We Absolutely Needed a City Builder Like This For A LONG TIME | El Dorado: The Golden City Builder
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- Опубликовано: 13 сен 2024
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This is a mix of Mayan and Aztec, by seeing cenotes it takes places in souther México, probably the Yucatan península.
Chac is the god of rain
20:05 K is potassium
Different plants change the soil, depleting certain minerals more than others -hence why they do crop rotations.
Tomatoes reacting with pewter plates containing high lead caused lead poisoning in aristocrats. This gave the fruit a bad reputation which lasted for centuries.
The one area left I'm waiting for is a city builder in Polynesia or somewhere 😮like that. I think Tropico has covered the Caribbean aspect but that's what I'd like to see next is something Hawaii or something like that. Maybe there is one and I've missed it.
Welp, technically it's north America still, since its in Mexico, but yeah, something I've always wanted was a pre columbian City builder
Mezoamerica. A new word every day, eh?
When i saw LPM (lewy przycisk myszy=left mouse button) i knew that's polish studio production, pozdrawiam :D
They gave me playtest access too..... LOVING IT!!!!!!!!!!!!!! Is it Just me or anyone else getting nostalgic about the animated movie The Road To El Dorado?
ah yes, at last a city builder about the culture of my ancestors!
"it is mainly about human sacrifices"
oh...
I wonder if whites say that when playing real theme war games, lol. "Oh a game about the culture of my ancestors!" "It's mainly about genocide."
Based
Lol I was thinking the same thing :(
There is this old OLD (2000) game titled Theocracy in which you conquer the Central America and prepare for the arrival of the Spaniards.
Kind of nice but a lot of improvement needed for a top city builder
@ 19:25 English Teacher: I'm so disappointed in you, it's called the DOUGH.
@ 23:05 English Teacher: Ok you've redeemed yourself
Thanks @Raptor for sharing so many new games with us. You always surprise me with your valuable content.
About tomatoes being poisonous: kinda, yeah. They are acidic, and people were eating them off pewter plates: the acid would release lead (and I'm sure the other metals didn't help either), leading to poisoning. So, they weren't wrong, but they were wrong.:)
Most times I only know there's a new game to play from watching you. So thanks for that.
Tomatoes are acidic and when tomatoes came to Europe they often ate on tin plates. Tin is made partially of lead. The acid made the lead come out of the tin, and hence you would get lead poisoning if you ate a lot of tomatoes or other acidic food, over time.
I just can't get excited about yet another grid-based city builder that's essentially the same as the games I was playing 20 years ago. This is 2023. What's new here?
Amen
Dude! Literally yesterday I was thinking of how awesome an ancient south-americian city builder would be like!
this is central- america, they extended even to lower texas, not south America
In Immortal Cities Children of the Nile its the only game I am aware of where you can appease all of the gods of which there are 14.
Looks nice, I get "Immortal Cities: Children of the Nile" vibe from it
this city builder is not inspired on south America, its inspired on central America, since they are aztec you could say its technically north/central america inspired.
And the Dorado myth is south american not aztec related
reminds me of the old game Theocracy
tomatoes were also considered to be a toxic member of the nightshade family, however by themselves ,uncontaminated they are as safe as they are today. ( they are acidic and probably may have caused some heartburn as well i'm sure. tomato can even remove tarnishing and some stains in metal.
The ripe Tomato isn't toxic, but the leaves and stems.
You might have been joking, but Apiary = bees
raptor: you need a place a store for your slaves.. oh.. you need a place to *STORE* your slaves
me: well.. that caught me off guard too.. dang..
Wow this looks really nice 😍
looks cool
This reminds me of Settlement Survival but with a Pharoah twist to it
"Store your slaves"...me was like ooohhh boy lol
Every civilization throughout time has had slaves. But yeah, that doesn't make it any less repugnant.
Looks like more reparations are needed.
Excellent game 🔥🔥🔥
Potatoes are originally from Perú, they were cultivated by the Incas not the Aztecs
The one thing I hate about these city-builder games is that they seem to be piss poor optimized. Every one of them had big fps drop once you get to like 200+ population no matter what gaming PC you have. Examples would be Farthest Frontier and Foundations, they run smooth while you have low pop but once you get to like 200 pop, framerates just drop, and it's very consistent from game to game. Don't even get me started on something like City Skylines.
also if you're asking, I have ryzen5 5600g, amd 6650xt and 32gb ram, so I am able to run about 99.9% of games at high setting no issue, but most of these games seem to be poorly optimized. It's a real shame because I LOVE city builders, I enjoy the "management" part of games, same reason why I also love survival and survival horror games.
Tomatoes were not poisonous but they are part of the nightshade family. Thus the poisonous thery.
