I Tried To Build a Working Helicopter With No Experience in Screw Drivers
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- Опубликовано: 19 сен 2024
- Welcome to another episode of Screw Drivers! Can I use gears to build a functional helicopter?
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BTW for your problem with taking of with the plane, I think part of the problem is, that you set your accelerate to the space bar, which is also the same button for the handbrake -> front wheels are breaking and props are give force forward -> you tip over forwards. I had the same problem building a car for jumping (independent air control from acceleration) and I could really move.
Ah, I didn't realize that about the brake, but it was always kind of clear to me that with his CoM above the wheels and his thrust in line with that, he was basically making a lever, where the rolling resistance of the wheels was acting as a fulcrum and pivoting his face into the ground.
The fact he was applying the brakes just makes the reason for that clearer lol.
i dont think so, but he could improve the control by doing 2 tings, if he decrease the propeller speed and increse slightly the size, and ading giros for turning woud rely help
Not true at all, the handbrake and brakes only work on wheels, and only if there's power to at least one wheel
For the Hinge Connector to work with the planetaries, you need to take their output and put it into another set of gears for the Hinge Connector to work. This is the same with axle extenders, hinge connectors also do not like if their axle that they are attached to has an axle extender directly on it. So you can still use planetaries, just need to divert their output first through non-planetary gears.
For air control, it only works above ~16-17 kmh, being close to the ground shouldn't be an issue unless you are physically touching it.
This has got to be the worst way of implementing gears and power transmission. It works properly if and only if you make a car with nothing else on it.
@@nikkiofthevalley Huh? But you can make a normal car with propellers and planetaries on it that will all work? Sorry I'm not sure what exactly you mean.
Am I wrong or is he glitching right now? Because he's using the stalled connectors instead of the axle connectors, that brown thing is not meant to convert rotation. So all his rotation is going into some axle. That does nothing and.
He would be experiencing like tons of lift force if he actually used the axle connector..
@@cliptracer8980 He is using hinge connectors? The hinge connector goes into the brown connecter and then into the spoilers? If it was all going into an axle the propellers wouldn't spin at all.
@@nikkiofthevalley it's a 2 person dev team, cut them some slack. also the game wasn't designed for anything other than cars, the fact you can make a plane or heli at all is already amazing.
Fun fact: The concept of the helicopter dates back to ancient China, where children played with a toy known as a "Chinese top" or "bamboo-copter," which spun into the air when rapidly twirled between the hands.
That's some cool stuff!
i played with that
@@cyjico that's cool!
Do you call that a helicopter? you can call it a propeller at best
@@kaito0022 concept of the helicopter
Fun fact, with planetary gears you can use a 3 long axel to make it work.
Use the planetary gears then a 3 or more block then the hinge connector and attach your part to the block to have it rotate
Otherwise you need to transpose the engine power with normal gears after the planetary gears for it to work... You can get the same issue with axel extender
Edit: for the control the closer you are to the ground or object the game has to check for air control to fix that you can change air control to numpad and only use this...
In case you don't know, to take off cleanly, you just have to use a high top speed low acceleration propellers
Or use something else, then space to accelerate, because it also uses the break, which let's you tip over...
You could make a gearbox to allow you to change elevation easier, find a gear ratio which gets you neutral buoyancy, then adjust the ratios slightly either side for your ascend/descend gears
Now to the next level of aircraft challenge: *win a ground race* with a plane or helicopter.
Axels do NOT spin, if they are not attached to suspension (wheels) or a hinge with something on it.
"I'm not an artist"
You're a musician that creates your own original music. You're an artist.
On your plane, putting equal parts up and down spoilers as your horizontal stabilizer on the rear of your plane will increase drag and make your controls more effective
On your helicopter, my experience with the high-pitched noise is that it's usually caused by something in your gear train not being attached to the frame of the vehicle. That noise also usually means my vehicle will flip uncontrollably when I spawn it in (weird physics things I assume). It also usually means my gears don't work at all. It was probably using axles as structural elements
That noise also happens when the engines aren't attached to anything? Which I think just means they're not experiencing any resistance, but it happens with propellers sometimes too
My plane used a single engine connected to two counter-rotating propellers and also experienced the weird issue where the propellers would always spin the same direction regardless of setup, or one propeller would be limp and unconnected. I think it's just a limitation of the game.
0:34 I'm pretty sure the reason modern planes generally have landing gear in the nose and two under the wing (tricycle gear) instead of two under the wing and one in the tail (conventional landing gear, aka taildragger) is because taildraggers have a tendency to noseplant (as well as several other disadvantages).
(Though in real life this is mostly a problem when breaking not when taking off since real life engines doesn't have infinite torque like this.)
