Splatoon 2's Ranking System is Great, Actually

Поделиться
HTML-код
  • Опубликовано: 24 ноя 2024

Комментарии • 210

  • @preyingshark4878
    @preyingshark4878 2 года назад +413

    There actually IS a very good reason you can disable secondary gear abilities! In Japan, the official Koshien tournaments, for logistical reasons, don't have secondary gear abilities enabled because they're held in person on kiosks where players can't use their own switches. That toggle is there so Japanese players can both practice for Koshien tournaments and also hold mock Koshien tournaments if they want.

    • @SquidSchool
      @SquidSchool  2 года назад +103

      I learned something today, thanks for sharing!

    • @pinkie723
      @pinkie723 2 года назад +7

      @@arottedfruit Because you would need access to your own save file. Unless you can just freely pick the secondary slots, but then you could just picked overpowered sets with perfect secondary slots with no effort even if you don't have those secondary abilities on your own save. *Maybe* they could have used Splatnet to see that you have the set that you want to use, but it's just easier to disable secondary slots and only use main abilities

  • @IsabelleChiming
    @IsabelleChiming 2 года назад +191

    As a baby A rank player I agree with this video. The “reality check” stuff feels pretty good actually bc it tells me that it’s ok to be honest and know where I have to go to be better. Also the difference between B+ and A- is SO real, I win almost every game in B and it’s really 50/50 in A. Guess that shows I’m right where I should be until I get better

    • @jigsxwl
      @jigsxwl 2 года назад +11

      this made me feel very good about my rank. I recently got to A+ and I realize that it's really focused on how well I play personally. I've noticed many flaws in my gameplay and realized where I struggled. whenever I lose I try to analyze where I went wrong and usually spend time in the training room to fix those mistakes (like not sub strafing when I need to, my aim is off, or my game awareness is low). sometimes I hate ranked but then I realize that it's actually a very fair ranking system. I'm where I should be in order to improve :]

    • @IsabelleChiming
      @IsabelleChiming 2 года назад +6

      @@jigsxwl yeah exactly how i feel too. Literally last night i had a session where i got so frustrated i had to stop, but looking back i know it was because of mistakes i was making and getting tilted. And i know that bc in my last few sessions i had huge win streaks! There’s always a little luck but you really can carry (and get carried). We’re gonna make it to S rank, when we’re ready!!!

    • @Str_obes
      @Str_obes 2 года назад +4

      I'm a mid S+ player and when I rest my save data A rank is still hell

    • @IsabelleChiming
      @IsabelleChiming 2 года назад +1

      @@Str_obes Now that I’m S or beyond in most modes I still think A rank is a tough grind! But also, I know I’m better than it now!

    • @crabcando2575
      @crabcando2575 2 года назад +1

      @@IsabelleChiming congrats! I'm in A rank now feeling as you were. I'm happy you've improved so much and hearing things like these gives me hope too!

  • @ProChara
    @ProChara 2 года назад +124

    So this is my big problems/problem I'll try to word it.
    So the first problem starts from taking a 1v1 power system to a 4v4 game. Yeah it uses averages of players power, which would be fine if the gaps between that power were small, but they aren't. And the system doesn't care. Nolan had a famous instance of 3 + 0.0s in a row. This means the team was so stacked to win they got nothing for it. The whole point of a matchmaking system is to make as even teams as possible, and so any less then +5 points for instance per match, is a miserable failure of that job and simply can not be called a good system. I'm aware that's a rank X specific thing, but its still fucking ridiculous.
    On that topic the power system in X doesn't care how far apart people are realistically. Power at 2950+ got 2100 lobby averages, and that's factoring in his own, these are players up to a THOUSAND points lower. They shouldn't be in the same lobby, its bad for everyone straight up.
    This system and the 2 issues I mentioned are less common in japan because of a larger playerbase in X, but that isn't a good excuse to make it shit in every other region in the world frankly. And I don't even care about winning or losing these matches, I do not want to play matches with people of a significantly lower power, and I'm sure a lot of lower power players don't want to be flung into a lobby of 2600s. The matches themselves become unhelpful.
    Another issue is losing rank X, 1900 + an extra loss is super forgiving for any standard. And when rank X already throws people of wildly different powers together, having it be that low to lose it is too bad. Not much else to add.
    Basically, Its the wide skill range that gets matched in X (idk enough about the bar system to dispute prior ranks) that makes it not fun, because matches after a certain point become less helpful for how to improve outside of, how to carry players -500 ur power. Tictac said it best where after around 2600+ power it starts building bad habits for competitive play. While in japan he likes it more then +1. I think thats the main issue a lot of people have. At some point the individual skill gap changes how playing to improve works and it stops being helpful compared to other games.
    Ninty prioritize fast > good matches even with a good system that causes problems tbh.
    Outside of this my complaints I've heard that seem valid is 10 S+s that can take a while to grind through which sounds fair. I also wouldn't say a new X is needed. Just make 2,000 the cutoff and make it so you can wait longer for closer to your X power. I also want to add I think thats good for everyone, I hear a lot of players who are lower power getting annoyed at very good lobbies they feel they don't belong in.
    I also 100% agree that ranked/leauge need to unlock sooner, I think lv 5 should work, no reason it needs to take 7+ hours or be a certain rank.

    • @SquidSchool
      @SquidSchool  2 года назад +24

      I actually use the screenshot of Nolan's tweet about that situation in the video; what do you think of my proposed solution to have separate matchmade lobbies for something like an X- (1900-2200ish), X (2200-2450ish), and X+(top 500ish)?

    • @ProChara
      @ProChara 2 года назад +13

      @@SquidSchool basically what I said near the end, just a closer range rather then a 2nd one

    • @8joshzilla
      @8joshzilla 2 года назад +3

      I agree and will back the favorable notion here of having more quality matches with longer waiting periods in terms of having players being able to choose their weapons and see the stage before the match starts, as otherwise this would be unknown to the player and feel as though a stage was randomly selected out of the two offered. That's the only point I really disagree about in the video, with an opinion in favor of wanting this system to remain intact of faster matches rather than taking a little more time to give each team more equal opportunity heading into the match. I do also like your idea of queing for lobbies with closer power level averages as your own, like a SendouQ type system in place but for power level matching. This could however then be perceived as middling if this form of matchmaking is considered to be the primary source, as there will be those out there who do not want to wait varying time thresholds from 5-20 minutes searching in a lobby que, and would rather have quick-play access upfront more akin to the current system intact. For a more broad scope approach that stays the course of Glicko-2, I do think the suggestion made in the video of having branches of X rank is a pretty good thought up solution for widespread skill gaps for the current system in place; which wouldn't require Nintendo to have to overhaul the entire fundamental ranking system now as we know it. No matter what is disagreed on in terms of individual performance vs wins/losses, it seems as though it is universally agreed upon that X rank itself accounts for far too many different power levels, so what we similarly have with variable letter tiers with preceding ranks now used in X with X-, (entry level) X, (mid level) and X+ (high level) would be something to split up power level variability more consistently in favorable odds, (ideally being more neutral now and not Vegas oriented) team balance, and points earned/lost.

    • @galacticsalt7336
      @galacticsalt7336 2 года назад +16

      Holy crap chara just wrote an essay

    • @preyingshark4878
      @preyingshark4878 2 года назад +12

      @@ProChara I think they also need to make it so that if the game can't find enough high power players in your region then just grab high power players from elsewhere in the world, not throw people struggling to maintain X into the lobby.
      I had a +0 match at *2027* power. What the hell?

  • @8joshzilla
    @8joshzilla 2 года назад +56

    I agree 100% with you on this. Lots of complaints over the years, most of which I don't concretely agree with. Other competitive games are wayyy more punishing with their ranking and divisional placements.

  • @keengoon116
    @keengoon116 2 года назад +40

    I mostly agree, i'm totally fine with this ranking/matchmaking system. The main issue i see people complaining about and i think is valid is that instead of having longer queue times for better matchmaking the game puts a 2500+ player together with a bunch of 2000-2100 players quite often, which results in a bad experience for everyone. We all want even games, but i guess if not enough 2500+ players are playing at a time some are gonna end up in lower power lobbies. I like your idea of splitting x rank into 3 tiers to combat this, sort of like splatoon 1's S and S+ ranks.

