Hard Surface Modeling in Maya [PT.3]

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  • Опубликовано: 8 сен 2024
  • 💎 MASTERING 3D MODELING IN MAYA training can be found here:
    elementza.com/...
    SPECIAL OFFER: Use code MAYA10 on checkout and get 10€ off.

Комментарии • 98

  • @Elementza
    @Elementza  4 года назад +30

    Just a couple of words on the workflow.
    First I did a blockout with booleans, then cleaned everything up with proper support edges. After that comes even edge distribution so that is why I subdivided the cylinder part from the boolean one more time to get more geometry.
    After everything was clean, then come details and final look.
    Rendering is very basic for this sort of stuff where I just wanna see is there something else to add etc. So it is HDRI and one Area light with Shadow Matte as a floor. I used CPU because GPU still does not support Shadow Matte.
    Most of the things shown here are covered in my Intro to Maya series and How to Understand Topology here on RUclips.
    If you´re interested in more in-depth training where topology, edge flow, and redirection is covered in great detail, feel free to check my Mastering 3D Modeling in Maya course.
    elementza.com/mastering-3d-modeling-in-maya/
    You can use code MAYA10 and can get 10€ off on checkout!
    Project files come as part of the course as well.
    That is all for now guys :)
    Till next time,
    Mario

    • @leecaste
      @leecaste 4 года назад +2

      Elementza do you use Ctrl + Shift for 90º angle when using the multicut tool?
      By the way, how do you move the cut lines before cutting at 8:41 ?

    • @Elementza
      @Elementza  4 года назад +2

      @@leecaste Hey I did a video on some of these operations like Multicut. You can check it here
      ruclips.net/video/6OWUO0_ccYg/видео.html

    • @YuryOliveirasphinxdesign
      @YuryOliveirasphinxdesign 4 года назад

      @@Elementza I'm starting in maya now, how to rotate the camera in maya? I know they removed the 3d view

    • @leecaste
      @leecaste 4 года назад

      Elementza cool, thank you very much!

    • @sid3238
      @sid3238 4 года назад

      Very nice I'm not a max user i use BLENDER but i have a question for you ... there's no need to fix the TOPOLOGY you should have used bevel MODIFIER to round the edge's instead of sub-di MODIFIER

  • @erickmutuma8005
    @erickmutuma8005 4 года назад +6

    Man, you are really good at modeling. You turn it to a beautiful and sophisticated form of science...

  • @nullnone3746
    @nullnone3746 4 года назад +6

    Your retopology skill is amazing! inspires me a lot, thank you

  • @theking11029
    @theking11029 4 года назад +18

    Hey Mario, we miss you modeling in C4D🙏🏻

  • @iplaybose
    @iplaybose 4 года назад +2

    Never stop with the maya vids bro

  • @fraklin6
    @fraklin6 4 года назад +3

    I love the Deus Ex soundtrack you put on this. Excellent video

    • @ytubeprashant
      @ytubeprashant 4 года назад +1

      I like the soundtrack in tutorial.

  • @manishotaval8316
    @manishotaval8316 4 года назад +6

    Best Pro Maya modeling at Elementza! You can try for Hollywood VFX industry.

  • @philmehrart
    @philmehrart 4 года назад +3

    I'm going through the Maya modeling course and your content is great, I really hope you do more Maya content with advanced techniques, will be a day one buy for me. Thanks!

  • @Ahmed_Orabi
    @Ahmed_Orabi 4 года назад

    Man you have to thank the god about what are your level is being now and this big gift which give to you . You deserve ❤️

  • @iplaybose
    @iplaybose 4 года назад +3

    Beautiful modeling + beautiful ost= maya love xD

  • @neumann1940
    @neumann1940 2 года назад

    This is very soothing to watch!

  • @ARCH-gv4qu
    @ARCH-gv4qu 4 года назад

    You are making so carefully,very good man

  • @ThreeDCreate
    @ThreeDCreate Год назад

    This is so inspiring!

  • @Rockmali
    @Rockmali 4 года назад +1

    Excellent job as always! Thank you for your tutorials.

  • @Hector-vw5jz
    @Hector-vw5jz 4 года назад +4

    Brazil watching you

  • @NZ-Sdq
    @NZ-Sdq Год назад

    ultimate workflow and helpful.

  • @grimlocksmash3273
    @grimlocksmash3273 4 года назад +5

    How do you come up with what the final piece should look like. Do you draw it out first? Cause I like hard-surface modelling but I can't come up with ideas on how I want things to look at the end of all of this and I usually end up with something either too over-designed or completely uninteresting. Could give me some advice on that
    Great work btw :)

  • @hugojackson6822
    @hugojackson6822 4 года назад

    Hey Mario. Just went through your whole course on your website and loved it. I would love to see some videos on UV unwrapping in Maya!

  • @likesyrup_creative
    @likesyrup_creative 4 года назад

    Very nice tutorial man. Loving your content

  • @anphil5033
    @anphil5033 4 года назад +1

    Thank you for the inspiration!

