it is hard to believe that this was 8 years in development. there is no compelxity to the game. i played around 10 hours and i totally agree. the combat is just boring. mash button, wait cooldown, cast skill. thats all. the only character progression is by leveling up, not by skill. which i kinda dont like. (i dont how to put it different) there is nothing that makes fights interesting. no ,,special" enemy weak points or weaknesses like elements as an example. and by watching some videos here and there i cannot see that chaning anytime in my future gameplay, which is sad tbh.
The boss fights are designed more with MMOs in mind than Monster Hunting. That's why the "downtime" phases exist; go look at raids in something like WoW or XIV and you'll notice similarities.
You're right and I think that's why it doesn't work that well. Having downtime in action combat is totally fine, but only dodging attacks for a Minute or two isn't very engaging, especially when every single boss fight does this.
@@feiitogaming Also that is where speed running gets interesting , just like MHA, its too ,actually ,manage to do damage at the worst moments. There are many complexity in the gameplay but they arent obvious to the average player. Ex : dodge cancel, combo combinitation with dodge cancel, timing big dmg combo with "chain link" to make its last hit repeat twice, and much more. You can finish content without maxing your char but that is the bonus rpg part of it. Also good to know that if you perfect dodge, you generate SBA. SBA done well, seperartly, in a team can skip bosses mechanics. The basic of the game are simple, but the room to master is quite big surprinsgly.
@@feiitogaming thats what you call a boss mechanic. Again the fights resemble the ones you usually encounter in an MMO like ffxiv so you cant compare apples with oranges. Dodging or surviving a mechanic is only boring if you overgear that fight and even in that case Ive seen people facetanking the dmg to continue to dps. The coming fights certainly need to be more challenging and I would argue that this is the main problem of the game currently. Its simply too easy atm.
you make a good point. MH is fun because the character is grounded with the world, meaning, the gravity, physics, etc. makes it more engaging. Granblue feels like a skill spam, wait for ult, skill spam. This game feels more like Genshin Impact imo, without the openworld exploration.
I disagree pretty much entirely. First off, you really are overstating how complex monhun is. It has plenty of depth sure but there are maybe 3 weapons at most I would say are actually complex. Eating food (aka eat chefs specialty for most people) is not complex. Restocking potions from a loadout is not complex. Also, relink has plenty of complexity. I dont know how far you are in the game but based on what you talk about and the gameplay shown, it looks like youve been to at most, extreme. There are more complex fights in maniac and especially proud. It is not just bigger numbers. The final boss of proud literally has you using the ship turrets like you suggested. There are dps checks. There’s a boss that changes what it does based on what things you break. etc. There’s also plenty of character tech with dodge/guard cancels, timing cc skills to extend damage windows or catch a boss during overdrive but before bloodthirst so you can dps it out of overdrive to skip bloodthirst phases (skipping downtime entirely) or to prevent them from doing certain attacks. There are characters with charge attack parries and others with certain attacks that have guard frames like monhun. Using 2x2 bursts instead of full burst to extend damage windows more and timing that properly to get the most time possible. Timing certain defensive party buffs to avoid mechanics. And people are still finding more. I dont know how you can say relink lacks bosses. MHW launched with like 31 large monsters and relink has about the same amount of bosses. I find it funny that you say people didnt get bored with MH the same way theyll get bored of relink when I remember plenty of people complaining about getting bored of rng deco hunting endgame in MHW and rng charm hunting endgame in MHR. I’m not saying relink is perfect or anything. No game is. But saying “oh it could have been better” is just pointless perfectionism. Every game could be better in some way. Even if someone doesn’t stay for the long haul, you can easily get 60-100 hours just getting through the story and getting one character to the final boss of the endgame. That’s plenty of entertainment value for the money. And we’re getting even more content soon. This video is the definition of “looking a gift horse in the mouth”.
If you say only 3 weapons are complex then we either have a different understand of the word complexity or you haven't played enough MH to see that every weaoon and their handling are more complex. I got far into the game - I spent like 55 hours in it and reached the end of proud difficulty. The gameplay is from the early parts of the game for two reasons: first, I started recording footage, then stopped because I didn't think I had the time to review it and second I just try to be careful with spoilers and stuff. I didn't say that people didn't get bored with MH, I just said that there's a reason why many people, including myself, spent far over 1000 hours with just one MH game. Lastly I don't think sitting down to analize a games design is pointless perfectionism at all. I like GBFR for what it is, I really do. The point I was trying to make is that if just one aspect of the core gameplay loop would have been more fleshed out, then the amount of motivation this game could provide would be extremely high. Or to say it in other words: the game is a solid 8/10 for me (and that's absolutely fine) but it could have been a 9/10 or higher with just a couple of tweaks - that was the only intention I had with this video.
I agree with the video. I blasted through every boss fight except bahaumut versa and now stuck at the fire and earth 130 proud dragons as i don't have my ascension weapon yet. Really no strategy difference other than a few boss mechanics that need to be respected here and there. I think the game is very fun and more accessible for casuals to enjoy, and that's just fine. You can min max any game to death and call that compex but this one doesn't require much else but dodging and blocking at the right time and keeping up with the power curve.
If a game can keep me entertained for over 100 hours with my friends and family, then it was worth my money! Can’t see myself being bored in the near future! I got burned out from playing Monster Hunter World (1000 hours). This is a nice change of pace.
Please remember that the devs have stated that the game was not meant to be a "Live service" game. It was made with a playtime of 60-100 hours in mind. Pick it up, play through it, and farm a bit. From what they have created I'm sure many people will get close to 60 hours and others will grind out that 100. Remember to take a game as it was meant to be before talking about what you want it to be or want from it. Noted they also have stated that if the hype and demand is there they will continue to support it after the dlc and hopefully that is where the game turns into something we all want it to be.
You're wrong. The game has literally gacha stuff in it. They don't want you to sit just 60-100 hrs. For the pretentious amount of stuff you need to max every character, they ran short in content. That's just a bad design choice. And now once you have a maxed character, the game becomes so absurdly easy
@@tiltingart9276 RNG drops Doesnt 1 to 1 translate into Gatcha. I feel like that word is thrown around to lightly. And again its not a live service game, there not adding in new items to "Gatcha". Its designed to be played solo and multiplayer as a bonus. Once you beat this game you beat it, because it was designed that way.
@@Twotails121 Wrong again. It's exactly a mixed bag like MH. It's neither a live Service nor it's that far away from it, since we got a roadmap of updates already. These aren't just RNG drops like MH's, these are literally Gacha rare like drops, even the way you use vouchers and the animations of each transmarvel is Gacha, even the franchise itself is Gacha, and the only currency you use is your time. And No, once you beat the game, the game has just started wtf, do you even play the game? All the min max and terminus weapons do you think are set up to beat Proto Bahamut and call it a day? Buddy, you don't know what you're talking about, sorry.
@@tiltingart9276after getting the terminus weapons we still have to farm materials to upgrade them to full potencial it's a grindfest and the drop rates it's remind me of the mobile phones games. I like grind in games but I don't like the drop rates of this. I spend almost 48 h to get all the terminus weapons
@@tiltingart9276You do not need to min max much to beat proto bahamut lol. You can beat all the content without much min maxing. Terminus weps are just an extra grind for people that want it. You dont need them for anything.
