Unreal Engine 4 Emissive Material

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  • Опубликовано: 28 дек 2024

Комментарии • 194

  • @alexeinuville2555
    @alexeinuville2555 2 года назад +5

    I´ve done this with materials several times but I keep forgetting how to do it, so I always come back to this video, is so simple. Love it, great work man

  • @kusshh_xo
    @kusshh_xo 5 лет назад +48

    This is the most gentle tutorial i have ever watched on RUclips.. Thank you so so much for this.. Subscribed you

    • @ldsguzman
      @ldsguzman 4 года назад

      +1, I've used what I've learned here on other instances. Thanks!

  • @JoshFryer
    @JoshFryer 4 года назад +5

    This is EXACTLY what I needed to finish a project I am working on. I forgot to add in the Post Processing Volume! I was like, "why does this look weird?" Thank you for such great content!

  • @shirleyliu2172
    @shirleyliu2172 3 года назад +9

    This is so straightforward and helpful, thank you! The most efficient tutorial video I’ve watched

    • @JayAnAm
      @JayAnAm  3 года назад

      Great to hear! Thx!

  • @Nefariion
    @Nefariion 3 года назад +1

    Hey, me and my friend are learning Unity and Unreal Engine at the same time so we can decide which engine we are going to use for our hobby projects. You showed us how we can create a surprisingly awesome material. Keep up the good work my dude. Ty a lot

  • @Designandrew
    @Designandrew 6 лет назад

    This is my absolute favorite ue4 tutorial I've literally ever seen.You are a fucking champion THANK YOU!!!!

  • @gorinstarborn1561
    @gorinstarborn1561 2 года назад +1

    +1 Subscriber. This tutorial was simultaneously super helpful and very relaxing. Great content.

  • @scotlandw8
    @scotlandw8 6 лет назад +3

    You have such a soothing voice which really goes well with these tutorials. Keep up the greak work man.

  • @qwertty5347
    @qwertty5347 3 года назад +14

    Doesn't work in UE4.26, not sure why but even increasing the parameter to 1,000, it just becomes white, no light.

    • @jagz888
      @jagz888 3 года назад

      yeh same not sure where to go im a nooblet

    • @wulfgar6577
      @wulfgar6577 3 года назад

      me too

    • @keshav_p
      @keshav_p 3 года назад +3

      i think post processing bloom setting should solve this

    • @murtazarizvi368
      @murtazarizvi368 2 года назад

      @@keshav_p exactly. if we add the bloom in PP it should glow

  • @kien109
    @kien109 6 лет назад +3

    i don't have the parameter group tab that you use to change the color @2:25 . any idea how to open it?

    • @revcr
      @revcr 5 лет назад

      Its a Vector 3, press 3 and left click

  • @PsychoticSorcerer666
    @PsychoticSorcerer666 4 года назад

    Very helpful for making bullets, plasma bolts, and neon lights! Thank you for the tutorial!!

  • @sofreshprod
    @sofreshprod 2 года назад

    simple and efficient, you had a new follower bro

  • @wheeler6768
    @wheeler6768 2 года назад

    Straight to the point and helpful

  • @zhanikka5995
    @zhanikka5995 5 лет назад +10

    4.22.0 here and this doesn't work for me. I follow all the steps but when it won't emit that nice glowing colour around the white sphere.

    • @klarnorbert
      @klarnorbert 4 года назад

      Latest Unreal, works perferctly. Probably you missed a step.

    • @nicholasbrown5013
      @nicholasbrown5013 4 года назад

      Make sure bloom is enabled in project settings

    • @Hamchi-zx9
      @Hamchi-zx9 4 года назад +1

      @@nicholasbrown5013 sooo thanks!! I could not this, the reason is it.

    • @nicholasbrown5013
      @nicholasbrown5013 4 года назад +1

      @@Hamchi-zx9 glad I could help. Best of luck!

    • @Ruulas808
      @Ruulas808 3 года назад

      @@nicholasbrown5013 Wow! Very Very Thanx to you!!!!!!!!

  • @perrykappetein9685
    @perrykappetein9685 5 лет назад +10

    I tried this many times, and even watched other videos, but I cannot get it to glow at all during the setup. using the latest unreal. When I create the item, and use a value of 15 or higher, it's just a white circle.. there is no glow what so ever. if I set the value to 1 - 5 then i can see the circle having the original color, but no glow.. What am I doing wrong?

