3:22 bro the combat zone had me so intrigued if it was gonna be like a fighting ring to bet on or spectate, maybe even uncover a rogue group rigging fights. As soon as I walked in everyone went "GET THEM!" and started firing on sight.
Not sure if you missed it or just didn't show it in the video, but in Nuka World, after you've turned the power back on you can go into the "secure beverageer lab" underneath the World of Refreshment. Gives you some more lore on Project Quantum as a whole, as well as a bunch of blueprints that allow you to infuse Nuka World weapons with Nuka Cola to varying damages and effects. It's my favorite DLC :) Just love the vibes so much and even the side locations are solid, like the haunted house, the Hubologists as you mentioned, and even the Gunner overpass I find really cool. Great video!
I love joining the children of atom and seeing dialogue later in the crater looking for vergil you can say your a member. You can also get face paint like the members of the church
Bad from a gameplay perspective, but fine from a lore perspective. It's been 200 years, we can be lucky that Sierra even had the glasses. The hint sheet in Bradberton's office is probably the only one left after that time.
Despite the world, which I really enjoyed, I thought what really held fallout 4 back was the a) dialogue (which was very clunky and just not very well-written) and b) the repetativness of the quest reward and loot (every chest/safe in the game, wherever it was, had a pipe pistol, a watch, some pre-war money and some generic ammo).
All that additional workshop content was 100% meant to be in the base game, but some executive over at Bethesda thought that they could make some extra money if they cut it from the game and sell it as a DLC. I will never believe even for a second that they always intended these three packs to be DLC.
Despite disappointing me multiple times, Fallout 4 as a whole has become a comfort game for me. Whether I play it as is or mod it until the game crashes, the fact that I've managed to get up to over 1000 hours playing this just proves it has a special place in my heart.
Same here. Yes it's flat from a roleplaying perspective. But the fact that I've put over 6000 hours in it shows that there is enough enjoyment in exploring and settlement building. And modding. I got New Vegas many years after it, but played like 70 hours in the first week that I got it and over 500 within half a year. But Fallout 4 is indeed a comfort game. Just getting around the map, shooting some raiders, getting filthy rich, experimenting with silly weapons, getting into the fashion game. So much fun with exploring and expanding the sandbox Bethesda has given us. And that is where they shine. They create a world that we as community can make interesting. Similar with Skyrim tbh. It's just so much fun to explore. Sure the older games are deeper, but there is something about the size that allows for just roaming and looking.
Engaging in dialogue with Richter reveals a somewhat interesting story of how he was a member of the Enclave. I thought it was cool seeing he is the only Enclave related character in Fallout 4.
In a way I like that they decided to let the Enclave rest. They had their time, and it was good. But after so many defeats, it would be illogical to have more of it around. Even in New Vegas we only meet some former members who live out their life in peace, putting that behind them. Having some ex-enclave around works well enough. Just because you cut of the head, doesn't mean that suddenly all members disappear. Some might try to create some followup group, some might run off with the tech and do their own thing, some might just live on. Far more interesting to see what happens to them afterwards than to see the same repeated again and again.
Awesome video man, I love Fallout 4!! I still play Fallout 4 and Skyrim after all these years. The DLC has always been fun to me, I really enjoyed Nuka World, Far Harbor and Automatron. I never really used the other workshop DLC’s that much but the story based ones were really entertaining to me. My dad loves Skyrim and Fallout 4 as well, and we just bought Starfield. I hope this game is really good! Also I’m your 100th comment on here!! Yayyy! 😂😂😄😄😎😎💯💯🔥🔥🥳🥳🎉🎉
Nice video, Far Harbor was the best part of Fallout 4. I felt like the video could have been improved by the addition of some ambient tracks from the game, similar to the New Vegas one.
after slogging through all five of Dimas memories the first time, I found great joy in shooting that murderous toaster. the second play through taught me a lot about console commands.
Personally I don’t think Bethesda could have stolen a mod for a quest in fallout 4 dlc. Production timelines are much longer than people think. If the mod was out 3 weeks before the dlc, the quest in the dlc was likely in production several months before any of that mods content was public at all. Not to be a bethesda boot licker or anything, but with how production timelines work for maps and assets I don’t think a whole side quest would materialize in 3 weeks given the cut vaults of fallout 4 which had way more dev time than 3 weeks just to be cut
People find any reason to hate Bethesda. Don’t get me wrong, they deserve a lot of it, but finding the lowest hanging fruit to criticize them for is pathetic, especially when the mod creator admitted it was a nothing burger
Didn't the mod author go through the DLC and came to the conclusion that Bethesda did in fact not steal his mod but maybe took inspiration from it (Just like how Autumn Leaves was inspired by other games) and that he is even completely fine with it. And yes, the timeline doesn't work for that anyway. You don't add a completely new questline, including environment, voice acting, etc and place it on a fitting space on the map that quickly. They would've planned something at that location even before that.
you know what really exemplifies the clunkyness of the settlement system? the fact that there's a left and a right barn door that owen messes up the placement on, he put a left door where the right door is supposed to go but the game doesn't help you or correct you because both doors are just labelled "door" as if you were supposed to just know everything about the settlement buildables
That is why Place Everywhere is basically mandatory for everyone even vaguely interested in settlement building. Just nudge things into position, scale up and down, rotate, phase things into each other. And even then stuff can be incredibly annoying. Part snapping can be incredibly stubborn. Looking around what the devs did, if you want the same freedom, yeah. I mean, they use shack walls as path pieces in Diamond City.
