I’m not excited for Starfield
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- Опубликовано: 8 июн 2024
- Bethesda's new Starfield gameplay trailer came out recently, and while the game is one of the biggest projects being announced from a massive developer, I just do not feel any hype from it. So in this video I'll try to explain why I’m not excited for Starfield.
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🎬 CHAPTERS 🎬
0:00 I'm not excited for Starfield
1:05 The gameplay trailer
6:48 The BIG announcement
8:36 Bethesda's weakness
11:02 Just my opinion
📌 TAGS 📌
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#StarfieldGame
#Bethesda - Развлечения
I have reservations about Starfield but it’s definitely shaping up to be a game in history for sure.
It's the most game ever made
@@Lextorias Definetively one of the games ever released on the industrie.
Definitely shaping up to be one of the games of all time
Didt that apply to all game that was release?
Definitely not.
Starfield has that Creation Engine feel to it. Basically, I can smell the bugs from a light year away.
Creation Engine 2 aka Creation Engine aka Gamebryo, a 25 year old engine. From the looks of it will just be another Bethesda game that will have to be finished by modders.
Even that they use an old a bugged engine, I believe that it is way more capable of creating good RPG games than unreal will ever be, if bethesda do the homework and just polish a little bit the game, their engine could create the most perfect RPG experience out there
1000 planets is 1000 spots for bugs to possibly hide on
@@juanpaulofricke1506 I have my doubts that they can improve AI combat and gunplay that much anymore.
@@botezsimp5808 as a programmer, they absolutely can improve it, independent of engine, maybe with this microsoft acquisition this will improve, as they receive more money to improve the engine
the game has now come out and it seems as though you were, unsurprisingly, mostly correct
This video turned out to be true.
Starfield would have been extremely exciting in 2016.
for those people like me who think 2016 was a couple of years ago, no, it was 6 years ago
The tech was not there in 2016. That's why NMS struggled so much at the start releasing a bare-bones experience and SC/SQ42 is still not released.
why not now?
@@danieldani5922 because it looks outdated
@@aurin_komak but how tho? This is just how Bethesda games look. The next elder scrolls and fallout are gonna look extremely outdated then lol. Well considering they'll come out in 2026/2032 they probably will
Considering Bethesda's history, I expect everything you said. Few worlds will be full, most will be empty. They will release the Creation Kit for Starfield and wait while the modding community fills the world with content, essentially developing the game for free. They will keep releasing minor bug fix updates, breaking mods, so the mod authors will constantly have to update them. A few years down the line they will take a few house mods and armor/weapon mods and incorporate them to the vanilla game and call it some "galactic edition" or whatever.
I predict the modding scene for this one will be way smaller than Fallout 4 or Skyrim, and never really kick off into the same gear.
Most will be empty, because if makes sence.
I fully understand why people hated them, but I loved the mass effect planets. The music, the little landmarks to find. It had a whole isolating vibe going on. It really made you feel like you were on an uncharted planet. Despite the mako's barrel rolling tendencies.
ME1 is a masterpiece before they turned the franchise into an amusement park.
It was great. Breaking news for the social media obsessed zoomers: most planets in the universe are just rocks. They don't all have mutated humanoids on them calling you "n'wah" when you grab the bad graphics jar off of their shelf
ME1 was the only true rpg in the series with ambitious exploration.
I agree, but that's because Mass Effect 1 had an AMAZING story, extremely lovable characters, incredibly rich lore, etc. That's why a break from all that, such as the feeling of isolation when exploring those planets work so well.
Starfield on the other hand, looks like a sandbox, and idk if the story is going to be half as amazing
The problem is people overlook the fact that the majority of space is literally empty nothingness because "is videogame hurr durr" but honestly having some barren rocks is good. It helps make the locations that aren't barren feel special in the universe the game takes place in. Honestly I can't wait to make an outpost on a barren moon or large asteroid hidden off in some corner of the galaxy and make it my home base for space piracy.
i remember when it released i didn't understand why people expected a Bethesda game to be anything other than "skyrim but in ".
they're all the same lol. I've played a bit of Skyrim and seen footage of the others, but they're all the same game with a different coat of paint.
I’ll wait a few years after release when the modders turn it into a good game
The best take
And also, when it will be 60-75% off on sale
The empty, procedurally generated planets might turn out to be a great blank canvas for mods. It would be worth waiting until modders have done their work. Maybe I'll wait until it comes out on GOG, probably about 10-15 years after release. By then, it will have re-released a number of times, and there will be loads of mods, some of which will be permanently broken because the mod authors don't want to update them. I certainly won't be buying it on day one. Dealing with the loads of bugs that are bound to be present doesn't sound like a good time.
This guy Bethesda's.
And it'll be cheaper so good move
Fallout 3 was 'Oblivion with guns'
Starfield will be 'Fallout in space'
Reminds me of an experience I had with Ubisoft games. I bought FarCry 5 and really enjoyed it. Then I bought StarLink: Battle for Atlas and thought... FarCry in Space.
So, Oblivion in space? with guns?
@@ressljs That Starfox game with a Ubisoft game built within it?
@@mr.awesome6011 Despite having a Switch, I bought the PS4 version specifically to avoid the Star Fox tie in. Back up a few years, I was a Wii U owner desperate for new games, so I bought Star Fox Zero. That game sucked so bad, it poisoned my mind against the whole franchise.
is that bad
This aged very well... ¯\_(ツ)_/¯
I think gameworlds are getting to big and the developers cant populate them as good as in smaller games. I think you will get one interesting quest for every 10 in this game
It's just legit hard to have hype for new games anymore in general. At least it's very rare for me, not sure if it's age, bad experiences, or games just being legit worse than they were a decade ago. The mods are gonna be lit though, can't wait to see what the modding community does with this game.
