Even with the capped frame rate I still find that mission hard. I had to do the trick of overtaking the train and going up a certain building to come up to the roof of the train.
There is a mod called "Framerate Vigilante". It fixes all those bugs and lets you play smoothly at 60. It is one of my "must have" mods when I replay the game.
Install GTA SA "Definitive Edition". It includes all famous fixes like silent patch, framerate vigilante etc and all the missing graphical effects from the console versions.
I remember Racedriver: GRID is also designed to be played with 30 fps. Its flashback feature is tied to framerate so if you play it on lower framerates the amount of time you can go back is longer.
I've heard of that or probably noticed it in-game, but whether or not that's detrimental just depends on how much you want to CHEAT! To make the game challenging, you need to play it at higher difficulty-settings anyway, which reduces the amount of times you can "Flashback" the more you increase difficulty, all the way to none. - And I'd rather have thát than playing a RACING-game at 30fps, which should definitely be at least 60 or even higher to get any sense of speed. Good game though... Wish some of its textures and such were better on PC, even for the time, but anyway... RIP Codemasters
I used to play GRID at 15-20 FPS on a single core machine and my friends questioned my ability to rewind so much longer, sometimes all the way back to the start of the race. Now I know why
GTA 4 actually had a similar problem with high framerates in one of the two final missions where you have to spam the space bar to pull yourself on to a helicopter. If the framerate is too high, the button presses won't register and you'll fall off the helicopter and fail the mission. You can solve it the same way, by capping it to 30FPS with rivatuner, but I've actually heard reports of the glitch happening on the Xbox Series S/X versions of the game as well, which is pretty interesting, hopefully it gets fixed though.
I remember getting the bug and spent few hours thinking it was my keyboard and controller that was problematic lol. I didn't use the frame cap method, instead I disabled CPU affinity for the game in Task Manager.
I've spend a whole day trying to beat the game with that just one final mission. I keep on failing. At first I thought I'm just bad or my keyboard is broken.
Yes. I can confirm the issue on Series S. I can't get past the QTE event. I lost all hope and deleted the game. However, on the positive side, I can experience the game with locked 60 fps, which was the first time since I had/still have my crappy PC.
@@raniedelfajardo742 the plane wouldn’t spawn or it would crash when I was replaying it on a Ryzen 5600 system with the Vulcan wrapper (game is very reliant on single core performance) Was getting insane frame rates. but I didn’t realize it was the reason I couldn’t finish it
There's a mod that makes San Andreas capped at 60 fps and fixes all the bugs with driving and swimming. Real Kev3n has a good vid about it and other great mods.
There are other games of the same era that have similar problems, some of the command and conquer titles have their game speed dependant on the fps. If you have 120 fps for example, the game runs 4 times faster than normal.
Most Bethesda games have this issue, people who played fallout 76 after tweaking the FPS cap in the files found that they could run twice as fast without any cheats installed... which was pretty embarrassing for an online game. I think its been patched now but it was still bad.
GTA 5 even had some physics problems past 90 or so FPS. the best examples I can think of is that your dart aim in darts becomes way faster depending on your FPS and the repossession mission for simeon will be impossible to complete past 90 or so FPS because the guy he's talking to outside of the shop will start driving automatically, thus failing the mission, with the only way to complete it is to cap to 60 or lower. RDR2 even had issues as well. I think they've fixed this by now but there was a bug where your hunger meter was tied to FPS, and I believe there's still a bug where the days pass way faster depending on your FPS
When games have locked the physics to the framerate. Skyrim comes to mind, which starts spazzing out above 60. Or that one EA Need For Speed that ran at double speed on 60 fps. And devs noticed the issue 30 years ago when computers had a turbo button and started having the timings and physics not dependent on framerate.
think the nfs game you're talking about is rivals, but thankfully there's a fix for the game that makes 60fps a somewhat viable experience. there's still lag spikes that make the game run at half its intended speed, so i usually stick to the 30fps bc its a smoother experience overall
The perks of PC gaming. Third party patches. Silent patch is awesome! I still play the GTA III, Vice City and San Andreas till date. I just drive around in San Andreas, with my fav music on User Tracks Player radio channel :D Now that's perfection!
Hmm. I still prefer the ps2 Versions. Because some stuff. Pc version i played alot, but they are fucked. Silentpatch is needed. And the xbox Versions has better grafics (gta 3 and vc) and gta sa looks like the pc version. (i don't mean the settings in general. When you play on ps2, the grafics looks different)... Oh well. And the xbox Versions has the own radio stuff too..... I own those games to often. Like every gta. XD
@@SONGOKU02 i always played the pc version, only played the ps2 versions for a bit, before the ps2 fried. The best thing about pc version was the trainer!
