funny seeing the muscle memory kick in with Underhalls, but I'm surprised he didn't seem to notice that he was taller.
I noticed that!!! Thank you for confirming I"m not crazy!
I assumed he just didn't call it out because it was rather obvious.
Probably cause it's a slight change, he didn't say anything about the smoother animations either.
As a fan of Doom since the very first shareware days, this is genuinely a treat. I feel like I learned a Hell of a lot about the man who helped make one of my favorite games of all time. However, having said that - YOU HAVE TO PLAY THIS AGAIN, JOHN. There's more that you haven't seen. A lot more.
oh he said he would, more is to come
I still have my two 1.44" floppies! They were handing these out at a Comdex convention or something similar at the Infomart in Dallas back in what ?? 1993-94 I took home a copy loaded it up and played for weeks. we then learned that you could use a serial cable between two systems and play multiplayer and then we got fancy and learned that you could network them together using COAX over 10base2 using the Novell driver to start the IPX. My and my room mate at the time spent months (probably a year) playing this game and I have played every one since. This one game probably changed my life more than most anything else in my life because after I got addicted to this, I still play almost every FPS to this day. I can not even comprehend the thousands and thousands of hours I have in these games. Thanks JR.
@@jamescole6846 Keep these ancient relics safe!
@@jamescole6846 Keep these ancient relics safe!
@@jamescole6846 I think you mean 1.44 MB
It took years for someone to win the game by defeating john romero.
Real question is: Did the WAD make Romero its bitch?
Over 25 lol
We need a part 2 to this video. John missed so much, only found the first ending
Its the most real first playthrough i have seen on here.
@@hherpdderp Yeah legit felt like he didn't know anything about it. Almost everyone else you can tell is cheating and scripted out their play.
he probably will do a part two when he finishes sigil 2
@@fnhatic6694 It's Because Most People Get Stuck And Look Up What To Do.
Not to stroke Romero's ego too much but this is like God coming down to play around with a Lego structure you made.
@@grimfist79 Your opinion, friend. There wouldn't be a Doom to do all this stuff with without Romero.
@@samragsdale2301: You misunderstood the comment you replied to. It wasn't saying anything bad about Romero, more like the opposite, so there wasn't any need for you to defend him.
I am at minute 28 and our man pushed E deliberately on everything except the sinks
To be fair, he probably figured he'd already tried the sinks
I like how he noticed right away that the door animation has changed, when most people don’t.
@@ShadiC636 well he is a doom dev so he should at least know that :P
At 20:35 he accidently activates the sink, but doesn't notice
@@Jellybean_Prince yeah right, i noticed it, but after that it is like he is consciously avoiding the sinks
I love seeing Romero amused at all the tricks going on. To impress one of the developers of DOOM itself, bravo to creator(s) of this wad!
To be fair this was is made on UDMF allowing for far more features and tricks that the original map format never could. So, technically is no longer vainilla doom territory.
@@AVAtistarEven still, things were achieved that aren't even possible in GZDoom since it's pretty much a fancy derivative of Vanilla doom. A lot of fancy tricks were used to make this thing work and you can tell.
@@TheCapitalLetterM I know what you mean, but technically all these things are possible in GZDoom since it runs on unmodified GZDoom. But yeah, there are some really clever tricks used that utilize the GZDoom engine in novel ways.
@@AVAtistar Yup, modern tools be how the map is possible.
Keep in mind, Romero is also familiar with these tools too. He recently released SIGIL, and is working on SIGIL 2.
There's also videos dissecting the map and the way it's all setup is something to behold.
@@provis345p9 New and unique games are made from pre existing games already.
What I love most about this wad is that it couldn't have been made in anything other than Doom. One of the best things about it is the aged technology; there's this amazing atmosphere here that could only be captured with tech from that era. The nostalgia, the sound, the liminal spaces, the 90s! There's something about certain media from the 90s that's inherently creepy, more so than any other era for me. The VHS vibes, this; and there's a certain quality to some of the film from the early 90s that gives me a sickening, anxious familiarity that I can't quite put my finger on. And thanks to the internet, I know I'm not the only one.
