Jon Peterson | 50 Years of D&D | Wandering DMs S06 E22

Поделиться
HTML-код
  • Опубликовано: 29 июн 2024
  • One of our all-time favorite guests, Jon Peterson, D&D historian extraordinaire, returns to talk all things about the 50th anniversary of D&D. From his official "Making of Original Dungeons & Dragons 1970-1977", participation in Gen Con 50th anniversary celebrations, inclusion in the MIT Press "Fifty Years of Dungeons & Dragons" book, and the hotly-anticipated re-release of his seminal "Playing at the World", he's been super busy this year! Dan & Paul will catch up with him and find out what the highlights and new discoveries have been.
    The original Dungeons & Dragons (commonly abbreviated D&D) boxed set by Gary Gygax and Dave Arneson was published by TSR, Inc. in 1974. It included the original edition of the Dungeons & Dragons fantasy role-playing game.
    The original Dungeons & Dragons boxed set was the first published role-playing game, a fantasy game system modeled on medieval Europe. This set introduced elements which would become standard in later editions, including abilities (such as strength, intelligence, and dexterity); character classes (fighting-man, magic-user, cleric) and character levels; races (human, dwarf, elf, halfling); armor class; monsters and treasure; underground dungeons consisting of halls, rooms, and doors protected by tricks and traps; and magic items, such as intelligent swords. The set also presents rules for travelling through the wilderness by land and sea, hiring specialists as well as men-at-arms, constructing fortifications and establishing baronies. The set defines movement rates and areas are using inches, like that of the miniatures rules from which the system descended.
    Check out the Making of Original Dungeons & Dragons 1970-1977 - mitpress.mit.edu/978026254877...
    Find the Second Edition of Playing at the World Here - mitpress.mit.edu/978026254877...
    #dnd #anniversary #jonpeterson #gencon #ttrpg #podcast #wanderingdms
    Wandering DMs Paul Siegel and Dan “Delta” Collins host thoughtful discussions on D&D and other TTRPGs every week. Comparing the pros and cons of every edition from the 1974 Original D&D little brown books to cutting-edge releases for 5E D&D today, we broadcast live on RUclips and Twitch so we can take viewer questions and comments on the topic of the day. Live every Sunday at 1 PM Eastern time.
    Visit our Website - wanderingdms.com
    Follow us on Twitter - / wanderingdms
    Subscribe for new episodes - wanderingdms.com/sub
    Join our Patreon - / wanderingdms
    This description uses material from the Wikipedia article "Dungeons & Dragons (1974)", which is released under the Creative Commons Attribution-Share-Alike License 3.0.
    creativecommons.org/licenses/...
    en.wikipedia.org/wiki/Dungeon...)
  • ИгрыИгры

Комментарии • 9

  • @joezemaitis9781
    @joezemaitis9781 15 дней назад +2

    Jon I'd like to take this opportunity to thank you, and applaud you, for your work on the Game Wizards and the Art and Arcana book. I couldn't put the GW's down, it was fascinating. Moreover, you did a great job coming across as objective as a fan could (it's clear you love D&D). A & A, wow, I might've choked up at times looking at that. Kudos to whomever came up with the chapter titles. Thank you, I wish you success going forward.

  • @quantus5875
    @quantus5875 10 дней назад

    Great interview!! John Peterson thanks for your "objective" reporting of D&D history. I get so tired of the people who claim to be historians that are so biased and are clearly in either the anti-Gygax camp or the anti-Arneson camp, and so much research I see based on taking second-hand information to try and support their narrative. So, refreshing that you take a very even view. Yes, in the end we owe these two BOTH Arneson and Gygax so much as the "co-creators" of D&D. They are both giants!!

  • @jackhill3273
    @jackhill3273 14 дней назад +1

    Great interview, I really enjoyed it.

  • @retu3510
    @retu3510 20 дней назад +4

    I would be interested how much the designers of 4e were acutally inspired by WoW. Matt Colville said he knew designers and they were not, while Stephen Glicker said he knew people at wizards who told him it was completly WoW inspired. I thing Jon Peterson is the right person to complicate the matter much more ^^

    • @RobBrennan
      @RobBrennan 20 дней назад +3

      If you watch the Gencon 4e video mentioned by Jon the WoW link is quite explicit, but it is a business case link rather than a mechanics link

    • @retu3510
      @retu3510 19 дней назад

      Thanks! I will do that :)

    • @Mannahnin
      @Mannahnin 19 дней назад +1

      They didn't borrow mechanics. They did get an executive instruction to try to make the game accessible to MMORPG players. And like every edition, they did look at other popular games of the time and see if there were any good ideas they could use.
      An example of "more accessible" would be explicitly labeling and formalizing class roles, although that concept originated in player discussion of D&D and was borrowed by computer games, and the roles in 4E don't exactly function the way MMORPG ones do (Defenders are very different from Tanks, for example).

    • @chrisholmes436
      @chrisholmes436 15 дней назад +2

      Great interview guys. I am looking forward to the new edition of Playing the World, hopefully my Dad will get a couple more sentences. Great to hear my friend Alan Grohe called out he is the reason I got back into the OSR. 🎉

    • @quantus5875
      @quantus5875 10 дней назад

      Also they could have easily borrow from video games in general -- didn't have to be WoW -- many of these were generic video game concepts. They borrowed from video games.