In the same boat man i’m sure growing up has a little bit to do with it but it’s also the devs. Most modern AAA games just feel too big for their own good filled with mediocre content to appeal to the biggest audience
You're not hyped for God of War or Hogwarts Legacy?
@@toughmunths I enjoyed the god of war reboot but I don’t have a PS5 so hopefully it comes out on PC. The hogwarts game idk my gf likes harry potter and ive seen a couple of the movies but thats about it
@@omgurSOromantic That's a fair view I suppose hogwarts legacy isn't a top priority for those that never got into harry potter though I recommend you give the books a try they're not outrageously long
@@toughmunths I am more excited for starfield than for God of war.
Honestly the thing I'm most excited about Starfield is the potential the modding scene will have with it
Bro same I don’t give a fuck if the game is average I just want the modding scene to be half as good as Skyrim or fallout also if most the planets are empty molders are gonna have a field day creating new dense worlds in them
Same lol.
Modding is what hooks me to the games and gives them long ass shelf-lives in my library.
Probably spent hundreds of hours creating mods, downloading mods, sorting those mods, goofing around in the game with the mods, etc. I honestly love the communities they have as there’s no other like them.
Definitely not as hyped for Starfield as I’ve been with past games (learned my lesson with FO76), but I _am_ excited to see what we can do with the engine upgrades and how the modding scene will go.
Then pirate the game. Don't give money to shitty Bethesda that didn't know how to make a game worth a crap.
That's kinda the default for Bethesda games. They have some of the best sandbox games out there. Things like storytelling, roleplaying and gameplay can all be modded, so even if all of them are mid or even terrible (see: Skyrim), people will end up loving the game if the modding tools are good enough.
bada bing, bada boom, you were right
finally someone making a video about this i’ve had all the same feelings too!! i would have much rather wanted maybe like 2-3 solar systems all with detailed unique planets instead of thousands of planets
20 planets would have been enough. most of them for questing and exploration and a few empty planets and a few more DLC planets later down the road.....
There's going to be like 120 systems.... Not thousands...
What's the problem? sounds like more to do.
The main planets were handcrafted and designed for people who like that stuff, then they have computer generated planets for people to explore and build settlements. It's not a hard concept to grasp buddy. Don't like it, don't do it.
@@unknownmf2599 yeah ik that but i would have preferred 2-3 solar systems with like maybe 20-25 unique planets rather than 1000 planets i was just saying solar systems bc idk how many planets exactly i would want but solar systems is pretty broad
Honestly, the fact that even after all your reservations on the game is still going to be a "day one buy" is exactly why Bethesda games are never going to get better.
I think the main problem is that people played too many RPG's, so most new just becomes "meh" and looks like recycling.
Starfield is coming 10-15 years too late.
My worry for Starfield is not its extensive feature set, but the execution of it all: meh gunplay; meh story; meh flight. Years ago, this wouldn't have bothered me, but in an era where so many games have adopted RPG and open world elements, it's harder to stand out.
Bethesda is just making a generic space RPG.
@@MRTOWELRACK Bethesda should have got help from ID to make the gunplay. In fact under MS even 343, Coalition etc. could have helped. Clunky gunplay shouldn't even be a thing anymore.
If their combat had a dodge, maybe some jet packs and 1-3 melee combos it’d be dope. These games always lack good story/quests as well like they’re supposed to be known for good quests but they’ve been lacking ever since Obsidian showed them how to do it. :/
Just give me a good story and decent characters already. Even the hated Dragon Age Inquisition slaps anything that came after witcher 3..
Man already knows what’s gonna happen. No seriously you’re 10/10 right.
When Bethesda took Fallout 3's story into Fallout 4 down to the big evil explosion, I knew Bethesda was done.
What?
@@Hitokiri1912 In Fallout 3, you're running around trying to find a gray haired relative after you escape a failing vault. He's part of a massive project to improve the wasteland. Shortly after you meet him, he dies.
At some point in the story you can trigger a massive explosion for some good ole evil.
In Fallout 4, you're running around trying to find a gray haired relative after you escape a failing vault. He's part of a massive project to improve the wasteland. Shortly after you meet him, he dies.
At some point in the story you can trigger a massive explosion for some good ole evil.
@@BAR0NSATURDAY lmao
Same. I think it's the feeling that we've played this game before. The NMS-like space exploration, along with Bethesda's underwhelming visuals and bland art design have had me depleted of hype.
This is literally every modern game.
I really want to hear some game developers share their experience that use to work at Bethesda.
I have a feeling they exist, but not on any major platform. I bet if you go searching really hard you might find something.
In a fallout related video a guy that used to work for beth around fallout 3 shared his experience in the comments, he worked as a 3D artist I think, and said the team was overworked as hell because the high ups wanted a lot of cool features to be added to the game even in the detriment of core elements of the game. He said more, but I dont remember much of it.
Emil Pagliarulo (lead writer for skyrim and fallout 4) had made a presentation about how he works with the writing in games and i recommend watching it. The guy is an absolute hack and many of the things he says are completely absurd, like having a "keep it simple, stupid" mindset about writing and the paper airplanes line. He mentions that Bethesda does not make design documents for their games, that should give a clue about the experience working there when they don't have (make) resources to make the game consistent at least internally, let alone in the series.