But this would probably be easier to take off with if you had moved the wings further back (or possibly moved the "fuselage" forward, since that maybe requires deleting fewer blocks) and have a nose wheel preventing it from tipping forward under accelleration.
In general you would have less problems with the center of lift being too far forward in your planes both here and in Trailmakers if you just placed your wings further back. You'd have the center of mass naturally in front of center of lift without having to add so much weight.
I think his problem is, that he's using the spacebar to spin up the propellers, but also it's activating the breaks, which makes him nosedive.
@@PsychEngel yes I saw another comment mentioning that. So his nose planting problems really is because of braking! 😂
@@SteinGauslaaStrindhaug I saw it also in another comment and it makes sense. I also believe, that he has a major problem with his axles, because they often are to long and go to both sides of the motor, which then blocks, but it seems like, he doesn't notice it.
fun fact: propellers don't reqire torque, so by increasing your speed you're just increasing acceleration
just increasing everything
@@mr_pigman1013 doing that would render the veicle uncontrollable, that's also how people made supersonic cars in the game with crazy acceleration(scrapman cited those cars in the second episode of the supersonic car)
22:43
"According to all known laws of aviation, a bee should not be able to fly. Its little wings are too small to get its fat body off the ground. The bee flies anyway though, because thebee doesn't care what humanity thinks is possible."
New Trailmakers Motorhead Update Idea. I think it might be interesting to try doing multiplayer trailmakers where you have to take the containers in the pit stops around the new track. You have to build a vehicle that can carry it, but also drive pretty fast without flipping. You could do it as a race 1 container at a time and see who gets the best times rather than who can get more containers.
Scrapman, figuring out what glitches the propellers was a pain. Here are the rules you need to follow. If you follow these rules the propellers will work. At every stage of your testing, I was able to tell if it was going to work beforehand and I was right each time.
1. You can only directly connect an engine to the axel that powers a propeller if there are no breaks in it. i.e. no planet gears or axel extenders. Who wants that? The propellers would be too slow to be of use.
2. Always add a brace just before the propellers otherwise the engines might not get any power even if everything else is right.
3. Always transfer power from your engine to the axel using at least one non-planet gear.
Good luck.
I’m so happy that scrapman is so close to a mil.
I’m a massive veteran of the channel and I’ve been watching since the days of brickrigs 💀
The video that brought me to this channel was spycakes’ brickrigs dogfight with gray still plays and a bunch of other creators.
Scrapman stood out to me tho and since then I’ve been a fan.
Also I really hope that scrapman does a face reveal at 1 mil that would be so cool!
So, I haven't played this game before, but I got a little tip for you if you want a compact way to reverse a gear's direction, you just need 3 of those axis changing gears to chain in a C formation, the output will be reversed from the input! I actually used this principle in one of my engineering classes to make a more effective reverse steering mechanism!
You should try a gear reducing version to have a way slower first gear so you can use manual gear shift to counteract the air break and have greater control
28:24
you are very top heavy, that's why you are so sensitive on the roll.
If you put more body parts on the bottom of the helicopter.
The weight being further away from the Propeller will make your roll more stable and slower.
The reason you were having issues was because the game automatically tries to make wheels go forwards. It you flip a creation it will correct itself with what way is forwards by changing the engine rotation direction. But with a helicopter copter you want up to be forward but the game does understand that. It doesn't know what direction to spin in so it just doesn't. I discovered this while making a gyroscope
You should try a no redundancy duel. A duel with a core connection block build, each branch starts from the core and can only have one function and can't connect to another branch (hence no redundancies)
0:55 haha.. 'a helicopter theoretically won't have the same problems as the plane." nah, it's a whole different list of problems. good luck.
I KNOW RIGHT
This has to be the best series on the channel i mean I only watch trailmakers from scrapman but this has me hooked
Day 33: Idea for Trailmakers cooperation challenge: two teams of two people each, you build a vehicle for both teams to use. One person from a team controls one half of the vehicle, and the other person controls the other half. Both people have to be pressing the shoot button to shoot. You make truly amazing content ScrapMan! Please keep your channel alive. 🥺
The helicopter design I got to work had both props on the same linear axis. I had a set of 4 corner gears to connect two engines on the sides, and then the rotors spin in opposite directions. The only downside is that the landing gear has to stick out beyond the bottom rotor.
Now quadcopter
A drone of sorts
It’s a bird!
No it’s a plane!
ITS A F*CKING ENGINE HELICOPTER 🦅
Air control tends to get reduced when you have power going to your propellers. A solution would be to use reaction wheels for pitch, roll, yaw to supplement air controls. A way to do that would be to attach a rotating weight to a source of power (i.e. small electric engine) and change the controls to the desired rotation.
Workshop hunters in screwdrivers?
