@@Reginald-Erasmus It would have never released with him. He'd just try to add more shit to it and it would have ended up dated and old by the time it came out. Personal Computers at the time were advancing so fast.
@@ANO-.-NYM it was already dated in graphics. there's a HD upgrade which does depixelate a few of the problems, but the dialog is still clunky and the animation is pure Veggie Tales.
Haaaaa star citizen I bought in to tha £60 for that and the single play my gaming lap top don't even install from the installer now gets to 98% then poof nothing had such hope for that cash cow pleased I only sank £60 into it lol but I do hope I'm proved wrong before my condition puts me down 🤞
I learned everything I know about space flight games from the grand daddy of all spaceflight games "Sim City SNES" When mario appears on your screen and starts baring down on you firing photon rockets and hailing your comms with the whole "There is a monster attacking" ruse you know you are in the thick of it. I always took mushrooms when I played SimCity
Freelancer is one of my favorite games of all time. It was the first time I felt like a pc gamer. You had to be extremely dexterous, using like twelve buttons with your left have and all the mouse buttons at once with your right. That was mind blowing for me at the time.
I was coming from Wing Commander, Starlancer, Freespace and X-Wing vs. Tie Fighter. I loved Freelancer but found the dogfights to be very dumbed down and meh, compared to those earlier games. It was the first space combat sim to not support joysticks or HOTAS that was quite disappointing about it.
lol ive been playing FL for 20 years and while its fun to use all the controls, you dont need to, you can play with just the mouse. im playing Discovery FL right now on another pc while on youtube here lol
I've missed Freelancer for a long time. Tried playing the Discovery mod, but it was disappointing how it was managed: 1.) They added a bunch of new solar systems and ships to the base game, which made things really interesting! But... 2.) The server moderators made rules requiring roleplay, which was fun until moderators kept adding more and more restrictions on what ships you could fly or where you could trade, based on what IDs you had. The new ships were mad expensive, requiring a lot of grind. But then moderators came up with contrived fan fiction that rationalized restricting neutral factions from flying freighters with the best cargo space; suddenly the only way to fly the best freighters was to be in a faction that couldn't go on any of the decent trade runs because RP rules forbade them going to the inner systems. 3.) You could join whatever faction you wanted, but at first it required hours long grinding to kill the right ships to get the reputation you needed. The server implemented really cool features so that you could bypass that grind and get straight to the roleplaying that was mandated by the server rules. But it was awkwardly implemented because a number of moderators were upset that new players wouldn't have to suffer hours of grind. It wiped out all your money and reset your ship to the first basic ship. 4.) I remember bringing some of these issues up with the moderators in charge and I was told flat out that they did not want new people there; they had enough people at the server. Well, they got what they wanted: now no one's on that server. I've looked in on that server a few times over the years and they dwindled down to basically nothing. UPDATE: I checked last night and today. Server had 29 people (with a low of 12) spread across over 80 systems, on a server that used to host 50 to 100 people at all times. Mostly a few sad little dictators left, ruling over a server that's a shell of its former self. UPDATE 2: A quick look at the Discovery forums.... One guy who had ships (characters) in different systems acting as police or pirates, had all those ships deleted permanently. Why? Because he was chasing someone who got away in one system, so he changed ships to try to catch them in another system. It was ruled, "metagaming" because his affiliated ships shouldn't be able to coordinate according to their strict RP rules. Source: discoverygc.com/forums/showthread.php?tid=201742
While I love Freelancer, you overstate its role in the evolution of space sims. The only thing novel Freelancer did was introduce the 3rdP view and mouse point and click system. Most of the core gameplay was meant to deliver a "next-gen" Privateer and it only partially hit the mark. Starlancer actually was done by Roberts before Freelancer, and Freelancer did get flack for when it was originally released for feeling "dead" and having many of the promised features scaled back or outright removed, it was also very buggy due the the tumultuous dev process which included Chris Robert's exit. Now Descent: Freespace and Freespace 2 I'd argue had a larger impact on the space sim genre we still see today. Space sims was my genre when I was reviewing games in undergrad in the days of print (end of 90s), with some of my space sim reviews showing up in Computer Games Magazine, MSN Games, and Adrenaline Vault. Was how I got my career start, so awfully particular about the genre's history gets told.
