Looking at the BLUE material, the blue emissive color is alternated with black (this is because a texture / basecolor is missing). Can I add a main color (in my case I would like it to be an emissive color) for example Yellow, which replaces black? In this way I would have a yellow emissivity mesh with BLUE flickering
When you were demonstrating the glowing effect at 3:33, how would you for example change where on the sine wave the glow starts? Let's say I have four lights, and I want the first to start glowing, then the 2nd starts glowing one second later, then the third etc. Can this be done using nodes?
Yeah you just have to either change the time nodes period value or the sines period number. And make a duplicate material of the different start times. I'm did it recently and I'm pretty sure that's how I did it. Don't have access to my computer right now so give me a heads up if it works or not and I'll have a look into it. :)
@@StevesTutorials So, I think changing the Period Values on both the Sine and/or Time nodes only changes the frequency of the glow. What I want is for all four materials to be glowing at the same frequency, but begin at different points in the sine wave, so when they're next to each other it's like a mexican wave effect. Does that make sense?
Yeah man you just have to hook your emmisive up to a multiplier and add it in. If you only wanted a certain part of your texture to glow you'd have to use a color map or alpha map to be able to identify the part of the texture you'd like to glow.
THANK YOU FOR BEING THE ONLY PERSON ON RUclips WHO CAN PROPERLY EXPLAIN THIS!
YOU ARE VERY WELCOME!
Exactly what I was looking for, thank you so so much !!!
great tutorial! thank you so much!
if you only want on and off, you can plug the Sine into a Ceil. (Time> Sine > Ceil)
Awesome! Just what I wanted to know. Thanks!
Clear and simply explained! exactly how I like it !!! Good Job!!!!
very cool tutorial! thanks!
ty for the tutorial. Is there a way to randomize the timing ? Im trying this for a flame sourced light
Thanks Steve!
Subscribed
I'v been searching for this for a long time.
Thanks a lot!
thanks for helping.
Looking at the BLUE material, the blue emissive color is alternated with black (this is because a texture / basecolor is missing).
Can I add a main color (in my case I would like it to be an emissive color) for example Yellow, which replaces black?
In this way I would have a yellow emissivity mesh with BLUE flickering
When you were demonstrating the glowing effect at 3:33, how would you for example change where on the sine wave the glow starts? Let's say I have four lights, and I want the first to start glowing, then the 2nd starts glowing one second later, then the third etc. Can this be done using nodes?
Yeah you just have to either change the time nodes period value or the sines period number. And make a duplicate material of the different start times. I'm did it recently and I'm pretty sure that's how I did it. Don't have access to my computer right now so give me a heads up if it works or not and I'll have a look into it. :)
@@StevesTutorials Thanks a lot, I'll give that a try.
@@StevesTutorials So, I think changing the Period Values on both the Sine and/or Time nodes only changes the frequency of the glow. What I want is for all four materials to be glowing at the same frequency, but begin at different points in the sine wave, so when they're next to each other it's like a mexican wave effect. Does that make sense?
@@TheAnimator1808 Yeah i understood what you meant first time. I;i'll have to load up my project and see how i did it.
@@StevesTutorials No problem. Apologies if that came off as impatient haha.
great videos would love to see a detailed water tutorial
How would I make the materials flash and flicker with a point light randomly??
Steve! Can you make a solar system tutorial? idk where to start or how to make a world where you can fly to other planets, etc
is there a way to make it glow while keeping a texture sample underneath?
Yeah man you just have to hook your emmisive up to a multiplier and add it in. If you only wanted a certain part of your texture to glow you'd have to use a color map or alpha map to be able to identify the part of the texture you'd like to glow.
how would i make it start slow and increase the flicker speed over like 2 seconds
awesoem!
pretty lights man xD
Thanks dude :P
#cgunreal | Very nice tutorial