This is one reason why I like your stuff so much Mr Kite. 14 months since you released this and I've just quickly gone back and looked it up to refresh on a few things while I'm doing some training on the F/A - 18. Much better than fluffing through the manual for ages and ending up with a lesser understanding. Your detailed instruction style is so logical.
i love the pull up pull up on the hornet 7:10 it's like having a freaked out female passenger actually shouting at you to pull up. Much better than the monotone "pull...up.... pull...up..."
Great vid, thanks RedKite! IRL switching a rocket pod from single to ripple fire is as easy as a switch on the back of the pod. Hope they let us change that via kneeboard or something soon.
Yeah, i'm hoping we'l see an overhaul of the loadout screen sometime, allowing you to customise your weapons such as the rocket motor or the fuses loaded onto your weapons.
So I had set up dcs on 5670 x 1080 on three screens and had My 4th screen all set up with this video to show Me How to finally fire a weapon of any kind except guns, and I got a weird screen and could not play. Turns out I had bought some new 3d glasses for nvidia and had 3D turned on in control panel. Weird duel image... So without using your video on the 4th monitor, I actually remembered all of Your good info and was able to drop MK84's on the tall building in PG, although it did not fall down. Thank You so much for explaining so well that this old man could actually make the F18 do something besides just shooting bullets !
I'm using the 'Russia' style editor icon, found under gameplay in the options menu. (they also allow you to see the heading of units unlike the nato ones)
They should just add a selector in the Weapons rearmament panel on reloading. Even in single player firing ranges you are now limited to spawning at least two planes for practicing either Ripple or Salvo modes. But here's to hoping they'll change it during development :)
Thanks Kav! I believe i've picked up a mystery down voter, it's been a trend for a while. Do wish there was a practical way to get useful feedback on videos, after all that's the best way to improve!
i know its off the subject, is there a way to make an a.i helicopter, hold position when he lands, untill an enemy unit is dead, before he moves, i know the timer is there, but wanted a unit dead before he can get out of the area ?
They're not invulnerable, they just require a direct hit, others might just have too much armour to kill it in one hit (like tanks, 2-3 direct hits to the rear will kill most) The DCS splash damage model is sadly very poor and partial damage representation is near non existent, so a near miss that might disable the vehicle in reality won't be represented in the sim sadly, making most rockets lacklustre.
The air to air weapons can be programmed in a basic sense, but i've not covered that, generally you will not need to configure these as they're automatic.
Seriously THANK YOU for your hard work on this incredibly detailed yet easy to follow video.
No problem djfritz2001
RedKite is tone broken
This is one reason why I like your stuff so much Mr Kite. 14 months since you released this and I've just quickly gone back and looked it up to refresh on a few things while I'm doing some training on the F/A - 18. Much better than fluffing through the manual for ages and ending up with a lesser understanding. Your detailed instruction style is so logical.
Cheers Phantom!
i love the pull up pull up on the hornet 7:10
it's like having a freaked out female passenger actually shouting at you to pull up.
Much better than the monotone "pull...up.... pull...up..."
"PULL OUT PULL OUT"
@@kevoman4980 this guy pilots!
Class is in Session, The Honorable Red Kite residing. :) Great Video. Its about as good as It gets.
Wow best tutorial so far, excellent info and development, straight to the point easy to understand, tnx a lot man
Fantastic tutorials you have. So clear and easy to understand even if it is not my language. Thank you!
Great vid, thanks RedKite! IRL switching a rocket pod from single to ripple fire is as easy as a switch on the back of the pod. Hope they let us change that via kneeboard or something soon.
Yeah, i'm hoping we'l see an overhaul of the loadout screen sometime, allowing you to customise your weapons such as the rocket motor or the fuses loaded onto your weapons.
درس قصير وقيم جدا
شكرا لك
A very short valuable lesson
Thank you
Thank you for this! Literally just bought this last night too
Very comprehensive ... Thanks for a great tutorial!
