A few corrections I need to make: - BoS Outcasts weren't added by the operation anchorage DLC, and were in the base game. Got mixed up in my research and forgot this fact lol, so disregard my statements saying they were added as a response to criticism to 3's Brotherhood. Ill try to remove that part from the video. - When I combine all these videos into one, Ill be sure to go over the Broken Steel side content, as for this video I stuck only to the main questline - Ill also give more expanded thoughts on the Pitt's choices and reasonings, a few commenters brought up some info I missed, so ill talk about those too
I think it would be interesting if you actually chose the options you decided not to go with, or at least read off the wiki as to what changes, or lack thereof they cause. Such as how siding with the Brain just leads to him double crossing you, and you kill him anyway.
@@owenkung5000Whats cool abt The Pitt is that there is no good ending and if u try to complete the steelyard trust me it will last longer than an hour 🙏
Another correction is Broken Steel absolutely does start even if you use Fawkes to start the Purifier. I can't remember if maybe this wasn't a thing when it first came out and was patched but I just did a playthrough of FO3 this past week, had Fawkes start it and went right into Broken Steel.
The Outcasts not having a pip boy isn't a plot hole, there is actually a dead gary in the bunker, with a lobbed off arm. They definitely tried getting a working pip boy, but it apparently doesn't work if you steal it.
Which then gets contradicts by 4, where the SS gets it from a corpse. Unless the Pipboy knows the difference between being stolen, found n given (like Doc Mitchell in NV or Ricky)
Bro, i watched your fallout nv dlc ranking this morning and looked for the fallout3 ranking and it wasnt there. The chances you made it and loaded it today is crazy for me.
Another example of going around the limitations of the engine. Reminds me of how in New Vegas the end cards are spoken by an NPC behind the wall, because voice lines need an actor that speaks them. Or how in Morrowind the screams when Tarhiel falls down are coming from the player. Or how the voice behind the whispering door in Whiterun comes from a table.
@@slick8232That doesn't mean the Brotherhood in Fallout 3 all of a sudden makes sense. It doesn't matter how they're portrayed as long as it isn't stupid, but that's just it, they're extremely stupid. Lyons would rather waste all of his forces and resources fighting endless waves of mutants in a radioactive shithole no one lives in rather than protect towns like Megaton and Arefu and help trade caravans. And then the one time they do anything, it's because someone else might control the biggest resource in the region. It's not just dumb, it's completely inconsistent with what the game tries to tell us about the Brotherhood. No wonder the "outcasts" left
@@krakenmckraken9128 Todd fanboys keep forgeting that the Mojave chapter lost most of its manpower tfighting the NCR at Helios One ,a much larger superpower that controlls the area you know. They have a good reason to hide. Talking about fans endlessly hateing, its actually the other way araund. Go on and kneel in front of your Todd the Godd shrine!
I'm pretty sure that siding with the slaves actually doesn't change as much as you think. Wherner talks about having to take measures to keep productivity up, basically implying that they're just going to go back to a similar system
@@artvandelay94 agreed , alot of youtubers make it a question of helping slaves vs not. Asher is better because hes more fair with the player and the baby is in a much better lab with a more accomplished doctor. plus asher already controls the area. I can't imagine wherner establishing the same level of control without more violence.
@@zm1786 Midea has dialogue afterward where she tells the player that she doesn't know how Asher kept everyone in check. so not only is everyone still enslaved, they're also infighting
I just wanna say the Steelyard quest for The Pitt has some of the best rewards in the game. You get good armor sets, a suppressed AR, a lazer shotgun thats better than the tri beam, and an auto axe with a unique effect. For anyone thinking about skipping it, the rewards are insanely valuable, especially for an energy weapons user.
Always liked the atmosphere of that steelyard. Makes you feel so alone. The mysterious fog. Crawling up to the heights of that industrial construction. Brings me back to roofing)
54:58 Just have to say that I love that Bethesta even made a special cutscene of you floating away into the vast emptiness of space if you walk too far out towards the edge.
The true prize for completing Operation Achorage is the stealth suit that literally makes you invisible when you are in sneak mode. That is like having infinitely many Stealth Boys at your disposal. Almost a game breaking item.
I feel like leaving the broken steel content involving the water agreements left out a good chunk of what made that dlc interesting. It was neat watching the wasteland (to a limited degree) becoming more connected and cooperative.
I appreciate anyone covering Fallout 3 in 2023 but there were some mistakes. -The Brotherhood Outcasts were not added by Operation Anchorage, they're in the basegame in several places along with multiple patrols. -Broken Steel doesn't just add an "endgame combat gauntlet", it also adds quite a lot of quests around the wasteland based on the new Aqua Pura distribution. -You only mentioned the Winterized T51-b despite the fact you get the Chinese Stealth Armor at the end of Anchorage, which is the best armor in the entire game for sneaky builds. -The slaves in The Pitt aren't freed if they win in the arena, they're just allowed to become residents in the upper area. Most still address you as a slave. -The Infiltrator isn't a 'weaker Chinese Assault Rifle', it's a silenced automatic weapon and one of the only silenced weapons available in Fallout 3. -The NPCs you can release in the Mothership Zeta DLC are Elliot's former companions, not just random soldiers. He has dialogue for it.
Infiltrator also has unique version named Perforator which is given to the player by the Everett for turning over 90 steel ingots. Perforator provides higher damage, critical damage and accuracy at a cost of lower rate of fire and durability. Pretty good for stealth builds, especially in combination with Chinese stealth armour.
Yeah I definitely whiffed on the Outcasts being a dlc added faction, could’ve sworn I found info about them being from OA in my research, but I’ll make corrections outlined here in my combined video
@@shushupyounaughtyminx4832 you don't release anyone else besides the cowboy and ninja and spaceman. There are no other soldiers. I have 700 hours on fo3
If you have the unofficial patch nod they fixed that, because one of the writers confirmed they were petty about people not liking their "MASTER PIECE," of a story that starts with your birth and ends with your characters death, because they thought it was way better than everyone else thought it was, and they got souch hate for how they treated Fawkes that one of the writers stated "yeah, we wanted to force the player to play out the ending we wanted them to, we spent a lot of time designing that story for people to just ignore the original conclusion we wanted, so we made the in game activation condition our original ending decision." Modders said "lol fuck you guys," and fixed that.
@@BigPanda096I still don't get how this didn't go through a story quality check or something. Hell, even as a teenager I thought "wait, how does this make sense considering Fawkes isn't hurt by radiation and in a previous segment he even told me to let him go through a radiated room himself since it was dangerous for my PC but not for him"? You have two radiation immune companions (both of which are the best in terms of gameplay, so a player would be more tempted to use them) and nobody thought "Hey, what do we do with these guys?" You don't even need to think too much of an excuse, just have them hold off the enemy or something. The entire "Destiny" thing Fawkes says is just the cherry on top. Like this dude just wants to send me to my own death for no reason, are you serious?
