This week on Zero Punctuation, Yahtzee reviewed Elden Ring. www.escapistmagazine.com/elden-ring-zero-punctuation/ Watch it early on RUclips and support our content via RUclips Memberships for just $2/month. ruclips.net/channel/UCqg5FCR7NrpvlBWMXdt-5Vgjoin
You are probably notified by comments on your video, but if not, I shall reply: I copy and pasted the words at the end of the video, because people usually click off and miss the words
I always loved how in Nier Automata, you had chapter select after you completed the game. I think devs should incorporate that more often in their games, so I don't need to play 3 more times just to find the funny bit.
Afterparty springs to mind as a game that kneecaps itself from the lack of one of those, there's a decent amount of variations you can do in that game but the lack of manual saves and no chapter select kill the pacing of replays. Damn shame too as I'd rate it as one of the better new wave choose your own adventure style games if only it had some kind of chapter select.
Unfortunately majority wants open world games so it can’t happen. There’s a great extra punctuation about this. Games are just longer now by making us be there for the boring bits between the exciting bits. Remember the original ninja gaiden? I’m certain Ryu somehow got from forest to train but I don’t care about how he got there because it’s boring. Now they showcase the boring bits
Papers Please keeps a timeline so you can go back to any previous day, which splits off into a new timeline. Works well for this kind of game. Of course, if the game does it right, which ending you get will depend on choices made *throughout* the game, not just at the end. So it still has to be interesting enough to play through multiple times.
This is where I'm at with Not For Broadcast. Each news segment is just soooo loooong that there's no way I'll be replaying it more than MAYBE once or twice. But I'll probably google the rest of the endings.
Even games I like i cant be asked to do more then beat it twice especially if you got to start all over and wait for day 69 to do the next bit to unlock the ending.
It's very unfortunate that the final three broadcasts are a combined 90 minutes. I dreaded replaying them every time it came to them but it was always nice to see new things coming up, even on my 3rd playthrough.
I love this game to pieces, but yeah, the “Sterility” section of the game really suits the name. It definitely feels sterile and is agonizing to play through, especially for someone like me who’s played the game several times over now.
Another case of being authentic almos to a fault. I imagine the only reason people ever watch news these days is when there's a war going on somewhere. But in this game most news segments only cover day-to-day events that are only funny when the reporter's accidently mispronounce something or when there's a bird flying into the green screen behind them
"So the tone tends to wobble around like an erection in a unisex bathhouse" Even if you merged together every IGN and Rotten Tomatoes Journalist in an attempt to reinvigorate any form of clever or innovative journalism you still wouldn't be able to come up with same kind of creative lines that Yahtzee does every video.
To be fair, I watch Yahtzee for his antics. But I don't want every news journalist to be him. Otherwise news would be even more of a headache than it already is.
I wish I could've watched the rest of this review. However as a Brit I compulsively slammed my hand on the close window button the second Yahtzee said Bugger.
"Matter-o-meter", a great way to measure how much your choices matter in a your-choices-matter game. I imagine at the very bottom we'd ironically have most Telltale games.
@@Tomasin19 "doomed"? Have you seen the response to the latest trailer? Regardless of whether player choices end up mattering or not, TWAU2 will sell like hotcakes.
@@Tomasin19 That's one hell of a chip on your shoulder. I don't disagree with the general criticism, but I'm not going to get so worked up and take a hard stance on something that won't even release for another year or so.
Worth noting for the ending only two exact moments really matter, but some endings depend on the public opinion of the government and rebels and there's a bunch of minor side plots that can go very differently depending on choices. An example is on my playthrough I kept playing Crazy Niel ads and he ended up a celebrity while in someone else's they never played his ads and the company went under, small stuff like that. Yeah giving it a 7.5 is fair enough.
@@jonathanbaird Well the first one certainly didn't sell like hotcakes. They had two games in the format that actually made them money, the first Walking Dead and the Minecraft one. I mean, I LIKED the Borderlands one, but their games were never hits. They were a company constantly fending off the loan payment collectors until they couldn't run anymore. TL;DR Don't listen to Twitter about if something is successful or not, nobody actually uses it.
