SHADOWS OF THE GALAXY SPOILERS ANALYSIS (part 11)
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- Опубликовано: 25 июл 2024
- Coaching schedule and rules:
docs.google.com/spreadsheets/...
Shadows of The Galaxy First Impression episode 11: Yellow board wipe, a strong Leader, and a Shock! Развлечения
I thought evacuate was pretty cool. Good break down as always !
Love the opinion that you give for each card and I think you do a really good job analyzing the cards. Funny thought I had with Han was using his ability on Stolen Landspeeder, that way you get a 4/3 for free
I checked I am pretty sure it doesn't work sadly
@@Thorrk_THT Ahhhh, that is unfortunate. I still agree though that the leader is very strong
thanks for this video
The upside to Lurking is that if they play Power of the Darkside or Avenger and you choose Lurking it just doesn't get defeated.
hmm are you sure about that? if that's true Tie phantom becomes an amazing sideboard card vs blue/black control.
@@Thorrk_THT Yes because it says cannot be defeated. It does not say cannot be chosen as the target.
@@Krashwire yes it has been confirmed by the dev ok this card is an amazing anti control card
Han may not be broken right now but just give it some time.
True
Turn one falcon
@@krestondavenport3767 turn one falcon whit only 2 hp
@@petemunger4649 yeah, but for a leader that will likely want to be aggro, starting the game to do three damage to base on turn one isn't bad. Then on turn two of you want you could return it to hand and play it again for three.
Hi Thorrk! May I ask you about the rules in Best Of One games? I am preparing for a BO1 Showdown (wich I quite dislike since I prefer B03 as a competitive player).
Do you know if players can ajust their decklist once both leaders and bases are revealed during the setup phase ?
Some people think it's possible, some others disagree about that. There is no specification in the comprehensive rules booklet.
Is it just a matter of tournament rules (organisators deciding)?
I feel confuse about that...
Another hughe question is about the sideboard pool size, since there is no specification either in the booklet?! 🤔
Both red burn cards, alongside the hand destruction, give a little bit of hope for aggro decks against the very powerful control meta that has developed. I'll be interested to see if it's enough or if aggro will continue to have good showings at tournaments, but few actual victories.
There will always be a spot in the meta for aggro, because aggro loves to be forgotten. The question is whether aggro will be a driving force in meta like it was in SOR, or if it will be more in ambush.
le assault cruiser va etre le
pillier dun deck qui veut jouer endkess legion
Question about Toro Calican:
Do your ready HIM - or the other bounty hunter unit you just played?
you ready him
Second chance is a card that might only see really niche play with set 2... but its one of those cards that going into future sets has some of the highest potential to be extremely good. I also don't agree with this notion that all units 5+ need to have an impact when played. 5 is still very much early game and there is nothing wrong with playing a big guy that your opponent has to answer. But, then again, I view the game differently then how most people do.
Take down doesn't kill the phantom
How does take-down defeat the tie phantom?
That being Said, I could see it in a sideboard against control decks
Takedown doesn't work on it, but Make an Opening should still work.
Tie phantom is immune to effect that defeats it, in this case it's not the effect that defeat it but the fact that his stats are at 0, I asked the question to rule people and that's how it works apparently.
@@Thorrk_THT take Down defeats it, it doesn’t reduce its health, unlike make an opening or say Luke
@@caspervinklerrasmussen5125 yes my bad sorry
@@Thorrk_THT no worries, just Got confused 😊
Rey can heal herself for 2 with her on attack ability right?
correct yes