I like being the overboss of nuka world since the brotherhood of steel pretty much do the same thing and i like siding with the institute and the brotherhood of steel since they have the best endgame rewards and endings
If Owen Kung has a million fans I am one of them, if Owen Kung has 100 fans I am one of them, if Owen Kung has 5 fans I am one of them, if Owen Kung has 1 fan than I am him, if Owen Kung has no fans than I am dead. Till my last breath I support Owen Kung
Nuka world was really cool, well cool for a fallout 4 dlc, but honestly i mostly took an interest in it for the handmade rifle and the perks the raiders give you at the end. I always kill them off in the end. Far harbor was my favorite dlc
Yeah Nuka World for the Kalashnikov. It's a fine combat DLC for the mid to late game, but not that amazing story-wise. Far Harbor is where the story shines. So much interesting story. Nick's "brother", Children of Atom who aren't total jerks, atmosphere with just the right amount of cosmic horror.
I hope that one day in the future fallout 5 will come out and go bck to its more RPG focused roots like in 1/2 or even at least new vegas level etc. FO4 dialogue was way too simplistic and more action rpg focused
Something I wish for Fallout 5 and TES 6. Some more roleplaying, some deeper systems. Bringing back things that got removed. Challenging games that don't follow the lowest baseline are popular.
Bro please do one for the fallout 3 dlcs I fw yo videos bro plus I remember back in the day fallout 3 dlcs were the one I was the most hyped up besides dead money n nuka world ( specially the Pitt )
20:58 Ada is one of the best companions, I won't have this "surface-level" personality slander. She is the only companion (except best boy Dogmeat) that *doesn't* always complain or rag on our collecting vital scrap. She actually encourages it.
not sure if you know but there is actually a way to get both rewards in the hidden cappy mission. you have to spare bradburton, giving you the jumpsuit, then turn off the power, unlocking the weapon area, seria or however you spell her name will turn hostile and attack you though. Also you can ride the roller coaster in the galactic zone after restoring the power, and there's also a red rocket settlement that needs the power restoring near the bradburton town.
DLCs for settlements were quite disappointing to me, even if building settlements is thing I enjoy most on Fo4, mainly I hated one that added machinery to produce armor and stuff as making anything really automated is nearly impossible without mods, else I liked to build stuff, even more so later with mods as place everywhere and such vault one was actually great but it is hard to build anything there with stubborn snapping components not cooperating and some essential pieces missing, but those are also issues of Fo4 building system in general
The armor factory is such a cool idea because sometimes it can be hard to complete your heavy sets of armor. That said... who decided that the specific pieces (legs, chest, arms , helm) needed to be RANDOM. That's such an infuriating and stupid way to go about it. Otherwise I'd probably use that thing every non power armor playthrough.
Something kinda fun is in Nuka World's Dry Rock Gulch area, you get special dialogue options if you either have the Robotics Expert perk, or are wearing the Silder Shroud outfit.
as someone who grew up and lives in the very same cities depicted in fallout 4, I look to the game as a training manual for the days following the release of dunks spiked
Don’t forget Juan Cruz’s (Tom Cruise’s) wife and fellow Scientologist Vikki Goldman which was a parody of fellow Scientologist, former wife (real life) and Oscar winning actress Nicole Kidman from Fallout 2.
Far harbor feels like Bethesda wanted to revisit Point Lookout but make it more unique now that they had an updated engine. Funnily enough both dlcs are actually pretty short when it comes to main story, but unlike Point Lookout I feel Far Harbor has a lot of cool areas to explore and some cool side quests. And of course the the quest design is far superior in Far Harbor. Nuka World’s giant fight against all the raiders reminds me of my favorite shootouts from the og games. Just one guy who going up against insurmountable odds, and coming out on top (typically with the help of jet). It’s a great feeling.
Your saying point look out doesn't have any unique areas to explore or any side quests? Your not playing the dlc right if thats how you feel. Ghoul safari. Spoonful of whiskey. Black heart of black hall. Ruzka the wonder bear. The soil samples. That's not even all. Your head is up your ass I think
My problem with the workshop docs are most of the items are charisma perk locked, and with the limited amount of SPECIAL points you have without perk investment, you're sacrificing so many other potential perks
Alternatively, in the Automatron dlc, you could just use the Robotics Expert perk to make the dlc a complete cakewalk by having each and every robot self destruct by hacking them. I felt like a god when I realised I could do that
The settlement systems were some of the most fun ive had in gaming. Loved just scrounging around for loot to build them up. Must have spent 100s of hours in my savefile just building and gathering. It sucks that it didnt click for everyone as its more than just a "gimmick" because its obvious quite a bit of Dev time went into it. Eventhough im not a fan of the voiced protagonist & some of the other issues FO4 has, its still my favourite fallout game i think. Its story is worse than 3 or NV, but the gameplay is so much better. I also really like the new art direction they took the game in, but once again, thats not for everyone.
Again, you missed an amazing point with automtron.. If you wear the Silvershroud armor, and sneak in through the rear elevator by finding and assembling 3 different voices from holodisks in terminals, then bring them back to the "decontamination" tunnels control room at the start of the complex.. You can get right into her control room, and approach her as the shroud.. its frikin hilarious, and you bypass the fight all together..
Oh, and as a side note.. IF you are actually into the settlement systems.. using the end game loop of going to robot sightings.. once you get the people being attacked quest (usually every 3 quests) you can send the (up too 3) survivors to you settlements.. what's interesting is, the survivors you send to settlements bypass the 30 settler cap.. *BE WARNED* after around 50 settlers on XB and PS, that settlement starts to come apart quickly.. making things really slow and unstable lol..
On my recent playthrough on the DLC I did that. And you don't even need the Silver Shroud costume for that. But the costume adds some unique voice lines, no matter if you bypass the fight or win it.