VERY GOOD VIDEO! More people must watch this after the recent announcements and understand why a real remaster in another engine is actually a big deal even if that game doesn't change that much aside from visuals and maybe a few add-ins if they choose. It's quality of life improvements!
In game development, this is a well-known thing. You can solve this in your own games easily by multiplying your in-game forces and other framerate dependant actions by something called delta time, which is a small number that represents the time berween the previous frame and the current frame.
For those who want to replay this masterpiece, I highly suggest downgrading the game to the US 1.0 version and then installing the "Essentials Pack". That way you'll have the game without bugs and with support for mods.
I remember when I first played this on my PC I hopped the wall behind CJ's house to grab the uzi and immediately died from 3 ft of fall damage. Then when it came to the swimming I was swimming one mile per hour and finally looked it up and turns out it was the frame rate lmao
Doing that still breaks a couple of events and decreases the top speed and acceleration of your car. I honestly wish the PC port actually supported 60fps without issue
@@TheBoostedDoge oh damn yeah but i can play in the snow just fine, i just use the mini map and look for taillights through the snow flying into my face constantly
Oof. Rivals. That game was immensly frustrating. Overpowered police AI, the healthbar, and the fact you lost all of your money when you crashed made it seriously unfun at times.
Yes flying was great , but ps2 could not handle that , on PC game worked bit better , but still in compare to GTAV... I wish rockstar will make remaster on GTAV engine.
Totally true, some games work well with fps unlock mods but some just don't. The best uncapped fps glitch would probably be GTA 3, shooting the machine gun's full clip in something like 0.2 seconds is amazing lmao
In GTA 5 the higher your frame rate, the lower the capacity of petrol cans which makes some missions impossible. High frame rates also speeds up cloth physics, seen on the tarps on the military trucks. Also cars are quicker at higher frame rates
There is a bug in the beginning of the mission Complications. You will instantly fail the mission after the cutscene if you run the game at higher than 60 fps.
@@bearpuns5910 I remember there was even a bug that drained the player's cores really fast, until someone on reddit tested it and found that it is tied to higher frame rates. Good thing Rockstar fixed it.
Cars being quicker on higher framerates applies to every game that has cars I have tested this with a friend and he accelerated faster than me at 120fps and i was at 25fps Edit we used the same car without upgrades
sometimes i prefer playing the console versions of games, which is mostly how i play them and how they were intended for the most part, thats why i am glad emulators exist
Here's how I got the trilogy working properly: - Own the Steam versions. - Downgrade SA using the various downgraders mod (VC and 3 don't need this step). - Get the NoDVD 1.0 executables for them (to make them mod friendly and less prone to crashes). - Install WidescreenFix + Silentpatch on all 3 of them. - Install LimitAdjuster for SA or the ground can flicker sometimes when you're flying. - Enable the framelimiter on all of them to avoid nasty bugs (thanks to Silentpatch, it will be 30 instead of 25). And that's it. Optional: Install the EAX mod for VC and 3, for 3D Audio instead of using the Miles Sound System. This will make it toggable on the audio hardware options ingame.
San Andreas may have the physics tied to the frame rate, but GTA4 is a whole interesting story. Try running GTA 4 with just 1 thread enabled. The driving will feel noticeably better.
Another great example is GTA IV on PC, in the last mission you need to get up to the helicopter by spamming space, if you don't cap the fps to 30 its impossible.
@@Sebastian-yl7nq I had played it on windows 7 without any mods max settings on my i5 6th gen and 980 and it ran 60 fps from what I could see. Haven't played it since tho.(it was also in the days that win10 had came out and they were buggy so I was running 7)
@Gomam0n idk man i can try it again on windows 10 and i bet it would be the same and make a video as well. maybe now that i think about it could it be the copy? i got it pirated so idk
@@MuchWhittering Apparently Kotaku said there's a trilogy remaster coming When i read the part with ''they will be made in Unreal Engine'' that's where i said ''Yeah,Smells like bullshit''.Yes,Rockstar Dundee or previously Ruffian games is familliar with Unreal Engine but come on,Rockstar has their own engine,RAGE.Why the hell would they use another engine?
Mate, I don't play pc games for the visuals. I play them for the thrill. Mafia, medal of honour AA, call of duty, Thief, price of Persia, age of empires, half life, quake, old NFS... You name them. They had the story or the fun of playing. I couldn't care less if it's 25 or 120 FPS. Heck, I rebuilt my old 2003 Athlon XP Barton system just to be able to experience the same things I did back then. Modern PC games lost the ability to create that for me. Great video. Great content. As always... Keep it up!