    • @eyad7636
      @eyad7636 3 года назад +1

      me too

    • @ab71195
      @ab71195 3 года назад +1

      same here

    • @Quaylin
      @Quaylin 3 года назад

      Same. Just a white circle

    • @Smile1oasis
      @Smile1oasis 3 года назад +7

      Yes, really frustrating. But It worked for me after enabling Bloom from project settings.
      Go to Project settings > search bloom> enable.

    • @video_letom
      @video_letom 2 года назад +1

      @@Smile1oasis HERE IS THE ANSWER!!!!! THANX!!!

  • @hawk08ht
    @hawk08ht 6 лет назад

    Thank you, I jump started working in UE4 and your tutorial helped a lot getting my emissive materials. :)

  • @Hanangspoil
    @Hanangspoil 2 года назад

    Wow Thank you very much 👍👍

  • @d-a-e
    @d-a-e 5 лет назад

    I can't seem to follow at the 5:00 mark, how did you get those drop downs to appear on the details window? Stuck at this point but thanks for a great tutorial!

    • @JayAnAm
      @JayAnAm  5 лет назад

      Do you have the PostProcessColumne selected? I dont know what you mean with Dropdowns?

    • @d-a-e
      @d-a-e 5 лет назад

      Jayanam Never mind, it was under “Lens” and I was looking for an “Image Effects” drop down. I found it after digging around some more, thanks for your reply!

  • @crashnblake1
    @crashnblake1 7 лет назад

    Thank you for the Unreal Engine Tutorials, please keep up the good work.

    • @JayAnAm
      @JayAnAm  7 лет назад

      Thx man, I will!

  • @HelloThere-pp1wo
    @HelloThere-pp1wo 3 года назад

    Awsome tutorial mate.

  • @GameDevAraz
    @GameDevAraz 4 года назад

    Efficient Nice, Watched Your Tut Multiple Times, Its Just Straight To The Point lol, No Time Waste

    • @JayAnAm
      @JayAnAm  4 года назад +1

      Thx, glad you like it

    • @GameDevAraz
      @GameDevAraz 4 года назад

      @@JayAnAm Could You Do A Cool Tut On How To Make Beam Follow A Line Trace As Distance And Stuff, I Feel Your Tut Would Be Much More Then What Is Available Thansk! Great Works!

  • @shawn4997
    @shawn4997 3 года назад

    i love your voice bro thanks for the tutorial, you earned a subscribe

  • @Laynielouxu
    @Laynielouxu 3 года назад

    This is so simple! I love it, thank you

  • @xmuvix
    @xmuvix 7 лет назад +8

    Hello, I am a beginner in unreal, I followed step by step, comma by comma, of your video, but even so my material did not emit that glow around. :(
    I can not understand what the problem is, I did everything you showed in the tutorial, but the emissive does not work the way it does.
    Please, does unreal have any settings that need to be enabled for this to work?
    Thank you.

    • @marianonikolov9441
      @marianonikolov9441 6 лет назад +9

      go to settings>project settings>search bloom and activate it

    • @ue4developer476
      @ue4developer476 6 лет назад +1

      Thanks for Help to Both :)

    • @happyd6426
      @happyd6426 4 года назад +2

      @@marianonikolov9441 didn't work, bloom is already activated and it still doesn't emit any light :(

    • @Smile1oasis
      @Smile1oasis 3 года назад +1

      @@marianonikolov9441 Thank you buddy !

  • @nenavanzuilen8324
    @nenavanzuilen8324 4 года назад

    This tutorial was super helpful and easy to follow thank you so much!

  • @LucasRodrigues-tz9og
    @LucasRodrigues-tz9og 4 года назад +7

    didn't work :/
    When I put 50 in Emission's material instance, the material stay white and doesn't shine!

    • @dm.b7560
      @dm.b7560 4 года назад

      same here, any solution?thanks

    • @herobreathes4287
      @herobreathes4287 4 года назад

      @@dm.b7560 try pressing save. The changes might've not loaded on ur computer

    • @dm.b7560
      @dm.b7560 4 года назад +2

      @@herobreathes4287 thanks for the reply, of course I saved it just does not work, it seems to be a know issue with new versions of UE4, any other advice?

    • @sebastianb2530
      @sebastianb2530 4 года назад +6

      I've had the same problem and found the solution in another comment: I've had to open the "Project Settings" (on Mac, that's under "Edit"), search for "Bloom" and make sure it's enabled.

    • @FreakSheepVODS
      @FreakSheepVODS 4 года назад

      @@sebastianb2530 thanks that worked

  • @mogextras122
    @mogextras122 4 года назад

    Brilliant tutorial very clear steps. Thank you :D

  • @t-frontal
    @t-frontal 2 года назад

    Thx Jayanam!

