This sucks so hard. I bought the cadia stands set to get into this hobby. I got an impressive army but feel like what's the point. They are making it very hard to want to enjoy the hobby. But I do have 4 kids and a house to run so if something is more work than fun In the hoby space then I really can't be bothered.
@@safechameleon7656little secret it’s probably a good thing we don’t have a codex yet, guard has been blessed with a good index and a lot of the codexes have been terrible!!!
Not quite, you're forgetting about the Planetary defense forces of each imperial world. They are the first to arrive. And also the first to die. In the eyes of your average Planetary defense trooper, any guardsmen is an elite trooper equipped with futuristic armaments beyond anything an PDF trooper will ever hold in their hands. The guard are stuck with lasguns. But the Planetary defense force trooper is lucky to have a stubber. Those on less industrialized worlds may well end up armed with an bow or a blunderbuss. While dealing with everything from Orks, to dark eldar raiders, to gene stealers, or literal demons.
@@Linux_Fan_Boi_76your right about the guard vs pdf comparison, can see your a fellow tanith enjoyer though the pdf equipment situation isn't normally as dire to default to bows and arrows
As soon as he started talking about how specialized the Agents are, and I saw the Leman Russ rolling up behind him, I literally started shaking with laughter! I couldn’t stop laughing! That is such a good bit! My favorite part was after the tanks roll up to wipe those units, and the guy goes “They DO have armor!” and I literally said, “What, the Inquisitorial Chimaera?” and lo and behold…
Agents of the Imperium use Kill Team to describe an Inquisitor and his goons. Deathwatch uses Kill Team to describe a pile of termies and bikers carpet bombing the map with Dread support. We are not the same.
@echothegecko2875 you may be right, I just remember each order has their own space marines. Too be fair the can order any imperium they want if the put their weight behind it
Guardsman: _"Uh oh."_ Commisar: _"Lemme guess, army got a new codex?"_ Guardsman: _"Yep."_ Commisar: _"It's gonna be the only thing we see for a while?"_ Guardsman: "Most likely." Commisar: _"Bring it on."_
@@midnighteclipsed2738 Navigators can do some weird shit with their literal 3rd Eye, but they're explicitly not psykers. Being able to navigate the Warp without being psykers (with all the demonic possession risks that being a psyker entails) is what makes them so special.
well yeah, who do you think is keeping the Angron from charging in and annihilating the tanks? Only takes 180 guardsmen to keep him occupied for 6 turns.
Guard psychology: - Observe enemy - Determine the correct gun to kill them - Put it on a Leman Russ - Drive forwards And it works every time. The only time Guard lose, there's a mysterious lack of Leman Russes.
Depends on how the kill teams are made, a few pyskers and a vendicare can do alot if mortal wounds from a distant. Heck if they waste enough point they can send a grunt to throw a vortex grenade
Remember that time a thousand tanks who were aiming in the general direction of a greater daemon. obliterated said greater daemon. I like to imagine the daemon was slowly rising and cackling like a villain as thousand of tanks rotated their main cannons. Let’s assume they fire all types of high damaging shells and the echo of world of tanks manifested in the warp empowering them by slightly making sure all 1000 shells hit
As a Deathwatch player, I am salty because they gutted my faction instead of fixing it. They broke it, didn't do anything to solve the problem they made with overcosted units with terrible rules, then collapsed the faction. If I hear one more bloody time that "they didn't play tournaments" then I will just send them a PDF of the index rules and ask who made those then.
Now you know how we harlequin players felt, except we lost actually cool rules when we were rolled in back in 9th and we had tournament success. And before you mention models, you guys are a space marine force.
@@Aceshot-uu7yx Except you can still make your Quinns battleline and your range isn't limited to 4 units, half of which are characters. Deathwatch are no longer Marines in the rules.
I can imagine next release is going to be something along the lines of "Codex: Aeldari Corsairs", where it's just all the Aeldari kill teams (dark ones, ordinary ones and Prince Yriel). Because apparently if you can save on work by doing kill teams book, then GW is going to do that again.
There's a reason groundpounders and elites are used in their roles and why Groundpounders by numbers and equipment rip specialforces apart if, for whatever reason, said special forces is attacking a fortified position head on.