This 1000%! Just wish Jeremy Donaldson was in the whole game, or there was a way to keep him in after 'that episode' (avoiding being too specific so not to spoiler it). Wish he had more episodes for sure, maybe just one where he gets his wish of some 'real' news to cover, kind of like the first episode, but a bit longer and more challenging. Indeed, I wish there were more episodes to play in general. Especially in later stages the gaps between them are just too HUGE, which leads to you feeling a bit disconnected from the characters, which is a shame as, like Yahtzee says, you become really invested in them, far more so than the visual novel style family bits (though I don't mind the game having those at all). Would love to see them add more content, though now it's out of early access they might consider it done and understandably may not want to have the expense of additional filming. Still love the game though and advise anyone with even the slightest interest in the concept, or looking for something different to check it out.
@@stevenallick4637 SPOILERS AWRIGHT? There kind of is a way. I forget exactly what triggers it but he can survive his meltdown, he'l just be arrested instead of shooting himself in the head. If that happens, then in the final day during the Disrupt invasion, he'l be there as one of the soldiers with Alan James. He'l ask the prime minister some questions and then ask Alan James some questions and then he'l play a recording he made of a meeting he had with the leaders of Disrupt and they are as corrupt as Advance are. After this, him and Meghan will go back to doing the news as before and a new third party wins the new elections.
@@Ashurman666 Thanks for replying, SPOILER NOTICE for other ppl. I think I got a variation of that first time I played as he lived, but didn't get same ending, he ended up coming back at the end, but getting brainwashed by advance and was kind of lobotomised? version of Jeremy. That said, I deliberately made extremely pro-advance decisions on first playthrough, which probably caused that to happen. Second playthrough I went total opposite and did all disrupt playthrough, which I thought would actually help Jeremy, but this time he died (shot himself). I was kind of hoping (wishful thinking TBH) there was a third possibility hidden in that episode where he didn't steal the gun at all and stayed at the studio right through the mid-late game, but alas I think I hope for too much choice from an FMV game. To be fair, it's probably the most player reactive FMV game I ever played and I have been playing them since the days of the Sega Mega CD! Only got two endings I mentioned so far. Meaning to go back and try to unlock sme more but harder to do once you have unlocked the obvious support advance/disrupt ones, suppose I could try to be completely neutral on next playthrough, what do you think?
You can tell that Yahtzee has never played The Republia Times or The Westport Independent, because this sounds exactly like the live broadcast equivalent of those games
@@aturchomicz821 Westport arguably fleshed out the concept more, but Republia has the benefit of having the original concept They’re both pretty much on par, in my opinion
I've been playing this and totally agree with feeling bummed that my choices really don't matter all that much. It feels like willingly airing a propaganda tape from the faction that is trying to tear down the government and my bosses KNOWING it's me in the control room doing it probably should carry more consequences for me than my boss saying "hey, don't do that!" The actors who play the main anchors are REALLY good, though.
Well, it’s actually tricky. The people making the game can only film so much. So for the purposes of not making the game overwhelmingly difficult to produce, they designed it so every player is basically going to play the same handful of episodes. Then, they film alts where needed to account for certain plot routes and changes. Given the ending you get is essentially determined by three factors, the main one being how you’ve shaped things via the news, that’s something you build up over the course of the game. It allows you to naturally form your opinion, and act accordingly, without requiring you to be perfectly one way or the other to have things work. Plus the game gives you little sub stories to pay attention to, as well. It’s why the first example given to you is the faulty toy. The choice is flagged for you to show that what you do matters in many different areas. The faulty toy is entirely harmless to the overall narrative, so you’re ready to act carefully going forward in order to shape the news. A number of things matter as a result. It’s just that many of those things don’t mean anything until later, so it’s not as immediately gratifying as you might expect going in.
I never like to replay to get every alternate ending. I played the character with the personality I chose for them, the ending I got is theirs, that’s their ending. It cheapens the ending I got by replaying for a different one.
I know what you mean. Never like secondary runs as much as the first one. Novelty is lessened and I have to go out of my way to make "new" choices rather than what seem like good ones.
