Animating Materials with Gradients

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  • Опубликовано: 29 дек 2024

Комментарии • 30

  • @jasondclark
    @jasondclark 5 лет назад +21

    Just so you know; your videos are some the most useful and comprehensive I've found anywhere. Thank you for taking the time to share your skills!

    • @tharlevfx
      @tharlevfx  5 лет назад +3

      Jason Clark you’re welcome!

  • @selicatoart
    @selicatoart 3 года назад +1

    Great great tutorial, now all of those futuristic pulsating effects are much easier! :) thanks you!

  • @AvatarNate
    @AvatarNate Год назад +1

    EXCELLENT content!!! Literally exactly what i needed to know to make a light wave pan a texture. Frac nodes are Amazing!!!! Thank you for all your examples. Subbed btw :)

  • @colinmoore1571
    @colinmoore1571 4 года назад +1

    As said below these lessons are invaluable. Thank you!

  • @mnmnmnmn2121212121
    @mnmnmnmn2121212121 3 года назад +1

    Hey Tharle! Thanks a ton for your tutorials and this vid and particular, it helped me so much for my creation process 🤗.

  • @DavidWKimber
    @DavidWKimber 4 года назад +2

    Another excellent lesson, thanks much!

  • @mikeperfect6435
    @mikeperfect6435 5 лет назад +1

    Really interesting result,thank you very much!

  • @gangedup1
    @gangedup1 3 года назад +1

    Incredible

  • @BlockedMind
    @BlockedMind 2 года назад +1

    how can the sine be turned in direction, so it sweeps through from left to right?

    • @tharlevfx
      @tharlevfx  2 года назад

      You just multiply time by -1 so it goes negative and the movement reverses

  • @scan-the-world
    @scan-the-world 3 года назад

    This is f'in crazy! Thank you sir!

  • @matudpanilola9136
    @matudpanilola9136 2 года назад

    Thank you for this really great and practical tutorial. If I may ask, how could I overlay this animated texture on a foliage to make a magical tree, so that the bark of the tree has a glowing animated texture? Thanks in advance for your kind attention.

    • @tharlevfx
      @tharlevfx  2 года назад

      I would just take a height map from the tree bark, maybe using a fresnel node, and multiply by a bright colour to create the glow. then just multiply by the animated gradient to get the glow to pulse and move. you might want to use a lerp to remap your animation values so that you're always multiplying by at least 1 and you dont get any dark spots. hope that help!

    • @matudpanilola9136
      @matudpanilola9136 2 года назад

      Thank you very much for the reply. I'll try it out. Thanks too for making lots of valuable tutorials.

  • @sundramdigipen2352
    @sundramdigipen2352 2 года назад

    Hi, Thank you for the tutorial. I would like to ask if there is a possible way to start the time and stop the animation before it disappears.

    • @tharlevfx
      @tharlevfx  2 года назад +1

      If you replace time with a parameter you can control that from blueprint or sequencer and do whatever you want it to

    • @sundramdigipen2352
      @sundramdigipen2352 2 года назад

      @@tharlevfx thank you. Will try that

  • @ennyjozze7424
    @ennyjozze7424 4 года назад

    thanks for the video, it's really amazing.....
    just a question, i'm trying out unreal ( my first time) and i was thinking if there's a way one could make a gradient pattern go in circular, linear or spiral form. i tried the linear type but didn't work. can you make an elaborate vid on that
    thanks a lot

  • @efwfew
    @efwfew 3 года назад

    Thanks for the tutorial. I have a question though, I'd like to animate my emissive map to appear from top to bottom, surely there must be an easier way to do it. I've had no luck with a linear gradient, it just increase the strenght of my map

    • @tharlevfx
      @tharlevfx  3 года назад

      You just need a gradient that matches the animation you need. That can be a linear gradient or a painted texture or vertex colours

  • @ToriPham
    @ToriPham 3 года назад

    hello tharlevfx, thank you for great tutorial.
    I have a problem that I'd greatly grateful to know why.
    I have a lightning texture that i need to panner it at fast speed, but the resolution is pixelate if I do that. And I dont know why.
    Can u help me?

    • @tharlevfx
      @tharlevfx  3 года назад

      are you just seeing a small part of a large texture? it might be your mip map settings - if you open the texture you can adjust how the mip maps are created, maybe sharpen would work better for thin lightning?

    • @ToriPham
      @ToriPham 3 года назад

      @@tharlevfx yeah, the problem is low memory due to open UE too long, all we need is close and reopen, or tick in the Non Stream box, and it ok now, thank you very much

  • @picosdrivethru
    @picosdrivethru 5 лет назад

    does coding come into play a lot for real time vfx? like can you be a fx technical artist in games (lots of coding, math, python/vex/c++?) I'm interested in that haha

    • @tharlevfx
      @tharlevfx  5 лет назад +1

      picosdrivethru there’s definitely tech art roles that have more coding but FX tends to be technical without coding using node graphs. I’ve not seen any Fx tech art specific roles but as teams get bigger I’m sure it’ll happen!

    • @picosdrivethru
      @picosdrivethru 5 лет назад

      @@tharlevfx interesting! thanks for the info :)

  • @_invectys_8935
    @_invectys_8935 4 года назад

    super

  • @HumpaLumpaBiriBam
    @HumpaLumpaBiriBam 9 месяцев назад +1

    audio is crap, but lesson is great

    • @tharlevfx
      @tharlevfx  9 месяцев назад

      I have a better mic setup now - maybe I should re-record some of the popular old videos… thanks for the idea!