Door Kickers 2 Remains One of My Favorite Tactical Games

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  • Опубликовано: 2 фев 2025

Комментарии • 412

  • @karmakut
    @karmakut  Год назад +99

    the game is called Door Kickers 2 and you can buy it here while supporting the channel: www.nexus.gg/karmakut/door-kickers-2-task-force-north

    • @BenjaminHunkins
      @BenjaminHunkins Год назад +3

      Your playstyle and analysis is what sold me. Thanks for the introduction to a great game!

    • @illuminousinfinity-vd7ms
      @illuminousinfinity-vd7ms 10 месяцев назад

      What mods were ya using?

    • @Davisthedudeedits
      @Davisthedudeedits 5 месяцев назад

      No shi

    • @marinusjansenvanvuuren9385
      @marinusjansenvanvuuren9385 3 месяца назад

      I watched the video, got hooked, bought on steam. Then saw this comment 😢

    • @mattstroker
      @mattstroker 2 месяца назад

      Commandos: behind enemy lines. Should be extremely to your liking if you're into this type of game.

  • @elfwyn8707
    @elfwyn8707 Год назад +1110

    This Game has really grown on me. Its the best tactical experience yet for me since "the old" Rainbox Six Games. Its so good and its not even out of early access yet. The only thing thats missing for me is a little bit more story flesh on the main campaign missions to make the experience more coherent and make me care about the characters.

    • @sbranch82au
      @sbranch82au Год назад +31

      Man, I miss the old Rainbow 6 games...

    • @VinnieMC31
      @VinnieMC31 Год назад +5

      @@sbranch82au Mod Rainbow Team 2 into the game lol

    • @ryanlorenzo5003
      @ryanlorenzo5003 Год назад +7

      There's a Rainbow unit mod on the Nexus, using the pre-Vegas iteration with named characters from the old games.

    • @sbranch82au
      @sbranch82au Год назад

      I'll take it!!

    • @Go_Coup
      @Go_Coup Год назад +2

      The campaign stuff is coming, but I don't know that there's going to be much of a story. I think they care more about gameplay, thankfully.

  • @a3a2_ogtw
    @a3a2_ogtw Год назад +72

    25:24 you're not talking too much, your thought process is very interesting!

  • @coltonroyle2341
    @coltonroyle2341 Год назад +471

    Doorkickers 2 is so clean. It gamifies a lot that can be kind of jank in 3D, FPS experiences. I love it.

  • @PrecisaS
    @PrecisaS 9 месяцев назад +87

    There's a window in the building because that's meant to represent where a QuarterMaster hands out equipment from, that's why there's a bunch of supplies anda chair in there

  • @Greywacke838
    @Greywacke838 Год назад +273

    tough game. I did notice that in the bottom right of the map you did have the whole team stacked behind a propane tank which was less than ideal. Cool game and I love the in-depth commentary.

    • @R0YB0T
      @R0YB0T 6 месяцев назад

      hahahahahaha

  • @Phobien7
    @Phobien7 Год назад +102

    Have not played the 2nd game yet but I looove the first door kickers. It's so much fun just making a single, detailed plan at the very start and watching what goes wrong and what goes right and perfecting the plan over iterations

    • @venus2677
      @venus2677 Год назад +5

      Yeah, that's my favorite way to play the game.

  • @Foretelling
    @Foretelling Год назад +27

    I've never heard of this game before, but the gameplay looks incredibly satisfying.

  • @malakicochran3888
    @malakicochran3888 Год назад +29

    PLEASE make more door kickers gameplay this was so fun and interesting to watch

  • @LilAnonomus
    @LilAnonomus Год назад +8

    19:35 you being prepared for everything happening here was sweet.

  • @TrustyLicious
    @TrustyLicious Год назад +47

    Great content. Cool to see the real time run through at the end. Feels like a coach making a play during a timeout.