Sad he missed the airport bathroom, one of the coolest moments in this mod, but hoping for Part 2
I love it how John keeps going through all the obvious stuff that changes without noticing, like the impossible hallway and it's appearing and disappearing doors BUT he does notice the super subtle things like how playstation turns into an xbox.
John Romero seems like such a genuinely cool dude. It's awesome that he's still so in touch with the DOOM community after all these years.
you obviously dont know about "dai katana" then lol. if i remember correctly johns ego got to him and he left doom to make dai katana on his own and it failed hardcore.
@@Parasiteve This is like an alien heard the story once and tried to repeat it.
Doom was already over. Quake was turning into another doom style game, John didn't want to repeat doom. So when Quake was almost finished he left, with others (namely Tom Hall) from ID software to form Ion Storm and create a new game, which would be Daikatana.
With that said, wtf does that have to do with ANYTHING being talked about here
@@Parasiteve But i cant leave without my buddy Superfly...
@@Parasiteve daikatana does not diminish anything he accomplished.
@@sealboy1211 It REALLY doesn't. There's nobody alive who hasnt' had failures mixed in with successes. John's allowed that just as much as anyone else. He's still a legend in my eyes and always will be.
John Romero playing this wad for the first time with no idea what was coming might be one of the best things I’ve ever seen on RUclips
I’ve just watched the almost 2 hour video from power pak about this mod. I couldn’t look away for just one second. What an incredible depth this mod has, also in combination with the pictures the journal and everything. This is amazing.
same, it's a pity john didn't come back an experience the other 80% of the game.
This is such a thrill to just watch, cant imagine what a thrill it is to see for those who made the wad and to Romero to witness that out of something he originally created came something like this decades later.
Can't wait for the continuation. That was only 20% of the WAD
I like your profile picture.
- ALLO YOBA? YOBA ETO TI?
@@masakovske A KTO SPRASHIWAET?
@@PoiSonSonic - ETO J YA, TETYA SRAKA, NE PRIZNAL??
The work put into this WAD (or piece of multi-media art) has been vindicated by the millions of views by now but to have John Romero actually play it must be a trip.
This is great. It is really cool to see John Romero enjoying community WADs. Modern game developers could take notes here. Mods aren't bad! They are what keeps this community thriving. Thank you john Romero for not only creating DOOM, but staying true to your inner gamer and being able to enjoy what others have done with it.
This isn't even a wad, it's a pk3.
@@Alex_Vir There Is A WAD Version, To Note.
@@mjb20077 Yes, that is true, wad just cannot to this.
All times he observes odd things (updating this as I watch the video):
8:48 Nonexistent soulsphere
14:41 Enemies appear when looking through the window
14:59 Doors now rotate instead of just sliding up
15:10 Level resets
15:15 Game console changes
15:20 Painting appears
16:30 Mirrors "reflect" now
18:12 Imp disappears
18:27 Closet is now empty
20:01 Song changes
20:56 Confirms the song has definitely changed
22:22 Song changes again
24:15 Song changes yet again
Rest of list (credit to @MewBlood):
24:46 The front door disappears
26:05 New rooms suddenly appear
27:24 The “Quake mmmm”/electrical shortage sound
29:05 The circuit breaker room/”destroyed house” scene change
30:58 New monsters & sounds
32:27 New closet doors
34:16 Attic is blocked off
39:45 The outside has changed
40:38 “Concrete house” scene change
40:53 “Is this Cube?”
41:27 John takes on the hell dog
42:11 John falls out of the apartment and ends up in the repeating staircase (a few times)
46:10 “Sound is so good. You can forget MIDI. That’s no longer MIDI.”
49:00 Concrete house, good dog area
49:46 “Is that an Enderman over there?!”
50:15 Empty yellow apartment room opposite
1:01:41 Progress in the concrete house
1:05:25 Parking cellar
1:06:20 Airport
1:07:42 Airplane
1:08:26 Future destroyed house
1:08:54 “Sold”/finished
1:09:54 Underhalls
1:13:25 Underhalls finished
Im surpised he didnt notice to smoother gun animations
@@seth12786 I was thinking the same thing as well.