I agree that we def need more difficult/complex fights going forward and with them wanting to at least the next 3 moths, testing the waters if the game is viable to keep making content, i have high hopes well see immense build diversifying/harder bosses and mechanics. I do agree whats here is fun but i think wed all love to see more and more. I do think the current content is fun to grind and beat on when leanring new characters and having variations of the same monster but dif mechanics is also really fun and something i awlays wish MH did more.
Ppl who come into the game expecting MHW will be disappointed. But, if you like FF 14/WOW with a slight kick of MHW, you will enjoy it. Just think of it as a very simplistic MHW-like action mechanic with the rest of the game functioning like MMORPG
I think the problem of nowadays is that some people way to earn money is to play videogames, and some video games arent made for this kind of people.. now some one who has to work/commute, do chores, have a life beside gaming, this games are more than enough for the little time some of the people have. A
I think's going to receive a similar treatment to what MH Rise got. Before Sunbreak released, many complained about the lack of endgame and things to do. Then Sunbreak got released while more updates continued to flesh the game out. Endgame was added, plus hundreds of hours more gameplay. GBRF doesn't necessarily need to get a similar expansion but they will continue to update the game, add more bosses, characters, higher difficulty and complex mechanics etc. until it reaches a state like Sunbreak was to Rise. The game is still fairly young, and I'd rather be patient and excited for what Cygames have cooking up for us as they continue to update the game. I've spent about 80 hours atm, still going to drop more hours into it. Honestly a very happy purchase for me.
I agree with what you're saying. I mean, even if GBFR doesn't get any updates, it's still worth the money. I am looking forward to what Cygames comes up with for GBFR.
I refunded the game after 2 hours. I respect people that like it but its just not for me, felt a bit to shallow for me to enjoy the combat and fighting the same enemy over and over again to farm some material you will need to improve your stats is just not worth it to me. I spent like 1.4k hours in MHW and in hundreds of hours in the older MH games and i never felt like my time was wasted not because i got rewarded with some low % drop rate item but because the fights themselves were rewarding because they were actually challenging i think without that aspect Monster Hunter would basically feel comparable to Granblue Fantasy Relink.
Give this game an open world or lengthy dungeons and it can make the game feel complete imo. They definitely couldve made mobs common before all bosses, reduce the farming but increase play time.
After putting 100+ hours into the game. It got to a stage where the only way to get better was to roll the dice and try to get an extremely unlikely sigil to boost your stats. I fully maxed 1 character, but if I wanted to do more, it would mean hours of just farming 3 missions repeatedly for materials. I like a good grind game, but at that point, it felt like a farming simulator. You make some great points about how it would be great for the game's longevity if they changed up and/or added bosses.
Thanks man. At this point I personally don't even mind that getting a good sigil at random from the vendor is one key aspect of the endgame grind, as long as there would be some more mechanics around that.
I love the game, but to me the worst thing is the RNG grind, while making the perfect character is not neccesary, it also doesnt feel very good to not be complete. The grind to facilitate that RNG is not very enjoyable which is why we start afk grinding. I am glad this game is not focused on consumable items though, i absolutely hate monster hunter. Its a game that annoys me 😂 because it quickly becomss a spreadsheet game. Combat in granblue is significantly better as well, especially for ranged options.
After playing the demo I already got bored of the combat after 30 minutes because there was nothing really needed except for mashing buttons. Maybe it was the demo's fault and was way too easy, but the combat just seemed... mundane. Which is a shame, because they do look good. The whole game looks phenomenal and I really like the art design. The gameplay loop around the combat, though... it just doesn't feel satisfying. Thank you for this review!
Great suggestions I couldn't agree more. Sigils, the only actual "stat" system in the game, are just a weak badge system you have to grind to use. At least let players allocate stats that matter. I get that Relink's a quality complete game and Cygames made it from scratch but we can praise that while being a bit more honest the content needs depth.
Thanks. Sometimes I feel like devs try to keep players busy with a game by simply implementing endless grind mechanics. That would be okay, if the actual grinding would be varied, which simply isn't the case here. Still a great game, but not as great as it could have been.
I agree with the difficulty thing you said. I really enjoyed the 4 last bosses bc of their new mechanics and I was hoping the re-run bosses in proud will get new attack and mechanics instead of just more dmg and hp. The devs did say the game isn't supposed to be a live service, so you are not supposed to sink 1000h into it. Most people feel that the game doesn't have enought content bc they compare it to MH but to be honest, the only thing base(on realese) MH game have it more enemy variety (26 in relink, 37 in base MHW). For the sake of not writing a whole essay I'll just say I beat both games and I got more out of relink that base mhw, the only thing I would've liked to see is like 3-5 more new bosses in proud. Before anyone roasts me, MH is a better game overall, but I found relinks grinding more enjoyable and fun
Jup I agree - the devs said it's not meant to be live service and I respect that. Not every game needs to be motivating for 1000+ hours. The point I was trying to make is that if just one of the things I mentioned would have been a bit different, then GBFR would be an even better game that maybe keeps players busy for 100-200 hours, which just isn't the case right now. It's great you like the game even more than MH and I understand everyone feeling the same way because I get what people find appealing about GBFR.
Complexity doesnt = fun, idk where you even came to that conclusion, monster hunter didnt break through to the common audience until they simplified and streamlined, even then, MANY of us hate half the crap you listed, we just put up with it because loot and kill big shit.
I never said that more complexity = fun. My point is that if just one single mechanic around the core gameplay loop of GBFR would be a bit more complex, that it could create a more varied gameplay experience and more variety is more fun.
Most people are enjoying this game because the combat mechanics arent clunky like monster hunter, being able to move your character at will not like in monster hunter in where you want to dodge a monster's attack but you cant because your character is finishing an attack animation or unable to do a certain movement because its finishing a certain animation, overall combat isnt very responsive in monster hunter games. Granblue fantasy's combat isnt perfect but its way better.
i'm trying hard to understand how giving high ranks/G ranks monsters just bigger HP and bigger attk/def is different from what Granblue have ? which is, reskined+diffilcuty cap..like MH ? and each character is basically one weapon as if it was MH weapon system. let's not forget that the endgame builds of MHW and rise have literally been the same outside of meme builds. this video is literally just ''i'll praise the game a bit so i can shit on it heavily after''. we didn't even got the first post game bosses (Lucilus) yet, it's likee giving MH rise to a new player and saying to him '' magnamalo is what you gonna grind for the rest of your life''
I mostly agree. MH has more variety of enemies, but it's because it has many sequels and add on content. Granblue Fantasy can be pretty easy most of the time, but enemies get new attacks that synergies with their moves, each character can and will have more depth than the weapon type in MH (Narmaya, Katarina and Cagliostro just to name a few) and is much more responsive overall.
The only problem I have with endgame is not really much to unlock or grind for, like outfits or weapons skins, something other than making attack numbers go up.
I hope dlcs to relink adds more granblue fantasy characters and new bosses. I think more boss variety will help the late-endgame gameplay loop. Similar to how MHW got a boost from just iceborne dlc. I was hoping godsworn alexiel and beatrix to be playable characters too.