  • @Tagswell
    @Tagswell Год назад +37

    32:35 Not a CQB nerd in the slightest but since you gave an invitation to backseat: The most intuitive process for dealing with that room to me seemed like stacking two guys flush with that right wall and "keeping containment" on that top room from the south wall of the room, so that the known threat has less angle on all your guys clumped up in maximum view of both north thresholds. Since you know exactly where in the room that guy is from his shooting, the right wall is best cover from him I think. The only real concern then is keeping an angle on that tight unknown left, which was already scuffed with how you handled it.
    Edit: Typos

    • @MacKaris
      @MacKaris Год назад

      Are 'CQB nerds' a thing?

    • @Cedricket
      @Cedricket Год назад

      crazy i thought the same exact thing

    • @KraftyHob
      @KraftyHob 11 месяцев назад

      ​@@MacKaris yes, this game was made for them!

    • @leftvassis
      @leftvassis 10 месяцев назад

      I think his best course of action would have been to split two 3 man teams there and he should ve done it earlier. First 3 man stays there with 1 holding the line to bottom right room while the other 2 get ready to breach main room above. Second three man utilizes the guy whos holding in the courtyard and 2 more. They go on to clear the top 2 rooms with the window overlooking the big room. They can then collapse the big room with 5 people overlooking all angles. The three man looks up top in front and to the left while the two man breaching from bottom looks straight ahead and to the left covering the closed door. IRL it seems to me they could easily pin down the single guy holding the courtyard and flank if you do not split the team

  • @Charles-wu3hw
    @Charles-wu3hw Год назад +197

    I'm surprised you didn't use smoke for your guys to be able to flow in directly and establish a hold early before beginning the actual assault. Other than that, good stuff

    • @chrishansen8201
      @chrishansen8201 Год назад +12

      That's pretty noobish behavior son.

    • @gamerattorney3245
      @gamerattorney3245 Год назад +2

      @@chrishansen8201how so?

    • @venus2677
      @venus2677 Год назад +17

      Be prepared to receive machine gun fire from that smoke.

    • @AdamDavies574
      @AdamDavies574 Год назад +32

      Close quarter engagements have so many different “correct way” to do things. We could sit here all day and critique every entry he made but that would just be useless unless you’re trying to teach someone that there’s many ways to do things.

    • @saltyspitoon792
      @saltyspitoon792 11 месяцев назад

      Shut up nerd

  • @timeloopplays
    @timeloopplays Год назад +34

    I'd really like to see more of you playing this, it's actually pretty informative listening to your plays and mindset. Also looks like a really thrilling game.
    You mentioned pvp which I recon would only be possible having Offense vs defense which would still be super fun

    • @OmolonMower
      @OmolonMower 15 дней назад

      Defense would be too easy :/

  • @yourmomishere5060
    @yourmomishere5060 Год назад +17

    Yea please make more of these videos with your commentary as well. This was phenomenal gameplay with a bit of a learning curve for sure. Its fun hearing your planning but intense when things go down.

  • @justinberube8525
    @justinberube8525 Год назад +5

    This is the first time I've ever seen one of your videos. I can say I don't mind you talking so much. It's nice hearing the reasons why you're doing what you're doing. The thought process.

  • @callsigngraycat4408
    @callsigngraycat4408 6 месяцев назад +7

    32:44 I think the solution there is to leave two guys stacked at the right wall at the door, let other guys move further north to the next room, so they are not in imminent danger, but still close enough to provide support. Utilize the first two guys to bang the room, then fall in with all the guns available

  • @TheDragonSlaughterIV
    @TheDragonSlaughterIV Месяц назад +1

    I watched 29 minutes of this gameplay, and bought it. Magnificent logical tactician you are

  • @HyperlinkGames
    @HyperlinkGames 18 дней назад

    This game is such a hidden gem. I love how it combines strategy and action so seamlessly. Every mission feels like a puzzle, and there’s so much satisfaction in pulling off a perfect plan. Definitely one of those games you keep coming back to.

