Regarding the soundtrack...Nobuo Uematsu composed for Relink. He's known as the composer for Final Fantasy as well as games like The Last Story, and Chrono Trigger. I have never been dissapointed by his scores
Most of the Fate stories actually do explain how/why each character joined the crew! Added a lot more than I thought it would, as I usually don’t care for character exposition dumps
Second this - I usually don't read that much, but these were phenomenal - there are great stories behind every character and I absolutely enjoyed the little bits
Bit of an update on the difficulty thing. I agree that until very hard, they're pretty much a breeze if you're experienced in action RPGs, however, the next difficulties do actually start to be harder. For reference this are the difficulties Easy, Normal, Hard, Very Hard, Extreme, Maniac, Proud. I just got into extreme, and it does pick up. Maniac and proud are the difficulties where assist mode isn't available btw, so I'm looking forward to those.
@@livingstonem10 I honestly will never understand people who complain about higher HP pools,( not saying that's you..yet) like what rpg in existence didn't have end game bosses with ridiculous HP pools?? Yes the new moves are great and should be a thing, but that won't make a difference if the boss can't survive more than 2 minutes.
@@terminate_all The complaint is in regards to lazy devs who create "harder" difficulties, but all they do is increase boss HP and damage output. The battle itself may not be any harder at all mechanically, it's just artificial difficulty through stat manipulation.
On the issue of the difficulty. The main campaign is not where the focus of any sort of challenge is. You aren't timed or graded on anything through the main campaign, and have been told by the Devs that assist mode is available for the entirety of it. The quest difficulty post game spikes, and continues to by skyfarer rank. The main game is throwaway. Its just a vehicle to dip your toes in, and have some spectacle.
Why even have a hard mode then if it's not supposed to have any challenge? Also 20 hours is a long time for throwaway content. Is it possible to skip straight to endgame?
1:30 A JRPG can be an Action RPG too. Like Tales of series, Kingdom Heart, FF15/16/7R, Star Ocean series, Scarlet Nexus, The World Ends With You. They can be Strategy/Tactics RPG too like Fire Emblem, FF Tactics, Tactics Ogre. All are part of the JRPG genre.
JRPGs are just an old term associated mostly with turn-based japanese RPGs because at the time, it's what devs do sue to technical limitations of consoles in that era. Older gamers tend to use it that way.
I feel for this game they off-loaded the challenge to the endgame and to achieving maximum rank in multiplayer missions (the devs did showcase an endgame boss that one-shotted their entire high level party), I suppose the intention is to allow as many people as possible to enjoy the story and finish the main campaign even if they play on the hardest diffculty.
The problem is, that's what the easier modes are for. On top of that the story mode has 2 levels of assist, one being fully automated aside from character movement. The whole idea of what you're saying becomes irrelevant while those assist modes exist. The harder modes should be intended for people who want to be challenged while progressing the story
Well, Cygames is mostly known for mobile games, so with every different genre they tackle they try to have the most casual-friendly approach to them. As was the case with the Gran Blue fighting game, where your specials all come from Smash Bros'-like action commands (pick a direction and press a button). Tho in this entry they did say they wanted to provide a wider scope in terms of difficulty, but I guess the hard content is way beyond the main story. I think it's pretty much a given that this is supposed to be a entry point both for the mobile games' Cygames fans, as well as Cygames themselves into the ARPG genre. Not that I'm complaining, just pointing out why the difficulty may seem lower than expected for those out of the loop. That, and the games that the audience of this channel usually play have a lot more envolved combat systems. I don't really play games for difficulty. Be it me that is face rolling enemies or the enemis are face rolling me, I can have equal ammounts of enjoyment as long as the game's mechanics and presentation work for me. Still as excited as before to play this game tomorrow!
Regarding difficulty, post story quest have multiple difficulty level that you have to progress throught with rank up mission to unlock next tier: easy
I prefer not to swap between characters. I feel much more connected to the character I'm using, which motivates me to master it. From my perspective, multiplayer is the solution to the main complaints about 'controlling' other players. Regarding the story of the other characters, I've heard there are specific quests for them. To finish on the difficulty, I honestly think it's an easy fix they can address in the next patch and addons.
This was my concern and the reason why I haven't bought the game ...... do you need to play with every character through the game or you can choose your main and stick with him till the end , I really don't like games where we have to swap between multiple characters cause of story reasons
Being able to swap characters leads to the Genshin/Honkai dilemma. The kits for the characters end up becoming extremely one dimensional and sometimes you bring them in and press one button then swap them out immediately. Completely ignoring their other attacks and the rest of their kit. Which is usually designed to be useless anyway. In Genshin there are very few characters that you actually ever even use their normal attacks. It's a trash system and i'm thankful they didn't implement it. The whole wanting to swap between characters just seems like something you'd say when you're fishing for a complaint. These aren't 20 minute fights. Tbh pretty surprised Ruri even brought it up after so much time playing the game. Pretty stupid problem to have with the game
@@danteleinguard9079you're only required to play as gran/djeeta at the very start but, after that you can play as whoever you want as long as you have them unlocked, with the only requirement being to have gran/djeeta in your party.
Deff understand your issue with the difficulty but sometimes it’s nice to have a game that you can turn on and enjoy playing. To me I feel this will be good to enjoy and have fun with.
Some people get way more enjoyment out of a game when it properly tests their reflexes, strategy and problem solving skills. Sure, sometimes it’s fun to play a game here and there that’s mindless fun but at least in my opinion, those aren’t as memorable gameplay-wise.
@@redlunatic2224 yeah I’m in the same boat as him been playing these types of games for years and challenging is deff fun and I do agree with some of his points but I think overall this game will be enjoyable with some difficulty ramp up
so what you rlly said is " i am a pussy gamer and i should go and play stardew valley for the rest of my life cause i dont like challenges and now imma go make my tea and let a couple of guys fuck me afterwards" at least thats what i was reading from you o:
@@jay.c2097 The endgame is extremely challenging, Rurikhan hasn't got there yet, but I've seen people that did and It's a one shot fest with raid mechanics and party wipe dps checks
For some context around the difficulty, up to extreme (1 rank after very hard, which is the rank Ruri is on) you are still progressing in the story, somewhat like how you have HR in Monster Hunter. The game even says that you can keep the assist mode enabled for any quests with Ex rank or below. This means that just like FFXIV, they tone down the difficulty so people that are not that good on action games can play them. The issue of having a story mode that's too easy is still there, but I think it's unfair to judge the game difficulty until Maniac/Proud.
The fate episodes do explain what the “side characters” are doing while the story unfolds and why they are there and also contain battles, I hope you give them a shot whenever you can!
but they couldve added these to the actual game and added some actual time to the main story and instead they give you text walls and random battles for quests you couldve had that were companion specific.
On the difficulty note, the extreme mode for story campaign will be unlock when you finish chapter 0. all mops and boss are lvl 90 and above. I have 4 characters with lvl 100 and the highest weapon i can get but still struggled
I've been enjoying it a lot, it's very addictive, so far at least (just in the "final chapter" atm). It's not what I thought it was gonna be, but not in a bad way. Lol, I've playing mostly Eugen too, 😊
I played the demo yesterday, and almost completely lost interest when I found out I could win all the fights one-handed, no, I'm not joking; due to the fact that most characters have a lot of movement when attacking I found that I didn't need my left hand in the slightest to play... XD
22:59 He is to clarify that the game is not easy... the story and the main game is easy. There are several difficulties and what would be considered the "high" and "master" ranks quests on this game. The difference is that MH makes you deal with High and Master ranks during the main story but Granblue don't.