    • @keengoon116
      @keengoon116 2 года назад +2

      But tbf i guess i'd prefer this over long queue times (i've played overwatch and that part kinda sucks), so at the end of the day i'd mostly want to keep it as is. So just splitting x rank into different parts would be a nice change

    • @weefslider
      @weefslider 2 года назад

      Although, as a new X player, I really enjoy the challenge of facing up against a 2500+ player. I've improved so much more in X than I have in S+. I sympathize with the high level players though.

  • @jachii196
    @jachii196 2 года назад +34

    I learned so much stuff about the ranking system i had a completely different idea than what it actually is and the way you made the ranking system made me regret my angry reddit post about the ranking system being worse than in splatoon 1, and even better is that you gave me a big reality check on why I’m still stuck in A+ and it was because i wasn’t approaching the game with humility, this video is great i didn’t knew i needed it i hope this video blows up and more people see it.

  • @shopnil4
    @shopnil4 2 года назад +106

    I think the main problem is the weapon matchmaking. The rank system in a vacuum is fine.

    • @sylent1
      @sylent1 2 года назад +2

      @Bloo Berri yes, sometimes I get pit up against a team of bomb rushes in zones or like 3 sting rays in Tower control, very unfair.

    • @Blueturtle1
      @Blueturtle1 2 года назад +4

      @@sylent1 the matchmaking is awful. At least in turf war, I think the matchmaking system actually pairs weapons of the same type up. For example, I constantly see the only two or three rollers be on the same team, or the only two or three aerosprays, and so on. It’s a terrible system. The matchmaking should encourage weapon diversity.

    • @Str_obes
      @Str_obes 2 года назад +1

      Whenever I try to use backline weapons I'm paired against double e liter so I just stick to vroller (I play vroller as a slayer and commonly rack up over double the second highest kill out of the other 7 players)

    • @iirosalisii
      @iirosalisii 2 года назад +2

      The weapon system has gotten worse over time to my knowledge. It has a certain algorithm to follow but depending on the lobby, your matchups may interfere with this because either way one team will have the disadvantage. For example, I main Charger and it’s very common in RM, SZ, and sometimes CB to run into Eliters, Chargers and Squiffers. I have had a few matches where our team has dual chargers against all Shooters or dual chargers against frontliners which is a HUGE disadvantage.
      I think they can fix this by fixing how the lobby matchups work and to lower the chance for certain weapon types to have a large number in lobbies

  • @SnoFitzroy
    @SnoFitzroy 2 года назад +13

    I think the most difficult part of the whole thing is trying to decouple rank from self-worth, and trying not to equate skill with self-woth is extremely difficult if you're the kind of player who's whole motivation is something like "being the best like no one ever was," (so to speak) and I think that's something a lot of players (myself included) struggle with when having a hard time with Ranked. I didn't actually seem to enjoy the results of my matches until I reached ~S+2 in Zones and S+0 in Tower, because I felt like the game was finally "acknowledging my value" in a way. Haven't played online since like 2020 so I'm excited for the mental reset that will come with S3 and I hope I'll be able to better handle and remember that "Rank =/= human value"

  • @thomasanderson3003
    @thomasanderson3003 2 года назад +4

    I think what annoyed me most about this system was the sudden drop in rank just fuelling anxiety. Honestly I would try to avoid playing games when the meter was cracked to avoid the drop the big negative to it made me play worse the closer I got to a crack. For other people I don't think this was a problem, but I like 3's system a lot more even if the series system is similar I get to see the outcome and that it isn't that bad. I kinda thought that's what everyone was talking about when they were complaining about the ranked system. Never got to x so I never had the whole story I think

  • @PatJ_or_Tom
    @PatJ_or_Tom 2 года назад +62

    Thank you for giving some justice to Glicko. As a guy who had to study that kind of system, it warms my heart to hear some support for it.
    One major mistake Nintendo did with glicko is try to gamify it. You said it yourself: glicko is not fun. It will never be a fun game. Showing it to the player and reseting it every month (or every time you move from S+9 to X) not only makes glicko worse but makes the player experience less fun. I've tried to explain (poorly) to other players that grinding for a rank is a terrible idea and been shunned as an ignorant selfish *insert curse word*.
    If you read this. Don't play for a rank. Play for fun. Play to improve if you want to. Your rank is not a reflection of your worth. You are worthy.
    Also don't grab the pity clam ffs

    • @KallMeQul
      @KallMeQul 2 года назад +11

      THISTHISTHIS
      i had a stretch of time where I forgot how to have fun in ranked. It sucked. Aiming for arbitrary letters and numbers sucked. Always gotta keep in mind: this is a game, and you're here to have fun.

    • @davidli9887
      @davidli9887 2 года назад +10

      As someone with a math and stats degree, I am captivated by rigor and nuance of Glicko rating system. Even for me, the Wikipedia page's formula is a bit much -- I can only understand the idea behind the formula but not how he derived the probability distribution. The issue with Splatoon is the matchmaking. The game should try to match players with similar skill levels, especially in X rank, so that the player feels like he is progressing rather than trying to prevent a loss. That said, the limited amount of 2500+ players makes this difficult.
      A small and very technical mistake in the video. When there is a DC on a team, Splatoon "technically" don't treat as a draw but as if the game didn't happened for the losing team. If the game completely follows Glicko, the losing team (treated as a draw) with a DC will gain points if they are expected to lose and lose points if they are expected to win.
      I am also not sure if Splatoon 2 finds the arithmetic average rating of four players. If it does, I am not sure if that is the best way of finding the "mean" power of a team, as the rating is not a linear function of the win probability. In other words, three 1900 players and one 2300 player team is not the same as four 2000 players. CYRAD's thesis does not solve the issue as well. It is a interesting topic for future Statistic research to develop a way of finding the true mean rating of a team.
      Also, I think the level restrictions are there to prevent smurfs -- they need to grind to level 10 first. Turf war also teaches the basics of inking and swimming without a confusingly different objective each 2 hour rotation.

    • @PatJ_or_Tom
      @PatJ_or_Tom 2 года назад +2

      @@davidli9887 Agreed. We can't know the reliability of an arithmetic mean without data (and I doubt Nintendo does serious analysis on their data). The least would be to increase the uncertainty with a team's disparity.

    • @davidli9887
      @davidli9887 2 года назад

      @@PatJ_or_Tom it's such a hard topic with not much gain.

    • @esmooth919
      @esmooth919 2 года назад +3

      I have been trying to teach myself this lately, so that I can start enjoying ranked mode again, since i enjoy those games. I was one of those players that placed my worth in those ranks when I really shouldn't be giving a ¶@¢€ what other players think of me. Every time i lost my rank, it was a blow to my soul (for lack of a better description); but ever since I started playing with my girlfriend, I have definitely been finding more enjoyment in ranked mode.
      As for Turf War, i play that mode all the time, whenever i just wanna &÷€× around.

  • @_Cieluim_
    @_Cieluim_ 2 года назад +18

    I’ve been playing splatoon again after basically a few years. I thought the ranking for X was fine.
    It made sense for when I faced a top 500 player, to only lose about 3-6 points, I’m about 1920-1970 and it wouldn’t be fair for those 2600+ players to get a lot of points fighting a low X player. The only gripe I had was when my team comp felt outmatched.
    I wish there was a way to play ranked modes without affecting your rank without friends. None of my friends play splatoon anymore so I don’t have a chance to even improve without feeling demolished at X. I’m “getting by” but sometimes I feel like I don’t do much. I wish I knew if I contributed or not, playing charger just doesn’t feel like I do much.
    Thank you for the insightful video! It was a good watch.

