How To Make A Day and Night Cycle | UPBGE 0.3+

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  • Опубликовано: 21 окт 2024
  • Today ill be showing you how to make animated sky shaders for your games. i am using UPBGE 3.6 for this project. but it will also work in 0.3 as well. My Discord Server: / discord

Комментарии • 16

  • @BigIslandLavaPioneers
    @BigIslandLavaPioneers 10 месяцев назад +3

    Dang, dude... That's pretty awesome, but all that fancy node work made my old brain explode. Can you wizard me up a nice ice pack? 😋

  • @azuretooth
    @azuretooth 10 месяцев назад +2

    that is what i'm looking for.

  • @AIBoost_Hub
    @AIBoost_Hub 10 месяцев назад +1

    Could you pls make a series on how to make a AAA game in UPBGE, been wanting to learn it.thanks

  • @eduardollerandez9936
    @eduardollerandez9936 10 месяцев назад

    This was great 😃 thankyou!!😁🙌💪

  • @AntoineVanGeyseghem
    @AntoineVanGeyseghem 23 дня назад

    =O

  • @yasser-ky3uh
    @yasser-ky3uh 10 месяцев назад

    Thanks bro

  • @Toskyval
    @Toskyval 10 месяцев назад

    Pperformance wise how upbge behave toward polygons? There is any occlusion technique bundled within it?

    • @loxaevion
      @loxaevion  10 месяцев назад +2

      Surprisingly it handles polygons pretty well. Nothing like ue5 but you can have quite a lot without effecting performance to much. Its logic and animations that start to slow it down.

  • @log_out7797
    @log_out7797 9 месяцев назад

    I followed your tutorial, but the World Shader doesn't cast any shadows. I've tried messing around with the Render Preview settings but no luck. How do make it cast shadows?

    • @loxaevion
      @loxaevion  9 месяцев назад +1

      Unfortunately the world texture won't cast shadows. I uses a sun lamp for my shadows. All the environment textures do is cast general lighting over the scene.

  • @shirasawa1570
    @shirasawa1570 10 месяцев назад

    how can i have a smooth transition between 2 floats in logic nodes for example godot uses lerp function but in UPBGE i dont see a lerp function which is made for floats

    • @loxaevion
      @loxaevion  10 месяцев назад

      I think there might be a interpolation function you can use to smooth floats but im not entirely sure at the moment.

    • @shirasawa1570
      @shirasawa1570 10 месяцев назад

      @@loxaevion there is but, what node should I use for it to be smooth, there isn't any node which starts a timer when condition is satisfied, the timer node built it UPBGE only updates when the time has elapsed not while it's still elapsing

    • @loxaevion
      @loxaevion  10 месяцев назад

      ok what do you want to happen while the timer is elapsing? I may be able to do some tests.

    • @shirasawa1570
      @shirasawa1570 10 месяцев назад

      @@loxaevion so what i want is when a condition is satisfied for example if I press w and shift the float should go from 0 to 1 in smooth transition so then i could plug that into the factor to have smooth fov change

    • @shirasawa1570
      @shirasawa1570 10 месяцев назад +1

      @@loxaevion i think it has something to do with delta