Fluff wise, those 5 leman russes would be tied up by another guard platoon requisitioned by the inquisitor in charge or one to three vulture gunships while the guys doing the detail work are elsewhere. On the tabletop, we'll have to wait and see what's actually available beyond killteams and whatever units you get to bring from the chamber militants.
fluff wise, an inquisitior facing down a tank platoon had better hope their displacement field decides to work that day, or they had better be one hell of a psyker, otherwise they're toast no matter how fancy their hat is
I'd be happy with that if it's like 1,500 pages. Someday I'd like to run a mixed army of Space Marines, Imperial Guard, Mechanicus, Custodes, Sisters of Battle, and a Knight, outside of playing with my dad.
As I’m growing my Agents and Guard armies I’m gonna be mixing in Agents to give flexibility to my Guard army (and stealing chimeras for my Agents to use). Tomorrow I’m gonna have my first 1K game with Guard and I’m bringing Greyfax, a henchmen squad, and a Voidsmen squad to round out my points.
The Guard doesn’t need a codex! Just build a wall of guns and put some tanks behind the wall! (Because the tanks are more Valuable then any man in the wall)
@@palwinderdhillon8242 GW at best makes minimal money from codexes. They can sell us a special edition miniature to wrap up the last year. A special alternate sculpt for a character or something along those lines. It would just be nice to get campaigns in where everyone had their full codex, everyone had campaign rules. Or to run events and tournaments where no one feels left out for not having a whole suite of options to play. Or someone getting a codex and getting that scrapped months later.
And watch them get put back in their lane as they proceed to be mauled by anything else in this game, because none of those are suited for open warfare of the scale that 40k games are normally based on.
@@eric_moore-6126 not on a scale like this, cus as I understand I can field sisters, inquisition, arbiters, starstriders and deathwatch with knights all in one list.
Special forces looking dudes and gals are tough. But put them on the field against an enemy with air superiority, artillery support and armored assets...yeah they're going to get got fast.
Subscribing to my fellow Guardsman Fan. That's Soldiering. Continuing to be a Guardsman Fan Despite the fact GW will release us before ending tenth ed prematurely, That's Guardsmaning.
im building a Rogue Trader army and using Knights to fill in the gap in armor. is it efficient? god emperor no. is it the coolest fucking shit on the tabletop? absofuckinglutely
Idk I like this addition. I kind of wanted to get templars anyways and now they can run with my sisters and an inquisitor. But as a world eater main…. Yeah my next codex isn’t coming until just before 11th…
You know, I actually kind of like the idea. I just wish they had baked Imperial Knights into it while they were at it - would provide the much-needed heavy armour, and save them from having to come up with five different detachments for ten data-sheets which are basically just three different models with different weapons loadouts. Hell, splice the Knights back together like they've done with Chaos Knights; one Dominus datasheet, one Armiger datasheet, and maybe two Questoris. Make the Armigers 1-3 per unit, make one Questoris with ranged focus, the other with melee, and boom, done.
As some one who has been using an aoti arbites army inba crusade for the past year ish - this is exactly true. My first game involved me hiding from a land raider for 4 turns lol.
Only reason to take Agents is to spam GK Terminators with mobs of infantry Or you play Custodes and then give Custodes some regular infantry bodies to compliment their overpriced ubermensch
THE AGENTS GOT THEIR CODEX BEFORE THE GUARD DID! CADIA STANDS!
The fall of cadia is just chaos gaslighting. Creed is still outflanking failbadon to this day.
This sucks so hard. I bought the cadia stands set to get into this hobby. I got an impressive army but feel like what's the point. They are making it very hard to want to enjoy the hobby. But I do have 4 kids and a house to run so if something is more work than fun In the hoby space then I really can't be bothered.
@@safechameleon7656 you got a great index tho
@@LordCrate-du8zm it's not bad now.
@@safechameleon7656little secret it’s probably a good thing we don’t have a codex yet, guard has been blessed with a good index and a lot of the codexes have been terrible!!!
brother when we joked about squats getting released before guard we actually didnt expect it to happen
No one expects the Imperium Inquisition.
@@AAhmouXD
That will teach you to be a funny guy !
Last codex in, first codex out.
To be a Guardsmen to fight uphill. Always.
Bridgeburners!
@@matthewanderson3235 .... God damnit now I need Malazan Bridgeburner Imperial Guardsmen. Thanks a lot.
