Merry Christmas and Christmas Eve to everyone!! Poll is here: docs.google.com/forms/d/e/1FAIpQLSdNvyK5uZD6dVET7h7hZzroiuRDQe6K6j5HNt6JXvUAzTierg/viewform?usp=sf_link
SamuraiRevolution i bought aoe 3 on steam(complete edition) and my laptop can run it smoth on high graphics full hd but i cant get into multiplayer games for some reason can you help?
@@SamuraiRevolution thank you but im a bit confused to should I do the first thing with VPN or this other thing or both of them and also idk if it matters im from europe
Yeah, it's just a shame most of them, even the ones on this list are extremely niche at best. Some are really good (Inca/Cree) but most... not so much. I know, I used them extensively.
Trade posts in general were a good addition to the game, makes the early and mid games much more interesting. I had always hoped this game was ahead of its time, but it seems like it may be the last of a dying breed. Still, it's the only classic RTS I still play these days.
Yes. I Agree with you. That makes this game unique. Training Native warrior is the way of saving population slots, hence opening the opportunity to train mercenaries in more formidable number, since population slots will be available if native warrior is trained instead of regular warrior.
Lol no Aztec ally can ship team vills Germany can ship team settlerwagons Cherokee can give 4 vills You can also habe fishingboats to have some eco still going but u can't create anymore
Awsome video topic, and very helpful! You should also do a top 10 on mercenaries, since each map allows you to train different mercenaries. That would be very nice.
i would definetly put the comanche up there. The -10% improvement/ general coin cost upgrade saves a lot of coin and the other 2 upgrdaes also boost you other military units.
Could've at least given a shout out to the Huron and, at least on one of my games that had four tribes on Plymouth, their ability to build ONE HUNDRED AND TWENTY manlets without any shipments to increase native pop. Their improvements aren't half bad either with a time-based manlet shipment, a manlet build pop increase of 200%, and a fishing collection increase. Sure, the manlet itself isn't great, but the ability to potentially flood the map with them is at least worth a shout out. Could also make a passionate case for the Klamath and having solid skirms late game given you can increase their attack by 50%, or the Navajo which essentially give you Forest Prowlers that cost no pop. But hey, it's your list. Merry Christmas and Happy New Year dude, and keep up the awesome work!
@@inferiorexterior9335 ufff, that's something to count with. But even with that are some pretty awesome native allies, like Jesuits, Zen, Sufis, Incas, Cree, etc... I hope that this ones won't be closed soon, or never
The Sufi works best with the Ottomans (Sharia's villager limit isn't as drastic as the mosque upgrade which helps with army size) and the Indians (the elephant & native cards stack with the war elephant nicely and the fattened goat tech is great when you don't want to train Sacred Cows)
5:05, when explaining the zapotec 3rd upgrade, you said that they gather wood faster but its actually food from everything apart from hunting. Also audio isnt synced with video. Apart from that good stuff!
Really surprised by the lack of Nootka (units that don't cost tons of wood, +50% vil HP, and the nootka warchief) and Comanche (10% coin discount on all improvements, 10% cav HP, and 10% faster cav). Kinda surprised by the Cheyenne being on there at all, honestly, with each one costing a whopping 110 wood.
The Nootka themselves aren't particularly good though that's more to do with Heavy Infantry being meh rather than the unit itself though even there it's not fantastic. Comanche techs are good but their units are god awful compared to other ranged cavalry. Cheyenne are pricy in villager seconds sure but their techs are extremely good AND their unit having a unique perk of being anti cavalry while being a melee cavalry is huge.
Maybe not the most op one but one I had a lot of fun with Playing 2vs2 with a friend, picking Dutch and Russia, Turtle as much as you can and the main win condition was waiting till the map ran out of coin.
Combining spice trade with Bhakti’s, berry boost is excellent and would make berry gathering good. India, has a card that makes their paddy upgrade cost no wood so cherokee maps are a good map to remove that in your India deck if you use that. Jesuit 15% villager training time combined with the card is 30% faster training! A good card/native combo.
