Final Thoughts | The Wild Beyond the Witchlight DMs Guide

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  • Опубликовано: 10 сен 2024

Комментарии • 28

  • @danburrows2762
    @danburrows2762 2 года назад +7

    My end idea is to bring back the carnival in a meaningful way. I want to have the Witchlight carnival coverage with the one from Van Richtens Guide, as Prismeer is becoming fragile the mists pull both into the Palace of Hearts Desire. A confrontation between the owners could be an opportunity for there to be a new carnival owner. This could be the reward for the PCs, who can run it in Zybilnas name post campaign.

    • @NoFunAllowed
      @NoFunAllowed  2 года назад +1

      awesome stuff!

    • @okashi10
      @okashi10 Год назад

      I'm going to offer a job at the carnival to my PCs during the closing. All of my characters are young adults trying to find their way and their own tribe, so some might want to become a part of it.

  • @Pelell23
    @Pelell23 2 года назад +4

    My group is one of those combat focused groups you’ve discussed. And currently they are at the end battle that I had to construct, after the party ended up freeing everyone from stasis with the cauldron/unicorn horn. However, they killed Bavlorna, let Granny Nightshade escape, and completely eluded Moongrave before making it to the Palace. They then quickly defeated the last two members of the League, so I was left trying how to figure out a grand finale. So I brought Baba Yaga in (using Baba Lysaga’s stat block) to reform the coven, and also had the hags summon an even more powerful BBEG, a home brewed Venger. Because you can’t have all these references to the old school cartoon in the campaign and not include Venger. Super excited to see how their final session goes.
    Thanks for the Witchlight videos! They were very helpful for my first run through.

  • @okashi10
    @okashi10 Год назад +3

    I'm probably going to have the Jabberwocky take down the party's balloon on the way to Thither -- as a hard-to-discern dragon-like shape in the sky -- thus eliminating their ability to travel by air, and hinting at the Jabberwocky's existence.

  • @nicholasjackson8709
    @nicholasjackson8709 2 года назад +5

    I would love to be a player in this. I've always played more of a passive rp character (now I forever dm it seems) and I have always liked the sound of this adventure being much more rp focused. It also gives some of the "lesser" subclasses a chance to shine.

    • @NoFunAllowed
      @NoFunAllowed  2 года назад +2

      for sure, not all of D&D is combat!

    • @nicholasjackson8709
      @nicholasjackson8709 2 года назад +1

      @@NoFunAllowed That's right, there are more skill checks than ways to roll combat. I think that's why I loved Dragon Heist so much.

  • @zsdfasdfas
    @zsdfasdfas 2 года назад +1

    Thank you for all these videos! It was a great ride and I had a wonderful time with this campaign, after finishing the run yesterday I just had to look up all the secrets we missed or what we could've done differently.
    During our run, we were able to recruit villagers to our cause in each of the regions, and eliminated the hags one by one. Then we had a big group encounter in the Palace vs the League all at once without any help. Due to not expecting this to be a combat-heavy campaign, our little party of 3 did not have very combat-oriented builds, focusing on utility. Therefore when we did prepare for a combat encounter, we had to go all-in and be quite merciless in contrast to the tone of our other NPC encounters.
    One thing that struck me playing as a fairy character, is that a lot of the maps and encounter design had flight in mind. Being able to fly felt fun and smart, but not overpowered. Also, my character took the spell 'Locate Objects' as it seems a good 30% of the time we were looking for objects =p

  • @mmardh799
    @mmardh799 2 года назад +1

    thanks for the review, Trevor. I've learned a lot with your videos and get some ideas. I'll rewatch some videos of the series before running it. ;p

  • @reisun6894
    @reisun6894 Год назад

    Thanks again for the videos!
    I usually DM just reading ahead just one chapter and am sometimes just as surprised as my players when a thing happens!
    This campaign just seemed so open. I had to know how it ends or can end for once before DM'd
    Plus it kinda bugged me not knowing the future when things kept hinting at the present like Mermaid Singing lessons

  • @helgaratbone1691
    @helgaratbone1691 2 года назад +1

    Another great guide! Thanks, No Fun!