@@hawkshot867 Bonehunters would be better imo
I think you have that first expression backwards.
@@matthewanderson3235both would be awesome. Waiting for Tiste Andi themed eldar army too
Remember: the only rules you have to follow are the ones you can get the table to agree on.
And anyone who disagrees with the Inquisition is a Heretic.
MY MAN 🤝
Agree. Now lets make fun off the traitors.
Yep. I play 8th with my dad. Without command points, because it makes the game go faster.
Guard does 99% of the fighting but gets 1% of the love.
Thank the emperor 1% that is the best odds we've gotten in millennia
Not quite, you're forgetting about the Planetary defense forces of each imperial world.
They are the first to arrive. And also the first to die.
In the eyes of your average Planetary defense trooper, any guardsmen is an elite trooper equipped with futuristic armaments beyond anything an PDF trooper will ever hold in their hands.
The guard are stuck with lasguns. But the Planetary defense force trooper is lucky to have a stubber. Those on less industrialized worlds may well end up armed with an bow or a blunderbuss. While dealing with everything from Orks, to dark eldar raiders, to gene stealers, or literal demons.
@@Linux_Fan_Boi_76your right about the guard vs pdf comparison, can see your a fellow tanith enjoyer though the pdf equipment situation isn't normally as dire to default to bows and arrows
@@Linux_Fan_Boi_76What book implies/states they use bows and arrows?
true IG experience
Honestly, I would love a series with these two Guardsman being disappointed with things in the 40k universe.
Absolutely.
"They're a group of specialists!"
"Guess they should'a specialized in some armor, eh?"
2000 points of kill team describes it well
Can we all take a moment to thank the Leman Russ crew for destroying the new horrible Coteaz model?
Who let a stormcast into the 41st millenium
@@daeamiralis unironically, you can kitbash a better Coteaz using a Stormcast model.
That was my second thought when I saw him. The first was why did someone squish his 3d model before production
Oh boy, I wonder the thoughts on the new Blood Angel minis..
Diet Bruva Alfabusa
Come back to us, Alfa, come back! FI ISH THE STORY, AT LEAST
As soon as he started talking about how specialized the Agents are, and I saw the Leman Russ rolling up behind him, I literally started shaking with laughter! I couldn’t stop laughing! That is such a good bit!
My favorite part was after the tanks roll up to wipe those units, and the guy goes “They DO have armor!” and I literally said, “What, the Inquisitorial Chimaera?” and lo and behold…
I love how he keeps talking and he's eclipsed by the roar of the cannon
It would of been funny if an shadowsword showed up to kill the transports
Prolly has lone operative.
Agents of the Imperium use Kill Team to describe an Inquisitor and his goons.
Deathwatch uses Kill Team to describe a pile of termies and bikers carpet bombing the map with Dread support.
We are not the same.
What deathwatch? That's not a faction name I'm familiar with...
@alexabel1841 It'll probably still be a keyword, like how some current Agents have Navis Imperialis.
@alexabel1841 the space marines ordo xenos gets. Ordos herectus and malus get Grey knights
@@mdb45424
Don't the hereticus get the sisters of battle?
@echothegecko2875 you may be right, I just remember each order has their own space marines. Too be fair the can order any imperium they want if the put their weight behind it
Guardsman: _"Uh oh."_
Commisar: _"Lemme guess, army got a new codex?"_
Guardsman: _"Yep."_
Commisar: _"It's gonna be the only thing we see for a while?"_
Guardsman: "Most likely."
Commisar: _"Bring it on."_
You threw off my groove.
The planet broke before the Guard got a codex.
That planet was Earth.
Honestly at this rate, we are going to colonize a planet, name it Cadia, and it’s going to break before the new codex
Funny you didn't mention navigator wtf is navigator doing at the battlefield.
Navigator: Dies
Rague trader/inquisitor: Well there goes our ride home.
Well Navigator is a pysker soo yeah, also my main damager in Rouge trade is Cassia, she just wipe the enemy squad
@@midnighteclipsed2738 Navigators can do some weird shit with their literal 3rd Eye, but they're explicitly not psykers. Being able to navigate the Warp without being psykers (with all the demonic possession risks that being a psyker entails) is what makes them so special.