    • @iirosalisii
      @iirosalisii 2 года назад +1

      One of the hardest things in my experience as a Charger main is knowing where you belong and what you should be doing because of the lack of resources from experienced players. There are a lot of guides for shooters and other weapon types, but a lot of the Charger content is “do warmups, practice, and aim” instead of “here are the vantage points to snipe from” “here’s the role you should play in said mode” and “how to best support your team”
      You can still improve without friends though they make it easier, but perhaps you will need to apply other weapon’s game logic to your own play style and see where that takes you. A good thing to keep in mind is as a Charger, kills shouldn’t be your only priority and only goal. I have top fragged before in ranked lobbies with 17-19 kills and STILL lost because of the lack of strategy. Watching a lot of Japanese chargers and thinking about how western Eliters play, I mostly notice chargers are very good at pushing the objective and scaring people to take different approaches to the situation to avoid feeding ( not contributing to their team and becoming easy kills ).
      Having a better way to know if you contributed would be nice, but if you can, try recording your matches to watch them over for review and keep track of what you did during them to try and better understand what works and what doesn’t work as an Anchor. I have more to say, but this is getting super long, but hopefully this sparks some motivation in you and anyone else who’s reading it. ( I also have disc where I could try and send you links to stuff that I’ve found useful over the years )

    • @_Cieluim_
      @_Cieluim_ 2 года назад

      @@iirosalisii Thank you so much for the reply, I’ve been trying to just vary my playstyle just a little more since some days it’s really hard to stay in the back as a charger (especially in modes like Clam and RM) and Squiffer’s been really good. I understand as a charger you have to be in the back and push objective whenever you can, but sometimes it does feel a little tiring because you don’t know if you actually contributed as much or not, objective control is a bit subjective and harder to grasp when looking back at a match. I’m unsure I can record my matches any time soon, but maybe in a few months if I ever decide to get a capture card.
      I find myself in a little bit of a rut regarding charger as it feels like I’m not really improving my aim the same way I could improve something like my objective awareness. Do you have any tips for sort of applying area pressure? I find that to be a bit weaker because certain maps like Snapper Cannel and Skipped Pavilion, I’m not where it’s a good place to do pressure.
      Thank you again for the reply, I appreciate the message and encouragement.

  • @niksooxyz
    @niksooxyz 2 года назад +6

    For the longest time ever, I just assumed that the ranking system for this game was bad because that's what most people say about it, including top players, even though I personally never had any gripes with it or how it ranked me as a player. But you just changed my mind and made me realise how it's not just a suitable ranking system for this game but a good one at that. Once upon a time, I used to be that player who would barely make it to X rank and then get steamrolled by the top 1% of players and get sent back to S+9, and I understood that I wasn't good enough to be in X unless I got better. Now that I've improved and am able to maintain a reasonably good X power, I've realised that I can't just blame the ranking system or bad teammates or even sweatier players for why I would be stuck in a lower rank. This video puts a lot of things into perspective into the solo queue experience and my experience as a player in general, and the stuff like the team comp and RD makes so much sense. I also completely agree with the points about why KDA and all shouldn't be taken into consideration when calculating somebody's power.

  • @fxgspartan
    @fxgspartan Год назад +1

    I shat on this ranking system a lot during Splatoon 2, yes even in this very comment section. And while I don’t take back the issues I have with it, I definitely miss this system. Overall Splatoon 2 did a decent job of ranking players. Splatoon 3 has completely dropped the ball. X Rank is no longer equally cruel and cutthroat to all players, rather discriminating against people based on their current X Power. A 3527 winning in a 2100 lobby now receives more points than a 1974 player winning in a 3160 lobby. On top of that X Rank is essentially now free.
    I was also pissed I was not X Rank in 2, but when I first got X Rank in 3, I was pissed that I *was* X Rank.
    I could easily reach X in either game now, but I don’t feel as rewarded because nothing special happens at S+10 X Power 2000 anymore.

  • @azulilah
    @azulilah 2 года назад +17

    I really enjoyed this analysis, ranked is def brutal for the way it challenges us
    If that isn't fun or enjoyable, then I don't think there's a point to continue, and like you I do wish league had an option like SR to play with randos, it'd be a way to play more casually without having the worry of the rank bar looming over

  • @JakoBpyroTech
    @JakoBpyroTech 2 года назад +10

    I like the idea of 1 or 2 firmer splits between the X-rank power levels, and I feel like I've been coming to a similar conclusion lately.
    I'm an X-rank limbo player (around 1900's in power, give or take) who just wants to enjoy playing the game casually. It hurts to be paired against players who are flat out better and faster than me in every way, to the point I DON'T want to be in X-rank, because I rarely have games I enjoy there.

  • @CherrEblue
    @CherrEblue 2 года назад +5

    Now the title is definitely something I tell you that

  • @X-35173
    @X-35173 2 года назад +3

    I like how ranked was handled in 3 with 1 exception. I preffered 2 having each model ranked separately. 3 went back to having 1 all encompassing rank.

    • @Freewill_Moder
      @Freewill_Moder Год назад

      In general, I think that only really matters for competitive players, so that’s why X Rank is like that.

  • @raymiller5895
    @raymiller5895 2 года назад +7

    The thing I wish they would do is add ranked modes to unranked matches. That would help me understand and develop strategies to use in ranked and is one of the reasons I despise rainmaker

    • @SquidSchool
      @SquidSchool  2 года назад +2

      Yeah, the game definitely needs this. League is almost there, but needing to know someone else who plays (and exactly the correct number of players to get to either pairs or quads at that) is a really unnecessary barrier to using it as a learning tool.

    • @SnoFitzroy
      @SnoFitzroy 2 года назад

      I think the latest direct announced that something *like* that is coming but I may be misremembering. I know there's two versions of Ranked though that technically aren't League

  • @devvydoovy
    @devvydoovy 2 года назад +9

    The legendary "I splatted Shak guys!" clip returns. Good times. lol

  • @soveliss42
    @soveliss42 2 года назад +4

    My sole problem with the s2 ranked system is the matchmaking - to some degree, special variety/distribution possibly aught to be considered in addition to splitting teams by range
    but mostly, my problem with it lies in how it prioritizes getting matches quickly over matching against similarly skilled opponents, especially in x rank - a system that, according to much grumbling from the western scene, works better in Japan mostly due to the fact it’s *literally smaller* and so closer ranked opponents are easier to find
    looking at the average lobby power when playing NA soloq while at 2400-2500 power, when you supposedly can only match with players that have an x power within 500 points of yours, it feels like the system will give you those 2000, 2100 kind of lobbies that you’re expected to easily carry *the majority of the time*
    and yes, this doesn’t apply as much to almost any rank under x due to them having (kind of) lower/upper limits on your power that are significantly smaller than 500 points, which means it doesn’t apply to 99%+ of the playerbase…
    regardless, even if it's an accurate random selection of the skill level of players in x rank, spending the majority of your games beating up players you’re expected to easily win against is not how a fun ranked experience is made, nor good game design for another reason:
    like, when FIDE says any elo difference larger than 400 will be set to 400 for the purposes of elo gain/loss (gain of 0.8 points if the better player wins), why does splatoon consistently match players with skill gaps that big or larger? It doesn’t actually gain any meaningful knowledge about the players skill or their deviation (unless a very unlikely upset happens), and it’s not a fun experience for the more experienced player, or the less skilled players they’re repeatedly outplaying - possibly a learning experience for the less skilled players, but that’s it.
    unless you’re in japan, the magic place where players supposedly fairly consistently match against their own skill level even into the range of top 500 powers? even if (if!) it actually works in japan, then that’s cool and all, but Nintendo still needs to create a system that works for literally every other player on their platform.
    TLDR; why does X rank match up to 500 points away from your power??? why not a smaller number (or more ranks)? why not give the players closer matches that also tell the game literally anything about their skill? the majority of players at that rank care enough about your game to wait a little longer for decent matches, nintendo.

  • @jaimebac7728
    @jaimebac7728 2 года назад +2

    quality video. I feel like this channel will fly once sltn 3 comes out.

  • @fishyfish2418
    @fishyfish2418 2 года назад +2

    I agree with this I use to hate the rank system as a S+0 player but now that I have S+9 clams, S+8 rainmaker S+7, zones, and S+3 tower, I see that all I had to do was get better and win games. If I get a crack in my meter for one lose that’s my fault, I should have been better. If I get hardly anything from a game, FREE WIN I will take it lol every little helps. It’s not the games fault I loss a free win it’s mine and I have to get better so I CAN win those games. As long I am learning and getting better I am having fun win or lose. If I de rank I will get it back no problem. I reset and have a crack in my S+8 in rainmaker but I know I will get It back. Splat net says I have a L streak but i know I can fix that real quick. My goal Is X rank and I won’t stop until I get it.