I agree. I played all those when they were new and i have no idea why Freelancer is remembered so fondly nowadays, it was easily the worst of those 4 and overall pretty bad. The open space sim we really need a sequel to is I-War 2.
@@mckitten9643 I-War 2! I also loved I-War 1, but 2, with how it starts, inheriting the ship, the AI (no spoilers, but playing 1 makes you respect him more) the newtonian physics... so good. Terminus was another gem with great newtonian flight mechanics and a very cool Expanse-like take on the universe. Terminus multiplayer on early net was also da bomb. College Tline really helped.
Unfortunately an oversaturated colour palette made me drop the game after a few hours. It's just way too much to handle for my old eyes. Otherwise, a great game, definitely worth being mentioned!
@@user-ro7zg5zn7b RGO and Everspace 2, are direct spiritual successors of Freelancer, but frankly, you guys should all try Spacebourne 1 and 2... the First one is pretty much the Underspace with better graphics, and Spacebourne 2 is the evolution of this game, with ground combat and planetary exploration too...
yeah, I found Rebel to be better than I expected. definitely worth doing a couple of runs. I found myself replaying small bits of it from time to time. it's overall very simple compared to earlier games, but still quite enjoyable nonetheless. Still, a bit short and arcady compared to freelancer. Ran great on my machine as well, don't recall any significant bugs.
To this day I wonder why in the almost 40 bloody years since the days of Gradius, there have been rarely if ever any notable space flight games with the same gloriously cheesy cosmic fantasy/horror elements we had in those classic arcade shmups. Like, you fly past a nearby sun, and suddenly it opens a massive eye fixing you down, just before the protuberances on its surface comes to life and attack you in the shape of fiery serpents, that kind of stuff. So the potential of this here - even more so as a Freelancer style game - has me unreasonably excited.
Just an example. As I said, I love the surrealist atmosphere of '80s shmups, so anything that has elements of that is a win for me (I mean, No Man's Sky arguably has them, too, it just doesn't do much with it).
You ever play Tachyon: The Fringe ? used to love that game back in 2002. this game reminds me of that game. I wish more space simulator games would include the ability to turn off dampers so you continue flying in the direction you were going when your engines shut off. Actual orbital mechanics would break peoples brains but at least local accuracy would be nice.
Everspace did well here. It leaned into inertial-dampers making your ship controllable. If you lost them, Isaac Newton is flying your ship and he's a baaad mutha'.
@@tt00212 Yeah it was intended to just be bombastic unrealistic space action. It's definitely my cup of tea, but I totally understand if it isn't for everyone.
Even before Freelancer was Wing Commander: Privateer. I would say Rebel Galaxy 1 and 2 are great successors to Freelancer/Privateer. I will check this one out though.
@@thomasneal9291 Yeah, man. I was hoping for more content or even a 3rd. Sad. And having played the Underspace demo, I was not very sold on it. So much clutter and unncescesary things (FPS walking around stations but nothing else).
The moment the video started, and I saw what it looked like and how it played, I totally agree that it's Freelancer. From the UI to the mechanics, to even some of the weapon names.
This game (Freelancer) was my childhood, every day after school. Made me beg my parents for money for pc upgrade. When it all came i forgot to plug in CPU fan and burned it out xD hard lessons
the odd mix of lovecraft and magic rings from like a tv show while still sci-fi is actaully extremely cool, consider this on my list of watches for the time being!
There's also X-series , X4 Foundations +DLC. The whole series really is very Freelancer-ish. Doesnt hold your hand though, alot of self discovery required by the player.
Looking good, hopefully this gets fleshed out! I really wish you had just clicked over to universe map, want to know just how much space this takes place over.
The game is MASSIVE. The demo includes a single star system, but the full game has well over 70 star systems that are similar in scale, and that doesn't even cover things like space dungeons and quest exclusive star systems.
I remember mapping the control. One of the hardest is it has 3 axis movement up down, left right, and forward backward :nd then learning how to get used to that control
If this is good, it will be an instant buy for me. I played the hell out of Freelancer back in the day, and no other game ever filled the hole it left.
I still can’t get into any space game like I did with freelancer. One thing freelancer did awesome was the exploration aspect; finding wormholes and beautiful vistas was a treat in its own right!