  • @imrevolt9256
    @imrevolt9256 5 месяцев назад +12

    The hostage sitting there like “👁️👄👁️”

  • @bladebreaker10
    @bladebreaker10 3 месяца назад +1

    This was super cool to watch. And keep yapping, hearing your thought process is super insightful.

  • @skylerschwendeman
    @skylerschwendeman 2 месяца назад +1

    This would definitely be fun to watch with fog of war!

  • @lycanthewerewolf6801
    @lycanthewerewolf6801 6 месяцев назад +8

    I find it funny that he just left the hostage locked in a room.

  • @spencerquaid
    @spencerquaid Год назад +12

    I've been dying to find someone that can play this game tactically 10/10

  • @lukefleming5502
    @lukefleming5502 Год назад +10

    A good PVP idea would be a map creator mode. Make your own map with enemies for people to try

    • @ehbird858
      @ehbird858 Год назад

      Yeah! That's a great idea. Content creators would eat that up.

    • @The4j1123
      @The4j1123 Год назад

      The game has community maps, as well as randomly generated maps!

  • @ATacoTooFar
    @ATacoTooFar Год назад +1

    really enjoy these videos, the first video you did was one of the first I watched on the channel that wasn't tarkov, really glad you're getting back into it and would love to see more

  • @therealcobrastrike3564
    @therealcobrastrike3564 Год назад +48

    I'm thinking PvP could be done through a WeGo system like the Combat Mission games use. Both players plot out their turns over a designated time increment. So maybe each player is planning out their moves in 10 or 15 second increments. Put a timer on how long you have to plot out each turn as well to keep the game moving. When the opposing teams make contact you'll see who has the better initial planning and coverage and who reacts better to the changing tactical situation on the fly. I'm imagining one player is the assault role and the other player is defense, but it would be super cool if there could be like an open objective that multiple players assault simultaneously.

    • @wintergreen9949
      @wintergreen9949 Год назад +3

      items that stun might be overused in pvp gamemodes, but it depends how they balance them

    • @CPSPD
      @CPSPD Год назад +1

      god i fucking love combat mission

    • @henrymccoy2306
      @henrymccoy2306 Год назад +3

      That removes some of the more dynamic elements of the game. I feel like earning pauses over time is much better. Maybe earn 3 seconds of paused time per one second played. That way it'll never go on for too long and it'll still be super dynamic.

    • @8thlvlMage
      @8thlvlMage Год назад

      This is how Tastee Lethal Tactics worked. That's a really old game at this point but it was pretty fun.

    • @euhobgoblin
      @euhobgoblin Год назад +2

      Sounds a lot like Frozen Synapse

  • @DudeChillin420
    @DudeChillin420 Год назад +3

    I would love to see more of this game, great commentary!

  • @rabonvonskittles9677
    @rabonvonskittles9677 4 месяца назад +7

    Was anyone else screaming to clear the corner bed at 15:00

    • @user-iy6vw4bs1v
      @user-iy6vw4bs1v 2 месяца назад

      I opened the comments at 14:56.😂 Stacking up on a closed door when the room isnt cleared gives me chills😵‍💫

  • @Matthewkey25
    @Matthewkey25 Год назад +1

    More of this!! Love the game and your commentary/tactics

  • @Unsocial200
    @Unsocial200 Год назад +3

    I would like to ask, at 14:33 shouldn't you clear first the bed area before clearing the other room. I am just curious.

  • @LyonHeart3
    @LyonHeart3 Год назад +2

    This is so fun to watch! I love the idea of applying the tactics used in this game to games like Ready or Not. Super cool, great vid!

  • @LBPspy
    @LBPspy Год назад +74

    Would be cool to see you play this with another person. To see it played from a co-op perspective where each of you only play half the characters.