Well the story is the story, as said a tutorial and a introduction to the game. But each character have his own Fate story with 2 missions and 11 segments. Some are really cool indeed.
This was a good review. I just finished story and finally got to do multiplayer with my brother. I really wish they let us do the story together, because it got WAY more fun when we finished campaign and got to group together.
For me, I don't need to be challenged to have fun. A challenge can certainly be something to look forward to and Inam excited for the highest tier endgame of Relink, but I'm not bothered in the slightest that the game leading up to that isn't hard.
I saw a video of someone saying that doing endgame quest solo (with ai) is borderline impossible because the ai can't keep up with the amount of attack and projectile some boss are throwing at you.
23:37 This is fine. Too many times, or perhaps nearly all the time with these games is your party the weakest link. You level and work on developing your party but they become worthless the moment you're not controlling them directly.
Hey, I watched all your streams so far with GBF, and I agree absolutely with everything. *BUT* ... The 'difficulty' part I feel like I need to add something to it - you died a lot. You didn't wipe even once, that's true, but the game if instead of a critical bar that slowly depletes had a "you can only die 3 times" kind of thing, would be totally, *ABSOLUTELY* different, and you would have wiped at least 10 times through your playthrough. You once said during one of the lasts fights "I did poorly, I didn't deserve to win, and we got him first try anyways", but I feel you did poorly precisely because it was hard, otherwise you wouldn't have died nearly as much. I say this specially because one hard fight you had (the boss who was 30+ levels more than you on the ice area) you had to play out of your mind even tho some NPCs almost threw the fight at the end, and it felt "hard" because you were feeling the idea of "if I die one more time, it's over". My point is, It's 'hard' but doesn't feel like it because there's absolutely no punish from dying, which ultimately makes it easy, but rather than saying "the game feels easy" I would say "being able to die 20 times in a fight makes the game easy even in hard difficulty", to what I feel it describes the problem better... but that's just my opinion on it. Dunno, could be me just rambling. All in all, loved your thoughts. Have fun with the game!
Critical is too forgiving yes, but even now on extreme we deal so much damage it doesn’t even matter, the bosses need more HP or something. Also keep in mind I purposefully gimped myself by playing multiple characters and spreading mastery points all over the place.
This is the information i was looking for. There's no penalty for death so you can almost brute force everything regardless of being unoptimized Stat wise.
You do? I don't understand his downsides at all lol. He hasnt played enough to comment on difficulty and the switching thing is a non issue. That's not what the game is. And it's also in direct opposition to his difficulty complaint. He rushed this review i guess. Maybe he just wants to move on. Plays too many games.
I watch my friend (a pretty good player) against that exact Boss and get obliterated on medium mode (with Yodarha). I think that Eugen help a lot because you have to dodge way less attack (From what a i see on your footage). Still that remain a problem i guess !
@@yass3425 True, plus if i remember right, my friend was getting one or two shot by that boss. I don’t think he’s that wrong on his take tho but some bosses are a pain when you have no ranged options
Do you have to do multiplayer to progress the story and power up characters? Do you have the option to solo multiplayer missions? I’m not a big multiplayer guy, don’t really have any friends to play games with and matchmaking is usually inconsistent and/or toxic.
whats your favorite character guys? for me it's Percival by far, he's a great Damage dealer, buffs the whole party and he really looks like a lord of flames
I think the game should just go to maniac at story and unlock proud and proud + after you finish it. Since even in og game the easy to very hard is walk in the park.
To me ReLink is an absolutely beautiful game, with all the depth of a puddle. I played as Djeeta (Female Gran) for thematic purposes, and I really noticed that a lot of fights seem to work against itself. Melee characters like Djeeta need to complete combos to increase there levels, but a lot of the time you are being forced off the enemy before you can even complete a single combo. Ranged characters don't have to do this, and just get free range. For some bosses like Chapter 7's boss, this was maddening as it kept moving away before I could build resources, and when I went to use them, it would move somewhere else and I'd have to start all over again. It's a work of art, very pretty to look at, but that's about it.
the moment I thought "this game is great" was on the very early goblin quest. Thats the first time you can switch around the party setup and I decided to go at it alone, no party, hard mode. god damn those bosses there busted me up good but I had such a blast! dodging and blocking become insanely important and I learned a lot about my character. so for difficulty you could opt out of all or some party members to make your own challenge :D
One thing to note regarding voices..if you watched the anime’s from several years ago, they seem to have brought back all the original voice actors in both languages.
What I'm most curious about with this game is its story. I know it has an anime and a mobile game, so I wonder if it starts from the beginning of it's story or start off somewhere after their adventure starts. Maybe lining up somewhere within the anime or the mobile game
There is 1 more dificulty after hard unlocked after campaing completion, and it rewards you with a trophy if you complete it. But still history is just a tutorial. "High rank", aka hard, is a introduction to endgame grind "Rank G" in other hanad (manic < proud < proud+ (monster lvl 150)) in other hand.... >,< ... maniac its not really hard by itself but grindy asf and is when you need whole party leveled to reach damage check bosses and stuff.... and aim for S++ ranks is the real "hard" mode cause missions are still doable. You can die a lot before fail a miss in this game. Also in G rank you start getting 2 and 3 bosses in the same arena D: and bosses have new and improved movements. Rank G is where the real fun start i think
About the point of the non-main crew members and their involvement in the plot; I understand why they're not involved in the cutscenes as it could get really messy with how many characters there are, but it's still somewhat nice that they still get involved in the conversations during actual gameplay segments, even though it's still at a rather minor level of involvement. As for the difficulty; I feel it ultimately boils down to how slowly progression happens outside of the mastery tree, which is another issue due to how much of it is exclusively tied to the postgame. Because most of the weapons stats are in the second half of their uncaps, which are locked to postgame, on top of not being able to compensate for who you may have chosen to unlock due to how few crewmate cards are available before postgame, it makes it impossible for them to reasonably guess how strong the player's team may be....which can result in scenarios like Cagliostro cheesing the entire main story quest and most of the early postgame due to how absurd of a buff Phantasmagoria is. MSP being a shared pool makes this issue even more glaring because I found the objective best way to handle this was to just get the AI members the 4 skills you want, their perfect evade and perfect block, and then max out the character you mainly play because the AI is godlike at dodging so their health totals only matter if going for S++, but even then their chances of dying don't really become an issue outside of a select few fights.
I’ve only gotten to early post story, but feel like it still good to get your AI straight for when playing the Multiplayer quests Solo, especially for the apparent ramp up on Difficulty ranks. Atm, since it’s all super new, and the game is not even fully released yet ( tonight tho). There aren’t many who beat the game yet, so Matchmaking fails to find players, or times out completely. Even on complete Open, any region, no power cap. Even just going to Quick join.
Hearing that it's too easy is a bummer. I was really hoping the later game encounters would escalate the difficulty from what we experienced in the demo. Hopefully raid/future content will crank the challenge up.
I just finished the campaign the only issue I had on pc was the sound cut out for a second here and there on me during cut scenes but I enjoyed the game..