Just out of curiosity, how about the games which in-world explanation for replaying the game, for example Death and Taxes when you get some "I've already done all of this" type of dialog options.
@@Karak-_- never played it, but judging by the fact it’s heavily a choices matter (seems like the whole game is just the choices part) no, whatever story unfolds by my actions is the story of that game for me. Playing it another time would cheapen the weight of my choices.
I was really happy to see this get covered last week! I've been playing NFB since early access and have loved it. Meanwhile the game making you keep busy with its mechanics is even more painful when you're going for every ending... I'm at 12/14 endings, I get about 5 minutes of something new per 8 hour run. It may make me feel like I have brain damage but I also signed up for this.
I wonder if Yahtzee would be interested in the Zero Escape series Actually plays with the visual novel concept of replaying the game into a game mechanic
I think he would get frustrated with the replays. Especially if he has to revisitong sections of dialogue about the same nonsense he heard before just to get to a specific ending. I liked the games myself, but even I found this a tad obnoxious.
@@Pecisk no no, *actual* horror. Like, if the anchors are trying to figure out and then warn people about Body Snatchers as it becomes too late and people are replaced all around them: mounting dread and paranoia *could* work really well, in theory.
That game is called Michigan: Report From Hell - PlayStation 2 (2004). "Playing the role of a cameraman who can only passively film events (and occasionally ram things), you receive bonus points for filming female panty shots and freakishly gross monster death-scenes - refusing to save NPCs in order to record their splattery deaths is actually rewarded. "
Have it take place in Russia. A couple news stations have been taken down due to not parroting Kremlin propaganda. I would be terrified if everyone was sent to the gulags one by one, wondering if it is worth it. Make sure you write your, unless your family will join you in Siberia.
I work in news broadcasting for a national tv station, and let me tell you; This review really has perfectly described what the job is, the state of the industry, and the state that people that work in it have been lowered too.
It's a little odd that Yahtzee mentioned Her Story, but not Sam Barlow's follow-up Telling Lies, which was like the high budget indie-crime thriller version of Her Story and easily the best FMV game I've played.
I've heard an argument recently that it's often on the nose because you're supposed to know it's there, you're supposed to know when people are going along with it and you're supposed to assume you're the odd one out. It's the soul of demoralization.
I could never be a newscaster; it'd be hard to be on the spot that much. People like to talk about their assigned FBI agent always watching, but if I ever had one he'd have long ago died from boredom or cringe, the poor bastard.
I loved this game and as someone who had this role once for a recorded-live show this game does a fantastic job of gamifying the role and if you’ve ever thought that might be fun then the game is worth playing. What you called pointless busywork is actually a work of art to some people
Fifth Best Game of 2022! Summed up with a quote from Yahtzee himself: "I'm sorry, Sam Barlow, I'm all about new approaches to interactive storytelling, but I just can't get off with this Her Story, Immortality, 'watch all the videos and draw your own conclusions' format; I need knobs to twiddle and a voice telling me how well I'm twiddling them. That's why Not For Broadcast was my FMV game of choice; a bit hit-and-miss, but God bless it, it tries so hard, it won me over in the end, and you won't find a more authentic knob-twiddling experience." So sweet, and never truer than this, Yahtzee. :)
I loved the gameplay of Not For Broadcast enough to replay it from beginning to end like 5 times now. Ramping up the difficulty and the challenges mode kept the gameplay fun, plus I enjoyed changing some of the advertisements out for A: a different experience and B: getting some of the Steam achievements.
“Mid-grade RUclips sketch comedy” perfectly illustrates the reason why I could not play this game for more than ten minutes. Love the concept, love the ideas, but I watched Many A True Nerd play this like a year ago and the writing and performances were so bad it made me want to drown in my bath.
@@aturchomicz821 'Let the door hit me on the way out' of a review? That's not how this works - I'm not in your house, this isn't a subreddit for fans of this game. And I had ZERO expectations: it's a game I literally have not played. I liked the idea and the central mechanic, just wish the writing was less sophomoric and they'd cast better actors. (I of course understand the financial reasons for not doing the latter.) Btw, if you're someone who was involved in making a game, you should 100% not be trawling the comments section beneath a review of said game - it's just gonna end poorly...