The first dlc drops next month with a boss raid which is the super boss Lucilus who is level200 and is April we get two new characters. May dlc is a mystery at the moment.
Good points and tou are not wrong but the game has a really good foundation for more content like more bosses, more missions, more islands (skydoms)and characters. I'll definitely stick with the game if the developers do.
If they only add like raid dungeons with multiple bosses and weaker monsters in one quest, rather than starting with a boss right away then it would be less focused on grinding items. Like 2 Blizzadile, 3 griffins, 2 Scarmiglione's down the road and end with Pyet A or something. This would be much more challenging as most of the players already has every sigils level 15 and fully awakened Terminus which ends the boss quest in 2 minutes. This will also decrease the amount of time you're spending with finding matchmaking. Hopefully they will be more creative with the level designs in the next upcoming update. Everything else is just superb!
Proud and most of maniac being boss fights is disappointing. I was hoping there would be more conquest, survival, and defend quests. Only one explore mission?
This game isn't about clearing content. Completing content is pretty much a given what with how competent the ai is and how lenient potions and dodge invincibility are as well. This game is all about min maxing your clear times. Going from a 5 mim boss clear to 30 seconds. In that respect, yea, a lot of people are going to get bored if min maxxing their favorite character isn't appealing.
This game is a prototype for the action rpg MMO people gave been wanting since WoW ruled the MMO Space. Hopefully some one sees the potential here and goes froward. Tab taget is what holds many ppl from embracing current MMO design. A live service action rpg like this would explode.
I don't think gbf is meant to be played forever. Also the story in gbf was a billion times better than whatever mhw tries to do. Not every game needs to last forever.
@@8TDK monster hunters story is literally tacked on. It's pretty awful and I wish more than anything it had a skip cutscene button. Don't think this is a hot take. People do not praise monster hunter for its story.
Yeah, that may be true. And like I said, not every game needs to be complex and have a long time motivation. All I am saying is that in GBFR lies a game that could have been even greater, if Cygames would have designed it a bit differently.
@@8TDK between mh and gbf story i say gbf is better cuz it had cool cutscene , moment like that...sure it cliche but so does mh series lol..u go hunt after certain quest u finally got a quest to hunt "flagship" monster once u done u found out the new elder dragon is rising up and this story was on all mh series its getting old af
GBFR is one of the more innovative MH clones and I honestly enjoy it more than MH. And as you said, more complexity doesn't mean better. And with that the amount of hours you spend on a game also doesn't make it better. I love min maxing and I spent 1000+ hrs on MHW+ IB, and I will say not all of those 1000 hrs were fun(specially when it came to grinding lands lol). What kept MH afloat where seasonal events and collabs, without those I wouldnt be anywhere near 1000 hours. And finally I think people should stop fixating on how much "replay value" a non live service game should have, it's ok to stop playing when you're done.
Completely agree with what you're saying. My point is that GBFR could have been even better if Cygames would have designed it a bit differently. Right now I feel like the devs couldn't decide on the game's identity.
@@feiitogaming I don't know about "a bit differently" and "can't decide on the game's identity", the systems they have in the game are derivative from the gacha game and frankly it's quite amazing how they were able to translate it into an action rpg. Bosses not having variety is a common problem in every game, even in MH, a lot of bosses were just reskins, and even the skills from the variants are just derivative of their base counterparts, no matter how many bosses you have at the start you will eventually "run out". MH's combat style won't really work for fast paced action games like this, since it's meant to be more methodical and precise. I would say they stayed very loyal to the Granblue franchise despite having based the questing system/structure on MH. I do agree that the story wasn't anything special though, but the same could be said for MH as well. Personally I liked Relink's story more than World and Icebourne combined. At the end of the day I think the video just stems from personal preference, but I do think videos like these sends the wrong message quite a lot, which is "Short game = bad", even though it's not the intention. WIth that being said, here are things I would want them to add, whether through DLC or Relink 2: - ability to switch your active character in battle(offline) - seasonal events - collaborations
100% agree with your points. MHW's complexities is what make the game the addicting, where you could do 50 hunts with a weapon, then switch to a different one and it's as if I'd be playing a different game, because your strategies change a lot. I didn't really find enough of a difference between the characters in Relink, as I felt a lot of them basically played the same and I wasn't doing anything different, strategy wise. Which isn't bad at all, but it didn't really feel that satisfying or interesting to me. I'm still going through the post game, I think it's fun, but it didn't blow me away. Good video, dude.👍
Thank you 😊 Yep, you're totally right. In MH playing a different weapon feels almost like a whole different Game. That's one reason why it's such a great series.
The way people play games these days, it happens anyway.. binge, say how great it is, burn out, claim no end game .. do this to next game coming out in a month
variety and complexity are NOT the same thing, its misleading to pretend they are, you're right that the game would be better with more of both but at the same time you overlook it largely being a power fantasy ARPG for the most part, as for the dissidia comparison, that's just wrong, enemies gain power hp and new attacks at higher levels and if surviving came down to just increasing your stats then most players in proud difficulty wouldn't be decorating the floor 90% of the time. at the end of the day its closer in gameplay to Devil May Cry than it is to Monsterhunter
I agree and I did not say they're the same thing. Complexity can make up for a lack of variety and vise versa. Imo Granblue Fantasy Relink doesn't have either one of those. Again, that's fine, but the game would be more intriguing if it would either be a little more complex in some regard, or simply have more different things to/ enemies to fight. About the Dissidia comparison: idk man, the fact that there's not much depth in how you can play a character, automatically means that stats are far more important than skill imo. On the other hand I admit that it's possible to dodge every single attack if you're skilled enough, so yeah, you're right, there's a certain degree of skill needed to be successful in the endgame.
@@feiitogaming I can agree with that, I think lacking depth is it's biggest crime for sure. NEEDING 4 DMG cap sigils etc. No build variety etc. But it's early days yet so fingers crossed. At least we can agree it's a little broken but fun all the same
I argued someone for these exact same points in another thread. The game has some serious issues it needs addressing. When most people realise every build is terminus weapon + dmg cap x4 +sup dmgx3 + water elemental. The game will die off. Most people will kill proto bahamut and end it there. Even if a new character is introduced, the build for them will be the exact same.... The big draw back to this is dmg caps and resistance caps and defense caps. They need to allow players to get stronger in their own way.
Existance of "War Elemental" is joke by itself. What the point of having multiple elements if it can be completely ignored by 1 Sigil, which is obviously will became "must have in 80% of battles for this character".
@@SanyaBane exactly, the game has a build balancing issue. As there is really only 1 build and its the same for every character. Imagine if someone Siegfried played differently than mine? Nah let's all just slap on the same shit because nothing else is optimal. The fact damage caps, war elemental and supp dmg exist completely nerf the games build depth, team compositions, and strategy.
I mean, ya there’s some base stuff you want trait-wise for endgame, but that’s not an entire build. You can have 24 traits between 12 V+ sigils, so minus the 8 you just talked about thats still 16 to do other stuff with.
Still playing, but mostly AFK, so that probably says something. Mostly I'm waiting for Rebirth, and possibly not going to go for the Terminus weapon grind, which would mean I am done with the game. You need those if you wish to continue, and I am debating if I wish to do that, so I am doing other things I can passively participate in and then I do actually play sometimes.
