The Boss Characters in NFS PROSTREET are also have great characteristics. Too bad that Nate Denver, Ray Krieger, and the final boss, Ryo Watanabe were quite easy to defeat.
True but thinking about it after replaying it recently. Ray nearly murdered a few people and got away with it. Like that could just disqualify him completely like yea no fuck you ray you endangered lives of people on your way to race ryan and nearly hit the flag waver. Get your ass out bmw you're done. It would be interesting alternative where someone else takes ray place after he disqualified himself for attempting assault with deadly weapon. But overall. All the kings are easy to beat. Ryo he is bit challenging but easy. Although ai in the game is bs at times so much brake checks and trying to ram you off the road.
@@purwantiallan5089 Nate Denver being easy is an interesting part of him in itself. You try driving his GTO, you'll need both perfect tuning setup and very sharp skills to make that car driveable, nevermind competent. All of the Speed tracks do a good job of making themselves geared towards a certain kind of car, like full low drag on Autobahn or a light essentially Grip car on Tokyo Expressway, but his muscle is not optimal for any of the tracks, it's just an oldschool choice, which makes me think he's an old boomer who's been doing it for so long that nobody from Nitrocide challenges him simply out of respect, and for whom his GTO is a car he is comfortable with or/and derives the most thrills from. But Ryan crashed onto the scene and didn't get the memo. To redeem Ryan, you gotta use Nate's green beast against Ryo. No blueprinting, just setup (through race practice).
@@BruceDaMooseYT Im completing a 2015 right now. I wanna uinstall this game and never play it again. I did complete ProStreet for 8 times for now. I wanna complete it again but on PS2. 2015 is so boring and shitty. that are just facts
@@BruceDaMooseYT i am so tired of 2015 glazers man. everybody wanna talk about MUH GRITTY UNDERGROUND VIBES but then when you actually try and argue that no amount of gta v ultra realism mod rain puddles can fix the inconsistent physics suddenly they act all defensive. gotta love the endless echo chamber that is discussing the need for speed franchise in 2024
@@derxes5396yep. NFS 2015 despite had amazing graphics, it is not fun to play at all due to being constantly online only, AI Rubberband that is tuned to the extreme and the drift that is tough to execute.
I was shocked that some of the tracks in later SHIFT games looked worse than in the original. And I'm talking at speed, not just screenshotting or cherry picking.
i think the reason that people went to love and then hold Prostreet in such love is that when people saw that EA ain't gonna give them a good game and racing games generally weren't as good as people wanted, they visited old classics, burnout 3 takedown, Gran Turismo 4, Prostreet, Carbon and all other games which are either forgotten, lost to time or were just not given much appreciation at the time. They revisited them with a fresh mind and found them to actually good games unlike what there previous perception was. If you look nowadays people love Carbon, Prostreet and even Undercover bcz they visited the games again and they actually saw that despite the bugs they are very good games. this romance reached it's peak in Covid-19 where people visited these old racing games while being stuck at home. And hence started a renaissance of these old racing games again being talked about and fixed. E.g. take Undercover for instance, it is widely regarded as the worst NFS until 2015 and Unbound came around, after that talented modders came into the field and made mods like Undercover Exposed and UC Reformed and Now UC has thousands of players who love and enjoy it. Prostreet and Carbon although weren't neither as broken nor as badly put together as Undercover, but they lived under MW's shadow for the more then 13 years until covid. And now we have overhaul mods and other graphical mods to be made for these games.
Prostreet and Dirt 2 have the best festival atmosphere in any racing game for me. Everything about how both those games look and feel to play is electric. Wish we got more racing games like that today
Nevada is really easy. I even did a few runs without getting any damage to the Ford GT on the quick play mode with the Ai difficulty turning to the highest difficulty. Using a Logitech racing wheel helps a lot when you want to be more precise with your steering and throttle.
@@LotsOfToubleUsuallySerious I couldnt care less about MW. Id rather have a remake of NFS 3 Hot Pursuit. Underground 2 is great, Hot Pursuit 2 is great etc. Pro Street was bland, boring, graphically ugly for the time compared to other racers. Theres nothign worth remembering from this game.
I will always say this game aged great and was a pioneer for a lot of the festival racers we have today. Even Heat can’t compare to prostreet with the atmosphere imo. This is literally “ track day bro” the game
Heat made me think it was the crossover between Prostreet and MW/Carbon much like MW was the crossover between HP and UG/UG2 but nope, it felt half assed. I don't blame the developers tho they might not have had enough time to polish, but what could have been tbh.
this game was definitely a product with quite a few growing pains, but as the progenitor of a racing subgenre, it sure did evoke so much personality that the roster of games you mention sort of fail to replicate pro street was also a crystal clear example of a time when gaming developers were willing to put their creative vision to the test with new tools and toys at their disposal, and despite the numerous kinks this game might have to a lot of people, there's a reason it's being looked back upon as a game that a lot of people might've slept on, and gave too much unfair negative press, that is a testament to how a piece of media can age and attract cult followings
@@ralphlorenzperolino3054 Same with Josh mason and his gt500 in rouge speed...and possibly JP Laurent in nitrocide Theirs cars were far better than Nate Denevers gto and Karol Monros mustang
yes it was it did it first and it did it best. whoever did the aesthetic work on this game; liveries, logos, menu screen graphics and whoever curated the soundtrack deserve actual medals
not just the festival racers, it was also the peak nfs imho. They had one year to develop a next gen and curren gen game (ps2-ps3) and you can tell from music to tracks to car sounds, it was made with love and attention to detail.
To be pedantic, the damage system was already implemented in High Stakes in 1999 and Porsche Unleashed PC version in 2000 damage was even better than ProStreet had (cars could be bent from any position and you could lose control and even a wheel in a serious crash). Also we had a FlatOut series where damage was even crazier.
@@nikitamedvedev4696 Because Flatout doesnt have licensed cars, and NFS Porsche has better mechanical damages but in terms of visual and scratches NFS ProStreet is superior!
@@marcellogiovannini9072ProStreet handled its damage models in-engine, apparently. It's why car models don't need to have extra meshes for damaged versions of each part (unlike the police cars in Most Wanted/Carbon)
Probably this game was "poorly" received by fans because it was launched after the behemoth it was NFS Most Wanted. Maybe if this game was released in another time it will probably have more fans. But this is my favorite NFS game to this date and I still love it
it was released after Carbon. Sadly 90% NFS community still is blinded by Nostalgia that nothing tops MW, however they don't admit that MW has any problems when there are many. Carbon and Prostreet although are totally different but they are very well done progression wise. For some reason although Prostreet has much more diverse and complex gameplay then MW, it doesn't feel repetitive as MW or UG 2. Maybe bcz of the diversity of events or varying difficulty and the new blueprints you have to make or something else, but Prostreet and Carbon feel very solid. For me they better the MW and UG 2.
It could have been done well also if it was marketed to casual track racing fans from Gran Turismo, Forza Motorsport or TOCA Race Driver. As a track racing game person I loved playing NFS Prostreet. The festival aesthetics is much more lively, like real-world motorsports events.
@@minaco2772 It feels less repetitive thanks to the use of multiple locales but it IS a bit too easy. The game will throw money and some of the best cars in the game at you for free (shoutout to the starter 240SX, Battle Machine 350Z, and React Team Sessions Supra), not to mention the DLC cars are usually free without modding their unlock/prices in like I usually (this includes the highly overpowered F1 and CCX). The AI also rarely has strong racing lines and you'll usually only have problems if certain cars like a 911 Turbo, GT-R Proto, Zonda, or drag Supra show up. Shoutout to Joe Tackett for being part of Ryo's crew only for his Civic to be one of the worst overall cars in the game (flat out bad in every mode it can enter thanks to how bad its tire grip is).
