How to design any kind of 2-way flying machine extension - Minecraft guide

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  • Опубликовано: 3 окт 2024
  • So what name would you give the "Laws of Special Absotivity"?
    You can download this Minecraft world here: www.planetmine...
    And here's the paper I'm reading which connected symmetry to relativity and quanutum physics: www.ams.org/no...
    "The Strong Free Will Theorem" John H Conway and Simon Kochen
    The elevator collaborator is ‪@DoctorPlasmaMC‬ by the way*
    Also mentioned was ‪@voiding_‬ 's flying machine tutorials: • Minecraft Flying Machi...

Комментарии • 67

  • @wChris_
    @wChris_ Год назад +160

    Did you know the reason quasi connectivity exists on java is because notch when trying to implement pistons copied the code of a door. Basically Pistons, Dispensers and Droppers can be powerd exactly like a door.

    • @Ganpan14O
      @Ganpan14O Год назад

      Yes./lh

    • @DoctorPlasmaMC
      @DoctorPlasmaMC Год назад +25

      the downstream effects are incredible, what some see as laziness i see as a miracle.

    • @2stral
      @2stral Год назад +6

      that explains. SO MUCH. thank you

    • @wingdingdmetrius8025
      @wingdingdmetrius8025 Год назад +2

      So is this a bug? should they be symmetrical, would that be hard to achieve? does it even matter? lol...

    • @floralQuaFloral
      @floralQuaFloral Год назад +19

      @@wingdingdmetrius8025 Correct, it is a bug! But even though it's unintended, and rather unintuitive, it turned out to have some very useful applications - thanks to quasi-connectivity, many machines can be built that would simply never be possible if pistons were powered the way that, say, Redstone Lamps get powered. So it was decided that it would never be fixed.
      That said, this is only the case in Java Edition. In the Bedrock Edition of Minecraft, basically everything was rewritten from scratch, and the developers of that version decided against deliberately re-creating the behaviour of quasi-connectivity. That, in addition to some other subtle under-the-hood changes, means that Bedrock Edition doesn't have as much potential for really fancy complicated machinery as Java Edition does.

  • @myreneario7216
    @myreneario7216 Год назад +86

    14:18 "We should have a name for this family of rules
    that defies your expectation of symmetry."
    We often call contraptions "direction-dependent" or "directional"
    if they defy rotation symmetries,
    and we call them "location-dependent" or "locational"
    if they defy translation symmetries.
    So we already have some words for contraptions defying certain expectations of symmetry.

    • @whitestonejazz
      @whitestonejazz  Год назад +30

      mmm yah. Practically, those 2 cover most communication needs and I cant have much hope that we'll get any amore fun terms. Though there isnt a common term yet for builds that dont work if you mirror them. But builds like that which are not also directional are rare. If we kept the naming theme, such builds are "orientational" but the math books I read use the term "chiral" I think

    • @cahdoge
      @cahdoge Год назад +12

      @@whitestonejazz Chirality dosen't quite capture it, as it describes structures, that can't overlap with their mirror image. In case of our piston, mirroing it in the zx or zy plane does work though. By chirality, I'd expect the functionality not to change if the whole assembly of piston and redstone is rotaed or mirrored.
      To borrow a term fom music, I'd call the shown behavoirs dissonant.
      Maybe "absonutivity" would be a good term.
      I mean these things don't even have a common theme. Update preferences, for competing interactions, are completley directional (thus chiral, btw), items in a dispenser behave, like they have some kind of weight and quasi connectivity has an absolute direction (like the gravity in this world).

    • @TheDeadOfNight37
      @TheDeadOfNight37 Год назад +6

      @@cahdoge what about stereo- as a prefix based on stereoisomers, molecules which are mirror images of each other and have different properties? I think it's a pretty fitting name.. I'd feel like a dissonance could be a correctional circuit that needs to be added to every machine except the first one in sequence.. or perhaps that machine would be "resolving the dissonance" haha

    • @PromptCriticalJello
      @PromptCriticalJello Год назад +1

      I'm probably the worst guy to comment on this. Math, english and physics were probably my worst subjects.
      Is 'context' or 'contextually' the word your looking for?