@@corktail7900 That explains a lot about Bethesda's design philosophy
@@corktail7900 thanks for the suggestion! I’ll take a look.
I'm excited for it to mod it, which is like a 200% different, opposite perspective of someone who just wants to play it. By mod it I don't mean just DL mods for it, I mean create my own assets for it.
Hahaha same! Honestly I just want the foundation I've modded the hell out of skyrim and fallout
The only prediction I have for this game is that there's going to be a lot of people angry at one very specific problem. Like a particular ship part or section of the ship building mecanic, or ship interiors not being as expected, or like problems with the power supply system in settlement building, some very specific problem or subsystem in the game that turns out to be extremely annoying because Bethesda overlooked it. Gut feeling.
Also I have a bad bad feeling about the story, characters, factions, dialogue and character origins
I haven’t seen anything on this game until this, but from the trailer shown, it looks like a HD mod for NMS. A mod that would turn my laptop from a space heater to a jet engine, on fire.
Sounds like a youu problem
Another triple A whitout soul
@@Ouroboross- what happen to you hair Bro kkkkk
it's clear you've never played NMS nor know what kind of game starfield is
@@moozy420 Misturando inglês com português, bobão? Vão achar que você é membro do KKK, gringo ri com LMAO
I've learned to not get hyped over games. Not going to lie, before seeing Starfield I was a bit more excited. After seeing the game in action and finding out more details about it days later, I'm a little underwhelmed. Still, I look forward to the game but have set my expectations a little lower. I'm a fan of Bethesda and how they make their open world games, so its not like we're getting some trash game at launch either.
"so its not like we're getting some trash game at launch either."
-Looks at this sentence with a blank face.
@@kissaninja9700 Bethesda’s track record is still great with the exception of Fallout 76
@@criert135 yep
@@criert135
No it isn't.
With Skyrim on Ps3 for example they literally released a game where your save file would keep growing in size until it could no longer load it and you would be hard locked out.
If that isn't the most sloppy coding I've ever seen I don't know what is.
The make or break for me will be whether or not there are interesting sides quests.
You haven't played bsg games if you dont know that it always has go some interesting side contests
@@trissmerigold7722 Name one interesting quest in fallout 4
@@PapaYaga1 why are you taking fo 4 into account, your excluding fo 3, morrowind, oblivion and skyrim, skyrim for me personally has the best side questlines ever , yes fo 4 was a weak one but you gotta remember it wasn't made by Todd, Todd designed all the other games i mentioned which are definitely goated, and Todd is the main designer for starfield, nuff said
@@trissmerigold7722 its the most recent you’d expect it to better than 3 Or Skyrim
@@trissmerigold7722 their new games have been shit and they’ve lost that quality. That’s why people are skeptical
1000 planets?! That's like 16 times the planets!
I'm terrified for TES 6...
Cope little shill.
TES 5 was a bad, poorly written and buggy game, and it was still fun because of the basic fun gameplay loop. I don't think TES 6 is going to be better or worse than TES 5, not that it would matter if it were. mods will continue to do bethesdas job of improving/fixing the game. Maybe starfield will be great and change my perception but I doubt it.
watch it open up "Hey you, you're finally awake"
As soon as I started the video I was like “this really looks like No Man’s Sky”
All the best to everyone
I have a feeling that another thing Starfield will be copying from No Man's Sky is it will become a good game two or three years after it's released.
@@ressljs XD
@@ressljs no man’s sky has not many original ideas
bethesda peaked when they outsourced everything for fallout new vegas.
we need you to make a i told u so video
I think the spaceship flight from planet-to-planet are really just playable loading screens. There will prolly be fully fleshed out small cities on 2 or 3 planets while the rest are mostly barren and used for resource acquisition, main quest checkpoints, or side missions. It's highly unlikely every planet, if any, are fully explorable corner-to-corner like Todd says. I'd love to be wrong but think about the amount of time it'd take to create content of that scale if every planet had a big city on it/
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@@JimJamTheAdmin So in other words, you meant to tell everyone you have elitist opinions and only your opinion is correct? Go touch some grass, incel. Let people enjoy their games.
@@jj_verona Ok first off nice book lol
Now let's talk facts 1st off out of Skyrims first 20m copies sold FOURTEEN MILLION was on the Xbox 360... People who got AT BEST limited mods so that should kill your "it's only good and popular cause of mod community alone" talks.. I NEVER said they're games are PERFECT you find one that is and I'll outright say your a bullshitter lol.. The main thing about Bethesda games is they allow YOU to make what feels like your OWN story and the world themselves they're are top tier hands down.. I'll ask you same as everyone else (and I know you won't have a answer same as everyone else) if their games are so "lacking" how come FO or TES have NO competitors?? It's also pretty telling that Obsidian and Inxile are the OG creators of FO and even they haven't made games that are doing as well as competitors (Albeit I believe Obsidian may actually give them a run for thier money on both with TOW 2 vs FO and Avowed vs TES and even think Inxile will create a beast of thier own with the new Steampunk FPS RPG they're working on).. Yes there's areas lacking in Bethesdas games same as EVERY game, cause guess what?? If your making a graphically good game you'll lack gameplay depth and systems and when you make RPGs they most likely lack visually and in some other areas but AGAIN only Bethesda gives players the feeling of freedom along with in depth systems but not ones so deep you need a manual just to figure it out..
