I had some experience in creating STLs using free software online and elsewhere, and for the longest time that suited my needs. When I needed to create something with complex curves I was out of luck, since either the Boolean or Filleting wouldn't do what I wanted. When I started viewing your tutorials I knew there was a large learning curve ahead. I downloaded Plasticity and started modelling but was unable to get the results that I wanted, but kept on trying, while I rewatched your videos. They were a big help. While I'm still a noob, I'm starting to create some amazing models. Your positivity and excitement in this software is evident and it encourages me to go further. Thank you. Perhaps you can do a future video on bad geometry, failures of patch and lofting and ways to repair problems.
@@nikita.kapustin I modelled a half helmet that looked pretty good but struggled to join the surfaces. It wouldn't then mirror. I'll start again. More precisely next time ... Many thanks for your help my friend 😁
Yeah this video is already for people who are a bit more advanced and have experience with surface modeling. I have also a lot of beginner surface modeling tutorials. Check them out first. check out the full helmet course. I explain also the whole theory & fundamentals of surface modeling and you have huge amount of bonus practice lessons that we go through so you learn how to correctly join surfaces. You can check it out here if you are interested nikitakapustin1.gumroad.com/l/plasticity-surface-modeling-course
I love how excited you get 😂 but you’re right, it really is exciting. I don’t have a good PC yet, so I’m stuck with Fusion on my laptop. But I really can’t wait to upgrade, get Plasticity, and start getting as excited as you over how great and intuitive this program is! Great videos, really enjoy watching you get the most out of Plasticity!
Awesome to hear I could enlighten your excitement :D If you can run Fusion on your laptop than you can do it with Plasticity too. It's not that resource hungry.
@@nikita.kapustin ok, I don't realise that. I just don't want to invest in plasticity and then find out I don't have the resources to run it. But I might have to look into the minimum recommended requirements. I just thought that if I didn't have a dedicated video card my laptop would struggle.
So I've tried soooo many times to get non-overlapping faces when lofting the mouth guard and the "sideburn" looking piece, but it *always* overlaps at the very top of where they both meet (and cutting the top edge of the mouthguard doesn't help rectify it all either). I swear I've tried following your exact steps, and ensuring that I'm picking the vertices in the right order so that the corresponding Start and End points have the same G0/G1/G2 tangency that you use (and I've even tried other various G1/G2 and tension-adjustment combinations you *didn't* use, just in case) to try and keep the vertical planes separated, but all to no avail :( I really wanted to nail this "simple" helmet before going on to do your full paid helmet course (I've already bought it, cos your tutorials are awesome!), but this one has beaten me, I think :P I'll probably post for advice in the groupchat, but just wanted to let other struggling people know that they're not alone! EDIT: ok, I *finally* managed to get it to work, and with filletable edges. Weirdly though, it wouldn't let me just loft between the sheet edges at the "sideburn" and "jawline" like Nikita did, and always just failed regardless of my choosing G0/G1/G2. What worked though, was selecting those same 2 edges, hitting Shift+D to create a new curve, then Alt+J to split it into 2 curves (that both still met at the top, where the sideburn meets the jawline), and THEN lofting between those curves. This allowed me to use G0, and when I joined that new little sheet to the larger helmet sheet, it finally, blissfully, allowed me to actually chamfer the edge. Hallelujah! Praise jeebus!
Nikita, what’s the diff btw this cool vid and your paid-gumroad MotoX Helmet vid series? we’re leaning towards the latter. b/c we are on a mission from God to model a Gorski 3000SS hard hat dive helmet 🇵🇱
Hey Ken, That's an incredible mission you're on, designing a Gorski 3000SS hard hat dive helmet! Love the combination of hard & smooth surfaces. While the RUclips tutorial serves as a basic introduction to helmet design, my paid Gumroad course is a comprehensive deep dive. Not only does it cover advanced techniques and workflows, but it also includes a bonus section devoted entirely to the fundamentals and theory behind CAD surface modeling. This course is your ticket to mastering the complexities you'll encounter in projects like your Gorski 3000SS. If you're serious about your project, I highly recommend taking the leap with the full course. nikitakapustin1.gumroad.com/l/plasticity-surface-modeling-course Looking forward to hopefully seeing you in the course!
It's not the material of the extruded surface you're seeing, but rather the properties of the blueprints behind it! If you select your blueprint and hit M, then select "front" for the Depth field, you'll notice the blueprint always becomes visible through geometry :)
Hi Nikita. At 22:20 when I try to Fillet the edge, I get a red 'X' error that says "edge is laminar" and I am unable to use any Fillet or Chamfer options. Do you know why this is? Thanks.
Hard to guess without having a look into your project file. You can join our free community and post the issue (attach your file as well) And we will look over it. You can join through this link (takes 1-2min) www.skool.com/ultimate-3d-membership-7140?invite=16b95b9b21c9440db3befabf4b050640
Hi Nikita, thanks for getting back to me! I'll join the community and post my project file! I'm sure it's something simple I've done wrong.@@nikita.kapustin
@@nikita.kapustin Оу, уже несколько недель не вылажу с твоих уроков и даже не подозревал, что ты русскоговорящий. Большое спасибо! Балдею от Plasticity
noo! The purpose of the courses is to teach you high-quality modeling skills so you can use them / apply them to make more money in your business/hobby/ selling 3D models or so:DDD It's just a little investment upfront with big long-term effects (hopefully)!:) Thanks for your continuos support in any way!