You should make a propeller powered car (maybe with a lot of downforce to not accidentally fly) and drive it through race-challenges. The plane could accellerate pretty fast to like 300/500 km/h that would be pretty good for a car. I'd like to see how it performs at an actual race
Have you ever played Kerbal Space Program? It seems like a perfect fit for you and your channel
THIS IS THE BEST SERIES EVER (along with the top 1% vids) LOVE IT
This makes me even more proud that I have managed after many years to make a good swashplate helicopter in ScrapMechanic
LET'S GOOO! Another screw drivers video!
SCRAPMAN! Please revisit the plane on this game. Also, please use the new Accumulator on Trailmakers to make working fuel limit for a jet plane. And add logic that triggers the cockpit to eject when you run out of fuel and fall below a version altitude. I'm curious what you come up with!
How does Scrapman not have a million subs yet? I was like 96.456% sure that he had at least 1 million before I checked
Can you try make a GIANT heli, but in the end of each prop theres a tiniy prop that spins the bigger one with its torque
You can adjust the throttle if you put in a gear shifter and put the gear shifting on manual, or put an engine with different keys on the last shaft.
You can use the gear shifter to lower your RPM. So 1st gear would have unnaturally slow RPM and 3rd could have quite a bit more RPM. Thus if you want to land, you shift into 2nd or 1st than being in your fastest RPM.
If you ever go back to something like this, you can use gearshifts for going slower
There's a bug that happens when you have the axle connector immediately after a planetary gear. The bug makes it to where it doesn't transfer the power. If you want to use the planetary you have to use a gear right after to transfer the power to another axle into your connector for the propeller.
This is definitely one of the better working helicopters if I'm to be quite frank.
Keep in mind that if you wish to unsubscribe from a build in the workshop, you must first find it again. This is difficult because there is no way to select just builds you've subscribed to or an easy way to find that same build again.
Try some of the challenges with the helicopter.
Obviously the jumps are easy but I'd love to see it in a race.
Try increasing the angle of the helicopter blades so they are almost vertical. That used to work in the good old besiege
22:48 HE FINALLY BUILT A FLYING TANK!!!
Now if you keep tapping Space for thrust, it should passively stabilize
Next challenge: add a gear box to allow for 3 speeds. Slow descent, hover, and zooming
Might want to reduce the torque so you can slowly increase the rpm of the blade to gain better control of throttle.
In my plane building attempts, I found that planetary gears only function when they end at a wheel; normal gears should work.
"It's like a real helicopter! Very easy to control!" ~Scrapman 2024
Let’s go new video already 🎉
The problem with your plane is that you have made it a tail dragger. If it had a nose wheel, that would stop it tilting forward so much.
A man has fallen into the ocean in Screwdrivers!
Heeey!
Build a helicopter and save the day!
You should build a quadcopter next!
Take your helicopter onto a high jump race and try to get as high as you can in the leaderboard
Next idea is adjustable gear to have several speeds?
actually, I think the problem was you had the planetary gears rotating the propeller too fast. if you put them in the other direction to slow down the propeller it may work
the jiggling problem happen when you repair the helicopter, it happened to me too, i dont know y but it happens, i think if u reduce the propeller speed could solve the problem
it's the beam between the gears and coupler block that makes the plane work, those coupler blocks are bugged as hell
The screw driver journey continues. Nice
Scrapman is gonna make an Osprey lmao
I wonder how different it would flies if Scrapman used a controller instead of keyboard.
Day 1 of asking Scrapman to play the tech tree career in screwdrivers
you have to put at least 1 space between the Planet Gear and the connector to the propeller
People have built quite some stuff for you on the workshop Scrap. Please showcase them. I think you can find them just by searching with your name.
if you want slow accel, just make the biggest gear ratio, it'll work! (as in you probably go so fast you break the game)
Now add a gearbox so you can have more torque and less prop speed to land properly
I really wanna see how that helicopter performs in some of the campaign races. Could you use it to cheese the long jumps? Is it possible to win ANY race with it? We need answers.
As a Japanese attack helicopter, i aprove of this vidio
for both the plane and the helicopter, I feel like better throttle control would dramatically help with controllability
So maybe try flying both creations with a controller instead of keyboard
You can replace the air controls with gyro controls, in that way you don't need the air controls to be active 😊
Use the actuator to rotate the blades vertical even though the build plane is horizontal
I hope your appointment went well
I had the same issue with props, reversing the direction of the motors fixed it, from your video it seems you tried everything but that 🤣
31:52 why does the face cam go mirrored??
well the air control problem could be solved by adding a girl turning, u just need to use the engines couple with some weight, then u put the control that wanna to
You should try to do a realistic dogfight again with the new damage physics.