The online is super buggy, serevers arent holding up lastnight tried a 4 player lobby and after one mission it has trouble starting a 2nd or 3rd mission with connection issues. Wish more content creators woukd talk more about this
Bit of a PSA on the totem trial things; crossing the boundary will stop the trial prematurely. This can be particularly bad for ones that include a boss fight, like the one Ruri showcases in this review, said boss in my playthrough had just pixels to go before defeat when it cornered an AI near the boundary but before I knew it my pogo combo with Zeta bounced me back through the barrier turning the trial off like a light switch. Hope Cygames can make a fix for this or some sort of prevention since it'll be quite frustrating if it happens to future trials. In the meantime be wary of bosses that start rampaging near the barrier.
I wish you could Customize the HUD not seeing to many people talk about this . I would like to take away some things or just adjust the size and location. Really takes away from immersion with all the oversized HUD
i played the demo, and immediatly after i saw the first goblin fight and heard the music in the game i was sold, i knew this was gonna be a good game , a game i would enjoy, the soundtracks in this game is so good, and the combat is extremly fun as well :) the bosses are very fun to fight and a great spectacle, , im only at chapter 6 but i cant wait to see how hard the endgame is gonna be :), you also are not supposed to struggle for the story , the real endgame is much much much harder, harder than anything that even mhw can dish out so get ready
I don’t understand this complaint about difficulty. Is the Monster Hunter campaign hard? Like I wanna know if the endgame bosses are challenging because that’s what actually matters. I don’t think a lot of people are buying this game for the single player experience.
I found myself often comparing this game to wild hearts meets talesof series with hint of FF14. Each character may come of simple to pick up. As level up and unlock masteries. There is a ceiling level yet to explore. The monster battles in this game is amazing.
"But I don't think they still give you a reason as to why they joined your party." They absolutely _do_ tell you how each person ended up joining Gran's crew via the Fate Episodes @Rurikhan.
The lack of weapon depths kills it for me. I did say it looked kinda mashy before, was hoping for some other mechanics to make the battle mechanics deeper. Add to that, game being too easy, yeah. I’m gonna hold back until I see more updates, thanks for the review Ruri.
I'm a bit nervous about the game if it has the problem of "It takes a LOT of hours to reach anything actually challenging". Especially since it has all these RPG systems that will only make difficulty balancing even harder, so theres a possibility min/maxers will either decimate encounters or you must be a min/maxer to be viable (I've had a lot of bad experiences with MMOs where this happens).
My complains are the repetitiveness and variety of the bosses (or rather no variety). Bosses are mostly just reskins or bosses you already killed in the story for the 5th time already just with higher damagr numbers and maybe 1 extra attack. For 8 years in development I expected more.
extreme and proud pick up in difficulty pretty substantually, the ending of the start of the post game is still really the beginning of the game, 30 hours in i would say is where you'd actually be in the post game so if you're looking at it as the game doesnt start till post game the tiem frame adds up if it takes you 30 hours for the game to get "hard"
Apparently you can't platinum this game unless you purchased deluxe or collector's edition because one of the weapons is exclusive to those. It's not clear yet if it's on purpose or an oversight but it's a deal breaker.
For people who have reached the final expansion of the mastery paths, how many skills does a character have the ability to unlock? Including the offense and defense paths ^^
Like with Monster Hunter, the real game starts after the credits. I did not spoiler myself and was expecting a JRPG but the thing I got was suprising in a good way. I love the game so far. And the devs already updated some bugs and thats always a good sign.
Good game just needs another 6-8 months or a dlc to be ready I think; lot of enemy models are re used with just different colors the levels aren't visually appealing and the soundtrack is lacking. Also just to easy and even the hardest end game multiplayer stuff they just have lots of HP not actually difficult or challenging.
It IS a power of friendship type of story but it is not too deep in that side though. From what I have seen even in the end of the story mode, it seems pretty natural, especially when compared to all the stories of this type out there.
Only thing that I am aware of is that the difficulty of the game is after the story, the real end-game gets tricky and has real actual mechanics like real raids. Difficulty? IDK, some people never cause wipes in raids and others cause wipes 24/7 so is it hard or bad players? You never know :p
I agree with you 100%. The games seem super disappointing. The wait of 8 and delays was not worth it. This is why getting hyped for a game is a mistake
if you talk about monster hunter, maybe the will update Threo/Sarasa into Relink, her weapon is basically Switch axe next update will be the lucillus Raid, famous raid in the mobile game version, try hearing its bgm titled ZERO
Is Granblue Fantasy Relink one of those games where I have to grind by doing side quests in order to defeat a boss that’s a few levels higher than me? Like Diablo 4, Assassin’s Creed Odyssey and Assassin’s Creed Valhalla?
@@omegaxtrigunThank god. Thought for a second that I have to grind a lot to get to the required level in order to defeat a main story boss which could serve as a road block due to his/her higher level.
I too was annoyed in the story progression when I would try the red timed trials only to find out it was impossible to do because they were too high a level. Also, I lost a Fate quest because AI kept dieing (and gauge ran out) despite me not going down at all.
Before i buy the game. I read that the story is short. Is there end game content? Like other quest or what not we can do after beating the story? Thank Y'all.
Enemy HP scaling like crazy, but their damage not scaling is the worst kind of difficulty. It makes fight a drag and a test of enduring tedium instead of intensely challenging, fast paced fights.
The difficulty gives me a lot of vibes of ffxiv (honestly the gimmick rotations too) , I'm hoping once you hit the caps it follows suit and has things that really feel like savage etc
Only you can answer that. Like a Dragon is the 10th game on a long running franchise or at the very least the sequel of another 70 hour JRPG. If you’re a fan of the Yakuza franchise, it’s a no brainer IMO. Since you’re asking the question, I assume you’re not. So you should just get the one that looks more appealing to you.
Just get like a dragon. Relink is short and is mostly focus on multiplayer mode and is mostly Arena fight. The story isn't that good but it something to enjoy. If you like playing arena game solo or with other people, get relink. But if you want a goofy, traditional jrpg with jobs systems, go for like a dragon.
If you ever played Yakuza 0 you will like Like A Dragon ten times more. Gran blu is more like a fun side rpg action like jrpg like an inbetween before a major rpg release like FF7 rebirth or Monster Hunter Rise etc. Like A Dragon is built upon a huge history of Yakuza games with a newish combat system that is like Persona series. If you ever played Yakuza 0 you will definitely love Like A Dragon. Grab blu is like a casual but high end mobile game. It’s not built upon like a blow your mind, squeeze your heart kind of story. It’s more of about like addicting fun game mechanics and like a bit of an mmo. Yazkuza 0 for example on the other hand is about telling a full fledged story that will leave you satisfied with your purchase. Like A Dragon has a lot of wacky comedy though even though the story itself has a serious side, it also plays with japanese humor which is often super wacky and asinine so don’t expect like a Resident Evil type story etc.
i keep trying to get a friend to understand that about difficulty, thats why games like hk, er, heck even mario games are so good. arbitrary number changes usually make enemies hp sponges or mindless fodder, which at that point why play? difficulty game design thats curated to teach the player and grow their skill in the game as it progresses in a steady difficulty is the correct way to do it. the former is just a bandaid for the lack of design.