@RancorousSea Nah. Todd just didn't like the other writers because they called out the idiocy of a lot of his dumb ideas, and that made him mad enough he fired almost everyone who had talent that dared give negative feedback of God Todd's masterpieces of ideas. don't you know Todd is incapable of a bad idea? You're fired! In truth a lot of the people who worked at BGS even said in interviews that Todd basically only let his buddies have his seats and his highschool buddies could do anything and they wouldn't get yelled at, whereas they had to beg Todd or Emil about other things and because Todd didn't come up with a good idea first, the petty little twat fired the guy, then immediately turned around and said "yo check out this great idea I had!" Apparently it was that bad, and that honestly, truly explains the structure of their games better than I ever could have.
likely just another one of the Creation engines glitches that appear one run & not the next or appear on one console/PC & not another. Had similar odd glitches only occur to me like quicksaves being broken from the start screen leaving an endless load screen but perfectly safe to use when already in game.
9:40 if you have robotics expert you can actually get all of the robots to side with you during the rest of the battle. Can be kinda useful but thats about it.
Zeta gets more neg points from me as a loot fiend. On top of not many good safe spaces to store the alien loot that you'll never find again in the wasteland. After certain sections are completed you'll be locked out of that section of the ship. Meaning if you didn't take your stash of alien stuff with you to the next section, poof it's gone.
Your absolutely right about that. It was really annoying. I loaded a previous save from before i let the aliens take me and dropped all my stuff at home but a single firearm and armor
Anchorage saved the game for me during my first playthrough. I got F3 near launch and wasn't able to get into it due to the immense difficulty as someone who had never played an RPG like Fallout and had no idea how to optimize their play. I'd gotten to the Mall and ended up quitting for several months after being completely outmatched by the super mutants with no ammo and no health items. I came back after seeing two DLC's advertised on the Xbox Live marketplace: Operation Anchorage, and The Pitt. I chose to get Anchorage, and am glad I did - the separation from the wasteland and massive weapon/armor boon received after completing it, not to mention all of the experience and leveling from getting through the DLC, reinvigorated my interest and made me become a fan of the game. Every subsequent playthrough of F3 for me has been starting Int 9, bee-lining for Rivet City to get the Int bobblehead, and immediately jumping into Anchorage.
13:00 Uh, buddy... the outcasts were a thing in the main game. Operation ancorage didn't introduce them to fix an issue, because it never was an issue.
You missed the best prize of completing Operation Anchorage. The Chinese Stealth Suit… with your Sneak maxed out, you get lots of kills without using lots of Stem packs.
@@Abbot_The main story of Fallout 3 was way better than New Vegas. The world building and DLC of New Vegas was better than Fallout 3. Both are 10/10 games.
@@mish375idk man. I’m not a new Vegas fanboy but fallout 3 is look for your dad and then stop the enclave and turn the purifier on. I’m pretty sure new Vegas had a better main quest line.
@@onesaucynougat7471 New Vegas is: you're a random courier who survived a head wound and wants revenge. Not exactly a top tier main story. As fun as the world lore is: you don't feel attached to your character at all. At least in Fallout 3, you feel attached to your character and get to do something meaningful (or terrible) when it comes to water purification for the entire wasteland. Fallout 3 - better main story New Vegas - better DLC story
I did a huge overhaul of all DLC, and I could see into the game files and all scripts. You can say whatever you want, but they really worked for their money. Okay, in the iconic and sloppy Bugthesda style, but back then, I still loved them for it. I've played Fallout 4 for 4000 hours, but as a modder, I had always the impression to work against the developers while I tried to find out what they intended for every part of Fallout 3. Did you know that the healing arcs on Zeta should have repaired your gear, but it didn't work in a visible manner because they repaired it for 0.1 instead of 10 (%)?
I like Asher because the slavery paradigm is actually containment isolating from and minimizing trog mutation. There is a silver lining to working with the BoS indies and Raiders of the area. The only questionable thing is the arena, but it is voluntary albeit a bit on the counter productive side with diminishing manpower being the end result long term.
@@nagger8216 They were designed by Vault-tec. The same company that engineered the sick psychological experiments that are the vaults themselves. The Pip Boy being inconveniently stuck to you seems like something they'd actually do.
@@AHHHHHHHH21 Yeah, luckily they changed it, but originally the idea was that it's constantly locked onto your arm and only accessible to your DNA. New Vegas also changed this since your Pip Boy was given to you by Doc Mitchell and it even lets you switch to a completely different Pip Boy, so I'm honestly glad pretty much every other game in the series ignores this fucking dumb idea
Fo3 was really weird with this but the thing is, they CAN come off...but only by the owner and their consent. By having biometric locks, it essentially only locks to it's user's arm like a thumbprint or retinal scan. It prevents someone else from tugging and ripping it off (which is why they couldn't get the Pip-Boy off the Gary clone, since he'd be the only one that could yet was in a state of panic bc he couldnt understand them)
What was everyone’s favourite unique weapon throughout the series? Xuanlong assault rifle Terrible shotgun The kneecapper Are my top three in no particular order
2:07 that’s a problem with your copy of the game, my first play through was the GOTY edition, and I had Fawkes activate the purifier and broken steel started as usual.
I agree overall with one exception. Pitt is excellent but way short. Broken Steel is much more than you show here because of all the changes to the wasteland that come with clean water. I would swap these 2 for this reason. 100% agree with Point Lookout at #1; it was almost a complete game by itself. Good vid
I liked the side quests in Broken Steel that went into the fresh water vs. irradiated water as well. You really get to see how hard it is to distribute supplies vs. deal with people who want to take advantage of resources for their own uses.
About the Mister Gutsy's and Sentry Bots, there's a part where you meet a computer that basically controls the entire place and you can ask it to let you into the database, essentially turning the bots into allies Edit: Also, just to add, if you do side with Calvert, he betrays you and sicks his robots on you, but if you kill him the robots shut down
You're opinion on The Pitt's morally gray story is wrong. Ashur is a lot better than you claim. If you side with him you can talk to him more afterwards (which you complained about not being able to) and he says the only reason the slavery is going on, is due to low manpower that's constantly getting weakened more due to the virus, if you side with him, the cure makes it so that slavery isn't even necessary anymore. Also Werhner doesn't care about the slaves at all, you can speech check him to get him to leave peacefully, while siding with Ashur and he says pretty much "f the slaves, f this city, I'm out of here", he's only in it for power. Midea also feels guilty about kidnapping the kid and can be talked out peacefully. just because it's not spelled out for you by an ending slide doesn't make it as bad as you claim. Also Ashur has a full, thought out plan for the Pitt, Wernher doesn't.
