How To Make A Day and Night Cycle | UPBGE 0.3+
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- Опубликовано: 21 окт 2024
- Today ill be showing you how to make animated sky shaders for your games. i am using UPBGE 3.6 for this project. but it will also work in 0.3 as well. My Discord Server: / discord
Dang, dude... That's pretty awesome, but all that fancy node work made my old brain explode. Can you wizard me up a nice ice pack? 😋
that is what i'm looking for.
Could you pls make a series on how to make a AAA game in UPBGE, been wanting to learn it.thanks
This was great 😃 thankyou!!😁🙌💪
=O
Thanks bro
Pperformance wise how upbge behave toward polygons? There is any occlusion technique bundled within it?
Surprisingly it handles polygons pretty well. Nothing like ue5 but you can have quite a lot without effecting performance to much. Its logic and animations that start to slow it down.
I followed your tutorial, but the World Shader doesn't cast any shadows. I've tried messing around with the Render Preview settings but no luck. How do make it cast shadows?
Unfortunately the world texture won't cast shadows. I uses a sun lamp for my shadows. All the environment textures do is cast general lighting over the scene.
how can i have a smooth transition between 2 floats in logic nodes for example godot uses lerp function but in UPBGE i dont see a lerp function which is made for floats
I think there might be a interpolation function you can use to smooth floats but im not entirely sure at the moment.
@@loxaevion there is but, what node should I use for it to be smooth, there isn't any node which starts a timer when condition is satisfied, the timer node built it UPBGE only updates when the time has elapsed not while it's still elapsing
ok what do you want to happen while the timer is elapsing? I may be able to do some tests.
@@loxaevion so what i want is when a condition is satisfied for example if I press w and shift the float should go from 0 to 1 in smooth transition so then i could plug that into the factor to have smooth fov change
@@loxaevion i think it has something to do with delta