  • @spacedcat
    @spacedcat 2 года назад +1

    these are really good points! personally I don't feel like there is any way to make solo queue in a team game not be frustrating sometimes. you are 1/4 of your team and so only have 1/4 of an impact over the outcome of the game, so when you play with strangers and then lose there's always a tendency to blame it on them (whether it was actually their fault or not). and sometimes it is their fault but you lose points anyway which isnt a failure of the system (because if you're a good player you'll get the points back over time) but just something thats unavoidable. and really most of the issues with ranked are actually from other sources (rotations, lack of ability to play the modes on your own without it affecting your rank, bad matchmaking, lack of servers meaning frequent disconnects, ...). the only things in the system itself that id say im not a fan of are the monthly x power resets (they might motivate you to play more but really they just make everyone's rating less accurate) and s+ being made up of 10 ranks (grinding through s+ was where i was the most frustrated with the game)

  • @CyborusYT
    @CyborusYT 2 года назад +1

    21:38 hey wait you predicted anarchy open

  • @porksmork8354
    @porksmork8354 2 года назад +4

    Chara has already pointed it out, but one of my main issues is that people at 2500xp shouldn't be in the same lobbies with people who are 2100xp or 2200xp. I shouldn't have to be in a situation where if I lose this game, I'm gonna lose a ton of points majority of the time cause the lobby power is always 2100 or even 2200.
    The ranking system has also been abused when streamers with high powers stream the game and they get those select few who can lobby snipe the streamers despite the lobby snipers power being very low. There's also win traders who can consistently get in each other's lobbies despite the power gap with the person they're purposely losing to being huge which really offsets the ranking system even after the patch where everyone's names became hidden.
    That being said, with some tweaking I can see the system being good but atm I just wanna go back to the consistent point gain/loss of Splatoon 1.

  • @EverythingInMyBrain
    @EverythingInMyBrain 2 года назад +3

    I am X-rank now, but I struggled to get there. I agree, with most of what this video says, but I wish there was a better way to account for the consistency of teammates, perhaps by better randomization of who is on what team. For example, back in low S+ when I was 1 win away from the safety line on the rank up meter in tower control and had no cracks, I was matched up five games in a row with an octobrush user who spent the entirety of each game EXCLUSIVELY attempting, and failing, to spawn camp the opponents. We lost each game, my meter broke, and I ranked down. I kept counting on the game to not pair me with this player, but that didn’t happen. I should have waited a minute in the lobby screen to escape games they were in.
    This phenomenon is even worse in turf wars trying to build freshness on weapons.

  • @Palindome
    @Palindome 2 года назад +1

    Something I think should be noted, prochara wasn’t actually the first person to do a Splatoon nuzlocke. If I’m not mistaken it was alphastar who did the first one. Since then other splatubers have also done their own nuzlocke runs. There seems to be a lot more people trying to do this because of the release of Splatoon 3 getting closer

    • @michelleo8279
      @michelleo8279 2 года назад

      I agree. I'm unsure of why ProChara is getting the credit for Nuzock, when it was Alphastar who tried this phenomenon first. Is it because Alpha has a smaller following?

  • @CyborusYT
    @CyborusYT 2 года назад +5

    haven't watched it yet but man those are some brave words

  • @fernavliz1
    @fernavliz1 2 года назад

    What is important is to win at the end of the day in competitive mode. There can be a ton of strategies to win and every single one works different on different ranks. Even if I play for fun, I know that.
    I was playing in solo Q tower control, and I lost a match where I did a triple then a double on like near the enemy base (REALLY RARE because I have bad aim, stick controls Vsploosh, It was a MIRACLE), and lost because my teammates backliners didn't go to the tower... and of course I am bad and I couldn't keep the pace of carrying the team. Then another game that was almost lost and we needed to comeback by a miracle and the enemy team were crushing us all the game, we just did a final push, I went to the enemy base to try to do something; but I think I screwed up so I advanced further to try to survive. Two enemies pursued me, I just survived and my teammates just carried the tower for the win.
    I sometimes win by just distraction tactics, I tend to run away because I know I have bad aim. IF like the kill count matter, I would be in A rank or something, but I still don't know how, I manage to be between S+8 and low X rank. My aim doesn't belong to X rank, so I trust my teammates to carry me most of the times LOL XD.

  • @BrownieMilk
    @BrownieMilk 2 года назад +2

    I've been in A+ rank (got to S in zones at one point) in a few modes for a while and I get 1900-2000 power level lobbies and yeah, it feels totally different than even A did... I'll get through it eventually 😳

  • @eonstar
    @eonstar 2 года назад +1

    16:03 this is exactly what I did in splatoon 1, before they kicked you out for moving up in ranked. I think I got all the way to A and then stopped playing cause I wasn't where I was suppose to actually be in rank ;p.

  • @gimme_eliter4k720
    @gimme_eliter4k720 2 года назад +2

    I agree but I at least they would track things like throwers and stuff, like if someone didn't even leave spawn the whole match they would lose more points and you would lose less or something like that to make grinding less tefious

    • @sey_81
      @sey_81 2 года назад

      that is a thing to an extent. if someone is afk on your team for a certain amount of time, it´ll be -0, or they´ll be automatically disconnected after 1 minute of standing still

    • @SquidSchool
      @SquidSchool  2 года назад +2

      It gets pretty complicated figuring out how to spot throwers at a certain point. If they keep moving around but don't leave spawn, they could be throwing, or they could be a hydra on a team whose frontliners are getting beaten, so the hydra legitimately can't leave or they'd get inkjetted. If they haven't painted for 20 seconds, they could be throwing, or they could be sharking and going for a long flank. Maybe there's a solution but I'm having trouble thinking of one. I think at some point, the only solace you're going to get is that the player is tanking their own rank and should probably drop below you soon.

  • @anvorguesita1451
    @anvorguesita1451 2 года назад +1

    oooohhhhh, so that's why I got to 2550 X power this month after not playing for 3 months (and I usually get 22-23 X power)
    this was a really good video! definitely learned something today :)

  • @brandoncharles4415
    @brandoncharles4415 Год назад

    0:34 1:10 What kind of cracked gameplay is this? Chargers are built different frfr

  • @gio_frank6622
    @gio_frank6622 2 года назад

    23:15 TRUE! When i join a streamer lobby i always try to build a good comp with my teammates even if they are playing something in the lines of double 96 and aerospray.
    (Yes this actually happen on stream)
    And you know i didn't really bother back then to adjust that comp but now that i think about it
    I could have use something in the lines of a Cblaster where you have a really good slaying weapon that can't usually really move well
    But it can now do because of how much paint we have.

  • @snivyboy168
    @snivyboy168 Год назад

    Splat 2 salmon predicts Splat 3 comp. 21:58 Splash and Machine

  • @ZeBanded
    @ZeBanded 2 года назад +2

    I believe the negativity stems from how much is hidden and how information are presented. The points gained and lost seems random, since i dont expect anyone but math majors to understand glicko's maths, but in terms of presentation, every game, a massive billboard takes centerstage and decided you gain 0 for winning or lose 4 days of progress. Another, as you mentioned, is the lack of separation in X rank. now over 30k players share the same spectrum of 1800-3000, and often low X power players would find top 500s in their lobbies frequently. By separating x rank, say based on the percentile of x power, would better the matchmaking system, but nintendo prioritizes quick queue times, which makes it out of the question
    In short, if you just want to shoot ink and is literally math illiterate, solo q is a decent option, but if you want to actually get good and play with better players with better teammates, go play sendouQ with VC. Please go use the site i beg you i dont want to wait 2 hours just to be stomped by div 1 teams

  • @usb6000
    @usb6000 2 года назад

    Deer God thats why I'm at a 50/0/50 win loss.
    (4 hours later) Wow you actually made me feel better about this it make sense, I'm going up in rank but I'm still hitting a 50/50 win last week, so it's actually I'm improving in the beginning and getting that stuff with people at the same level as.

  • @kirbyyoshi3431
    @kirbyyoshi3431 2 года назад

    I am currently playing on an alt account with a weapon I haven't really touched on my main account (Range Blaster). A few weeks ago I skipped from S+3 to S+9 both in SZ and TC, and from S to S+7 in CB last week. Today I was playing RM and won every single game in S+1, which only got me to S+2. From there on I also won every single game but it only got me to S+3, with a winning streak of around 20 games I wasn't even skipping any ranks here.

    • @SquidSchool
      @SquidSchool  2 года назад +1

      It sounds like your ratings deviation is higher in TC and CB than it is in RM

  • @beuks4478
    @beuks4478 2 года назад +3

    There are 2 things I wanted to say 1 is that the idea for a nuzlocke of splatoon was mostly alphastar716's idea and that x rank has bad matchmaking example i while in 2000-2060 x power i played with/against wadsm and when under 2000 trying to get to 2000 i ran into kiver (both were real i checked there twitch streams) so x- x and x+ is a good idea and maybe group people of x- and x or groups of x+ and x.