Oh man, the nostalgia. The last time I played Freelancer, I'm pretty sure it was in my college dorm room in front of my roommate and his friends. They were all baked out of their gourds and just transfixed on that beautiful skybox scenery.
Freelancer Coop Mod, Space Trucking RP was so good. Easily ate 2 years of my life. Minimum. 2 freighters. 3 escort fighters. Crisscrossing the universe trading. I don't have friends any longer but I'd make some if this game got modded into a similar experience.
Freelancer is one of those games that you end the campaign and the game makes a comeback saying it haven't finished yet, and even after that it still have more locations that you can explore that makes it look like it was still under development but they had to stop
I always loved this about FL. The end of the campaign is not the end game, it's roughly the halfway point to the end game. It's only around that time that you'll be able to afford the VHF at Freeport 7, which will get you to Planet Crete to buy the Titan (after grinding Corsairs faction by killing Xenos in Dublin, and a half dozen trips between Kusari and Rheinland to sell diamonds), which will allow you to survive against the Nomads in Omicron Beta and load up on their energy-free Class 10 weapons.
those nebulas are clearly inspired by Freespace 2, which was itself an inspiration for Freelancer. Amazing game with modern mods (check out Freespace 2 Open sometime when there isnt much going on, you will be surprised what a 1999 yr old game can do!)
As much as I liked Freelancer, it was a big step back from the previous Privateer games in terms of gameplay complexity. The space combat was dumbed down to arcade style compared to the sim-like combat of Privateer. Instead of directional shields, individual ship components, proper cockpits, etc. now you got simple health bars to click away. Unfortunately most of the other space games took that route, too.
very bright and hazy with color, no darkness which means barely any contrast, maybe it changes pending on where you travel, still, it is freelancer-like been keeping an eye on this game for a while.
This is Navy seven to Freelancer alpha one dash one, mind if I take a peek in your hold? Didn't think so! Keep it icy men. I don't want to wind up a corpse before my time because YOU were daydreaming. Stay alert. If you let your guard down out here, even for a second, that's all it takes. I've picked up some fool on my six!
"First of its kind..." - Nice. Completely ignoring BOTH of the Privateer games who were the real champions of the genre and came ten (!) years before this. To this day I get a fuzzy feeling just seeing the cover art.
I remember good times back in the day. Playing on this modded server with victor and joeboomz. They modded the heck out of this game and the old ioncross community was golden. Internet has only been going backwards ever since.
Homeworld, Colony Wara and X-Wing vs. TIE Fighter are my favorite space games...but id be lying if Freelancer didnt hold a special place in my heart. Do you have any Liberty Ale?
I've recently played the Demo and although perfomance was somewhat mid sometimes, I've got really great hopes for the game. The closest I've ever felt to playing Freelancer 2 in the best way possible. Also the Nebulas are terrifying, especially when a Storm is happening.. great work.
Hi Splat, love your channel, good work as always BUT..I have to say that while Freelancer, a genre defining game and superb in its own right, was vastly inspired by Privateer 2: The Darkening released in 1996.
Same thought. I still remember waking up at midnight in to play a couple hours while the parents slept. I had a Logitech sidewinder? Man. Played a lot of the discovery mod of freelancer too. Memories…
The director of privateer 2 was Erin Roberts, Chris Roberts' brother. Making space games is basically the family trade. Hope they succeed with Star Citizen. But I guess Underspace will be finished and released before we get even the single player game Squadron 42 both brothers are making.
While Privateer 2 had a LOT of problems with its combat I’d still say that the design for everything in the game, from ships to the UI, is to this day unchallenged
This really does give me that freelancer feel. This brings me back. Thanks for the vid / heads up. I may have to buy this. Also, i loved the warhammer 40k reference.
Freelancer was really just a modernized, fully 3D version of Privateer (an earlier Chris Roberts game with the Wing Commander branding), so it makes me kinda sad that Freelancer gets all the influence mentions these days. I think Privateer deserves to be mentioned alongside it, at the very least. They were both great games, but Privateer was the one that established the formula.
Interesting to note that Freelancer would never have been released if Microsoft had not wrestled control away from Chris Roberts and forced it out.