    • @wallabra
      @wallabra Год назад

      ​@@whitestonejazz orientation dependent?

  • @GoodrichT6
    @GoodrichT6 Год назад +35

    You mentioned "item physics tick skipping based on item ID", and I have never heard of that before. I'd love to see a video focused on that, it seems really interesting! (Or at least unusual haha)

    • @josiahdsmith5641
      @josiahdsmith5641 Год назад

      Look up 2No2Name’s video on it titled “Wireless Redstone 2: The Game Mechanics”, which explains how it works and what uses it has. Hope that helps!

    • @gavin5410
      @gavin5410 Год назад +21

      This is a really interesting topic, and I have a couple youtube videos saved about it, which I figured I could out in a list here. I think there's some others that explain what's going on well, and how to use it, but these are just the ones I saved:
      "Wireless Redstone 2: The Game Mechanics" by 2No2Name
      "Wireless Redstone in Minecraft 1.16+ Survival (Reliable + Unlimited Range)" by 2No2Name
      "New High Speed '5G' Wireless Redstone in Minecraft + Explanation" by QQ
      "Wireless Redstone | Better Error Correction and Bug Fixes | Minecraft 1.16-1.17.1" by Redstone Warper
      "The Wonderful World of Wireless Redstone" by cubicmetre
      "wireless teleporter in minecraft java" by bug

    • @GoodrichT6
      @GoodrichT6 Год назад +3

      @@gavin5410 Yo awesome! Thank you!

  • @FloppyDonk
    @FloppyDonk Год назад +12

    Not only do we in TMC try to understand the directionality of redstone, we often try our hardest to take directionality out of our contraptions or render it irrelevant in some way. In order to do that we use often use non directional elements of these redstone components in conjunction with update chains to ensure a devices function. Although when we refer to something as non directional we usually ignore rotations other that the 4 cardinal directions.

  • @conure512
    @conure512 Год назад +10

    I loved the tie-in to QM! Reminds me of Noether's theorem, where any symmetry leads to a conserved quantity - and likewise, a broken symmetry seems to imply there's something that's NOT conserved (like how Dark Energy has been shown to actually violate energy conservation by breaking a symmetry).
    Obviously minecraft isn't known for its "conserved quantities", like flying machines very clearly break some kind of conservation law but like I wonder if we'll discover some kind of specific exploit relating to the symmetry broken by quasiconnectivity. Or not, im kinda redstone-illiterate so idk lol

  • @howdyfriends7950
    @howdyfriends7950 Год назад +1

    i like the word Quasitivity (quasi-relativity) for a description of minecraft's limited¹ symmetry.
    one of the main things that breaks the symmetry is quasiconnectivity, so i think quasi is a suitable prefix to use in this case.
    these are our properties:
    - all machines are symmetric upon translation²
    - some machines are symmetric upon rotation
    - no machine is symmetric upon being given velocity³
    special relativity was created to accommodate the fact that light has a constant velocity regardless of your reference frame and that we have no "universal" reference frame, that all inertial reference frames behave exactly equally, and there is no test you can do to determine your "universal" location, velocity, direction, etc.
    considering we have about 1/2 of those properties present in minecraft, i think quasi-relativity is a good word to describe that, and i think Quasitivity is a catchy contraction of that word
    ¹ limited by directional asymmetry and inertial asymmetry
    ² except for a few that are based on other game mechanics, like needing to be in a fortress for a wither skeleton farm, you can't translate beyond that fortress and still have it work.
    ³ because minecraft has a fixed grid. you can make things that move, like flying machines, but those are part of the machine. you can't set a static component in motion and have it move, or push a flying machine sideways and have it drift diagonally while flying forward.

  • @drbleblo
    @drbleblo Год назад

    14:16 "I feel like we should have a name for these rules"
    Quasality *mic drop*

  • @satishafurnish7681
    @satishafurnish7681 Год назад +6

    Wow! Super helpful. As a redstoner-wanabee I really appreciated how well you explained quasi connectivity. I have been thoroughly confused by this for years! I cant wait to try out these flying machines.