    • @SquidSchool
      @SquidSchool  2 года назад

      I hadn't heard about alphastar716; I caught onto it when Chara started it. Thanks for that info! And yeah, the gap between 1900 and 2600 is, in my estimation, larger than the gap between C- and S+9. It's so night and day, the 2600 player will never not carry in that environment. Nintendo Japan might be unaware that that experience is so common because the Japanese playerbase is bigger and more consistently skilled, so their top players actually get to lobby up with 2400-2500 level lobbies pretty often.
      One thing I will say is that there is some fun and novelty to playing against someone famous; it has the ethos of a Smash tournament to it, that there are no prelims, anyone can get a shot at the best in the world. There's also a lot to potentially learn from that for someone who's got the mindset to take advantage of the opportunity. On the whole, though, it shouldn't be happening especially often, if for nothing else then for the top player's sake.

    • @beuks4478
      @beuks4478 2 года назад

      @@SquidSchool I do agree playing top players is fun but not as much when your losing 20 points to a comp player and when i found wadsm i stuck around in his stream for about an hour and for the whole x- x x+ thing i think x- should be 2100 or lower x should be 2100-2500 and x+ is 2500+

  • @GameBreaker1055
    @GameBreaker1055 2 года назад

    A system that only tracks wins and losses only works in game in which every player on the team has the same chance to have the same amount of impact, what generally is the case in any shooter type game.
    Role based games like League of Legends and Defence of the Ancients 2 though, create massive issues by relying on such systems.
    I can only speak for League, but the mains issue is that both, your role and your champion picked in that role, determine how much impact your team has on your performance.
    And ADC cannot perform if their team does not peel for them. Champion design causes a hard gap in skill-expression depending on your own team's skill. That's one example and you could make those for every role and every class of champion played on this role, like how it does not matter if you are amazing on engage supports if your team is not good enough to follow up on them or how junglers can't take objectives when laners don't shadow them for it.
    And of course, some champions can just roll over your entire team if they get fed enough in a solo lane.
    Because of that, there is a massive deviation in skill level especially in lower elo that can cause massive frustration as you try to figure out why your ADC runs into every Xerath Q, while the enemy adc has just a Morgana Q, Ahri E and Lee Sin Q without losing a single minion.
    It turns the matchmaking system into a gamble.
    When you have a roller on your team that dies to the samr charges 3 times in about a minute, that won't handicap YOU on doing your job with your weapon.
    But when your Toplane Teemo goes 0/6 by minute 9 and a 6/0 + 5 platings + first turret Irelia decides to now hover around mid and botlane that massively handicaps the entire rest of your team in taking on your lane opponents & taking turrets as well asd drakes.
    "Regression to the mean" is not a valid argument because what would the "mean" be in matchmaking? How many games it takes to have 10 players to play a completely even game?
    It can't be a 50% winrate, because, at least for League, the system is designed in a way that allows you to increase your WR without climbing at all.

  • @DogStudi0
    @DogStudi0 Год назад

    As a backline/support player I think that they made it really good I get matched with chargers of similar skill

  • @optographie8959
    @optographie8959 2 года назад

    2:41 Eyyy, that's me on the other team, cool

  • @melvinstevens3237
    @melvinstevens3237 2 года назад +3

    The only bad Part is" the team system "
    Sometimes you are literally carrying the whole team and when you died the whole game is basically lost of how the game can be turn upside down in seconds
    Splatoon 3 needs some single bonus so if you do great on a match and still lost because your wacki team you did not lost a lot of points at all

    • @sylent1
      @sylent1 2 года назад +1

      But what means "doing great"? Getting kills, specials? Cus chargers usually get less kills per game unless they are super aggro, which is more risky and not done most of the time as it means that the team loses map presence. Weapons like Jr and nzap 85 get specials super fast, so they would "do great" almost every match, if that's what doing great in a match means, so they would rarely lose any points.

  • @xray1192
    @xray1192 2 года назад +3

    A lot of people complaints stem from "poor" matchmaking, myself included. But a big draw as to why that's the case is because of how much the game prioritizes how fast you can pick up and play a game in the matter of a couple mins.

    • @SquidSchool
      @SquidSchool  2 года назад

      A lot of people have being saying they'd rather wait longer for more closely matched games, and I personally would agree; that's why I advocate for the X-, X, X+ sort of system.

    • @xray1192
      @xray1192 2 года назад +1

      I personally like it the way as is, while a more closely matched lobbies help with improvement and over quality of matches, having every game be a sweat fest could be exhausting. It's definitely a pick your poison scenario, as is for every game with a ranked mode

    • @Coach_Ren
      @Coach_Ren 2 года назад +2

      @@xray1192 Honestly this would be completely remedied by merging league with an unranked mode. Like let people queue up with friends, without any restriction (like needing to be lvl 10 and b- rank) and then fill solo/duo players into missing slots
      A ranked mode should be sweaty, but it shouldn't if it's the only way to play 80% of the game like it is now

    • @xray1192
      @xray1192 2 года назад

      @@Coach_Renyeah pretty much

  • @Edderson_Studios4329
    @Edderson_Studios4329 2 года назад +1

    14:50 tower go zoom

  • @fxgspartan
    @fxgspartan 2 года назад

    After rocketing to S 50% no cracks in a high power lobby, losing the lobby, and getting insta 3 cracked from bad lobbies after, I can say that this ranking system is completely indefensible. What makes this even more unacceptable is I won a 3v4 in a higher power lobby and did not even get close to as many win points from that upset victory as I got loss points from a match my team was completely outmatched in.

  • @littleguystar
    @littleguystar 2 года назад +1

    17:16 Hah, technically that idea wasn’t from ProChara, he just was one of the ones who popularized it recently
    I think the Ranking system isn’t *perfect* per say, and the idea of “Oh you should just be doing team at this point” bugs me since Nintendo makes Ranked the big important thing and makes things such as league obscure outside of it and give no perks buuuuut you have good points all around here otherwise.
    Pretty much it’s either impossible to measure or measured quite well, I think this video explains that perfectly

  • @davidli9887
    @davidli9887 2 года назад +4

    Love the video!
    As someone with a math and stats degree, I am captivated by rigor and nuance of Glicko rating system. Even for me, the Wikipedia page's formula is a bit much -- I can only understand the idea behind the formula but not how he derived the probability distribution. The issue with Splatoon is the matchmaking. The game should try to match players with similar skill levels, especially in X rank, so that the player feels like he is progressing rather than trying to prevent a loss. That said, the limited amount of 2500+ players makes this difficult.
    A small and very technical mistake in the video. When there is a DC on a team, Splatoon "technically" don't treat as a draw but as if the game didn't happened for the losing team. If the game completely follows Glicko, the losing team (treated as a draw) with a DC will gain points if they are expected to lose and lose points if they are expected to win.
    I am also not sure if Splatoon 2 finds the arithmetic average rating of four players. If it does, I am not sure if that is the best way of finding the "mean" power of a team, as the rating is not a linear function of the win probability. In other words, three 1900 players and one 2300 player team is not the same as four 2000 players. CYRAD's thesis does not solve the issue as well. It is a interesting topic for future Statistic research to develop a way of finding the true mean rating of a team.
    Also, I think the level restrictions are there to prevent smurfs -- they need to grind to level 10 first. Turf war also teaches the basics of inking and swimming without a confusingly different objective each 2 hour rotation.
    Overall, I would give Splatoon rank a 9/10, with improvements in adding a S- to combine with S, finding better way to calculate the true average power of a team, better introduction to rank battle rules, and closer skill level in X rank matches.