Hi, does anyone know how to uninstall the program completely? It didn't work properly and when I reinstalled it I still had the settings and the screen I had in the first installation (obviously also the mouse problems). I contacted the company but they told me to try again when 1.3 comes out ..... nonsense
Great tutorial as always :) As a Surface modelling newbie I personally would benefit with a slower paced tutorial, probably with a more basic model to do to start and then progress to something like this example. I do understand Surface modelling is a very complex topic as mentioned by nickkallen1
Great point! Exactly because of that reason you mentioned I have a lot of beginner surface modeling tutorials on my channel. Even a specific Playlist for that. You can check it out here ruclips.net/p/PLvK4Eudxj5BPw0btzzzwiMQa6f94i_siv
Yep, I've been following these tutorials from day one :) much appreciated. No complaints, I just find the topic of surface modelling hard to take in. :). Main modelling in Plasticity for me is great and very intuitive to me.
It seems more like you're pushing people to buy your helmet course. Rather than saying again and again "not going into detail" why not just show us how it is really done? .....
If you want to gather more details, you can do so, by watching 100+ of my other free tutorials. Here is a dedicated Surface Modeling Playlist. ruclips.net/p/PLvK4Eudxj5BPw0btzzzwiMQa6f94i_siv For those who want to invest in their skillset and get a complete solution in a structured way and save months of their time, they can do so by buying a course from me like this one: nikitakapustin.com/courses/plasticity-surface-modeling/
I had some experience in creating STLs using free software online and elsewhere, and for the longest time that suited my needs. When I needed to create something with complex curves I was out of luck, since either the Boolean or Filleting wouldn't do what I wanted. When I started viewing your tutorials I knew there was a large learning curve ahead. I downloaded Plasticity and started modelling but was unable to get the results that I wanted, but kept on trying, while I rewatched your videos. They were a big help. While I'm still a noob, I'm starting to create some amazing models. Your positivity and excitement in this software is evident and it encourages me to go further. Thank you. Perhaps you can do a future video on bad geometry, failures of patch and lofting and ways to repair problems.
You make it look so easy. My reality is way more painful. This helps though. Excellent tutorial
You can do it!
There is no "secret" It's just practice, practice & practice!
Before I recorded the tutorial I modeled the helmet 2 times :)
@@nikita.kapustin I modelled a half helmet that looked pretty good but struggled to join the surfaces. It wouldn't then mirror. I'll start again. More precisely next time ... Many thanks for your help my friend 😁
Yeah this video is already for people who are a bit more advanced and have experience with surface modeling.
I have also a lot of beginner surface modeling tutorials. Check them out first.
check out the full helmet course. I explain also the whole theory & fundamentals of surface modeling and you have huge amount of bonus practice lessons that we go through so you learn how to correctly join surfaces.
You can check it out here if you are interested
nikitakapustin1.gumroad.com/l/plasticity-surface-modeling-course
I will wrap your course in with the purchase of Plasticity.. thanks
I love how excited you get 😂 but you’re right, it really is exciting. I don’t have a good PC yet, so I’m stuck with Fusion on my laptop. But I really can’t wait to upgrade, get Plasticity, and start getting as excited as you over how great and intuitive this program is! Great videos, really enjoy watching you get the most out of Plasticity!
Awesome to hear I could enlighten your excitement :D
If you can run Fusion on your laptop than you can do it with Plasticity too. It's not that resource hungry.
@@nikita.kapustin ok, I don't realise that. I just don't want to invest in plasticity and then find out I don't have the resources to run it. But I might have to look into the minimum recommended requirements. I just thought that if I didn't have a dedicated video card my laptop would struggle.
YOu don't need any video card.
Test it out for 30 days
It's Wonderfull!
Excellent tutorial Nikita !
Thank you! Cheers!
So I've tried soooo many times to get non-overlapping faces when lofting the mouth guard and the "sideburn" looking piece, but it *always* overlaps at the very top of where they both meet (and cutting the top edge of the mouthguard doesn't help rectify it all either). I swear I've tried following your exact steps, and ensuring that I'm picking the vertices in the right order so that the corresponding Start and End points have the same G0/G1/G2 tangency that you use (and I've even tried other various G1/G2 and tension-adjustment combinations you *didn't* use, just in case) to try and keep the vertical planes separated, but all to no avail :( I really wanted to nail this "simple" helmet before going on to do your full paid helmet course (I've already bought it, cos your tutorials are awesome!), but this one has beaten me, I think :P I'll probably post for advice in the groupchat, but just wanted to let other struggling people know that they're not alone!