@@AdamKrylon See the little picture after their username? I think that indicates that they did/do the “join” thing to support the channel financially, and therefore get the reward specified by the channel of getting to view the videos (or at least, the zero punctuation ones. Not sure if this applies to others.) a week early without going over to the escapist website to watch the there. So, if you want a little image after your name when you comment on videos on this channel, and to be able to watch and comment on them a week earlier on youtube (and not just on the escapist website), *you too* can provide financial support and gain those benefits. (For any users who might be viewing this comment multiple years in the future, in case youtube changes how the support feature works or the associated image things change or if the person ends their support at some point in the years in-between when this comment is posted and when you (not the person I’m replying to) read this: the image after their username is of a face with the zero punctuation style but with a yellow/orange-ish skintone and a halo, wearing some nice sunglasses and looking slightly to the left. The height of the image is approximately the same height as the text. The top of the halo is at approximately the same height as the top of the “K” in “Kenway”, and the bottom of the face is a little bit below the bottom of the tail of the “y” in “Kenway”. The face and halo have a yellow border around the black border, and the background of the image is otherwise fully transparent. However, there is no transparent region surrounded on all sides by not-transparent parts. The halo partially obscures the top of the face (by which I mean it isn’t floating so high above the face that would leave a gap in the image between the two), and the halo does show the yellow border on the top of the face inside the halo shape. I’d include a screenshot instead of a description, but who is to say whether imgur or this comment will exist for longer, and also I’m on mobile.)
For anyone wondering, £7 million in Limey fish and chips backed pre-Brexit paper notes (British pounds) is worth about $9,263,520 in foreign oil backed pre-debt default freedom dollars (American dollars.) It's also worth about €8,473,500 in vacationers currency (Euros) and $11,791,010 in moose dollars (Canadian dollars.)
0:45 Here's something for the list, At Dead of Night. Nice little indie horror game that uses FMV for the story and scares, its very good. I haven't played it (I'm poor, too many games, not enough money), but I did watcha lot of videos and liked what I saw.
I feel like, every time I watch one of these videos, I'm smacked with Yahtzee expressing an opinion on a small, particular thing that I initially thought was a common sense thing to do, and then found it to not be viewed as so commonly sensible. This video, it was Googling alternate endings. I did that shit for a lot of the PS2 era games when I just did not have time to do the extra 30 hours of grinding it took for the secret boss ending.
"with one breath decries the government seizure of uninherited wealth and then in the next portrays rich people as braying twats..." why cant both of these things be true?
14 endings huh? See, that interests me in that I'm curious to see how batsh!t nuts a world I could create in this game. It seems you could get quite a unique result on your one and only playthrough
love the game so much one of my favorite of the year, but I also agree with some off your gripes of the monotony of the tasks- though I do see that as being a large part of the narrative of the game
See, having just recently finished the game, I disagree that a direct comparison can really be drawn between this game and _Papers, Please._ The only reason it's "hard to be a good person" in _Papers, Please_ is because survival is difficult in and of itself in that world. Otherwise, there's not really a whole lot at stake; indeed, there's not much throughout the game to indicate that the Arstotzkan government is really as bad as it's made out to be, and the decision to remain loyal to Arstotzka or side with the EZIC rebellion really doesn't amount to much in the grand scheme of things. Other than paying you pathetically low wages for working in a place that could, for all intents and purposes, be classified as a war zone, the only really bad thing the Arstotzkan government ever does is confiscate its citizens' passports near the end of the game. Otherwise, the world around you really isn't much more than a passive framing device. _Not for Broadcast,_ on the other hand, plops your butt in a front-row seat and literally forces you to watch every gut-wrenching step of your country's painful transition from a free democracy to a totalitarian dictatorship. Making it "hard to be a good person" isn't really the point. Rather, it's about making the choice between either remaining a passive bystander, blindly complying with the government's increasingly insane demands in order to ensure your own safety and well-being, or taking action and doing whatever's in your power to save your nation from the brink of its increasingly imminent self-destruction, even if it means putting you and yours directly in harm's way. In terms of actually making you feel like you're living in an oppressive police state, _Not for Broadcast_ does the job a thousand times better than _Papers, Please._ In the latter, you're more expected to take it as read that Arstotzka is a brutal dictatorship, whereas the former actually lets you witness it with your own eyes. In the end, I'm not really saying one's objectively better than the other; both succeed in what they set out to do. It's just that "what they set out to do" is a lot more different than many people, this review included, seem to give it credit for.
