Cataclysm 100% - [Geometry Dash]

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  • Опубликовано: 17 ноя 2024
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Комментарии • 4

  • @CrustiesAuto61
    @CrustiesAuto61  3 месяца назад

    Now what I actually think of this level;
    For being one of the most important levels in GD history, it's ass. Like ok the old version was a little better because it was more balanced but it doesn't excuse the fact that this level plays like ass, almost on purpose I think. That's a pretty well known fact though, so let's get into the nitty gritty of things:
    The first wave obviously is the hardest part, no question about that. If you want to know how to get consistent at the wave then let me tell you in on a little secret I learned:
    Get good
    Like seriously there's no trick to this part except just practice it. Contrary to popular belief, this part DOES get consistent as the wave follows a rhythm that you can master by muscle memory. For the most part, at least. As the first three clicks of the mini wave follow this rhythm well, and aren't that hard to pass once mastered. It's the fourth click that's the problem.
    The fourth click comes out of a size portal that guarantees that no matter what you do, you'll always end up in a slightly different position when it comes to time the click. This means that this click goes from something that you can master via a rhythm to being an actual god awful timing as you only have 1-3 frames on 60hz to pass this click. And that's not even the end of it!
    There's a bug with this part where if you're too early then you can pass the corridor but die to the second big gravity portal because of how the hitbox works. Basically as a small wave, your hitbox is small enough to just barely avoid the structure. But when you hit the portal, your hitbox expands into the structure and you die. This shit is fucking annoying as zeig because you think you'll be out of the woods and into the next part, just to die to a fucking bug.
    The rest of the wave is fine besides 15% being weirdly hard and nobody says that it's hard anywhere online. Maybe it's just me?
    Now it's time for more bugs and shit gameplay! This time it's the transition from the wave to the first ship part. Basically you'll always enter this transition differently which means that sometimes you'll get a bad alignment that will either make the ship part harder to enter, or make the transition impossible if you're unlucky enough. There's no way to know what transition you're gonna get and the only way around it is to buffer the pink orb every time and react to what you get.
    The ship part sucks for a few reasons. One is that the portals are invisible, which is unnecessary but you'll learn where they are if you practice it, so I guess it's not a big issue. Two is that I suck and couldn't get through some of the ship gaps because their click patterns aren't the best. Overall it's an ok part.
    Small mini wave interlude is ok. The transition once again sucks where I basically have to spam through it every time which in some scenarios I end up dying because I get a bad alignment. Also half the part is invisible, which makes no sense as the old version had the whole wave visible, so why make this change in the new version? It's not like the waves are hard, it's just annoying when you rarely die because you can't see where the structure is.
    The ball part is also just ok. The visuals are pretty unique for 1.9 but the gameplay isn't very good. The first half of the ball is ok, but the second half is where I have issues, and it's not really the level's fault for this.
    Basically the ball's hitbox is a square instead of a circle. Not sure why this is the case besides maybe making hit detection easier? Either way this means that the hitbox is further out than what the ball sprite implies, making these clicks way harder than they look. The click going from the 1x gravity speed to the 0.5x gravity speed has to be clicked way earlier than you may think just to pass it. Once again not the level's fault but still shit either way.
    Let's skip to the ship at 40%. This and the wave are the two main reasons as to why a lot of people choose not to go for this level, and I don't blame them to be honest. However, this part can be mastered.
    There's a click pattern that I learned that could get me to pass the part about 20% of the time, or 1/5 of the time. So yeah pretty low odds but it's still something. Basically as the big ship, you wanna click 3 times while inside the Clubstep Monster, this will get you to align with the mini portal almost every time. But it's the mini ship where the main issue is.
    The issue is that, not only is there no click pattern here besides just doing controlled straight fly. Which isn't easy because the spikes are stupid close to each other, but also because the transition into the Clubstep Monster isn't consistent. Sometimes you'll be too high up and you'll fail to even make it in, other times you'll be too low and fly under, sometimes you'll just be too high up where you make it in but not out, and vice versa. It sucks, but it's not impossible to do consistently.
    Anyways the orbs here suck too, they're placed further back so that if you try to click them too early you'll miss and die. Also there's a few bugs that can happen with them too, mainly just the transition into the cube part.
    Anyways the cube part; This part is carried only by the nerves you'll receive after passing 40% As it's only medium-difficulty timings. Only things to note here is that the click at 48% is a micro click and that the orb chain right after it can be skipped if you want.
    The ball part is really easy. The only hard part is the ball that's in the middle of it because the clicks are kinda close together. Nothing worth mentioning here.
    The final ship is where the level picks up again. This part is overall the best-hard part because it's all skill based and there's no unfair shit and bad transitions to ruin it, it's just the level and your skills at play here.
    First of all the second Clubstep Monster is harder than the first one because it's just a tighter straight fly. Keep this in mind if you get here.
    The two structures after that aren't that hard besides the first one being a little hard to enter into, that's it.
    Now the dual is where my main issue is. First of all get the coin in the middle. It's easier and if you don't then you're kinda a moron. After that is the toughest straight in the level, even harder than 40% in my opinion.
    You have to fly though a 1 tile gap with the added gravity of the dual ship while also avoiding the other spikes around it. This part is a major chokepoint and I died here 7 times. Get good at this part and even do 70-100 before going for 63-100 because you'll gain some experience with how to pass this part. I passed the gap by just clicking really fast in a consistent manner to be as straight as possible. This gap is the reason why gays can't beat Cataclysm ;)
    The straight after that isn't as hard as it looks, I never died here. What I did die to though was the swurve up into the high up structure. Basically if your P1 icon is too low in the portal then the swurve becomes way harder and more inconsistent. Try having your P1 icon (usually the lower one) as high as possible to make the maneuver easier.
    The last parts are all just nerve control. Don't let your nerves overcome you and stay focused. Take controlled breaths if you have to, and don't fuck up the last ship part, then you win! :D
    Overall this level isn't the best level out there. If you want to have a good time on your first Extreme Demon, then go for Acu, if you're already a few Extremes in, then by all means go for this level too.
    AND NO. THIS IS NOT AN INSANE DEMON!!!

    • @skertchyr
      @skertchyr 3 месяца назад

      i aint reading allat 😭🛐

  • @spongecake4754
    @spongecake4754 3 месяца назад

    GG
    Maybe I'll go for this soon 👀👀

  • @wornyt
    @wornyt 3 месяца назад

    Proves that old impossible style levels are best.