7 Days of Working on my Story FPS Game -
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- Опубликовано: 22 май 2024
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In todays video I will go over 7 days worth of progress on my story fps game. I will go over the initial design process and how I came up with the idea. What I plan to do better this time and how I will manage the project.
I then cover all the features currently implemented such as player movement, player weapons like a pistol and a knife. Upgrades for weapons like a silencer. Then I move onto talking about the player ability system. I go over how I made a player dash and its according upgrades and go over future plans for different abilities. This video also covers other elements of the gam such as modelling, UI, game feel etc.
➤My Links:
Discord: / discord
Instagram: / gabzxd
Twitch: / officialzyger
Twitter: / zygerdesigns
Patreon: / zyger
➤Ignore:
Last week I started working on a dream game of mine. I started this idea 2 years ago but unfortunately the production on the game stopped as I planned it poorly and simply wasn't too good at game dev. But here I am again restarting the project. The idea is that this will be a story FPS game about a boy who tries to find out what happened to his best friend who suddenly disappeared. As he goes on this journey he discovers that he has gained abilities; unfortunately as he uses them and tries to grasp them better he is also weakening himself. You the player will follow this story along with some awesome gameplay and fights, the path you take will be different based on the upgrades and abilities you wish to learn.
In this video I cover 1 week of progress going over the different system I created, and how the plan came to be.
#gamedev #zyger #gameengine #devlog - Развлечения
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#FlexiSpotUK
looks promising! only thing I don't like is the red vfx when dashing, feels more like you're taking damage rather than using a fun movement ability
yeah this is defiantly something I need to work on. thanks for pointing it out !
@@ZygerGFX 🤝
@@ZygerGFX I agree with KJeLL, I felt that it would be better if you used a color like blue, because it usually emphasizes speed. Plus, the effect for it could be lighting that scatters around the player (kinda cheesy but it works*) or like an effect that makes it look like the veins on the player face and arms swell up with energy that dissipate as the ability finishes.
Light blue would indicate the dash better
I say no color at all just like a super focused radial blur or perspective zoom
It's cool you put the ammo remaining directly on the gun so when in fight you don't have to move your eyes all the way around the screen!
I wish you a lot of success for this game! It looks great and the gameplay seems already enjoyable at such an early state in the development. It is exactly how worldwide-played games begin!
Good luck, and keep your motivation!
This project looks so cool! The movement already looks so polished after just 7 days wow
Its looking really good! Cant wait to see it shape up in proper game!
Everything is looking great so far. Keep it up!
Movement looks crisp and the visuals as well, great job
This looks super cool! I'm excited to see how this turns out!
This is looking really cool! Great video, love the ability :)
Looks like a fantastic start on the game! I really like that gun model.
From watching your tutorials I'm sure this is going to be something to watch :) Keep it up!
I love how it's going! Let's hope Project Jude v2 will be finished :3
Very underrated! So good but so unseen! Good Luck on chanel!
Woo, devlog! Fun game concept so far, keep it up \o/
Great start- very polished for such an early version of the game 👍
Your game looks amazing! Can't wait to play it!
Very cool! Im currently working on a parkour story game. Good luck!👍
I love the idea of the slowdown with the dash but the dash-slowdown effect, seems to be quite aggressive at least right now and the blurring of the screen combined with the red flame close to the end of the slowdown, should maybe be turned down as it can cause issues for some that might have vision issues. Other then that, love the model for the pistol, it's nice and the touch with the wires changing color with the changing ammo counter.
Seconding your notes on the dash effect. I think the mechanic seems super fun but the vfx are definitely extreme right now
The game looks really pretty! Nice job😁
this looks soooooo clean, well done! >:D
Zyger go brrr! U and Dani has given me so many idéas for my games. Thank you🙏
This looks great, I cant wait to see what's next !
Good progress you made in just seven days 👍
Love your setup :)
I like seeing ur process, good work
Its looking very promising, I am working on my first game too (on a part time basis) excited to see how this develops!
wish you good luck Hardworking Girl!
This looks FIRE!!
Looks great! I’m also looking to be a video game programmer. Keep up the good work!
Really impressive stuff !
Amazing! Can't wait for the next Devlog
Thank you
Looking forward to see where this goes
ayy! been a while
glad to see ya back! the project ended up pretty cool so far!!
edit: not been a while, youtube just didn't send me any notifications from you for a solid year or so
This looks very promising, I can't wait to see how this will turn out. One thing I didn't like is the dash effect you did, you say the dash will help the player dodge projectiles and enemy attacks, but the effect you have almost completely obscures the player's view which seems a bit counter-intuitive. So I'd suggest tuning it down a bit, and keeping it minimalistic because I feel that's what the vibe you're going with with this game.
Great video!
it looks amazing i love the style
Thank you
It looks great!
I personallly would remove the ammo-count in the bottom-right corner though, because it would make for a cleaner and more simpler UI, as it already is on the weapon itself. I would probably only look on the ammo-count on the weapon itself anyways, making the one in the corner kinda redundant.
A similiar idea to this could be to display the currently selected ability (with it's respective colour-graded cooldown) on the back of a glove, allowing you to simple look at your hands to directly see your ammo-count and your selected ability and it's cooldown.
I don't know if it's something you want, just an idea I had to make the UI cleaner and the look of the game more unique..