I liked settlement building, but the fact that your resources don’t transfer between each settlement means I really only set up bases at 1 or 2 places ever
Resources do, junk doesn't. And you need to send a settler on a supply route. (And if you don't want to deal with people, use automatron robots) If you scrap all the junk into it's components, you get it available everywhere on your settlement network. I think there is even a contraptions workshop machine that can do that for your, or use that scrapper mod.
I think Fallout 4 is fine. The gunplay is vastly improved, the engine is a big step forward from the old engine, the weapon and armor modding system is super intriguing and basically builds on what we had in New Vegas. The crafting and building system gives use to all the junk laying around. Power armor is now a walking tank, not a piece of clothing. And it trains batteries. It feels like real armor that comes with a tradeoff in not using your regular armor and any bonuses it might give. You trade in versitility for pure combat prowess. But it really took a step back from New Vegas and classic Fallout in terms of roleplaying. Don't get me wrong. A voiced protagonist isn't all bad. Hearing quippy lines instead of reading them is fun, hearing what "you" say helps immersion. But it also limits what can be said. You're limited to whatever voice actor is used. Voice lines not take audio storage and not text. You can't have super long dialogue, because that turns it into a cutscene. You can't have too many options, because controller. The settlement building system is interesting, probably the part of the game I spend the most time in. Now you can not only help the people and improve life in the wasteland by making quest decisions, but by actively help them building houses and farms and stuff. Or build your own awesome fortress. But using the Place Everywhere mod is basically a must if you want to spend any time with it. Doesn't help with the clunky snapping, but at least allows you to clip things into each other, shift and rotate things around, and resize things. Oh, and you can disable snapping altogether. Which makes building so much better. The workshop DLCs are things that should've been added with game updates, like how Skyrim added horseback combat with version 1.6, just little things along the line of "hey, we had some time and made some more building stuff, have fun with it." I enjoy the system, but those are truly not things that should be sold as DLCs. Vault-Tec Workshop is indeed just vault pieces. The "quests" are basically just three things that go "build the thing. let someone use it. observe what happens" Aumomatron adds robots. That's the big part of it. You can make your own murderbot 3000 in all the ridiculous ways. Oh, and thick armor that actually looks massive. And when confronting the Mechanist you can get some fun voicelines when wearing the Silver Shroud outfit. The only downside is, you can't build eyebots. So no ED-E for the sole survivor. Far Harbor is absolutely the deepest part of the game in terms of roleplaying. Player choice, skill checks, the ability destroy factions, or not. Great atmosphere, interesting characters. And yes, the memory puzzles are disliked for a reason. It just takes so long. Nuka World is pretty much a combat DLC. No, you can't really be evil. Unless taking out a raider boss and assuming their position is evil. It's basically Disneyland, but more vile. It offers challenging combat even at higher levels and gives raiders that aren't aggressive on sight. But the only actually evil thing is that you can take over settlements in the commonwealths. Which means you get to do Preston's "Another settlement needs your help" stuff, but with more gore. But you can't do both at the same time. Start a raider settlement and the minutemen become your enemies. The gangs are just set dressing. The actual content is basically kill everything in the themed areas. And the most interesting characters besides Gage are the ghoul magician and the budget Tarzan. The interesting things are outside the park itself. There are hubbologists which you can liquefy in an UFO park ride, and if you find Rachel's notes, you can bring them to Oswald. The annoying thing with the star cores is that you need 35 for the power armor, and there are 35. Sure, there is some parallel to the Sasparilla bottle caps, but New Vegas has more than the amount you need, you can get more by drinking Sunset Sarsparilla, and all remaining ones after handing in the quest are converted into regular bottlecaps. So you don't get into annoyingly searching for the last few. You just have them. The western area might be a bit lame, but roleplaying as cowboy can be fun (and it's another area where the Silver Shroud outfit gives extra dialogue) and you get to fight tremors. But there is so much wasted potential. I would expect that with more and more settlements joining the Minutemen the roads would be safer. With the brotherhood around patrolling the area, mutants and raiders have a hard time. Or that once you're inside the institute there would be an option to use those resources to help the people. Why can't I rebuild the Combat Zone and do my own cage fights, either by fighting or by betting, akin to the arena in Oblivion? Why can't I setup trade caravans with existing settlements? The game let's me build bases, but why can't I turn the Minutemen into an army to clean raider camps in a way that puts the Skyrim civil war to shame? Why are the Nuka World raiders so boring? I'm their boss, why can't I call raids on settlements? And why are all raiders hostile on sight? No groups that I can talk to? Even the Fiends let me sell them chems. Why are all super mutants murderous idiots? Sure, there is a ghoul settlement, but none for super mutants? Why are all synth settlers infiltrators from the Institute? No chance for any freed or escaped synths to just show up to live a new life?
In terms of what made fallout four embarrassingly linear for a fallout game in terms of what options you could choose to resolve any given issue, I blame the stupid wheel a lot more than the voiced MC, as it seems like they did have the time to spare for that because the dlcs feel extremely uncompromised in their visions in comparison to the base game in spite of the voiced MC and dialogue wheel because of what they did to circumvent the problem child of the two. (Aka, most dialogue related to quests and other important stuff actually got dialogue wheels that didn’t just boil down to “1. Yes 2. No but actually yes 3. Ask me later 4. I have a question.”)
Addendum: what I believe compromised the gameplay part of fallout 4’s vision was the settlement system, which was a great concept considering what franchise we are talking about that was ruined by half baked implementation. I would have forgiven the settlement system for taking away the actual manhours that mattered instead just of the VA session manhours that the voiced protagonists siphoned if the settlement system came out of the oven looking as freshly baked as the three layered sim settlements 2 cake baked by master chef himself kingjaha. (I forgor the spelling, sorry.) instead we got a building system that infuriates the sane and a barebones resource management system with raider attacks every 5 minutes because the defenses you set up are apparently just decorative in terms of how well they detter attacks. And there goes your shit you have been storing at sanctuary.. great.