Caribs are really good if you don't have much in the way of raiding units or the raiding units are too expensive. Very good for civs without archers like the Dutch, Russians, Indians and Ottomans Bhakti is REALLY good for Japan. You can either add in the berry cards to soak up food, or skip the berry cards to free up your deck Cherokee are great for the Portuguese for those extra villagers they need, and the riflemen are really good for civs without skirmishers. I'm very fond of paring them with the British; the British get skirmishers, and the extra villagers amplifies the boom Jesuits are really good for booming and tanking. I'm especially fond of using them with Russia and Dutch; the Conquistadors also work really well with Russian armies until you get the Tartar upgrade, and with Germans since their anti-cav units are slow as molasses. The Zen is definitely in my top 5: great techs and pretty good units for fighting off raids or for beefing up your light infantry. The Sohei work well with Russia, Iroquois, Japan (natch) and Britain. Zapotec are really good for the wood intensive civs like the Chinese and British. Their maps are also water maps, so they really help put up a fleet faster Sufi have an awesome native unit. Pilgrimage synchs well with the Indians and Japanese, Sharia with Dutch and French, and all of the techs are perfect for the Turks Inca are another great choice; two different units, and great for making big expensive armies. You can rely on the Inca army to protect you while you get the techs and the techs can get you a big army faster Cree is definitely in my top 5 too: huge economic boosts and they have a skirmisher. Like the Cherokee they can really boost the British and Japanese boom and round out the units The Cheyenne rider is one of my favorite cavalry units, plus the dog soldiers and buffalo techs. Very good for cavalry action. I have to say the Comanche and Udasi are great: the Comanche get great cavalry techs AND a gold discount for technology, which pays off in the long run. They really synch well with the Aztecs and Sioux. The Udasi give you an economy boost, buff your explorer a lot, and their unit is basically a no-coin grenadier. Vanilla has the Aztecs, which are just awesome with their mill tech, gold tech, and explorer tech. Also surprised not to see the Tupi on the list: they have a discount to wood costs and allow to train jaguars, which are basically Spanish war dogs. Huron are great for water maps: you can really fish better and then swarm with their siege. In terms of units alone, shout out to the Seminoles; a tech allows their super-fast archers to be great against buildings, so they're like cheap ranged Oprichniki.
1 question... lets say that I built a trade post and bought the upgrades. If the enemy destroys the trade post after I buy my upgrades, would I still have those upgrade attributions?
The Soviet Chicken If youre going for the instant cav specificaly and not infantry, the Cheyennes should be better as they have a 40% cav train spd upgrade (compared to Inca's 25%)
My favourite are sohei. Making some Seige units for early raids. Also their cheap unit upgrade is also good. It saves me resources to build a extra Cannon or something
I remember back in the day playing really long no rush games that would go on for ages and the Lakota dog soldiers would be great to quickly defend or to boost your attack. I think they got rid of them in the expansions though.
In my opinion the simonel and Comanche should be on the list the simonel are verry good VS buildings with a special upgrade at their trading post. The Comanche are verry good for raiding villagers, and against the germans cause they have a lot of ullans, and the Comanche horse archer has 2X damage against cav, and you can train them verry cheap, and verry quickly, their so nice to hit and run with and their counters, mostly pikeman and helbadiers are very slow so you can pick them of from a safe distance, but I mostly agree with your choices keep up the good work!
The Seminole have very poor range though for an archer and have set up time too. Comanche doesn't get the bonus against villagers, you're thinking of the Apache who yes are good (same stats as Dragoons). The Comanche techs are good, the units though... ummmm no. Less said the better :D.