Saints Row 2 in my experience is more prone to crashing at 60fps than 30. I also prefer to keep it locked at 30 because I cannot get anywhere near a consistent 60. Dark Souls remastered is another game where anything above 60 just causes stuff to happen. The game's speed is tied to FPS so playing at 15 would make the game 4 times as slow. Even GTA IV could be best played on 30.
just play the game normally on high FPS. I just quickly switched limiter on when i swam or when i couldnt get gold on driving school where you slide sideways on your car.
it sounds bad but 30 FPS really does not feel that bad in old games like san andreas or GTA 3. might be because there's not too much mouse movement and input delays here were very low. I have a 120hz monitor and play most of my games at 60 or 120+ FPS. meanwhile in RDR2 30 FPS I find to be unplayable unless I have a controller plugged in due to the atrocious input delay
Nah its different cause the animation is at 30fps. If the animation at 60 fps but the game played on 30fps, ouf thats gotta hurt a lot and it will become very choppy
that's how RDR2 should be played unless you have god tier hardware because of how bad rockstar fucked up their disgusting TAA. you pick either 1080p 60 FPS with disgusting horrendous visuals filled with blur, oversharpen artifacts, and ghosting, or 4k 30 FPS but with clear sharp visuals and without ghosting.
Holy shit this makes so much sense now.... playing the missions involving diving or even the driving school missions were a pain in the ass I had to use health cheats to get past the underwater passages in the "Amphibious assult" mission and ended up giving myself like 100,000 dollars because the cheat gave me money too your video was extremely helpful, thanks a lot I learnt something new today :)
This reminds me of need for speed the run where if you uncap the framerate, the particle effects go haywire, and if you run need for speed rivals at 60+ FPS, things like the EMP will hit the target faster, compared to when you run both the game at the hard capped 30 fps.
It's more that the physics are broken this way. Because everything runs faster, also the physics react faster... In the beginning, the airport Lights on the Map runs wild too. But under 20 nothing will change. On SAMP you had an adventage with 20 fps. XD
one thing that i recall, i've mostly played sa-mp and mta, was that in sa-mp with 60 fps + sometimes when you'd vault over fences it'd insta whack you, almost like you'd fall from a building, except it was a fence.
I was unable to get out of the garage on the mission "Fender Ketchup", but after I capped the FPS it's not a problem anymore. Thank you for the advice.
Same here, I only care about 60fps on competitive games but not much else, on Adventure games, JRPGs and such there isn't much benefit on 60fps apart from being better on the eyes
Great video however there is another issue which is caused by higher FPS is in the mission where we go for burglary with Rider, if you pick up boxes while on higher frame rate, it weirdly causes CJ to instantly die or teleport a few feet away causing the noise bar to increase and alerting the sleeping owner of the house we are breaking in. This issue is also observed in other parts of the map in which if you attempt to climb something especially close to a wall, CJ instantly dies again.
Even GTA 5 still have this problem. Of course it's not really game breaking or anything but some things still behave a bit differently when you have lower or higher frame rate
Cars also shake like crazy when the cap is removed and you steer, it's visible in the video too. I would've never have thought it could be an FPS-related problem
One of the earlier Missions with Ryder, where you had to rob that old veterans house while he was sleeping, I had the Frame Limiter turned off, and when I was picking up certain crates, it would either make CJ bug up in the air which would create a loud sound on the sound o meter, and will wake up the owner of the house, or it will simply kill CJ on Spot, where both causes the mission to fail
Note that YOU DONT NEED RIVA TUNER TO CAP FPS - If you have Nvidia GPU, you can go to nvidia control panel and cap the framerate to certain games there
There was a mission in VC in which you had to fly a plane and drop flyers across the city, but uncapped FPS would make the plane unable to actually fly, and i spent an hour trying to fix it. I was pissed that the fix was just locking the frames and didn’t play the game for a week out of spite
All you had to do was cap the damn frame rate CJ!
I'm getting PTSD from that mission now
Even with the capped frame rate I still find that mission hard. I had to do the trick of overtaking the train and going up a certain building to come up to the roof of the train.
Laughs in RTX 3090
Nailed it
A large number 120 fps.
There is a mod called "Framerate Vigilante". It fixes all those bugs and lets you play smoothly at 60. It is one of my "must have" mods when I replay the game.
thanks for this
I just use frame limit adjuster
Install GTA SA "Definitive Edition". It includes all famous fixes like silent patch, framerate vigilante etc and all the missing graphical effects from the console versions.
IIRC it doesn't fix everything...
Framerate Vigilante doesn't fix everything, Especially the heavy vehicles. The best way to play this is at 30FPS.
I remember Racedriver: GRID is also designed to be played with 30 fps. Its flashback feature is tied to framerate so if you play it on lower framerates the amount of time you can go back is longer.
