Literally exactly what I needed. Especially the part about creating the gobo. I'm working on an underwater animation and I was dreading having to make that part.
yeah cool but how can i do this thing on an object that already have a texture like sand, because want to make a underwater sea animation and i need to "apply" this effect to a plane that have a sand texture
Thanks! That's actually very simple to implement. If you already have a sand material shader, you can simply create this material within the same material and then use an "Add shader" node. Use the sand shader in the first socket and this in the second socket. Plug the output into the material output and you'll have these caustics on top of whatever original sand material you created. I hope this helps. Feel free to ask any questions you may have.
@@deayanstudios yes I had already solved it by applying the knowledge I learned from the videos I watched and managed to solve it, but thanks anyway for the answer ❤👍👍
That's awesome! I hope your project turns out amazing! Don't worry about your English. It's perfectly alright and as long as we're able to understand, there's nothing to worry about :)
It's actually very a simple fix. You can use the "Add Shader" node and then plug in your sandy material in one socket and this caustics into the other socket. And you'll instantly have caustics on top of the sandy material.
If you want it to be transparent with just the light and no other material, you can simply use a transparent BSDF instead of the other material in the final mix shader node. You will have to switch on transparency in EEVEE, which can be done from material settings. The blend mode will have to be alpha blend or alpha hashed.
Literally exactly what I needed. Especially the part about creating the gobo.
I'm working on an underwater animation and I was dreading having to make that part.
I'm really glad you found the video and it helped you when you needed it :)
Perfectly timed and precise. Thank you
Thank you so much! I really appreciate it and I'm glad you found it precise and helpful :)
Thank you for useful tutorial. Need more videos about realistic materials in eevee.
Thank you so much!
I'll definitely keep that in mind while deciding future tutorials. I'll try to make a few realistic EEVEE materials soon
@@deayanstudios thanks a lot, sir! )
They removed Blend and Shadow Alpha Clip. Now my mesh won't let any light through (for the gobo). How can I fix this?
Absolutely amazing
Thank you so much!!!
well woow as you told about the new feature and it sounds really cool
Yes!
I'm waiting impatiently for version 4.0 and "EEVEE Next" as well.
@@deayanstudios like I dont know to use it exactly but I will learn
Great! Thanks
Thank you so much! I'm really glad you found the tutorial useful :)
this was the best tutorial…thanks 🙂↕️🙂↕️🙂↕️
Thank you so much! I'm really glad you liked it!
I already had one and I suggest using the object or generty Z to get it only there.
Not sure I understood this one.
@@deayanstudios that it opnly affects the top. even when rotating
Thank you very much for this!
Thank you so much! I'm really glad that it actually helped you out :)
yeah cool but how can i do this thing on an object that already have a texture like sand, because want to make a underwater sea animation and i need to "apply" this effect to a plane that have a sand texture
Thanks!
That's actually very simple to implement.
If you already have a sand material shader, you can simply create this material within the same material and then use an "Add shader" node.
Use the sand shader in the first socket and this in the second socket. Plug the output into the material output and you'll have these caustics on top of whatever original sand material you created.
I hope this helps. Feel free to ask any questions you may have.
@@deayanstudios yes I had already solved it by applying the knowledge I learned from the videos I watched and managed to solve it, but thanks anyway for the answer ❤👍👍
sry if my english is bad im italian lol
That's awesome! I hope your project turns out amazing!
Don't worry about your English. It's perfectly alright and as long as we're able to understand, there's nothing to worry about :)
If we want this to be, for example on a sandy ocean flor, how can we go about?
It's actually very a simple fix.
You can use the "Add Shader" node and then plug in your sandy material in one socket and this caustics into the other socket. And you'll instantly have caustics on top of the sandy material.
- very helpful - many thx!!
Thank you so much! I'm glad it was helpful!
How can you make it transparent?
If you want it to be transparent with just the light and no other material, you can simply use a transparent BSDF instead of the other material in the final mix shader node.
You will have to switch on transparency in EEVEE, which can be done from material settings. The blend mode will have to be alpha blend or alpha hashed.
@@deayanstudios thank you man
Instead of the monkey head can one use a character, will it still reflect?
Yes definitely!
You can use any character. You'll have to ensure that you add on the caustics shader into the character's shader and it'll work.
Amazing, when I do that I'll mention you, please drop your Instagram or LinkedIn handles(if possible, drop both) I'm so excited
My Instagram ID is deayanstudios itself
Thanks!
Good luck :)
Followed you.
Thanks
thanks alot , u the best
Thank you so much!! I'm glad you found this effect useful :)
@@deayanstudios , no thank you sir , this world will turn into garbage when we dont appreciate the efforts of teachers
well I would love to talk to you more and yeah I feel that like I can give you some tips if you want....
Definitely. Let me know whatever tips you've got for me. I'd be glad to hear them.
@@deayanstudios well but talk where as youtube comments are not fast.
You can contact me on instagram @deayanstudios
@@deayanstudios maybe later