Thank You so much for making this video. I have a lot of problems with using bombs in Harrier and Fa18
So I had set up dcs on 5670 x 1080 on three screens and had My 4th screen all set up with this video to show Me
How to finally fire a weapon of any kind except guns, and I got a weird screen and could not play.
Turns out I had bought some new 3d glasses for nvidia and had 3D turned on in control panel. Weird duel image...
So without using your video on the 4th monitor, I actually remembered all of Your good info
and was able to drop MK84's on the tall building in PG, although it did not fall down.
Thank You so much for explaining so well that this old man could actually
make the F18 do something besides just shooting bullets !
Great to hear! comments like yours are why I've worked hard on these tutorials :)
A great tutorial again RedKite, Thank you for your time.
Well done to the point and full of details. Keep up the good work
You the man!
Good refresher. Thanks RedKite.
Crazy that this is actually accurate.
Fantastic RK.... Smashing stuff Old Boy...!
I searched for the US SALVO program and got this instead. I don't even play DCS but I watched the whole thing and I can't say I was dissapointed.
Good video as always! Btw, how do you get those smaller icons for the mission editor instead of the large rectangular ones?
I'm using the 'Russia' style editor icon, found under gameplay in the options menu. (they also allow you to see the heading of units unlike the nato ones)
Thanks! Keep up the excellent videos
You’re the best! Thanks!
Excellent, as always! Cheers, chap!
They should just add a selector in the Weapons rearmament panel on reloading. Even in single player firing ranges you are now limited to spawning at least two planes for practicing either Ripple or Salvo modes. But here's to hoping they'll change it during development :)
Yeah the loadout menus are due for an overhaul i think.
Who the fuck down votes this? This is as good as it gets! Way better than ED's tutorials (sorry Wags)
Thanks Kav! I believe i've picked up a mystery down voter, it's been a trend for a while. Do wish there was a practical way to get useful feedback on videos, after all that's the best way to improve!
Superbly well explained! Thanks :)
Does the Tone not actually work on the Stores page
What is value of DLY1 and DLY2 in seconds?
i know its off the subject, is there a way to make an a.i helicopter, hold position when he lands, untill an enemy unit is dead, before he moves, i know the timer is there, but wanted a unit dead before he can get out of the area ?
I think you can get a unit to hold until a flag, so if you set a flag to change when that unit is dead, the helicoper would be told to take off.
RedKite awsome thanks
RedKite works fine with ground units, cant get it o work with helos landing, just adjusted the landing time for a work arouns
You've tried Advanced waypoint actions - Land - Stop condition - Is user flag #id (set flag #id to true to trigger take off)?
RedKite i tried but doesnt seem.to work for me, could you possibly do a video on it
Why when I go to use my weapons do I have an X over the weapon on the screen. I am not able to use anything but the gun
If it's X'd out you've got an invalid setup such as conflicting or impossible fuzing combinations or no laser code set
Thanks.
Very good. Amazing settings? specs? Settings?
ruclips.net/user/RedKiteRenderabout
rather my same specs. So the difference is in the settings and in reshade(?)
No mods in use, settings are more or less all on high, things like blur/dof are off and flat terrain shadows, pre-load is about 10,000 if i recall.
Awesome thanks.
good info
Rockets can't get targets hiding in trees and some targets are always invulnerable towards rockets.
They're not invulnerable, they just require a direct hit, others might just have too much armour to kill it in one hit (like tanks, 2-3 direct hits to the rear will kill most)
The DCS splash damage model is sadly very poor and partial damage representation is near non existent, so a near miss that might disable the vehicle in reality won't be represented in the sim sadly, making most rockets lacklustre.
can we program air to air missile this way? or just using the keyboard?
Another great one! Thanks RedKite!
Cool..
Aim120??
This tutorial is for unguided weapons, The AIm-120 is not yet available, although it was teased as coming in the near feature recently.
can we program air to air weapons ? or just using the keyboard?
The air to air weapons can be programmed in a basic sense, but i've not covered that, generally you will not need to configure these as they're automatic.