Cesarski Effective no, but you can definetly have some fun with natives if you fancy more unique strats, and this vid can be helpful if you want the best natives to try that start Kinda late but might still be relevant
Cheyene is definitely effective at cavalry duel vs cavalry, with the Cheyene Fury, since,if purchased, they'll get 2x multiplier attack againts cavalry. Tupi is a great native warrior also. They have long range, and great attack with poisonous arrow. An upgrade can reduce building cost. It is available in amazonia. Comanche is a fast cavalry archer. They have more speed than regular cavalry archer. They are as pacious as dragoon. Cooperating with them can give you some discount on coin upgrade. It is my favourite cavalry archer. Don't forget apache. For player who wishes to raid villager using dragoon like cavalry, apache is your warrior. While dragoon and ruyter, war wagon and cavalry archer has penalty on attacking villager, with an upgrade apache has a multiplier. I often watch player who raids villager using dragoon. Will it be effective? I don't think so. I get the idea but think dragoon is not the suitable warrior for it Instead of conquistador, I will place apache or comanche on top 10. Navajo rifleman is a native warrior that is much better in executing guerilla war tactics than regular skirmisher, because of their stealth and speed. Player who loves hit and run tactics using skirmisher, navajo rifleman should be their skirmisher. Mantlet deserves a place in the top 10 . They are native altilery that razes building and also counter infantry unit as well. They have large hitpoints and They can be train in a very large number. They boost fishing boat,allowing water boom strategy be executed more dramaticallly. Mayan Holcan spearman should be on the list replacing sohei.
I did a guide about 10 years ago on Natives comparing them to standard units. The problem with most ranged infantry natives (Carib, Cree etc.) is that they have lower range compared to the standard units and have high HP and lower damage when you really want the other way around. The Tupi DO have this but their range is pitiful and they've got set up time so get massacred. Melee infantry is just... not fantastic in general aside the Inca and that's more because of the speed bonus then the unit themselves. The elephants are rather cost inefficient by calculations, passable if the civ you are playing doesn't have good cavalry or has difficulty making them (China) but yeah. Cheyenne and Inca are definitely very good. Cheyenne's unique tech is insanely busted and back in the day at least it was amazing how many players don't know about it and don't get why their cavalry (ranged or not) get shredded. Jesuits can be good as you said if your civ doesn't have Dragoons, but the vil tech is an age 3 tech, that's important to note.
SamuraiRevolution I really enjoyed the vids you put out on it also the campaign is fun to watch, not many people post wol which is weird cause it’s a amazing mod
incas are probably the first as military unit and diversity provided you just have one native type. I don't see why cheyennes are so good, before their up they aren't a very good cav, and I prefer big upgrades such as +50% attack or HP (careab, bhakti...)
Cheyennes are good basically for the 12 bisonts (huge food buster when there are no more animals left in the map) and for the instant cav. You can spam tons of unit with Just One stable, It's a huge advantage
8 Charokee in Britain is a really good add if you’re rushing. It just takes down musk and lets your musk get some vills. A lot of people don’t expect it but look for longbows. However just using the vills on food and coin is much more efficient
Recently I started to play AoE and so far I ignored natives thinking they weren't really useful. After this video, I changed my mind. Might start using them a little bit more.
Merry Christmas and Christmas Eve to everyone!!
Poll is here: docs.google.com/forms/d/e/1FAIpQLSdNvyK5uZD6dVET7h7hZzroiuRDQe6K6j5HNt6JXvUAzTierg/viewform?usp=sf_link
SamuraiRevolution i bought aoe 3 on steam(complete edition) and my laptop can run it smoth on high graphics full hd but i cant get into multiplayer games for some reason can you help?
@@progamer-cn9vk ruclips.net/video/jmXpj_FXHJM/видео.html
@@progamer-cn9vk ruclips.net/video/1P_V5ELzKNM/видео.html
@@SamuraiRevolution thank you but im a bit confused to should I do the first thing with VPN or this other thing or both of them and also idk if it matters im from europe
@@progamer-cn9vk it depends what error you are getting
Native American allies are the most interesting aspect of AoE3 in my opinion. Loved this video!
I agree completetly with you
Yeah, it's just a shame most of them, even the ones on this list are extremely niche at best. Some are really good (Inca/Cree) but most... not so much. I know, I used them extensively.
@@Peachrocks5 That's why they don't cost population and are cheaper, but they can save you in some situations.
Trade posts in general were a good addition to the game, makes the early and mid games much more interesting. I had always hoped this game was ahead of its time, but it seems like it may be the last of a dying breed. Still, it's the only classic RTS I still play these days.