A decent creator in desperate need of a project manager that can tell him “no.”
uhm thats weird considering FL released a year later and without alot of features because of CR leaving
@@Reginald-Erasmus It would have never released with him. He'd just try to add more shit to it and it would have ended up dated and old by the time it came out.
Personal Computers at the time were advancing so fast.
@@ANO-.-NYM it was already dated in graphics. there's a HD upgrade which does depixelate a few of the problems, but the dialog is still clunky and the animation is pure Veggie Tales.
@@ANO-.-NYMLike star citizen
Dude they even got the space lane gates! god I miss freelancer so much
Might want to check up on Star Citizen then.. it's coming along. (it's quite different from Freelancer but made by the same head guy)
hi you can play it on multiplayer in Discovery Freelancer we even have RP server
@Godwinsname oh im very invested in SC 🤣 that game is insane at times
@@Godwinsname >> Might want to check up on Star Citizen then
Yeah, in 2057.
@@jacquelynhernandez404 is there a campaign in Discovery Freelancer that I can finish? Like in a main game.
They did such a good job making the nebula environment horrifying. Thats the stuff of nightmares.
Especially the part where it takes ten years to traverse it
Omg, all I have ever wanted is a Freelance sequel! Oh wow, I really hope they change that awful save system.
Same. Everspace 2 got close.
No worries. Freelancer sequel is suppose to be next big project after Star Citizen goes gold!
Everspace 2 is pretty decent for that too. If you've found anything else like that which doesn't get too EVE-ish or micro-managey, let me know.
Big Same! When i saw the title of this video I got Very Excited
Haaaaa star citizen I bought in to tha £60 for that and the single play my gaming lap top don't even install from the installer now gets to 98% then poof nothing had such hope for that cash cow pleased I only sank £60 into it lol but I do hope I'm proved wrong before my condition puts me down 🤞
man i still remember the ending mission of freelancer as one of the most intense and rewarding gaming experiences of my life
The shipyard in a minefield mission. *Shudder*
@@trogdor8764 Tekagi base assault...I was whooped there like 20-30 times when i was a kid :D
@@user-ug8sf5ok9h Ah yes the Tohoku planetary arch, quite a beautiful construct.
The nostalgia of watching a Freelancer like game is overwhelming.
I learned everything I know about space flight games from the grand daddy of all spaceflight games "Sim City SNES"
When mario appears on your screen and starts baring down on you firing photon rockets and hailing your comms with the whole "There is a monster attacking" ruse you know you are in the thick of it.
I always took mushrooms when I played SimCity
Thanks for covering the game again!
Freelancer is one of my favorite games of all time. It was the first time I felt like a pc gamer. You had to be extremely dexterous, using like twelve buttons with your left have and all the mouse buttons at once with your right. That was mind blowing for me at the time.
I was coming from Wing Commander, Starlancer, Freespace and X-Wing vs. Tie Fighter. I loved Freelancer but found the dogfights to be very dumbed down and meh, compared to those earlier games. It was the first space combat sim to not support joysticks or HOTAS that was quite disappointing about it.
well you can still enjoy the same old game in Discovery Freelancer multiplayer
lol ive been playing FL for 20 years and while its fun to use all the controls, you dont need to, you can play with just the mouse. im playing Discovery FL right now on another pc while on youtube here lol
@@Reginald-Erasmus Discovery servers still work?
I've missed Freelancer for a long time.
Tried playing the Discovery mod, but it was disappointing how it was managed:
1.) They added a bunch of new solar systems and ships to the base game, which made things really interesting! But...
2.) The server moderators made rules requiring roleplay, which was fun until moderators kept adding more and more restrictions on what ships you could fly or where you could trade, based on what IDs you had.
The new ships were mad expensive, requiring a lot of grind. But then moderators came up with contrived fan fiction that rationalized restricting neutral factions from flying freighters with the best cargo space; suddenly the only way to fly the best freighters was to be in a faction that couldn't go on any of the decent trade runs because RP rules forbade them going to the inner systems.
3.) You could join whatever faction you wanted, but at first it required hours long grinding to kill the right ships to get the reputation you needed.