  • @halo2mukee
    @halo2mukee Год назад

    I’m currently running a campaign where the PCs convinced Zarak to come with them because they were on their way to Yon and they had the unicorn horn in their possession, mainly hoping that he wouldn’t try to attack Lamorna anymore, they just made it to the kitchen in Loomlurch and Freed Elkhorn and he is going to help them “take care” of Zarak for helping him escape Granny Nightshade and gave them some insight on what the league is really like and that they are all very bad people. Never anticipated any of this to happen but it is a fun twist on the story and an easy way to get the players involved with the side characters and get some more insight into what their deals are

  • @derykschudy837
    @derykschudy837 2 года назад

    Thanks for your content. I've listened to just about every Witchlight video.
    I'm excited for the end game. We haven't even left Hither yet, but I'm looking forward to all of the possibilities. There will be a catastrophe with the carnival that they can pursue. The time dilation while in the fey is going to leave them questioning whether it's worth going home. I have players who have read ahead in the adventure, and I hate spoilers, so they are going to be thrown for such a curveball when the unicorn horn never shows up, and when Zybilna turns out to be yet a different unmentioned person. All of prismeer is going to be under attack from a different realm. One player has lost a sense of themselves and don't even know it yet. Another one has received prophecies (read ahead in the book) but they aren't helpful to them. (One of my players says I'm antagonistic, but I say "don't read ahead in the adventure I spend so much time on for you guys, haha) There are encounters in the travel between locations that occur in the threshold between (amidst the fog). The O Wells will lead to a subterranean "somewhere" that they can investigate. I have a feeling the players are going to want to go beyond level 8 with these characters and I'm ready to give it to 'em.

  • @brianloriga
    @brianloriga 2 года назад

    Love your Guides, you should do Call of the Netherdeep soon. Not a lot of guides out there yet for this.

    • @NoFunAllowed
      @NoFunAllowed  2 года назад

      I know I should haha! I've fallen behind the curve with all the content realeases sadly!

  • @RottenRogerDM
    @RottenRogerDM 2 года назад +1

    My group ran ten sessions. The results were.
    PC Killed 0 Monster Killed 31 Villains Captured 2 Villains Escaped 10. Time passed 8 days.
    But a little bit of cheating went on with one gamer as he was playing it with another dm. And he knew I would kill pcs if they ticked off the wrong NPC. I also messed up part of the map on the palace.

  • @Gianlu_Fey
    @Gianlu_Fey 2 года назад +1

    My group is in the middle of this campaign and as much as I like it, I can't help but think about the fact that there are plot holes or characters who, after meeting and helping them, disappear without enriching the story. I have been waiting for a campaign in the Fey Wild for a long time and now I am disappointed that sometimes I have to mend the plot holes or have to add a lot of things in order to make my players feel like the story is complete. I don't know if what I'm saying make sense.

    • @NoFunAllowed
      @NoFunAllowed  2 года назад +2

      no 5e adventure will have all its plots concrete sadly!

    • @derykschudy837
      @derykschudy837 2 года назад +1

      I get what you mean. It is tough, but I think the alternative would be either fewer NPCs in the world or a thicker/more expensive/longer awaited book. My players already joked about how the population of Hither is 5. If we cut some NPCs, the world feels that less inhabited and therefore real. Don't get me wrong. You are right that it still leaves the world feeling incomplete, but like he said, no prewritten adventure is going to be water tight. My only concern is that the players don't "check-up on" these less significant NPCs without warning. I tell them "think out loud and strategize during the session. Don't spring on me, at the beginning of next session, 'oh hey, let's going talk to Jingle Jangle again' because I need time to make that second meeting interesting."
      I do think there can be benefits to 'less significant' NPCs too. If every NPC you met was integral to the plot, then the players would always have the same social encounter strategy instead of understanding that some of the world's people are just regular joe's, and no, they aren't going to help you save the day. They have a family to go home to.