Wheel is probably worse but voiced protagonist was really detrimental too. Voice actor work is very expensive and having to pay an extra voice actor for every conversation made them cut potential options that would’ve normally been there had it been a silent player character. For example, having voiced characters is why we went from having dumb dialogue for every interaction in fallout 1 and 2, to only limited dumb dialogue options for the FPS fallout titles
Should be mod 10011 on the nexus "Desert Eagle - Standalone handgun" by DOOMBASED. (RUclips doesn't like people putting links in comments, but if you go there, you could just search for it, or add the mod number manually)
Gf: come play with me Me: Babe wait a youtuber who I’ve never seen before uploaded an hour long fallout video Also Ada’s so cute she’s a sweetheart And Oswald and his lord was amazing One of my favourite fallout videos/reviews ever!
It’s insane to me that people will swear on their mothers life that far harbor is the greatest implementation of DLC in the fallout world ever and decide to completely forget to mention that Nuka World is the most fun you’ll have playing a video game ever. Nuka world is like a completely separate game. I am having a massive fucking blast playing it, and I feel like I could play it in-defiantly
It is now my headcannon that Mr.House enjoys Nuka Cola and traded Bradberton a life time supply of Nuka Cola in exchange for the life extension technology he has.
There is nothing that contradicts it and it is plausible. Headcanon accepted! I would even add that both have some kind of telephone in their corresponding tanks and spend some time talking for a while, until ome of the Master's supermutants tripped over a cable and cut the connection by accident.
so funny that you mentioned mods in a DLC review. I didnt buy fallout 4 until last year and I played almost 100 hours before I quit. Game sucks. I stopped at nuka world. After blundering through the gauntlet on very hard with zero challenge I just got too bored to continue.
So this is a summary of the DLC and tbh the title says ranking that's all I really came here for, I mean I appreciate the content but I would title it differently.
Are you gonna play fallout london when it gets released if so i would love a video on it. I would also love a video on fallout new california and the new frontier and maybe gunners revamp when it gets released. And love the videos all the way from swedeb and you should for sure have more subs.
1. far harbour - great setting, best atmosphere, cool settlements 2. automatron - building robots is awesome, pairs great with far harbour (sentry bot head glow through fog etc) 3. nuka world - i don't wanna be a raider personally 4. workshops dlcs - i love settlement building, but mods are better than these
Side note: If you wear the Silver Shroud armor during the Mechanist fight, there is unique dialogue including a unique ending dialogue
Same with the whodunit quest in the vault in Far Harbor.
3:22 bro the combat zone had me so intrigued if it was gonna be like a fighting ring to bet on or spectate, maybe even uncover a rogue group rigging fights. As soon as I walked in everyone went "GET THEM!" and started firing on sight.
luckily, there is a mod that makes the combat zone into an actual arena. Modders are a godsend.
That was “fool me once”
The robots racetrack was “fool me twice”
pretty sure that was at one point planned where you could fight in the ring but it ended up as cut content.
@@TheFloodFourm Daaamn yeah I almost forgot that one 😪
@@zoltanbojan8035 I swear Bethesda be making game frameworks just so modder can make them whatever they want
Not sure if you missed it or just didn't show it in the video, but in Nuka World, after you've turned the power back on you can go into the "secure beverageer lab" underneath the World of Refreshment. Gives you some more lore on Project Quantum as a whole, as well as a bunch of blueprints that allow you to infuse Nuka World weapons with Nuka Cola to varying damages and effects. It's my favorite DLC :) Just love the vibes so much and even the side locations are solid, like the haunted house, the Hubologists as you mentioned, and even the Gunner overpass I find really cool. Great video!
Slurms MacKenzie
same
I love joining the children of atom and seeing dialogue later in the crater looking for vergil you can say your a member. You can also get face paint like the members of the church
owen kung's video essays about fallout are a joy to listen to
There's a guide in the cappy quest
...Hidden on bradberton's desk in his office...
Bad from a gameplay perspective, but fine from a lore perspective.
It's been 200 years, we can be lucky that Sierra even had the glasses. The hint sheet in Bradberton's office is probably the only one left after that time.
yet another kung video essay banger. i think i speak for everyone when i say please keep this kinda content up!
Despite the world, which I really enjoyed, I thought what really held fallout 4 back was the a) dialogue (which was very clunky and just not very well-written) and b) the repetativness of the quest reward and loot (every chest/safe in the game, wherever it was, had a pipe pistol, a watch, some pre-war money and some generic ammo).
All that additional workshop content was 100% meant to be in the base game, but some executive over at Bethesda thought that they could make some extra money if they cut it from the game and sell it as a DLC. I will never believe even for a second that they always intended these three packs to be DLC.
Devs make DLC after reading reviews. Add everything, what should be in main quest line...
OK you can believe that
That is the kind of stuff that should'be added with updates.
Despite disappointing me multiple times, Fallout 4 as a whole has become a comfort game for me. Whether I play it as is or mod it until the game crashes, the fact that I've managed to get up to over 1000 hours playing this just proves it has a special place in my heart.
My guy. 4’s also my favorite, and never disappoints me no matter how many times I’ve played it. (Aside from the Far Harbor quest we don’t speak of
Same here. Yes it's flat from a roleplaying perspective. But the fact that I've put over 6000 hours in it shows that there is enough enjoyment in exploring and settlement building. And modding.
I got New Vegas many years after it, but played like 70 hours in the first week that I got it and over 500 within half a year.
But Fallout 4 is indeed a comfort game. Just getting around the map, shooting some raiders, getting filthy rich, experimenting with silly weapons, getting into the fashion game. So much fun with exploring and expanding the sandbox Bethesda has given us.