exact opposite of interesting, youre forced to watch hours of boring lame politics mixed with literal playschool acts all the while you have to pay some minor attention to not fail. so you're stuck watching some crap, not allowed to doze off from boredom, and not allowed to leave, because its got you hooked with a seemingly interesting narrative/gameplay, but you'll soon realise it's all shit, but you still wont want to leave because youve already spent fucking ages so you end up spending fucking forever waiting for the god damn sweet freeing ending though the ending is dog shit too so then you are fucking enraged especially considering you gave some twats loads of your fucking money and time so you spread mass hate about the """game"""
Might have to look at this after taking a look at Telling Lies to see what it was about and completing it 3 hours later as I got sucked i to figuring out what happened.
Wanchor has a nice ring to it. Really love these videos, sir, you always put just the right amount of vitriol into it. It's a bit spicy, but I can handle it. Some channels are just swimming in negativity and I can't be bothered to stomach it all.
This sounds like a tv presenter version of the apartment manager sim Beholder. Still need to finish Beholder. Probably just going to betray the son so I can save his daughter.
Yea i kinda had the same issue i love nfb i basicly followed its development for 2 years before it came out but yea the text sections made me not care about alex and his family and i hate how you have to replay the hole game just to get a diffrent ending. also originaly the plan was for the entire last brodcast to be diffrent depending on your choices as it stands its a bit in the 2nd to last brodcast that changes and the final section of the final brodcast that changes depending on 2 key choices. with 3 diffrent epilouges depending on witch faction you have spent the game sideing with. i mean ill give it one thing your choices matter more in this than in most games of its type but i really dont know if i can be bothered getting all 14 endings if i have to replay every chapter without being able to skip any.
my fav game for this whole month (since start of February) Yes, it is very on-the-nose, BUT ALSO there is so much subtlety in the story, that you notice new things after the 20th play through: hints: Keep your eyes constantly on the hands of Jeremy, he has secrets! Just look at the body-language discrepancy during the memorial-speech. Just look at the spoken words and gestures during the interview of the singers of "were having a baby". the materometer is higher, because almost all of the game has multiple parallel story-threads in it (43 hours of video total, story plays through in 7 hours (rushing the non-movie bits) , roughly 4x4 parallel narratives in total exist, all interwoven. This game is extremely puny in all names (helps to know basic french), and it makes constant references to video games, movies, albums, songs (mostly the beatles). a "flard" can be read as a portmanteau of "flacid" and "hard". This game is full of character development of multidimensional characters, but all those characters have their running gag maneurisms. "prostate-check sportsboard player" constantly spreads his pinky finger.... The sketch comedy does not get old, if you like Monty python sketches (or max-headroom for that matter). The dozen songs with lyrics are quite timeless great satire. That gives this game a lot of replay value and room for quote-mining: "I could explain it to you, but I can not understand it for you" is ALWAYS great when discussing with religious people or conspiracy nutjobs, because they tend to reply to that "so you admit, that you are dumb, hehe I win!" This game has over 1 hour of extremely quotable 80s-commercial-satire.
Papers please works well because making the world a better place directly makes your own life worse, whereas making the world worse improves the lives of your in-game family as well as gameplay. Maybe if it had an in game cutscene of your grandmother gurgling to death because the political party you protected silently abolished the NHS while you were complicit in hiding news of the related protests, this would feel more immersive.