But literally why do you need a cure if nobody is trapped or forced to actively live in the city poisoning them anymore? My reading of the situation is that it's not exactly clear why the slaves themselves would possibly have the same vision to motivate them whatsoever into so passionately continuing to get back to work in a place killing them, a place so dangerous that its prohibitively impossible to have families or so isolated to make conducting trade and contact with the outside world wildly inconvenient at best. Its very strange because after the quest is done I would presume that post-Ashur the more obvious solution would be to leave Pittsburgh altogether. They never allude to this during the conflict itself but if the slaves truly were similarly entranced by the potential of the steel mills they could simply devise a way to return from the safety of the city limits rather than keep up a settlement in the safety equivalent of the inside of an active volcano. They could probably at worst continue using the city as a source for prospecting. The idea of there being any kind of urgent crisis needing resolved is totally artificial and self-caused at that point.
I think that that's forgivable at least since anyone can make a RUclips video claiming something based off of their opinions and mistaken memory, but it doesn't mean that it's always true or that it makes them a voice of authority on the subject matter. But that still is okay since it doesn't terribly detract from the video's purpose of sharing what made these outings special. It could have been a detail worth double checking when putting so much work into publishing the video, but I appreciate it would be difficult to remember the underused role of the Outcasts pre-installation of DLC for a game that was released so long ago.
Fuck ashur and fuck anyone who uses slavery, especially if they try to justify it with some abstract lofty goal bullshit. If Wernher doesn’t change the system then I’ll kill him too. At least people can LEAVE the toxic city when they’re not slaves anymore. The whole "Wernher is actually evil!" was just added to make the decision seem morally gray but slavery isn’t morally gray. Slavers get the boomstick.
It’s a lot worse than that. Wernher isn’t forcing anyone to stay and labor (for now) but he absolutely doesn’t care about the potential cure after it’s out of ashur’s hands. The “promise” of a cure in development is enough to keep the former slaves in place despite having the freedom to leave their hellholl before the only bride out eventually collapses. Ashur’s promised cure isn’t guaranteed to pan out either, so if it turns out his daughter’s immunity can’t actually be replicated or shared then the decades of slavery are all for nothing. (Plus you know the 50+ raiders under his command absolutely aren’t going to give up the position they have over the slaves, inevitably leading to a bloody power struggle) Wonder how many generations of Pitt people it will take for them to realize the only cure for radioactive iron-smog is to FUCKING LEAVE THE SHITHOLE
The mothership zeta dlc is one of my favorites and it because I had no idea it was a dlc I played the game a good amount of time after the game and all the dlcs came out and I randomly stumbled upon the alien ship and got abducted and I had no idea it wasn't in the base game. So I was just in awe the whole time playing it
When I used to play fallout 3 a lot my places would always do this. New game immediately do mothership then Operation Anchorage. You get extremely powerful weapons with a lot of ammo then you get an extremely powerful power armor and the ability to use other types of power armor
I would rank them the same, but MZ and BS are interchangeable for me. It's actually crazy, but I only ever return to Fallout 3 because of Point Lookout and to a lesser extent the Pitt. Bethesda got some really talented and creative people working for it and dlcs for F3 are a testiment to this.
I hope the Bethesda rumors of next gen remasters of Fallouts 3, 4, and New Vegas are true. I would be on those like a shark to blood in the water. Would love to wax nostalgia of those classic games on my PS5.
This guy needs to be a voice actor for the next fallout game his voice would fit perfectly! Not gonna lie i have this going in the background while I'm gaming and I thought I was listening NPCs talking for a second
18:02 imma be honest, i just speech checked my way out of Jingwei's fight and when I played another run(to get all the cases for a achievement) I couldn't beat the speech check and got bodied so many times i resaved and actually got the speech check, thay fight is actually hard with him having his sword.
Enjoying this vid - brings back some memories. Recently replayed New Vegas, and currently replaying Fallout 4. Not sure I'll have the energy to go through Fallout 3+DLC (by the time I'm done with 4 I think I'll have had enough rads for a while), so this video is a perfect substitute! Just wanted to mention that the first guy you meet in that cathedral at Point Lookout is called Jimson, and Jimson Weed is a common name for Datura - a plant with very powerful psychotropic ingredients. From what I've read, even experienced druggies tend to give it a miss. Or at least treat it with extreme caution.
i honestly love operation anchorage, but my biggest complaint is how unbelievably hard it ganks the games difficulty. being able to get one of, if not *the*, best armor sets in the game so early, as well as a surplus of high end weapons, makes the rest of it a walk in the park
Anchorage nowadays kinda reminds me of the bo3 meme "train go boom" at the end of it lol. But anywho this is my favorite fallout game just because of the more horror themed atmosphere in it. And I'm low-key biased bc it was my first.
I like Broken Steele. But hate how we destroy the giant crawler. 100% The Brotherhood would want to capture that. Imagine the story. Of the Brotherhood spreading their influence throughout the East-Coast while being in command of the giant bunker.
Cause sally broke in mothership zeta there is an important reason to go back in normal gameplay, every 24 hours she finds some alien stuff that you can take for free, its mostly to keep your alien stuff useable long term with ammo and repair equipment, having said that i always wish mothership zeta let you get a companion, and introduce the survivors as a random encounter in the wasteland so they agent gone forever and you can feel like they still exist doing there own thing
When Fallout 3 was nearly realeased as an Ultiamate Package, my dad had financed a new computer. Playing ths shit at 60+fps at a time that Xbox 360 was considered new, thank you Dad. Awesome game that me and my neighbors appraicate to this day.
Interesting about your Adam's Air Force experience, for me it wasn't CoD-like at all - I had already completed the Anchorage simulation so I went there with my chinese stealth armour and snuck past everyone until I got to the orbital strike controls, after which the brotherhood swoops in, felt way more immersive that way as I was a covert stealth operator while the BoS soldiers still did all the heavy lifting of frontal assault.
I actually got Fawkes to say is original line so I tried to talk to him to activate project purity and then he just said his original quote I think it happened because I didn't pick the option just say that he can start the purifier with Lyons
If you don't mind exploiting the game, OP Anchorage should be your top priority after leaving the vault. If you look around the simulation facility, you can find a dead guy named Gary in a room. You drag his body to the simulation pod, prop it up in the end of the pod a particular way, and start the simulation. Fun fact about the ammo in the simulation, you can only have so much on your person at once. This little barrier can be bypassed by dropping all your ammo before requisitioning more. So what you gotta do is requisition ammo, drop that ammo, requisition more, and repeat until you're satisfied. Be sure you've collected all the weapons available to you as well. Finish the simulation, and as the screen turns white, start spamming tf out of your interact button. If you placed Gary's body in the right spot before starting the simulation, you can access his inventory before all that simulation gear and ammo is stripped from your own inventory. This will allow you to make off with the simulation weapons and all that ammo you hoarded up earlier. Special trait about those simulation weapons, they don't break. So if you've done it right, you finish the OP Anchorage DLC with a myriad of unbreakable weapons, all the ammo you had the patience to hoard, and a nigh unbreakable set of T-51b power armor. Needless to say, this exploit trivializes the rest of the game.