It's a bit of a shame to me that it looks like they focused on making a very gradual and forgiving difficulty curve for the game. I get having an easy story mode for people so that everyone has a chance to play it, and even super casual players will be able to play an hour here and there and get something out of it. I'm sure games journalists will have a wet dream over this many difficulty options, and you do have to sell the game after all. But personally I think something like Elden Ring has a way better approach to difficulty, because you can make the game exactly as hard as you want to. With something like this that has about 6 difficulties, and it looks like the first 4 steps are mostly pushovers, that means I'll have to play through at least a dozen hours just to get to something challenging. That said, I still think I'll enjoy the game and I still plan to pick it up tomorrow on PC. But I also have a feeling that because a big chunk of the game will be me breezing through the easy bits while taking in the story, the game might not have the replayability on the high end I'd like. So I may not get nearly as many hours out of this as MH or Elden Ring. It may surprise me, but we'll have to see just how many challenging fights the game has. And if it ends up being a little too shallow, I can wait for DLC or go back to my Safi'Jiva grind. Because at the end of the day I'm looking forward to this game being a nice change of pace before Dragon's Dogma 2, but not the kind of thing I'll put a thousand+ hours into over the course of 2024.
The fate EPs, Does speak on how they got involved with The main crew. Mostly static backgrounds, VOs on background lore. And occasionally an actual missions to gain Sigil slots. Worth doing even if you don’t care of the lore, they give you a bunch of Stat increases. My only real complaint, which probably because of not enough time for many people to play and beat game, Matchmaking Fails Way too much, even when set to Open, all lvls, no region specific. Even with the quick join feature, does it fail to connect. With the characters, and I’ll say this as a understandably note, that there’s only probably a handful of play styles you can come up with. That being said, even though every character has their unique Gimmick. There’s like only really a 4/5 actual different button Mechanics. ( using ps5 buttons) Mashing Square into Triangle at some point Simplified Dynasty warriors square with Triangle combo enders ( ⬜️⬜️🔺, ⬜️⬜️⬜️🔺 , ⬜️🔺🔺) Timed button presses/timed stance switching. Charge attacks/ charging after combo finisher or Skill use. I’m sure this was done on purpose, as this game is rather simple ( not a bad thing, good thing rather, for the players.) very pick up and play.
While the game is *slightly* easier than it needed to be during the campaign. Keep in mind that this person played almost exclusively with the safest and highest consistent dps out of all the starting characters. And despite his claim that he's not very good at action games he's clearly got years of experience playing rpgs and action games and has the game sense to make a competent build. If you know how to leverage the mechanics there is no honest challenge the game could throw at you that would feel hard. And this game is *very* honest (too honest if you ask me) about it's combat. Individual experience will vary, wildly.
The notion my experience would be vastly different if I played another character is wrong on a fundamental level, as literally everyone I know that has played the game agrees with me, and I was pretty much the only one playing Eugen.
@@rurikhan I played on hard as the protagonist and never touched Eugen or put him in my party while I agree the game could be more challenging I do not agree that it was too easy in general. I had to skip that extra boss you mentioned because I could barely kill the mobs in time to spawn him. Let alone do enough damage before my teamates (or me since I was playing a melee character) would die enough to fail.
There's no doubt that the combat looks like Tales of Arise. It may or may not actually be quite different, but it definitely looks similar. Anyway, good video.
i agree on the extra chara need a quest or 2, like they put that in the gacha game version why cant they put it here? to save time? that was mistake i think people can relate and like the character more if they add special quest for each characters.
Playing melee I had a very different experience on the bosses than the one you describe 😢 maybe they didn’t really balance the experience for Ranged characters, although even Rosetta was way less range than Eugen
About the difficulty, it looks like there is a ultimate hard mode for the story after you finished 0 chapter, i'm still in the last few extreme quests so i'm not sure. I started feeling like the game got a bit harder when i got to extrem, but mostly because my CPU party characters kept dying non stop, and because of cheap attacks that would kill me in 1 hit. I hope that at least when FAA-SAN (Lucilius) comes out they nerf the revives a bit, some times dying feels like the smarter play when you are out of potions and reviving will recover more than half your hp. The demo felt way more challenging because it was hard to complete the side objectives with lower level characters.
You can get away with that playstyle in the early difficulties but the later boss quest in mania there are two that come too mind that strat will not work well since they will one shot you and the revive bar drops fast the more people are down also proud mode they just one shot you xD
Regarding the soundtrack...Nobuo Uematsu composed for Relink. He's known as the composer for Final Fantasy as well as games like The Last Story, and Chrono Trigger. I have never been dissapointed by his scores
Thanks Nobuo
Are we sure Nobuo isn't embarrassed by being involved with this game lol
@@sanguinetales You mean the same guy who composed half of the mobile game's soundtrack? Highly doubt it
its mostly tsutomu narita now, his protege, but nobuo did composed a lot songs at the beginning
@@TheVoodoo862periphery fan??
Most of the Fate stories actually do explain how/why each character joined the crew! Added a lot more than I thought it would, as I usually don’t care for character exposition dumps
Second this - I usually don't read that much, but these were phenomenal - there are great stories behind every character and I absolutely enjoyed the little bits
Cope. You’re just excited because it’s a new game.
Sick hot take dude! No stakes in this franchise, first in the series. But if you insist I’ll try to start having a little less fun 👍
@@NotCharAznable Cope. you can't make someone dislike the game with your keyboard warrior skills.
Bit of an update on the difficulty thing. I agree that until very hard, they're pretty much a breeze if you're experienced in action RPGs, however, the next difficulties do actually start to be harder.
For reference this are the difficulties Easy, Normal, Hard, Very Hard, Extreme, Maniac, Proud.
I just got into extreme, and it does pick up. Maniac and proud are the difficulties where assist mode isn't available btw, so I'm looking forward to those.
Attempted my first Proud quest yesterday and Proudly got my my ass handed to me
Are the battles mechanically harder with increased difficulty, or do the enemies just have more HP?
@@livingstonem10 they get more aggressive with new moves
@@livingstonem10 I honestly will never understand people who complain about higher HP pools,( not saying that's you..yet) like what rpg in existence didn't have end game bosses with ridiculous HP pools?? Yes the new moves are great and should be a thing, but that won't make a difference if the boss can't survive more than 2 minutes.
@@terminate_all The complaint is in regards to lazy devs who create "harder" difficulties, but all they do is increase boss HP and damage output. The battle itself may not be any harder at all mechanically, it's just artificial difficulty through stat manipulation.
On the issue of the difficulty. The main campaign is not where the focus of any sort of challenge is. You aren't timed or graded on anything through the main campaign, and have been told by the Devs that assist mode is available for the entirety of it. The quest difficulty post game spikes, and continues to by skyfarer rank. The main game is throwaway. Its just a vehicle to dip your toes in, and have some spectacle.
Huh. Was hoping it was going to be a good story game. What a waste.
Why even have a hard mode then if it's not supposed to have any challenge? Also 20 hours is a long time for throwaway content. Is it possible to skip straight to endgame?
@@Maxbillion.Its not 20 houres, closer to 10.
And the story is also fun and good.
@kefkapalazzo1092 even 10 hours is kinda pushing it. Lol.
My ps5 says 7 hours, but im pretty sure i had a little more than that.
@@Jerler91 yeah, 7 would be a good number, if you do the minimum amount of side contents 7 would most likelly be right.
1:30 A JRPG can be an Action RPG too. Like Tales of series, Kingdom Heart, FF15/16/7R, Star Ocean series, Scarlet Nexus, The World Ends With You.
They can be Strategy/Tactics RPG too like Fire Emblem, FF Tactics, Tactics Ogre.
All are part of the JRPG genre.
English is hard I suppose.
JRPGs are just an old term associated mostly with turn-based japanese RPGs because at the time, it's what devs do sue to technical limitations of consoles in that era. Older gamers tend to use it that way.