    • @matthewlaxon828
      @matthewlaxon828 Год назад +11

      or one person is controlling the Ts

    • @yellowsaurus4895
      @yellowsaurus4895 Год назад +7

      ​@@matthewlaxon828 the problem with pvp is it has to be played in real time, and its quite difficult to effectively control more than 1 or 2 units without relying on the active pause. But maybe if the pause was on a cooldown and it only lasted 20-30 seconds.. 🤔

    • @matthewlaxon828
      @matthewlaxon828 Год назад +6

      @@yellowsaurus4895 I was thinking 30 second prep to make moves, then it would play 5 seconds or so

    • @tylerhanson3156
      @tylerhanson3156 Год назад

      @@matthewlaxon828 There's an old game that does this type of play called Laser Squad Nemesis. It was pretty awesome!

    • @venus2677
      @venus2677 Год назад

      @@yellowsaurus4895 You and Matthew should check out Frozen Synapse if you're interested in a PvP game in a similar vein. You plan out your moves and then you and your opponents orders play out for five seconds, and then it's back to the planning phase. Don't know if it or the sequel still have that active of a player-base though.

  • @rakkasaniron1696
    @rakkasaniron1696 Год назад +2

    The best way I can think of to handle that bottom right corner area is to take the bottom right room out of the equation first since it's not connected to the rest past that point. You need all your guys for the other room, leaving someone to watch one room instead of clearing it to take it off the board makes the other room all that more difficult and keeps a threat active.
    As for how to handle the far bottom right room, more or less the way you attempted, but the opening should have been as far to the right as humanly possible. There's a reason yellow got lit up, the enemy had a better angle on him than he had, but nobody should have had an angle to that corner until moving. Stationary near an opening door at an angle taking in the entire room isn't a good idea a lot of the time. Usually better to see on the move after the flashbang. What actually happened was almost catastrophic because the gunner could have lit up the entire squad from there at once, they were all in his line of sight, more or less.

    • @jitters6604
      @jitters6604 3 месяца назад +1

      Wedge it closed works too.

  • @mxochimera
    @mxochimera Год назад +4

    I was a huge fan of the first DK and this one is awesome as well. Would def love to see more!

  • @guillom09
    @guillom09 3 месяца назад

    Omg so glad youtube recommended me this video. I had no idea such a game exist, this look so good omg. I’m a big fan of tactical games

  • @grimmriffer
    @grimmriffer Год назад

    I've been loving trying to do it all with Nowheraki SWAT. They can't carry many grenades but the sappers get 3 demo charges each! Changes the nature of room clearing from "clear the bad guys out the room" to "remove the room".
    Not great when there's hostages, of course... 😆

    • @OperatorMax1993
      @OperatorMax1993 10 месяцев назад

      I use the SVD or SVU with the team leader and try to first clear out guards before moving out

  • @Nate-wf5hk
    @Nate-wf5hk 8 месяцев назад +1

    a fog of war mechanic would be so cool!

  • @Trybec
    @Trybec Год назад +3

    Huge fan of this game and like the way you play it. More for sure.

  • @BOT_BGaming
    @BOT_BGaming 6 месяцев назад

    This video brought my attention to Door Kickers. Thank you for this gem.

  • @gelindark
    @gelindark Год назад

    Somewhat surprisingly, this gives me Chess flashbacks. With the kill/threat lines that you forget about and get your "perfect" plan ruined.
    Nice and stimulating

  • @animeaddict968
    @animeaddict968 10 месяцев назад +1

    Robbery bob Reverse. Love this game. I just found out bout this game today and I'm loving the total vibe and overall theme of this game. There's also some sick tactics involve

  • @lc1138
    @lc1138 7 месяцев назад +2

    I remember playing this map with local militia (the only team I played, actually) and wall-breaching the first wall to the toilets. There's no such thing as "we only have one access" :D
    It was a bloodbath after that anyways.

  • @kennyB0990
    @kennyB0990 11 месяцев назад +1

    I think seeing the building layout is fair. IRL they have Blueprints, Drones, etc. not to mention, Mirror/Cams.