    • @SquidSchool
      @SquidSchool  2 года назад +2

      My guess is that the smaller pool of nearby high-level players is definitely a factor, if not the only factor, in why the system doesn't do matchmaking super well. The consensus seems to be that they slightly overvalued fast queue times, at least in X rank where the player pool is something like 25 times smaller than any other rank.
      I wasn't thinking about how Glicko would handle draws, but it makes sense given that it's used for chess and that situation is common, and in fact something the player with the losing position will strive for. Thanks for that correction!
      I wouldn't be surprised at all if Splatoon does just take the arithmetic mean of the 4 player's powers, even though that definitely isn't the best approach statistically, as you point out with your counterexample. It's not a terrible approximation, but better ones are clearly possible.
      I can see the value in not making *Ranked* accessible at level 1, like you say, to prevent smurfs and give new players an easier on-ramp to learning the game. I wouldn't argue that should change. But I don't think that same reasoning applies to *League* battles, where the power you earn goes away every rotation and very few people really set goals for themselves using the power they earn because of it. Maybe there's a cultural difference in what players from Japan vs. NA value, where maybe in Japan, League powers are more prestigious than they are here, but I would think that, even then, their impermanence would still undercut that. So locking a mode that, in effect is an ability to play ranked modes more casually with friends, behind grinding in the most hardcore game mode to the top 70% of the playerbase, feels really counterproductive.

    • @davidli9887
      @davidli9887 2 года назад +2

      @@SquidSchool 🤞 fingers crossed that the larger player base in Splat 3 will solve some of these issues. And yes, the league mode should be open earlier.

  • @mutedmutiny9542
    @mutedmutiny9542 2 года назад

    I tend to agree with you, as frustrating as the system can seem at times, I do think it is pretty good / effective / accurate, and it shouldn’t change much in splatoon 3. The ONE thing I would hope they try factoring in is when you have one player that compared to the teammates doesn’t have any effect on the game. I realize that can be hard to quantify but if every one on the team has decent numbers and one player has nonexistent numbers, it can suck to be penalized when that happens.

  • @ryanr27
    @ryanr27 2 года назад +1

    Even tetrio’s Tetra League uses GLICKO-2!

  • @mayanightstar
    @mayanightstar 2 года назад

    Hmmm on that topic, I'd like to know more about how turf war matchmaking works

  • @leonader9465
    @leonader9465 2 года назад

    I was always confused about why people disliked Splatoon 2's ranking system. I'm glad Splatoon 3's ranking system is so similar to it (while intruducing many great improvements).

  • @ItsNumber84
    @ItsNumber84 2 года назад +3

    TL;DR: "Git gud," but nice.

  • @twiggy_being
    @twiggy_being Год назад

    The ranking system in 3 feels great too, but i keep getting put in quad backline comps with no agro against more balanced comps

  • @bennystrauss7379
    @bennystrauss7379 2 года назад +1

    My biggest complaint with the ranking system is that you get a crack for disconnecting. Multiple times I’ve been one maybe two wins away from moving up a rank and I had three cracks, I disconnected and it reset.
    I wouldn’t mind if multiple disconnects in a row was a crack, but it’s frustrating when you’re so close.

    • @SquidSchool
      @SquidSchool  2 года назад +2

      A disconnect just counts as one loss, and it does need to be that way so that people don't intentionally DC to save themselves points from a game they think they'll lose. The game has no way of knowing whether a DC was intentional or not, so unfortunately it has to treat all DCs the same way to avoid abuse of the system.

    • @bennystrauss7379
      @bennystrauss7379 2 года назад +1

      @@SquidSchool thanks for that explanation, it makes more sense now.

  • @daikodubz1858
    @daikodubz1858 2 года назад

    Yeah i needed this video. I could only get 2/4 x ranks and ranked pisses me off so much and i dont wanna go into splatoon 3 with the same mindset. I think that the meta of splatoon 2 is the part that gets under my skin the most and i end up blaming team mates and the ranked system, but after watching this, the ranked system isnt that bad, im just a bad player rn. Yeah, skill issue. Back to the drawing board.

  • @tiredrat2628
    @tiredrat2628 2 года назад +1

    Bro I keep maintaining s+2 being 1 win away just bless me with good teammates splatoon. (It's my fault because I get to frustrated and I'm not playing my best but I wish I got carried every few matches, not once in a blue moon)

  • @fernandobignardi6716
    @fernandobignardi6716 2 года назад

    If You read this comment i am already glad:
    Summary: Glicko-2 itself is not the main issue; The math is fine, but the problem is the lack of X players in it
    Theory: the number of players in rank X seem to be proportionally higher among JP players rather than outside, such conclusions can be derived from their love for the game over there, not to mention they have more participants at top 500, top 100 in global fests as well
    But because of the greater number of players in rank X, they overall push their collective top 500 rank X power and top 100 fest power; Imagine this being a pyramid, the larger your base, the taller it is.
    And with more players there, a random rank X match is more likely to have a lower standard deviation; the 8 players are more likely to have a similar power.
    However, because the game making a lobby is a priority over balance, it creates those extreme points scenarios. The problem is not the system, it is the matchmaking
    Yes, i did count my points to check the balance. I did an almost perfect prediction too of how many points i would win or lose in matches and know that by playing many rotations (time parameter), i knew i would at best not win or lose more than 15 points.
    Making the X+ as a next rank just as X is to S+ is not a solution. Maybe, making a split among X, with X- X and X+, but everyone resets at the end of the month back to X could work, but i am only theorizing here.

  • @JDragon272
    @JDragon272 2 года назад +1

    Let’s just say… I’ve already had my “Reality Check”… I had my Chance to be an X Rank Player, or maybe even go up to Regional or World Championships… or even the BEST OctoBrush Nouveau Player in America… and, I Blew It… all of it, the whole way. Envisioned something as high as those… but Reality slapped me with the Real Truth, Reality Check said; It’s Not Meant To Be… none of it.
    So, my Realty Check, said that I was doing nothing but Chasing After a False Vision, a Make-Belief Reality, a Fairytale, or a Pipe Dream, call it what you will… and been doing that all this time, and I lost a lot of time.
    And yes, I still hold a grudge against the system. That’s one Of the reasons I called it quits. I’m not giving out my Rank to anyone else. I figured you could do this: *** “Get your Rank and Points In only when you do have the best of it prior to play… while, Protect your Rank and/Points when you don’t have the best of it… Don’t Give Anything Out and Away to them for Free.”
    But, its not an issue now… I’m Retired. Haven’t played in Ranked Solo Q since.

  • @themightybagle99
    @themightybagle99 2 года назад +3

    "I don't want it to be much different In Splatoon 3"
    Yeah that didn't age well lol-

  • @wtffinny
    @wtffinny 2 года назад

    tell us what you think about splat3's rank system!

  • @Buck_a_roo_01
    @Buck_a_roo_01 2 года назад +1

    This video is very inkteresting and explains a whole bunch! I just have one question… does this apply to Salmon Run as well or does that “system” work differently? Anywho, thank you so much for creating this splatacular video Bravous Esports and you have a freshtastic day!

    • @SquidSchool
      @SquidSchool  2 года назад +1

      Thank you for saying so!
      Salmon Run doesn't have human opponents to compare you to, so it can't use the Glicko system the way it's implemented in PvP modes. The game's difficulty scaling and the skill level of your teammates are based on the pay grade you're at. You gain and lose a flat number of points based on how many rounds you complete.

    • @Buck_a_roo_01
      @Buck_a_roo_01 2 года назад

      @@SquidSchool Thank you so much Bravous Esports! This helps me out a big bunch! It’s such an honour commenting to you! Thank you so much for everything and you have a freshtastic day! Stay awesome you awesome content creator!

  • @TabbySpl
    @TabbySpl 2 года назад +1

    Incredibly well-made video, I really appreciate all the effort you put into your videos, and they have helped a ton. Keep up the amazing work! :)

  • @fuzzy06_
    @fuzzy06_ 2 года назад +1

    6:49 i’m gonna take advantage of that lol

    • @SquidSchool
      @SquidSchool  2 года назад

      It's not a bad idea to balance solo queueing with something like team scrims or SendouQ matches anyway. I play with my team so much I still don't have power in one of the modes and it's the 28th of the month now

    • @fuzzy06_
      @fuzzy06_ 2 года назад

      @@SquidSchool i see

  • @eeveemaster243
    @eeveemaster243 2 года назад

    Haha I heard your comment on how you'd probably quite the game at 150 hours of playtime if all the game had to offer was solo queue, and I decided to check my playtime on splatoon 2 because I've been playing just solo queues due to a lack of friends who play splatoon 2 and I am nearing 150 hours on splatoon 2 lol

  • @a_tiny_orange
    @a_tiny_orange 2 года назад +1

    great video 💕💕💕 thank you for making this content! plz make a video about splatoon 3 ranking now!! 😄😄

    • @a_tiny_orange
      @a_tiny_orange 2 года назад

      i always fully agreed with the league gripe. i could never play league in splat2 because even if i could get 3 friends, i’d get totally stomped because the average team is super strong. i’m so glad they fixed this in splatoon 3! i can actually play with friends!!

