Gate Guardian with Horus, and some general negates like Imperm, Solemn, and Maxx C has been giving me relatively decent success. I'd really enjoy a Monster Tamer/Dungeon Worm retrain, or even a new type of Guardian of Fire or Earth.
Seriously need a Dungeon Worm that can discard to add two of Sanga, Kazejin, or Suijin, then can banish during opponent's turn to negate effect activation or something to that degree, and Monster Tamer that can be played as an equip monster to a Gate Guardian or Sanga, Kazejin, or Suijin, that increases its attack by 300 for every banished Kazejin, Suijin, or Sanga, and gives protection to said equipped monster. Can be discarded to add a Gate Guardian Spell/Trap to hand. Archetype has a whole load of potential but just feels incredibly inconsistent; I want to end on Wind/Water with Double Attack and some other control card (typically playing with Kash), but even that feels like a steep investment for two spell/trap negations. I think we can totally have cards like Millennium Ankh that power out a Gate Guardian, I think Dark Element was trying to be that but fails in so far as needed to have a Gate Guardian already in grave... so give me an easy way to dump one that doesn't really on highly risky spell cards that clog up my deck? Maybe Monster Tamer's equip should be to dump a Gate Guardian to special summon, then can equip later on. I envision him being similar in function to Dictator of D.- give me that roundabout recursion so I can load my board up with Guardians, that's the fun in the deck, no? Especially when one of the Guardians is kind of shit (Thunder/Water), and the other is a search (Thunder/Wind) that largely feels inconsequential (By this point you have 1-2 copies of Wall Shadow, only things to really grab are Riryoku for the bad OTK, Jirai Gumo if you think it's worth it, or Double Attack if you're playing control, which this deck does best at), I see no reason why we can't have a card that spams these dudes out. All in all, I think finding a way to make a compact engine out of Wind/Water would do wonders in *other* control strategies, maybe Branded or something. But pure, this deck can't compete, feels sloppy, and doesn't have the kind of recursion needed to even be rogue anymore.
This deck is significantly weaker than Horus-Gate Guardian. Don't let those "amazing" cards fool you. And you DAD should always speak of the weaknesses the deck has that you're presenting. Don't glorify decks to people that are unaware of their potential.
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Gate Guardian with Horus, and some general negates like Imperm, Solemn, and Maxx C has been giving me relatively decent success.
I'd really enjoy a Monster Tamer/Dungeon Worm retrain, or even a new type of Guardian of Fire or Earth.
Seriously need a Dungeon Worm that can discard to add two of Sanga, Kazejin, or Suijin, then can banish during opponent's turn to negate effect activation or something to that degree, and Monster Tamer that can be played as an equip monster to a Gate Guardian or Sanga, Kazejin, or Suijin, that increases its attack by 300 for every banished Kazejin, Suijin, or Sanga, and gives protection to said equipped monster. Can be discarded to add a Gate Guardian Spell/Trap to hand.
Archetype has a whole load of potential but just feels incredibly inconsistent; I want to end on Wind/Water with Double Attack and some other control card (typically playing with Kash), but even that feels like a steep investment for two spell/trap negations. I think we can totally have cards like Millennium Ankh that power out a Gate Guardian, I think Dark Element was trying to be that but fails in so far as needed to have a Gate Guardian already in grave... so give me an easy way to dump one that doesn't really on highly risky spell cards that clog up my deck? Maybe Monster Tamer's equip should be to dump a Gate Guardian to special summon, then can equip later on. I envision him being similar in function to Dictator of D.- give me that roundabout recursion so I can load my board up with Guardians, that's the fun in the deck, no? Especially when one of the Guardians is kind of shit (Thunder/Water), and the other is a search (Thunder/Wind) that largely feels inconsequential (By this point you have 1-2 copies of Wall Shadow, only things to really grab are Riryoku for the bad OTK, Jirai Gumo if you think it's worth it, or Double Attack if you're playing control, which this deck does best at), I see no reason why we can't have a card that spams these dudes out.
All in all, I think finding a way to make a compact engine out of Wind/Water would do wonders in *other* control strategies, maybe Branded or something. But pure, this deck can't compete, feels sloppy, and doesn't have the kind of recursion needed to even be rogue anymore.
Would love to see either a master duel profile for ice barrier or synchron stardust.
Would love to see the synchron stardust deck. I play a runick version of ice barrier
How do you get to SS Linkuriboh. I don't recall any Lv 1s in the build. I mean, other than Magician Souls.
You use magician souls. It's the only level 1.
Hey uh this is a big ask but could you come up with a fire king salamangreat deck with no snake eyes or diabellstar, please and thank you
Is there a reason why Royal Decree was not added into the deck?
Because royal decree isn't needed, we aren't in a trap format.
Let's test it out
Can ninja go with kashtira if so can you make a build off of it
nice advice
This deck is significantly weaker than Horus-Gate Guardian. Don't let those "amazing" cards fool you. And you DAD should always speak of the weaknesses the deck has that you're presenting. Don't glorify decks to people that are unaware of their potential.
that's a cool story.
@@alexlamon723your point?
No one playing Gate Guardian is looking for a top meta deck my guy. Let people enjoy a list that plays with cool cards they like from YuGiOh's past