  • @VisualBeatLab
    @VisualBeatLab 2 года назад

    very nice and most importantly helpful thank you.

  • @suito6116
    @suito6116 7 лет назад +6

    Thank you for the informative tutorial! You have my subscription buddy and like! :D
    Please keep these tutorials coming!

    • @JayAnAm
      @JayAnAm  7 лет назад

      Thx, and yes, they will come:-)

  • @allashama
    @allashama 3 года назад

    2021 and still usefull! thank you dude :)

  • @johmarjac
    @johmarjac 5 лет назад +1

    Hello and thank you for this tutorial. Unfortunately it does not glow as much as it glows for you with the same exact emission value and color. I googled a little and found ppl having same when bloom is disabled, but i have it enabled and also in post processing it is enabled.. wwhat to do? i am on latest ue4.23.1

  • @letomaneteo
    @letomaneteo 2 месяца назад

    Hi, thanks for the video! In 5.3, I have a glowing object with a glow effect that is not displayed on objects that are next to it! Do you know what can help?

  • @arcturus1140
    @arcturus1140 3 года назад

    Thanks this video really helped me

  • @SevenStonesStudioOfficial
    @SevenStonesStudioOfficial 6 лет назад

    Very cool effects created with this!! ty!!

  • @alzajel1
    @alzajel1 2 года назад

    thank you nice tutorial, how can I make emissions reflect the surface like wood or metal?

  • @MrRybizzle
    @MrRybizzle 4 года назад

    Mate this was so good thank you so much

  • @marygoldenchief
    @marygoldenchief 6 лет назад +1

    So easy, but so wonderful! Thank u

    • @JayAnAm
      @JayAnAm  6 лет назад

      Thx, you're very welcome

  • @Alice-oi2im
    @Alice-oi2im 3 года назад +1

    You're the best ! Thanks

    • @JayAnAm
      @JayAnAm  3 года назад

      Thx a lot :-)

  • @thewanderingtradesman5326
    @thewanderingtradesman5326 4 года назад

    Great video from an amazing man

  • @timothygooding9544
    @timothygooding9544 2 года назад

    is there a way to make the material also translucent? Made a rocket exhaust in blender that has 2 layers of transparent emitter materials so an inner emitter shows through the outer one, is there a way to do the same in unreal?

  • @cinemyscope6630
    @cinemyscope6630 4 года назад

    Thank you this is a really, really nice tutorial!!!

  • @DigitalLoom
    @DigitalLoom 6 лет назад +1

    this has taken me to the next level thank you

    • @JayAnAm
      @JayAnAm  6 лет назад

      Hey, great it helped!

  • @Hazzy94
    @Hazzy94 3 года назад

    Than you wery mutch im noob in Unreal engine i love your tutorial

  • @Wierdio
    @Wierdio 6 лет назад +3

    Amazing! Thanks!

    • @JayAnAm
      @JayAnAm  6 лет назад

      You are welcome!

  • @GermanCubeTV
    @GermanCubeTV 6 лет назад

    Woooah totally awesome!

  • @joedy2527
    @joedy2527 3 года назад

    I dont get for the post process volume.. I cant increase the bloom, not changing anything

  • @comatoseenigma9200
    @comatoseenigma9200 3 года назад

    this is a great tutorial thank you so much for it. May i know how i should go about implementing this if i have a procedurally generated level

  • @deridionentertainment
    @deridionentertainment 5 лет назад

    Love this video thank you it was a big help. I’m making a game

  • @Fireball_Roberts
    @Fireball_Roberts 7 лет назад +2

    Great tutorial!

    • @JayAnAm
      @JayAnAm  7 лет назад

      Hey, thank you.

  • @ARCGART
    @ARCGART 7 лет назад +1

    Awesome video! Thanks a lot!

    • @JayAnAm
      @JayAnAm  7 лет назад

      Txh, you're welcome

  • @ronaldlee5324
    @ronaldlee5324 4 года назад

    i have a question, when i type emission value to 50, it is white, not like your's glow blue

  • @jzargo1795
    @jzargo1795 4 года назад

    Nice tutorial. thx!!!

  • @kreiyu
    @kreiyu 2 месяца назад

    on 4.22, trying to make a weapon glow for a minecraft dungeons mod. i can get the weapon to glow in the unreal engine, but when i cook and package it all, the weapon doesn't glow in game. would you have any clue why the emissive property is not working in game?

  • @lavendeatte8957
    @lavendeatte8957 3 года назад

    Is it possible to create texture noise for this emissive? Cuz when it's above 1 base color gets invisible

  • @uami_plays
    @uami_plays 6 лет назад

    Awesome Video! Thanks alot! Keep going!