Anyways, keep the great work up!
thanks for the suggestions. This is definitely something I need to try out. Sounds really cool thanks again !
it's very early in development but already highly polished! gotta appreciate those bullet shell particles. but, might be good to tone down the dash vfx and save it for a more powerful ability. anyways, excited to see more of the gameplay loop!
Yep definitely agree. The dash vfx needs changing. And thank you
LOVE THE GUN
for the third stage of the dash, you should make it able to jump in whichever way you facing, even vertically, but not downward. And also make it able so that you can jump in the air too. you could probably make this happen by tracking the mouseY and making it unable to dash at a low level, to avoid bugs.
This is awesome
The editing and script for this video should be a role model for others
Looks cool
love your vid
This video low-key giving me Deja Vu ngl💀
I know this is very early in development but I think the post process of the dash could use some changes because the red makes it look like the player is taking damage so I think it should be like a blue so that if the player is actually taking damage while dashing a damage vignette effect or another post process can be overlayed on top of the dash effect without confusing the player
Love your Voice!
impressive for the short time i hate coding and fixing new code bugs ceep up the good work!
can't wait!!
NICE. And thank you for showing that your using assets and you make some alteration on the material to make it yours. A lots of dev thing that using a assets is a sin.
Nice video and keep it up
this game looks great! I have been wanting to make a story fps game similar to this but with more of a focus on movement. Maybe I'll be able to start something this summer?
kind of wild how your shooting actually feels heavier and good than valorants where it felt like an unfinished game when I tried it out at launch 🤣
Look good looks good
great video, only thing that i didnt like was I feel that the viewmodel should be offset further from the crosshair, either closer to the bottom or just moved to the right, sometimes when you jump your viewmodel will obstruct the crosshair which can get really annoying when playing, other than that it was a great video and im looking forward to seeing how it turns out
Very good so far, but on your ability, it should load up with the white border to see how far it is away from fully loaded. Would be a nice little touch.
Great idea
what a glow up!
another good video, just wanted to say that the arms and gun probebly should not be in the middle of the screen but other then that really good work
Wow, this is really good! How do you find the motivation to work on games? I really just create the project and next 10 minutes I exit Unity..
Cool!
after a dash it should speed up the player for a few seconds to show the increace in momentum loved the devlog though!
thanks for the suggestion great idea
I'm just gonna take all that and recolor it thanks jk nice video I really want to get into video game development
I like the dash, the post processing and the red lights are a bit too intense and the dash doesn't look like it travels far?
you can just change the pitch in the sound effect, this way you don't need to design multiple sfx.
Wow the look great Nice progress
how did I miss this lmao
I have seen this some where, but I don't know exactly where🤔
Looks cool, however I feel like the dash takes to long, when I think of a dash I think of fast paced. I know thats not the game that you are trying to make but I feel like the movement would look smoother if it was shorter.
remind me at devlog 2
Make the player not be affected by time scale because it kinda defeats the whole purpose of having slow time. Look up max payne and how they did bullet time effect
devlog #2 when?
"My name is Gabi"
Instant AOT flashbacks.
thank you for making me remember 💀
fps is one of harder games to create, not the complexity but your game needs to be different to others to make success or will just be a generic FPS no matter your efforts to make it good. in the 90's was the GOLDEN AGE of FPS
so i am trying to export my game to android but after some loading unity says that failure occured while executing gradle
please help me.
That gun looks big in blender but it's small in the game, how did you do that?
Zooming in? Some people are dummer than 2 year olds.
So did this get abandoned or you still working on it?
i wouldn't make the dash effect red because somebody might think they took damage
Yeah I agree defiantly needs changing
Funny thing, I’m working on something quite similar at the moment…
I think that having the dash time slow coutdown on both sides is just a bit distracting. I'm sure as someone plays the game they'll get use to it but I feel like it only needs to be on a single side
It could also be fun to make the countdown diegetic somehow, maybe an interface on the gun. Or another cool way to show the countdown could be some body modification on your arm that displays it. It would kind of make sense that the way you are able to get upgrades is by installing body modifications or something and it could bring you more into the game world if there was some sort of dial or monitor installed in your arm or smth
Awesome suggestions. Just a question what do you mean by on a single side ?
@@ZygerGFX Oh yeah I kinda phrased that poorly. I think that instead of having the two bars that show up on the side to count down your slowmo time you should just have one bar on either the right or left. I think it would just make the ability more readable. And the game looks great after just one week wow!
How long have you been coding?
Any updates on this project?
The game looks promising.The dashing vfx feels like its too much
im getting cyberpunk vibes
Gabi why did you kill shasha! 😢
the game looks nice, i really like it! but i have something to say about your last videos. your voice is a bit monotonous and I can't see any kind of enthusiasm in it. i love what you are doing, it seems like you put a lot of effort there and i will love to see more dynamism?? in your videos
You spelt canvas wrong 😅 at 5:50
ah yes thank you for pointing that out, would of missed it otherwise
Im 100% not simpin rn 🙄🙄
Your using AI for these video visuals ?
No, I just use Premier Pro
@@ZygerGFX no but for the icons of the abilities
🙄🤔
first comment
Isn't this just single player, low poly Val?
WOMEN MAKE VIDEO GAMES??
hell no