At least that's not too bad since the gameplay itself is unaffected.
I've heard of that or probably noticed it in-game, but whether or not that's detrimental just depends on how much you want to CHEAT!
To make the game challenging, you need to play it at higher difficulty-settings anyway, which reduces the amount of times you can "Flashback" the more you increase difficulty, all the way to none. - And I'd rather have thát than playing a RACING-game at 30fps, which should definitely be at least 60 or even higher to get any sense of speed.
Good game though... Wish some of its textures and such were better on PC, even for the time, but anyway... RIP Codemasters
it happens even nowadays
higher FPS in GTA V gives you a higher top speed with some cars.
Really? I played that start to finish without an FPS cap and didn't know that lol.
I used to play GRID at 15-20 FPS on a single core machine and my friends questioned my ability to rewind so much longer, sometimes all the way back to the start of the race.
Now I know why
San Andreas with uncapped framerate it's not that bad if your compare it with GTA 3 or Vice City , it literally breaks the game.
Except it's still bad, missions where swimming is required are impossible in San Andreas if I leave it uncapped (which is 1000 fps on my end).
@@MLWJ1993 It depends on the system , that's why i said "compared to GTA 3 and VC".
@@MLWJ1993 atleast normal gameplay is relatively decent, try going down a slope in 3 and VC you get shunted into space
GTA 4 actually had a similar problem with high framerates in one of the two final missions where you have to spam the space bar to pull yourself on to a helicopter. If the framerate is too high, the button presses won't register and you'll fall off the helicopter and fail the mission. You can solve it the same way, by capping it to 30FPS with rivatuner, but I've actually heard reports of the glitch happening on the Xbox Series S/X versions of the game as well, which is pretty interesting, hopefully it gets fixed though.
Same with a mission where you cant get out of garage unless you cap the fps
I remember getting the bug and spent few hours thinking it was my keyboard and controller that was problematic lol. I didn't use the frame cap method, instead I disabled CPU affinity for the game in Task Manager.
I've spend a whole day trying to beat the game with that just one final mission. I keep on failing. At first I thought I'm just bad or my keyboard is broken.
Yes. I can confirm the issue on Series S. I can't get past the QTE event. I lost all hope and deleted the game. However, on the positive side, I can experience the game with locked 60 fps, which was the first time since I had/still have my crappy PC.
@@raniedelfajardo742 the plane wouldn’t spawn or it would crash when I was replaying it on a Ryzen 5600 system with the Vulcan wrapper (game is very reliant on single core performance) Was getting insane frame rates. but I didn’t realize it was the reason I couldn’t finish it
I had flashbacks to Driver: You are the wheel man. Great game.
A classic!
I loved that game , even I sucked at it and never complete any missions , I just drive around San Francisco and run from cops :)
Started playing that again on ePSXe cause i can't get the old 98/Win2K version running on Windows 10.
Heck yeah you could spend hours just running around like you said enjoying the physics. Pretty sure randomgaminginhd has done a video or two on it!
@@V1VISECT6 Try Driver 2 maybe? From what I remember it was everything Driver 1 had but more.
There's a mod that makes San Andreas capped at 60 fps and fixes all the bugs with driving and swimming. Real Kev3n has a good vid about it and other great mods.
Thanks. I've been looking for decent guide for it. When it comes to modding I'm a newbie
not all the bugs
Silent patch
Yeah, I also used his guide and now I can replay San Andreas and cherish the old memories
@@MsMRkv No it isnt that, Its FramerateVigilante, and Real kev3n didn't show it in his video
There are other games of the same era that have similar problems, some of the command and conquer titles have their game speed dependant on the fps. If you have 120 fps for example, the game runs 4 times faster than normal.
Mario 64 at 120fps is just Mario 64 but at twice the speed
Most Bethesda games have this issue, people who played fallout 76 after tweaking the FPS cap in the files found that they could run twice as fast without any cheats installed... which was pretty embarrassing for an online game. I think its been patched now but it was still bad.
GTA 5 even had some physics problems past 90 or so FPS. the best examples I can think of is that your dart aim in darts becomes way faster depending on your FPS and the repossession mission for simeon will be impossible to complete past 90 or so FPS because the guy he's talking to outside of the shop will start driving automatically, thus failing the mission, with the only way to complete it is to cap to 60 or lower. RDR2 even had issues as well. I think they've fixed this by now but there was a bug where your hunger meter was tied to FPS, and I believe there's still a bug where the days pass way faster depending on your FPS
@@easthorizonfilms that whole game was an embarrassment
Deus ex 2000 speeds up if you increase fps cap higher than your display hz setting
Me who still plays GTA SA : 404 nostalgia not found.