ProStreet is my most favorite racing game of all times. Not just my favorite nfs game, but racing games in general. Just by entering a race day and just staying in the race day menu for a while really feels like you are Ryan Cooper or someone attending the event. The music is absolute bangers and really adds the feeling of attending a festival racing event. Though I haven’t been into a real life racing event, ProStreet really just gives me that impression and feeling. Oh, don’t forget the sense of speed. Just going really fast is terrifying like just one small mistake could cost you the race. Irl, if you’re driving really fast, one small mistake could cost you, your car and anyone that might get involved. Really the best racing game ever made. Also, thanks to this game, I discovered the band Avenged Sevenfold from their song in the game titled “Almost Easy”. Tldr: ProStreet is the best racing game ever made alongside Most Wanted ‘05.
The thing about ProStreet's festival aesthetic is that it is meant to be *intimidating*, not welcoming. It's a stressful competition with many eyes watching you. You're here for sport, not to have fun.
Yeah but it's not exactly stuck-up either because this isn't exactly a professional environment. That said, I think having an elite crew trying to come off as more professional and pretentious than the rest could be an interesting contrast.
You do have to be that kind of player, but what gives me the perfect downtime between racing in this game is customizing cars and creating liveries. It's not mentioned in this video, but ProStreet has one of the very best vinyl editors in any racing game, ever IMO. It's only limited to 20 vinyls and 20 sponsor decals per car, but the amount of cool designs, the window stickers and the one-button mirroring make it such a solid package. And as you mentioned in the video, this game has such a great amount of soul in it, which makes the cars you make in the game so much more enjoyable to drive and look at. Great video!
@@ToyotaSPRINTERTRUENO1986kouki Haha, probably same here! I used to have a save file on my PS3 with about 70 cars, all customized and painted passionately by my teenage self. Unfortunately, the save file got corrupted, so there's no way to see those cars ever again now. The fond memories of them linger on strongly enough for me to seek out and watch videos like this one though!
The vinyl editor hasn't aged well given how slow it is (I mostly prefer making custom DDS liveries like the opponents have), but people still make impressive-looking liveries with it. Modding allows you use vinyls and decals in any slot, so you can theoretically have 40 vinyls or 40 decals (this is also useful for Team vinyls, as being a decal means their text is properly flipped instead of projected through), and if one is lazy they can just use one of the hidden Special vinyls and slap a pre-made livery on their car in an instant (even if they're mapped to specific vehicles).
Also the amount of liveries and creative direction given to NPC cars is beyond crazy. I have yet to see more visually outstanding liveries on festival cars. And the fact that there's about 255 NPC livery presets? Absolutely crazy. This to me gave the teams or "clans" in the game so much personality without even showing them. Teams like Grip runners and Apex glide carry so much personality because the cars look like they belong to the same team, yet each has their own twist of uniqueness. I feel like I know some drivers like Rudy Chen and Paul Trask and they had exactly 0 screen time, simply because their driving style and cars gave them so much flair and personality.
@@LedzQQ I feel a missed opportunity was the fact many of the "team" liveries assigned to normal racers seemed haphazard, as in you'd have a single racer tied to multiple minor crews instead of just one (the latter should have been the case).
ProStreet will always be special to me because it's the first racing game I ever played, and I have returned to it more than any other game over the years. I recognize its flaws, but I think it might still be my favorite game.
RYYYYAAAN COOOOOPEEEEEEERRRRR Sorry, I just had to. Anyway, this is THE festival racing game in my opinion. It just does everything correctly to feel like a festival. I've recently been kind of shocked at the damage model of this game, because when is the last time you've seen licensed cars being able to just lose parts like side mirrors or the hood? I gotta agree with the monotony in the mid game. I only recently beat this game fully and that was only thanks to the fact that I didn't have anything else to play. Still, I love the feeling this game gives and would recommend it to racing fans.
How do you call it oversteering if you never have to correct a slide. The cars in this game have virtually infinite grip, they're just understeery unless you tune them a certain way to make them corner faster
It's weird because the AWD cars oversteer _way_ more than the RWD cars in grip and speed events. I actually made an R34 GTR setup just for drifting in grip events because it's so slippery compared to anything RWD.
@@Issam-od4pgThe game has artifical input delay, but completely disabling it can get some cars (like the FWDs of all things) to slip pretty easily. Though responsiveness and understeer aren't necessarily the same thing.
Great video! The only thing I disagree with is your complaint of the lack of mini-bosses. In my view, you're almost constantly facing "mini-bosses" throughout the career - but they come in the shape of drivers that represent the teams of all 5 kings. For example, Gavin May, Henrik Dehn and Rudy Chen are all members of the Grip Runners and are, respectively, some of the tougher opponents to beat during grip races. The same can be said for the rest of the disciplines: Boxcut (Nate Denver) has JP Laurent who drives a fairly fast Zonda, After Mix (Karol Monroe) has Frank Book which usually dominates the 1/4 mile and Apex Glide (Ryo Watanabe) has both Paul Trask and Ivan Tarkovsky who are fast in both Speed and Grip. I find the AI racers in ProStreet actually have very varied personalities and ways of driving and feel very characterful, even outside of the drivers I mentioned. You'll notice you race a separate set of rivals if you're in North America, Europe or Japan, as well as having them mix together whenever you're at a Showdown event.
Not quite. The elite crew racers don't have unique performance data and they're about as challenging as any other racer in the same car (Rudy Chen and Paul Trask, for instance, are more of a threat because the 911 Turbo and Skyline GT-R are just much better than the competition). Tougeunion is probably the worst affected by this as AI drift scores are entirely random depending on the event difficulty, and it's not surprising to see their drivers place well in one event only to show up dead last in another (note that this is also why Aki Kimura is piss easy and why he never exceeds a score of 4,000). Modding at least lets us expand more on this idea by giving specific opponents unique performance data for their cars (like say, making Joe Tackett an actual threat). There also seems to be minor crews like in Carbon, but often the normal opponents tend to have liveries tied to multiple teams, which I think this was a missed opportunity (for instance, Team Z3RO specializing in rotary Mazdas donning the Great Wave wraps, Liberty Machines being a Drag team similar to Aftermix, and 3FFF being an all Porsche team as a possible nod to 9FF). Yes, I am very autistic about this.
The drag mode is perfect and the sound design is honestly the best. Many many drunk nights challenging others to see who can get the fastest time with the g29 steering wheel and shifter set. Turn the sound up and you are in the zone
let's not forget that the announcer will react to your choice of car for drift/drag events, for example if you take a Porsche on a drift event or a Lamborghini on a drag event
i was raised by Prostreet, the first NFS i ever fully completed, the atmosphere and vibes of the game was immaculate, nothing in those days could quite match up to what Prostreet was offering but yet nothing, nothing could've prepared me for the sheer absolute chaos that is the Nevada Highway. i love this game from the bottom of my soul but Nevada speed challenges are the bane of my existence.
I went back to play some old NFS titles using a Logitech steering wheel and Prostreet has aged like a fine wine. One of the best Simcade racers with a great atmosphere.