@@martenkahr3365 navigators absolutely are psykers just not the usual kind
the guard pretty much has a leman russ for everything and people will still artistically scream "MuH nuMbers, MuH MeAT ShIElds!!!!!!"
well yeah, who do you think is keeping the Angron from charging in and annihilating the tanks? Only takes 180 guardsmen to keep him occupied for 6 turns.
@@FuegoBaconI'm pretty sure it only takes 20 per turn, which means only 100 for the whole game.
Guard psychology:
- Observe enemy
- Determine the correct gun to kill them
- Put it on a Leman Russ
- Drive forwards
And it works every time. The only time Guard lose, there's a mysterious lack of Leman Russes.
And in the rare case where Leman Russes aren’t enough, they have the BANEBLADE with ALL the guns!
@@ham_the_spam4423 and when that fails, they've got variants of baneblade to throw at 'em.
I love how this entire army will die to a single Land Raider Redeemer or Crusader.
Depends on how the kill teams are made, a few pyskers and a vendicare can do alot if mortal wounds from a distant. Heck if they waste enough point they can send a grunt to throw a vortex grenade
Guard will get the first codex AFTER 11th drops, but it will be power scaled to the beginning of 10th making it extremely weak
tbh, if there's no orbital strikes -- they aren't imperial agents for me
Remember that time a thousand tanks who were aiming in the general direction of a greater daemon. obliterated said greater daemon.
I like to imagine the daemon was slowly rising and cackling like a villain as thousand of tanks rotated their main cannons.
Let’s assume they fire all types of high damaging shells and the echo of world of tanks manifested in the warp empowering them by slightly making sure all 1000 shells hit
To quote Mighty Jingles, the cold, dead hand of Stalin himself rose up and guided those shells
As a Deathwatch player, I am salty because they gutted my faction instead of fixing it. They broke it, didn't do anything to solve the problem they made with overcosted units with terrible rules, then collapsed the faction. If I hear one more bloody time that "they didn't play tournaments" then I will just send them a PDF of the index rules and ask who made those then.
i feel your pain, i just lost pretty much half my AOS Stormcast Eternal army when 4th ed dropped.
Now you know how we harlequin players felt, except we lost actually cool rules when we were rolled in back in 9th and we had tournament success. And before you mention models, you guys are a space marine force.
@@Aceshot-uu7yx Except you can still make your Quinns battleline and your range isn't limited to 4 units, half of which are characters. Deathwatch are no longer Marines in the rules.
i wish i could play wh40K tabletop, i'd take the guardsmen, and i'd fashion a gigantic Ciphas Cain as a commisar
@@elikyiael8740 Well I hope you get the chance to in the near future.
I hate how this situation so fucking true
I feel like since their the Agents of the Imperium, they should be able to grab units from all branches because who's goanna say no to an inquisitor.
There are two kinds of people in the Imperium: those who won't say no to an inquisitor and those who CAN'T say no to an inquisitor.
Kaayvan Shrike
I like to keep my armies lore accurate. Which means I just plonk Inquisitor Greyfax in the middle of random battles with absolutely no context
Space wolves
I can imagine next release is going to be something along the lines of "Codex: Aeldari Corsairs", where it's just all the Aeldari kill teams (dark ones, ordinary ones and Prince Yriel). Because apparently if you can save on work by doing kill teams book, then GW is going to do that again.
They'll do Exodites first at this rate.
@@alannatherson7721 It'll probably turn out to be a worse case of what happened with the return of the Squats if that wound up happening.
GW, doing anything for the Eldar? Hilarious
@@BloodKnight003 Let us hope!
Guard Index is just to strong. But I am excited for imperial agents to soup, bring a sister squad with the guard led by an inquisitor
Yeah that agent and those others might be big shit to a Guardsman but what are they going to do against 5 Leman Russ tanks?
Stand menacingly until it's Leman Russ pack turn?
...Deep strike & charge them? Tanks are only good until there's someone with a power weapon opening them like a can.
There's a reason groundpounders and elites are used in their roles and why Groundpounders by numbers and equipment rip specialforces apart if, for whatever reason, said special forces is attacking a fortified position head on.
