Thanks for putting this together. The setting that helped me the most when I was setting up my quest 3 was to change the FOV - tangent multiplier to .67, .35. It pretty much makes it a helmet view . Once you do that you can. Crank up your rendering way higher and get smooth fps on high settings
@@Flexium_GGif you’re still looking for, you can use OTT: oculus tray tool. A little software made for that purpose. I use it for my Rift S and I know there is also some settings for the quest 3
3d location revile definitely off - this just taking you to environment from the in VR screen - you need to wait for it to load and then when you go ahead is going to screen again and loading again - better to at that point stay on screen (in vr)
You dont find that putting AA up to epic makes the game look super blurry? If I put mine on anything above low the game looks terrible in the goggles. I am also running quest 3 on a RTX4090 I just put the AA on low and crank up the pixel density in the debug tool to 1.5 and the game looks better. Not great but better.
I tried setting the AA to low and cranking up the resolution on the oculus app but it was to much for my GPU. It did help make things a little less muddy but the shimmering was still much worse with bad FPS for my setup.
It is incredibly blurry for me if using any upscaler+AA, no upscaling game actually looks nice but the fps is bad... DLSS is super blurry, it works great in other games, heck DLSS was working great using the UEVR mod... this VR update is just barely better than using UEVR.
@@MrBeerscuits Yes UEVR looked much cleaner for me. With the WRC 1.7 update, this enabled shadows to work in native stereo mode using UEVR but menus were only usable outside the headset. I have not tested the WRC 1.8 VR update with UEVR yet, maybe it fixed the menus and could be a good idea to check it out
Hi, at Day time is where it look real bat the light effects in the trees and leaves, mine on a 4080, realy is unplayable for my, what is your experience with that?
Greetings. Could it be a bloom effect? There are more ini file edits to disable that if it is whats causing the issue. You could also try turning Post Processing to ultra low in game to see if that helps, or the opposite
Lol. 120hz? Unless you're running a 4090, this is a bad idea. You need to be running 120fps total FPS or 60 fps PER EYE for a smooth operation at 120hz. ASW can help but it can only do so much. Frame timing will suffer and the game will stutter.
@@proxlamuz4591 Not true, 60 fps with ASW is much smoother then a locked 72 or even 90. The wheel rotation is smooth and not all stuttery, as well as the windshield wipers. It all looks and feels much smoother like this I agree with you and for other games its much better to do what you have suggested, but same with Dirt Rally 2, even 90 locked feels like crap in the car view because of that bug
Sorry folks, i made a settings guide without including my specs.
i7 8700k
6900xt
Q3
Thanks for putting this together. The setting that helped me the most when I was setting up my quest 3 was to change the FOV - tangent multiplier to .67, .35. It pretty much makes it a helmet view . Once you do that you can. Crank up your rendering way higher and get smooth fps on high settings
oh good idea. I will have to try this thanks for the tip
Can you have different quest 3 debug tool profiles/settings depending on which game you’re playing?
From what I can tell the FOV will go back to Zero if you reboot or change your rendering size . All the other setting usually stay put .
@@Flexium_GG I don't see any options for that, so i don't think so
@@Flexium_GGif you’re still looking for, you can use OTT: oculus tray tool. A little software made for that purpose. I use it for my Rift S and I know there is also some settings for the quest 3
I'll be sure to dive into this when I set mine up this weekend. Much love thank you.
Nice! If I had Vr, and WRC, I'd be set!
Good vid. Nicely put together. 👍
3d location revile definitely off - this just taking you to environment from the in VR screen - you need to wait for it to load and then when you go ahead is going to screen again and loading again - better to at that point stay on screen (in vr)
oh thanks, i was not sure what that setting did
How did u record both eye views? streamlabs streams only one...
I recorded the oculus mirror. I'm quite new at this
You dont find that putting AA up to epic makes the game look super blurry? If I put mine on anything above low the game looks terrible in the goggles. I am also running quest 3 on a RTX4090 I just put the AA on low and crank up the pixel density in the debug tool to 1.5 and the game looks better. Not great but better.
I tried setting the AA to low and cranking up the resolution on the oculus app but it was to much for my GPU.
It did help make things a little less muddy but the shimmering was still much worse with bad FPS for my setup.
It is incredibly blurry for me if using any upscaler+AA, no upscaling game actually looks nice but the fps is bad... DLSS is super blurry, it works great in other games, heck DLSS was working great using the UEVR mod... this VR update is just barely better than using UEVR.
@@MrBeerscuits Yes UEVR looked much cleaner for me. With the WRC 1.7 update, this enabled shadows to work in native stereo mode using UEVR but menus were only usable outside the headset.
I have not tested the WRC 1.8 VR update with UEVR yet, maybe it fixed the menus and could be a good idea to check it out
Nice one DmAnd
Thanks my friend 👍
Hi, at Day time is where it look real bat the light effects in the trees and leaves, mine on a 4080, realy is unplayable for my, what is your experience with that?
Greetings.
Could it be a bloom effect?
There are more ini file edits to disable that if it is whats causing the issue.
You could also try turning Post Processing to ultra low in game to see if that helps, or the opposite
Lol. 120hz? Unless you're running a 4090, this is a bad idea. You need to be running 120fps total FPS or 60 fps PER EYE for a smooth operation at 120hz. ASW can help but it can only do so much. Frame timing will suffer and the game will stutter.
Also you're running at 3200x1728. Why not drop down to 72hz and run (x1.3) 5408x2736. It'll run smoothly and have a much sharper and cleaner image.
@@proxlamuz4591 Not true, 60 fps with ASW is much smoother then a locked 72 or even 90.
The wheel rotation is smooth and not all stuttery, as well as the windshield wipers.
It all looks and feels much smoother like this
I agree with you and for other games its much better to do what you have suggested, but same with Dirt Rally 2, even 90 locked feels like crap in the car view because of that bug
But the input latency goes to sky... @@DmAnd11
@@William3143 Quite the opposite actually. The higher the hz rate, the lower the latency.
Pretty sure anyways...
you need to talk louder