@@MewBlood Thanks, I am on vacation so I wasn’t able to finish the video, is it okay if I add this to the comment, with credit, of course
Right at the beginning, the basement rooms don't have external windows, it's only after he goes downstairs and back out again they all appear!
Great list. I loved how many were noticed
You know, it's funny. The one person I watched play this who knew nothing about Doom found most of the secrets easily. Everyone familiar with the game seems to miss things because their expectations about the game leads to them not trying things they assume won't work.
What I find interesting about this is that people play it so many different ways. I have seen people very familiar with Doom also find all the stuff. But there mainly the types that makes maps. And so they get a tingling little feeling about what to explore. Like they know the limitation and such but will go exploring those limitations just for that. But many of the more experience regular players tend just to play it in a way in how they expect doom to work. In it quite interesting.
It's a very interesting thing really, it goes deeper than that.
For example I've created a few non-linear Half-Life 2 levels and linear Doom 2 levels.
Half-Life 2 players didn't like the non-linearity, while Doom players didn't like the linearity.
It shows exactly why it's so hard to create something unique. The response is often negative, even if the ideas are about normal in isolation. There is just an incompatibility.
But it's also impossible to fix it the other way around, because Doom 2 players rarely will just play a Half-Life 2 level, and vice versa.
Never played Doom and found most secrets easily? Bullshit or he must've played a shitload of other games like that.
@@lukkkasz323no u didn’t
@@we_played_Hob_Gobbies_together no i didn't what?
Never in my life would I have thought that I would be watching the legend John Romero playing a retro game in 2023. What an absolute treat, and thank you for an awsome childhood, almost all the games that you have worked on are still in the back of my head. In fact if I think about computer games, I mostly remember specifically these games.
so great to see Romero play this game, apparently even the maker of the game is constantly running along walls and pushing space bar.
John would make a killing in youtube doung chill playthroughs of Doom WADs, id tune in everytime
"Id" tune in LOL. Great pun.
imagine him doing some old ones like The Tick Doom lol
Would be dope to see John play Sunlust.
@@shemsuhor8763 Ancient Aliens with Project Brutality mod or even see him blaze with Russian Overkill. The ultimate power trip. You do have to be familiar with the weapons to really own though.
Nobody Told Me About id
That level gets way crazier. Gotta fill up the sinks and check the collectables on the picture frames. Total fever dream and very impressive
I particularly liked the archvile on the other side
I recommend Mark Z. Danielewski's "House of Leaves" - That book appears to have inspired this map, the "Navidson Realty" sign is a reference to one of the characters. :)
MyHouse is such a work of art. pushes the engine to it's limits, and delivers one hell of an experience.
I THOUGHT it had a House of Leaves feel to it!!
The Navidson Realty sign at the end made me smile like a goonie
I love how his first reaction on seeing all the windows is to compare it to Cube
That was my reaction too, but actually it seems to have been modelled after the Holiday Inn at Heathrow Airport.
It is an unforgettable movie ngl
yeah that was my immediate reaction too. fantastic film
@@baumhauser Spot-on assessment. The WAD toys with the concept of liminal spaces at times, and that section of the level was inspired by a famous "liminal space" photograph that was taken at Holiday Inn at Heathrow Airport. Also, the house changing frequently (including an easter egg if you open one of the closets several times) is a reference to the book House of Leaves by Mark Z. Danielewski. One of the text documents that accompanies the WAD also seems to indicate that as an influence by highlighting each instance of the word "house" in blue, just like in the book.
It seems John missed the current liminal space hype.
It speaks a ton that even getting one of the lesser endings in MYHOUSE still is such a trip to experience. I'm really happy he caught the playstation to xbox change since that's one of the first major points where the map starts to show it's hand on how quickly things will change around you if you're not noticing.
The soul sphere not being visible while you're outside, during the Playstation days, until you're inside the house and you can see it out the window waiting for you. Then you go through the journey of trying to escape your house, and don't see it waiting for you outside anymore. The usual monsters turn into scary monsters, your house burns up. If only you could leave your house and get your soul back. Ominous. Whoever made this, well, they're a true artist.
Love watching John while he plows through a level i'm sure he created.
What an occasion this was!
Wow, to have John Romero play your wad. You know you've made it. R.I.P. S+A.😢
who is s+A?