I haven't played it but I will eventually. I figured it was going to be simple. It kind of reminded me of Ys in that sense. But with Ys I can play those games a lot. Because they offer unique non combat related mechanics.
@@ColinLack it's only a Deluxe Edition, with the typical Falcom stuff in it. It's only a Mini Artbook. The Collector's Edition isn't available in Germany. 😞
i do not like the level of grind it takes to max out multiple characters relative to the content they have for u to grind...on the other hand if u are just maining 1-3 characters then its not too much of a grind. the funny part is late maniac-proud is really where u have to start grinding for stuff to get that dps check and survivability. eveyrthing before that was a joke. overall im glad the game was able to entertain me for as long as it has. i got around 200 hours in it.
Valid points for the most part I'd say. It's a great game, but it's certainly not perfect by any means. I've found that as a pre-existing granblue player I've gotten more enjoyment, probably due to nostalgia, out of it than friends that didn't play the mobile game. In fact i'd call the game a nostalgic game in general, it harkens back to the old days of jrpgs, which is perhaps not surprising since granblues original devs came from square enix back in the day. My biggest critique of the game would probably be that the duo fights on the hardest difficulty are challenging yes, but not fun by any stretch of the imagination. Something especially obvious during the ice+wind dragon fight and the twin generals fight. But on the other hand the games big bosses like bahamut versa and proto, as well as pyet-a and the likes are handled quite well and at least for me good fun. As for more complex bosses that do more than just make you dodge in the downtime, i've high hopes for lucilius, when he was released on the mobile game he was by far the most complex and difficult fight to the point where (iirc) it took several days for a team to clear him for the first time. You had to take various things into account like team composition, element, damage checks, survival and do several specific things in order to remove very powerful buffs on him.
like the grinding very much,same boss but with different partner you will have absolute different result,some time easy but boring,some time hard but funny lol,simple combat system but master them are pretty hard i think
I just don't enjoy the visual clutter which makes it difficult to see what's going on and also the repetitive quests. It gets tiresome, especially when the levels are basic and not interesting.
The big issue for me is that the amount of grind required to max all characters is not justified given the short amount of actual end game content we have today. They went too ahead of time.
@@feiitogaming I hardly disagree, since characters are the main selling point on the franchise. Even to max out 2 characters takes you over 150 hrs, don't tell me nobody wants to max out at least 2.
@@omegaxtrigun besides given the short amount of true end game content, what you want to do is to max the next character, what Would you do instead? Just max your main and put it on the shelf? The game wanted us to play infinitely like MH, they didn't quite balanced that out.
The only thing that really harms developing other characters is the sigil grind. Getting perfect sigils for 1 build is going to be worthwhile on other characters and takes about 100 hours, but getting good sigils for 3 ai characters means a looot of grinding. Most of your BiS (3 supple, 4 damage cap) will work for every character. Whatever else you use won't matter as much for the content that is available currently. Grinding weps is a hassle tho yea. But that's if you think you need perfect gear which you clearly do not right now. Getting 12 supple and 16 damage cap V+ is gonna be a grind which is the one everyone is on right now.
The only thing I expect from a game is entertainment. My point is that the game could have been entertaining even longer if just one thing would have been more fleshed out. It's fine that the game is the way it is.
GFR biggest flaw is that they put the grind on a single thing so most of it's content is already dead and all you need to do is Proto Bahamut. Regardless of that i easily had my fun for over 200hours already its still a must play and is actually worth the money i would say.
that gbf thing sadly on og gbf games people barely doing old raid since they farming new raid tier ..and og gbf got a lot of raid boss some of raid boss are already "dead" since no player gonna do it anyway
why people want to dedicated their life on JRPG bro XD i mean if you already played 100+ hours into the game, it already a blast :) and i think that already a win for a game. Well if you think this as MMORPG that up to you then :) IDK why some people compare this to MHW? is it because the "breaking part" thingy? it so funny to me :/
Haha, no I don't want to dedicate my life to this or any game. I was just trying to analize the game and make an argument that it could have been entertaining even longer if just one thing would have been more fleshed out. The game is really good the way it is - I was only trying to explain how the game could have been even better, that's all
people compliment the combat, but to me it's just a little too simple I like games like DMC that offer deep combos and player expression, but I know I'm not the majority
Depends on the character. Siegfried is deceptively simple until you get into animation canceling his combos with skills and perfect dodges and blocks which count as perfect hits to further his combo chain. For example you can hit 3 perfect chain attacks then use his counter to combo into his perfect execution.
Hmm, I know this game isn't perfect, and folks may have overhyped its release, but if I ever get the chance to play it, I'm sure I'll like it regardless!
I've already has dropped it after 2 weeks of constant gaming. Great game. But yeah, nothing to give player after a certain amount of time. Which is perfectly normal.
Haha, bro you could have just turned the volume down a bit. But hey, thanks for the feedback, I experiment with the audio settings a bit in my future videos. cheers 😉
What are your thoughts on Granblue Fantasy Relink?
it is hard to believe that this was 8 years in development. there is no compelxity to the game.
i played around 10 hours and i totally agree. the combat is just boring. mash button, wait cooldown, cast skill. thats all.
the only character progression is by leveling up, not by skill. which i kinda dont like. (i dont how to put it different)
there is nothing that makes fights interesting. no ,,special" enemy weak points or weaknesses like elements as an example.
and by watching some videos here and there i cannot see that chaning anytime in my future gameplay, which is sad tbh.
I think getting bored after dumping 100+ hours into it is really good. I don't think every game has to be a game you dedicate your life to.
no game should be that way if it is then you have some mental illness to diagnose.
Awesome that you already spent a 100 hours and you're still enjoying it. 🔥
I got 300h now and still having fun 😅
The boss fights are designed more with MMOs in mind than Monster Hunting. That's why the "downtime" phases exist; go look at raids in something like WoW or XIV and you'll notice similarities.
You're right and I think that's why it doesn't work that well. Having downtime in action combat is totally fine, but only dodging attacks for a Minute or two isn't very engaging, especially when every single boss fight does this.
@@feiitogaming Also that is where speed running gets interesting , just like MHA, its too ,actually ,manage to do damage at the worst moments. There are many complexity in the gameplay but they arent obvious to the average player. Ex : dodge cancel, combo combinitation with dodge cancel, timing big dmg combo with "chain link" to make its last hit repeat twice, and much more. You can finish content without maxing your char but that is the bonus rpg part of it. Also good to know that if you perfect dodge, you generate SBA. SBA done well, seperartly, in a team can skip bosses mechanics. The basic of the game are simple, but the room to master is quite big surprinsgly.
@@feiitogaming thats what you call a boss mechanic. Again the fights resemble the ones you usually encounter in an MMO like ffxiv so you cant compare apples with oranges. Dodging or surviving a mechanic is only boring if you overgear that fight and even in that case Ive seen people facetanking the dmg to continue to dps. The coming fights certainly need to be more challenging and I would argue that this is the main problem of the game currently. Its simply too easy atm.
you make a good point. MH is fun because the character is grounded with the world, meaning, the gravity, physics, etc. makes it more engaging. Granblue feels like a skill spam, wait for ult, skill spam.