Ey! Another Logitech Racing wheel user here! Playing Prostreets on the speed challenges with a G29 gave me the feeling of thrill that most modern racing game have severely lacked in the department, Punishment for fucking up and paying the price for it. It pushes me to get better and race more clearly so I don't end up totalling my ride, way more thrilling than playing Motorfest with shitheads online with supercars that 90% of the time players will crash out and barely get any punishment for it in GR. I really don't like motorfest after playing 100+ hours into it...
The problem with prostreet was that it was a little ahead of its time which is a shame because it’s somehow gotten better with age. Prostreet has one of if not the best festival vibes for a racing game and perhaps the best vibes/atmosphere for an NFS game, only rivaled by NFS 2015.
i remember reading a comment about someone saying that prostreet would be perfect if it had an open world setting....and thats where the original forza horizon came in
That never made sense to me. The whole point of ProStreet was taking street racers to actual tracks. If ProStreet were open world, it simply wouldn't be ProStreet. And not nearly as great either.
While racing festivals are the new big thing in racers, this game really makes you feel like you are in the festival. From the menus to the closed circuits and all the advertising litering the barriers it reminds you that this is a racing festival compared to forza which while yes the vibe is there (at least for the first 3 games) but it's just thrown into the backround wheras with this games festival it really makes you feel like prostreet.
Ultraviolet, your analysis of Need For Speed Prostreet is spot-on! 🏁 It's fascinating to revisit this title and contemplate its impact on the festival racing genre. Prostreet brought a unique blend of realism and arcade-style gameplay that set it apart. Your deep dive into its features, mechanics, and overall vibe showcases why it's considered a peak in festival racers. Keep revving up the nostalgia and delivering these insightful retrospectives! 🚗💨
@@purwantiallan5089 I swear to god you are a bot spamming stupid anime references on everything because I saw you on a fucking Donald Trump poll lmfao
Prostreet has such a vibe! yeah it’s legit events but you can also tell that the drivers still take part in illegal races and even hear the announcers sometimes telling stories about drivers getting caught out by the law, they will even comment on new cars you buy or what type of events you enter them in,which is a nice touch!
also one of the best soundtracks ever put together. i've asked a lot of people what they think the best song in the game is and it's always been something different, never the same song.
This game was my entence to NFS, the stakes can be extremely high on certain events, so when you finish its extremely satisfying, it's one of my favourite games of the whole franchise.
Thanks for going in depth on one of my personal favorite nfs games pro street is underrated and needs more love this is probably the best video I've ever seen on pro street you cooked something truly special...
When Pro Street First dropped, I was really unhappy as it a massive departure from Street Racing. Going onto 2024, now I believe how good this game was. Specially considering the current poor scenario of mainstream racing game genre as a whole .
Awesome video as usual! Pro Street would be one of my favourite need for speed games in the series. Was a fan of the drag racing and wheel stands. I loved building purpose specific beasts and customising them. My Dodge charger had flames down one side and a hello kitty paint job on the other 😂 By the way, I’ve watched this with my baby girl. She was thoroughly entertained!
I absolutely LOVE Prostreet. It and Carbon are tied for my favorite games in the series, though I'd say Prostreet edges into the lead slightly. The thing about Prostreet that I loved was the atmosphere and sense of just me being Ryan Cooper. I formed personal rivalries with certain drivers, just simply due to them being recurring opponents throughout a playthrough and their performance level compared to me being consistent throughout the game. The guy I remember specifically giving me a run for my money every time we raced was Gavin May from the Grip Runners team, who drove a yellow Escort Cosworth. Him and his yellow Escort will forever live rent-free in my head.
The biggest compliment i could say about this game's atmosphere is... I WANNA BE IN ONE OF THESE RACE DAYS SO BAD, EVEN AS A SPECTATOR. The announcers really add to the over all vibe too. To the point that i make sure that during my playthrough, i have to sit through what the announcers says in the race day menu before entering a race. And the hubs for these events look so cool too with their different themes. There's a lot of neat details that made these race days authentic imo.
I remember playing this as a kid and saving all my credits in this game to buy a hawkeye WRX Sti. I was amazed at how realistic it sounded (and how well it handled) and spent some proper time building it over a week or so. I still remember taking a corner and the car breaking all 4 wheels loose because it had so much power. I was hooked
If you want a game that perfectly captures the feeling of race day / of a racing championship, you should definitely play GRID (2008)! No other games comes even close in that aspect (not a car festival per say though)
you should try it if you can. you will have a damn good time playing it. But you must get 2 things NFS prostreet Generic Fix NFS prostreet Input Lag Remover. Get these 2 and you will love this game
This game was and still is such a soulfull game, it is one of my favorite NFS games. I highly suggest you reviewing Dirt 2 because it isn't going to disappoint :D
Pro street would've been one of the best NFS games, if only they had gotten the handling right. To this day, the only thing I've driven that has felt as heavy and sluggish as pro street is that one time I drove a 3 ton truck with broken power steering. Seriously atrocious unresponsive handling
Thanks for the video, I love Prostreet, especially when it first announced, because I love the idea of grassroots racing. My game modes in this game are Drag and Speed race, for me they the most challenging game modes in NFS games. Prostreet is the reason, why I keep telling people, that going fast in a straight line or driving at high speed on a highway is not easy, it's a bigger challenge to maintain in control of a car in that extreme conditions at extreme speeds, because losing control has a dire consequences and damages.
I remember that many years ago this is the first game where i really feel the unique v-tec sound of 1990's - early 2000's honda cars.... now it became kind of a routine for me to check if the developers include this detail in every new racing game i play where there is honda cars
The lackluster story can be remedied by the Pepega Mod which not adds new recorded cutscenes which give it more of the campy atmosphere of Most Wanted and Carbon that we loved, but also new custom announcer voice lines and tons of new features.
Its crazy to think that when a theme or genre got stale. The franchise would often spin it in a different direction entirely and innovate in a major way. Instead of what we have now where they just double down on a formula for a decade and if it stops selling they just deem the entire genre obsolete and shut everythign down.
"Was Need For Speed Prostreet The Peak Of Festival Racers?" Yes A hundred times yes No game outside of the first Forza Horizon has come close to touching ProStreet's understanding of car festivals
imo Porsche 2000 was a peak, but ProStreet was an another local maximum, and it was really close to the peak. I'd say that either HP2 or Most Wanted were local minimum - both were good games, but there was more cops than racing tbh. Undergrounds were better, but still they weren't as good as Porsche and ProStreet.
FYI there are many real life, community-based motorsport festival events inspired from this game and Forza Horizon series today. Let's see GRIDLIFE, Gatebil, Ultrace, and many more. Even (in this case) NFSPS actually taking references from the early D1GP and Formula Drift events.
This game was way ahead of its time. The game is great but the only gripe I have in this game is the vinyl editor. Rather than showing all the graphics and decals ala NFS 2015 to NFS Unbound for you to pick, it was instead, shows you one-by-one and then pick one. So it's a chore to choose one vinyl for the design you want to do. But thankfully there's a mod for it now.
Additionally, car brands nowadays don't want their cars in-game to be damaged, so thats why risky manuevers nowadays don't get penalized with damage models and reduced performance because thats what the car brands want.
I don't think most car brands care about it that much, modern NFS and even Asphalt 9 have some pretty decent visual car damage, the thing is that most people unfortunately just don't care (a lot of people even hate it). Plus, Forza, for example, decreased the quality on their car models, so it's easier to just add a few scratches and bumps
People hate prostreet because it was different. It's not open world, you can't wall ride because it can damaged your car, the nitrous doesn't refill magically, the car suddenly have an actual weight and no police pursuit. But it was the most realistic NFS at the time.