I have played last time like 2010 on pc , and after playing GTA V , I cant return to it .
@@cookiesupervisor2211 oh! you like loading screen simulator?
@@Hackerisitic all of the original loading screen simulators don't work on SSDs 😭
@@Hackerisitic You are exited when you see me ?
@@cookiesupervisor2211 I am bad at english or you had a stroke?
When games have locked the physics to the framerate. Skyrim comes to mind, which starts spazzing out above 60. Or that one EA Need For Speed that ran at double speed on 60 fps.
And devs noticed the issue 30 years ago when computers had a turbo button and started having the timings and physics not dependent on framerate.
fallout 4 would refuse to create new saves and would crash to desktop really often unless the fps is capped at 60
think the nfs game you're talking about is rivals, but thankfully there's a fix for the game that makes 60fps a somewhat viable experience. there's still lag spikes that make the game run at half its intended speed, so i usually stick to the 30fps bc its a smoother experience overall
@@missingno2401 for me menus are nearly unusable in fallout 4 if I manage much higher than 60 fps. The game goes totally batshit.
@@ArtisChronicles yep
The perks of PC gaming. Third party patches. Silent patch is awesome! I still play the GTA III, Vice City and San Andreas till date.
I just drive around in San Andreas, with my fav music on User Tracks Player radio channel :D
Now that's perfection!
And there is a fps limiter tool. You can cap fps at even 100fps. And there would be no issues with the game physics!
Where do you get these patches?
Hmm. I still prefer the ps2 Versions. Because some stuff. Pc version i played alot, but they are fucked. Silentpatch is needed. And the xbox Versions has better grafics (gta 3 and vc) and gta sa looks like the pc version. (i don't mean the settings in general. When you play on ps2, the grafics looks different)... Oh well. And the xbox Versions has the own radio stuff too..... I own those games to often. Like every gta. XD
@@SONGOKU02 i always played the pc version, only played the ps2 versions for a bit, before the ps2 fried. The best thing about pc version was the trainer!
@@TechOrigami Oh trainer. A relict of old times. Miss this alot. XD
VERY GOOD VIDEO! More people must watch this after the recent announcements and understand why a real remaster in another engine is actually a big deal even if that game doesn't change that much aside from visuals and maybe a few add-ins if they choose. It's quality of life improvements!
Recent announcements?
@@SiestaSoneca Remaster of 3 ,SA and VC
@@randomdude2546 there is not remaster 🤣
Saints Row 2 is probably one of the best examples of this since frame rates directly affects game speed in this nightmare of a PC port
so does resident evil 4 as well
@@rayyanberg8974 no wonder it was so laggy on my old lap, while RE 5,6 ran better.
yeah, i hope they get a move on rereleasing that.
In game development, this is a well-known thing. You can solve this in your own games easily by multiplying your in-game forces and other framerate dependant actions by something called delta time, which is a small number that represents the time berween the previous frame and the current frame.
Yes, I also found every dancing/lowriding missions much difficult to finish due to higher frame rate. Didn't know that untill now. Thanks.
For those who want to replay this masterpiece, I highly suggest downgrading the game to the US 1.0 version and then installing the "Essentials Pack". That way you'll have the game without bugs and with support for mods.
I believe even with the essential pack the alley oop driving school mission is still glitched.
@@AchiragChiragg yeah it still is
I was replaying banjo-tooie on my N64 and holy shit did I gain a newfound appreciation for 30fps
It's at least available with a stable 30fps on Xbox 360
I remember when I first played this on my PC I hopped the wall behind CJ's house to grab the uzi and immediately died from 3 ft of fall damage. Then when it came to the swimming I was swimming one mile per hour and finally looked it up and turns out it was the frame rate lmao
Need for Speed Rivals suffers a similar issue, though there's 2 commands you need for the game to match the extra frames with the speed of the game.
Doing that still breaks a couple of events and decreases the top speed and acceleration of your car. I honestly wish the PC port actually supported 60fps without issue
So does The Run. In the snow parts its almost unplayable if you don't cap the frame rate
@@TheBoostedDoge oh damn yeah but i can play in the snow just fine, i just use the mini map and look for taillights through the snow flying into my face constantly
Oof. Rivals. That game was immensly frustrating. Overpowered police AI, the healthbar, and the fact you lost all of your money when you crashed made it seriously unfun at times.
@@yungshull it's a real shame that game still looks for damn good especially in the snow
Used to love flying around San Andreas in the Dodo without a care in the world
Yes flying was great , but ps2 could not handle that , on PC game worked bit better , but still in compare to GTAV... I wish rockstar will make remaster on GTAV engine.
i remember doing the "Da Nang Thang" mission and dies so many times because of the 30
I remember struggling with that silly alley oop a couple of years back. If only I'd have known this back then 😂
I literally tried to do it for an entire week before I found the problem was the FPS and had to lower the FPS to complete it
i love your personal anecdotes ... so relatable. You seem like a lovely bloke.
