xpReel Tutorials, Strange Cloth, Cycles 4D - Part 2
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- Опубликовано: 21 сен 2024
- In this tutorial, we'll render the floating cloth scene from the X-Particles reel.
Techniques we'll work through include:
* Creating a custom cloth material in Cycles 4D with texture and transparency.
* Increasing the resolution of our cloth sim by subdividing our meshes.
* Caching our particles and baking our mesh to Alembic
* Lighting the scene and picking appropriate render settings.
xpReel Tutorials, Strange Cloth, X-Particles - Part 1 • xpReel Tutorials, Stra...
Files can be downloaded from our Content Repository -XP4 Reel Cloth Highres insydium.ltd/su...
This video was recorded on a computer with the following specs: Processor: i7-7820X CPU @ 3.60GHz, 8 Core Graphics Card: 2 x Nvidia Geforce GTX 1080Ti RAM: 64.0 GB
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Thank you for these excellent tutorials. Please keep them going on a regular basis. And keep getting even more detailed.
Loving these tutorials. Thanks to you, I bought Cycles today! :-)
This smooth cloth would work nicely with the xpnewtongravity, I think this technique was shown at some point during the xp4 demo real where the cloth gravitated around a central point
xpClothFX - X-Particles 4, New Feature Sneak Peek 18 seconds in is the scene I mean
OMG!JESUS PLZ!LMAO
IM followed ur whole video for 3days to make this ,and I took 54 HOURS with my macbook Pro opened for do my render,and the end of the video u’re saying that u need to add the motion blur…..and rerender it…..
Im just crying really….for ur computer it might took 5h,mut for me its 54HOURS…..
THANKS FOR UR TUTORIAL anyway:)Plz just keep the right step if u r doing a tutorial ,maybe Im the only one who followed ur whole 2 parts videos.LOL
Thank you Bob, your tutorials are always very interesting and pleasant to listen to. Unfortunately, I didn’t find the information I was looking for: how to automatically apply a "multi matter" to clones ?
Great tutorial! Thanks Bob. Learning a lot. Give us more of x-p + cycles4D, please.
You could use takes instead of multiple project files to render out your different cameras. Thanks for the tutorial, great stuff!
Thank you for a really good series of tutorials! Just gettig into this now and I love it
Thank you for the beautiful and fantastic lesson! Thanks, Bob !!!
Thanks for these tutorials, I really appreciate all of them ❤️
Awesome! Thank you, Bob!
For those who only need those very nice tricks :
37:57 subdivide
52:17 Export in Alembic
Awesome!
very cool stuff > where could I find info/tutorial about Ambient Occlussion and a full training course?
I need to get Xparticles and Cycles 4D.
You and me too!
Hi Bob, I get a problem :( when I render it, i don't see the cloth animated, only planes without deformation. I don't understand why. I see the plane deformated only in the viewport. Any idea? Thanks
Hi there! Great tutorial, I very much enjoyed it.
I have a question, whenever i want to cache the scene it tells me that one or more obj's are named xpClothDeformer thus cannot cache. I understand it is the cloth deformer that is in the connect hierarchy. As i understood it doesn't make sense to give each cloth an individual deformer, because it can screw up the calculations and all the scene. is there a way to surpass that?
/// Edit: those who are blind like i am and had an issue like this: each object or plane if you are using that has an expansion down with a deformer inside. They all have the same name. Had to manually give each a different number, but it all worked smoothely.
problem solved :)
when i cache the sim doesnt even work
@@Renix 🤷🏻♀️
@@Renix mine worked but didnt render, i posted the troubleshoot in part 1 of this tut.
the cache wont work for this setup
what the man i have octane do with it i dont have cycle 4d