@@Ahmadabdal_it's a thing from the .wad I think
The dude isn't dead, it's a made up story for the story plot of this wad, the guy who posted this wad already said it's a copy of an already older wad from the mid 2000's
@@Jmexxupretty good story if it made this guy think it’s real
@@Axolotl720 no, friend, he's just stupid.
I can't wait till he realizes he's not seen half the wad yet!
He knows and he’s coming back for more
This is the best news of 2023! I cant wait to see part two!
I was yelling at the screen when he played through Unerhalls but did not get past the results screen.
@@justincenter4061 We all were lol
We gotta force him to play one more time
@@justincenter4061 ha ha yeah that's right you end up back in My House.
My House is actual genius tier design, what an incredible WAD. I love how John plays like anyone else, what a cool dude.
HOLY MOLEY! How did this end up in my feed!? Thank you John for one of, if not THE best epic legacies in gaming history!❤
Watching John play is like watching the oldest brother play something you played when you were a kid. You just have to love the man, he is amazing.
It's truly heart warming to see one of the greatest minds of our generation struggle with audio levels.
he really isn't that special - that level of credit and praise belongs to John Carmack, the actual engine programmer. Not this dude who was basically a level designer and artistic planner.
@@Blake4014 It goes to both of them, nobody was excluding Carmack. You're one of those typical idiots who feels the need to split shit and argue over who's better. Think about what John Carmack would think of your comment, he'd know you're a douche bag.
@@Blake4014 Not to trample on Carmacks legacy - Romero still has a lot of merit behind him. It was just more on the line that there's not too many sure fire ways to mix your audio without asking your audience.
Which in itself is quite fascinating.
@@Blake4014"Not this dude who was basically a level designer and artistic planner"
BASICALLY
Way to show that you don't know jack shit about video games.
@@Blake4014 Facts
thank god Romero is still alive to play more fan Doom content. honestly, a lot of creators of wonderful stuff don't seem to be with us to experience new content originally made by them. Thanks for playing fan wads, Mr. Romero.
i'm so looking forward to part 2. John is the guy uniquely qualified to truly appreciate this mod. A little bit of a shame that he has not seen most of it yet and quit early, but he's still very apt at spotting the way you're supposed to progress.
It's so sick to see you playing this. Some of the best work the community has ever seen and a great tribute from Veddge. Crazy good detail, effort and heart put into it showing in every sector. Shoutouts to Vinny Vinesauce, I saw his upload the other month and had to pause immediately to read the original post and play it blind myself. Well worth it because of all the wads I've enjoyed these past decade's this one hit that special spot.
the coolest videogame related thing to be uploaded on youtube all year
i agree, we had a lot this year but thisbwad's release by itself was already a thing to be at least mentioned, this takes it to a whole new level
emesis blue is right htere
The fact that he hasn't uploaded part two already hurts me, and he's just got into the game.
Thank you for everything John, you may not know or care about it, but Doom and Wolf3D have been and continue to be a part of my life since 1995. Thank you very much.
you know you've made it when john romero plays your mod
HOLY FUCKING SHIT HE PLAYED IT
HOW
@@router_BasedUser he downloaded it
@@chainedhex he also played it in Doom
@@finkamain1621 and it happens to be Doom2
@@chainedhex actually, GZDoom
Isn't it beautiful to see one of the creators of DOOM still playing his own game after all these years later and everyone is loving it
Wild how this randomly popped up in my recommended.
Hello God.
I love it when he sees a clever texture usage and goes "yup"
It's almost a fever dream in itself watching you, of all people, playing this fever dream fck of a game lol
*Looks into toilet*
"Is it Duke Nukem?"
Lmao
John going “Turn on freelook? Ooh… that’s kinda against… eh, I’ll turn it on.” has the same energy as that one fun uncle who lets you stay up past your bedtime when he watches you.
