xpReel Tutorials, Procedural Growth - X-Particles - Part 1

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  • Опубликовано: 21 сен 2024
  • In this tutorial, we'll recreate the procedural growth coral scene from the X-Particles reel.
    Techniques we'll work through include:
    * Using the Cellular Automata generator to create the particle growth system.
    * Implementing particle data mapping to dynamically size our particles.
    * Integrating our X-Particles system with the Cinema 4D mograph system.
    * Creating an xpExplosiaFX smoke and fire simulation to advect dust particles.
    * Caching the scene.
    * Setting up a simple camera move.
    Procedural Growth - Part 2 • xpReel Tutorials, Proc...
    This video was recorded on a computer with the following specs: Processor: i7-7820X CPU @ 3.60GHz, 8 Core Graphics Card: 2 x Nvidia Geforce GTX 1080Ti RAM: 64.0 GB
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Комментарии • 17

  • @dwayneterrell860
    @dwayneterrell860 6 лет назад +2

    Thanks, Bob and Insydium. Your tutorials are always welcome.

  • @danteart373
    @danteart373 6 лет назад +8

    I love you, just because you are selfless teaching us how to use your plug in.

  • @elissitdesign
    @elissitdesign 6 лет назад +2

    Fantastic tutorial. Clean, to the point, perfect pace. Greatly appreciated.

  • @grantchesterdesign
    @grantchesterdesign 6 лет назад +1

    Lovely stuff as always Bob!

  • @jurijchrubasik915
    @jurijchrubasik915 5 лет назад +1

    Very nice - i loved the mapping part of the scale effector.
    And the xplosiafx velosity, influencing the second emitter.
    I would love to see more of these bigger tutorials, when you using different tools across the scene.
    Great work 👏

  • @dazzer66
    @dazzer66 6 лет назад +4

    Brilliant tutorial thank you very much :) I actually followed along religiously and my finished coral is very similar to yours and I am now looking forward to following along with part 2 to render in Cycles :D

  • @esegabbbo
    @esegabbbo 5 лет назад

    you´re great at explaining the process, make it so logical and clear. Learning a lot!

  • @olgapichugina62
    @olgapichugina62 6 лет назад +1

    I think what a man who invented such beauty is capable of!

  • @eriksoderberg
    @eriksoderberg 6 лет назад +1

    This is great, thanks!

  • @jaroslavsidnyak8678
    @jaroslavsidnyak8678 4 года назад

    Cool. Thanks)))

  • @andershattne
    @andershattne 4 года назад

    The scale mapping is great. I wondder though, if I can get them to grow to a certain radius and maintain the radius variation like one can set in the emission?

  • @pixel-storm5442
    @pixel-storm5442 5 лет назад

    Looks like the guy at the start, his facial animations too are controlled by X-Particles.

  • @nathanjaneisler902
    @nathanjaneisler902 6 лет назад +1

    Would It be possible to use this effect to grow into a shape - something like a shoe? Or the rubber soul of a shoe?

    • @bobwalmsley1
      @bobwalmsley1 6 лет назад +2

      N E hey. This technique wouldn’t work well for that - you’d be better off making particles move over the surface of your shoe with a xpFollowSufice modifier and have them draw splines. These splines could then be meshed to get your growth look

  • @Akshyaofficial
    @Akshyaofficial 6 лет назад

    how do I make an object do the similar effect?

    • @Akshyaofficial
      @Akshyaofficial 6 лет назад

      as in, I have got a tree mesh and I want to animate the tree and make it look like its growing