Fluff wise, those 5 leman russes would be tied up by another guard platoon requisitioned by the inquisitor in charge or one to three vulture gunships while the guys doing the detail work are elsewhere. On the tabletop, we'll have to wait and see what's actually available beyond killteams and whatever units you get to bring from the chamber militants.
fluff wise, an inquisitior facing down a tank platoon had better hope their displacement field decides to work that day, or they had better be one hell of a psyker, otherwise they're toast no matter how fancy their hat is
It was super funny!
... and then it got really sad at the end.
Why you gotta hurt me like that!?
Imagine the Agents of the Imperium codex going against fully mechanized guard.
11e is just going to have one Imperial codex with all the Imperial units as one army.
Two Codexs, Space Marines and everyone else.
I'd be happy with that if it's like 1,500 pages. Someday I'd like to run a mixed army of Space Marines, Imperial Guard, Mechanicus, Custodes, Sisters of Battle, and a Knight, outside of playing with my dad.
2k points of kill teams is exactly how i play ynnari
As I’m growing my Agents and Guard armies I’m gonna be mixing in Agents to give flexibility to my Guard army (and stealing chimeras for my Agents to use).
Tomorrow I’m gonna have my first 1K game with Guard and I’m bringing Greyfax, a henchmen squad, and a Voidsmen squad to round out my points.
Agents does have armor. Its three armigers in a trench coat, but armor.
"Don't have a codex? Welcome to the club."
_- Leagues of Votann_
Why would they welcome the faction that started the club?
At least the Votann index is actually good though
@@eric_moore-6126 The club refreshes it's members every new edition.
The Guard doesn’t need a codex! Just build a wall of guns and put some tanks behind the wall! (Because the tanks are more Valuable then any man in the wall)
At least guard players can play something other than 30 Warp spiders and 30 swooping hawks...
hey. It's 15 and 15.
More like 10 and 10 after the 3rd batch of price hikes.
More like 2000 points of just Judge Dredds I mean Arbites
They really just glued together what ever was lying around and called it imperial agents.
When the blackstar came up I genuinely couldn’t stop laughing
GW really should give everyone a whole year with their codexes when they're done with all the factions.
That’s a whole year of no money. Think of the poor executives! 😮
@@palwinderdhillon8242 GW at best makes minimal money from codexes. They can sell us a special edition miniature to wrap up the last year. A special alternate sculpt for a character or something along those lines. It would just be nice to get campaigns in where everyone had their full codex, everyone had campaign rules. Or to run events and tournaments where no one feels left out for not having a whole suite of options to play. Or someone getting a codex and getting that scrapped months later.
That last “ Yup” was disappointment from the heart and soul😂
would be funny to have a main game Imperial Navy army and every 2000 point game is just a frigate and maybe a few sailors to capture points
thats why Inquisitor just kxm. Asking LOCAN KNIGHT's LANCE to deal some.. heavy-lifting.
Or some.. DEATHWATCH GW????
Yep we're gonna be waiting for that codex
0:37 These sounds give me life.
Bless the BRRRRT!
As a player of both Guard and Inquisition (my guard started out as inquisition stormtroopers), I see this as an absolute win.
You know what, that Guard Codex will break the new meta once again.
His tune would have changed if there were any Jokaero
The edition broke before the guard did!
We guardsman shall await just like we awaited on cadia for the black crusade.
I only learned that when I went to the shop yesterday and asked if they had the Guard Codex cuz I started building an army
Every single time I buy any 40k rule book, I end up regretting it.
Immolator is so impractical. I love it. Let me just drive my altar real quick
The elite can't withstand, our armored fire support.
this is also funny because the tanks only guard list is a budget option
It is bold to assume that the Rogue Trader doesn't have a xenotech shield of similar power as a Warhound titan's voidshield
If I HAD to run that army, I'd probably end up running about 3 armigers. "No armor" problem mitigated.
We got confirmed for december/january!
They will prob be able to take Grey Knights land raider and rest of the sister vehicles no?
Kinda not all of their roster just some of their stuff 😅
I remember before 10th they were able to take Land Raider as transports...
Rhinos seem like a no-brainer, considering every inquisition associate has them.
No, they can take only Grey Knights Terminators.
No vehicles or other units from the Knights.
And only Rhino and Immolators from the Sisters.
Battle Sisters, Rhinos, and Immolators from Sororitas, and Brotherhood Terminators from Grey Knights. It was all explained in the WarCom article.