I love how the part at 49:38 is overlooked by some, but others freak the fuck out about it. This video has been a treat so far, and I'm sad it looks like the whole map isn't explored. Still really cool to see our good ol' boy, the actual Icon of Sin himself, play this crazy ass doom mod nearly 30 years on. Fun fact, but Doom 1 and 2 were my first played PC games as a kid. My dad somehow got a virus/broke the computer and we had to call a PC guy. He didn't have DOOM, but he installed Duke3d and said "it's basically the same." I hated it at the time, but I love it now. gzDoom is basically just Duke3d on crack as far as the engine goes. Long story short, I saw sprite tiddies at a far too young age, but still preferred DOOM. Still do to this day.
I love how back in the day PC guys were just random dudes and they often just installed pirated games alongside repairing your OS. Also, you still see sprite tiddies to this day, or prefer doom?
@@Dorumin Funny you say that because my Uncle set up our PC for us and installed DOOM with the OS. My dad did something to fuck up Windows and we had to call some PC repair guy because none of us were any sort of tech savvy and he basically had to just do a fresh install of windows 95. Because I loved doom so much my dad asked the guy if he could install DOOM to which he replied "no, but I have something better" and installed Duke 3D, hence where the sprite tiddies comment came from. (There was also Daggerfall.) 'Course, what with the wonderfully perverted world we live in today, there's always H-Doom if you want both Doom and 2d sprite tiddies. lol
@@Dorumin After a visit to the repair shop, I had an install of "MAME 10000 GAMES" appear on my desktop, it opened to an endless list of games and I had a blast through classics like 1942, Street Fighter and Dig Dug. A lot of them had "bootleg" in the titles meaning some weird changes. Sadly, the PC broke again and we took it to another repair man and the 10000 games didn't survive the format.
This is so fun to watch. You can tell at the beginning it's been awhile since Romero's played Doom but as the video continues it all comes right back to him.
Imagine telling John Romero that he should save his game.
Literally just finishing masters of Doom and this hits my feed. Romero is still a rockstar
I hope someone in chat pointed out to him that the next map that queues up is Underhalls because it has a house in it. If not, then John, if you're reading this: the level doesn't end when you exit the level. You go to another house level. And then if you finish Underhalls and keep going, you go BACK INTO MYHOUSE.WAD. The ride never ends! The level is heavily inspired by the novel called The House of Leaves; if you're interested in some unique horror I hear it's a good book
This mod is better when it's not spoiled. Let him discover stuff himself, that's the fun of it
Also, if you pick up the Super Shotgun in Underhalls, you get to keep it next time you go through the house. Very helpful!
also you can get in underhalls in the mirror-world version
You found the first ending! Hope to see you come back and play some more, there's lots to still see.
Actually now. Going to underhalls is not an ending because it then loops back to myhouse.
@@AVAtistar Yeah you're supposed to go through Underhalls to get the super shotgun. One of the things I love about My House is how you build up your arsenal. Shotgun from first house. Chaingun from second. Super shotgun from Underhalls. Plasma from Brutalist, but only if you collected the otherwise unnecessary blue card. BFG from the horror bathroom, but only if you paid attention to the screenshot on the Google drive. Rocket launcher only near the end - for the slaughter. The fact that the super shotgun is not in the map itself, but only Underhalls, I think suggests that you are supposed to go through Underhalls at least once.
Don't forget the Mirrored one: sllahrednU
I HAVE BEEN WAITING FOR THIS. I literally scoured the internet for any mention of this like not even 2 weeks ago!! So awesome! Can't wait to see this! ❤❤
One thing I love about seeing John Romero's channel is that he never stopped loving gaming.
OMG yessss go through again, you cleared underhalls but didn't get back to the house. Stuff changes after underhalls!
But no more spoilers! You must experience! Hope you enjoy, really liked watching you check this out. It's such a great wad, not really for combat, but just the craziness of the level design.
Wait, what changes after underhalls?
@@AVAtistar basicly after thinking you completed myhouse, if you play the underhalls for some fun and continue to play it, next level changes and you get back to myhouse again! but now with all the weapons and health you got from underhalls
One of the fun things about this map is that the experience extends outside it - there's a decent amount of supplementary material that acts as paratext for the actual playthrough. (some of it functions as a hint book)
Even some of the mapping techniques fit into the broader backstory.
pacific glorbo is up 500%
Based CEO profile picture.
First time I saw someone use the word "paratext" in youtube comments in the appropriate and non-snobby way lol. Good job.