  • @5bo577
    @5bo577 Год назад

    You seem like a RUclipsr, who knows and understands flying machines very well. I and the Bedrock community would be happy, if you would also make these videos on bedrock, might also be a little of a challenge!

  • @IcarusPhil
    @IcarusPhil Год назад +1

    i understand minecraft physics very little but i'm still endlessly entertained by this video. thanks chris :)

  • @Whunan
    @Whunan Год назад +1

    This video blew my mind. In physics we have various names for direction dependent interactions or structures. For this case I like to think that direct redstone connection is spatially isotropic and quasiconnectivity is spatially anisotropic. Also this video makes me think what happens if you have a direct connection and turn it into a quasi connection automatically, and if that can be studied by spontaneous symmetry breaking. Great video, keep it up!

  • @marazu043
    @marazu043 Год назад +2

    I see plasma and i already know this will be a great collab

  • @the_ant_guy
    @the_ant_guy Год назад +1

    *TRANSFORTIVITY* From "transform" a general use term for rotation, scale, & translation

  • @wavejumper3
    @wavejumper3 Год назад +5

    This is useful and interesting! I have a challenge: 8x8 sand/gravel piston door, where you input a design, it prints the door, and reorganizes them back to sand/gravel. I'm working on this, but nobody would see it on my channel, soI'd rather you do it!

    • @marazu043
      @marazu043 Год назад +2

      Dont give up on ur dreams upload it on ur channel! Maybe its ur break through!

    • @J2ko
      @J2ko Год назад +1

      Sounds like a similar mechanism could be used as a Connect 4 game that automatically sorts the pieces!

  • @MECKENICALROBOT
    @MECKENICALROBOT Год назад

    Yes, loving this discussion!!! I definitely lean to the more symmetrical Redstone components. I think the only one I use now thats _directional_ in the way you’ve described.., might be bedrock’s wireless.

  • @ryc2236
    @ryc2236 Год назад +1

    This was very well put together! Good job explaining complex topics in a simple way.

  • @matthewparker9276
    @matthewparker9276 Год назад

    Just as important in physics as the symmetries that hold are the symmetries that are broken, and when.
    Both the symmetries demonstrated in this video are actually broken under specific circumstances in our universe. The mirroring (or parity inversion) changes the results of anything involving the weak nuclear force (including things like radioactive decay) because the weak nuclear force only interacts with particles that have left handed chirality. This only affects quantum physics though.
    General relativity itself doesn't enforce time translational symmetry. The behaviour of the universe is different now than it was 13 billion years ago. This has some weird effects, like energy not being conserved.
    A comprehensive study of the symmetries Minecraft physics has, when they're violated, and the effects these violations have could give some really valuable insight into how to break the game. I know of some cases where it already has, but there is surely more to discover.

  • @Desu_Desu
    @Desu_Desu Год назад +1

    Great video, but
    When you want to prevent piston reextending you don’t really need a qc, just having 2 blocks in front of sticky pistons is enough.
    Also when you work with vertical wires it’s nice to use sand for delay.

    • @whitestonejazz
      @whitestonejazz  Год назад

      Turns out the vertical extension doesn't work in some orientations with only 2 blocks in front of the sticky piston (say slime and glass). The piston is apparently needed. Is this related to the fact that a BUDed sticky piston needs 2 blocks in front to stop bouncing endlessly?

    • @Desu_Desu
      @Desu_Desu Год назад

      @@whitestonejazz yes, this is the same mechanic.
      In your case it’s probably because observer updates sticky, so you get a race condition, that’s why it’s directional
      Try moving observers 1 block down, for example, should work

  • @Bqyden
    @Bqyden Год назад +2

    I thought you might find it interesting that the bedrock community uses the “piston brakes” to have flying machines work at all. not having block spitting doesn’t necessarily mean you can’t have flying machines ;)

  • @renny_alt
    @renny_alt Год назад +2

    absolutely insane

  • @DoctorPlasmaMC
    @DoctorPlasmaMC Год назад +1

    2:50 WOW i think i knew the behavior but THAT is a neat trick i hadn't considered.
    11:10 this actually reminds me that mirror images of molecules isn't possible, reality has a handedness like minecraft, a symmetry lacking in physics.

