xpReel Tutorials, Procedural Growth - X-Particles - Part 1
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- Опубликовано: 21 сен 2024
- In this tutorial, we'll recreate the procedural growth coral scene from the X-Particles reel.
Techniques we'll work through include:
* Using the Cellular Automata generator to create the particle growth system.
* Implementing particle data mapping to dynamically size our particles.
* Integrating our X-Particles system with the Cinema 4D mograph system.
* Creating an xpExplosiaFX smoke and fire simulation to advect dust particles.
* Caching the scene.
* Setting up a simple camera move.
Procedural Growth - Part 2 • xpReel Tutorials, Proc...
This video was recorded on a computer with the following specs: Processor: i7-7820X CPU @ 3.60GHz, 8 Core Graphics Card: 2 x Nvidia Geforce GTX 1080Ti RAM: 64.0 GB
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Thanks, Bob and Insydium. Your tutorials are always welcome.
I love you, just because you are selfless teaching us how to use your plug in.
:D
Fantastic tutorial. Clean, to the point, perfect pace. Greatly appreciated.
Lovely stuff as always Bob!
Very nice - i loved the mapping part of the scale effector.
And the xplosiafx velosity, influencing the second emitter.
I would love to see more of these bigger tutorials, when you using different tools across the scene.
Great work 👏
Brilliant tutorial thank you very much :) I actually followed along religiously and my finished coral is very similar to yours and I am now looking forward to following along with part 2 to render in Cycles :D
you´re great at explaining the process, make it so logical and clear. Learning a lot!
I think what a man who invented such beauty is capable of!
This is great, thanks!
Cool. Thanks)))
The scale mapping is great. I wondder though, if I can get them to grow to a certain radius and maintain the radius variation like one can set in the emission?
Looks like the guy at the start, his facial animations too are controlled by X-Particles.
Would It be possible to use this effect to grow into a shape - something like a shoe? Or the rubber soul of a shoe?
N E hey. This technique wouldn’t work well for that - you’d be better off making particles move over the surface of your shoe with a xpFollowSufice modifier and have them draw splines. These splines could then be meshed to get your growth look
how do I make an object do the similar effect?
as in, I have got a tree mesh and I want to animate the tree and make it look like its growing