And that is where they shine. They create a world that we as community can make interesting.
Similar with Skyrim tbh. It's just so much fun to explore. Sure the older games are deeper, but there is something about the size that allows for just roaming and looking.
Fr, it ticks me off unbelievably, but I love the game
That remark about Starfield at 37:59 was sad to look back on lol
Engaging in dialogue with Richter reveals a somewhat interesting story of how he was a member of the Enclave. I thought it was cool seeing he is the only Enclave related character in Fallout 4.
In a way I like that they decided to let the Enclave rest. They had their time, and it was good. But after so many defeats, it would be illogical to have more of it around. Even in New Vegas we only meet some former members who live out their life in peace, putting that behind them.
Having some ex-enclave around works well enough. Just because you cut of the head, doesn't mean that suddenly all members disappear. Some might try to create some followup group, some might run off with the tech and do their own thing, some might just live on. Far more interesting to see what happens to them afterwards than to see the same repeated again and again.
Not only one of the funniest instagram accounts, but a consummate gaming professional as well. Good show sir!
Superbly entertaining. Great recap!
Another hour of Kunging, this is splendid news
“Now I am become Kung, destroyer of Fitzgerald.”
Awesome video man, I love Fallout 4!! I still play Fallout 4 and Skyrim after all these years. The DLC has always been fun to me, I really enjoyed Nuka World, Far Harbor and Automatron. I never really used the other workshop DLC’s that much but the story based ones were really entertaining to me. My dad loves Skyrim and Fallout 4 as well, and we just bought Starfield. I hope this game is really good! Also I’m your 100th comment on here!! Yayyy! 😂😂😄😄😎😎💯💯🔥🔥🥳🥳🎉🎉
Nice video, Far Harbor was the best part of Fallout 4. I felt like the video could have been improved by the addition of some ambient tracks from the game, similar to the New Vegas one.
It was really the great story part of it. Almost as if they put everything together to make a great hurrah.
I was listening to this in my car and didn't realize it was THE Owen Kung who made this. Good ass video dude
after slogging through all five of Dimas memories the first time, I found great joy in shooting that murderous toaster. the second play through taught me a lot about console commands.
Personally I don’t think Bethesda could have stolen a mod for a quest in fallout 4 dlc. Production timelines are much longer than people think. If the mod was out 3 weeks before the dlc, the quest in the dlc was likely in production several months before any of that mods content was public at all. Not to be a bethesda boot licker or anything, but with how production timelines work for maps and assets I don’t think a whole side quest would materialize in 3 weeks given the cut vaults of fallout 4 which had way more dev time than 3 weeks just to be cut
You're right, but people like to believe what they like to believe
People find any reason to hate Bethesda. Don’t get me wrong, they deserve a lot of it, but finding the lowest hanging fruit to criticize them for is pathetic, especially when the mod creator admitted it was a nothing burger
Didn't the mod author go through the DLC and came to the conclusion that Bethesda did in fact not steal his mod but maybe took inspiration from it (Just like how Autumn Leaves was inspired by other games) and that he is even completely fine with it. And yes, the timeline doesn't work for that anyway. You don't add a completely new questline, including environment, voice acting, etc and place it on a fitting space on the map that quickly. They would've planned something at that location even before that.
Randomly got your vid congratulations for hitting the algorithm very professional editing good pacing keep going
The thumbnail perfectly encapsulates the significance of each DLC
kungnation strikes again
You can technically get both, all you gotta do is say you’ll keep him alive, get the suit, then flip the switch
Always great when you can put your own interest above everyone else.
i live only for owen kung hour long videos
you know what really exemplifies the clunkyness of the settlement system? the fact that there's a left and a right barn door that owen messes up the placement on, he put a left door where the right door is supposed to go but the game doesn't help you or correct you because both doors are just labelled "door" as if you were supposed to just know everything about the settlement buildables
That is why Place Everywhere is basically mandatory for everyone even vaguely interested in settlement building. Just nudge things into position, scale up and down, rotate, phase things into each other. And even then stuff can be incredibly annoying. Part snapping can be incredibly stubborn.
Looking around what the devs did, if you want the same freedom, yeah. I mean, they use shack walls as path pieces in Diamond City.
I like being the overboss of nuka world since the brotherhood of steel pretty much do the same thing and i like siding with the institute and the brotherhood of steel since they have the best endgame rewards and endings
If Owen Kung has a million fans I am one of them, if Owen Kung has 100 fans I am one of them, if Owen Kung has 5 fans I am one of them, if Owen Kung has 1 fan than I am him, if Owen Kung has no fans than I am dead. Till my last breath I support Owen Kung
nearly 3 am in the morning and found this video. 6k subs and an hour long video? i love it. thats what passion is for me
Nuka world was really cool, well cool for a fallout 4 dlc, but honestly i mostly took an interest in it for the handmade rifle and the perks the raiders give you at the end. I always kill them off in the end. Far harbor was my favorite dlc
Yeah Nuka World for the Kalashnikov. It's a fine combat DLC for the mid to late game, but not that amazing story-wise.
Far Harbor is where the story shines. So much interesting story. Nick's "brother", Children of Atom who aren't total jerks, atmosphere with just the right amount of cosmic horror.
I hope that one day in the future fallout 5 will come out and go bck to its more RPG focused roots like in 1/2 or even at least new vegas level etc. FO4 dialogue was way too simplistic and more action rpg focused
Something I wish for Fallout 5 and TES 6. Some more roleplaying, some deeper systems. Bringing back things that got removed. Challenging games that don't follow the lowest baseline are popular.
What if you never really even left the vault it was all implanted memory from the moment they fire you up in the room with young Shawn and father!?