One of my favorite "The Enclave aren't just stupid bad guys" is in Fallout 2 when you have to steal vertibird plans for a couple of factions. (you can basically choose for who you want to do the quest) One way to get the plans is to just walk up to the gas station and convince the guy there that you're a new recruit, he gives you a password and you can walk into the base. The soldiers inside even tell you to get power armor from the armory. There is actual conversation with the Enclave members that goes beyond combat barks. They are shown as real people.
Minor nitpick! The outcasts weren't added because of the criticism, they were always there during the games, as a group that's more like the original Brotherhood
Operation anchorage is a huge chore , but there's an exploit glitch in there where you can get approx 10 weapons that never deteriorate that includes : Gauss Rifle , Jingwei shock sword , 10 mm,, silenced 10mm, assault rifle , mini gun , sniper rifle , combat shotgun, rocket launcher , also 10's of thousands of rounds for all weapons.. I've done it and it works. There's a video that shows you step by step, but briefly,, the first step is there's a Gary clone corpse in a room that you have to carry and place on the chair of the simulator, in a certain position. Last step is as you exit the simulation press the search button at the same time you're logging out of the simulator and transfer all your inventory in the Gary clone corpse, that DlC sucks , but you get sooo much stuff. And that stealth suit you get is better than the winterized power armor in my humble opinion
I'd say a good excuse for the reason the Enclave hasn't used the Orbital strike in the past is just that the thing needs to be passing the area you are aiming for pretty closely which is why its not used before as the Liberty Prime robot must've been out of its range at the time but When it was in range they took the shot. Same reason they don't hit the Pentagon as they aren't in range until the final battle.
Anytime I do a fallout 3 campaign, the first thing I do outside of the vault is head for Operation Anchorage. Besides the fact that it’s super easy, it’s a good way to get power armor training early instead of having to wait until you’re done with the game to get it. Besides that tho, I don’t care for it
My guess to why you lose Karma for killing the Alien workers is because they aren’t of the same species and are probably supposed to be a different species of alien but they probably didn’t have time to make a new model so settled with using existing Alien models. Or the simpler one, not all aliens are evil and are probably ruled over by some overlord of sorts, and if aliens don’t obey under this rule are either enslaved to work against their will or killed. Since if all aliens were outright evil, it wouldn’t make sense to lose Karma when killing one’s that don’t attack back and flee from you, especially when the idea is that all aliens are “supposed” to be evil.
A few corrections I need to make:
- BoS Outcasts weren't added by the operation anchorage DLC, and were in the base game. Got mixed up in my research and forgot this fact lol, so disregard my statements saying they were added as a response to criticism to 3's Brotherhood. Ill try to remove that part from the video.
- When I combine all these videos into one, Ill be sure to go over the Broken Steel side content, as for this video I stuck only to the main questline
- Ill also give more expanded thoughts on the Pitt's choices and reasonings, a few commenters brought up some info I missed, so ill talk about those too
Thank you for doing your part keeping Owen Kung honest
I think it would be interesting if you actually chose the options you decided not to go with, or at least read off the wiki as to what changes, or lack thereof they cause. Such as how siding with the Brain just leads to him double crossing you, and you kill him anyway.
@@Tr33ba1t For sure, Ill expand on any choices you can make and the results
@@owenkung5000Whats cool abt The Pitt is that there is no good ending and if u try to complete the steelyard trust me it will last longer than an hour 🙏
Another correction is Broken Steel absolutely does start even if you use Fawkes to start the Purifier.
I can't remember if maybe this wasn't a thing when it first came out and was patched but I just did a playthrough of FO3 this past week, had Fawkes start it and went right into Broken Steel.
The Outcasts not having a pip boy isn't a plot hole, there is actually a dead gary in the bunker, with a lobbed off arm. They definitely tried getting a working pip boy, but it apparently doesn't work if you steal it.
also the likelihood of getting a gary to finish the simulation is 0%
Which then gets contradicts by 4, where the SS gets it from a corpse. Unless the Pipboy knows the difference between being stolen, found n given (like Doc Mitchell in NV or Ricky)
Bro, i watched your fallout nv dlc ranking this morning and looked for the fallout3 ranking and it wasnt there. The chances you made it and loaded it today is crazy for me.
literally
Same story. Matcher FNV video yesterday.
"What are the odds" cavemandcj
Fun fact the train ride in broken steel is a hat your player wears as they run down the tracks
Is there a video of this from 3rd person😂
Yeah and with half life the NPCs made button press noises from themselves lol.
that’s awesome 😂
It’s not your player it’s another separate NPC
Another example of going around the limitations of the engine.
Reminds me of how in New Vegas the end cards are spoken by an NPC behind the wall, because voice lines need an actor that speaks them.
Or how in Morrowind the screams when Tarhiel falls down are coming from the player.
Or how the voice behind the whispering door in Whiterun comes from a table.
The BoS outcasts were already in base Fallout 3 they're at Fort Independence and can commonly find random patrols fighting Enclave troops
@@slick8232That doesn't mean the Brotherhood in Fallout 3 all of a sudden makes sense. It doesn't matter how they're portrayed as long as it isn't stupid, but that's just it, they're extremely stupid. Lyons would rather waste all of his forces and resources fighting endless waves of mutants in a radioactive shithole no one lives in rather than protect towns like Megaton and Arefu and help trade caravans. And then the one time they do anything, it's because someone else might control the biggest resource in the region. It's not just dumb, it's completely inconsistent with what the game tries to tell us about the Brotherhood. No wonder the "outcasts" left
@@slick8232nv fans endlessly hating on 3 again…
@@krakenmckraken9128 ???
Your comment makes no sense.
Did you mean the OTHER guy?
@@higueraft571 i was agreeing with slick
@@krakenmckraken9128 Todd fanboys keep forgeting that the Mojave chapter lost most of its manpower tfighting the NCR at Helios One ,a much larger superpower that controlls the area you know. They have a good reason to hide. Talking about fans endlessly hateing, its actually the other way araund. Go on and kneel in front of your Todd the Godd shrine!
I'm pretty sure that siding with the slaves actually doesn't change as much as you think. Wherner talks about having to take measures to keep productivity up, basically implying that they're just going to go back to a similar system
war... war never changes...
I think the DLC makes it pretty clear Asher is the better option
@@artvandelay94 agreed , alot of youtubers make it a question of helping slaves vs not. Asher is better because hes more fair with the player and the baby is in a much better lab with a more accomplished doctor.
plus asher already controls the area. I can't imagine wherner establishing the same level of control without more violence.