@@jj_verona Oh yeah and those last 2 lines are DUMB AF lol cause I know the difference between Bethesda SOFTWORKS and Bethesda the publisher and BOTH are more loved than majority of gaming.. Bethesda Maryland won GOTY 5 times on their last 5 games and all sold phenomenally and Arkane, ID, Machine and Even Human Head and even Tango GameWorks.. So your SERIOUSLY sounding dumb saying nobody cares..
As soon as i heard the One Thousand planets thing, i went "there is not fucking way Bathesda can make that much shit good"
They're gonna be Elite Dangerous planets with generic copy & paste bases/terrain only a few will have something worthy of exploration
"Space General, another planet needs your help. I'll mark it on your Galaxy Map." is the vibe im getting..
A year later, and I still feel no emotions about Starfield
I feel exactly the same as you.
Sometimes life throws us surprises though.
Thank you, this is exactly how I feel!
When they say 1000 worlds they think "Content"
When I hear 1000 worlds I think "Repetition"
I think there’s potential to being similar to Halo Infinite. When Infinite came out it got a slew of 9 out of 10s, won a fan vote award at the game awards, and tons of people declared Halo “back.” But after just a few short months the novelty was gone and people realized there are glaring issues with the release and how management handled it. I think AT LAUNCH Starfield will be declared an example of how Bethesda is as good as it ever was and people were foolish to doubt them, but after a couple of months I think we’ll have more practical voices pointing out how it’s ridiculous for such a big company to always release bug riddled messes and that the writing is more Fallout 4 than Bethesda at their peak. It’ll be a good game, but overhyped and underdeliver
This was very well stated. I’m sure I will enjoy Starfield but I certainly won’t be getting it at launch.
Things at launch get a big boost in viewership, so reviewers scramble to get through (or far enough in) games to give a rudimentary review, often glossing over or maybe not noticing the faults or lack of features at that time.
People used to be more measured in many ways
Lol.
Nah. All that shows is Halo fans just follow the herd and don't have opinions of their own.
Pretty much exactly how I feel about the game even after the recent presentation. The other thing is that I feel it's approach to its scifi aesthetic is so painfully generic, literally nothing I haven't already seen before countless times. It doesn't have that oudated cassette futurism of early Halo, or the vibrant array of loveable alien species like Mass effect, it's just basic ass space look with none of its sauce.
I desperately hope I'm wrong about the game, but it's presentation is already so painfully boring lol
You were right
I think your last statement about Starfield is 100% accurate.
This video made me realize how Bethesda showed nothing new with Starfield. Everything they showed I've done somewhere in some game, and those did it infinitely better than this will.
If Starfield were a spice, it would be flour.
i completely lost interest when i heard the phrase "1000 planets". i don't want 1000 planets. i want smaller open-worlds with less repetition and with everything that isn't unique hand-crafted content fucking chopped off to not waste my goddamn time. a great game that lasts 2 hours is better than a good game that lasts 10 hours, which is better than a just _fine_ game that asks 100 hours of me.
if your game's world is insanely big, it has to be _really good_ or it just becomes exhausting. hell, elden ring is really good and it's _still_ exhausting. i've been playing hollow knight a lot recently and not a single big-budget triple-A game has come close to being as impressive, because hollow knight is 100% hand-crafted unique content that respects my time as a player.
@@Nemesis-222 Why put them in the game if even they don’t care that much about them then?
@@Nemesis-222 lol u make it sound so uninspired.
@@Nemesis-222 They absolutely do not need to make the map 1000x bigger to accommodate "hiding stuff". They hid plenty in all of their other games with reasonably sized maps. If anything the large amount of wasted planets hurts exploration because it'll deter you from checking out planets if you know most of them are empty.
And to create assets in your game so that other people can finish it for you is an incredibly lazy excuse to not put any effort in. It's not hard to create new maps. Skyrim mods do that already. It's not like the planets have to pre-exist for modders to use them. That's not how modding works.
@@Lextorias because space, that what it needs to make it believable. Having density like a city or even a country makes it feel wrong and unconvincing. Sapce is a vast expanse of emptiness with point of interest spreads thin within it. Hence why you see the joy from astro researchers when they found something interesting.
@@bltzcstrnx I imagine the moment to moment enjoyment of an astro researcher is also pretty low. And this is a video game, not a NASA simulator. The point is for it to be fun.
If they really wanted to they could make the game accurate to real space and have it take years to travel between planets, with zero life on any of them. But that wouldn't make for a fun game, now would it?
Thing is NMS took alot of the SciFi tropes and used it in their games. So any game the proceeds it is going to be seen as copying. However, you could say the same about how NMS copied alot of the mechanics from the original Elite and Elite Dangerous. Sean Murray even said that it was one of his inspirations as well as the old Sci-fi book covers.
Having said that, this is a good video to keep my hype in check.
Yeah, I don't know. You have a point though. But I think they are really copying No Mands Sky a bit too hard here. Just as how they did it with their Settlement system before without actually offering something creatively new really. Bethesda under Todd is in my opinion a creatively bancrupt company.
@@CrniWuk they're really not this is a bethesda rpg first and foremost. saying they're copying nms is like saying nms is copying subnautica and minecraft. also no mans sky doesn't even have ship interiors or ships big enough that you fly and walk around in. nothing about no mans sky is original its just a survival building game just set in space instead of underwater or on land. I find it weird how no mans sky fans think the game is groundbreaking just because hello games gives you guys free updates and feel like you're obligated to praise the game for its uniqueness while it's not even unique. it's literally subnautica set in space
Art is derivative.