  • @smoore6461
    @smoore6461 Год назад

    Always glad to see door kickers, it's a lot of fun to watch you plot ot out the attack then watch the replay at full speed

    • @valek8331
      @valek8331 Год назад

      Divorce kickers? Are you sure we're playing the same game?

    • @smoore6461
      @smoore6461 Год назад

      @@valek8331 yeah autocorrect in youtube is pretty much junk. I get more weird autocorrects from youtube than Facebook even.

  • @SuiLagadema
    @SuiLagadema Год назад

    Debrief: "Sir, all accounted for; just deaf and slightly concussed"

  • @megamonster5754
    @megamonster5754 Год назад +7

    Door Kickers is amazing!

  • @swarvylarvy
    @swarvylarvy 7 месяцев назад

    32:42 since you knew the general line of sight the enemy had, I think you needed to put yellow on the right side of the door, so when he kicks he isnt directly in line of fire

  • @thatonecop6516
    @thatonecop6516 Год назад +1

    Former infantryman and active police officer and SWAT operator also tacticool gamer. The bottom right corner. Knowing the layout I would’ve taken the room that had the belt fed first even without the driving force of them shooting at you, you had way too many doors and unknowns in the other room so pin that door and then take care of the room that you know doesn’t have any other interior doors attached. Once you swung the door and guy started shooting again you have to either flow in or unass completely taking time for the bang when you’re team doesn’t have any viable cover isn’t a risk I’d take. It’s still an option for sure just not the way I’d do it.

  • @AJL231
    @AJL231 2 месяца назад

    " Thank god we brought so many bangs " rember this next time you play

  • @amityosifovich1805
    @amityosifovich1805 3 месяца назад

    This looks like the perfect game for me, I can't believe I never heard of it, thank you!

  • @Felix-xv3wg
    @Felix-xv3wg Год назад

    This is the video that started my experience with door kickers 2

  • @philthehuman
    @philthehuman 2 месяца назад

    Nice, in this round your team is such a bang-gang!

  • @dylanbutler698
    @dylanbutler698 Год назад +2

    I would love to see more of this content

  • @saeedharvey3433
    @saeedharvey3433 Год назад +9

    There's a mod on Nexus called "Going in Blind" created by TheoDr3, it blacks out the map.

  • @RandomMemes-qt7pe
    @RandomMemes-qt7pe Месяц назад

    1:07 "lets jump straight in" *proceeds to yap about strategies for 4 minutes*

  • @ianholmes7630
    @ianholmes7630 9 дней назад

    Committing to a bang from green would’ve prolly been your best bet. That lil hesitation got yellow hit.

  • @potatopoison1130
    @potatopoison1130 Год назад +1

    First time viewer here. Love this game so far. You earned a sub

  • @hallowed3576
    @hallowed3576 10 месяцев назад

    This game looks really cool! I really enjoy your tactical commentary, too!

  • @sacredham9782
    @sacredham9782 Год назад

    No bs, i skipped thru the video cuz you were yappin it up and landed right on the part where you said "you guys say i talk too much" shit had me dying lmaoo

  • @poperman3208
    @poperman3208 3 месяца назад

    I’ve never heard of this game till now and I’m instantly buying it

  • @idlerfang
    @idlerfang Год назад +1

    33:31 Pink (the right-most operator) is exposed to the room at 10. Better let green cover the door at 12 first and let pink take a peek at the room.

  • @Prod.Chambers
    @Prod.Chambers 6 месяцев назад

    R6 Siege, Ready Or Not, and Door Kickers 2 are some of the best tactical games you could ask for especially for CQB

  • @nathanjones6502
    @nathanjones6502 Год назад +1

    door kickers videos are amazing. great content

  • @robertovieda6739
    @robertovieda6739 Год назад

    Great video bro!! One thing i would say is, once you cleared that room that blue was holding from the outside.. i would have brought him in and since you’re using a six man team, flow through those last few room with two 3 man teams simultaneously..
    Point being is that the enemy knows your their, so violence of action is a must. Feel free to give feed back if you thing this may not be a good idea..
    I haven’t had the chance to play this game but it looks fun!

