Ue4: advanced materials (Ep. 40 Glowing/flickering material)

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  • Опубликовано: 28 дек 2024

Комментарии • 29

  • @joshuaradloff1070
    @joshuaradloff1070 2 года назад

    THANK YOU FOR BEING THE ONLY PERSON ON RUclips WHO CAN PROPERLY EXPLAIN THIS!

  • @INNERACADEMIA
    @INNERACADEMIA 2 года назад

    Exactly what I was looking for, thank you so so much !!!

  • @dschannel5279
    @dschannel5279 Год назад

    great tutorial! thank you so much!

  • @DimensionalMan
    @DimensionalMan 4 года назад +2

    if you only want on and off, you can plug the Sine into a Ceil. (Time> Sine > Ceil)

  • @jackj147
    @jackj147 3 года назад

    Awesome! Just what I wanted to know. Thanks!

  • @bat4019
    @bat4019 5 лет назад

    Clear and simply explained! exactly how I like it !!! Good Job!!!!

  • @PaburoVIII
    @PaburoVIII 3 года назад +1

    very cool tutorial! thanks!

  • @cormoranbass
    @cormoranbass Год назад

    ty for the tutorial. Is there a way to randomize the timing ? Im trying this for a flame sourced light

  • @bagsy4884
    @bagsy4884 5 лет назад +1

    Thanks Steve!
    Subscribed

  • @wolfboos
    @wolfboos 5 лет назад

    I'v been searching for this for a long time.
    Thanks a lot!

  • @virtualpixels9151
    @virtualpixels9151 4 года назад

    thanks for helping.

  • @farcogrice
    @farcogrice 4 года назад

    Looking at the BLUE material, the blue emissive color is alternated with black (this is because a texture / basecolor is missing).
    Can I add a main color (in my case I would like it to be an emissive color) for example Yellow, which replaces black?
    In this way I would have a yellow emissivity mesh with BLUE flickering

  • @TheAnimator1808
    @TheAnimator1808 4 года назад

    When you were demonstrating the glowing effect at 3:33, how would you for example change where on the sine wave the glow starts? Let's say I have four lights, and I want the first to start glowing, then the 2nd starts glowing one second later, then the third etc. Can this be done using nodes?

    • @StevesTutorials
      @StevesTutorials  4 года назад +1

      Yeah you just have to either change the time nodes period value or the sines period number. And make a duplicate material of the different start times. I'm did it recently and I'm pretty sure that's how I did it. Don't have access to my computer right now so give me a heads up if it works or not and I'll have a look into it. :)

    • @TheAnimator1808
      @TheAnimator1808 4 года назад

      @@StevesTutorials Thanks a lot, I'll give that a try.

    • @TheAnimator1808
      @TheAnimator1808 4 года назад

      @@StevesTutorials So, I think changing the Period Values on both the Sine and/or Time nodes only changes the frequency of the glow. What I want is for all four materials to be glowing at the same frequency, but begin at different points in the sine wave, so when they're next to each other it's like a mexican wave effect. Does that make sense?

    • @StevesTutorials
      @StevesTutorials  4 года назад

      @@TheAnimator1808 Yeah i understood what you meant first time. I;i'll have to load up my project and see how i did it.

    • @TheAnimator1808
      @TheAnimator1808 4 года назад

      @@StevesTutorials No problem. Apologies if that came off as impatient haha.

  • @YesYouThere
    @YesYouThere 7 лет назад

    great videos would love to see a detailed water tutorial

  • @whythovr6888
    @whythovr6888 5 лет назад

    How would I make the materials flash and flicker with a point light randomly??

  • @PredatorHDVidz
    @PredatorHDVidz 7 лет назад

    Steve! Can you make a solar system tutorial? idk where to start or how to make a world where you can fly to other planets, etc

  • @soucravn
    @soucravn 7 лет назад

    is there a way to make it glow while keeping a texture sample underneath?

    • @StevesTutorials
      @StevesTutorials  7 лет назад

      Yeah man you just have to hook your emmisive up to a multiplier and add it in. If you only wanted a certain part of your texture to glow you'd have to use a color map or alpha map to be able to identify the part of the texture you'd like to glow.

  • @alzeze2077
    @alzeze2077 7 лет назад

    how would i make it start slow and increase the flicker speed over like 2 seconds

  • @artmellowsculpts
    @artmellowsculpts 6 лет назад

    awesoem!

  • @scottlee38
    @scottlee38 7 лет назад

    pretty lights man xD

  • @cgunrealtutorial4881
    @cgunrealtutorial4881 5 лет назад

    #cgunreal | Very nice tutorial