J RPG is a Japanese made RPG
I agree lol
By gameplay its far closer to dragon quest heroes than it is to tales. Much less Arise
Seems you don't understand what people call "jrpg" . . . no pb, you must be a millenial . . .
I feel for this game they off-loaded the challenge to the endgame and to achieving maximum rank in multiplayer missions (the devs did showcase an endgame boss that one-shotted their entire high level party), I suppose the intention is to allow as many people as possible to enjoy the story and finish the main campaign even if they play on the hardest diffculty.
If you watch any streams you'll know this is not true. Looks even easier actually.
The problem is, that's what the easier modes are for. On top of that the story mode has 2 levels of assist, one being fully automated aside from character movement.
The whole idea of what you're saying becomes irrelevant while those assist modes exist. The harder modes should be intended for people who want to be challenged while progressing the story
@@Allthenameable ruclips.net/video/8nD0lTkUjHA/видео.html
@@Allthenameableyea cuz you only watching
Well, Cygames is mostly known for mobile games, so with every different genre they tackle they try to have the most casual-friendly approach to them. As was the case with the Gran Blue fighting game, where your specials all come from Smash Bros'-like action commands (pick a direction and press a button). Tho in this entry they did say they wanted to provide a wider scope in terms of difficulty, but I guess the hard content is way beyond the main story.
I think it's pretty much a given that this is supposed to be a entry point both for the mobile games' Cygames fans, as well as Cygames themselves into the ARPG genre. Not that I'm complaining, just pointing out why the difficulty may seem lower than expected for those out of the loop. That, and the games that the audience of this channel usually play have a lot more envolved combat systems.
I don't really play games for difficulty. Be it me that is face rolling enemies or the enemis are face rolling me, I can have equal ammounts of enjoyment as long as the game's mechanics and presentation work for me.
Still as excited as before to play this game tomorrow!
Regarding difficulty, post story quest have multiple difficulty level that you have to progress throught with rank up mission to unlock next tier: easy
I prefer not to swap between characters. I feel much more connected to the character I'm using, which motivates me to master it. From my perspective, multiplayer is the solution to the main complaints about 'controlling' other players.
Regarding the story of the other characters, I've heard there are specific quests for them. To finish on the difficulty, I honestly think it's an easy fix they can address in the next patch and addons.
don't want to change char? just don't do it
This was my concern and the reason why I haven't bought the game ...... do you need to play with every character through the game or you can choose your main and stick with him till the end , I really don't like games where we have to swap between multiple characters cause of story reasons
Being able to swap characters leads to the Genshin/Honkai dilemma. The kits for the characters end up becoming extremely one dimensional and sometimes you bring them in and press one button then swap them out immediately. Completely ignoring their other attacks and the rest of their kit. Which is usually designed to be useless anyway. In Genshin there are very few characters that you actually ever even use their normal attacks.
It's a trash system and i'm thankful they didn't implement it. The whole wanting to swap between characters just seems like something you'd say when you're fishing for a complaint. These aren't 20 minute fights. Tbh pretty surprised Ruri even brought it up after so much time playing the game. Pretty stupid problem to have with the game
@@danteleinguard9079you're only required to play as gran/djeeta at the very start but, after that you can play as whoever you want as long as you have them unlocked, with the only requirement being to have gran/djeeta in your party.
@@lapin7542 ok sounds good than
Deff understand your issue with the difficulty but sometimes it’s nice to have a game that you can turn on and enjoy playing. To me I feel this will be good to enjoy and have fun with.
Yeah. Plus, I don't think Rurikhan gets to say he's not that good at action games after years of having a channel dedicated to Souls and MH-likes.
Some people get way more enjoyment out of a game when it properly tests their reflexes, strategy and problem solving skills. Sure, sometimes it’s fun to play a game here and there that’s mindless fun but at least in my opinion, those aren’t as memorable gameplay-wise.
@@redlunatic2224 yeah I’m in the same boat as him been playing these types of games for years and challenging is deff fun and I do agree with some of his points but I think overall this game will be enjoyable with some difficulty ramp up
so what you rlly said is " i am a pussy gamer and i should go and play stardew valley for the rest of my life cause i dont like challenges and now imma go make my tea and let a couple of guys fuck me afterwards" at least thats what i was reading from you o:
@@jay.c2097 The endgame is extremely challenging, Rurikhan hasn't got there yet, but I've seen people that did and It's a one shot fest with raid mechanics and party wipe dps checks
For some context around the difficulty, up to extreme (1 rank after very hard, which is the rank Ruri is on) you are still progressing in the story, somewhat like how you have HR in Monster Hunter. The game even says that you can keep the assist mode enabled for any quests with Ex rank or below.
This means that just like FFXIV, they tone down the difficulty so people that are not that good on action games can play them.
The issue of having a story mode that's too easy is still there, but I think it's unfair to judge the game difficulty until Maniac/Proud.
yeah his complain about difficulty is fucking stuupid
This
Yea, but why is the hardest mode still easy? Lol
Ruri Fighting mobs 20 lvls higher, and even then he still completed it.
@@izzoArtistry Because it's based off a mobile game and mobile gamers aren't exactly great at action games.
@@fenrir3097 sad for us gamers who actually want a challenge! Where is adult mode lol
Been looking forward to playing this game for quite a while. This review was great and made me want to play it that much more
The fate episodes do explain what the “side characters” are doing while the story unfolds and why they are there and also contain battles, I hope you give them a shot whenever you can!
but they couldve added these to the actual game and added some actual time to the main story and instead they give you text walls and random battles for quests you couldve had that were companion specific.
On the difficulty note, the extreme mode for story campaign will be unlock when you finish chapter 0. all mops and boss are lvl 90 and above. I have 4 characters with lvl 100 and the highest weapon i can get but still struggled
I've been enjoying it a lot, it's very addictive, so far at least (just in the "final chapter" atm). It's not what I thought it was gonna be, but not in a bad way.
Lol, I've playing mostly Eugen too, 😊
Japan is killing it with all these games. Palworld, Granblue, Like a Dragon (if you don't count the controvercy) and later DD2.
I played the demo yesterday, and almost completely lost interest when I found out I could win all the fights one-handed, no, I'm not joking; due to the fact that most characters have a lot of movement when attacking I found that I didn't need my left hand in the slightest to play... XD
22:59 He is to clarify that the game is not easy... the story and the main game is easy. There are several difficulties and what would be considered the "high" and "master" ranks quests on this game. The difference is that MH makes you deal with High and Master ranks during the main story but Granblue don't.
Well the story is the story, as said a tutorial and a introduction to the game. But each character have his own Fate story with 2 missions and 11 segments. Some are really cool indeed.
This was a good review.
I just finished story and finally got to do multiplayer with my brother. I really wish they let us do the story together, because it got WAY more fun when we finished campaign and got to group together.
FYI the "side characters" has a unique voice line at the start of a story quest if you choose to play them.
For me, I don't need to be challenged to have fun. A challenge can certainly be something to look forward to and Inam excited for the highest tier endgame of Relink, but I'm not bothered in the slightest that the game leading up to that isn't hard.
I saw a video of someone saying that doing endgame quest solo (with ai) is borderline impossible because the ai can't keep up with the amount of attack and projectile some boss are throwing at you.
Nah that isn't true. It's like they play on Full Assist mode. You only have to move the joystick and you're borderline immortal 😂. AI hardly dies
23:37 This is fine. Too many times, or perhaps nearly all the time with these games is your party the weakest link. You level and work on developing your party but they become worthless the moment you're not controlling them directly.