This game feels more like Genshin Impact imo, without the openworld exploration.
I disagree pretty much entirely.
First off, you really are overstating how complex monhun is. It has plenty of depth sure but there are maybe 3 weapons at most I would say are actually complex. Eating food (aka eat chefs specialty for most people) is not complex. Restocking potions from a loadout is not complex.
Also, relink has plenty of complexity. I dont know how far you are in the game but based on what you talk about and the gameplay shown, it looks like youve been to at most, extreme. There are more complex fights in maniac and especially proud. It is not just bigger numbers. The final boss of proud literally has you using the ship turrets like you suggested. There are dps checks. There’s a boss that changes what it does based on what things you break. etc.
There’s also plenty of character tech with dodge/guard cancels, timing cc skills to extend damage windows or catch a boss during overdrive but before bloodthirst so you can dps it out of overdrive to skip bloodthirst phases (skipping downtime entirely) or to prevent them from doing certain attacks. There are characters with charge attack parries and others with certain attacks that have guard frames like monhun. Using 2x2 bursts instead of full burst to extend damage windows more and timing that properly to get the most time possible. Timing certain defensive party buffs to avoid mechanics. And people are still finding more.
I dont know how you can say relink lacks bosses. MHW launched with like 31 large monsters and relink has about the same amount of bosses.
I find it funny that you say people didnt get bored with MH the same way theyll get bored of relink when I remember plenty of people complaining about getting bored of rng deco hunting endgame in MHW and rng charm hunting endgame in MHR.
I’m not saying relink is perfect or anything. No game is. But saying “oh it could have been better” is just pointless perfectionism. Every game could be better in some way. Even if someone doesn’t stay for the long haul, you can easily get 60-100 hours just getting through the story and getting one character to the final boss of the endgame. That’s plenty of entertainment value for the money. And we’re getting even more content soon.
This video is the definition of “looking a gift horse in the mouth”.
If you say only 3 weapons are complex then we either have a different understand of the word complexity or you haven't played enough MH to see that every weaoon and their handling are more complex.
I got far into the game - I spent like 55 hours in it and reached the end of proud difficulty. The gameplay is from the early parts of the game for two reasons: first, I started recording footage, then stopped because I didn't think I had the time to review it and second I just try to be careful with spoilers and stuff.
I didn't say that people didn't get bored with MH, I just said that there's a reason why many people, including myself, spent far over 1000 hours with just one MH game.
Lastly I don't think sitting down to analize a games design is pointless perfectionism at all. I like GBFR for what it is, I really do. The point I was trying to make is that if just one aspect of the core gameplay loop would have been more fleshed out, then the amount of motivation this game could provide would be extremely high. Or to say it in other words: the game is a solid 8/10 for me (and that's absolutely fine) but it could have been a 9/10 or higher with just a couple of tweaks - that was the only intention I had with this video.
I agree with the video. I blasted through every boss fight except bahaumut versa and now stuck at the fire and earth 130 proud dragons as i don't have my ascension weapon yet. Really no strategy difference other than a few boss mechanics that need to be respected here and there. I think the game is very fun and more accessible for casuals to enjoy, and that's just fine. You can min max any game to death and call that compex but this one doesn't require much else but dodging and blocking at the right time and keeping up with the power curve.
they made sure we grind hard and rest hard before coming back again.
If a game can keep me entertained for over 100 hours with my friends and family, then it was worth my money! Can’t see myself being bored in the near future! I got burned out from playing Monster Hunter World (1000 hours). This is a nice change of pace.
Awesome, I'm happy you're enjoying the game this much 😊 Granblue Fantasy Relink is absolutely worth its money - not arguing with that.
Please remember that the devs have stated that the game was not meant to be a "Live service" game. It was made with a playtime of 60-100 hours in mind. Pick it up, play through it, and farm a bit. From what they have created I'm sure many people will get close to 60 hours and others will grind out that 100. Remember to take a game as it was meant to be before talking about what you want it to be or want from it. Noted they also have stated that if the hype and demand is there they will continue to support it after the dlc and hopefully that is where the game turns into something we all want it to be.
You're wrong. The game has literally gacha stuff in it. They don't want you to sit just 60-100 hrs. For the pretentious amount of stuff you need to max every character, they ran short in content. That's just a bad design choice. And now once you have a maxed character, the game becomes so absurdly easy
@@tiltingart9276 RNG drops Doesnt 1 to 1 translate into Gatcha. I feel like that word is thrown around to lightly. And again its not a live service game, there not adding in new items to "Gatcha". Its designed to be played solo and multiplayer as a bonus. Once you beat this game you beat it, because it was designed that way.
@@Twotails121 Wrong again. It's exactly a mixed bag like MH. It's neither a live Service nor it's that far away from it, since we got a roadmap of updates already. These aren't just RNG drops like MH's, these are literally Gacha rare like drops, even the way you use vouchers and the animations of each transmarvel is Gacha, even the franchise itself is Gacha, and the only currency you use is your time.
And No, once you beat the game, the game has just started wtf, do you even play the game? All the min max and terminus weapons do you think are set up to beat Proto Bahamut and call it a day? Buddy, you don't know what you're talking about, sorry.
@@tiltingart9276after getting the terminus weapons we still have to farm materials to upgrade them to full potencial it's a grindfest and the drop rates it's remind me of the mobile phones games. I like grind in games but I don't like the drop rates of this. I spend almost 48 h to get all the terminus weapons
@@tiltingart9276You do not need to min max much to beat proto bahamut lol. You can beat all the content without much min maxing. Terminus weps are just an extra grind for people that want it. You dont need them for anything.
I agree that we def need more difficult/complex fights going forward and with them wanting to at least the next 3 moths, testing the waters if the game is viable to keep making content, i have high hopes well see immense build diversifying/harder bosses and mechanics. I do agree whats here is fun but i think wed all love to see more and more.
I do think the current content is fun to grind and beat on when leanring new characters and having variations of the same monster but dif mechanics is also really fun and something i awlays wish MH did more.
Absolutely!
Ppl who come into the game expecting MHW will be disappointed. But, if you like FF 14/WOW with a slight kick of MHW, you will enjoy it. Just think of it as a very simplistic MHW-like action mechanic with the rest of the game functioning like MMORPG
Exactly, that's one point I was trying to make - the MH comparisons are stupid.
I think the problem of nowadays is that some people way to earn money is to play videogames, and some video games arent made for this kind of people.. now some one who has to work/commute, do chores, have a life beside gaming, this games are more than enough for the little time some of the people have. A
I think's going to receive a similar treatment to what MH Rise got. Before Sunbreak released, many complained about the lack of endgame and things to do. Then Sunbreak got released while more updates continued to flesh the game out. Endgame was added, plus hundreds of hours more gameplay. GBRF doesn't necessarily need to get a similar expansion but they will continue to update the game, add more bosses, characters, higher difficulty and complex mechanics etc. until it reaches a state like Sunbreak was to Rise.
The game is still fairly young, and I'd rather be patient and excited for what Cygames have cooking up for us as they continue to update the game. I've spent about 80 hours atm, still going to drop more hours into it. Honestly a very happy purchase for me.