@@zm1786 i always thought it was implied things really wouldn’t improve for the slavers under Wherner anyway
@@zm1786 Midea has dialogue afterward where she tells the player that she doesn't know how Asher kept everyone in check. so not only is everyone still enslaved, they're also infighting
I just wanna say the Steelyard quest for The Pitt has some of the best rewards in the game. You get good armor sets, a suppressed AR, a lazer shotgun thats better than the tri beam, and an auto axe with a unique effect. For anyone thinking about skipping it, the rewards are insanely valuable, especially for an energy weapons user.
I make it a point to collect them all, might take me an HR or two but it's all worth it for that AR 😎
@@Ph3nom3nalN0is3 yeah me too
I don't understand people who can't find them all and just hate the whole thing
It’s the most fun to do it when you first get in there. It’s a good challenge when you start off with nothing.
Always liked the atmosphere of that steelyard. Makes you feel so alone. The mysterious fog. Crawling up to the heights of that industrial construction. Brings me back to roofing)
@@villingsI love the dlc, but there is a major bug in the dlc that makes the upper area not have any collision
54:58 Just have to say that I love that Bethesta even made a special cutscene of you floating away into the vast emptiness of space if you walk too far out towards the edge.
A small step for a lone wanderer, a stupid leap for mankind
The true prize for completing Operation Achorage is the stealth suit that literally makes you invisible when you are in sneak mode. That is like having infinitely many Stealth Boys at your disposal. Almost a game breaking item.
Don't forget you can wear the ghoul mask over it AND wear a hat.
It was great for my freddy krueger playthrough
I had to up the difficulty to very hard cause that suit makes the game incredibly easy
@@Animals_As_Leaderssame. Gauss Rifle + Stealth Suit breaks the game, you have to play on Very Hard
I feel like leaving the broken steel content involving the water agreements left out a good chunk of what made that dlc interesting. It was neat watching the wasteland (to a limited degree) becoming more connected and cooperative.
This guy be posting some history, fitness and gaming bangers. Now that's variety.
I appreciate anyone covering Fallout 3 in 2023 but there were some mistakes.
-The Brotherhood Outcasts were not added by Operation Anchorage, they're in the basegame in several places along with multiple patrols.
-Broken Steel doesn't just add an "endgame combat gauntlet", it also adds quite a lot of quests around the wasteland based on the new Aqua Pura distribution.
-You only mentioned the Winterized T51-b despite the fact you get the Chinese Stealth Armor at the end of Anchorage, which is the best armor in the entire game for sneaky builds.
-The slaves in The Pitt aren't freed if they win in the arena, they're just allowed to become residents in the upper area. Most still address you as a slave.
-The Infiltrator isn't a 'weaker Chinese Assault Rifle', it's a silenced automatic weapon and one of the only silenced weapons available in Fallout 3.
-The NPCs you can release in the Mothership Zeta DLC are Elliot's former companions, not just random soldiers. He has dialogue for it.
Infiltrator also has unique version named Perforator which is given to the player by the Everett for turning over 90 steel ingots. Perforator provides higher damage, critical damage and accuracy at a cost of lower rate of fire and durability. Pretty good for stealth builds, especially in combination with Chinese stealth armour.
Yeah I definitely whiffed on the Outcasts being a dlc added faction, could’ve sworn I found info about them being from OA in my research, but I’ll make corrections outlined here in my combined video
The last one isn't true. Although Elliot did serve in Alaska with Nate from fallout 4
It is true, the two soldiers you release are his squadmates. He acknowledges them as such. @@BanditoGames
@@shushupyounaughtyminx4832 you don't release anyone else besides the cowboy and ninja and spaceman. There are no other soldiers. I have 700 hours on fo3
I don't know what happened to your game, but whenever I tell Fawkes to turn on the purifier the game continues with Broken Steel.
Yeah same
If you have the unofficial patch nod they fixed that, because one of the writers confirmed they were petty about people not liking their "MASTER PIECE," of a story that starts with your birth and ends with your characters death, because they thought it was way better than everyone else thought it was, and they got souch hate for how they treated Fawkes that one of the writers stated "yeah, we wanted to force the player to play out the ending we wanted them to, we spent a lot of time designing that story for people to just ignore the original conclusion we wanted, so we made the in game activation condition our original ending decision."
Modders said "lol fuck you guys," and fixed that.
@@BigPanda096I still don't get how this didn't go through a story quality check or something. Hell, even as a teenager I thought "wait, how does this make sense considering Fawkes isn't hurt by radiation and in a previous segment he even told me to let him go through a radiated room himself since it was dangerous for my PC but not for him"? You have two radiation immune companions (both of which are the best in terms of gameplay, so a player would be more tempted to use them) and nobody thought "Hey, what do we do with these guys?" You don't even need to think too much of an excuse, just have them hold off the enemy or something.
The entire "Destiny" thing Fawkes says is just the cherry on top. Like this dude just wants to send me to my own death for no reason, are you serious?
@RancorousSea Nah. Todd just didn't like the other writers because they called out the idiocy of a lot of his dumb ideas, and that made him mad enough he fired almost everyone who had talent that dared give negative feedback of God Todd's masterpieces of ideas. don't you know Todd is incapable of a bad idea? You're fired!
In truth a lot of the people who worked at BGS even said in interviews that Todd basically only let his buddies have his seats and his highschool buddies could do anything and they wouldn't get yelled at, whereas they had to beg Todd or Emil about other things and because Todd didn't come up with a good idea first, the petty little twat fired the guy, then immediately turned around and said "yo check out this great idea I had!"
Apparently it was that bad, and that honestly, truly explains the structure of their games better than I ever could have.
likely just another one of the Creation engines glitches that appear one run & not the next or appear on one console/PC & not another. Had similar odd glitches only occur to me like quicksaves being broken from the start screen leaving an endless load screen but perfectly safe to use when already in game.
9:40 if you have robotics expert you can actually get all of the robots to side with you during the rest of the battle. Can be kinda useful but thats about it.
Zeta gets more neg points from me as a loot fiend. On top of not many good safe spaces to store the alien loot that you'll never find again in the wasteland. After certain sections are completed you'll be locked out of that section of the ship. Meaning if you didn't take your stash of alien stuff with you to the next section, poof it's gone.
Your absolutely right about that. It was really annoying. I loaded a previous save from before i let the aliens take me and dropped all my stuff at home but a single firearm and armor
Novasurge go brrr
Anchorage saved the game for me during my first playthrough. I got F3 near launch and wasn't able to get into it due to the immense difficulty as someone who had never played an RPG like Fallout and had no idea how to optimize their play. I'd gotten to the Mall and ended up quitting for several months after being completely outmatched by the super mutants with no ammo and no health items.