Hey, I watched all your streams so far with GBF, and I agree absolutely with everything. *BUT* ...
The 'difficulty' part I feel like I need to add something to it - you died a lot.
You didn't wipe even once, that's true, but the game if instead of a critical bar that slowly depletes had a "you can only die 3 times" kind of thing, would be totally, *ABSOLUTELY* different, and you would have wiped at least 10 times through your playthrough.
You once said during one of the lasts fights "I did poorly, I didn't deserve to win, and we got him first try anyways", but I feel you did poorly precisely because it was hard, otherwise you wouldn't have died nearly as much. I say this specially because one hard fight you had (the boss who was 30+ levels more than you on the ice area) you had to play out of your mind even tho some NPCs almost threw the fight at the end, and it felt "hard" because you were feeling the idea of "if I die one more time, it's over".
My point is, It's 'hard' but doesn't feel like it because there's absolutely no punish from dying, which ultimately makes it easy, but rather than saying "the game feels easy" I would say "being able to die 20 times in a fight makes the game easy even in hard difficulty", to what I feel it describes the problem better... but that's just my opinion on it.
Dunno, could be me just rambling. All in all, loved your thoughts. Have fun with the game!
Critical is too forgiving yes, but even now on extreme we deal so much damage it doesn’t even matter, the bosses need more HP or something.
Also keep in mind I purposefully gimped myself by playing multiple characters and spreading mastery points all over the place.
This is the information i was looking for. There's no penalty for death so you can almost brute force everything regardless of being unoptimized Stat wise.
I'm having a blast playing GranBlue Fantasy Relink. I understand your downsides but all in all, it's a really fun game so far.
You do? I don't understand his downsides at all lol. He hasnt played enough to comment on difficulty and the switching thing is a non issue. That's not what the game is. And it's also in direct opposition to his difficulty complaint. He rushed this review i guess. Maybe he just wants to move on. Plays too many games.
@@RaptchurI assume he wanted to do a review before the Steam release for anyone curious about the game without a PS5.
I watch my friend (a pretty good player) against that exact Boss and get obliterated on medium mode (with Yodarha). I think that Eugen help a lot because you have to dodge way less attack (From what a i see on your footage). Still that remain a problem i guess !
I mean yeah playing a ranged character make almost every game away easier even soul like ones
@@yass3425 True, plus if i remember right, my friend was getting one or two shot by that boss. I don’t think he’s that wrong on his take tho but some bosses are a pain when you have no ranged options
The main campaign is less then 20 hrs because I completed the campaign around 12-13 hours
Yeah, I was seeing comments just days ago claiming 40-60 hours for story. hundreds of hours for online and a lot of bs.
40-60 if you procastinating@@jacobtaylor7506
Do you have to do multiplayer to progress the story and power up characters? Do you have the option to solo multiplayer missions? I’m not a big multiplayer guy, don’t really have any friends to play games with and matchmaking is usually inconsistent and/or toxic.
You can do quests (multiplayer) solo offline
As far as I’m aware you can solo everything
You don't even have to touch multiplayer for endgame content tbh people are farming it just fine solo
whats your favorite character guys? for me it's Percival by far, he's a great Damage dealer, buffs the whole party and he really looks like a lord of flames
I think the game should just go to maniac at story and unlock proud and proud + after you finish it. Since even in og game the easy to very hard is walk in the park.
you can set it to 120hz frame rate when playing on PC
To me ReLink is an absolutely beautiful game, with all the depth of a puddle. I played as Djeeta (Female Gran) for thematic purposes, and I really noticed that a lot of fights seem to work against itself. Melee characters like Djeeta need to complete combos to increase there levels, but a lot of the time you are being forced off the enemy before you can even complete a single combo. Ranged characters don't have to do this, and just get free range. For some bosses like Chapter 7's boss, this was maddening as it kept moving away before I could build resources, and when I went to use them, it would move somewhere else and I'd have to start all over again.
It's a work of art, very pretty to look at, but that's about it.
the moment I thought "this game is great" was on the very early goblin quest. Thats the first time you can switch around the party setup and I decided to go at it alone, no party, hard mode.
god damn those bosses there busted me up good but I had such a blast! dodging and blocking become insanely important and I learned a lot about my character.
so for difficulty you could opt out of all or some party members to make your own challenge :D
Proud mode moment.
Game responds to player complain about difficulty too easy.
(Too easy killing bosses? Okay , lets do 3 at the same time)😂
Ah, yes, bad game design. my favorite
One thing to note regarding voices..if you watched the anime’s from several years ago, they seem to have brought back all the original voice actors in both languages.
What I'm most curious about with this game is its story. I know it has an anime and a mobile game, so I wonder if it starts from the beginning of it's story or start off somewhere after their adventure starts. Maybe lining up somewhere within the anime or the mobile game
All gbf music is on RUclips! Give it a listen. If you think relink’s range is impressive, you haven’t heard anything yet haha
There is 1 more dificulty after hard unlocked after campaing completion, and it rewards you with a trophy if you complete it. But still history is just a tutorial.
"High rank", aka hard, is a introduction to endgame grind
"Rank G" in other hanad (manic < proud < proud+ (monster lvl 150)) in other hand.... >,< ... maniac its not really hard by itself but grindy asf and is when you need whole party leveled to reach damage check bosses and stuff.... and aim for S++ ranks is the real "hard" mode cause missions are still doable. You can die a lot before fail a miss in this game. Also in G rank you start getting 2 and 3 bosses in the same arena D: and bosses have new and improved movements.
Rank G is where the real fun start i think
About the point of the non-main crew members and their involvement in the plot; I understand why they're not involved in the cutscenes as it could get really messy with how many characters there are, but it's still somewhat nice that they still get involved in the conversations during actual gameplay segments, even though it's still at a rather minor level of involvement.
As for the difficulty; I feel it ultimately boils down to how slowly progression happens outside of the mastery tree, which is another issue due to how much of it is exclusively tied to the postgame. Because most of the weapons stats are in the second half of their uncaps, which are locked to postgame, on top of not being able to compensate for who you may have chosen to unlock due to how few crewmate cards are available before postgame, it makes it impossible for them to reasonably guess how strong the player's team may be....which can result in scenarios like Cagliostro cheesing the entire main story quest and most of the early postgame due to how absurd of a buff Phantasmagoria is. MSP being a shared pool makes this issue even more glaring because I found the objective best way to handle this was to just get the AI members the 4 skills you want, their perfect evade and perfect block, and then max out the character you mainly play because the AI is godlike at dodging so their health totals only matter if going for S++, but even then their chances of dying don't really become an issue outside of a select few fights.
I’ve only gotten to early post story, but feel like it still good to get your AI straight for when playing the Multiplayer quests Solo, especially for the apparent ramp up on Difficulty ranks. Atm, since it’s all super new, and the game is not even fully released yet ( tonight tho). There aren’t many who beat the game yet, so Matchmaking fails to find players, or times out completely. Even on complete Open, any region, no power cap. Even just going to Quick join.
It's worth mentioning the Critical Gauge doesn't uhh... it doesnt replenish. It depletes faster for the entirety of that level.
Hearing that it's too easy is a bummer. I was really hoping the later game encounters would escalate the difficulty from what we experienced in the demo. Hopefully raid/future content will crank the challenge up.