And there's nothing wrong with it, as a killteam player I enjoy it limitlessly, finally I can field all my special boys and girls
And watch them get put back in their lane as they proceed to be mauled by anything else in this game, because none of those are suited for open warfare of the scale that 40k games are normally based on.
@@TopazTiger2000 man, you are sure sad boring individual. Go get ice cream or smth, maybe smile from time to time.
You could already use your Kill Teams. And Space Marines also had multiple
@@eric_moore-6126 not on a scale like this, cus as I understand I can field sisters, inquisition, arbiters, starstriders and deathwatch with knights all in one list.
Your kill team's not bad... It's just that the battlefield is saturated with anti-kill team armor.
This… was amazing!
You don’t want your codex. All you’ll get are nerfs
Special forces looking dudes and gals are tough. But put them on the field against an enemy with air superiority, artillery support and armored assets...yeah they're going to get got fast.
Subscribing to my fellow Guardsman Fan. That's Soldiering.
Continuing to be a Guardsman Fan Despite the fact GW will release us before ending tenth ed prematurely, That's Guardsmaning.
2000 points of kill teams versus 6 leman russ, 1 tank commander, 1 baneblade and 3 rogal dorns
im building a Rogue Trader army and using Knights to fill in the gap in armor. is it efficient? god emperor no. is it the coolest fucking shit on the tabletop? absofuckinglutely
Idk I like this addition. I kind of wanted to get templars anyways and now they can run with my sisters and an inquisitor.
But as a world eater main…. Yeah my next codex isn’t coming until just before 11th…
Yes, and I'll take that salt out with saturation artillery shelling.
It’s all fun and games until Inquisitor Cortez rolls up with 2,000 points worth of monkeys
"codex with decades of lore"
brother read eisenhorn
You know, I actually kind of like the idea. I just wish they had baked Imperial Knights into it while they were at it - would provide the much-needed heavy armour, and save them from having to come up with five different detachments for ten data-sheets which are basically just three different models with different weapons loadouts. Hell, splice the Knights back together like they've done with Chaos Knights; one Dominus datasheet, one Armiger datasheet, and maybe two Questoris. Make the Armigers 1-3 per unit, make one Questoris with ranged focus, the other with melee, and boom, done.
Have the Navigator...take OFF his hat.
The Death Korps of Krieg could beat those guys without tanks😂
Good news we get our codex in the winter
I bought it to use as support for my Sisters of Battle.
I hope this whole thing makes soup lists that much more viable. Mixed forces are so interesting.
Abelard tank that tank 's shots
At least we get ours next
GW really needs to do something about the bloody fliers xD
Yeah but you didn't show their ultimate weapon. Those bureaucrats and their endless lines.
Yes, I AM SALTY!!!!!
I’ll be so real the Heavy plane thing is sick as hell
Name a more iconic duo than IG players and the chip on their shoulder
Sororitas & World Eaters know the feeling.
And back to me being a lowly and forgotten Guard player...
that is 2000 points of kill teams HOLY FUCK
The Guard are the true heroes who get things done; everyone else is just larping on the imperial citizenry's taxes...🤣
Due to some unclear writing you can transport chimeras in a rhino
GW: From further analysis we have concluded tanks are too powerful so we are going to nerf them.
As some one who has been using an aoti arbites army inba crusade for the past year ish - this is exactly true. My first game involved me hiding from a land raider for 4 turns lol.
Only reason to take Agents is to spam GK Terminators with mobs of infantry
Or you play Custodes and then give Custodes some regular infantry bodies to compliment their overpriced ubermensch
This video describes my exact reasons for switching to AoS. Sorry 40k department. Youve fucked my guard over for the last time. Rats off to ya....
"they don't have tanks" LMAO
Gotta love the guard at least our index is decent
Sorry, but, as a Guard Player, you all need to learn a very important thing. You get *one* semi-decent Codex per decade. One. That's it.
Good, don't give me a codex. Let me keep my Imperial Armour and decent rules longer.
Its the guard....you play it the same freaking way you have always played it.....its the guard.
we dont even need a codex! IM NOT COPING! IM NOT COPING!
The Imperial Guard > Imperial Agents
And it costs at least as much as 3000 points of kill teams.
Yeah, that's what the Ordo Xenos, Ordo Malius, and Ordo Hereticus are for. They have the tanks.