  • @vikramsharma2389
    @vikramsharma2389 4 года назад

    Your work is inspiring.

    • @PHlophe
      @PHlophe 3 года назад

      ain't it !

  • @klimaco360
    @klimaco360 4 года назад +1

    a w e s o m e, great work

  • @mefistafree6031
    @mefistafree6031 4 года назад +4

    let's make it low poly and texture in substance painter :)

  • @reginaldarmah2381
    @reginaldarmah2381 4 года назад +3

    ME: (Watches elementza tutorials) this should be easy
    OPENS UP MAYA
    ALSO ME: I have no idea what am doing. (close it again)

  • @novaverse543
    @novaverse543 4 года назад

    Hopefully for the C4D R22, put those useful tools from Maya, Modo or Blender to model faster without the need for plugins.

  • @TheKiya300
    @TheKiya300 4 года назад +3

    can you share that blinn preset or tech how to do it? ^^

  • @theomiddehghan
    @theomiddehghan 4 года назад +2

    Quick question, when you did those booleans, why didn't you use "polyRetopo" command to rebuild the faces again and fix every edges and vertices? BTW great job.

    • @willie3116
      @willie3116 4 года назад +5

      It's more work to clean up the mesh and it may cause irregularity in the topology. It's much faster and efficient by doing it manually.

  • @vivazalata1061
    @vivazalata1061 4 года назад +2

    Heyy man thank you so much for your tutorials it's very helpful, i have question as im trying to learn C4D now and i'm already Maya user, why you have shift from C4D to Maya? specially in modeling C4D seem to be much easier is it true?

  • @jesuschs5496
    @jesuschs5496 4 года назад

    Really nice!

  • @HumaidEbrahim
    @HumaidEbrahim 4 года назад +6

    Do you use any references or just do whatever you feel like doing?

    • @Elementza
      @Elementza  4 года назад +6

      Not really but I had a pretty good idea of what I wanna do before I started. A targeting system for smaller mech or a drone. Then details were just an easier part.

    • @ytubeprashant
      @ytubeprashant 4 года назад

      @@Elementza thank you for your reply.

  • @ssanme
    @ssanme 4 года назад

    very very good thx!

  • @crazycutz8072
    @crazycutz8072 4 года назад +2

    track. janus - sascha Dikician. from DEUS EX mankind devided

  • @Prosto_Montajer
    @Prosto_Montajer 4 года назад

    Amazing!

  • @itsmarathe2717
    @itsmarathe2717 4 года назад

    Thank You😍

  • @aboaltyer-7076
    @aboaltyer-7076 4 года назад

    Mario we need to explain about the curve in maya, i think the curve in 3ds max is more useful because we can convert the curve to editable poly, i don't know please response me

  • @vishalsharma-ld8rf
    @vishalsharma-ld8rf 4 года назад +1

    Brother I want to know do you have any advance course of maya modeling and texturing

  • @rezo856
    @rezo856 4 года назад

    Please can you tell me > Is this course 'Mastering 3D Modeling in Maya' from beginner to advanced for learning 3D modeling in maya?

  • @vijeshvaishnav1106
    @vijeshvaishnav1106 2 года назад

    how much time it took to complete this

  • @pathikbiswasvisualart
    @pathikbiswasvisualart 4 года назад

    helpful video.

  • @McMishigan
    @McMishigan 3 года назад

    What’s that shader looks fancy

  • @FutaCockWorshipper
    @FutaCockWorshipper 4 года назад

    Nice

  • @haianhnguyen7069
    @haianhnguyen7069 4 года назад

    Cool

  • @ReddoFreddo
    @ReddoFreddo 4 года назад

    How do you come up with shapes like these?

  • @sebastianosewolf2367
    @sebastianosewolf2367 2 года назад

    Maybe it’s related to Maya but is it really necessary to create this grid ? I just ask because I done all this Boolean on blender without them

    • @Elementza
      @Elementza  2 года назад

      No it is not related to maya, proper topology workflow is universal for every software and yeah its very much necessary in case film assets or creating high poly in case game assets.

    • @sebastianosewolf2367
      @sebastianosewolf2367 2 года назад

      @@Elementza not really necessary in each situation. In General yeah good topography is great but it also depends on the use of the assets.

    • @Elementza
      @Elementza  2 года назад

      @@sebastianosewolf2367 yes it will depend on a use. Like a weapon or small background objects for example. But I'll phrase it like this maybe will be easier to send a thought.
      Strong topology skill is like anatomy of hard surface. While you can create characters without understanding human anatomy, for some situations might be fine but would not be recommended. Better to have strong anatomy skills to adapt to any character or situation than completely avoid having learning it :) same with booleans. They have their use for sure, but with strong topology skills they could be better utilized and less limiting.
      Hope this helps :)
      Cheers

  • @ytubeprashant
    @ytubeprashant 4 года назад

    You used multi cut tool at time of 08:41 - 08:50 in this tutorial but how did you slide / move your cut before applying it ?