Maniac and Proud difficulties will really give you challange and you also unlock Ultimate difficulty for the story
I just finished the campaign the only issue I had on pc was the sound cut out for a second here and there on me during cut scenes but I enjoyed the game..
I agree with the difficulty. I debated on whether or not to play on hard and I'm glad that I did. It's been fairly easy. I have only died to Furycane.
The online is super buggy, serevers arent holding up lastnight tried a 4 player lobby and after one mission it has trouble starting a 2nd or 3rd mission with connection issues. Wish more content creators woukd talk more about this
Bit of a PSA on the totem trial things; crossing the boundary will stop the trial prematurely. This can be particularly bad for ones that include a boss fight, like the one Ruri showcases in this review, said boss in my playthrough had just pixels to go before defeat when it cornered an AI near the boundary but before I knew it my pogo combo with Zeta bounced me back through the barrier turning the trial off like a light switch. Hope Cygames can make a fix for this or some sort of prevention since it'll be quite frustrating if it happens to future trials. In the meantime be wary of bosses that start rampaging near the barrier.
I wish you could Customize the HUD not seeing to many people talk about this . I would like to take away some things or just adjust the size and location. Really takes away from immersion with all the oversized HUD
i played the demo, and immediatly after i saw the first goblin fight and heard the music in the game i was sold, i knew this was gonna be a good game , a game i would enjoy, the soundtracks in this game is so good, and the combat is extremly fun as well :) the bosses are very fun to fight and a great spectacle, , im only at chapter 6 but i cant wait to see how hard the endgame is gonna be :), you also are not supposed to struggle for the story , the real endgame is much much much harder, harder than anything that even mhw can dish out so get ready
I don’t understand this complaint about difficulty. Is the Monster Hunter campaign hard? Like I wanna know if the endgame bosses are challenging because that’s what actually matters. I don’t think a lot of people are buying this game for the single player experience.
Monster hunter campaign is challenging when you start from 0. It actually takes effort.
I found myself often comparing this game to wild hearts meets talesof series with hint of FF14. Each character may come of simple to pick up. As level up and unlock masteries. There is a ceiling level yet to explore. The monster battles in this game is amazing.
"But I don't think they still give you a reason as to why they joined your party."
They absolutely _do_ tell you how each person ended up joining Gran's crew via the Fate Episodes @Rurikhan.
Now I’ve seen 4 or 5 of these fate episodes and it’s pretty hamfisted tbh, but you are correct. Then again it hasn’t really impacted my enjoyment.
LOL at the savage Phoenix fight comment. The one fight where my group had to take breaks just to rest our eyes.
can confirm runs realy smooth on pc I5 13600 kf/ 4070ti super 100-120 fps constant @ 1440P.
The lack of weapon depths kills it for me. I did say it looked kinda mashy before, was hoping for some other mechanics to make the battle mechanics deeper. Add to that, game being too easy, yeah. I’m gonna hold back until I see more updates, thanks for the review Ruri.
I'm a bit nervous about the game if it has the problem of "It takes a LOT of hours to reach anything actually challenging". Especially since it has all these RPG systems that will only make difficulty balancing even harder, so theres a possibility min/maxers will either decimate encounters or you must be a min/maxer to be viable (I've had a lot of bad experiences with MMOs where this happens).
My complains are the repetitiveness and variety of the bosses (or rather no variety).
Bosses are mostly just reskins or bosses you already killed in the story for the 5th time already just with higher damagr numbers and maybe 1 extra attack.
For 8 years in development I expected more.
Ruri can you keep us updated on how difficulty goes in the endgame? At your own pace obviously
Honestly looks like Strangers of Paradise, I actually enjoyed that game quite a bit.
extreme and proud pick up in difficulty pretty substantually, the ending of the start of the post game is still really the beginning of the game, 30 hours in i would say is where you'd actually be in the post game so if you're looking at it as the game doesnt start till post game the tiem frame adds up if it takes you 30 hours for the game to get "hard"
Apparently you can't platinum this game unless you purchased deluxe or collector's edition because one of the weapons is exclusive to those. It's not clear yet if it's on purpose or an oversight but it's a deal breaker.
"The harder bosses are still so easy 😔"
Lucilius in the corner, waiting to be dropped as a DLC boss:
Lucilius to Ruri: Hold my paradise lost
just try solo
"DLC" lel
For people who have reached the final expansion of the mastery paths, how many skills does a character have the ability to unlock? Including the offense and defense paths ^^
8
they get 8 which you'll get early, but later on you can increase the specs of each skill
Like with Monster Hunter, the real game starts after the credits. I did not spoiler myself and was expecting a JRPG but the thing I got was suprising in a good way. I love the game so far. And the devs already updated some bugs and thats always a good sign.
Good game just needs another 6-8 months or a dlc to be ready I think; lot of enemy models are re used with just different colors the levels aren't visually appealing and the soundtrack is lacking. Also just to easy and even the hardest end game multiplayer stuff they just have lots of HP not actually difficult or challenging.
The soundtrack is lacking?!?! Wtf?
It IS a power of friendship type of story but it is not too deep in that side though. From what I have seen even in the end of the story mode, it seems pretty natural, especially when compared to all the stories of this type out there.
Only thing that I am aware of is that the difficulty of the game is after the story, the real end-game gets tricky and has real actual mechanics like real raids.
Difficulty? IDK, some people never cause wipes in raids and others cause wipes 24/7 so is it hard or bad players? You never know :p
is this game is viable to play solo i mean without team just ur character ?
How you described the difficulty is exactly how I feel about monster hunter. I do hope the end game fights here on proud are sufficiently difficult.
I was kinda excited for this but after watching a few reviews I'm not so sure.
I agree with you 100%. The games seem super disappointing. The wait of 8 and delays was not worth it. This is why getting hyped for a game is a mistake
if you talk about monster hunter, maybe the will update Threo/Sarasa into Relink, her weapon is basically Switch axe
next update will be the lucillus Raid, famous raid in the mobile game version, try hearing its bgm titled ZERO
With nobuo uematsu (of final fantasy fame) as the composer i would expect the soundtrack to be very good.
Is Granblue Fantasy Relink one of those games where I have to grind by doing side quests in order to defeat a boss that’s a few levels higher than me? Like Diablo 4, Assassin’s Creed Odyssey and Assassin’s Creed Valhalla?
No.
@@omegaxtrigunThank god. Thought for a second that I have to grind a lot to get to the required level in order to defeat a main story boss which could serve as a road block due to his/her higher level.
The voice actor for dragon ball super that plays Gohan is Rackam.
Wish I could play it on Steam, but my PC says nope. Not the only one though. Even if my Pc specs kinda suck XD. Hope for a Pc fix soon from the devs.
I too was annoyed in the story progression when I would try the red timed trials only to find out it was impossible to do because they were too high a level. Also, I lost a Fate quest because AI kept dieing (and gauge ran out) despite me not going down at all.
Before i buy the game. I read that the story is short. Is there end game content? Like other quest or what not we can do after beating the story? Thank Y'all.
Plenty of endgame content
@@rurikhan Thank you brotha. Buying the game now!!
Enemy HP scaling like crazy, but their damage not scaling is the worst kind of difficulty. It makes fight a drag and a test of enduring tedium instead of intensely challenging, fast paced fights.
The difficulty gives me a lot of vibes of ffxiv (honestly the gimmick rotations too) , I'm hoping once you hit the caps it follows suit and has things that really feel like savage etc
Which should I buy first? Granblue Fantasy Relink or Like a Dragon IW?