I agree with what you're saying. I mean, even if GBFR doesn't get any updates, it's still worth the money. I am looking forward to what Cygames comes up with for GBFR.
I'm 250h grinding for my second war elemental... I'm fed up...
I refunded the game after 2 hours. I respect people that like it but its just not for me, felt a bit to shallow for me to enjoy the combat and fighting the same enemy over and over again to farm some material you will need to improve your stats is just not worth it to me. I spent like 1.4k hours in MHW and in hundreds of hours in the older MH games and i never felt like my time was wasted not because i got rewarded with some low % drop rate item but because the fights themselves were rewarding because they were actually challenging i think without that aspect Monster Hunter would basically feel comparable to Granblue Fantasy Relink.
Oh what a shame you didn't enjoy it but also understandable. MHW is simply a masterpiece!
I'm personally hoping for a boss rush or roguelike mode eventually. Something with cosmetics as an end reward rather than stronger gear at least
That's a great idea. Now fingers crossed something like this will be added at some point, even if the chances are rather slim.
Give this game an open world or lengthy dungeons and it can make the game feel complete imo.
They definitely couldve made mobs common before all bosses, reduce the farming but increase play time.
After putting 100+ hours into the game. It got to a stage where the only way to get better was to roll the dice and try to get an extremely unlikely sigil to boost your stats. I fully maxed 1 character, but if I wanted to do more, it would mean hours of just farming 3 missions repeatedly for materials. I like a good grind game, but at that point, it felt like a farming simulator.
You make some great points about how it would be great for the game's longevity if they changed up and/or added bosses.
Thanks man.
At this point I personally don't even mind that getting a good sigil at random from the vendor is one key aspect of the endgame grind, as long as there would be some more mechanics around that.
I love the game, but to me the worst thing is the RNG grind, while making the perfect character is not neccesary, it also doesnt feel very good to not be complete.
The grind to facilitate that RNG is not very enjoyable which is why we start afk grinding.
I am glad this game is not focused on consumable items though, i absolutely hate monster hunter. Its a game that annoys me 😂 because it quickly becomss a spreadsheet game. Combat in granblue is significantly better as well, especially for ranged options.
After playing the demo I already got bored of the combat after 30 minutes because there was nothing really needed except for mashing buttons. Maybe it was the demo's fault and was way too easy, but the combat just seemed... mundane. Which is a shame, because they do look good. The whole game looks phenomenal and I really like the art design. The gameplay loop around the combat, though... it just doesn't feel satisfying.
Thank you for this review!
Great suggestions I couldn't agree more. Sigils, the only actual "stat" system in the game, are just a weak badge system you have to grind to use. At least let players allocate stats that matter. I get that Relink's a quality complete game and Cygames made it from scratch but we can praise that while being a bit more honest the content needs depth.
Thanks. Sometimes I feel like devs try to keep players busy with a game by simply implementing endless grind mechanics. That would be okay, if the actual grinding would be varied, which simply isn't the case here.
Still a great game, but not as great as it could have been.
I agree with the difficulty thing you said. I really enjoyed the 4 last bosses bc of their new mechanics and I was hoping the re-run bosses in proud will get new attack and mechanics instead of just more dmg and hp.
The devs did say the game isn't supposed to be a live service, so you are not supposed to sink 1000h into it. Most people feel that the game doesn't have enought content bc they compare it to MH but to be honest, the only thing base(on realese) MH game have it more enemy variety (26 in relink, 37 in base MHW). For the sake of not writing a whole essay I'll just say I beat both games and I got more out of relink that base mhw, the only thing I would've liked to see is like 3-5 more new bosses in proud.
Before anyone roasts me, MH is a better game overall, but I found relinks grinding more enjoyable and fun
Jup I agree - the devs said it's not meant to be live service and I respect that. Not every game needs to be motivating for 1000+ hours. The point I was trying to make is that if just one of the things I mentioned would have been a bit different, then GBFR would be an even better game that maybe keeps players busy for 100-200 hours, which just isn't the case right now.
It's great you like the game even more than MH and I understand everyone feeling the same way because I get what people find appealing about GBFR.
Complexity doesnt = fun, idk where you even came to that conclusion, monster hunter didnt break through to the common audience until they simplified and streamlined, even then, MANY of us hate half the crap you listed, we just put up with it because loot and kill big shit.
I never said that more complexity = fun. My point is that if just one single mechanic around the core gameplay loop of GBFR would be a bit more complex, that it could create a more varied gameplay experience and more variety is more fun.
I’m excited to play it based on how short it is haha! Hopefully I get it soon!
Awesome, I am very sure you'll have a great time with it. Playing through the Story is really fun. 😊
Most people are enjoying this game because the combat mechanics arent clunky like monster hunter, being able to move your character at will not like in monster hunter in where you want to dodge a monster's attack but you cant because your character is finishing an attack animation or unable to do a certain movement because its finishing a certain animation, overall combat isnt very responsive in monster hunter games. Granblue fantasy's combat isnt perfect but its way better.
i'm trying hard to understand how giving high ranks/G ranks monsters just bigger HP and bigger attk/def is different from what Granblue have ? which is, reskined+diffilcuty cap..like MH ? and each character is basically one weapon as if it was MH weapon system. let's not forget that the endgame builds of MHW and rise have literally been the same outside of meme builds. this video is literally just ''i'll praise the game a bit so i can shit on it heavily after''. we didn't even got the first post game bosses (Lucilus) yet, it's likee giving MH rise to a new player and saying to him '' magnamalo is what you gonna grind for the rest of your life''
I mostly agree. MH has more variety of enemies, but it's because it has many sequels and add on content. Granblue Fantasy can be pretty easy most of the time, but enemies get new attacks that synergies with their moves, each character can and will have more depth than the weapon type in MH (Narmaya, Katarina and Cagliostro just to name a few) and is much more responsive overall.
The only problem I have with endgame is not really much to unlock or grind for, like outfits or weapons skins, something other than making attack numbers go up.
Well the game already has a transmog function so high end weapons like terminus are already pretty much skins as well.
Agree. A couple more things to unlock is always nice.
I hope dlcs to relink adds more granblue fantasy characters and new bosses. I think more boss variety will help the late-endgame gameplay loop. Similar to how MHW got a boost from just iceborne dlc.
I was hoping godsworn alexiel and beatrix to be playable characters too.
Me, too. I reeeeally hope this game gets a ton of content in the near future. Would love to spend more time in this world.
The first dlc drops next month with a boss raid which is the super boss Lucilus who is level200 and is April we get two new characters. May dlc is a mystery at the moment.
Good points and tou are not wrong but the game has a really good foundation for more content like more bosses, more missions, more islands (skydoms)and characters. I'll definitely stick with the game if the developers do.
I agree, the game has a really good foundation and if the devs stick with it, so will I.
If they only add like raid dungeons with multiple bosses and weaker monsters in one quest, rather than starting with a boss right away then it would be less focused on grinding items. Like 2 Blizzadile, 3 griffins, 2 Scarmiglione's down the road and end with Pyet A or something. This would be much more challenging as most of the players already has every sigils level 15 and fully awakened Terminus which ends the boss quest in 2 minutes. This will also decrease the amount of time you're spending with finding matchmaking. Hopefully they will be more creative with the level designs in the next upcoming update. Everything else is just superb!