    • @ntn814
      @ntn814 3 года назад

      it works only on cuts made outside of geometry. Make a cut outside of geometry and then middle mouse click and drag it before applying.

  • @yashnalawade2018
    @yashnalawade2018 3 года назад

    bt what is this ??model name??

  • @mrhanan9221
    @mrhanan9221 Год назад

    Is this how professionals model ?

  • @user-gp7sc9qy9y
    @user-gp7sc9qy9y 4 года назад

    顺滑自由的过程

  • @galymzhanmakhaliev5392
    @galymzhanmakhaliev5392 4 года назад

    cool

  • @ackmaster8050
    @ackmaster8050 4 года назад +1

    its a nice design but basically how you do this in every program...

  • @xxphantom93xx61
    @xxphantom93xx61 4 года назад

    Elementza I have a question. I'm using Maya 2019 and when I do booleans operations on meshes it always leave ngone vertex on the surfaces. As I see on this video you already have a good topology after subtracting meshes it is a skip consequence or you manually connect vertices to poke cilindric face and create 4 edges polygons? I'm just trying to figure out how to solve this problem from some time..if there is a specific command that allows me to fix topology or not. Thanks for your help.

    • @Elementza
      @Elementza  4 года назад +1

      All here is manual work, no commands.

    • @xxphantom93xx61
      @xxphantom93xx61 4 года назад

      @@Elementza thanks bro! I'm in peace now :) I used so many software like blender and modo but Maya is the most versatile in my opinion. Modo has a better selection and management of this kind of problems and I tried to find a work around but knowing that the manual work is the best thing is really helpful. Thanks. I subscrived. I'll check for your tutorial on the store.

  • @umewin234
    @umewin234 4 года назад +1

    You use multicut tool like a sword.

  • @ReddoFreddo
    @ReddoFreddo 4 года назад

    What shortcut are you using at 5:31 to "slide" the vertex like that??

    • @leandrocaetano4696
      @leandrocaetano4696 4 года назад +1

      Ctrl + Shift + RMB - Click on the center pivot and drag in desired direction

  • @divyeshdholakia8857
    @divyeshdholakia8857 4 года назад

    hey man i too use maya 2019 my inter face doesnt seem as yours and ya i also have a high end pc that can support that too
    its Ryzen9 with 1080ti

  • @user-ry1jh9gs6e
    @user-ry1jh9gs6e 4 года назад

    Do you make a picture?

  • @neoviva
    @neoviva 4 года назад

    can i see your class perview

  • @naifox1
    @naifox1 4 года назад

    it is much better if you speak and explain what you are doing so we can all learn

  • @gxy99
    @gxy99 4 года назад

    👍👍👍👍👍👍👍👍👍👍👍👍👍👍

  • @thewaliiiii
    @thewaliiiii 4 года назад

    Nice background music, what type is that called? Album, artist?

    • @m_zbrv3967
      @m_zbrv3967 4 года назад +1

      Synthwave

    • @Elementza
      @Elementza  4 года назад +2

      Deus Ex Mankind Divided

    • @someoneintheearth5117
      @someoneintheearth5117 4 года назад +1

      @@Elementza yeaap thats it, i was search this... Tnx maya's king

    • @ytubeprashant
      @ytubeprashant 4 года назад

      Nice background music in this tutorial.

  • @Ehwen
    @Ehwen 4 года назад

    The music 😩

  • @JM-dr1th
    @JM-dr1th 2 года назад

    It’s all fun and games until you have to Boolean a curved object into another curved object

  • @rubenocampos
    @rubenocampos 4 года назад +5

    wtf im doing here

  • @orphydiancg7759
    @orphydiancg7759 4 года назад

    too bad Maya is starting to become just a huge playback machine with focus on animation and vfx. With Max in a disgraceful condition would expect some basic tools and workflows for modeling we take for granted in pretty much all other software even in the free ones. Modeling tools are in Maya just so you cant say otherwise.

    • @z_tiger311
      @z_tiger311 4 года назад +5

      Oh you Blender users, always jealous.

    • @victorgekko7158
      @victorgekko7158 4 года назад

      probably =D, but, that's really not necessary. Modo is expensive but absolutely a great tool.
      Just the maya, seems, for the last eight or more years had but little changing; while other are evolving.

    • @orphydiancg7759
      @orphydiancg7759 4 года назад

      @@victorgekko7158 Nah the development pretty sucks these days in general, and the modeling un particular even more. Maya has become more robust in other areas except modeling but anyway consider in how it was 10 years ago modeling now is a lot better. Maya still look like an application geared towards animation and the last year's seem to specialise it even more in this direction.

    • @Balabok
      @Balabok 4 года назад +1

      @@victorgekko7158 Maya has had some significant improvements in it's modeling tool set over the lase few builds.

  • @MaximumAbility
    @MaximumAbility 4 года назад

    Blender!

    • @onurbasak793
      @onurbasak793 3 года назад +1

      They are just tools,doesnt matter

  • @thetigergod
    @thetigergod 4 года назад

    Almost asleep! It's too slow and inefficient!