Yes. I Agree with you. That makes this game unique. Training Native warrior is the way of saving population slots, hence opening the opportunity to train mercenaries in more formidable number, since population slots will be available if native warrior is trained instead of regular warrior.
the cree are also the only way to have villagers in the revolution age
That's a good point for them!
Lol no
Aztec ally can ship team vills
Germany can ship team settlerwagons
Cherokee can give 4 vills
You can also habe fishingboats to have some eco still going but u can't create anymore
@@KleinerGrenadier He meant that's the only way to CREATE villagers
@@insertname1837 no he obviously said "HAVE" villagers
@@KleinerGrenadier yes he said that but that's not what he meant and I think you know that but hey be a smart arse
u should do a rush game just using natives... ultimate challenge...
At some point!
He would have to do it on Bayou tho
Nilla, sonora. Ez
I saw aizamk do it once as japan
@@inferiorexterior9335 All spearmen bro
Sioux + Cheyenne ally = Instant OP cav
French cav + Cheyenne = Omg
@@alessandrogessi5537 And you know who insane are the French with their cuirassier
Awsome video topic, and very helpful! You should also do a top 10 on mercenaries, since each map allows you to train different mercenaries. That would be very nice.
Getting 45 Huron manlets?
The Incas are really amazing honestly, and they're my personal number 1 favorite, that Chasquis Messengers is insane and his units aren't too shabby
Thank you so much for the beautiful and relaxing Christmas video! Merry Christmas SamRev!
No problem! Merry Christmas!
i would definetly put the comanche up there. The -10% improvement/ general coin cost upgrade saves a lot of coin and the other 2 upgrdaes also boost you other military units.
Could've at least given a shout out to the Huron and, at least on one of my games that had four tribes on Plymouth, their ability to build ONE HUNDRED AND TWENTY manlets without any shipments to increase native pop. Their improvements aren't half bad either with a time-based manlet shipment, a manlet build pop increase of 200%, and a fishing collection increase. Sure, the manlet itself isn't great, but the ability to potentially flood the map with them is at least worth a shout out.
Could also make a passionate case for the Klamath and having solid skirms late game given you can increase their attack by 50%, or the Navajo which essentially give you Forest Prowlers that cost no pop. But hey, it's your list.
Merry Christmas and Happy New Year dude, and keep up the awesome work!
Good points! Thank you!
Yeah, I wonder what about mayas and aztecs, if (they are still accesible in yucatan/panama maps) they could be included, or even comanches
@@inferiorexterior9335 ufff, that's something to count with. But even with that are some pretty awesome native allies, like Jesuits, Zen, Sufis, Incas, Cree, etc... I hope that this ones won't be closed soon, or never
@@inferiorexterior9335 well, also Apaches and Navajos
The Sufi works best with the Ottomans (Sharia's villager limit isn't as drastic as the mosque upgrade which helps with army size) and the Indians (the elephant & native cards stack with the war elephant nicely and the fattened goat tech is great when you don't want to train Sacred Cows)
In Definitive Edition, Inca will be playable civ as well, so I wonder which native villages will replace them
Probably Aymara, I'm curious too
And now we can play Inca with Inca allies.
"the only cav in the game with a bonus against cab"
**Sad ranged cav noises**
Only hand cavalry!
5:05, when explaining the zapotec 3rd upgrade, you said that they gather wood faster but its actually food from everything apart from hunting. Also audio isnt synced with video. Apart from that good stuff!
You're right...didnt notice that. Thank you!
Really surprised by the lack of Nootka (units that don't cost tons of wood, +50% vil HP, and the nootka warchief) and Comanche (10% coin discount on all improvements, 10% cav HP, and 10% faster cav). Kinda surprised by the Cheyenne being on there at all, honestly, with each one costing a whopping 110 wood.
The Nootka themselves aren't particularly good though that's more to do with Heavy Infantry being meh rather than the unit itself though even there it's not fantastic. Comanche techs are good but their units are god awful compared to other ranged cavalry. Cheyenne are pricy in villager seconds sure but their techs are extremely good AND their unit having a unique perk of being anti cavalry while being a melee cavalry is huge.