I came back after seeing two DLC's advertised on the Xbox Live marketplace: Operation Anchorage, and The Pitt. I chose to get Anchorage, and am glad I did - the separation from the wasteland and massive weapon/armor boon received after completing it, not to mention all of the experience and leveling from getting through the DLC, reinvigorated my interest and made me become a fan of the game. Every subsequent playthrough of F3 for me has been starting Int 9, bee-lining for Rivet City to get the Int bobblehead, and immediately jumping into Anchorage.
i loved it too the way people hate on it is so lame
U were so dogshit the dlc saved u
13:00 Uh, buddy... the outcasts were a thing in the main game. Operation ancorage didn't introduce them to fix an issue, because it never was an issue.
This video got shot right into my recommended list, Looks like the algorithm got your back on this one my guy
The Pitt is probably the darkest 3D Fallout has ever been
You missed the best prize of completing Operation Anchorage. The Chinese Stealth Suit… with your Sneak maxed out, you get lots of kills without using lots of Stem packs.
Fallout 3 = Oblivion with Guns
Fallout 4 = Skyrim with Guns
Fallout NV = Fallout 3 with cowboy hats
@@jackcouch8322 NV = FO3 with good writing
@@Abbot_The main story of Fallout 3 was way better than New Vegas. The world building and DLC of New Vegas was better than Fallout 3. Both are 10/10 games.
@@mish375idk man. I’m not a new Vegas fanboy but fallout 3 is look for your dad and then stop the enclave and turn the purifier on. I’m pretty sure new Vegas had a better main quest line.
@@onesaucynougat7471 New Vegas is: you're a random courier who survived a head wound and wants revenge. Not exactly a top tier main story. As fun as the world lore is: you don't feel attached to your character at all. At least in Fallout 3, you feel attached to your character and get to do something meaningful (or terrible) when it comes to water purification for the entire wasteland.
Fallout 3 - better main story
New Vegas - better DLC story
I did a huge overhaul of all DLC, and I could see into the game files and all scripts. You can say whatever you want, but they really worked for their money. Okay, in the iconic and sloppy Bugthesda style, but back then, I still loved them for it. I've played Fallout 4 for 4000 hours, but as a modder, I had always the impression to work against the developers while I tried to find out what they intended for every part of Fallout 3. Did you know that the healing arcs on Zeta should have repaired your gear, but it didn't work in a visible manner because they repaired it for 0.1 instead of 10 (%)?
Another banger, this was such a good series watched all DLC ranking videos.
51:56 a Chris Smoove laugh track in a fallout dlc review. A man of culture. Instant sub.
Don’t know if you knew this but in mothership zeta anchorage soldiers was friends with nate(main fallout 4 character you play as).
I like Asher because the slavery paradigm is actually containment isolating from and minimizing trog mutation. There is a silver lining to working with the BoS indies and Raiders of the area. The only questionable thing is the arena, but it is voluntary albeit a bit on the counter productive side with diminishing manpower being the end result long term.
The reason why the outcasts couldn’t get a Pip-Boy is because they don’t really come off, as most people got them as kids
Yeah Fallout 3 had this weird, dumb implication about Pip Boys being locked onto your arm at all times, even though that'd be beyond inconvenient
@@nagger8216 They were designed by Vault-tec. The same company that engineered the sick psychological experiments that are the vaults themselves. The Pip Boy being inconveniently stuck to you seems like something they'd actually do.
@@nagger8216I mean, in FO4 it looks like it's just a simple latch
@@AHHHHHHHH21 Yeah, luckily they changed it, but originally the idea was that it's constantly locked onto your arm and only accessible to your DNA. New Vegas also changed this since your Pip Boy was given to you by Doc Mitchell and it even lets you switch to a completely different Pip Boy, so I'm honestly glad pretty much every other game in the series ignores this fucking dumb idea
Fo3 was really weird with this but the thing is, they CAN come off...but only by the owner and their consent. By having biometric locks, it essentially only locks to it's user's arm like a thumbprint or retinal scan. It prevents someone else from tugging and ripping it off (which is why they couldn't get the Pip-Boy off the Gary clone, since he'd be the only one that could yet was in a state of panic bc he couldnt understand them)
What was everyone’s favourite unique weapon throughout the series?
Xuanlong assault rifle
Terrible shotgun
The kneecapper
Are my top three in no particular order
2:07 that’s a problem with your copy of the game, my first play through was the GOTY edition, and I had Fawkes activate the purifier and broken steel started as usual.
I agree overall with one exception. Pitt is excellent but way short. Broken Steel is much more than you show here because of all the changes to the wasteland that come with clean water. I would swap these 2 for this reason. 100% agree with Point Lookout at #1; it was almost a complete game by itself. Good vid
Biggest drawback for point lookout was the bullet sponge enemies. It was really bad.
@@lando30001 and holy fallout it was a nightmare but it was fun
I liked the side quests in Broken Steel that went into the fresh water vs. irradiated water as well. You really get to see how hard it is to distribute supplies vs. deal with people who want to take advantage of resources for their own uses.
I had just replayed fallout 3 mothership zeta and thought the same thing about the spacewalk. It’s like a minute at most and that’s it
About the Mister Gutsy's and Sentry Bots, there's a part where you meet a computer that basically controls the entire place and you can ask it to let you into the database, essentially turning the bots into allies
Edit: Also, just to add, if you do side with Calvert, he betrays you and sicks his robots on you, but if you kill him the robots shut down
I always left the baby. The ends DO justify the means, sometimes
You're opinion on The Pitt's morally gray story is wrong. Ashur is a lot better than you claim. If you side with him you can talk to him more afterwards (which you complained about not being able to) and he says the only reason the slavery is going on, is due to low manpower that's constantly getting weakened more due to the virus, if you side with him, the cure makes it so that slavery isn't even necessary anymore. Also Werhner doesn't care about the slaves at all, you can speech check him to get him to leave peacefully, while siding with Ashur and he says pretty much "f the slaves, f this city, I'm out of here", he's only in it for power. Midea also feels guilty about kidnapping the kid and can be talked out peacefully. just because it's not spelled out for you by an ending slide doesn't make it as bad as you claim. Also Ashur has a full, thought out plan for the Pitt, Wernher doesn't.
But literally why do you need a cure if nobody is trapped or forced to actively live in the city poisoning them anymore?
My reading of the situation is that it's not exactly clear why the slaves themselves would possibly have the same vision to motivate them whatsoever into so passionately continuing to get back to work in a place killing them, a place so dangerous that its prohibitively impossible to have families or so isolated to make conducting trade and contact with the outside world wildly inconvenient at best. Its very strange because after the quest is done I would presume that post-Ashur the more obvious solution would be to leave Pittsburgh altogether.
