Ahh so that's how you do it. Thanks for this. I'm a C4D user and recently started learning Unreal. I found this tutorial because I was trying to figure out how to do the equivalent of C4D's animated vertex maps. Trying to recreate things that are easy to do in Cinema 4D so far have been FAR MORE complicated and cumbersome to do inside of Unreal so I'm not surprised that this process takes so much lol. Right now I'm trying to find a way to do this same effect using some kind of field object with a falloff. Something I could grab and physically animate over the mesh instead of dealing with the linear gradient and all those nodes. Similar to how C4D allows you to drive the same effect with a simple box field ya know?
Amazing tutorial. Thank you! I've been looking everywhere for this, as I want to animate scrolling indicators on car, and this method is perfect! One question though - instead of starting from the edge, can you make the gradient start from the centre and move outwards?
Thanks! Actually, this was inspired by automotive work. Animating a gradient from the center could be done in the shader. It is a less flexible approach, since you need to make and control the points of a gradient individually, which may be difficult. The easiest method would be to make a different mesh version and split the UV unwrap in the middle, then rotate one side 180° and but those UVs up against the others. Then you will have a mirrored set of UVs that can use a linear gradient. This method will give you more flexibility on your gradient.
This saved me big time, exactly what I was looking for, thank you bunch! Liked and subscribed!!!!
Yooooo, I've been looking for something like this for a while now
Thank you so much for this, genuinely helped me out big time
Happy to hear it!
Ahh so that's how you do it. Thanks for this. I'm a C4D user and recently started learning Unreal. I found this tutorial because I was trying to figure out how to do the equivalent of C4D's animated vertex maps. Trying to recreate things that are easy to do in Cinema 4D so far have been FAR MORE complicated and cumbersome to do inside of Unreal so I'm not surprised that this process takes so much lol. Right now I'm trying to find a way to do this same effect using some kind of field object with a falloff. Something I could grab and physically animate over the mesh instead of dealing with the linear gradient and all those nodes. Similar to how C4D allows you to drive the same effect with a simple box field ya know?
Amazing tutorial. Thank you! I've been looking everywhere for this, as I want to animate scrolling indicators on car, and this method is perfect! One question though - instead of starting from the edge, can you make the gradient start from the centre and move outwards?
Thanks! Actually, this was inspired by automotive work. Animating a gradient from the center could be done in the shader. It is a less flexible approach, since you need to make and control the points of a gradient individually, which may be difficult. The easiest method would be to make a different mesh version and split the UV unwrap in the middle, then rotate one side 180° and but those UVs up against the others. Then you will have a mirrored set of UVs that can use a linear gradient. This method will give you more flexibility on your gradient.
@@cartandhorse Perfect, thanks for the reply! I was thinking along the same lines. Good to have confirmation :)