Embo in Grand Inquisitor is quite interesting. It helps to get Toro online for an extra attack, and it heals away all the 2 dmg you're doing with GI (in a perfect world of course) while also being able to be untapped with GI.
Jabba's Rancor could be played for 2 in a Jabba the Hutt and Bossk Twin Suns Deck if Bossk doubles the 2 cost bounty. Very unlikely to ever happen, but it would be humorous.
You are so wrong about second chance, and its not even comparable. This is meant to go in a double blue control deck with super laser blast, it allows you to run the super laser blast and have your avenger stay alive after you SLB on the end of the turn. It's a game finisher in a spot that wouldn't otherwise be so. This can and will make control decks really squirm when it comes out. Very very scary. It's basically meant to give the double blue control deck a shot vs other control decks that are out there which split colors. The fact it costs 4 is crazy strong. Also consider what bendu does to it etc.
I really need to know what mono blue dream world exists where that player plays an avenger, then plays a second chance on it, then somehow gets SLB’d many turns later. The card is literally a coaster.
@@TDTatta On turn 10? LOL, every time i hear responses like this "will never happen" i really have to wonder if people play this game at all. For sure its going to happen. Have you ever played control vs control? I bet you have never once played it; because if you had you would already know that you are just wrong.
@@iamwooooo that i can agree with, and maybe I am wrong also, i just play a lot of control vs control and I can see this being a pretty dang important card in that match up. consider cases where you have mana left and your opponent takes initiative to prevent you from taking initiative because they have to top deck or have used mana or have run low on life.. There is a lot of forced initiative because you either dont have mana or you dont have cards. This is a 'force you to have another card' on back to back turns which significantly increases win rates.
There are also lots of cases where you are doing an avenger pin because they have a tough time removing it currently where you are not attacking with it intentionally because you want them to drop a unit so you can get the unit death from it effectively removing the first unit they play each turn which indirectly smashes the hand size. If you have this situation online, it implies they cannot remove the first avenger at all, this allows you to make ruddy good and sure that the game is over... its secondary compared to other discussion.. but its also there.
Missed opportunity to add a new keyword called STEALTH to the TIE Phantom and other stealth units.
Embo in Grand Inquisitor is quite interesting. It helps to get Toro online for an extra attack, and it heals away all the 2 dmg you're doing with GI (in a perfect world of course) while also being able to be untapped with GI.
I was excited to try kylo aggro but so far just hasn't lined up with its potential. Very excited to try red han
Chaos of War I feel like would be a staple/For A Cause replacement for a Mono Red Kylo
you can use second chance on a mono blue imperial deck Avenger, maybe twin suns, play it again for free.
Jabba's Rancor could be played for 2 in a Jabba the Hutt and Bossk Twin Suns Deck if Bossk doubles the 2 cost bounty. Very unlikely to ever happen, but it would be humorous.
Love your analysis and projections. E.g. I didn't think of red Han that way but now excited. Also making a kylo and toro calican deck guarunteed
Crumb will be the 51st card in every green villain deck I build as a signature
Arquitens seems like the fuel for Endless Legions…
You are so wrong about second chance, and its not even comparable.
This is meant to go in a double blue control deck with super laser blast, it allows you to run the super laser blast and have your avenger stay alive after you SLB on the end of the turn. It's a game finisher in a spot that wouldn't otherwise be so. This can and will make control decks really squirm when it comes out. Very very scary. It's basically meant to give the double blue control deck a shot vs other control decks that are out there which split colors. The fact it costs 4 is crazy strong. Also consider what bendu does to it etc.
Can't say agree, but there's always a chance! I don't get everything right.
I really need to know what mono blue dream world exists where that player plays an avenger, then plays a second chance on it, then somehow gets SLB’d many turns later. The card is literally a coaster.
@@TDTatta On turn 10? LOL, every time i hear responses like this "will never happen" i really have to wonder if people play this game at all.
For sure its going to happen. Have you ever played control vs control? I bet you have never once played it; because if you had you would already know that you are just wrong.
@@iamwooooo that i can agree with, and maybe I am wrong also, i just play a lot of control vs control and I can see this being a pretty dang important card in that match up. consider cases where you have mana left and your opponent takes initiative to prevent you from taking initiative because they have to top deck or have used mana or have run low on life.. There is a lot of forced initiative because you either dont have mana or you dont have cards. This is a 'force you to have another card' on back to back turns which significantly increases win rates.
There are also lots of cases where you are doing an avenger pin because they have a tough time removing it currently where you are not attacking with it intentionally because you want them to drop a unit so you can get the unit death from it effectively removing the first unit they play each turn which indirectly smashes the hand size. If you have this situation online, it implies they cannot remove the first avenger at all, this allows you to make ruddy good and sure that the game is over... its secondary compared to other discussion.. but its also there.
Embo, Sugi, and Val are just filler. Lurking TIE also stops Avenger ability. Jabba's Rancor could potentially be played on Turn 4.