They never allude to this during the conflict itself but if the slaves truly were similarly entranced by the potential of the steel mills they could simply devise a way to return from the safety of the city limits rather than keep up a settlement in the safety equivalent of the inside of an active volcano. They could probably at worst continue using the city as a source for prospecting. The idea of there being any kind of urgent crisis needing resolved is totally artificial and self-caused at that point.
He kind of got a lot wrong, he also said the outcasts were added with anchorage which is a lie since they’re in the base game
I think that that's forgivable at least since anyone can make a RUclips video claiming something based off of their opinions and mistaken memory, but it doesn't mean that it's always true or that it makes them a voice of authority on the subject matter. But that still is okay since it doesn't terribly detract from the video's purpose of sharing what made these outings special.
It could have been a detail worth double checking when putting so much work into publishing the video, but I appreciate it would be difficult to remember the underused role of the Outcasts pre-installation of DLC for a game that was released so long ago.
Fuck ashur and fuck anyone who uses slavery, especially if they try to justify it with some abstract lofty goal bullshit. If Wernher doesn’t change the system then I’ll kill him too. At least people can LEAVE the toxic city when they’re not slaves anymore. The whole "Wernher is actually evil!" was just added to make the decision seem morally gray but slavery isn’t morally gray. Slavers get the boomstick.
It’s a lot worse than that. Wernher isn’t forcing anyone to stay and labor (for now) but he absolutely doesn’t care about the potential cure after it’s out of ashur’s hands. The “promise” of a cure in development is enough to keep the former slaves in place despite having the freedom to leave their hellholl before the only bride out eventually collapses.
Ashur’s promised cure isn’t guaranteed to pan out either, so if it turns out his daughter’s immunity can’t actually be replicated or shared then the decades of slavery are all for nothing. (Plus you know the 50+ raiders under his command absolutely aren’t going to give up the position they have over the slaves, inevitably leading to a bloody power struggle)
Wonder how many generations of Pitt people it will take for them to realize the only cure for radioactive iron-smog is to FUCKING LEAVE THE SHITHOLE
The mothership zeta dlc is one of my favorites and it because I had no idea it was a dlc I played the game a good amount of time after the game and all the dlcs came out and I randomly stumbled upon the alien ship and got abducted and I had no idea it wasn't in the base game. So I was just in awe the whole time playing it
I REALLY wish the Pitt had more areas to explore, even if they were separated out like downtown DC.
I loved the zeta weapons. So clean and satisfying to use. Always worth using even after the dlc.
lol you mean the Difficulty Abolisher? yeah, i love that thing too
When I used to play fallout 3 a lot my places would always do this. New game immediately do mothership then Operation Anchorage. You get extremely powerful weapons with a lot of ammo then you get an extremely powerful power armor and the ability to use other types of power armor
Hidden in the Enclave base/crawler you can find a lot of ammo for the alien pistol.
These are great, you should keep going with this format!
But there's no more Fallout games.
@@benjamink.crowley4889 what about other video games
@@MamboSauceOfficial Not many of them offer proper expansions anymore.
55:00 there is actually an animation where you fly off the spaceship after you walk too far away from the spaceship.
fun fact: the Abomination reaction to spotting you is a homage to Invasion of the Body Snatchers, forgot to mention that.
I would rank them the same, but MZ and BS are interchangeable for me. It's actually crazy, but I only ever return to Fallout 3 because of Point Lookout and to a lesser extent the Pitt. Bethesda got some really talented and creative people working for it and dlcs for F3 are a testiment to this.
I hope the Bethesda rumors of next gen remasters of Fallouts 3, 4, and New Vegas are true. I would be on those like a shark to blood in the water. Would love to wax nostalgia of those classic games on my PS5.
3 is already confirmed.
Did you find the audio logs of operation of anchorage? It’s the real privates words and what he did. Also the guy barking orders
This guy needs to be a voice actor for the next fallout game his voice would fit perfectly! Not gonna lie i have this going in the background while I'm gaming and I thought I was listening NPCs talking for a second
“Hey bro you really nailed being a lifeless sprite” i kid tho it would be awesome to have him feature in a fallout game :)
“Hey bro you really nailed being a lifeless sprite” i kid tho it would be awesome to have him feature in a fallout game :)
"Silenced MP5 with scope"
That Chris Smoove laugh at 51:57 killed me 😂😂
18:02 imma be honest, i just speech checked my way out of Jingwei's fight and when I played another run(to get all the cases for a achievement) I couldn't beat the speech check and got bodied so many times i resaved and actually got the speech check, thay fight is actually hard with him having his sword.
Point Lookout was always my favorite, I remember getting the dlc being like level 7 and having enough caps for the ferry and boy was i under leveled
Enjoying this vid - brings back some memories.
Recently replayed New Vegas, and currently replaying Fallout 4. Not sure I'll have the energy to go through Fallout 3+DLC (by the time I'm done with 4 I think I'll have had enough rads for a while), so this video is a perfect substitute!
Just wanted to mention that the first guy you meet in that cathedral at Point Lookout is called Jimson, and Jimson Weed is a common name for Datura - a plant with very powerful psychotropic ingredients. From what I've read, even experienced druggies tend to give it a miss. Or at least treat it with extreme caution.
i honestly love operation anchorage, but my biggest complaint is how unbelievably hard it ganks the games difficulty. being able to get one of, if not *the*, best armor sets in the game so early, as well as a surplus of high end weapons, makes the rest of it a walk in the park
Another correction: you can't actually target any of the settlements using the orbital satellite- the only options are Adams AFB and the Citadel
When my sister got me into playing fallout, the first game i played was fallout 3 goty(game of the year). And i feel its my favorite.
Saying elder lyons must have been a ravens fan cracked me up as a ravens fan
Anchorage nowadays kinda reminds me of the bo3 meme "train go boom" at the end of it lol. But anywho this is my favorite fallout game just because of the more horror themed atmosphere in it. And I'm low-key biased bc it was my first.
I like Broken Steele. But hate how we destroy the giant crawler. 100% The Brotherhood would want to capture that. Imagine the story. Of the Brotherhood spreading their influence throughout the East-Coast while being in command of the giant bunker.
To this day I still have all 100 ingot locations memorized in the Pitt
Fun fact: if you bomb the Citadale you can see the crater and find a door leading to the Citadale armory with a unique laser pistol.
🤓um actkally its a scooped 44 magum, and it's name is a moive reference
To be fair to broken steel sometimes I was fallout of duty. Sometimes even in NV i get bored with fetch and talking quests and just want shit to kill.
Excellent. I have found a new content creator who will save me from boredom with hour long videos
Another great video essay, I can see another great video essay youtuber.