Thanks for the great content dude, i've always been a fan of AOE and seeing you vids brought the awesome memories, keep up the good stuff
Thank you brother!! You're welcome!
I like the one who goes
"Say guatavo"
Merry Christmas dude.
Maybe not the most op one but one I had a lot of fun with
Playing 2vs2 with a friend, picking Dutch and Russia, Turtle as much as you can and the main win condition was waiting till the map ran out of coin.
Merry Christmas! Nice video about natives.
Merry Christmas! Thank you!
Merry x mas all. Love the vids man. Keep it up
Before the 2 expansions, the lakotas was very OP
no comanche?
I like this mechanic in these kinds of games and honestly I think more rts games could probably implement and innovate in very interesting ways.
Agreed!
Combining spice trade with Bhakti’s, berry boost is excellent and would make berry gathering good. India, has a card that makes their paddy upgrade cost no wood so cherokee maps are a good map to remove that in your India deck if you use that. Jesuit 15% villager training time combined with the card is 30% faster training! A good card/native combo.
Caribs are really good if you don't have much in the way of raiding units or the raiding units are too expensive. Very good for civs without archers like the Dutch, Russians, Indians and Ottomans
Bhakti is REALLY good for Japan. You can either add in the berry cards to soak up food, or skip the berry cards to free up your deck
Cherokee are great for the Portuguese for those extra villagers they need, and the riflemen are really good for civs without skirmishers. I'm very fond of paring them with the British; the British get skirmishers, and the extra villagers amplifies the boom
Jesuits are really good for booming and tanking. I'm especially fond of using them with Russia and Dutch; the Conquistadors also work really well with Russian armies until you get the Tartar upgrade, and with Germans since their anti-cav units are slow as molasses.
The Zen is definitely in my top 5: great techs and pretty good units for fighting off raids or for beefing up your light infantry. The Sohei work well with Russia, Iroquois, Japan (natch) and Britain.
Zapotec are really good for the wood intensive civs like the Chinese and British. Their maps are also water maps, so they really help put up a fleet faster
Sufi have an awesome native unit. Pilgrimage synchs well with the Indians and Japanese, Sharia with Dutch and French, and all of the techs are perfect for the Turks
Inca are another great choice; two different units, and great for making big expensive armies. You can rely on the Inca army to protect you while you get the techs and the techs can get you a big army faster
Cree is definitely in my top 5 too: huge economic boosts and they have a skirmisher. Like the Cherokee they can really boost the British and Japanese boom and round out the units
The Cheyenne rider is one of my favorite cavalry units, plus the dog soldiers and buffalo techs. Very good for cavalry action.
I have to say the Comanche and Udasi are great: the Comanche get great cavalry techs AND a gold discount for technology, which pays off in the long run. They really synch well with the Aztecs and Sioux. The Udasi give you an economy boost, buff your explorer a lot, and their unit is basically a no-coin grenadier.
Vanilla has the Aztecs, which are just awesome with their mill tech, gold tech, and explorer tech.
Also surprised not to see the Tupi on the list: they have a discount to wood costs and allow to train jaguars, which are basically Spanish war dogs.
Huron are great for water maps: you can really fish better and then swarm with their siege.
In terms of units alone, shout out to the Seminoles; a tech allows their super-fast archers to be great against buildings, so they're like cheap ranged Oprichniki.
Merry Christmas and happy holidays to Sam and everyone watching ❤
You too my friend!!
I love when you say : " Coureur des bois"
Why thank you! 😁
@@SamuraiRevolution I am french ;)
@@Vollser do I say it well
@@SamuraiRevolution Yes ! I love your accent
And your gameplay
1 question... lets say that I built a trade post and bought the upgrades. If the enemy destroys the trade post after I buy my upgrades, would I still have those upgrade attributions?
Yes, I think yes.
Yes you would.
Merry Christmas bro. Keep up with way more vídeos and wish you all best.
Thanks brother! You as well.