  • @SmithRamone1
    @SmithRamone1 3 года назад

    the music in the background was so nice. does anyone know the name of it?

  • @Normalizing-polyamory
    @Normalizing-polyamory 6 лет назад

    Very helpful. Thank you!

  • @iamnima
    @iamnima 7 лет назад

    Thank you sir !
    Nicely explained

  • @solarstoned
    @solarstoned 6 лет назад

    very simple and helpful. thanks alot

  • @StormyDoesVR
    @StormyDoesVR 5 лет назад

    this was a huge help! thank you so much!

  • @dow647
    @dow647 4 года назад +1

    Great tutorial and very informative. I’m a new user of the Unreal Engine can these principals be applied to a character if I wanted to make the hands glow? If not, can you point me in the right direction or could you do a video on the topic?
    Thanks again, great video and keep up the good work.

  • @SynthToshi
    @SynthToshi 2 года назад

    can you do a tut on this but have them change colors?

  • @voicehead
    @voicehead 6 лет назад

    i am still not understanding how to make the emissive lighting illuminate. i'm currently building the lighting, but i'm not sure if it'll work.

  • @ModyTheOne
    @ModyTheOne 6 лет назад

    this is really cool

  • @Johnhelldives
    @Johnhelldives 7 лет назад +6

    Calm, relaxing and a wonderful tutorial! :D
    p.s. I have a request, can you do a tutorial on 3D main menu, where the camera position changes when you click on an option? :D
    thanks!

    • @JayAnAm
      @JayAnAm  7 лет назад +1

      Thx a lot, I put this to my list, could you explain an example a bit more in detail.

    • @Johnhelldives
      @Johnhelldives 7 лет назад

      Thanks for replying back! sure :D
      ruclips.net/video/aO7_rrKwnGQ/видео.html
      If you'd please watch from 0:35, that's the 3D menu i want to make, or an example would be of Splinter Cell Conviction, where the camera changes position every-time the player clicks on an option :D

  • @gurjar3609
    @gurjar3609 3 года назад

    my emasiv is not working i know i do before many time but the color ar not showing plase help

  • @AnimeRick86
    @AnimeRick86 5 лет назад

    Thanks bro, that helped big time!

  • @MrYuhuyuhuyuhu
    @MrYuhuyuhuyuhu 6 лет назад

    Hello Jayanam! Thank you for this tutorial, easy to understand & follow. Really helpfull overall. I've got one question though. I would like to create a platformer/runner kind of game as my first project, and I would like to have the old classic laser fence in it. Only problem I have, is if I apply this to it, whole object emits the red light, and not just the laser beams. Any idea how I can fix this?

  • @immersivegames4269
    @immersivegames4269 5 лет назад

    Very well explained, thank you. Quick question, can I use more than one post processing volume as I don't always want glow everywhere in a scene?

    • @mhboss8151
      @mhboss8151 5 лет назад +1

      Immersive Games yes you can. Just use one and scale it to where you want them to glow. The rest of the places wont glow if the are not inside that one

  • @harunlisic
    @harunlisic 4 года назад

    This can't be run on phones right?

  • @ty_teynium
    @ty_teynium 4 года назад

    Hello! I'm a bit late, but I find the tutorial very helpful! I just have one question. I tried using a textutre and it works, but the color of the texture doesn't affect the emission. What if I have a texture image with color? How do I set the emission to be based on the color of the texture image?

  • @Nekan11
    @Nekan11 6 лет назад

    Very helpful, thank you :)

  • @ThePixelitomedia
    @ThePixelitomedia 7 лет назад +1

    Awesome thank you. Do you have a tutorial which lightning did you used in the map?!?

    • @JayAnAm
      @JayAnAm  7 лет назад

      I turned off all the lights and leave just the emissive ones.

  • @krhagans
    @krhagans 6 лет назад +1

    Good Tutorial.

    • @JayAnAm
      @JayAnAm  6 лет назад

      Hey, thank you man!

  • @razor191919
    @razor191919 5 лет назад +2

    Sadly it doesn't seem to work with 4.23.1. :c

    • @elliphor2
      @elliphor2 5 лет назад +2

      I'm working with 4.23 at the moment but the emissive does not seem to reflect on surfaces. Is this the issue you're talking about?

  • @koloios_beats
    @koloios_beats 3 года назад

    thanks dude!