    • @SquidSchool
      @SquidSchool  2 года назад +1

      I actually have talked about it at some length in my video called Rank Points Debt

  • @ando5185
    @ando5185 2 года назад

    This video was a weird watch for me, because I never liked the Splat 2 ranking system, but my reasons for disliking it are apparently completely different to most peoples. I never even made it close to X rank in Splat 2, so I never even got exposed to the numbers. I just never liked the whole progress metre shattering thing. Seeing the meter shatter made the whole thing feel needlessly brutal, just seeing all the progress you’d made simply cease to matter. It was discouraging and demotivating to see all the work and effort you’d put in rendered null. The thing is that after learning about all the Glicko 2 stuff it’s clear to me now that wasn’t actually happening, but it absolutely felt like it was. My problem with the Splatoon 2 ranking system was never the actual system itself, but was actually just how that system was (and wasn’t) presented to me by the game at that time.

  • @a_shrxydud
    @a_shrxydud 2 года назад

    whats your opinion on splatoon 3's ranking system?

  • @blueshell0
    @blueshell0 2 года назад

    Great video!
    But honestly, I still get upset by soloqing in salmon-run although I'm profreshional 200+, bcs either some people don't play coordinated or the weapon selection is just horrible for specific bosses.
    PS: I also agree on glicko-2 being one of the most optimised systems for ranked, while I don't understand why the value cannot be shown in lower ranks.

    • @SquidSchool
      @SquidSchool  2 года назад +1

      My thinking is that the way everything up to X rank is packaged is a better package for the Glicko-2 system because it does more to mask minor fluctuations. Instead of agonizing about one frustrating loss which doesn't mean a lot in the grand scheme of things, a player can just be like 'eh, meter didn't even crack, not a big deal, I'm still S rank.' X rank, where people are starting to get competitive and really trying to climb, is the most important rank to give people full transparency, in part because there aren't any more ranks to climb to, and in part because the time for sugar-coating is over.
      I personally would like full transparency, but I'm X rank, and I can understand that at lower ranks people might not have the same perspective as I have. Also, the number is kinda sorta there when it shows the 8-player average in the bottom left as the game is loading up. You can at least get an idea of what ballpark you're in from that, even in the lower ranks.

    • @blueshell0
      @blueshell0 2 года назад +1

      @@SquidSchool Didn't think of the ranks as package to conceal fluctuations, especially because RD isn't mathematically trivial, but after having read your answer it seems very plausible and actually genius.
      Also thanks for answering in the first place!

  • @Ryuji777x
    @Ryuji777x 2 года назад

    the ranking system is still unfair if you dont live in japan, because more people play it there and have an overall higher power than other regions. that's also the reason for huge point losses and tiny gains. on top of that, the matchmaking also isn't perfect where it will try to separate weapon classes on opposing teams. since it doesn't take into account specials either, matches can feel very one-sided or very annoying to play against(for example, 3 missiles or stingrays on one team). other than that, there does need to be a division between X rank, such that low X rank players(~1900-2199, dont get placed in the same lobbies as high X rank players(2400+). so no, i do not want the same ranking system in splat 3. either tweak it or go back to splat 1 where every win and loss has only a set amount of points given or taken.

  • @Timbit901
    @Timbit901 2 года назад

    Honestly some ranking complains were not mentioned in this video, such as top level players in anywhere but japan having hard times finding lobbies due to not enough players, and the sheer fact that the bar portion of the ranking system takes no consideration at all from the power levels, but those are more a problem with specific details of the system.

  • @galacticsalt7336
    @galacticsalt7336 2 года назад +2

    I respect your opinion, however personally, I believe that the biggest problem is unfair lobbies with inaccurate power measurements

    • @sylent1
      @sylent1 2 года назад

      For me it's unfair weapons. Some teams have outright better comps than my team and despite them maybe being a lower power rating then me, I lose a ton of points or get a crack in my rank meter because I lost to an unfair team ranked lower than me.
      Weapon matchmaking needs to be fixed

  • @greatestbud750
    @greatestbud750 2 года назад

    Unfortunately, most people look at learning and say "yeah, that's pretty cool, but you wanna know what's cooler? winning"

    • @SquidSchool
      @SquidSchool  2 года назад

      If you play to learn, the wins will follow

    • @greatestbud750
      @greatestbud750 2 года назад

      @@SquidSchool I know that, and you know that, but I guess some people just don’t want to

  • @tyresr
    @tyresr 2 года назад +1

    ranked is fun until they match me up with a full Japanese server and I disconnect. This scenario has caused me to lose my rank like 3 times

  • @rainiiday6216
    @rainiiday6216 2 года назад +1

    Oo, fascinating stuff :]

  • @pandasinspace3560
    @pandasinspace3560 2 года назад

    It hurts but I think he's right. Guess I just gotta get good

  • @masonplayz5492
    @masonplayz5492 2 года назад

    The only issue with this is the fact that I only can play solo because I have literally nobody to play league with.

    • @SquidSchool
      @SquidSchool  2 года назад +1

      If you're willing to put yourself out there a little bit, there are streamers who play with viewers on Twitch, and there are also a bunch of Discord servers with lots of Splatoon players where you can post in lfg or "looking for game" channels to group up for League. Just make sure you're being careful about what information you give away and how you interact with strangers!

    • @masonplayz5492
      @masonplayz5492 2 года назад

      @@SquidSchool that’s true. I’ll have to look. Thanks for the advice!

  • @loading...948
    @loading...948 2 года назад +1

    Why am I always paired with ppl who don't know how to make a power clam if you're losing to go into overtime, to not pop a baller with a power clam, or other basic things like playing the game. No good approach

  • @insertnamehere1398
    @insertnamehere1398 2 года назад

    the rotation system is also actually great

    • @SquidSchool
      @SquidSchool  2 года назад +1

      It's definitely a good system for ensuring players can get into games quickly; the fewer modes that are available, the more players that will be funneled into the ones that are. With a larger playerbase, though I would like to see more options for how to play the game, especially with friends.

  • @fishyfish2418
    @fishyfish2418 2 года назад

    One thing I would like to see in splatoon 3 is all ranks have a point system. I want to see my growth as I improve. Right now Idk what my power is and I don’t know how much I improved from S+8 to S+9. Consistent power level games will also be nice. I played a 1950 game and got a little bit of meter and right after played a 1840 and got a whole lot of meter lol. The 1840 lobby did feel harder but still how did that work?

    • @SquidSchool
      @SquidSchool  2 года назад +1

      Yeah, that lack of transparency can be confusing. The number that's shown in the lower ranks is an average of all 8 players, so reading it like it's the difficulty level of the lobby would be misleading. If your team had an average power of 2000 and theirs had an average power of 1800, it would read 1900 even though you only really have to beat a team that's 1800, and you and your teammates are very well equipped to do that.

    • @fishyfish2418
      @fishyfish2418 2 года назад

      @@SquidSchool Thank you. I understand now.

  • @rappytap
    @rappytap 2 года назад

    Can we stop and take a moment to look at the fella at 5:19 who has nothing but Movement Speed in their Gear ?

    • @Scruffy729
      @Scruffy729 2 года назад

      he run

    • @snek7892
      @snek7892 2 года назад

      thats the meta for splatlings
      tho they did take it a bit far

  • @jgn
    @jgn 2 года назад

    I hope that in splatoon 3, there's something akin to a rank carryover system, if you had x rank in splat2 it will carryover in splat3
    there could be problems with this system, since it might play much differently, but low ranks are boring

    • @Majo2011G
      @Majo2011G 2 года назад +1

      I don't see a problem, x rank players will go up very fast and even in lower ranks they'll probably be matchmaker together

  • @metalridleyz
    @metalridleyz 2 года назад

    Ranking system is okay, NOT the weapon matching system though. Especially the odd number backliners in a lobby.

  • @joangarcia507
    @joangarcia507 2 года назад

    The only problem i have with the ranking system is how the cracks sometes feel unfair lol. Like i get 5 win streak and then get 1 lost and derank i do agree with every other point. This system is almost flawless

    • @joangarcia507
      @joangarcia507 2 года назад

      Like i wish it didn't entirely derank you but reset your bar to the beginning of the rank

    • @jousis_
      @jousis_ 2 года назад

      @@joangarcia507 If you don't derank the rank system will very soon be irrelevant because at some point everyone gets carried by a better player.