Proud and most of maniac being boss fights is disappointing. I was hoping there would be more conquest, survival, and defend quests. Only one explore mission?
@@WillieSlackmer True that. The variaty of quests and difficulty could be overall better.
@@WillieSlackmerI mean, the regular enemies are not challenging at all. The bosses are the challenge so ofc thats what most of endgame is.
@@Lashrom totally agree with you and that's a cool idea with the raid dungeons.
This game isn't about clearing content. Completing content is pretty much a given what with how competent the ai is and how lenient potions and dodge invincibility are as well.
This game is all about min maxing your clear times. Going from a 5 mim boss clear to 30 seconds. In that respect, yea, a lot of people are going to get bored if min maxxing their favorite character isn't appealing.
200hrs now but dont think I'm stopping now, still finding Sieg weapon. Also can't wait for upcoming DLCs.
This game is a prototype for the action rpg MMO people gave been wanting since WoW ruled the MMO Space. Hopefully some one sees the potential here and goes froward. Tab taget is what holds many ppl from embracing current MMO design. A live service action rpg like this would explode.
I don't think gbf is meant to be played forever. Also the story in gbf was a billion times better than whatever mhw tries to do. Not every game needs to last forever.
lmao a billion times, sure a generic cliché anime story is a billion time better buddy
@@8TDK monster hunters story is literally tacked on. It's pretty awful and I wish more than anything it had a skip cutscene button.
Don't think this is a hot take. People do not praise monster hunter for its story.
i think OP means the GBF story in general, because GBF story is too big to fit in GBF relink...
Yeah, that may be true. And like I said, not every game needs to be complex and have a long time motivation. All I am saying is that in GBFR lies a game that could have been even greater, if Cygames would have designed it a bit differently.
@@8TDK between mh and gbf story i say gbf is better cuz it had cool cutscene , moment like that...sure it cliche but so does mh series lol..u go hunt after certain quest u finally got a quest to hunt "flagship" monster once u done u found out the new elder dragon is rising up and this story was on all mh series its getting old af
GBFR is one of the more innovative MH clones and I honestly enjoy it more than MH. And as you said, more complexity doesn't mean better. And with that the amount of hours you spend on a game also doesn't make it better. I love min maxing and I spent 1000+ hrs on MHW+ IB, and I will say not all of those 1000 hrs were fun(specially when it came to grinding lands lol). What kept MH afloat where seasonal events and collabs, without those I wouldnt be anywhere near 1000 hours. And finally I think people should stop fixating on how much "replay value" a non live service game should have, it's ok to stop playing when you're done.
Completely agree with what you're saying.
My point is that GBFR could have been even better if Cygames would have designed it a bit differently. Right now I feel like the devs couldn't decide on the game's identity.
Not even close to a clone, my guy,
@@Qing-Dynasty96 I mean would you prefer dauntless over GBFR?
@@haruyukiar1ta no.
@@feiitogaming I don't know about "a bit differently" and "can't decide on the game's identity", the systems they have in the game are derivative from the gacha game and frankly it's quite amazing how they were able to translate it into an action rpg. Bosses not having variety is a common problem in every game, even in MH, a lot of bosses were just reskins, and even the skills from the variants are just derivative of their base counterparts, no matter how many bosses you have at the start you will eventually "run out". MH's combat style won't really work for fast paced action games like this, since it's meant to be more methodical and precise. I would say they stayed very loyal to the Granblue franchise despite having based the questing system/structure on MH. I do agree that the story wasn't anything special though, but the same could be said for MH as well. Personally I liked Relink's story more than World and Icebourne combined. At the end of the day I think the video just stems from personal preference, but I do think videos like these sends the wrong message quite a lot, which is "Short game = bad", even though it's not the intention.
WIth that being said, here are things I would want them to add, whether through DLC or Relink 2:
- ability to switch your active character in battle(offline)
- seasonal events
- collaborations
100% agree with your points.
MHW's complexities is what make the game the addicting, where you could do 50 hunts with a weapon, then switch to a different one and it's as if I'd be playing a different game, because your strategies change a lot. I didn't really find enough of a difference between the characters in Relink, as I felt a lot of them basically played the same and I wasn't doing anything different, strategy wise. Which isn't bad at all, but it didn't really feel that satisfying or interesting to me.
I'm still going through the post game, I think it's fun, but it didn't blow me away.
Good video, dude.👍
Thank you 😊
Yep, you're totally right. In MH playing a different weapon feels almost like a whole different Game. That's one reason why it's such a great series.
The way people play games these days, it happens anyway.. binge, say how great it is, burn out, claim no end game .. do this to next game coming out in a month
If you want difficulty, go solo and have fun creating new combos because it's a game that sells to fans of Granblue games.
Hmm, idk man. A game that does so many things that appeal to the masses doesn't feel like it's designed for only GBF-Fans.
variety and complexity are NOT the same thing, its misleading to pretend they are, you're right that the game would be better with more of both but at the same time you overlook it largely being a power fantasy ARPG for the most part, as for the dissidia comparison, that's just wrong, enemies gain power hp and new attacks at higher levels and if surviving came down to just increasing your stats then most players in proud difficulty wouldn't be decorating the floor 90% of the time. at the end of the day its closer in gameplay to Devil May Cry than it is to Monsterhunter
I agree and I did not say they're the same thing. Complexity can make up for a lack of variety and vise versa. Imo Granblue Fantasy Relink doesn't have either one of those. Again, that's fine, but the game would be more intriguing if it would either be a little more complex in some regard, or simply have more different things to/ enemies to fight.
About the Dissidia comparison: idk man, the fact that there's not much depth in how you can play a character, automatically means that stats are far more important than skill imo. On the other hand I admit that it's possible to dodge every single attack if you're skilled enough, so yeah, you're right, there's a certain degree of skill needed to be successful in the endgame.
@@feiitogaming I can agree with that, I think lacking depth is it's biggest crime for sure. NEEDING 4 DMG cap sigils etc. No build variety etc. But it's early days yet so fingers crossed. At least we can agree it's a little broken but fun all the same
I argued someone for these exact same points in another thread. The game has some serious issues it needs addressing. When most people realise every build is terminus weapon + dmg cap x4 +sup dmgx3 + water elemental. The game will die off. Most people will kill proto bahamut and end it there. Even if a new character is introduced, the build for them will be the exact same.... The big draw back to this is dmg caps and resistance caps and defense caps. They need to allow players to get stronger in their own way.
Existance of "War Elemental" is joke by itself.
What the point of having multiple elements if it can be completely ignored by 1 Sigil, which is obviously will became "must have in 80% of battles for this character".
@@SanyaBane exactly, the game has a build balancing issue. As there is really only 1 build and its the same for every character. Imagine if someone Siegfried played differently than mine? Nah let's all just slap on the same shit because nothing else is optimal. The fact damage caps, war elemental and supp dmg exist completely nerf the games build depth, team compositions, and strategy.