The line “I’m going to kill you SO MUCH” is my new favourite dialogue option
Cause sally broke in mothership zeta there is an important reason to go back in normal gameplay, every 24 hours she finds some alien stuff that you can take for free, its mostly to keep your alien stuff useable long term with ammo and repair equipment, having said that i always wish mothership zeta let you get a companion, and introduce the survivors as a random encounter in the wasteland so they agent gone forever and you can feel like they still exist doing there own thing
I’ve followed the instagram account for years and this came up in my feed, big kungs to you
your videos are so enjoyful because we can really tell that you enioy fallout so much.
When Fallout 3 was nearly realeased as an Ultiamate Package, my dad had financed a new computer. Playing ths shit at 60+fps at a time that Xbox 360 was considered new, thank you Dad. Awesome game that me and my neighbors appraicate to this day.
Love your humor man, keep up the great content
Interesting about your Adam's Air Force experience, for me it wasn't CoD-like at all - I had already completed the Anchorage simulation so I went there with my chinese stealth armour and snuck past everyone until I got to the orbital strike controls, after which the brotherhood swoops in, felt way more immersive that way as I was a covert stealth operator while the BoS soldiers still did all the heavy lifting of frontal assault.
Love your videos man, the classic fallout music in the background takes the cake!
I saw "trog dont caare" and I knew I had to subscribe.
So, the Assault Rifle/Infiltrator is actually based off a G3, basically a rifle version of the HK MP5.
Other than that, good video
Man’s really called a suppressed G3 an mp5 😭
I actually got Fawkes to say is original line so I tried to talk to him to activate project purity and then he just said his original quote I think it happened because I didn't pick the option just say that he can start the purifier with Lyons
26:19 I thought they called in The Pitt not the hole
If you don't mind exploiting the game, OP Anchorage should be your top priority after leaving the vault.
If you look around the simulation facility, you can find a dead guy named Gary in a room. You drag his body to the simulation pod, prop it up in the end of the pod a particular way, and start the simulation.
Fun fact about the ammo in the simulation, you can only have so much on your person at once. This little barrier can be bypassed by dropping all your ammo before requisitioning more. So what you gotta do is requisition ammo, drop that ammo, requisition more, and repeat until you're satisfied. Be sure you've collected all the weapons available to you as well.
Finish the simulation, and as the screen turns white, start spamming tf out of your interact button. If you placed Gary's body in the right spot before starting the simulation, you can access his inventory before all that simulation gear and ammo is stripped from your own inventory. This will allow you to make off with the simulation weapons and all that ammo you hoarded up earlier. Special trait about those simulation weapons, they don't break.
So if you've done it right, you finish the OP Anchorage DLC with a myriad of unbreakable weapons, all the ammo you had the patience to hoard, and a nigh unbreakable set of T-51b power armor. Needless to say, this exploit trivializes the rest of the game.
Bro, straight out if the vault I run straight to do operation anchorage 💀 Op start
On Xbox360 I got Fawkes to turn on the purifier instead of me. Then woke up 2 weeks later for broken steel
Love ur content ur humor is top tier loved the spongebob joke too you got a new sub🤟
One of my favorite "The Enclave aren't just stupid bad guys" is in Fallout 2 when you have to steal vertibird plans for a couple of factions. (you can basically choose for who you want to do the quest)
One way to get the plans is to just walk up to the gas station and convince the guy there that you're a new recruit, he gives you a password and you can walk into the base. The soldiers inside even tell you to get power armor from the armory. There is actual conversation with the Enclave members that goes beyond combat barks. They are shown as real people.
1:48 It updates with the DLC
I respect your decisions but I would highly recommend doing the steel yard section.
Ranking the Owen Kungs in Parker Fitzgerald
Broken Steel starts regardless of who turns the purifier on
Minor nitpick! The outcasts weren't added because of the criticism, they were always there during the games, as a group that's more like the original Brotherhood
48:08 Guy looks a bit familiar, doesn't he?
Operation anchorage is a huge chore , but there's an exploit glitch in there where you can get approx 10 weapons that never deteriorate that includes : Gauss Rifle , Jingwei shock sword , 10 mm,, silenced 10mm, assault rifle , mini gun , sniper rifle , combat shotgun, rocket launcher , also 10's of thousands of rounds for all weapons.. I've done it and it works. There's a video that shows you step by step, but briefly,, the first step is there's a Gary clone corpse in a room that you have to carry and place on the chair of the simulator, in a certain position. Last step is as you exit the simulation press the search button at the same time you're logging out of the simulator and transfer all your inventory in the Gary clone corpse, that DlC sucks , but you get sooo much stuff. And that stealth suit you get is better than the winterized power armor in my humble opinion
One of my favourite niche internet micro celebrities makes a fallout yt video??? Made my day
My ranking:
1. Broken Steel
2. Point Lookout
3. The Pitt
4. Anchorage DLC
5. Mothership Zeta
Would like to see the operation anchorage dlc made in one of the COD games
"Fall of Duty" was right there...
Absolutely agree.Point Lookout felt like a Lovecraft meets Fallout dlc.I loved the atmosphere and the guns and the open space.
I used Fawkes to turn on the purifier and broken steel started just fine for me
The steel yard quest to get all the ingots is so worth it. The metal blaster and unique infiltrator are amazing.
i had a lotta fun with Operation Anchorage because my luck build worked REALLY well with the weapons in the simulation
The infiltrator isn’t an mp5 it’s an hk 55. Cause it’s in .223/5.56.
I'd say a good excuse for the reason the Enclave hasn't used the Orbital strike in the past is just that the thing needs to be passing the area you are aiming for pretty closely which is why its not used before as the Liberty Prime robot must've been out of its range at the time but When it was in range they took the shot. Same reason they don't hit the Pentagon as they aren't in range until the final battle.
6:50
Youch!
Haha subscribed 😄
Anytime I do a fallout 3 campaign, the first thing I do outside of the vault is head for Operation Anchorage. Besides the fact that it’s super easy, it’s a good way to get power armor training early instead of having to wait until you’re done with the game to get it. Besides that tho, I don’t care for it
My guess to why you lose Karma for killing the Alien workers is because they aren’t of the same species and are probably supposed to be a different species of alien but they probably didn’t have time to make a new model so settled with using existing Alien models. Or the simpler one, not all aliens are evil and are probably ruled over by some overlord of sorts, and if aliens don’t obey under this rule are either enslaved to work against their will or killed. Since if all aliens were outright evil, it wouldn’t make sense to lose Karma when killing one’s that don’t attack back and flee from you, especially when the idea is that all aliens are “supposed” to be evil.
It’s because they don’t fight back. Same with the Chinese technician, Not as complicated as u make it.
My guess would have been that killing innocent non-hostile intelligent beings like aliens is evil.
Operation anchorage came before broken steel, right? Or am I remembering that wrong?