The server implemented really cool features so that you could bypass that grind and get straight to the roleplaying that was mandated by the server rules. But it was awkwardly implemented because a number of moderators were upset that new players wouldn't have to suffer hours of grind. It wiped out all your money and reset your ship to the first basic ship.
4.) I remember bringing some of these issues up with the moderators in charge and I was told flat out that they did not want new people there; they had enough people at the server.
Well, they got what they wanted: now no one's on that server. I've looked in on that server a few times over the years and they dwindled down to basically nothing.
UPDATE: I checked last night and today. Server had 29 people (with a low of 12) spread across over 80 systems, on a server that used to host 50 to 100 people at all times. Mostly a few sad little dictators left, ruling over a server that's a shell of its former self.
UPDATE 2: A quick look at the Discovery forums.... One guy who had ships (characters) in different systems acting as police or pirates, had all those ships deleted permanently. Why? Because he was chasing someone who got away in one system, so he changed ships to try to catch them in another system. It was ruled, "metagaming" because his affiliated ships shouldn't be able to coordinate according to their strict RP rules.
Source: discoverygc.com/forums/showthread.php?tid=201742
While I love Freelancer, you overstate its role in the evolution of space sims. The only thing novel Freelancer did was introduce the 3rdP view and mouse point and click system. Most of the core gameplay was meant to deliver a "next-gen" Privateer and it only partially hit the mark.
Starlancer actually was done by Roberts before Freelancer, and Freelancer did get flack for when it was originally released for feeling "dead" and having many of the promised features scaled back or outright removed, it was also very buggy due the the tumultuous dev process which included Chris Robert's exit.
Now Descent: Freespace and Freespace 2 I'd argue had a larger impact on the space sim genre we still see today.
Space sims was my genre when I was reviewing games in undergrad in the days of print (end of 90s), with some of my space sim reviews showing up in Computer Games Magazine, MSN Games, and Adrenaline Vault. Was how I got my career start, so awfully particular about the genre's history gets told.
Yeah, I kinda hate how everyone forgot Starlancer
I agree. I played all those when they were new and i have no idea why Freelancer is remembered so fondly nowadays, it was easily the worst of those 4 and overall pretty bad. The open space sim we really need a sequel to is I-War 2.
@@mckitten9643 I-War 2! I also loved I-War 1, but 2, with how it starts, inheriting the ship, the AI (no spoilers, but playing 1 makes you respect him more) the newtonian physics... so good. Terminus was another gem with great newtonian flight mechanics and a very cool Expanse-like take on the universe. Terminus multiplayer on early net was also da bomb. College Tline really helped.
Rebel Galaxy Outlaw hits Freelancer & Privateer vibes pretty hard as well.
Unfortunately an oversaturated colour palette made me drop the game after a few hours. It's just way too much to handle for my old eyes. Otherwise, a great game, definitely worth being mentioned!
@@user-ro7zg5zn7b RGO and Everspace 2, are direct spiritual successors of Freelancer, but frankly, you guys should all try Spacebourne 1 and 2... the First one is pretty much the Underspace with better graphics, and Spacebourne 2 is the evolution of this game, with ground combat and planetary exploration too...
yeah, I found Rebel to be better than I expected. definitely worth doing a couple of runs. I found myself replaying small bits of it from time to time. it's overall very simple compared to earlier games, but still quite enjoyable nonetheless. Still, a bit short and arcady compared to freelancer. Ran great on my machine as well, don't recall any significant bugs.
pardons... I was talking about the original rebel galaxy... not the sequel, which basically was so bad it put the devs out of biz.
@@thomasneal9291 i don't find RGO a bad game, it's more arcady, and fast paced, but it still a good space game.
That rift is super atmospheric, I haven’t seen a game capture that kind of existential space weirdness quite that well. I’m sold
To this day I wonder why in the almost 40 bloody years since the days of Gradius, there have been rarely if ever any notable space flight games with the same gloriously cheesy cosmic fantasy/horror elements we had in those classic arcade shmups. Like, you fly past a nearby sun, and suddenly it opens a massive eye fixing you down, just before the protuberances on its surface comes to life and attack you in the shape of fiery serpents, that kind of stuff. So the potential of this here - even more so as a Freelancer style game - has me unreasonably excited.
Well I can promise lots of massive eyeballs and lots of space serpents, but the sapient suns in this game are pretty nice guys.