Totally true, some games work well with fps unlock mods but some just don't.
The best uncapped fps glitch would probably be GTA 3, shooting the machine gun's full clip in something like 0.2 seconds is amazing lmao
i remember starting skyrim without the 120 fps fix and not capping it to 60 fps
Rolling down the hill we go. Literally rolling down the hill...
Holy God does the physics freak out at high fps, less so in the new Special Edition but still a little sometimes
I agree with you, even I'm having fun with playing at 15 FPS 💙
In GTA 5 the higher your frame rate, the lower the capacity of petrol cans which makes some missions impossible. High frame rates also speeds up cloth physics, seen on the tarps on the military trucks. Also cars are quicker at higher frame rates
That might explain why cloth physics run at half rate in Red Dead 2. It’s a long shot, I know
There is a bug in the beginning of the mission Complications. You will instantly fail the mission after the cutscene if you run the game at higher than 60 fps.
@@farhanmahalludin I play it uncapped on my 3080 with over 144 frames on 1440p max settings, but I didn't face any problem of any sort.
@@bearpuns5910 I remember there was even a bug that drained the player's cores really fast, until someone on reddit tested it and found that it is tied to higher frame rates. Good thing Rockstar fixed it.
Cars being quicker on higher framerates applies to every game that has cars
I have tested this with a friend and he accelerated faster than me at 120fps and i was at 25fps
Edit we used the same car without upgrades
30 fps in old games is the best experience (many bad ports in early pc gaming)
You cant generalize it. Many old games can be run at high fps perfectly fine. Check the pcgamingwiki before playing thats the best one can do.
sometimes i prefer playing the console versions of games, which is mostly how i play them and how they were intended for the most part, thats why i am glad emulators exist
@@joaquingonzalez834 emulators are godly and save time and money,old consoles are harder to find especially
The only games that didn't have a problem with something higher than 120 FPS was basically Valve games like CS and HL2.
This was a really cool video, and I'd enjoy seeing more of these about old titles!
So that's why i've spent hours trying to beat the driving school challenge and that woozie mission! Can't believe i'm only learning about this now
Steve: "My body says I can swim while my brain says no you can't".
Bro! It's the story of my life! 😁😁😁
3:18 Just use NVIDIA Control Panel to cap it to 50/60 (some bugs did still occur for me at 60 fps)
That’s what I did. Also there’s a certain compatibility mode that helps with those bugs, I think it’s windows 95 /windows ME compatibility mode
@@Golygt42 i’ll be sure to check that out when i get a chance
Love these types of videos. Would love to see more!
The original Skyrim also has framerate game engine weirdness. Going higher than 60 fps will cause some graphics bug most frequently water physics
Not just skyrim... EVERY game running on that engine
This explains why I felt amphibious assault mission felt so hard when I played it recently a few months before.
Really interesting would love to see more quirks of framrates like this.
Resident Evil 2 remake also had mechanics tied to fps, for example the knife damage is higher the more fps you play at
So it's a pay to win game LOL
@@rusdyalif9087 basically lol or you play at custom resolution of 240x160 and you should be fine
Playing RE4 on pc with capped 60 makes the whole game play in slow motion, so I guess that's another time when 30 FPS is better
🤣 "Why have you hired me Wu? I can't swim!" Creasing up.
Here's how I got the trilogy working properly:
- Own the Steam versions.
- Downgrade SA using the various downgraders mod (VC and 3 don't need this step).
- Get the NoDVD 1.0 executables for them (to make them mod friendly and less prone to crashes).
- Install WidescreenFix + Silentpatch on all 3 of them.
- Install LimitAdjuster for SA or the ground can flicker sometimes when you're flying.
- Enable the framelimiter on all of them to avoid nasty bugs (thanks to Silentpatch, it will be 30 instead of 25).
And that's it.
Optional: Install the EAX mod for VC and 3, for 3D Audio instead of using the Miles Sound System. This will make it toggable on the audio hardware options ingame.
San Andreas may have the physics tied to the frame rate, but GTA4 is a whole interesting story.
Try running GTA 4 with just 1 thread enabled. The driving will feel noticeably better.
Jumping on the helicopter in one of the last missions was downright impossible on 6c/12t. I had to reduce it to 2c/4t and mash the key
Another great example is GTA IV on PC, in the last mission you need to get up to the helicopter by spamming space, if you don't cap the fps to 30 its impossible.