Fallout 4 is too crazy with the whole playing God type things going on
The first time I was doing the Quantum power armor, one of the star cores fell through the geometry of the map.
Bro please do one for the fallout 3 dlcs I fw yo videos bro plus I remember back in the day fallout 3 dlcs were the one I was the most hyped up besides dead money n nuka world ( specially the Pitt )
20:58 Ada is one of the best companions, I won't have this "surface-level" personality slander. She is the only companion (except best boy Dogmeat) that *doesn't* always complain or rag on our collecting vital scrap. She actually encourages it.
Curie is also more curious than annoyed. But that is pretty much her personality anyway. New to the world and nice enough even to enemies.
Underrated uploader, subscribed
12:31 on the third floor there’s a hole in the ceiling, I always thought that was the way to go
Perfect timing. Was gonna get the season pass for FO4
Todd coward shivers when a real Kunger arrives
not sure if you know but there is actually a way to get both rewards in the hidden cappy mission. you have to spare bradburton, giving you the jumpsuit, then turn off the power, unlocking the weapon area, seria or however you spell her name will turn hostile and attack you though. Also you can ride the roller coaster in the galactic zone after restoring the power, and there's also a red rocket settlement that needs the power restoring near the bradburton town.
DLCs for settlements were quite disappointing to me, even if building settlements is thing I enjoy most on Fo4, mainly I hated one that added machinery to produce armor and stuff as making anything really automated is nearly impossible without mods, else I liked to build stuff, even more so later with mods as place everywhere and such
vault one was actually great but it is hard to build anything there with stubborn snapping components not cooperating and some essential pieces missing, but those are also issues of Fo4 building system in general
The armor factory is such a cool idea because sometimes it can be hard to complete your heavy sets of armor. That said... who decided that the specific pieces (legs, chest, arms , helm) needed to be RANDOM. That's such an infuriating and stupid way to go about it. Otherwise I'd probably use that thing every non power armor playthrough.
Specific recipes for specific pieces would have been better
LETSSSS GOO I HAVE BEEN WAITNG SO LONGGGG
Something kinda fun is in Nuka World's Dry Rock Gulch area, you get special dialogue options if you either have the Robotics Expert perk, or are wearing the Silder Shroud outfit.
The Shroud comes in handy again.
Common Parker Fitzgerald W
Why'd you name yourself Big Chungus when you could've been Big Kungus
as someone who grew up and lives in the very same cities depicted in fallout 4, I look to the game as a training manual for the days following the release of dunks spiked
Lol love hearing Tom Brady catch a fucking stray while watching a fallout 4 dlc video man I just found you and I love this channel already
If you ever do fallout 3 dlc, you should compare all the dlc in the series
Not really talking about vault 118 for far harbor is wild behavior 😂 it gives such a boost to the dlc
Nuchal world was always my favorite DLC
Naming my character "Big Chungus" in 2023
You get a voice memo thing or I think it’s a writing actually that tells you the location of all of the cappys
Yup, it's in bradburton's office. The place you go to after you get the password from all the cappys.
Don’t forget Juan Cruz’s (Tom Cruise’s) wife and fellow Scientologist Vikki Goldman which was a parody of fellow Scientologist, former wife (real life) and Oscar winning actress Nicole Kidman from Fallout 2.
Dude you say lore accurate desert eagle as a joke but fallout 1 and 2 had a desert eagle so it actually is
Why does NOBODY mention that settlement dlc stuff was shown off in pre release trailers?
Far harbor feels like Bethesda wanted to revisit Point Lookout but make it more unique now that they had an updated engine.
Funnily enough both dlcs are actually pretty short when it comes to main story, but unlike Point Lookout I feel Far Harbor has a lot of cool areas to explore and some cool side quests. And of course the the quest design is far superior in Far Harbor.
Nuka World’s giant fight against all the raiders reminds me of my favorite shootouts from the og games. Just one guy who going up against insurmountable odds, and coming out on top (typically with the help of jet). It’s a great feeling.
Your saying point look out doesn't have any unique areas to explore or any side quests? Your not playing the dlc right if thats how you feel. Ghoul safari. Spoonful of whiskey. Black heart of black hall. Ruzka the wonder bear. The soil samples. That's not even all. Your head is up your ass I think
I always wipe out the Raiders first, then go secure the park and the outskirts, doing Sierra’s quest and just exploring
My problem with the workshop docs are most of the items are charisma perk locked, and with the limited amount of SPECIAL points you have without perk investment, you're sacrificing so many other potential perks
I was loving far harbor up until the memory extraction part. Made me want to rush through the rest, and call the brotherhood on dimas ass 😂
Alternatively, in the Automatron dlc, you could just use the Robotics Expert perk to make the dlc a complete cakewalk by having each and every robot self destruct by hacking them. I felt like a god when I realised I could do that
And you know what. That shows that the game has at least some options besides picking your favorite gun and deciding on how to say yes to a quest.
The settlement systems were some of the most fun ive had in gaming. Loved just scrounging around for loot to build them up. Must have spent 100s of hours in my savefile just building and gathering. It sucks that it didnt click for everyone as its more than just a "gimmick" because its obvious quite a bit of Dev time went into it.
Eventhough im not a fan of the voiced protagonist & some of the other issues FO4 has, its still my favourite fallout game i think. Its story is worse than 3 or NV, but the gameplay is so much better.
I also really like the new art direction they took the game in, but once again, thats not for everyone.
I enjoy the settlement building as well. Lot's of player freedom, but the system is quite clunky.
I heard a rumor that Parker Fitzgerald will be in starfield‼🗣BIG IF TRUE ⁉
I spammed the shit out of bats in fear of far harbors monsters and that’s how I found the crabs which was absolutely terrifying
Isn't it custom to slam vats randomly to check on enemies anyway?