Just an example. As I said, I love the surrealist atmosphere of '80s shmups, so anything that has elements of that is a win for me (I mean, No Man's Sky arguably has them, too, it just doesn't do much with it).
You ever play Tachyon: The Fringe ? used to love that game back in 2002. this game reminds me of that game. I wish more space simulator games would include the ability to turn off dampers so you continue flying in the direction you were going when your engines shut off. Actual orbital mechanics would break peoples brains but at least local accuracy would be nice.
Everspace did well here. It leaned into inertial-dampers making your ship controllable. If you lost them, Isaac Newton is flying your ship and he's a baaad mutha'.
Tachyon The Fringe remains my 2nd favorite space game after Freelancer. Its probably also the best game from Novalogic.
I refuse to believe that Freelancer was 20 years go.
Also I want you to know that you are directly responsible for my wishlist being so huge.
Everspace 2 is also a pretty damn good Freelancer influenced space game
They made it too arcadey for my taste, imho. Power to those who likes it that way.
@@tt00212 Yeah it was intended to just be bombastic unrealistic space action. It's definitely my cup of tea, but I totally understand if it isn't for everyone.
It was much more than evercrap
Anybody remember Tachyon: The Fringe? Loved that game.
Even before Freelancer was Wing Commander: Privateer. I would say Rebel Galaxy 1 and 2 are great successors to Freelancer/Privateer. I will check this one out though.
"Nothing personal, but protecting myself from scum like you costs money... and I'm on a budget."
lol. I didn't even know they released a sequel to the first rebel galaxy. Will check that out.
...oof. overall impression is of a much inferior game to the original. dev has checked out, permanently.
@@thomasneal9291 Yeah, man. I was hoping for more content or even a 3rd. Sad. And having played the Underspace demo, I was not very sold on it. So much clutter and unncescesary things (FPS walking around stations but nothing else).
OMG! I loved Freelancer and have been so hoping someone would do a sequel!!! Thank you for reviewing this one 😃
Hey Splatt, you feeling ok?
I noticed you don't sound like you're at your best so I hope you're getting some rest and self care my fellow nerd❤
Yeah, today splat sounds like he's after a heavy metal concert 🤔
He said about it in the previous video, just a bit too much Christmas and New Year cheer. 😊
Glad to see Underspace Dev winning
The moment the video started, and I saw what it looked like and how it played, I totally agree that it's Freelancer. From the UI to the mechanics, to even some of the weapon names.
and the initial system is a copy of new york system
Well done Splat, been on my wishlist for years this, really looking forward to early access release.
When they called out the ship as "Alpha 1-1" I knew it was gonna be good
I've recently started playing Freelancer HD and it still holds up quite nicely. I was waiting for Underspace to progress. Good to hear!
As one of Underspace's testers (Yay for no NDA) I can say this game has come a long way and I am so looking forward to the release.
Absolutely love what I am seeing here. Hits me right in the Freelancer Nostalgia in all the good ways.
I thought you had your decade wrong, but I was thinking of Privateer. That's the first wing commander game that I could run on a pc.
Freelancer was certainly a decent game for its time. While we have some space sims today, that game had a spirit.
This game (Freelancer) was my childhood, every day after school. Made me beg my parents for money for pc upgrade. When it all came i forgot to plug in CPU fan and burned it out xD hard lessons
We've all been there in one shape or form
They even have the boom when the player's ship passes through the Trade lane!
the odd mix of lovecraft and magic rings from like a tv show while still sci-fi is actaully extremely cool, consider this on my list of watches for the time being!
There's also X-series , X4 Foundations +DLC. The whole series really is very Freelancer-ish. Doesnt hold your hand though, alot of self discovery required by the player.
Looking good, hopefully this gets fleshed out! I really wish you had just clicked over to universe map, want to know just how much space this takes place over.
The game is MASSIVE. The demo includes a single star system, but the full game has well over 70 star systems that are similar in scale, and that doesn't even cover things like space dungeons and quest exclusive star systems.
I remember mapping the control. One of the hardest is it has 3 axis movement up down, left right, and forward backward
:nd then learning how to get used to that control
First question that jumps to mind... Why don't the ships use whatever defenses those billboards have?