GTA IV is overall a software mystery and it still runs like shit on literally anything (Without mods)
@@Sebastian-yl7nq I had played it on windows 7 without any mods max settings on my i5 6th gen and 980 and it ran 60 fps from what I could see. Haven't played it since tho.(it was also in the days that win10 had came out and they were buggy so I was running 7)
@Gomam0n did you run it in anything other than windows 7? Also check the drive you are loading the game from.
@Gomam0n idk man i can try it again on windows 10 and i bet it would be the same and make a video as well. maybe now that i think about it could it be the copy? i got it pirated so idk
@Gomam0n I used a Russian pack of isos 😂
I'm so glad that I finished GTA San Andreas without bothering about FPS and Graphics Cards, good old times.
Ah yes a certain RUclipsr's arch nemesis; The Frame Limiter
Can't believe I've finished this game so many times playing like that 🤣🤣 I always felt stupid on those driving missions
Good video. I learned something new. I wish they'd release a San Andreas remake with modern graphics.
A GTA remastered trilogy is in the works which includes 3, VC and SA
@@efftee Source: Trust me bro.
@@MuchWhittering Apparently Kotaku said there's a trilogy remaster coming
When i read the part with ''they will be made in Unreal Engine'' that's where i said ''Yeah,Smells like bullshit''.Yes,Rockstar Dundee or previously Ruffian games is familliar with Unreal Engine but come on,Rockstar has their own engine,RAGE.Why the hell would they use another engine?
That didn't age well.
Mate, I don't play pc games for the visuals. I play them for the thrill. Mafia, medal of honour AA, call of duty, Thief, price of Persia, age of empires, half life, quake, old NFS... You name them. They had the story or the fun of playing. I couldn't care less if it's 25 or 120 FPS. Heck, I rebuilt my old 2003 Athlon XP Barton system just to be able to experience the same things I did back then. Modern PC games lost the ability to create that for me. Great video. Great content. As always... Keep it up!
G'day Random,
Awesome video proving that FUN GAMEPLAY is more important than Hundreds of FPS
Saints Row 2 in my experience is more prone to crashing at 60fps than 30. I also prefer to keep it locked at 30 because I cannot get anywhere near a consistent 60.
Dark Souls remastered is another game where anything above 60 just causes stuff to happen. The game's speed is tied to FPS so playing at 15 would make the game 4 times as slow.
Even GTA IV could be best played on 30.
Gentlemen of the Row fix is mandatory to play saints row on modern systems
@@AchiragChiragg Even that doesn't stop the countless crashes and FPS issues I have.
I've played enough gta-sa to know that 60fps breaks the game. I remember that dancing minigame being much harder at 60fps.
wait it does? i've played that mission like 100 times and always thought i was just horrible at it
@@iamshittingmypants150 username checks out
A bold statement from RGinHDguy
I've read the title, clicked on the video, and now I'm demanding that you explain yourself >:(
I can barely endure 30fps. Too much spoiled with high frame rates
just play the game normally on high FPS. I just quickly switched limiter on when i swam or when i couldnt get gold on driving school where you slide sideways on your car.
it sounds bad but 30 FPS really does not feel that bad in old games like san andreas or GTA 3. might be because there's not too much mouse movement and input delays here were very low. I have a 120hz monitor and play most of my games at 60 or 120+ FPS. meanwhile in RDR2 30 FPS I find to be unplayable unless I have a controller plugged in due to the atrocious input delay
Nah its different cause the animation is at 30fps. If the animation at 60 fps but the game played on 30fps, ouf thats gotta hurt a lot and it will become very choppy
I play RDR2 at 4k 30fps on my pc but i have everything cranked to the max tbh and thats how i wanna play it on my tv
🤮
that's how RDR2 should be played unless you have god tier hardware because of how bad rockstar fucked up their disgusting TAA. you pick either 1080p 60 FPS with disgusting horrendous visuals filled with blur, oversharpen artifacts, and ghosting, or 4k 30 FPS but with clear sharp visuals and without ghosting.
Holy shit this makes so much sense now.... playing the missions involving diving or even the driving school missions were a pain in the ass
I had to use health cheats to get past the underwater passages in the "Amphibious assult" mission and ended up giving myself like 100,000 dollars because the cheat gave me money too
your video was extremely helpful, thanks a lot
I learnt something new today :)
THATS WHY I WAS NOT ABLE TO DO THAT SWIMING MISSION!!!! I was sooooo pissed back then
This reminds me of need for speed the run where if you uncap the framerate, the particle effects go haywire, and if you run need for speed rivals at 60+ FPS, things like the EMP will hit the target faster, compared to when you run both the game at the hard capped 30 fps.
So the game would make you swim & drive faster if you set the fps to 15?