  • @PERONOOBGAMING
    @PERONOOBGAMING 3 года назад

    how to make it change colour over time

  • @adityathosar2026
    @adityathosar2026 2 года назад

    My emissive material do not glow... When I increase glow intensity it becomes white !! can you help me? I'm trying to using emissive material on 3d text

  • @cinemyscope6630
    @cinemyscope6630 4 года назад

    Thank you!

  • @ZRayTheBosS
    @ZRayTheBosS 6 лет назад +1

    Is it possible to make a textured building light up at night using this method?

    • @JayAnAm
      @JayAnAm  6 лет назад +1

      Yes

    • @ZRayTheBosS
      @ZRayTheBosS 6 лет назад

      Thanks buddy

    • @ZRayTheBosS
      @ZRayTheBosS 6 лет назад +1

      Can you make a video on how to do the lighting on a building that's made from textures it would really help.

  • @Hamchi-zx9
    @Hamchi-zx9 4 года назад

    Thank you!!

  • @larryjoselj8712
    @larryjoselj8712 4 года назад

    hi can help me? mine is cannot see the glow effect in my eblue instance

    • @JayAnAm
      @JayAnAm  4 года назад

      Perhaps you have no bloom post processing?

  • @nirmalmr1554
    @nirmalmr1554 4 года назад

    what is the purpose for creating constant and converting it into a parameter?

    • @mediaguy9557
      @mediaguy9557 3 года назад +1

      So that when you create a material instancer from the "Master material" (let's say your original material is blue color and it's non-reflective), you can tweak the Channel that has been converted to parameter. So you can have a Red color and reflective material by adjusting the base color and roughness value.

    • @nirmalmr1554
      @nirmalmr1554 3 года назад

      @@mediaguy9557 thank you

  • @yanazhary6584
    @yanazhary6584 7 лет назад +1

    thanks, verry helpfulfully

  • @luiscadilhac
    @luiscadilhac 6 лет назад +2

    Muito bom, simples e prático.

  • @xotocnemo9997
    @xotocnemo9997 4 года назад

    Thanks a lot! :D

  • @theodale1710
    @theodale1710 3 года назад

    Great video! Still applicable to this day.
    One thing to note.
    NEVER have music of your own in videos like these, please. People will take care of that themselves! thanks

  • @maximshevtsov6373
    @maximshevtsov6373 6 лет назад

    what about lightmass +emisiive?

  • @onerian8178
    @onerian8178 6 лет назад

    i didnt catch how you changed the color. i rewatched the part like 5 times. im confused about the preview window that said details

    • @onerian8178
      @onerian8178 6 лет назад

      actually i just figured it out sorry

    • @dzjuben2794
      @dzjuben2794 5 лет назад

      @@onerian8178 but i did not can you please help

  • @oscararaque831
    @oscararaque831 6 лет назад +1

    Masterfully

  • @Димас_под_пивас
    @Димас_под_пивас 3 года назад +1

    Thanks

  • @SilverMLP
    @SilverMLP 2 года назад

    Спасибо из 2022 года!)

  • @aprendendocomgames
    @aprendendocomgames 5 лет назад

    amazing!

  • @devjitpaul1191
    @devjitpaul1191 5 лет назад

    i have made an oil lamp and when i pump up the intensity by 1000000(which is required as the emission texture has very low amount of pixels to work) the result is nice but is flickering, any help?
    and the sunlight is also flickering as soon i turn on the Light Shaft settings and use fog,
    in short any glowing source of light is flickering, please i need help quickly. if anyone is seeing this and knows the solution please do comment.

  • @TheImperiumOfHumanity
    @TheImperiumOfHumanity 3 года назад

    it doesnt show a collor option when i open sibling

    • @ali_m_
      @ali_m_ 3 года назад

      in the view port is it the color you want? if so you don't need to worry about it

  • @VickySharma-hd9if
    @VickySharma-hd9if 5 лет назад

    thank you soo much buddy

  • @arcadeb
    @arcadeb 6 лет назад

    thank you Brother!!!!

  • @TheXpertGuy
    @TheXpertGuy 7 лет назад +1

    How can I make the wall in the background?

    • @JayAnAm
      @JayAnAm  7 лет назад

      Like this: ruclips.net/video/EF_PN7YNX5A/видео.html

  • @BARNORPG
    @BARNORPG 7 лет назад +1

    Hello ive used this glow as a material so that on a keypress the object glows and shows through other objects, but when i build the lighting instead of replacing the object with the glow material it instead removes all materials? if this is because its a transparent material then is there any way around it?

    • @kuldeepthakre8725
      @kuldeepthakre8725 6 лет назад

      You should create dynamic material in blueprint and specify the exact name of parameter and the required value amount. That may work.