Just the rx-7 intro feels so deep atmosphere-wise, it leaves a permanent aftereffect. I think Pro Street is the most deep racing game ever, so much work behind the scenes.
One my favorite things about this game is all the cars the ai and bosses drive. The designs/liveries on them are really good. My favorite cars is Ryan Cooper’s 240SX, the Speed King’s GTO, the Drift King’s RX7, and the cover car. My favorite class is also drag. Drag racing is done really well in this game. I used to be terrible at it but I got better later on and used an old Dodge Challenger as my main drag car. Had some huge meaty tires in the back. Man that was scary to drive cause sometimes the car would just do wheelies off launch it was so unstable but also very fun to drive. I also loved speed class just cause of how insane the races get with both the speeds and the cameras going crazy the faster you go You make a lot of great points in this video. From the development time to the definition of “vibes”. And how trying new things doesn’t always come out perfect to how most games always lose their “soul” mainly due to lack of creativity/inspiration. Some people might say these are just common things but I’d argue that most people just end up forgetting about them anyways. And you can just tell by looking at the current racing genre. Prostreet isn’t perfect. But you can’t deny the dedication and time they put into this game. Giving it a soul and help making it stand out compared to the older NFS titles. And if they ever make a sequel I’d be all for it. Honestly this was a great review. Really enjoyed this one. I also liked the mic quality here. Very crispy and clear audio. Great work as always man
The recent attention Pro Street has gotten is good to see. People really just expected more of the same after MW and Carbon, so this game was labeled a "disappointing failure" for that reason and hardly got much appreciation early on. I grew up with this game, it came out right after I got heavily into NFS and racing games. To me nothing has come close in regards to soundtrack and visuals.
I still remember my first track festival. It was the first time I ever saw and heard actually high hp cars going around a track in real life, not forgetting drifting. Just a bit after entering the venue and finding a place to camp, I approached the nearest corner of the track and I think it was some seriously tuned Audi that took the last corner before the main straight and at that point, hearing the sweet sounds of the dump valve and the car speeding away, I was like "Damn, ProStreet actually sounded like the real deal". I had played it for about a year at that point.
To this day, I don't think any racing game has ever had me gripping my controller tighter than this one. One of the only times a game made me fear high speeds.
I used to play prostreet a lot I had every car and I had every record in every track and I was very sad about this game because people were hating on it a lot and it genuinely made me sad but now im very happy that prostreet is getting the attention it deserves btw ryan cooper is the goat
i remember playing prostreet a lot when i was like 3 - 6yrs on ps2, was the first nfs game i ever owned myself. Tho i dint get to finish it as a kid, i have fond memories of the game. Genuinely my favourite nfs, i wish i could play it now as a adult, I'm still trying to find the game since i know now my laptop can actually run b4 xbox 1/ps4 games
The best part about Pro Street's story is the implication that Ryan Cooper may or may not be the driver from Most Wanted and Carbon. Nobody really knows till this day, it's kind of ambiguous, and people can interpret it differently. I choose to believe Ryan Cooper is the driver from the previous games, and that kind of adds a new level of background to this game that is awesome.
There are no implications tho, they're totally different people and even one of EA writers confirmed it at some point (I think it was during a livestream), it's all just fan theories
Hands down the best NFS game in the series. Hand so many event types, great crews/rivals, speed challenge, great car list, top tier music. One of the best festival racing games
Competition is not even the main point. Remember the best online game from NfS? The NfS World where people could hang around in a lobby with up to 32 people? That game died because it wasn't earning enough for the corpo. You could style your car the way youwanted to.
First playing pro street didn't give me enough keen desire for playing it through and I promised myself after I get the gaming wheel I will begin burning tires and time on this game because it seemed so hard and realistic! Playing simulators as Live for Speed gives me a bit of exhaustion each hour and I feel it less rewarding. So that's why I play ProStreet, that is balanced at fun and reality for me. And yeah, claim me an unexperienced racer, but I still ain't have a drivers licence and a time behind a real car wheel
the commentator never running out of lines is one of the biggest contributors to the atmosphere
The Boss Characters in NFS PROSTREET are also have great characteristics. Too bad that Nate Denver, Ray Krieger, and the final boss, Ryo Watanabe were quite easy to defeat.
@@purwantiallan5089 the others really were disappointing but ryo did give me a bit of trouble in the z06 vette
True but thinking about it after replaying it recently.
Ray nearly murdered a few people and got away with it. Like that could just disqualify him completely like yea no fuck you ray you endangered lives of people on your way to race ryan and nearly hit the flag waver. Get your ass out bmw you're done.
It would be interesting alternative where someone else takes ray place after he disqualified himself for attempting assault with deadly weapon.
But overall. All the kings are easy to beat. Ryo he is bit challenging but easy. Although ai in the game is bs at times so much brake checks and trying to ram you off the road.
@@purwantiallan5089 Nate Denver being easy is an interesting part of him in itself. You try driving his GTO, you'll need both perfect tuning setup and very sharp skills to make that car driveable, nevermind competent.
All of the Speed tracks do a good job of making themselves geared towards a certain kind of car, like full low drag on Autobahn or a light essentially Grip car on Tokyo Expressway, but his muscle is not optimal for any of the tracks, it's just an oldschool choice, which makes me think he's an old boomer who's been doing it for so long that nobody from Nitrocide challenges him simply out of respect, and for whom his GTO is a car he is comfortable with or/and derives the most thrills from. But Ryan crashed onto the scene and didn't get the memo.
To redeem Ryan, you gotta use Nate's green beast against Ryo. No blueprinting, just setup (through race practice).
@@TheLaXandro thats a great way to look at it if we overlook him crashing 9/10 times
prostreet is the perfect example of how much a game can be carried by just vibes
Tell that to 2015
@@BruceDaMooseYT Im completing a 2015 right now. I wanna uinstall this game and never play it again. I did complete ProStreet for 8 times for now. I wanna complete it again but on PS2. 2015 is so boring and shitty. that are just facts
@@derxes5396yup. 2015 has a good vibe, but the actual game itself is basically unplayable
@@BruceDaMooseYT i am so tired of 2015 glazers man. everybody wanna talk about MUH GRITTY UNDERGROUND VIBES but then when you actually try and argue that no amount of gta v ultra realism mod rain puddles can fix the inconsistent physics suddenly they act all defensive. gotta love the endless echo chamber that is discussing the need for speed franchise in 2024
@@derxes5396yep. NFS 2015 despite had amazing graphics, it is not fun to play at all due to being constantly online only, AI Rubberband that is tuned to the extreme and the drift that is tough to execute.
prostreet aged well actually, it now got a bigger fanbase because people appreciate it now
I was shocked that some of the tracks in later SHIFT games looked worse than in the original. And I'm talking at speed, not just screenshotting or cherry picking.
i think the reason that people went to love and then hold Prostreet in such love is that when people saw that EA ain't gonna give them a good game and racing games generally weren't as good as people wanted, they visited old classics, burnout 3 takedown, Gran Turismo 4, Prostreet, Carbon and all other games which are either forgotten, lost to time or were just not given much appreciation at the time.
They revisited them with a fresh mind and found them to actually good games unlike what there previous perception was.
If you look nowadays people love Carbon, Prostreet and even Undercover bcz they visited the games again and they actually saw that despite the bugs they are very good games.
this romance reached it's peak in Covid-19 where people visited these old racing games while being stuck at home.
And hence started a renaissance of these old racing games again being talked about and fixed.