Only you can answer that. Like a Dragon is the 10th game on a long running franchise or at the very least the sequel of another 70 hour JRPG.
If you’re a fan of the Yakuza franchise, it’s a no brainer IMO. Since you’re asking the question, I assume you’re not. So you should just get the one that looks more appealing to you.
Just get like a dragon.
Relink is short and is mostly focus on multiplayer mode and is mostly Arena fight. The story isn't that good but it something to enjoy. If you like playing arena game solo or with other people, get relink. But if you want a goofy, traditional jrpg with jobs systems, go for like a dragon.
It's 2 completely different games
If you ever played Yakuza 0 you will like Like A Dragon ten times more. Gran blu is more like a fun side rpg action like jrpg like an inbetween before a major rpg release like FF7 rebirth or Monster Hunter Rise etc. Like A Dragon is built upon a huge history of Yakuza games with a newish combat system that is like Persona series. If you ever played Yakuza 0 you will definitely love Like A Dragon. Grab blu is like a casual but high end mobile game. It’s not built upon like a blow your mind, squeeze your heart kind of story. It’s more of about like addicting fun game mechanics and like a bit of an mmo. Yazkuza 0 for example on the other hand is about telling a full fledged story that will leave you satisfied with your purchase. Like A Dragon has a lot of wacky comedy though even though the story itself has a serious side, it also plays with japanese humor which is often super wacky and asinine so don’t expect like a Resident Evil type story etc.
@NoxLegend1 Cool. I am playing Yakuza 0 on my Steam Deck and loving it. I'll probably get Like a Dragon on PS5.
i keep trying to get a friend to understand that about difficulty, thats why games like hk, er, heck even mario games are so good. arbitrary number changes usually make enemies hp sponges or mindless fodder, which at that point why play? difficulty game design thats curated to teach the player and grow their skill in the game as it progresses in a steady difficulty is the correct way to do it. the former is just a bandaid for the lack of design.
It's a bit of a shame to me that it looks like they focused on making a very gradual and forgiving difficulty curve for the game. I get having an easy story mode for people so that everyone has a chance to play it, and even super casual players will be able to play an hour here and there and get something out of it. I'm sure games journalists will have a wet dream over this many difficulty options, and you do have to sell the game after all. But personally I think something like Elden Ring has a way better approach to difficulty, because you can make the game exactly as hard as you want to. With something like this that has about 6 difficulties, and it looks like the first 4 steps are mostly pushovers, that means I'll have to play through at least a dozen hours just to get to something challenging.
That said, I still think I'll enjoy the game and I still plan to pick it up tomorrow on PC. But I also have a feeling that because a big chunk of the game will be me breezing through the easy bits while taking in the story, the game might not have the replayability on the high end I'd like. So I may not get nearly as many hours out of this as MH or Elden Ring. It may surprise me, but we'll have to see just how many challenging fights the game has. And if it ends up being a little too shallow, I can wait for DLC or go back to my Safi'Jiva grind. Because at the end of the day I'm looking forward to this game being a nice change of pace before Dragon's Dogma 2, but not the kind of thing I'll put a thousand+ hours into over the course of 2024.
Not everyone wants to play elden ring every single game lol
Did you finish the main story? I know to finish the true ending you must be in extreme mode at least. Above that there is maniac and proud mode
Would you recommend Grandblue Fantasy Relink or Monster Hunter World?! Trying to figure out which one to buy and sink some time into :)
Monster Hunter World.
Both
it didnt get challenging up until the rank up to proud where u have to fight bahamut, and then they start throwing in multiple bosses.
Looks cool! Thanks for the review.
The fate EPs, Does speak on how they got involved with The main crew.
Mostly static backgrounds, VOs on background lore. And occasionally an actual missions to gain Sigil slots. Worth doing even if you don’t care of the lore, they give you a bunch of Stat increases.
My only real complaint, which probably because of not enough time for many people to play and beat game, Matchmaking Fails Way too much, even when set to Open, all lvls, no region specific. Even with the quick join feature, does it fail to connect.
With the characters, and I’ll say this as a understandably note, that there’s only probably a handful of play styles you can come up with.
That being said, even though every character has their unique Gimmick.
There’s like only really a 4/5 actual different button Mechanics.
( using ps5 buttons)
Mashing Square into Triangle at some point
Simplified Dynasty warriors square with Triangle combo enders
( ⬜️⬜️🔺, ⬜️⬜️⬜️🔺 , ⬜️🔺🔺)
Timed button presses/timed stance switching.
Charge attacks/ charging after combo finisher or Skill use.
I’m sure this was done on purpose, as this game is rather simple ( not a bad thing, good thing rather, for the players.) very pick up and play.
i absolutely agree with everything you said, especially how easy the game is. wonderful game, it just needs to be harder.
Think I'll pass. Right now don't have enough time to waste.
Nobuo Uematsu is John Williams of video game industry.
this just dropped on PC so I can't wait to get into it after I finish Like a Dragon: Infinite Wealth in 6 months
Can't wait to play tomorrow
Man, thanks for calling the game super easy.
Now every time I get comboed to death I am reminded how much of a shitter I am.
So fun.
:)
I’m working on a guide, we’ll fix that soon enough.
This overall sounds like an excellent game to get on sale.
12:46 FFVIII vibes here
While the game is *slightly* easier than it needed to be during the campaign. Keep in mind that this person played almost exclusively with the safest and highest consistent dps out of all the starting characters. And despite his claim that he's not very good at action games he's clearly got years of experience playing rpgs and action games and has the game sense to make a competent build.
If you know how to leverage the mechanics there is no honest challenge the game could throw at you that would feel hard. And this game is *very* honest (too honest if you ask me) about it's combat.
Individual experience will vary, wildly.
The notion my experience would be vastly different if I played another character is wrong on a fundamental level, as literally everyone I know that has played the game agrees with me, and I was pretty much the only one playing Eugen.
@@rurikhan I played on hard as the protagonist and never touched Eugen or put him in my party while I agree the game could be more challenging I do not agree that it was too easy in general.
I had to skip that extra boss you mentioned because I could barely kill the mobs in time to spawn him. Let alone do enough damage before my teamates (or me since I was playing a melee character) would die enough to fail.
There's no doubt that the combat looks like Tales of Arise. It may or may not actually be quite different, but it definitely looks similar. Anyway, good video.
i agree on the extra chara need a quest or 2, like they put that in the gacha game version why cant they put it here? to save time? that was mistake i think people can relate and like the character more if they add special quest for each characters.
Playing melee I had a very different experience on the bosses than the one you describe 😢 maybe they didn’t really balance the experience for Ranged characters, although even Rosetta was way less range than Eugen
if the pet dragon wasnt in the game it would triple the rating.
About the difficulty, it looks like there is a ultimate hard mode for the story after you finished 0 chapter, i'm still in the last few extreme quests so i'm not sure.
I started feeling like the game got a bit harder when i got to extrem, but mostly because my CPU party characters kept dying non stop, and because of cheap attacks that would kill me in 1 hit.
I hope that at least when FAA-SAN (Lucilius) comes out they nerf the revives a bit, some times dying feels like the smarter play when you are out of potions and reviving will recover more than half your hp.
The demo felt way more challenging because it was hard to complete the side objectives with lower level characters.
You can get away with that playstyle in the early difficulties but the later boss quest in mania there are two that come too mind that strat will not work well since they will one shot you and the revive bar drops fast the more people are down also proud mode they just one shot you xD