Again, you missed an amazing point with automtron..
If you wear the Silvershroud armor, and sneak in through the rear elevator by finding and assembling 3 different voices from holodisks in terminals, then bring them back to the "decontamination" tunnels control room at the start of the complex..
You can get right into her control room, and approach her as the shroud.. its frikin hilarious, and you bypass the fight all together..
Oh, and as a side note.. IF you are actually into the settlement systems.. using the end game loop of going to robot sightings.. once you get the people being attacked quest (usually every 3 quests) you can send the (up too 3) survivors to you settlements.. what's interesting is, the survivors you send to settlements bypass the 30 settler cap.. *BE WARNED* after around 50 settlers on XB and PS, that settlement starts to come apart quickly.. making things really slow and unstable lol..
On my recent playthrough on the DLC I did that. And you don't even need the Silver Shroud costume for that.
But the costume adds some unique voice lines, no matter if you bypass the fight or win it.
I liked settlement building, but the fact that your resources don’t transfer between each settlement means I really only set up bases at 1 or 2 places ever
Resources do, junk doesn't. And you need to send a settler on a supply route. (And if you don't want to deal with people, use automatron robots)
If you scrap all the junk into it's components, you get it available everywhere on your settlement network. I think there is even a contraptions workshop machine that can do that for your, or use that scrapper mod.
Wake up babe, now dlc ranking video just dropped
WHAT IF YOU. WANTED TO GO
TO HEAVEN?
BUT KUNG. AUTO MAYTRIN
SAID
holy fuck babe wake up new owen kung fallout dlc review just dropped
The Contraptions Workshop XP cheese... For survival players it might be the most important.
Definitely gotta do fallout 3 now, that's where all the banger DLC's are! But for real, that'd be dope
I FUCKING LOVE FALLOUT 4 AND OWEN KUNG!!!!! MORE FITZGERALD PLEASE!!!!!
I think Fallout 4 is fine.
The gunplay is vastly improved, the engine is a big step forward from the old engine, the weapon and armor modding system is super intriguing and basically builds on what we had in New Vegas.
The crafting and building system gives use to all the junk laying around. Power armor is now a walking tank, not a piece of clothing. And it trains batteries. It feels like real armor that comes with a tradeoff in not using your regular armor and any bonuses it might give. You trade in versitility for pure combat prowess.
But it really took a step back from New Vegas and classic Fallout in terms of roleplaying.
Don't get me wrong. A voiced protagonist isn't all bad. Hearing quippy lines instead of reading them is fun, hearing what "you" say helps immersion. But it also limits what can be said. You're limited to whatever voice actor is used. Voice lines not take audio storage and not text. You can't have super long dialogue, because that turns it into a cutscene. You can't have too many options, because controller.
The settlement building system is interesting, probably the part of the game I spend the most time in. Now you can not only help the people and improve life in the wasteland by making quest decisions, but by actively help them building houses and farms and stuff. Or build your own awesome fortress.
But using the Place Everywhere mod is basically a must if you want to spend any time with it. Doesn't help with the clunky snapping, but at least allows you to clip things into each other, shift and rotate things around, and resize things. Oh, and you can disable snapping altogether. Which makes building so much better.
The workshop DLCs are things that should've been added with game updates, like how Skyrim added horseback combat with version 1.6, just little things along the line of "hey, we had some time and made some more building stuff, have fun with it." I enjoy the system, but those are truly not things that should be sold as DLCs.
Vault-Tec Workshop is indeed just vault pieces. The "quests" are basically just three things that go "build the thing. let someone use it. observe what happens"
Aumomatron adds robots. That's the big part of it. You can make your own murderbot 3000 in all the ridiculous ways. Oh, and thick armor that actually looks massive. And when confronting the Mechanist you can get some fun voicelines when wearing the Silver Shroud outfit. The only downside is, you can't build eyebots. So no ED-E for the sole survivor.
Far Harbor is absolutely the deepest part of the game in terms of roleplaying. Player choice, skill checks, the ability destroy factions, or not. Great atmosphere, interesting characters.
And yes, the memory puzzles are disliked for a reason. It just takes so long.
Nuka World is pretty much a combat DLC. No, you can't really be evil. Unless taking out a raider boss and assuming their position is evil. It's basically Disneyland, but more vile. It offers challenging combat even at higher levels and gives raiders that aren't aggressive on sight.
But the only actually evil thing is that you can take over settlements in the commonwealths. Which means you get to do Preston's "Another settlement needs your help" stuff, but with more gore. But you can't do both at the same time. Start a raider settlement and the minutemen become your enemies.
The gangs are just set dressing. The actual content is basically kill everything in the themed areas. And the most interesting characters besides Gage are the ghoul magician and the budget Tarzan.
The interesting things are outside the park itself. There are hubbologists which you can liquefy in an UFO park ride, and if you find Rachel's notes, you can bring them to Oswald.
The annoying thing with the star cores is that you need 35 for the power armor, and there are 35. Sure, there is some parallel to the Sasparilla bottle caps, but New Vegas has more than the amount you need, you can get more by drinking Sunset Sarsparilla, and all remaining ones after handing in the quest are converted into regular bottlecaps. So you don't get into annoyingly searching for the last few. You just have them.
The western area might be a bit lame, but roleplaying as cowboy can be fun (and it's another area where the Silver Shroud outfit gives extra dialogue) and you get to fight tremors.
But there is so much wasted potential.
I would expect that with more and more settlements joining the Minutemen the roads would be safer. With the brotherhood around patrolling the area, mutants and raiders have a hard time. Or that once you're inside the institute there would be an option to use those resources to help the people.
Why can't I rebuild the Combat Zone and do my own cage fights, either by fighting or by betting, akin to the arena in Oblivion?