E.g. take Undercover for instance, it is widely regarded as the worst NFS until 2015 and Unbound came around, after that talented modders came into the field and made mods like Undercover Exposed and UC Reformed and Now UC has thousands of players who love and enjoy it.
Prostreet and Carbon although weren't neither as broken nor as badly put together as Undercover, but they lived under MW's shadow for the more then 13 years until covid.
And now we have overhaul mods and other graphical mods to be made for these games.
@@minaco2772I would love to find the mods and community, heck I thought that was only a dream. Do you know where can I find them?
Prostreet and Dirt 2 have the best festival atmosphere in any racing game for me. Everything about how both those games look and feel to play is electric. Wish we got more racing games like that today
I was just about to mention Dirt 2, such a great game and great soundtrack
Maybe Dirt5 can be on the top 5 too
@@FurryestXnah. DiRT 3 and 4 already claimed the top 5 list. DiRT 5 wasnt even close...
@@pixels_buhand also Ken Block saying "Welcome back to DiRT 2" on PRESS START BUTTON screen. Its been one year too that Ken Block was dead. 😭
DiRT 2 is fucking amazing.
"-You can't traumatize someone with just one wor
-Nevada
-OH GOD MAKE IT STOP"
Pagani Zonda F and Nevada Highway = Perfect fit
For chaos
@@izack0128 JP Laurent wiggling his Zonda when i slightly touch his car on nevada, never stopped being funny lmao
Nevada is really easy. I even did a few runs without getting any damage to the Ford GT on the quick play mode with the Ai difficulty turning to the highest difficulty. Using a Logitech racing wheel helps a lot when you want to be more precise with your steering and throttle.
@@haaxxx9 k
@@haaxxx9
> Logitech Steering Wheel
Bold of you to assume majority of gamers owns steering wheel
i said this in 2007 and i will say this in 2024.
Prostreet is one of the best NFS games of all time.
Lol NO
@@WickedlNlso what is it? Most Wanted yet again? Please spare me
I completely agree 💯👍🏽
I hate it at first cuz we weren’t used to it at the time but man it aged like fine wine
@@LotsOfToubleUsuallySerious I couldnt care less about MW. Id rather have a remake of NFS 3 Hot Pursuit. Underground 2 is great, Hot Pursuit 2 is great etc. Pro Street was bland, boring, graphically ugly for the time compared to other racers. Theres nothign worth remembering from this game.
I will always say this game aged great and was a pioneer for a lot of the festival racers we have today. Even Heat can’t compare to prostreet with the atmosphere imo. This is literally “ track day bro” the game
Heat made me think it was the crossover between Prostreet and MW/Carbon much like MW was the crossover between HP and UG/UG2 but nope, it felt half assed. I don't blame the developers tho they might not have had enough time to polish, but what could have been tbh.
this game was definitely a product with quite a few growing pains, but as the progenitor of a racing subgenre, it sure did evoke so much personality that the roster of games you mention sort of fail to replicate
pro street was also a crystal clear example of a time when gaming developers were willing to put their creative vision to the test with new tools and toys at their disposal, and despite the numerous kinks this game might have to a lot of people, there's a reason it's being looked back upon as a game that a lot of people might've slept on, and gave too much unfair negative press, that is a testament to how a piece of media can age and attract cult followings
Prostreet should've got 86 on Metacritic.
Rudy Chen was the real boss of ProStreet.
And Paul Trask on the oval, dude was nuts
Should have been the Grip King in general, why the fuck EA chose Ray Krieger and his trash M3 E92? Rudy's Porsche was the GOAT in that game lmao
@@ralphlorenzperolino3054
Same with Josh mason and his gt500 in rouge speed...and possibly JP Laurent in nitrocide
Theirs cars were far better than Nate Denevers gto and Karol Monros mustang
yes it was it did it first and it did it best. whoever did the aesthetic work on this game; liveries, logos, menu screen graphics and whoever curated the soundtrack deserve actual medals
I still have most of the soundtrack on my playlist to this day
@@74810Erichell yeah brother
not just the festival racers, it was also the peak nfs imho. They had one year to develop a next gen and curren gen game (ps2-ps3) and you can tell from music to tracks to car sounds, it was made with love and attention to detail.
The only downside on PS2 NFS Prostreet is that they have 9 less cars compared to PS3, No Circuit Class Race and only 4 cars on track.
@@purwantiallan5089 fr? no grip class?
@@pinishereYeah. The grid is usual 4 cars.
@@KikuraKun 4 cars?
@@pinishere Yeah. Just 4 cars. It's why there's no grip class races.
NFS ProStreet was ahead in terms of damages and some details for a 2007 game!
To be pedantic, the damage system was already implemented in High Stakes in 1999 and Porsche Unleashed PC version in 2000 damage was even better than ProStreet had (cars could be bent from any position and you could lose control and even a wheel in a serious crash). Also we had a FlatOut series where damage was even crazier.
@@nikitamedvedev4696 Because Flatout doesnt have licensed cars, and NFS Porsche has better mechanical damages but in terms of visual and scratches NFS ProStreet is superior!
@@marcellogiovannini9072ProStreet handled its damage models in-engine, apparently. It's why car models don't need to have extra meshes for damaged versions of each part (unlike the police cars in Most Wanted/Carbon)
I played ProStreet pretty much blind and with no expectancy
Today it is my favorite Black Box era NFS
Probably this game was "poorly" received by fans because it was launched after the behemoth it was NFS Most Wanted. Maybe if this game was released in another time it will probably have more fans. But this is my favorite NFS game to this date and I still love it
I don't think the release date matters that much, the ''fans'' cry about any game that isn't MW or UG, be it older or newer
it was released after Carbon.
Sadly 90% NFS community still is blinded by Nostalgia that nothing tops MW, however they don't admit that MW has any problems when there are many.
Carbon and Prostreet although are totally different but they are very well done progression wise.
For some reason although Prostreet has much more diverse and complex gameplay then MW, it doesn't feel repetitive as
MW or UG 2.
Maybe bcz of the diversity of events or varying difficulty and the new blueprints you have to make or something else, but Prostreet and Carbon feel very solid.
For me they better the MW and UG 2.
It could have been done well also if it was marketed to casual track racing fans from Gran Turismo, Forza Motorsport or TOCA Race Driver. As a track racing game person I loved playing NFS Prostreet. The festival aesthetics is much more lively, like real-world motorsports events.
@@minaco2772 It feels less repetitive thanks to the use of multiple locales but it IS a bit too easy. The game will throw money and some of the best cars in the game at you for free (shoutout to the starter 240SX, Battle Machine 350Z, and React Team Sessions Supra), not to mention the DLC cars are usually free without modding their unlock/prices in like I usually (this includes the highly overpowered F1 and CCX). The AI also rarely has strong racing lines and you'll usually only have problems if certain cars like a 911 Turbo, GT-R Proto, Zonda, or drag Supra show up.
Shoutout to Joe Tackett for being part of Ryo's crew only for his Civic to be one of the worst overall cars in the game (flat out bad in every mode it can enter thanks to how bad its tire grip is).
ProStreet is my most favorite racing game of all times. Not just my favorite nfs game, but racing games in general. Just by entering a race day and just staying in the race day menu for a while really feels like you are Ryan Cooper or someone attending the event. The music is absolute bangers and really adds the feeling of attending a festival racing event. Though I haven’t been into a real life racing event, ProStreet really just gives me that impression and feeling. Oh, don’t forget the sense of speed. Just going really fast is terrifying like just one small mistake could cost you the race. Irl, if you’re driving really fast, one small mistake could cost you, your car and anyone that might get involved. Really the best racing game ever made. Also, thanks to this game, I discovered the band Avenged Sevenfold from their song in the game titled “Almost Easy”.