EDIT: ok, I *finally* managed to get it to work, and with filletable edges. Weirdly though, it wouldn't let me just loft between the sheet edges at the "sideburn" and "jawline" like Nikita did, and always just failed regardless of my choosing G0/G1/G2. What worked though, was selecting those same 2 edges, hitting Shift+D to create a new curve, then Alt+J to split it into 2 curves (that both still met at the top, where the sideburn meets the jawline), and THEN lofting between those curves. This allowed me to use G0, and when I joined that new little sheet to the larger helmet sheet, it finally, blissfully, allowed me to actually chamfer the edge. Hallelujah! Praise jeebus!
Same here. So far, learning Plasticity is very painful. Seemingly small changes determine whether you will be able to create a patch or a fillet.
This really helped solidify what I learned in the surface modelling course, awesome thanks!
Great to hear!
What I have been looking for! I had some methods, but this will help! Thanks!
Glad it helped!
Thanks for the great video, I will definitely get my hands on your course :D
You're welcomed!
Looking forward to see you in there:)
Could you Do a Beyonce Mugler Helmet ?
Nikita, what’s the diff btw this cool vid and your paid-gumroad MotoX Helmet vid series? we’re leaning towards the latter. b/c we are on a mission from God to model a Gorski 3000SS hard hat dive helmet 🇵🇱
Hey Ken,
That's an incredible mission you're on, designing a Gorski 3000SS hard hat dive helmet! Love the combination of hard & smooth surfaces.
While the RUclips tutorial serves as a basic introduction to helmet design, my paid Gumroad course is a comprehensive deep dive. Not only does it cover advanced techniques and workflows, but it also includes a bonus section devoted entirely to the fundamentals and theory behind CAD surface modeling.
This course is your ticket to mastering the complexities you'll encounter in projects like your Gorski 3000SS. If you're serious about your project, I highly recommend taking the leap with the full course.
nikitakapustin1.gumroad.com/l/plasticity-surface-modeling-course
Looking forward to hopefully seeing you in the course!
I don't believe I seen you adjust the material opacity of your extrude at the 7:30 mark, but the it was already transparent. How did you do that?
It's not the material of the extruded surface you're seeing, but rather the properties of the blueprints behind it! If you select your blueprint and hit M, then select "front" for the Depth field, you'll notice the blueprint always becomes visible through geometry :)
@@overseastom thanks, will have to try that next time.
Hi Nikita. At 22:20 when I try to Fillet the edge, I get a red 'X' error that says "edge is laminar" and I am unable to use any Fillet or Chamfer options. Do you know why this is? Thanks.
Hard to guess without having a look into your project file.
You can join our free community and post the issue (attach your file as well)
And we will look over it.
You can join through this link (takes 1-2min)
www.skool.com/ultimate-3d-membership-7140?invite=16b95b9b21c9440db3befabf4b050640
Hi Nikita, thanks for getting back to me! I'll join the community and post my project file! I'm sure it's something simple I've done wrong.@@nikita.kapustin
Псб чувак,очень помогаешь) thnx dude very helpfull content
с удовольствием, рад, что помогло)
@@nikita.kapustin Оу, уже несколько недель не вылажу с твоих уроков и даже не подозревал, что ты русскоговорящий. Большое спасибо! Балдею от Plasticity
I'm going broke, because of your courses 😁
noo! The purpose of the courses is to teach you high-quality modeling skills so you can use them / apply them to make more money in your business/hobby/ selling 3D models or so:DDD
It's just a little investment upfront with big long-term effects (hopefully)!:)
Thanks for your continuos support in any way!
Don't worry. The pay course is good. You didn't just spend money.
@@nikita.kapustin I know, just teasing.
I learn so much.
Никита решил выпустить лайт версию платного курса.
очень очень лайт )))
Hi, does anyone know how to uninstall the program completely? It didn't work properly and when I reinstalled it I still had the settings and the screen I had in the first installation (obviously also the mouse problems). I contacted the company but they told me to try again when 1.3 comes out ..... nonsense
Did it end up working out for you?
@@redherring5532 No, they were kind and refunded me.
Great tutorial as always :)
As a Surface modelling newbie I personally would benefit with a slower paced tutorial, probably with a more basic model to do to start and then progress to something like this example.
I do understand Surface modelling is a very complex topic as mentioned by nickkallen1
Great point!
Exactly because of that reason you mentioned I have a lot of beginner surface modeling tutorials on my channel.
Even a specific Playlist for that.
You can check it out here
ruclips.net/p/PLvK4Eudxj5BPw0btzzzwiMQa6f94i_siv
Yep, I've been following these tutorials from day one :) much appreciated.
No complaints, I just find the topic of surface modelling hard to take in. :). Main modelling in Plasticity for me is great and very intuitive to me.
7:43 doesnt works
What exactly doesn't work?
Did you started again and did the same exact steps as I did?
It seems more like you're pushing people to buy your helmet course. Rather than saying again and again "not going into detail" why not just show us how it is really done? .....
If you want to gather more details, you can do so, by watching 100+ of my other free tutorials. Here is a dedicated Surface Modeling Playlist.
ruclips.net/p/PLvK4Eudxj5BPw0btzzzwiMQa6f94i_siv
For those who want to invest in their skillset and get a complete solution in a structured way and save months of their time, they can do so by buying a course from me like this one:
nikitakapustin.com/courses/plasticity-surface-modeling/