  • @rosalia_luma
    @rosalia_luma 2 года назад

    the ranking system overall is fine, but explain this to me: i get paired up against a top 500 in a lobby 200 points above my own power, lose, and the defeat screen shows -0, but in really docks 20 points from my score. why?

    • @SquidSchool
      @SquidSchool  2 года назад +1

      If that were to happen it would pretty clearly be a bug (or maybe you just didn't notice the rotation changed and you had a different power in the other mode?). I've never heard of that happening and I can't think of any reason it would. It's definitely not a part of the system as designed.

    • @rosalia_luma
      @rosalia_luma 2 года назад

      @@SquidSchool i can send you screenshots on discord, but it was most definitely the same mode

  • @ItsToadTime_Wiiu
    @ItsToadTime_Wiiu 2 года назад +1

    I always lose my x rank but then I get back and only play less to keep it
    Also ur friend code was there do you stream often

    • @SquidSchool
      @SquidSchool  2 года назад +1

      We stream Splatoon every Tuesday from 3-5pm Arizona time (currently PT but they don't do daylight savings so it's wacky) on twitch.tv/bravousesports as well as here on RUclips! Feel free to stop by; most of the time is taken up by coaching sessions for viewers, but people say they find those helpful to watch, and we sometimes have time for PBs at the end.

    • @ItsToadTime_Wiiu
      @ItsToadTime_Wiiu 2 года назад

      Oh ok thanks

  • @Kayo501x
    @Kayo501x 2 года назад +1

    Gem speaking the truth! 🙌

  • @Sqwivig
    @Sqwivig 2 года назад +1

    You make a lot of compelling arguments in this video. But I still feel like the matchmaking in this game is garbage. If I wasn't always in a lobby with people who are either way better than me or way worse than me, I might be in x rank by now. I know I'm good enough to be in X rank, but I always have terrible luck with the match-ups. I'm not trying to blame my teammates, but I WILL blame the game for putting people of unequal skill level in the same lobby. Especially for Turf War. Why is Pro Chara, a top level competitive player allowed to be in the same lobby with baby level 5 splatoon players? Why am I, an S+6 player, in a lobby with X rank people AND baby players?? WHY!?!? It's incredibly frustrating because when only wins and losses count towards your rank, it means the matchmaking can really screw you over. If they keep the rank system in Splatoon 3 then fine. But for the love of God PLEASE put people of equal skill in lobbies instead of any random person. I'm sick of either getting steamrolled, or spawn camping the other team. It's not fun for them, and it's not fun for me.

  • @autobiographicalraps
    @autobiographicalraps 2 года назад

    it didn't take role queue for ranked to become the worst it's been...

  • @FHGryphonIRL
    @FHGryphonIRL 2 года назад

    24:04 or slayers would have higher Que assuming it’s more popular. Either way I hate roll Que it merked overwatch tbh

  • @marshywillow
    @marshywillow 2 года назад

    I honestly really like the rank system up until X, I recently got to X in two modes and the skill level difference is just mind boggling tbh? I know I don't deserve X and probably will not maintain it for long judging by my match history as I win like only 20% of my games. It's probably going to take a bit of trial and error to maintain X tbh
    I played yesterday and got thrown into a 2300 power level lobby with three top 500 players !!!! 😭 I was at a power level of 2000ish and we got destroyed badly, obviously, because I didn't know how to entry into zone against infinitely better players than me HAHA It defo gets a bit scuffed there because then I feel like I'm throwing people's points left and right while also trying to learn X ranker's playstyle :(

    • @SquidSchool
      @SquidSchool  2 года назад +1

      This does happen to people at a lot of different ranks, where they're too good for the lower rank but not experienced enough for the higher rank. You'll probably go back and forth a few times, but as you do, you'll pick up more on what the X rank players are doing, and you'll be able to start using your improved mechanics to get out of S+ more consistently, and you'll get to where you can hang at that level.

    • @marshywillow
      @marshywillow 2 года назад +1

      @@SquidSchool I hope so! I'm definitely not giving up hope, I'm gonna keep practicing for sure!

  • @babxie
    @babxie 2 года назад +2

    frontline player says something smart not clickbait

    • @SquidSchool
      @SquidSchool  2 года назад

      Alright let's not get crazy here, we know that never happens

  • @SirNerdTheThird5143
    @SirNerdTheThird5143 2 года назад

    So, losing my S+1 rank to a toxic Clash Blaster player who kept squidbagging me during a match is a good thing?!

  • @jose6439
    @jose6439 2 года назад

    why are you always playing in yellow and blue colors? is there a setting to do that or something?

    • @SquidSchool
      @SquidSchool  2 года назад

      Yes! It's called color lock, it's on the options menu I think where you set your aim sensitivity. I used it for a while because with the setup I had, anytime there was green ink onscreen, it would reflect off me me and cause problems with the greenscreen, so I used color lock to prevent that ink color from appearing.

  • @VincentHondius
    @VincentHondius 2 года назад

    Bold of you to assume I am in X rank on any game mode

    • @SquidSchool
      @SquidSchool  2 года назад +2

      I make no such assumptions, it's okay to not be X rank

  • @GaspardBoudes
    @GaspardBoudes 2 года назад

    The disconnect and afk penalty is not not long enough in my opinion. Hopefully Nintendo will get better servers for splatoon 3.

    • @SquidSchool
      @SquidSchool  2 года назад

      Currently, Splatoon 2 literally doesn't have servers. All network connection is peer to peer, which is a pretty outdated way to do it. Considering how weak the architecture is, it's honestly impressive that the game functions as well as it does, even as we all rightfully complain about matches where lots of players DC or someone's teleporting around like a Dragonball Z character.

  • @KallMeQul
    @KallMeQul 2 года назад +1

    ok i really thought u were going to somehow defend those top player complaints of getting +0 but this is actually about the way the ranking system works.
    most of my complaints about the individual matchmaking, and you did sorta touch and defend this, is that the matchmaking only considers the arbitrary weapon number assigned and doesnt consider the kits at all. I had a recent soloq match where the enemy team only had missiles. they could have easily switched the enemy missile zap with our armor zap and the special types would then be at least a little more balanced (and i was running armor that match too, so like. that would also balance out the armor users on both teams). its the simple stuff like that which isnt being considered that gets infuriating.

    • @profl0g1c38
      @profl0g1c38 2 года назад +1

      I think he addressed it pretty well. If the matching system sorts weapons, its sort of defining the meta, which is no good. Instead players should be able to see what their teammates are using, and be able to switch before the match starts, like in private battles.

    • @KallMeQul
      @KallMeQul 2 года назад

      @@profl0g1c38 but the kits of each weapon are something that should be considered, no? specials already play a huge part in how games go, and its clear the current system doesnt consider it all. balancing soloq teams NEED to consider more than just the range of the weapon.
      putting a charger and hydra on the same team and balancing it out with a jet squelcher on the other doesn't work at all because the dps of the weapons isnt balanced. kits need to be considered - my team shouldn't have two beakon users while the other team has none. specials need to be considered. again, the example i gave originally applies. it's the same weapon with the same stats for crying out loud! JUST SWITCH THEM BASED ON THE KITS.
      range is still a good thing that needs to be balanced ofc but i just wished that there was a little bit of lower-priority balancing in there too.
      also, watching back, i do realize that he's talking about ranked but i assumed he was talking about league since thats a thing only in league right now. didn't realize he was trying to apply the league system into soloq, which, yeah, would fix a lot of issues.

    • @profl0g1c38
      @profl0g1c38 2 года назад

      @@KallMeQul yes of course kits are important. I just feel that comp selection should be in the players hands, rather than the matchmaking system. You can tell what kit a weapon has based on its color scheme or stickers (well assuming you know the weapons well enough i suppose)

    • @KallMeQul
      @KallMeQul 2 года назад

      @@profl0g1c38 we're talking about entirely different things then. i agree with you: a lot of issues would be solved if we rehauled soloq to work like league. im more arguing about the limited matchmaking capabilities of the current system.

  • @cornbonzo7027
    @cornbonzo7027 2 года назад

    i should make some splatoon friends

  • @hAze_the_shrimp
    @hAze_the_shrimp 2 года назад

    It's good until X rank with the random gains and losses