The fact that he's okay with using GZDoom on top of mouselook really says something.
DOOM purists should take note.
My House is the embodiment of all the mods I have ever played for the past 30 years.
I laughed out loud when he said it wasnt that big of a house. this is so cool to see the man himself playing this
Thank you RUclips algorithm. I can only imagine what the dev of this map is feeling seeing JOHN REMERO HIMSELF play through their masterpiece. Awesome
Watching John Romero stubbornly and hesitantly turn on free look is hilarious
I like it when creators play mods for their creations. They can see what the community has crafted.
There's an easy way to kill the bad dog...
... but you're not gonna like it.
I did it the other way around. Wasted all my ammo on killing the bad dog, only to find out the good dog dies in the process as well 😭
Ha, I suspected that this would be the case.
I think it's the same dog?
@@mirabilis Probably yes. The whole thing seems to portray someone's life, and after the fire they apparently ended up in a drab grey apartment, with a dog they really loved but who tended to misbehave? And they couldn't get rid of the misbehaving dog without getting rid of the animal they loved. Or that's my interpretation anyway.
@@Nyerguds I interpret it as they saw the dog as a huge monster when they were a kid (big rooms big doorways = small person).
Thank you very much Mr. Romero. As others have said, it’s just really neat getting to see You play a well made Wad like My House. Watching you go tough the settings had its charm even! You’re an inspiration and I can’t wait to see you come back to complete My House!
this was amazing.
sometimes is kinda dissapointing when a developer plays their own game and they kinda suck, I mean, is understandable, developing and playing are completly different skills so makes sense, but was really cool to see how good is Romero at Doom and also how quickly he analyzed and percived things, like he immediatly realized that the changes in the house showed passage of time, the changes in music, animation, etc, also he noticed that there was some strange thing happening with the water, reflection, the items ("gotta get the teddy bear") , also he found out a lot of the secrets in the game (like the secret door in the big dog room that you access by walking over the wall), I have watched a lot of livestreams playing MYHOUSE and generally they aren't even close to being so good at it or getting it so quickly.
it was really cool to watch him play the game.
oh, and also it was genuinly kinda cool that he knew Minecraft and Endermen, lol, what a chad.
He didn't appear to notice that the house let him go downstairs, though. That's not something the engine would normally allow. (I'm not saying he didn't go downstairs, only that he didn't seem to realize how weird it is to do that in Doom. It's actually one of the first subtle hints that the mod is screwing with you.)
@@berserkasaurusrex4233 well he had to use the .pk3 file instead of the .wad file to play this, I think he was not playing with original doom software.
Holy crap, you know you've made a splash when John Romero is playing your map.
Everybody says John's a dick, but he seems like a nice guy during this video and for even making the video and playing this mod. I can't imagine how excited the guy who made MYHOUSE must be. Not only knowing Romero played his mod, but being able to see him play it and actually be interested.
He’s doing a chill stream right now. I bet he’s much different when you’re working with/for him
I enjoy watching relative nobodies play my maps. I would adore watching a gaming legend play them.
I feel like John Romero’s way more humble and down to earth than Carmack.
I think both carmack and romero got egos, but they're both geniuses in very very different ways. Romero gets game design in a way that Carmack simply can't despite being a technical wizard in by all rights. So they cannot really see eye to eye exactly, but when they collaborated they produced masterpieces.
i live in the same town as him (it's a small enough town so I've seen him around a couple times) and i've never heard anything bad about him
16:10 the discord noise got me even though I knew it was going to happen
Our house, in the middle of our house
I had no idea this channel existed. It was in my suggestions. I am so glad you did this. The WAD is really cool, and obviously so are you!
Thank you for playing this WAD, John! Easily one of the best DOOM maps in recent memory, and seeing you still indulge the community after all these years is incredible. ♥
This is the first time I've heard John speak in over a decade perhaps and it amazes me how he's well into his 50s but his voice sounds so clean and youthful, like he's only in his young 20s.
You barely scratched the surface of the mod here John, MyHouse is a deeeeeep rabbit hole.
When this WAD and it’s glory first came across my YT recommends I had no idea it would lead to this. And I love it.