I love navajo, just harassing enemy settlers until they resign
U annoying af
Great video brother and merry Christmas!!
Thank you brother!!! Merry Christmas to you!!
I feel like the Tupi got snubbed for their insanely good building discount tech, but that might just be me.
Number 1
Inca
as France you can get insanely fast train cavalary (if you combine it with upgrades and deck's cards upgrades)
The Soviet Chicken If youre going for the instant cav specificaly and not infantry, the Cheyennes should be better as they have a 40% cav train spd upgrade (compared to Inca's 25%)
Now with the new African native alliance they are very OP specially the berber
The Huron nut slap doe
My favourite are sohei. Making some Seige units for early raids. Also their cheap unit upgrade is also good. It saves me resources to build a extra Cannon or something
Next, top 10 worst native civs!
lol yes plz
Sweet! The Bhakti Temple is on the list!
I love the inca
yeah cheyene == instant germanic cav
If frequency of appearance was not an issue, how would your ranking change?
I remember back in the day playing really long no rush games that would go on for ages and the Lakota dog soldiers would be great to quickly defend or to boost your attack. I think they got rid of them in the expansions though.
Yeah the Cheyenne replaced them :)
Yeah, Sioux got the Dog Soldiers in Warchiefs.
What about Seminole Sharktooth Spam? Bane of all Buildings.
True!!
What do we do in the settings to see the information and improvements beneath da upgrades plz ? thx
It's in the game settings/options. It's "advanced" something...I can't remember. But its a box you need to click
@@SamuraiRevolution thx a lot sir
In my opinion the simonel and Comanche should be on the list the simonel are verry good VS buildings with a special upgrade at their trading post. The Comanche are verry good for raiding villagers, and against the germans cause they have a lot of ullans, and the Comanche horse archer has 2X damage against cav, and you can train them verry cheap, and verry quickly, their so nice to hit and run with and their counters, mostly pikeman and helbadiers are very slow so you can pick them of from a safe distance, but I mostly agree with your choices keep up the good work!
The Seminole have very poor range though for an archer and have set up time too. Comanche doesn't get the bonus against villagers, you're thinking of the Apache who yes are good (same stats as Dragoons). The Comanche techs are good, the units though... ummmm no. Less said the better :D.
With AoE 3 DE coming out and Inca being revealed to be a playable faction, I wonder who they are going to replace them with as a native faction?
I am prob really late to this but if you do a revulution you can use the cherokee villager bonus for villagers
How come in my Game I can’t see the percentage amounts for upgrades? Is this a mod?
You need to go into settings and there is a button that turns it on :)
merry christmas nice vid..
What about udasi?
I have other question for pros: is there any civ (or an effective tactic) which includes using nativies or natives' home cards?
Cesarski Effective no, but you can definetly have some fun with natives if you fancy more unique strats, and this vid can be helpful if you want the best natives to try that start
Kinda late but might still be relevant
#4 I love those War Elephants
Cheyenne all the way oh and also Happy Holidays !
Very interesting topic! Sometimes I am thinking if it worth to make an alliance.
Love this video idea👍🏻
Thank you!!
Klamaths?
Cheyene is definitely effective at cavalry duel vs cavalry, with the Cheyene Fury, since,if purchased, they'll get 2x multiplier attack againts cavalry. Tupi is a great native warrior also. They have long range, and great attack with poisonous arrow. An upgrade can reduce building cost. It is available in amazonia. Comanche is a fast cavalry archer. They have more speed than regular cavalry archer. They are as pacious as dragoon. Cooperating with them can give you some discount on coin upgrade. It is my favourite cavalry archer. Don't forget apache. For player who wishes to raid villager using dragoon like cavalry, apache is your warrior. While dragoon and ruyter, war wagon and cavalry archer has penalty on attacking villager, with an upgrade apache has a multiplier. I often watch player who raids villager using dragoon. Will it be effective?
I don't think so. I get the idea but think dragoon is not the suitable warrior for it
Instead of conquistador, I will place apache or comanche on top 10. Navajo rifleman is a native warrior that is much better in executing guerilla war tactics than regular skirmisher, because of their stealth and speed. Player who loves hit and run tactics using skirmisher, navajo rifleman should be their skirmisher.