Tldr: ProStreet is the best racing game ever made alongside Most Wanted ‘05.
The thing about ProStreet's festival aesthetic is that it is meant to be *intimidating*, not welcoming. It's a stressful competition with many eyes watching you. You're here for sport, not to have fun.
Yeah but it's not exactly stuck-up either because this isn't exactly a professional environment. That said, I think having an elite crew trying to come off as more professional and pretentious than the rest could be an interesting contrast.
You do have to be that kind of player, but what gives me the perfect downtime between racing in this game is customizing cars and creating liveries. It's not mentioned in this video, but ProStreet has one of the very best vinyl editors in any racing game, ever IMO. It's only limited to 20 vinyls and 20 sponsor decals per car, but the amount of cool designs, the window stickers and the one-button mirroring make it such a solid package. And as you mentioned in the video, this game has such a great amount of soul in it, which makes the cars you make in the game so much more enjoyable to drive and look at.
Great video!
This is so true. I think more than half of the over 500 hours I have on ProStreet were likely spent in the livery editor and body shop. Lol.
@@ToyotaSPRINTERTRUENO1986kouki Haha, probably same here! I used to have a save file on my PS3 with about 70 cars, all customized and painted passionately by my teenage self. Unfortunately, the save file got corrupted, so there's no way to see those cars ever again now.
The fond memories of them linger on strongly enough for me to seek out and watch videos like this one though!
The vinyl editor hasn't aged well given how slow it is (I mostly prefer making custom DDS liveries like the opponents have), but people still make impressive-looking liveries with it. Modding allows you use vinyls and decals in any slot, so you can theoretically have 40 vinyls or 40 decals (this is also useful for Team vinyls, as being a decal means their text is properly flipped instead of projected through), and if one is lazy they can just use one of the hidden Special vinyls and slap a pre-made livery on their car in an instant (even if they're mapped to specific vehicles).
Also the amount of liveries and creative direction given to NPC cars is beyond crazy. I have yet to see more visually outstanding liveries on festival cars. And the fact that there's about 255 NPC livery presets? Absolutely crazy.
This to me gave the teams or "clans" in the game so much personality without even showing them. Teams like Grip runners and Apex glide carry so much personality because the cars look like they belong to the same team, yet each has their own twist of uniqueness. I feel like I know some drivers like Rudy Chen and Paul Trask and they had exactly 0 screen time, simply because their driving style and cars gave them so much flair and personality.
@@LedzQQ I feel a missed opportunity was the fact many of the "team" liveries assigned to normal racers seemed haphazard, as in you'd have a single racer tied to multiple minor crews instead of just one (the latter should have been the case).
ProStreet will always be special to me because it's the first racing game I ever played, and I have returned to it more than any other game over the years. I recognize its flaws, but I think it might still be my favorite game.
RYYYYAAAN COOOOOPEEEEEEERRRRR
Sorry, I just had to. Anyway, this is THE festival racing game in my opinion. It just does everything correctly to feel like a festival. I've recently been kind of shocked at the damage model of this game, because when is the last time you've seen licensed cars being able to just lose parts like side mirrors or the hood? I gotta agree with the monotony in the mid game. I only recently beat this game fully and that was only thanks to the fact that I didn't have anything else to play. Still, I love the feeling this game gives and would recommend it to racing fans.
the last time cars bent and lost body parts was in undercover
ProStreet physics somehow manage to over-steer and under-steer at the SAME FREAKING TIME.
How do you call it oversteering if you never have to correct a slide. The cars in this game have virtually infinite grip, they're just understeery unless you tune them a certain way to make them corner faster
And it feels like power steering doesn't exist in a single car
It's weird because the AWD cars oversteer _way_ more than the RWD cars in grip and speed events. I actually made an R34 GTR setup just for drifting in grip events because it's so slippery compared to anything RWD.
Driving the E92 and Civic CX be like:
@@Issam-od4pgThe game has artifical input delay, but completely disabling it can get some cars (like the FWDs of all things) to slip pretty easily. Though responsiveness and understeer aren't necessarily the same thing.
This will always be my favorite nfs
Along with NFS MW 2005.
I feel the same way 💪🏽
Most Wanted was a great Most Wanted game. ProSreet was a great NFS game.
Great video! The only thing I disagree with is your complaint of the lack of mini-bosses. In my view, you're almost constantly facing "mini-bosses" throughout the career - but they come in the shape of drivers that represent the teams of all 5 kings. For example, Gavin May, Henrik Dehn and Rudy Chen are all members of the Grip Runners and are, respectively, some of the tougher opponents to beat during grip races. The same can be said for the rest of the disciplines: Boxcut (Nate Denver) has JP Laurent who drives a fairly fast Zonda, After Mix (Karol Monroe) has Frank Book which usually dominates the 1/4 mile and Apex Glide (Ryo Watanabe) has both Paul Trask and Ivan Tarkovsky who are fast in both Speed and Grip.
I find the AI racers in ProStreet actually have very varied personalities and ways of driving and feel very characterful, even outside of the drivers I mentioned. You'll notice you race a separate set of rivals if you're in North America, Europe or Japan, as well as having them mix together whenever you're at a Showdown event.
Not quite. The elite crew racers don't have unique performance data and they're about as challenging as any other racer in the same car (Rudy Chen and Paul Trask, for instance, are more of a threat because the 911 Turbo and Skyline GT-R are just much better than the competition). Tougeunion is probably the worst affected by this as AI drift scores are entirely random depending on the event difficulty, and it's not surprising to see their drivers place well in one event only to show up dead last in another (note that this is also why Aki Kimura is piss easy and why he never exceeds a score of 4,000).
Modding at least lets us expand more on this idea by giving specific opponents unique performance data for their cars (like say, making Joe Tackett an actual threat).
There also seems to be minor crews like in Carbon, but often the normal opponents tend to have liveries tied to multiple teams, which I think this was a missed opportunity (for instance, Team Z3RO specializing in rotary Mazdas donning the Great Wave wraps, Liberty Machines being a Drag team similar to Aftermix, and 3FFF being an all Porsche team as a possible nod to 9FF). Yes, I am very autistic about this.
The drag mode is perfect and the sound design is honestly the best. Many many drunk nights challenging others to see who can get the fastest time with the g29 steering wheel and shifter set. Turn the sound up and you are in the zone
let's not forget that the announcer will react to your choice of car for drift/drag events, for example if you take a Porsche on a drift event or a Lamborghini on a drag event
Just Imagine a modern Racing Game with the progression of Gran turismo 4 and the vibe of prostreet
i was raised by Prostreet, the first NFS i ever fully completed, the atmosphere and vibes of the game was immaculate, nothing in those days could quite match up to what Prostreet was offering but yet nothing, nothing could've prepared me for the sheer absolute chaos that is the Nevada Highway. i love this game from the bottom of my soul but Nevada speed challenges are the bane of my existence.
I went back to play some old NFS titles using a Logitech steering wheel and Prostreet has aged like a fine wine. One of the best Simcade racers with a great atmosphere.
Ey! Another Logitech Racing wheel user here! Playing Prostreets on the speed challenges with a G29 gave me the feeling of thrill that most modern racing game have severely lacked in the department, Punishment for fucking up and paying the price for it. It pushes me to get better and race more clearly so I don't end up totalling my ride, way more thrilling than playing Motorfest with shitheads online with supercars that 90% of the time players will crash out and barely get any punishment for it in GR. I really don't like motorfest after playing 100+ hours into it...