I mean, ya there’s some base stuff you want trait-wise for endgame, but that’s not an entire build. You can have 24 traits between 12 V+ sigils, so minus the 8 you just talked about thats still 16 to do other stuff with.
All they had to do is make 1 silver centrum guaranteed. That's all it would take to make the game bearable.
idk,but i already spent hundred of hour playing this game and hella fun to play!.its totally worth my money.
Still playing, but mostly AFK, so that probably says something. Mostly I'm waiting for Rebirth, and possibly not going to go for the Terminus weapon grind, which would mean I am done with the game. You need those if you wish to continue, and I am debating if I wish to do that, so I am doing other things I can passively participate in and then I do actually play sometimes.
There's no armor crafting😢
yeah that would have been nice, too. But I can live with how they handled equipment.
I haven't played it but I will eventually. I figured it was going to be simple. It kind of reminded me of Ys in that sense. But with Ys I can play those games a lot. Because they offer unique non combat related mechanics.
I understand the Ys comparison. But yeah, Ys is more motivating over the course of the story.
Can't wait to see what they're doing with Ys X's Combat.
@@feiitogaming I am definitely getting Ys X asap. How about you?
@@ColinLack already preordered the Deluxe Edition today 😅
@@feiitogaming I am debating on it. Is there anything good in the CE?
@@ColinLack it's only a Deluxe Edition, with the typical Falcom stuff in it. It's only a Mini Artbook.
The Collector's Edition isn't available in Germany. 😞
i do not like the level of grind it takes to max out multiple characters relative to the content they have for u to grind...on the other hand if u are just maining 1-3 characters then its not too much of a grind. the funny part is late maniac-proud is really where u have to start grinding for stuff to get that dps check and survivability. eveyrthing before that was a joke. overall im glad the game was able to entertain me for as long as it has. i got around 200 hours in it.
Valid points for the most part I'd say. It's a great game, but it's certainly not perfect by any means.
I've found that as a pre-existing granblue player I've gotten more enjoyment, probably due to nostalgia, out of it than friends that didn't play the mobile game.
In fact i'd call the game a nostalgic game in general, it harkens back to the old days of jrpgs, which is perhaps not surprising since granblues original devs came from square enix back in the day.
My biggest critique of the game would probably be that the duo fights on the hardest difficulty are challenging yes, but not fun by any stretch of the imagination. Something especially obvious during the ice+wind dragon fight and the twin generals fight. But on the other hand the games big bosses like bahamut versa and proto, as well as pyet-a and the likes are handled quite well and at least for me good fun.
As for more complex bosses that do more than just make you dodge in the downtime, i've high hopes for lucilius, when he was released on the mobile game he was by far the most complex and difficult fight to the point where (iirc) it took several days for a team to clear him for the first time. You had to take various things into account like team composition, element, damage checks, survival and do several specific things in order to remove very powerful buffs on him.
Totally agree with you, especially on the duo fights.
I'm started to get bored of it, I'm slowly going back to monster hunter
Understandable. Still I really hope they'll add more content that makes this game more engaging.
Yeah after platinum and clearing all content at around 100 hours gets boring fast.
like the grinding very much,same boss but with different partner you will have absolute different result,some time easy but boring,some time hard but funny lol,simple combat system but master them are pretty hard i think
I just don't enjoy the visual clutter which makes it difficult to see what's going on and also the repetitive quests. It gets tiresome, especially when the levels are basic and not interesting.
The big issue for me is that the amount of grind required to max all characters is not justified given the short amount of actual end game content we have today. They went too ahead of time.
I mean, you dont need to max all characters if you dont want to.
Agree but I also agree that maxing out every character probably wasn't what the devs intended us to do haha. That would take a really long time.
@@feiitogaming I hardly disagree, since characters are the main selling point on the franchise. Even to max out 2 characters takes you over 150 hrs, don't tell me nobody wants to max out at least 2.
@@omegaxtrigun besides given the short amount of true end game content, what you want to do is to max the next character, what Would you do instead? Just max your main and put it on the shelf? The game wanted us to play infinitely like MH, they didn't quite balanced that out.
The only thing that really harms developing other characters is the sigil grind. Getting perfect sigils for 1 build is going to be worthwhile on other characters and takes about 100 hours, but getting good sigils for 3 ai characters means a looot of grinding.
Most of your BiS (3 supple, 4 damage cap) will work for every character. Whatever else you use won't matter as much for the content that is available currently.
Grinding weps is a hassle tho yea. But that's if you think you need perfect gear which you clearly do not right now.
Getting 12 supple and 16 damage cap V+ is gonna be a grind which is the one everyone is on right now.
It's a game, I don't know what they expect from it.
The only thing I expect from a game is entertainment. My point is that the game could have been entertaining even longer if just one thing would have been more fleshed out. It's fine that the game is the way it is.
GFR biggest flaw is that they put the grind on a single thing so most of it's content is already dead and all you need to do is Proto Bahamut.
Regardless of that i easily had my fun for over 200hours already its still a must play and is actually worth the money i would say.
Oh definitely, I had my fun, too. And you're right - the end of the end game is only farming Proto Bahamut, which isn't very engaging.
that gbf thing sadly on og gbf games people barely doing old raid since they farming new raid tier ..and og gbf got a lot of raid boss some of raid boss are already "dead" since no player gonna do it anyway
no content for the high builded caracters
why people want to dedicated their life on JRPG bro XD
i mean if you already played 100+ hours into the game, it already a blast :)
and i think that already a win for a game. Well if you think this as MMORPG that up to you then :)
IDK why some people compare this to MHW? is it because the "breaking part" thingy? it so funny to me :/
Haha, no I don't want to dedicate my life to this or any game. I was just trying to analize the game and make an argument that it could have been entertaining even longer if just one thing would have been more fleshed out.
The game is really good the way it is - I was only trying to explain how the game could have been even better, that's all
I don't know why but I've not really been interested in this game since I first heard of it...I don't know why it doesn't catch my fancy.
GRINDING MATS FOR WEPON AND BOSS R HARD ....SO STUPID
people compliment the combat, but to me it's just a little too simple
I like games like DMC that offer deep combos and player expression, but I know I'm not the majority
Totally agree!
Depends on the character. Siegfried is deceptively simple until you get into animation canceling his combos with skills and perfect dodges and blocks which count as perfect hits to further his combo chain.
For example you can hit 3 perfect chain attacks then use his counter to combo into his perfect execution.
Hmm, I know this game isn't perfect, and folks may have overhyped its release, but if I ever get the chance to play it, I'm sure I'll like it regardless!
I'm sure you'd have fun playing this. If you ever need someone to join you let me know 😉
@@feiitogaming Ayy, I'll let you know bro!
-1
Sorry can't listen to your video, your audio quality is really bad.
No it's not.
I've already has dropped it after 2 weeks of constant gaming.
Great game.
But yeah, nothing to give player after a certain amount of time.
Which is perfectly normal.
Totally agree. Not every game should be designed to be played for 1000 hours - that would also hurt my backlog a lot haha
brother please move away from the microphone holy hell.
It's like you're eating it all video.
Haha, bro you could have just turned the volume down a bit. But hey, thanks for the feedback, I experiment with the audio settings a bit in my future videos. cheers 😉