@@jaemiura5526 you clearly haven't played no man's sky
@@jaemiura5526 I've been a Bethesda "fanboy" since daggerfall and I played nms on release, but even I can see that this game is highly derivative of nms. The elite games aren't nearly as free and open as nms is, they charge you for features no man's sky launched with (years before elite implemented them in a very universally bugged and bad way) even in its shittyier state, and unlike Bethesda who have consistently left the bugs for the modders to handle in the unofficial patches, hello games has fixed and given way more than they promised at launch. And Subnautica is way shallower than nms, more akin to a game like the raft than nms. Maybe actually give games chances and don't jump to defend a game you haven't played by comparing it to games you also haven't played, and when you respond pretending to have played it, with wikis in hand, I won't believe you then as I don't now.
Same with me. 😐
I guess Starfield would seem much more interesting if the setting was like not as grounded in reality as it is now but more like Mass Effect.
I think respectfully the opposite. I've never really got involved in the more hard-core sc fi before, and only experienced space opera. So, something new is interesting to me. I don't want another Starwars/Star Trek clone like Mass Effect. Not that those things are bad. I love them, but a story isn't centered on saving the galaxy would be nice. Exploring how humans would initially explore space is interesting and hopefully somewhere down the line they do a game based centering on first contact and the consequences of that. It would be interesting to see how humanity would co exist with civilizations that are far ahead in technology. Versus every game humanity is on par or better than other alien races. Even if we're supposed to technically inferior it always seems that humanity had an edge over everyone else. It would be cool to see what happens when we don't and how that fuels humanity's development in future games.
@@Lewis-jn8ry I completely agree though I understand why people find it underwhelming. I like the more grounded approach, it feels refreshing. I’m not pre-ordering though, I don’t have a gaining PC nor XBOX but even if I did I’d wait a few weeks to see people’s impressions and maybe a bug fix or two.
I am excited about the survival and exploration aspects of Starfield though.
Mass effect was boring fr fr. Kinda mid. I just couldn't get into it
@@OrangeTtop Mass Effect trilogy is in my top 3 best games of all time. ME1 is my least favorite, but 2 and 3 are epic.
Nah, I think that's where Starfield is going to find its niche. Hard sci-fi open world isn't really something that people make. The more fantastical sci-fi is all over the place.
you were wrong, you were way too positive, the game was awful.
This aged like wine
Wow….that “see the future” segment sounds super accurate
Im opposite. Little work on the gunplay and im good to go.
"Starfield just gives me the vibe that I already know everything to expect... like i can see into the future where the game has already come out. I'm gonna enjoy the game. I'm gonna play it obsessively the week of launch even though it'll definitely have performance issues and massive bugs for the first couple months. The world will get praised for being massive and it'll probably get a 9 out of 10 on review sites for that alone. The story will be above average with quests having good characters in writing and great world building. The combat will be just okay and the RPG mechanics will be familiar and fun. Overall reception to the game will be lukewarm to positive with some hot take RUclipsrs making video essays about why the game is terrible because Fallout 2 did it better. There will be a dedicated fan base who will post all of their wacky bases and pictures of beautiful skylines on Reddit and there will probably be a robot companion who is the fan favorite by a landslide." - Lextorias
I could not have voiced my opinions on this game any better. It's like you went into my mind and took the words right out. I was having a difficult time vocalizing why I felt so underwhelmed....disappointed even. This is why. It's because this game reeks of mediocrity and unoriginality. It's world feels lifeless and generic. That Bethesda charm in games like Fallout and Elder Scrolls just isn't there.
Ironically, the "1000 worlds" announcement, arguably the biggest selling point of the game, is the thing that killed any excitement I had for this game. This is because assembling a team worthy of creating a 1000 dense, populated, and gameplay rich worlds (even if they are mostly procedurally generated) is far beyond the scope of not only Bethesda but any game studio today. It would require 10s of thousands of programmers and would be a truly monumental feat of engineering.
LIke Leotrix said, I desperately hope he is wrong. I hope this game blows all of our expectations out of the water. I hope this game becomes recognized as one of the most monumental gaming achievements in history. Sadly, I don't believe that's likely.
Maybe you are just done with gaming in general? People get older and recognize the limitations of video games.
1000 planets is far to many. It's like game developers now literally think bigger is better. I would rather play in a small map with 1000 things to do, then a giant map with...1000 things to do. :/
Can someone explain to me what this game is?
Yes, I share the same fears. As a longtime Bethesda fan / RUclips creator, I fear this title shares the same problems with Fallout 4: I played it for 220 hours, hoping for it to get better the more I played. Liked it a bit for the first 100 hours, but in the end, I started to hate it with a burning passion. I've also learned to hate the game engine they use, as they simply are unable to develop it properly anymore. They build shitty layers on top of old shitty layers, making it worse with every iteration, and it just won't work anymore.
Streamlined and more "casual gaming" direction did it for me. Diluted RPG elements, simplified and idiotic dialog system, the same generic character animations (movement and facial) we see in all titles after Fallout 3, "another settlement needs our help" endless bullshit, building meaningless buildings and gathering materials for it tens of hours and ending up hating the entire process with a headache, terrible bugs and glitches that makes you rage quit and not come back in weeks, etc... All the same shit we saw with Fallout 4. I hope we are wrong about this, but I fear we are not.
average Bethesda fan playing a game they despise for 69420 hours:
Well the dialog system seems to be much better
@@jesseshaver2262 I'll believe it when I see it 🙈
The only thing that matters to me is the fact of 250k lines of dialogue with no voiced protagonist.