Idk what Freelancer is but the art style is giving strong Avorion vibes.
If this is good, it will be an instant buy for me. I played the hell out of Freelancer back in the day, and no other game ever filled the hole it left.
I still can’t get into any space game like I did with freelancer. One thing freelancer did awesome was the exploration aspect; finding wormholes and beautiful vistas was a treat in its own right!
The two space games that inspired basically every other game in the genre between the two: Freelancer and Homeworld
OMG, flying so close to the edge of those boost rings gave me anxiety...
Oh man, the nostalgia. The last time I played Freelancer, I'm pretty sure it was in my college dorm room in front of my roommate and his friends. They were all baked out of their gourds and just transfixed on that beautiful skybox scenery.
Freelancer Coop Mod, Space Trucking RP was so good. Easily ate 2 years of my life. Minimum. 2 freighters. 3 escort fighters. Crisscrossing the universe trading. I don't have friends any longer but I'd make some if this game got modded into a similar experience.
Freelancer is one of those games that you end the campaign and the game makes a comeback saying it haven't finished yet, and even after that it still have more locations that you can explore that makes it look like it was still under development but they had to stop
yeah, i once finished the campaign and immediately hit the level cap...
I always loved this about FL. The end of the campaign is not the end game, it's roughly the halfway point to the end game. It's only around that time that you'll be able to afford the VHF at Freeport 7, which will get you to Planet Crete to buy the Titan (after grinding Corsairs faction by killing Xenos in Dublin, and a half dozen trips between Kusari and Rheinland to sell diamonds), which will allow you to survive against the Nomads in Omicron Beta and load up on their energy-free Class 10 weapons.
those nebulas are clearly inspired by Freespace 2, which was itself an inspiration for Freelancer. Amazing game with modern mods (check out Freespace 2 Open sometime when there isnt much going on, you will be surprised what a 1999 yr old game can do!)
oh hell yeah, there's a FS1 mod for it which is my jam
Freelancer was so good. I played it long after it came out too so I'm not saying that with nostalgia.
YOU SAID THE MAGIC WORD IN THE TITLE AND I AM HERE FOR IT!
FREELANCER! FREELANCER!! FREELANCER LIVES!!!!!
Thank you for letting me know man, it's a real treat.
Used to rob so many players in Freelancer Crossfire, this game brings so many memories.
3:30 The sound is so weird in his videos. You can barely hear the game except for when the ship is getting hit must be set to be super loud.
As much as I liked Freelancer, it was a big step back from the previous Privateer games in terms of gameplay complexity. The space combat was dumbed down to arcade style compared to the sim-like combat of Privateer. Instead of directional shields, individual ship components, proper cockpits, etc. now you got simple health bars to click away. Unfortunately most of the other space games took that route, too.
If Ian Ziering isn't in it, then it ain't no Freelancer ;-)
This brings back memories. It even have the leading shot hint of Freelancer.
very bright and hazy with color, no darkness which means barely any contrast, maybe it changes pending on where you travel, still, it is freelancer-like been keeping an eye on this game for a while.
The game's huge, and each region generally has different coloring/thematics. Some regions look like normal space, some are downright esoteric.
Freelancer was 20 years ago . . .
Like I wasn't feeling old enough already 😢
Nebula fields where the old gods are busting through reality is 100% being added to my Lancer campaign
This is Navy seven to Freelancer alpha one dash one, mind if I take a peek in your hold? Didn't think so!
Keep it icy men. I don't want to wind up a corpse before my time because YOU were daydreaming.
Stay alert. If you let your guard down out here, even for a second, that's all it takes.
I've picked up some fool on my six!
Every space game reminds me of Galaxy on Fire.
What I want from a Freelancer game is GOOD STORY and STRONG CUSTOMIZATION. I will happily take middling graphics if that's the trade-off.
Litteral tears of happiness, my Aurora MR can wait for a while.
This looks awesome....I spent a lot of time playing and modding Freelancer back in the day for a multi player server running Ioncross.
OMG THIS IS EPIC!
Freelancer was my favorite game growing up!
Finally! I was litteraly finding this game for a year or two now!
Looks great, I'm wishlisting.