  • @loonytik25
    @loonytik25 13 дней назад

    @41:19 You don't clear the left of the "bedroom" where the bed is located. It's @41:35 when the rear guy turns and clears. Just wondering why.

  • @xforcepeter8113
    @xforcepeter8113 Месяц назад

    You made this so much more complicated than it needed to be looks like a dope game though definitely gonna give it a try

  • @yeet1891
    @yeet1891 2 месяца назад

    It crazy that the real special force have to do all this in just a few minute

  • @flyer3154
    @flyer3154 Год назад +1

    Always good to see more Door kickers 2

  • @funnyquotes_-se1nm
    @funnyquotes_-se1nm Год назад +2

    at 14:33 you walk with your back to an unknown space, you could have been shot, right? I am new to this game, thinking about real-life situations.

  • @varlunmulland3992
    @varlunmulland3992 Год назад +6

    Video starts at 5:00...

    • @r-ddle
      @r-ddle 4 месяца назад +1

      Lol used sponsorblock and skipped to the highlight then saw your comment

  • @zoboomaku
    @zoboomaku 6 месяцев назад

    Wow, this is my first exposure to this game and it looks amazing. Exactly the type of strategy I would enjoy. A bit bittersweet as I'm watching this video not too long after deciding to take an indefinite break from games. I agree with you fog of war would make things much more challenging. But from a pure gameplay perspective I think seeing the layout is probably more fun. But that's all subjective. It was interesting hearing your thought process as I've always enjoyed tactics in other games but don't know much about real life CQB.

  • @MKPwrz
    @MKPwrz Год назад +2

    love the game really wish it had simple coop system and servers

  • @FoxArcade
    @FoxArcade Год назад +1

    This is great, would love to see more!

  • @Surr3alD3sign
    @Surr3alD3sign 10 месяцев назад

    I cant believe that a fog of war for maps isnt a default feature, that seems like itd be a really fitting thing to have since yeah irl they dont get that kind of information very often

  • @samnash3493
    @samnash3493 Год назад +1

    Dork Kickers would be an awesome spin off title

  • @Normacly
    @Normacly Год назад

    The only thing I see you could change is not moving up your coverage person when it is not needed.
    For example, in the back courtyard at the end, you didn't need to move up the guy covering the hallway from the barrels. He had a clear line of sight from hard cover, and the guys stacking to the HVI area were outside of the hallway line of sight.
    It worked out fine, but if several pop out of that hallway, your coverage person had no cover.

  • @colelawton4901
    @colelawton4901 Год назад

    Little tip, real world experience works here too, cross coverage is a good concept to implement in MOUT. Guy on the opposite side of the hallway has better visibility into a room with an open door, and is also more exposed. Cross coverage answers this.

  • @aosuibd
    @aosuibd Год назад

    43:50 I remember Frozen Synapse has quite similar gameplay with a PvP mode (and a dope soundtrack)

  • @justenhug632
    @justenhug632 Год назад +1

    Yo what software do you use to draw the blue lines?

  • @TheVillainInGlasses
    @TheVillainInGlasses Год назад

    35:15 Maybe this part could have brought the guy from outside to pie that door from the outside and pied the corner from inside with green or orange? You didn't need him outside anymore since you'd cleared that whole side of the compound, and had control of all paths out by that point.

  • @thelyonsden4968
    @thelyonsden4968 Год назад +1

    Awesome video Karma, super fun to watch

  • @Entinu94
    @Entinu94 Год назад

    Not an expert, but my brain is saying to have kept yellow on rightmost wall to keep watching the right door while you slowly fed into the open area. The amount of noise that the squad was making drew more towards them into what was essentially a kill-corridor (don't know if there's an actual term for it). From there, do what you just did, but because you knew what they were using because of the staccato and you could have send the flash just a bit earlier than you did. You said it yourself: "I should have committed."