    • @iteragami5078
      @iteragami5078 Год назад

      I thought physics has CPT symmetry (charge, parity, and time). Veritasium has a video about it.

    • @orbismworldbuilding8428
      @orbismworldbuilding8428 Год назад

      @@iteragami5078 there are many symmetries in the universe and situations where they are broken.
      For example, conservation of energy is broken in 3 different ways: dark energy, the creation of a W or Z boson, and virtual particles

    • @orbismworldbuilding8428
      @orbismworldbuilding8428 Год назад

      Well, you can produce mirror molecules
      But your proteins would also have to be mirrored to do that. And there are a few molecules that are built mirrored, for example the molecule that makes the mint taste is a mirrored version of the molecule that makes the taste of rye bread.

  • @EmdyMC
    @EmdyMC Год назад +1

    Quasi symmetry feels fitting to me, though I can understand if people find it a stupid name 😅

  • @hlibprishchepov322
    @hlibprishchepov322 Год назад +1

    I literally yesterday tried to make two way expandable flying machine.

  • @inpeesea2630
    @inpeesea2630 Год назад

    The tie in with physics was cool. Reminds me of the leibniz-clarke correspondence in which Leibniz uses the principle of sufficient reason & his law of the identity of indiscernibles to argue against the newtonian absolute view of the reality of space (& time) in itself. A lot of it is how it would necessitate inexplicable design choices like what you get with the position dependent mechanics in Minecraft. Was kinda hoping to find a name in there to categorize those minecraft mechanics but i couldn't find anything nicer than absotivity tbh. Maybe "placetivity" or "localitivity" could work though since that's really what's going on, place or space or position in minecraft has properties to it which exist independent from the properties or mechanics of the things in it.

  • @TheGunMasterDigital
    @TheGunMasterDigital Год назад

    Beautiful

  • @2stral
    @2stral Год назад

    you are really good at explainjng this dude

    • @whitestonejazz
      @whitestonejazz  Год назад +1

      Thanks. To be fair, a lot of what I'm saying is stuff I learn by making these videos

    • @2stral
      @2stral Год назад

      @@whitestonejazz Fair, and it shows, you relate completely alien rotational macguffins as relatable everyday ideas like wings and spears

  • @niceguy6384
    @niceguy6384 Год назад +1

    why you are not more popular than mumbo jumbo

  • @limbolegs
    @limbolegs Год назад

    i think the point group of piston quasi powering is D4. it had a C4 rotation about z, 1 perpendicular c2 axis, and im just gonna say no mirror planes cuz i cant tell?

  • @BeepirBypr
    @BeepirBypr Год назад +2

    I heard quantum and just didnt know anything anymore anywhere

  • @fietae
    @fietae Год назад

    A command makro mod could be really useful for demonstrations with tick manipulation just saying ^^

  • @MrZomboman101
    @MrZomboman101 Год назад +1

    What mod are you using then lets you speedup/slowdown the tick movement speed?

  • @blockmath_2048
    @blockmath_2048 Год назад

    cool!

  • @smellysoysauce
    @smellysoysauce Год назад

    Hello, new fan, could you please tell me how you froze the game and stepped forward 1 tick at a time? I can't find anything on Google about it, I'm trying to learn redstone and I think it would really help.

    • @whitestonejazz
      @whitestonejazz  Год назад +1

      It's a mod called "carpet mod". I'm adding it to the game with a tool called "fabric"

    • @smellysoysauce
      @smellysoysauce Год назад

      @@whitestonejazz ohhh okay thanks!! Super fast reply too I appreciate it!

  • @ВасечкаЛазарев
    @ВасечкаЛазарев Год назад

    самый интересный канал в мире

  • @arandominternetuser5614
    @arandominternetuser5614 Год назад

    :3

  • @killingtimeitself
    @killingtimeitself Год назад

    i propose minecraftivity