If it’s anything like previous Bethesda games that number and fact tells me this game can be exactly what I need and I know I’ll enjoy more than the outer worlds, cyberpunk, and fallout 4.
Now for my opinion that doesn’t have warrant on game on release/also after DLCs but does matter to long time players of Bethesda’s games.
The 1000 planets… even if 980 are empty and just randomly generated radiant quest locations that is an insane amount of space for modders to create a multitude of content. For me this game has decade life potential like Skyrim has for this sole reason. Fallout 4 didn’t have this because the whole map was filled with settlement locations which made the map feel cluttered unlike Skyrim which actually felt open even with its density.
And lastly about the 1000 planets. Real space has more planets that are basically wastelands, frozen ice balls of nothing, super heated metal landscapes, and rocky flat rocky flat emptiness. So most likely each system of the 100 will have something unique and handcrafted but I except at least 2 planets per every system to only be a place for recourse gathering because that’s realistic to how the universe is. Earth is the only truly useful planet circling Sol on a strategic and recourse standpoint but that doesn’t make all the other planets suddenly not have recourses
Just my opinion and I don’t jump hype train just like I don’t jump hate hype trains (which Starfield seems to have a lot of)
I want to see what Starfield's like first. I'm not hyped for it, nor pessimistic about it. I'm merely curious. Since it does look like a good game. It's just, depending on what it actually is, it might be a good game I don't play.
MIGI?!?
What were ppl expecting from this game? This is what I was expecting from Bethesda which is why I’m waiting for it. Why were y’all expecting? And what would you have done differently?
Honestly, it’s just gonna b another Bethesda rpg- nothing more nothing less. People tripping for no reason 😂
Improvement.
Bethesda RPGs are good, but not great a lot of the time. Starfield should have some expectation its going to add something meaningful to the formula, or be different in any way. Otherwise I’ve already played it.
@@Lextorias I mean this would be the first time you can use a vehicle in a Bethesda game I think. And the fact that you can customize your ship (not just color palates but actually put parts of the ship together) was something good that I think most people weren’t expecting. Those two things is pretty new for Bethesda. Honestly the bare minimum I am expecting is Fallout 4 but in space, and it’s perfectly cool if others are not cool with that and want to skip pass this game.
Looks like you nailed it.
I literally empathize with you, even now, after the last few additional gameplay showcases: I'm not overwhelmed, or underwhelmed... Just whelmed. But I know why, and it's a problem in two parts.
Firstly, I've spent about 3000 hours of my upbringing divided amongst Oblivion, Fallout 3, Skyrim (representing 2000+ hours alone - before Special Edition even released), and Fallout 4. I think it's safe to say that I have a personal intuition about the best that Bethesda themselves and their partner studios are capable of releasing.
And then I found Star Citizen, which - by some miracle and in spite having lived through several development stages over the years, with various bugs of different magnitudes of difficulty to endure playing with - immersed me so well and had me feeling so grounded and alive in its world and (mostly) diegetically communicated gameplay mechanics, that I just fell deeply into it and never looked back.
Heck, even socially, I've played WoW, Age of Conan, Rift, Aion, and more MMOs over my years - but after I bought my game copy of Star Citizen, I've never even touched another MMO ever since (and Star Citizen isn't even a proper MMO yet).
Admittedly, part of what allured me towards it were the graphics, and some of the reason for that was... Simply how light was cast across the surfaces of the objects rendered in space. I'm pretty sure the game still uses SVOGI (or a derivative) for diffuse reflections, and this helps a lot to make surfaces of spacecraft really look like we can see on photos and videos that NASA themselves publish or stream.
TL;DR, or, in other words, I already play a NASA-punk-esque game, one that has much grander ambitions than Starfield regarding working to make me feel grounded in its world. As an example:
> Like, loading screens from orbit the ground? That's just so last-decade, who needs that?
No, even when I'm just mucking about for myself and doing my own thing in a remote region of a moon, effectively having a solo player experience where I've set my own goals and planned my own way to accomplish that goal, I __also__ know that my friends are somewhere around in the same system, doing their things and accomplishing their own goals, and I'm not really alone - and if I run into trouble, I can even ask them for help... And hope that they arrive in time to aid me. Even distance, as a concept, is part of the gameplay design.
There are so many touches and tweaks that really help Star Citizen shine, even in its buggy - sometimes even umplayable - state, and... Starfield just can't compete with that. And Starfield _isn't_ competing with that not really. Starfield will deliver "a Bethesda game". And I'm just not hungry for that. Not any more.
The relaxed pose for the sidearm in third person is an exact copy as well
No different opinion. You're spot on.
It's weird because i'm at the point im more excited about Unreal 5 tech demo's made by hobbyist than I am full fledged games coming from major devs.
I really really love the way you talk. there is no extra hype! there is no stupid body language(when showing yourself). love it. please be more active
yeah.. about the only thing striking my interest is the ship as Bethersda never really allowed the player to use vehicles before, even less so modular ones with a navigable interior.
It also means that since bethesbug has no prior experience, it will likely be so full of bugs and glitches that you may as well call your ship "the hive"
I legitimately thought this was a NMS dlc coming out. You guys can have your space-farming simulator, but I can’t do another game like this right now. I refuse to mine or collect shit - just to mine more quickly so that I can collect even more shit.
I’ve got like 6 other Bethesda games for that.
With what we’ve seen so far, calling it a No Man’s Sky copy is jumping the gun quite a bit.