You should do some races and the jumps with the heli
20:48
What if you tried making a duplicate of the propellers underneath the helicopter but make them static, that way the Drake would be symmetrical around the center of mass. it might not fix the problem, but it could reduce it quite a bit
I love this game can you play more of it
he already has many videos on it, he will play it as long as people watch it
planetary gears are broken with props. You can solve with little gears to little gears.
Please make a collective pitch helicopter!
Realistically, the best you can do is 2 pitch settings, using servo motos. You'll also probably need a servo motor per blade, which sucks. It'd be cool to have a setting other than full lift, where the lift is reduced to barely offset the craft's weight, to help with minor adjustments.
I tried this, but I used a complex system with corner gears in an attempt to angle 4 blades with only 2 servo motors. The result was 3 blades tilting one way, and the last blade tilting the other direction. The 2 identical setups moved their blades differently.
It sucked, and was so disheartening, I now can't bring myself to reattempt it.
I came to the comments to say the same!! I've flown RC helis for years, and I was thinking maybe he could have a flat plane blade for the main portion, and perhaps just some aileron type flaps making up the final portion of the blade Can we build a swashplate in Screwdrivers? I've only watched Scrap play this game so far, haven't played myself.
@@AoxTheGardener Unfortunately, that's part of the problem. Fins, yes. Swashplate, no.
I just tried something I was pretty proud of.
I attached the blades to a spinning frame (standard procedure), but on pivots. Then I made a secondary frame, also connecting to the blades, with offset pivots.
The secondary frame was connected to the primary via a piston, so it could move linearly but with fixed rotation, relative to the primary, which controlled the overall power to the system.
As you'd imagine, by extending the piston, the offset connection on each blade was moved, causing each blade to rotate around its fixed pivot.
It was a good way to avoid using gears, working well both in theory and in early testing. As far as swashplates go, I think it's the closest you'll get. Unfortunately, the mechanism just falls apart at higher speeds. Dynamic connections don't have hard limits, so the forces applied while the blades are spinning just stretches the joints out of whack.
I had the same problem when I was trying to connect 2 axles together. You need to use the axle connection point. Not the other bigger fithing, because that's for hard connections. Clear, it rotations being lost in that hard connector for the rods. Period find the axle connector.
I might now realize the on think links axel to a spinnable structure. Maybe persistent of vision made it hard to tell if your prop was even turning. I apologize.
So I made a basic machine engine axle axle to structure connector found in the special tab and then a prop.And it goes but not fast because of the engine I used. Yours seems to be weird because I swear.Those props should have been shooting you across the sky
This man is dedicated
scrapman do a BRICK only derby
If you want to accelerate slower use a controller. You can control the amount of accelerate
@2:24, you said exactly what you dont want. The trade-off is torque vs RPM. Either you have high torque and low RPM, - or - low torque and high RPM.
If you want a slower spool up, you want a higher torque than what you are using.
It would be cool if you now made a coaxial helicopter.
The people in the Screw Drivers Discord server can help you if you need
just shift gears instead of feathering throttle. create a very slow first gear and slowly ramp it up. Ramp up gears do not go to high speed directly everything will be super smooth.
It's okay for helicopters to have wheels. Put some suspension and wheels on there and you can just fall for landings.
Eyyyyyy, you gave it a go! I've been trying for a bit - Chinook-style isn't super complicated (though it's still a pain getting it right - I've had moderate success but you've gotten much better than I did - even with the issues you had), I've been trying to get a "true copter" working for a bit (one upward prop, one tail prop for counter-rotation). It's going poorly, but hey - worth trying!
Also does anyone know where the big spoilers he's using in the video are? Been looking around the map but can't find 'em anywhere.
Did you beat the full story mode?
@@snowe.. As in defeating the Secret Queen? Pretty sure, yeah.
Unless it shows up in one of the extra missions that shows up after her, haven't gotten to them yet
@@JuicedPotato I have it and I haven’t done the extra missions after the secret queen, and I’m pretty sure I still haven’t beat the secret queen either… maybe you have a bugged map??
Lower the propellers on the plane so the center of thrust is so far up
The game precalculates a lot of stuff. This includes the gearing and stuff. For a gearing setup to make sense it needs a source (engine) and a sink (wheel or axel connector). If either are not present it does nothing.
You followed the same set of problems and solutions I did. Even with the wheel. Except I wasn’t using planetary gears and so I still don’t have a working helicopter
You could add transmission to change the rpm
Now make a quad prop drone!
Do you have a clutch piece that you can map to your accelerate button so it disengages the rotors when letting off the gas? Also, can you put that landing gear on suspension?
any engine that is powering an axel connecter from what i can tell ingame will have almost infinite acceleration and torque up to the max rpm the engine can produce
Scrapman you should really bring back main assembly on the channel 😢