Thiiiiiiiis!!! I've been playing it for a while with my G27 and it super works
The problem with prostreet was that it was a little ahead of its time which is a shame because it’s somehow gotten better with age. Prostreet has one of if not the best festival vibes for a racing game and perhaps the best vibes/atmosphere for an NFS game, only rivaled by NFS 2015.
i remember reading a comment about someone saying that prostreet would be perfect if it had an open world setting....and thats where the original forza horizon came in
That never made sense to me. The whole point of ProStreet was taking street racers to actual tracks. If ProStreet were open world, it simply wouldn't be ProStreet. And not nearly as great either.
While racing festivals are the new big thing in racers, this game really makes you feel like you are in the festival. From the menus to the closed circuits and all the advertising litering the barriers it reminds you that this is a racing festival compared to forza which while yes the vibe is there (at least for the first 3 games) but it's just thrown into the backround wheras with this games festival it really makes you feel like prostreet.
Ultraviolet, your analysis of Need For Speed Prostreet is spot-on! 🏁 It's fascinating to revisit this title and contemplate its impact on the festival racing genre. Prostreet brought a unique blend of realism and arcade-style gameplay that set it apart. Your deep dive into its features, mechanics, and overall vibe showcases why it's considered a peak in festival racers. Keep revving up the nostalgia and delivering these insightful retrospectives! 🚗💨
Surprisingly, even Mia Taylor and Yuu Takasaki (Mia call her as "Baby-chan") also a big fan of NFS PROSTREET.
@dmmpg no I'm real
@dmmpg I'm an English major class of '22, why u mad?
@@purwantiallan5089 I swear to god you are a bot spamming stupid anime references on everything because I saw you on a fucking Donald Trump poll lmfao
@dmmpg nah ur mad buddy boy
Nevada highway speed challenges will be the bane of my existence
Prostreet has such a vibe! yeah it’s legit events but you can also tell that the drivers still take part in illegal races and even hear the announcers sometimes telling stories about drivers getting caught out by the law, they will even comment on new cars you buy or what type of events you enter them in,which is a nice touch!
also one of the best soundtracks ever put together. i've asked a lot of people what they think the best song in the game is and it's always been something different, never the same song.
Ive 100% prostreet prob 4 times in the last 2 years and the game just never grows old
I think Dirt 2 and Horizon 1 are also very pretty good examples of this festival genre of a racing game.
This game was my entence to NFS, the stakes can be extremely high on certain events, so when you finish its extremely satisfying, it's one of my favourite games of the whole franchise.
Thanks for going in depth on one of my personal favorite nfs games pro street is underrated and needs more love this is probably the best video I've ever seen on pro street you cooked something truly special...
When Pro Street First dropped, I was really unhappy as it a massive departure from Street Racing.
Going onto 2024, now I believe how good this game was. Specially considering the current poor scenario of mainstream racing game genre as a whole .
There was never a game that actually made it scary to go fast like how prostreet did it, a criminally underrated game for sure.
I loved using classic muscle for the speed events knowing it was probably going to end in disaster 🫠
Bullshit, you ever played the Shift series? They're very similar to ProStreet
Awesome video as usual! Pro Street would be one of my favourite need for speed games in the series. Was a fan of the drag racing and wheel stands. I loved building purpose specific beasts and customising them. My Dodge charger had flames down one side and a hello kitty paint job on the other 😂
By the way, I’ve watched this with my baby girl. She was thoroughly entertained!
I absolutely LOVE Prostreet. It and Carbon are tied for my favorite games in the series, though I'd say Prostreet edges into the lead slightly.
The thing about Prostreet that I loved was the atmosphere and sense of just me being Ryan Cooper. I formed personal rivalries with certain drivers, just simply due to them being recurring opponents throughout a playthrough and their performance level compared to me being consistent throughout the game. The guy I remember specifically giving me a run for my money every time we raced was Gavin May from the Grip Runners team, who drove a yellow Escort Cosworth. Him and his yellow Escort will forever live rent-free in my head.
Timeless game that received mixed reviews but still has its charm even today
One of those games that aged like fine wine
Ultra you don't know how proud of myself I am to catch your video the same day it dropped 😂
This will always be my favorite NFS title for so many reasons. Very nice video!
Glad you enjoyed it!
The biggest compliment i could say about this game's atmosphere is...
I WANNA BE IN ONE OF THESE RACE DAYS SO BAD, EVEN AS A SPECTATOR. The announcers really add to the over all vibe too. To the point that i make sure that during my playthrough, i have to sit through what the announcers says in the race day menu before entering a race. And the hubs for these events look so cool too with their different themes. There's a lot of neat details that made these race days authentic imo.
Yay another Need for speed Review
I remember playing this as a kid and saving all my credits in this game to buy a hawkeye WRX Sti. I was amazed at how realistic it sounded (and how well it handled) and spent some proper time building it over a week or so. I still remember taking a corner and the car breaking all 4 wheels loose because it had so much power. I was hooked
If you want a game that perfectly captures the feeling of race day / of a racing championship, you should definitely play GRID (2008)!
No other games comes even close in that aspect (not a car festival per say though)
I didn't play Prostreet, but I definitely respect all the time, effort and detail put into it. Back in the day, that certainly was something!
you should try it if you can. you will have a damn good time playing it.
But you must get 2 things
NFS prostreet Generic Fix
NFS prostreet Input Lag Remover.
Get these 2 and you will love this game
I remember trying this game with a force feedback wheel after having beat it with a controller. It went from a ok game to a really fun one
Prostreet is my all time favorite game, it is partly due to it being apart of my childhood and just enjoying playing it
I have played this game on my PS2 back in the day and I have to say I really love this game more than MW and Carbon.
I think the peak of festival racers as well as this also included Motorstorm and Dirt 2.
You opened with a shot of Outrun and that made my day
This game was and still is such a soulfull game, it is one of my favorite NFS games. I highly suggest you reviewing Dirt 2 because it isn't going to disappoint :D
Pro street would've been one of the best NFS games, if only they had gotten the handling right. To this day, the only thing I've driven that has felt as heavy and sluggish as pro street is that one time I drove a 3 ton truck with broken power steering. Seriously atrocious unresponsive handling
There he goes again !! Anotha stunning video, and a chance to hear that voice of iron. See you again soon ❤❤
Thanks again!
Thanks for the video, I love Prostreet, especially when it first announced, because I love the idea of grassroots racing. My game modes in this game are Drag and Speed race, for me they the most challenging game modes in NFS games. Prostreet is the reason, why I keep telling people, that going fast in a straight line or driving at high speed on a highway is not easy, it's a bigger challenge to maintain in control of a car in that extreme conditions at extreme speeds, because losing control has a dire consequences and damages.
If anything, The Crew Motorfest should have taken this formula instead of copying Forza Horizon.
I firmly believe prostreet deserved far more love than it got on release
I remember that many years ago this is the first game where i really feel the unique v-tec sound of 1990's - early 2000's honda cars.... now it became kind of a routine for me to check if the developers include this detail in every new racing game i play where there is honda cars
🎶COME BACK TO ME ITS ALMOST EASYYYYYY🎶
The soundtrack to this game is so hard 🤘🏼🤘🏼💯
prostreet is sooo underrated game
So there's the reason I spent 4000+ hours on this game in the first two years it came out lmao
"Festival Racers" needs to be an actual thing! The only thing we have right now is Forza Horizon! Oh, but I can't forget The Crew Motorfest, too.