That’s like saying NMS is a copy of Star Citizen because they both have ship combat and you can go from space to a planets surface without any loading screen.
It’s more likely that they took inspiration from outside sources for certain things in their game. You act like mining lasers and scanners are original concepts.
Lmao. Lots of angry people are angry for me not wanting to play games the way they like to play games 🤷🏻♂️🤣
If you guys want to sit around collecting rocks, so that you can sell those rocks, so that you can afford better gear to collect more rocks, so that you can sell more rocks - for even better gear - before you jump into crafting, so that you can change the color of your rock-collecting gear, which means you then need to collect rocks of different colors - all while discovering the same 5-6 planet-types with randomized terrain and creatures - then definitely don’t let me stop you 😂👍
I’m just not going to partake.
@@drawmelikeafrenchgirl Actually, no one gives a damn. Pointing out your dumb post does not indicate anyone cares.
@@spectralassassin6030 Ironically if someone else took “outside inspiration” and made a game like Fallout, they’d get sued into oblivion
@@Lextorias If someone took a few ideas from Fallout then it’d be fine as long as it doesn’t go to far. Like copying the entire aesthetic. It’s not like Fallout is the only one to do post nuclear apocalypse. Metro does a lot of things Fallout does but you don’t hear no one screaming copyright infringement.
This really isn’t a good argument cause y’all are using a few similarities in the trailer to call it a NMS clone. It’s like calling Metro a Fallout clone simply cause there’s mutants, different factions, and radiation everywhere. Similarities but that doesn’t make it a clone.
If anything, the game is more like Fallout in space.
It’s uncanny listening to someone else independently recite my exact thoughts
i feel this way about most games now ever since cyberpunk i’ve been feeling very jaded towards new games getting revealed by AAA devs i feel like they never live up to expectations anymore
Wait for it easy..
I bought cyberpunk yesterday on steam for $6 ...
I waited 1.5 years..
My excitement took a nosedive when I found out it was developed on the Creation Engine.
There's a jump cut to show the jetpack explosion scene, it was set up to show that mechanic and the enemy running towards you had a knife.
I understand the scepticism and i am myself, but there are a lot of good mechanics here and with optimisation and bug fixes being the last stage of development I'm sure I'll have fun with what is presented on day 1
But then that implies they pre-scripted an event in their gameplay trailer to just show off an enemy having an explosive backpack? A mechanic present in games older than I am? That seems like a strange reason to script something happening that even if it was scripted, still comes off as janky.
@@Lextorias weeks spots maybe a new mechanic they're introducing that don't usually follow a BGS formula. But definitely common for prescripting showcase events. I liked it and they needed something to break up the shooting so that and the jetpack jump seemed to do the trick
@@johnathonm7813 I mean the Fallout games are literally built around weak spots considering they have the VATS mechanic. And if they pre-scripted that event then it makes no sense why they would only script that. Unless the player missing tons of shots and throwing a grenade at an already dead enemy was all scripted too.
@@Lextorias haha the shooting was terrible. I feel like whoever was playing was the space combat person. The ship combat seemed a lot more on target than the start. It frustrated seeing barely any ads action. Red dot going straight on my ar99.
Vats was good with the slowmo, without it it's surely more of an obvious shoot this to do more damage as opposed to seeing percentages and damage estimates.
"Bug fixes" this is Bethesda we're talking about. The only way things get fixed is if someone makes a mod to do it for them
Im so hyped for the disappointment 😍😍
Part of this may just be growing up. I don’t get excited about any upcoming games anymore. When they come out and get reviewed and enough time has passed for the first updates to fix the bugs, then I’ll have a look.
I feel exactly the same & pissed because what you said is gonna happen at first, then after some time.. mods & dlc’s gonna keep adding more hours into the repetitive boredom untill .. a new space game comes out that drops our jaws with millions of things you can do across hundreds of gameplay hours using Unreal Engine 5 .. oh yes..
I get what you mean, I'm not really hyped either. I'm just waiting for the "The fall of starfield" or the "what went wrong! An in depth analysis on starfield". I guess I just expect it to go wrong like every other game company and their All new totally original game that's gonna change the way we play that just ends up like a pile of crap that gets fixed to just barely playable... btw good video I enjoyed the content!
Aged well
Yeah, it very much seems like "No Skyrim's Fallout" and I'm Ok with that, not hyped like seeing Morrowind or Skyrim for the first time, but I'm 99% sure I will grab me a copy. Maybe wait for a sale if it's underwhelming.
Tbh I mostly hope for better story progression and general responses of NPCs in relation to big events that happened during our adventure. People recognizing impactful occurrences and changing their dialogue accordingly in other questlines. That kind of stuff. Nothing too crazy, but I never forget how disillusioned I felt after doing the civil war early and seeing how little impact it made outside the one quest on High Hrothgar. More quest interconnectivity, please!
76 controversy? Which one? You can practically close your eyes and throw a stone and hit at least one.
Damn, it definitely looks like it's going to be a game. Maybe.
Perhaps you can play it
Good video, well made. However, one thing I think you missed discussing is Bethesda's newfound zeal for adding microtransactions to their games. Howard has opined about how many people repeatedly fool around in Elder Scrolls games, and how he's not seeing any profits from it. How they will try to change that is as yet unknown - but given their recent attempts at monetization, one can be confident in saying it will not be well-implemented.
Perfectly ecapsulates my thoughts after seeing the trailers.