Rich people in Europe at the time would typically eat on pewter plates, which were made with an alloy containing lead and antimony. Tomatoes are acidic which would make the lead leak into the food and poison them, and they mistook that for the actual tomatoes being poisonous.
It's a shame the graphics don't really improve much in these type of games. But the interface looks really clear and crisp :)
I need to see an Ancient India city builder along the lines of Caesar 3, and Pharaoh.
Tomatoes and Tobacco are both Nightshades...
WHERE ARE THE POTATOES :(
just so you know they are re making all those games from sirea a current remake of pharos, and rome empire the building games are on steam or coming out soon
Apiary for apes?🤣 For bees, buddy.
The only thing I hate about these kind of games are the straight road lines.
While I love some city builders recently they all feel like the same game -_-
Hello Raptor, I just wanted to say: 1
7:20 I dunno about tomatoes, but potatoes ... potatoes used to be poisonous. They are in the nightshade family if I'm not mistaken.
BTW, potatoes can still be poisonous. If you leave them out in the sun, they produce a toxin. It would take a lot to really harm you though, you'd have to eat a bunch of them that were left out for a while. Also I think it's similar to a food allergy thing; some people are affected by the toxin more than others. (Like how some - myself included - can have caffeine at dinner and sleep the whole night, whilst others would stay awake.)
Crop rotation in a city builder... wow, detailed
tomatoes werent poisionous. tomatoes are acidic. pewter plates had lead in them, eating tomatoes on pewter would leach the lead out, causing lead posioning.
pewter went out of fashion, tomatoes didnt
🤨 Huh! Where is Human Sacrifice option?
Apiary is for bees farming but apes man hehe dude 😅😅😅
K is Potassium
Damn son!1
2023 and city builders are still square grid based. what a letdown. Even the new settlers is hexagon based.
The only game I've seen in recent times (or at all) that was innovative with technology is Foundation. Common... its not that hard to have free building, or grid that is so small it feels like free building. They can make the graphics as realistic as possible its still feels artifical if you are constrained to a grid.
Although Foundations gridless system was quite a nice new thing to try, imho it also proved why oldschool grids are still the more fun system to play with in the end. In Foundation like 2/3rds of the gameplay feel like your goal is actually to fight pathfinding bugs caused by the obvious downsides of every gridless system like blocked paths (growing trees or slightly too close placement) or clipping objects, unnecessarily long paths, etc.
@@radnomaden9438 I wound not condemn the system just because the small dev team that made Foundations were unable to nail it flawlessly.
But its a preference I suppose. I just cant bringmyself to play with an other grid city builder. Maybe Songs of Syx, thats fun. But otherwise I cant. Even Cities skylines was more satisfying with the free road system and the moveit mod.
This... this huge grids that this game has.... I just cant.
Ostriv is not grid base. You can place the building down any way you want on whatever angle. I also like the fact that the villagers treading over the grass to wear it down over time makes the paths.
Sumerians is better. Or perhaps if there were an Incan citybuilder called Cusco or Machupicchu…
Well the biggest problem with making a game (or really anything) involving early southern and Latin American history such as the Aztecs, Mayans, etc. is that there is virtually nothing left (thanks Cortez).
You dont even know what you are talking about, the game is inspired on north/central american pre colonization cultures, not south america, and mayans dissapeared way before Cortez, even after Cortez the meso americans civilizations preserved their cultures, unlike the extermination that happened on british/french colonization.
@@RodolfoDM 1.) that is why I included the Etc. because I was generalizing, because while there have been (and still are) enumerable cultures with similar roots there are some that are almost universally recognized.
2.) while yes the British and the French did their fair share of burning there is a reason why when people think about central and South American cultures and tribes being wiped out they think of Cortez.
And finally 3.) while these ancient cultures DID write things down on occasion, they suffered much the same as Norse mythos and culture in that when it was still a thing it was so universally known amongst themselves that they just decided to not write about it. Take Quetzalcoatl for instance, we see his depiction all over the place and can speculate about his relevance, but we generally don’t know any more than that or WHY he was such a figurehead of Meso-American culture in the first place. Which we know he was BECAUSE of how many carvings there are of him (seriously, try carving a statue of anything out of stone with primitive hand tools and you’ll understand).
EDIT: I’d also like to say I am by no means an expert on the subject, just a passive observer who occasionally likes to look into new finds in the regions.
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This game doesnt seem interesting. I'm still playing Caesar 3.
the latest "city builders" just follow the same mechanics and simply change the assets.... farthest frontier and endzone for example. dont have high hopes for this
What’s with you and roads? Lol. This is precolombian Americas, they didn’t have carts or cattle
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