Push Pin Effect Breakdown in TouchDesigner - TouchDesigner Tutorial 048

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  • Опубликовано: 16 дек 2024

Комментарии • 18

  • @thaneepeters
    @thaneepeters 3 года назад +2

    Thank you for discussing 8 bit vs 32 bit textures. Learned a ton. I’m excited to play with this!

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ  3 года назад

      No problem! It's definitely a topic that I think gets overcomplicated a lot and glad it was helpful to hear about in practice :)

  • @jacqueszulu9881
    @jacqueszulu9881 3 года назад +2

    EXACTLY what I needed, THANK YOU!

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ  3 года назад

      Great! Glad you enjoyed it! More fun content building coming in the next few weeks :)

  • @treywillis
    @treywillis 2 года назад +1

    Super cool

  • @Lumaa_Lex
    @Lumaa_Lex 3 года назад

    Im having troubles on making Z scaling. Mac OS with m1 macbook pro. My other projects with instancing from color TOP - works, but monochorme - is not. =( It simply making boxes a bit bigger, but not scaling it like in your video with noise example...

    • @Lumaa_Lex
      @Lumaa_Lex 3 года назад

      Oh! I Figured it out. On top side - I need to use math top to add more range. So the chain is - noise - math - fit - null

    • @Lumaa_Lex
      @Lumaa_Lex 3 года назад

      Nope! Correct line - Noise (or video device in) - fit (with 32bit float rgba) - math - null

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ  3 года назад

      @@Lumaa_Lex Glad you figured it out! I think I mentioned that later that 32 bit helps, and then you can decide how much to scale those boxes either with a Math TOP or by increasing the amplitude of the Noise TOP.

  • @AngusMacMinn
    @AngusMacMinn 3 года назад

    weird little thing, but i noticed that the rest of your grid goes dark when you change the res of the Fit TOP to 20 by 20 (with the exception of the square). whereas when I do that, the rest of the grid stays the same colour (white). do you know any reason for this?

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ  3 года назад +1

      Are you on macOS by chance? I know the shading between macOS and Windows can show slightly different results when using GPU processes, so I can offer a suggestion if that's the case.

    • @AngusMacMinn
      @AngusMacMinn 3 года назад +1

      @@TheInteractiveImmersiveHQ yes I actually am on MacOS!

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ  3 года назад +1

      @@AngusMacMinn In that case, it's a bit tough because I don't have a mac system to test, but I've heard odds and ends about viewer shading and instancing setups looking a bit different. I'd recommend adding a Render TOP after it, creating a light, and seeing how that looks.

    • @AngusMacMinn
      @AngusMacMinn 3 года назад +1

      @@TheInteractiveImmersiveHQ cheers, I’ve given that a try and added composited in a ramp to add some colour and am getting some cool results. Really awesome video btw! Always love your content ❤️

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ  3 года назад +1

      @@AngusMacMinn Thanks! And glad you got it figured out and got it looking cool :)

  • @heleniceramos8258
    @heleniceramos8258 3 года назад

    When buy plano recive a error