Wow the gunplay somehow looks even less exciting than in fallout, that’s impressive
Great video. The trailer killed all my desire for the game as well. It's just Fallout 4 in space with better graphics. I'll pass on paying full price for it cause its doesn't look like it's worth $50. It's looking to be a torrent it or pay $5 during a Steam sale kinda game.
The most exciting thing about the trailer isn't in the trailer imo. The way Bethesda has been talking about RPG elements and going back to their roots has me hyped. The combat has never been the point of their games, and it makes sense for them to build off of fallout 4. As for NMS comparisons, I think the only similarity is the resource mining; the rest is superficial. NMS isn't an RPG, and a similar spacesuit doesn't equate to copyright infringement.
Frankly, idk how you can judge a game this much without it coming out. Calling the factions generic when we literally just learned their names seems a bit much imo.
I mean you just judged the game before its out by speculating on the RPG elements. We haven’t even seen a single one in action. I could say that seems a bit much from my perspective.
At the end of the day I expressed my opinion on why I’m not excited for the game, and if you want to counter with your opinion on why you are, it’s totally valid to do so. That’s why I make the point that really the only thing that will invalidate this video is the game actually coming out.
Keep in mind what we saw from those skills in the trailer was "+10% damage / +15% damage / +30% damage" type of stuff, I wouldn't hold my breath for Disco Elysium (or even Baldur's Gate/Fallout 2) level of RPG here.
12:50 i'm so sorry, you were wrong for the opposite reason
I wasn't excited for No Man's Sky. It turned out that my skepticism was correct, even after the game was fixed. It went from a boring and buggy mess to just being boring. I have no doubt that this game will suffer from the same thing. Fallout 76 is evidence of that.
Damn, I agree with you.
I felt exactly the same when I saw the trailer. It looks boring to me. What you said is exactly what I think about the game.
I can already see what is gonna happen. People will hype this game up to no end and when it comes out average at best people will lose their shit and complain on social media for the next few weeks.
We've already seen this story with games like Cyberpunk, the last of us 2, Anthem and even No mans Sky.
I think it's because we are burnt out with promises about huge worlds and smart AI etc...and then don't deliver. Look at Battlefield 2042. Look at No Man's Sky when it released. Lots of examples out there. Then a good game comes out, like Elden Ring, and we praise for actually delivering on the basics.
Starfield: Fallout but in space. With 16x times de detail it will just work!
You do realize both of those quotes in context are literally true? "16x the detail" is talking about terrain detail, and its literally true the bumpmap and textures were literally 16x larger. "It just works" was referring to fallout 4s base building mechanics, which say what you will about its impact on the game, it does just work.
Dude just said a bunch of redundant memes and thought he was being funny
Can’t wait for this to come out so I can explore uninteresting procedurally generated planets and fight enemies with a boring and unsatisfying combat system👍
Anyone that thinks it will be different to this are kidding themselves
Don't forget the feeling of desperately waiting for mod makers to come up with actual content to play with in your boring 70 dollar space sim!
After the shit Bethesda pulled with Skyrim, followed by Fallout 4, and Fallout 76, I'd be very happy if they got shut down. They have legit not been able to make an innovative, interesting, and most importantly, fully functional game since morrowind.
Honestly it just feels like a more polished NMS. Interestingly enough I enjoyed NMS when it felt very lonely and it was all about exploring & surving. It still is in a way but the addition of quests has been implemented to me tends to clash with it a little. I dunno... everyone enjoys it for different reasons 😊 I just like surving and exploring without a forced story. If more focus was around the exploring aspect of the game.....it would be a hell of alot better. Give us more things to discover, creatures to find.....
Looks like there are some canned animations, too, like the shotgun reload. Even the walking and running and aiming look like Fallout 4.
Just like Elden Ring
@@KrustyJoe you're not allowed to criticize that. the hivemind disagrees
Played Fallout New Vegas for the first time after playing about 20 hours in Fallout 4. Despite it being older and having worse gunplay, I really enjoyed New Vegas infinitely more.
Watching this just made me want to boot up Space Engineers again.
I like this type of videos very much. They can grow old well or badly. It has aged very well.
Yup. Elder Scrolls is what I’m really excited for! However . . thank God for Gamepass. I’ll play it just because I always had/have access to it.
This guy needs more views and subscribers. He's pretty good at these videos and I can tell he actually puts in the effort. At the very least, he earned one subscription from yours truly. Keep up these videos, they're entertaining and interesting.
I appreciate the support! Its comments like these that motivate me to make more.
This game sounds like a concept rather than a game, the first idea you get before building up on it. The mechanics feel like placeholders, and the story doesn't look promising at all. I think it'd be nice if the little bit of character costumization was built on and you could choose your own path and story, with every playthrough feeling and being different, but that's just my ideal version of the game, lol. Hopefully it'll be a fun game.
I would be so great if there were infinite main quests... too bad, that's fucking inpossible.
Some of you habe somr rificolous ass criticisms.
@@bencegergohocz5988 You didn't even understand what I meant. There's a lot of ways to customize player experience, especially in an RPG. An envoirment interacting with a player based on the traits and actions they have chosen is not some outerwordly, impossible thing, Fallout: New Vegas has different endings that depend on where you go and what you do; it's not a crazy concept, and certainly not a ridiculous thing to want.
@@sam-ky9sj ok, so your example is "new vegas endings"... can you enlighten me how this unreleased game ends?
I think, most of AAA games didn't want to take the risk anymore
Thats why we seen most of gameply similiar to other games
well said.