Haha never thought of that
actually yes i have tested it once, at 15 fps i was faster than 30 and 60 fps players in samp swimming
It's more that the physics are broken this way. Because everything runs faster, also the physics react faster... In the beginning, the airport Lights on the Map runs wild too. But under 20 nothing will change. On SAMP you had an adventage with 20 fps. XD
@@xsleepy1476 not under 20. 20 was the lowest. :)
@@SONGOKU02 at the time i didnt know that 20 fps cap was enough thats why i capped it at 15 fps trough sampfuncs
one thing that i recall, i've mostly played sa-mp and mta, was that in sa-mp with 60 fps + sometimes when you'd vault over fences it'd insta whack you, almost like you'd fall from a building, except it was a fence.
Happens when you vault over sweet's house in 60 fps too
So guys now Speedrunners will make new records with Frame Limiter ON
Wait, you guys can reach 30fps?
I was unable to get out of the garage on the mission "Fender Ketchup", but after I capped the FPS it's not a problem anymore. Thank you for the advice.
Makes me glad I dont really see a difference between 30 and 60 fps.
Same here, I only care about 60fps on competitive games but not much else, on Adventure games, JRPGs and such there isn't much benefit on 60fps apart from being better on the eyes
I literally installed GTA:SA yesterday and was curious about the FPS limit, and now I see this video today. Good watch!
Bro that thumbnail got me geeked
Just want to say, those regional frame rate differences are very real and very important when it comes to speed running this games.
Fritangaplays, Griffen gaming, truscotishguy and JoefromSeattle:You summoned me?
This is a really cool video. Explains why I have so much difficulty playing San Andreas 😂
Great video however there is another issue which is caused by higher FPS is in the mission where we go for burglary with Rider, if you pick up boxes while on higher frame rate, it weirdly causes CJ to instantly die or teleport a few feet away causing the noise bar to increase and alerting the sleeping owner of the house we are breaking in. This issue is also observed in other parts of the map in which if you attempt to climb something especially close to a wall, CJ instantly dies again.
Even GTA 5 still have this problem. Of course it's not really game breaking or anything but some things still behave a bit differently when you have lower or higher frame rate
"Sometimes dead is better...." - Jud
Also 1:15 the dot on the minimap freaking out made me laugh so hard
When you said 30fps I was expecting a 25FPS (PAL) vs 30FPS (NTSC) discussion
I've never had that swimming problem with uncapped fps
Cars also shake like crazy when the cap is removed and you steer, it's visible in the video too. I would've never have thought it could be an FPS-related problem
I remember too, at least on the retail copy I have, if the fps reaches too high the game crashes.
Its so lovely to hear the word woota from a british person 😌
I typed out a 5 paragraph formatted essay after reading the title then chilled out
"SOMETIMES"
Vice city driving backwards was nearly impossible.
Nothing like taking the quad bike in back o’ beyond or taking the NRG 900 around the state for a few hours, listening to K-DST.
I had a problem in the ship mission when i jump i die instantly i had to play the mission with a 30 frame cap
"Sometimes 30 fps is best...
your PC can do."
Omg that explains so many frustrations from way way back
Also with uncapped FPS:
0:26 cop stars on the right are blinking really really fast
1:05 yellow dots on the minimap are going super fast as well
how can we dislike your vid? haha. awesome video once again man.
Vice city did this to me
My car would always go to a screeching halt after letting go of the gas
One of the earlier Missions with Ryder, where you had to rob that old veterans house while he was sleeping, I had the Frame Limiter turned off, and when I was picking up certain crates, it would either make CJ bug up in the air which would create a loud sound on the sound o meter, and will wake up the owner of the house, or it will simply kill CJ on Spot, where both causes the mission to fail
There is a mission in battlefield hardline where unlocked fps prevents you to go out of jail in one mission
Note that YOU DONT NEED RIVA TUNER TO CAP FPS - If you have Nvidia GPU, you can go to nvidia control panel and cap the framerate to certain games there
I like watching these kinds of videos. Keep it up.
There was a mission in VC in which you had to fly a plane and drop flyers across the city, but uncapped FPS would make the plane unable to actually fly, and i spent an hour trying to fix it. I was pissed that the fix was just locking the frames and didn’t play the game for a week out of spite
in vice city if you play uncapped, the clouds will move fastly and randomly as if there is a doomsday happening
C&C 3 Tiberium Wars had internal game clock sync with framerate, so it was capped at 30 only
Even the technology giving you hints that expecting too much all the time could cause issues.
swimming and diving is the first thing i do for my fittness
Just in time for the remaster
Same happened in GTA 3....the pedestrians are so weird if you go over 60 fps
in GTA IV final mission too, i have to lock 30 fps to finish it
Imagine playing cyberpunk at 400 fps in 2030