I imagined PP to have, but if it doesn’t maybe something else should have, a varying (effective, not like, as a number which is shown, just metaphorically) exchange rate between “quality of world” and “quality of own life”, trying to make trades in one way or the other and anticipating changes in the exchange rate, in order to, over time, using a combination of trades in both directions, to improve both (or at least improve quality of world without appreciably diminishing quality of own life). Or, not necessarily *anticipating* a specific change in exchange rates, but just, recognizing that different choice situations have different (metaphorical) exchange rates, and making decisions based on high chance of having future choices with exchange rates skewing in the opposite direction.
@@drdca8263 This is a good point, in PP there's always the hope that you can do both, but at best it's only realistic to achieve a little of each, at least in my playthoughs. Perhaps there is a "good" end where everything ends up wonderful and there's ponies and free fairy floss, but I almost feel that'd cheapen the game. Rather than just a nice balance of a couple dead extended family members and a couple refugees vaporised in terrorist attacks.
I keep trying to show my auntie some Zero Punctuation but it never works out, I don't think it's going to happen because the sentences won't make any sense for her...
I can't get my auntie to understand what the difference between 3G and 4G is, and why the demise of the latter means she needs to buy a new phone. No way am I trying her on Zero Punctuation.
I love how the resistance groups cant friggin cant do anything in these types of game. It like how are you appose to fight the government if you cant even get up at getting up.
Not your strongest ending. Maybe the Detective from Usual Suspects would have been a better example of someone benefiting from finding out the end before it happens.
I'm guessing you're young? Recent events aren't anything new, as history oft repeats itself. Orwell's '1984' came out in 1949, and Not For Broadcast takes place in 1985. I'm not downplaying current events, only responding to your "oddly timely" comment.
@@jonathanbaird I mean... saying history repeats itself doesn't really mean anything in this context, that's like saying conflict has existed since the first proto cells have existed om earth. But a game releasing in recent memory about state sponsored media trying to downplay events as its country starts a war and their citizens that protest it are silenced almost perfectly mimics what's happening now?
@@doifhg Episode 1 of 'Not for Broadcast' came out over 2 years ago. 'Papers, Please' (2012) and 'V for Vendetta' (1982, 2006) are two other famous pieces of media that discuss similar topics. Point being: authoritarian leaders have been using the same playbook for millennia. What's happening right now is horrible, but that doesn't make the game release "oddly timing".
"Both Sides-Ism". We've invented a mocking term for seeing that your side alone isn't right and "their" side alone isn't wrong. Neat. Such social evolution.
@JLev Okay, you seem cool. Cool...er. Than most. So, I'll try communicating. It's not that I'm defending X or Y side of any conflict. I just see where this goes. Where it leads. What it justifies. Adopt this as a rule, and you have a free pass. You never, ever, ever again have to perform the back-breaking effort of asking yourself the hardest question in existence. "Am I wrong?" This "fallacy" ensures that any moment of doubt can be safely canned, sealed, and buried forever. "We can't be bad. We aren't THEM. And thinking that is just "Both Side-ism." It has its merits. It just has its dangers as well. Even more so if they aren't even acknowledged.
@@michaelwestmoreland2530 being able to differentiate and even pick a side doesn’t preclude you recognising the humanity of those on the other side. Or the idea that there may be more than one side, or even positive aspects of another side. But in most cases, there are ‘sides’ and there is a meaningful ideological difference between them. Acting like there isn’t is a common tactic used to equivocate wildly different things
Yahtz, I can recommend two fmv games that I feel you may enjoy, one slightly more than the other- both games from Baggy Cat Ltd. The first is Contradiction- Spot the Liar, which is a murder investigation, and I think you’d love it. The second is At Dead Of Night, which is a high tension cat and mouse horror game. You’d probably enjoy this one less, as it pairs its excellent tension and environment with jump scares, but they both look fantastic and fully integrate the fmv with 3D environments, I’d give them a go, especially Contradiction!
No Horizon Forbidden West this week? I was expecting some analysis of Tallnecks as the more interesting Ubisoft tower gimmick, mostly because the tower knows you find it annoying and literally runs in a circle, expecting you to catch it.