The lackluster story can be remedied by the Pepega Mod which not adds new recorded cutscenes which give it more of the campy atmosphere of Most Wanted and Carbon that we loved, but also new custom announcer voice lines and tons of new features.
I think so. I fucking love the vibe. I It feels like an event I would want to go to IRL, even just as a spectator.
Its crazy to think that when a theme or genre got stale. The franchise would often spin it in a different direction entirely and innovate in a major way. Instead of what we have now where they just double down on a formula for a decade and if it stops selling they just deem the entire genre obsolete and shut everythign down.
Your voice makes me feel a need... A Need for Speed.
"Was Need For Speed Prostreet The Peak Of Festival Racers?"
Yes
A hundred times yes
No game outside of the first Forza Horizon has come close to touching ProStreet's understanding of car festivals
imo Porsche 2000 was a peak, but ProStreet was an another local maximum, and it was really close to the peak. I'd say that either HP2 or Most Wanted were local minimum - both were good games, but there was more cops than racing tbh. Undergrounds were better, but still they weren't as good as Porsche and ProStreet.
I love the personality, art style & soundtrack
FYI there are many real life, community-based motorsport festival events inspired from this game and Forza Horizon series today. Let's see GRIDLIFE, Gatebil, Ultrace, and many more. Even (in this case) NFSPS actually taking references from the early D1GP and Formula Drift events.
This game was way ahead of its time. The game is great but the only gripe I have in this game is the vinyl editor. Rather than showing all the graphics and decals ala NFS 2015 to NFS Unbound for you to pick, it was instead, shows you one-by-one and then pick one. So it's a chore to choose one vinyl for the design you want to do. But thankfully there's a mod for it now.
Additionally, car brands nowadays don't want their cars in-game to be damaged, so thats why risky manuevers nowadays don't get penalized with damage models and reduced performance because thats what the car brands want.
I don't think most car brands care about it that much, modern NFS and even Asphalt 9 have some pretty decent visual car damage, the thing is that most people unfortunately just don't care (a lot of people even hate it). Plus, Forza, for example, decreased the quality on their car models, so it's easier to just add a few scratches and bumps
People hate prostreet because it was different. It's not open world, you can't wall ride because it can damaged your car, the nitrous doesn't refill magically, the car suddenly have an actual weight and no police pursuit. But it was the most realistic NFS at the time.
reminded me to play ProStreet man damn
All that effort for the audio is amazing. Nowadays they do the bare minimum and let the computer do the rest.
I couldn't get into Forza Horizon because of how good this game is in delivering the racing festival vibes and the raw sound of the cars.
Just the rx-7 intro feels so deep atmosphere-wise, it leaves a permanent aftereffect. I think Pro Street is the most deep racing game ever, so much work behind the scenes.
I still can't believe they haven't remastered this game yet
I’ve been waiting for years. If it happens I don’t think EA could get my money any faster
@@groholske never gonna happen
I used to feel the same, but after what Rockstar/TakeTwo did to GTA3 with their Defecative Edition, I'm terrified of remasters
Racing games don't often get remasters because the licensing rights for cars and music has to be renegotiated.
The highway races always had me holding my breath
the vibe of this game is unreal.
One my favorite things about this game is all the cars the ai and bosses drive. The designs/liveries on them are really good. My favorite cars is Ryan Cooper’s 240SX, the Speed King’s GTO, the Drift King’s RX7, and the cover car. My favorite class is also drag. Drag racing is done really well in this game. I used to be terrible at it but I got better later on and used an old Dodge Challenger as my main drag car. Had some huge meaty tires in the back. Man that was scary to drive cause sometimes the car would just do wheelies off launch it was so unstable but also very fun to drive. I also loved speed class just cause of how insane the races get with both the speeds and the cameras going crazy the faster you go
You make a lot of great points in this video. From the development time to the definition of “vibes”. And how trying new things doesn’t always come out perfect to how most games always lose their “soul” mainly due to lack of creativity/inspiration. Some people might say these are just common things but I’d argue that most people just end up forgetting about them anyways. And you can just tell by looking at the current racing genre. Prostreet isn’t perfect. But you can’t deny the dedication and time they put into this game. Giving it a soul and help making it stand out compared to the older NFS titles. And if they ever make a sequel I’d be all for it.
Honestly this was a great review. Really enjoyed this one. I also liked the mic quality here. Very crispy and clear audio. Great work as always man
We didn't deserve a Need for Speed this good.
Even today it left me a void I cannot fill.
I remember the tuned rx8 sound! It sounds amazing
I think forza horizon 1 was peak of festival racing games. But pro street was the start of it all
The recent attention Pro Street has gotten is good to see. People really just expected more of the same after MW and Carbon, so this game was labeled a "disappointing failure" for that reason and hardly got much appreciation early on.
I grew up with this game, it came out right after I got heavily into NFS and racing games. To me nothing has come close in regards to soundtrack and visuals.
I still remember my first track festival. It was the first time I ever saw and heard actually high hp cars going around a track in real life, not forgetting drifting. Just a bit after entering the venue and finding a place to camp, I approached the nearest corner of the track and I think it was some seriously tuned Audi that took the last corner before the main straight and at that point, hearing the sweet sounds of the dump valve and the car speeding away, I was like "Damn, ProStreet actually sounded like the real deal". I had played it for about a year at that point.
To this day, I don't think any racing game has ever had me gripping my controller tighter than this one. One of the only times a game made me fear high speeds.
Great vid
Pro street illegally underrated
I used to play prostreet a lot I had every car and I had every record in every track and I was very sad about this game because people were hating on it a lot and it genuinely made me sad but now im very happy that prostreet is getting the attention it deserves btw ryan cooper is the goat
I loved the intro to this game and the Ryan Cooper intro scene.it was cool adding decals to windows and mismatched wheels was fun for some odd reason.
i remember playing prostreet a lot when i was like 3 - 6yrs on ps2, was the first nfs game i ever owned myself. Tho i dint get to finish it as a kid, i have fond memories of the game. Genuinely my favourite nfs, i wish i could play it now as a adult, I'm still trying to find the game since i know now my laptop can actually run b4 xbox 1/ps4 games
The best part about Pro Street's story is the implication that Ryan Cooper may or may not be the driver from Most Wanted and Carbon. Nobody really knows till this day, it's kind of ambiguous, and people can interpret it differently. I choose to believe Ryan Cooper is the driver from the previous games, and that kind of adds a new level of background to this game that is awesome.
There are no implications tho, they're totally different people and even one of EA writers confirmed it at some point (I think it was during a livestream), it's all just fan theories
ProStreet is still by far my favorite NFS game
Hands down the best NFS game in the series. Hand so many event types, great crews/rivals, speed challenge, great car list, top tier music. One of the best festival racing games
imo only Porsche 2000 and Underground were better, but only a bit better
Competition is not even the main point. Remember the best online game from NfS? The NfS World where people could hang around in a lobby with up to 32 people? That game died because it wasn't earning enough for the corpo. You could style your car the way youwanted to.
First playing pro street didn't give me enough keen desire for playing it through and I promised myself after I get the gaming wheel I will begin burning tires and time on this game because it seemed so hard and realistic! Playing simulators as Live for Speed gives me a bit of exhaustion each hour and I feel it less rewarding. So that's why I play ProStreet, that is balanced at fun and reality for me. And yeah, claim me an unexperienced racer, but I still ain't have a drivers licence and a time behind a real car wheel