So glad scam man Chris Roberts has nothing to do with this 😊
I loved, loved, LOVED, Freelancer back in 2000. Awesome seeing this!
gosh.... i played so much freelancer back in the days.... finally we have an unofficial sequel.
No way!!! loved freelancer back in the day, differnatly gonna give this one a try.
It's got space trains in it. What more do you want?????
Splattercat, the human torch in space
"First of its kind..." - Nice. Completely ignoring BOTH of the Privateer games who were the real champions of the genre and came ten (!) years before this. To this day I get a fuzzy feeling just seeing the cover art.
Big part of Freelancer'atmosphere for me was the soundtrack, I really wish there will be some trippy space ambient in there
Freelancer and Freespace were my jam back in the day. I'll wishlist this.
Warp travel is a nice touch
I remember good times back in the day. Playing on this modded server with victor and joeboomz.
They modded the heck out of this game and the old ioncross community was golden. Internet has only been going backwards ever since.
oh this was a nostalgia trip. ioncross modded was so good
Btw. I was known as Heavy B and later on as Dirty Alderman.
I cant wait! I loved Freelancer and I'm hoping the modding potential for this game is as good as Freelancers was xD
Thank you Splat!!! Much appreciated!
Sounds like the flesh walkers have taken over Splat's body as his voice is different just enough to Def be a skinwalker
Homeworld, Colony Wara and X-Wing vs. TIE Fighter are my favorite space games...but id be lying if Freelancer didnt hold a special place in my heart.
Do you have any Liberty Ale?
Space Rogue was the game that inspired Freelancer, and seems to be forgotten. I played a ton of it on Apple II.
Ive been waiting for this game for a long time. Youre a lucky bastard getting to play it early.
there's a free demo up on their steam page last I checked.
OMG Omg omg omg omg FREEEEEEELLLLLLAAAAAANNNNCCCCEEEEERRRRR
I've recently played the Demo and although perfomance was somewhat mid sometimes, I've got really great hopes for the game. The closest I've ever felt to playing Freelancer 2 in the best way possible. Also the Nebulas are terrifying, especially when a Storm is happening.. great work.
Starlancer was between Wing Commander and Freelancer.
you had me at "lovecraftian"
Loved Wing Commander and Freelancer.
Thanks for showcasing. ^^
Hi Splat, love your channel, good work as always BUT..I have to say that while Freelancer, a genre defining game and superb in its own right, was vastly inspired by Privateer 2: The Darkening released in 1996.
Privateer 2 was one of my favorite games back in the day. I still remember working towards the Heretic ship and eventually getting it. Good times.
Same thought. I still remember waking up at midnight in to play a couple hours while the parents slept. I had a Logitech sidewinder? Man. Played a lot of the discovery mod of freelancer too. Memories…
The director of privateer 2 was Erin Roberts, Chris Roberts' brother. Making space games is basically the family trade. Hope they succeed with Star Citizen. But I guess Underspace will be finished and released before we get even the single player game Squadron 42 both brothers are making.
While Privateer 2 had a LOT of problems with its combat I’d still say that the design for everything in the game, from ships to the UI, is to this day unchallenged
Thanks for reminding me about this catfart
I'm so amazed that Underspace is a fantastic Project Lonestar
FWIW, at the link, they provide a demo that runs natively on Mac and Linux! No need to use something like Proton with this!
Freelancer, and Homeworld 2 are my favorite space games
The biggest problem with Freelancer was the lack of HOTAS support. Other than that, kick ass!
Well, now I'm gonna have to redownload Freelancer and whatever is still alive on Lancer's Reactor - cant wait for this to come out!
I've been waiting for this to come out. I wishlisted it back when he made his first video about it.
This game really looks like the Rebel Galaxy series.
This really does give me that freelancer feel. This brings me back. Thanks for the vid / heads up. I may have to buy this. Also, i loved the warhammer 40k reference.
*Insert Anton Ego flashback*
Oh damn this is amazing! I played a fan made multiplayer mod of Freelancer years back. SO COOL!!!!
Freelancer was really just a modernized, fully 3D version of Privateer (an earlier Chris Roberts game with the Wing Commander branding), so it makes me kinda sad that Freelancer gets all the influence mentions these days. I think Privateer deserves to be mentioned alongside it, at the very least. They were both great games, but Privateer was the one that established the formula.