  • @schmo49
    @schmo49 Год назад +1

    I've never heard of this game in my life and I don't know why because it checks every box for me! It's literally the itch I tried to scratch with games like xcom and rainbow 6 and squad but could never quite reach.
    I'm off to buy it. I know they didn't pay you but they should have because you made a sale! 😂

  • @ilovepotstickers
    @ilovepotstickers Год назад +2

    Imagine if there was door kickers PvP

  • @therssopacheco8550
    @therssopacheco8550 3 месяца назад

    would really like to see more of this game

  • @VthaHoneyBadger
    @VthaHoneyBadger Год назад

    Please Do more of these. Gonna be using this game to teach.

  • @NotoriusBEN1
    @NotoriusBEN1 Год назад

    32:55 judicious use of wall charges. You got 6 guys, it's good to have two of them carry wall breaches. You could have kept the courtyard door closed with overwatch. put a wall charge on the work desk wall. You'd minimize a possible HVT kill because of all the used desk space, but you'd create an opening from which to shoot from with two or three guys set, even if you couldn't go in because furniture was in the way.

  • @harshadissanayake9862
    @harshadissanayake9862 Год назад

    Never heard of it before wow i really loving this so gonna get the game thanks Karmakut!

  • @bogusphone8000
    @bogusphone8000 5 месяцев назад +1

    AI bots need more intelligence.
    Someone blows a hole in a wall, reinforcements would be pouring in.
    Someone banging on a door with a hammer, draws more reinforcements.
    Enemies should have some grenades/smoke/bangs.
    That bottom right room would be completely different with a more aggressive opponent.
    Also, what if, now that you have the building and the HVT, the enemy reinforces and pushes the courtyard. You now have to hold the building and clear the courtyard...

  • @Eric-469
    @Eric-469 Год назад +2

    Never played this game (haven’t played a game since 2011 😂) but it was convenient Strider was the one to take a hit. That’s exactly where you’d want a mildly injured team member. Long range, *_(hopefully)_* low pressure, containment work.

    • @badcornflakes6374
      @badcornflakes6374 Год назад

      You haven't played a game of hopscotch or tennis in awhile?

  • @NANA-vr7hy
    @NANA-vr7hy Год назад

    I for one am definitely willing to see more of this game on your channel.

  • @LastStar007
    @LastStar007 Год назад

    32:20 I don't know anything about this game, but was it an option to exit the building and pie the window?

  • @romeo162006
    @romeo162006 7 месяцев назад

    Flash banging a room that just had a wall demo for breach holy cow overkill.

  • @ChaseKindler
    @ChaseKindler Год назад

    Awesome video! I could watch another hundred hours of this.

  • @therealfeedmetal
    @therealfeedmetal Год назад

    Room at 35:45 since door to unknown left close would have left a man there to overwatch. As there was def a flanker or someone who entered a cleared room.

    • @therealfeedmetal
      @therealfeedmetal Год назад

      Would have approached from multiple direction vs even leaving a man to overwatch

  • @TheAverageMountainMan
    @TheAverageMountainMan 7 дней назад

    This reminds me of the Police Quest SWAT 2 PC game I played on Windows 98

  • @Grovyle90
    @Grovyle90 Год назад

    Why didn't I know this gem of a game existed? Hope to see more!

  • @megatrondeadpool3116
    @megatrondeadpool3116 7 месяцев назад

    I think this game should make you go back to the starting point once you've completed your objective so you can pick up any additional objectives on your way back, like that hostage, for example.

  • @untiltheyfeelmysound
    @untiltheyfeelmysound Год назад

    first time hearing about this game and it’s soo cool! also nice commentary 💪🏾