Mantlet deserves a place in the top 10 . They are native altilery that razes building and also counter infantry unit as well. They have large hitpoints and They can be train in a very large number. They boost fishing boat,allowing water boom strategy be executed more dramaticallly.
Mayan Holcan spearman should be on the list replacing sohei.
I like the Sufi the most
Anyone else read the thumbnail as "TOP 10 - Native Aliens"?
I did a guide about 10 years ago on Natives comparing them to standard units. The problem with most ranged infantry natives (Carib, Cree etc.) is that they have lower range compared to the standard units and have high HP and lower damage when you really want the other way around. The Tupi DO have this but their range is pitiful and they've got set up time so get massacred. Melee infantry is just... not fantastic in general aside the Inca and that's more because of the speed bonus then the unit themselves. The elephants are rather cost inefficient by calculations, passable if the civ you are playing doesn't have good cavalry or has difficulty making them (China) but yeah. Cheyenne and Inca are definitely very good. Cheyenne's unique tech is insanely busted and back in the day at least it was amazing how many players don't know about it and don't get why their cavalry (ranged or not) get shredded.
Jesuits can be good as you said if your civ doesn't have Dragoons, but the vil tech is an age 3 tech, that's important to note.
Great comments! Yeah I didnt take that into account....
Merry Christmas rev! Are you going to do some more wars of liberty soon?
Merry Christmas! I plan on posting a WoL every other week, while doing a campaign video every other week :)
SamuraiRevolution I really enjoyed the vids you put out on it also the campaign is fun to watch, not many people post wol which is weird cause it’s a amazing mod
@@SamuraiRevolution Make sure to update WoL! New patch was released last Thursday!
Carib are 10% attack for hand infantry and archers. Not all infantry.
If AOE3 Definitive Edition releases I hope they add Cherokee as a playable faction
I hope they add more civs and maps.
We need USA too
Nama Depan Nama Belakang well you have the USA with revolution.
@@CalculonTV but we need more complex
@Starscream91 bruh no, aoe 3 period setting are from age of colonisation to age of industrialisation bruhh
Rattan Shields?
Solid unit!
How about native civ?
incas are probably the first as military unit and diversity provided you just have one native type.
I don't see why cheyennes are so good, before their up they aren't a very good cav, and I prefer big upgrades such as +50% attack or HP (careab, bhakti...)
Cheyennes are good basically for the 12 bisonts (huge food buster when there are no more animals left in the map) and for the instant cav. You can spam tons of unit with Just One stable, It's a huge advantage
@@mattiaandrini9969 yeah in late game they are really worth
I just think the Zapotec are neat
Merry christmas
Merry Christmas!
yaye nice vid
A tip: Just say what is important don't just read the description.
It was pretty obvious Cheyenne would be first
8 Charokee in Britain is a really good add if you’re rushing. It just takes down musk and lets your musk get some vills. A lot of people don’t expect it but look for longbows. However just using the vills on food and coin is much more efficient
Japan ftw and their mercs and the ronin is op
My least favorite is by far the Huron with the big shield they carry around on there back lol. There so slow and annoying
They are a great unit!!
Surely inca is number one, hey!
(Edit) Meh, just third.... :/
Recently I started to play AoE and so far I ignored natives thinking they weren't really useful. After this video, I changed my mind. Might start using them a little bit more.
Mmm trade routes are still better
@Hoàng Nguyên nice suggestion
Lazy of the devs to put Zapotecs in Amazonia and Orinoco, wrong continent.
Y'all sleep on the Cherokee😴
If Incas aren’t number 1 so help me GOD
CREE OVER INCA
Inca have the best upgrades for me
There's more than 10 Dafuq?
I know it's proving to be a bit of a mouthful for you, so I'll give a friendly helping hand and tell you that "Ceylon" is pronounced, "Sih-Lon". :)
Borneo maps is from Indonesian 🇮🇩🇮🇩🇮🇩
We dont care