Why can't I setup trade caravans with existing settlements?
The game let's me build bases, but why can't I turn the Minutemen into an army to clean raider camps in a way that puts the Skyrim civil war to shame?
Why are the Nuka World raiders so boring? I'm their boss, why can't I call raids on settlements?
And why are all raiders hostile on sight? No groups that I can talk to? Even the Fiends let me sell them chems.
Why are all super mutants murderous idiots? Sure, there is a ghoul settlement, but none for super mutants?
Why are all synth settlers infiltrators from the Institute? No chance for any freed or escaped synths to just show up to live a new life?
In terms of what made fallout four embarrassingly linear for a fallout game in terms of what options you could choose to resolve any given issue, I blame the stupid wheel a lot more than the voiced MC, as it seems like they did have the time to spare for that because the dlcs feel extremely uncompromised in their visions in comparison to the base game in spite of the voiced MC and dialogue wheel because of what they did to circumvent the problem child of the two. (Aka, most dialogue related to quests and other important stuff actually got dialogue wheels that didn’t just boil down to “1. Yes 2. No but actually yes 3. Ask me later 4. I have a question.”)
Addendum: what I believe compromised the gameplay part of fallout 4’s vision was the settlement system, which was a great concept considering what franchise we are talking about that was ruined by half baked implementation. I would have forgiven the settlement system for taking away the actual manhours that mattered instead just of the VA session manhours that the voiced protagonists siphoned if the settlement system came out of the oven looking as freshly baked as the three layered sim settlements 2 cake baked by master chef himself kingjaha. (I forgor the spelling, sorry.) instead we got a building system that infuriates the sane and a barebones resource management system with raider attacks every 5 minutes because the defenses you set up are apparently just decorative in terms of how well they detter attacks. And there goes your shit you have been storing at sanctuary.. great.
Wheel is probably worse but voiced protagonist was really detrimental too. Voice actor work is very expensive and having to pay an extra voice actor for every conversation made them cut potential options that would’ve normally been there had it been a silent player character.
For example, having voiced characters is why we went from having dumb dialogue for every interaction in fallout 1 and 2, to only limited dumb dialogue options for the FPS fallout titles
oh nice i was looking for something like this
Devos brain quest bugged on me my first time, so i gave up instantly and skipped it with consol commands
I genuinely think Far Harbor is the best Bethesda DLC, the only other DLC you could argue is as good or better is Shivering Isles
The really bad part of far harbor is that if its installed somehow it makes the game worse
If you disable the dlc the base game runs smoother
Where did you get the Desert Eagle mod
Should be mod 10011 on the nexus "Desert Eagle - Standalone handgun" by DOOMBASED. (RUclips doesn't like people putting links in comments, but if you go there, you could just search for it, or add the mod number manually)
If only Fallout 4 got all Fallout 3, and New Vegas type DLCs, holy lol.
Since I can't play starfield I'm back to Fallout 4 and I have missed just playing the game and not doing the story lol
Looking foward to fallout 3 dlcs
I really did that enjoy the perk system in 4, I prefer the skills and perks from 3 and new vegas, I really hope 5 brings it back
Gf: come play with me
Me: Babe wait a youtuber who I’ve never seen before uploaded an hour long fallout video
Also Ada’s so cute she’s a sweetheart
And Oswald and his lord was amazing
One of my favourite fallout videos/reviews ever!
I’m a sucker for anything theme park so Nuka-world is my favorite
"clunkier than an obese robot" what a beautiful thought
It’s insane to me that people will swear on their mothers life that far harbor is the greatest implementation of DLC in the fallout world ever and decide to completely forget to mention that Nuka World is the most fun you’ll have playing a video game ever. Nuka world is like a completely separate game. I am having a massive fucking blast playing it, and I feel like I could play it in-defiantly
I would rate both high, but for different reasons.
Far Harbor is by far the better story DLC. But Nuka World is great for the action.
What were the mods your using to get those guns?
Which in particular?
I recognize quite a few of them (Like the Desert Eagle and the RU556), so knowing which you're looking for makes things easier.
It is now my headcannon that Mr.House enjoys Nuka Cola and traded Bradberton a life time supply of Nuka Cola in exchange for the life extension technology he has.
There is nothing that contradicts it and it is plausible.
Headcanon accepted!
I would even add that both have some kind of telephone in their corresponding tanks and spend some time talking for a while, until ome of the Master's supermutants tripped over a cable and cut the connection by accident.
Again, here to support a fellow Owen 😘
so funny that you mentioned mods in a DLC review. I didnt buy fallout 4 until last year and I played almost 100 hours before I quit. Game sucks. I stopped at nuka world. After blundering through the gauntlet on very hard with zero challenge I just got too bored to continue.
Goat the absolute Fucking goat
So this is a summary of the DLC and tbh the title says ranking that's all I really came here for, I mean I appreciate the content but I would title it differently.
they worth grabbing on PC just for the amount of mods that rely on DLC textures etc
Are you gonna play fallout london when it gets released if so i would love a video on it. I would also love a video on fallout new california and the new frontier and maybe gunners revamp when it gets released. And love the videos all the way from swedeb and you should for sure have more subs.
the FOG is coming
This video is underrated
KUNG CHANNEL?!?!?!
big kungles new fallout post 😄
Owen Kung video uploads are like, “The complete history of Judaism”, then the next day, “The top 10 Lebron cap moments”.
The union joke is underrated
1. far harbour - great setting, best atmosphere, cool settlements
2. automatron - building robots is awesome, pairs great with far harbour (sentry bot head glow through fog etc)
3. nuka world - i don't wanna be a raider personally
4. workshops dlcs - i love settlement building, but mods are better than these