@@AleksRokitski agreed! As a game, also, though it may not be mechanically complex, the appeal is very much the storytelling through the medium. Personally, I loved the Rushes and seeing the difference between the characters on and off camera. Plus, their use of early access has been pretty good, with the 3 episodes (plus a couple bonuses) releasing over the last 2 years with steady progress and using it for meaningful feedback. The main thing I found was that it felt *nothing* like a game made by a video game developer. It (accurately) felt like a game made by people from a drama (as well as indie) background, with all the quirkiness and heart that comes with it.
I am enjoying it. I do sort of wish that the segments were shorter and I definitely want more check points. Having to sit through 10minutes FMVs again because you didn't see that wave matching game coming and couldn't figure out why the game was screaming at you in time to stop the Game Over, is disrespectful of the players time. Also I don't like fervent bothsidesism of games that wanna be about politics but its hard to take its politics seriously when the writing and acting is so fun and absurd, and its FMVs have the production value of a college freshmens theater project.
The good ending is debunking lies of both parties while saving all of your people, or at least do not lead situation to their death. Aka, keep news productive.
Every heinous thing Anglo media says about China, Cuba, NK, Russia, etc. Their media says about us. And just like we celebrate murdering children for Israel, they celebrate their victories. There's no good people in war, there's only winners and losers, pray that you stay on the winning side and are never made to face the horrors committed by the military men who killed for your comfort.
@@Pallysilverstar I don’t recall the US/Canadian government sending children to jail for putting flowers in front of an embassy, or jailing anyone who does not parrot what the White House is saying.
I was wondering about the choices. The only logical consequence to not toeing the authoritarian line would be an immediate game over would it not? And obviously they can't do that, so presumably theres just no actual reason not to be the voice of the resistance?
to be fair portraying multiple problems that are traditionally relegated to dichotomic sides of something that never needed to be a a two ended stick in the first place isn't really a problem but potentially inspire thought about the nuances of these issues; which also isnt a solution but maybe someone will try and be more creative in thinking of one. And isn't inspiring creativity what good art does anyway?
The wankers use more polish people's republic style of propaganda. And the themes are a child play: gov. programs will give your money, the opposition is and mending with EU. It is bad if we compare it with what we have 20 years ago in media, still, it is on the level of fox news or that worse version of CNN. F* TVPis, but there is no ongoing rebellion in the country they are not reporting on. In this week the best candidate would be Russian channel 1 and Russia today. Just have read a report about journalist there. It looks similar to the game, just without the gags.
This game is just like Idoil Simulator, where you create a K-pop crew and the only way to make money in the game is to destroy your team member by mental health and physical health like how the real K-pop industry is it fucked up game. However, it can be time-consuming. You can have multiple dance crews and destroy each one while you pay off the debt your accrued to make songs, media shows, TV shows, or advertising projects. You can try to do good but each time you keep your dancer happy you tend to lose more money.
Why has no one made the "recorded before a live studio audience...got to the studio" joke before? Or "recorded AFTER a live studio audience"? Or "recorded amidst a dead studio audience"? Clearly, there is a whole MadLibs book worth of media-relevant social commentary humor on which to base a plethora of short-form cartoons, SNL skits, and YA novels.
This week on Zero Punctuation, Yahtzee reviewed Elden Ring. www.escapistmagazine.com/elden-ring-zero-punctuation/ Watch it early on RUclips and support our content via RUclips Memberships for just $2/month. ruclips.net/channel/UCqg5FCR7NrpvlBWMXdt-5Vgjoin
Oh this'll be a good one
You are probably notified by comments on your video, but if not, I shall reply:
I copy and pasted the words at the end of the video, because people usually click off and miss the words
Love all of your channel’s content
Oops. Sorry, I love your stuff, I hit dislike by accident
Will Yahtzee review Aperture Desk Job? It can be played without a Steam Deck.
I always loved how in Nier Automata, you had chapter select after you completed the game. I think devs should incorporate that more often in their games, so I don't need to play 3 more times just to find the funny bit.
Afterparty springs to mind as a game that kneecaps itself from the lack of one of those, there's a decent amount of variations you can do in that game but the lack of manual saves and no chapter select kill the pacing of replays. Damn shame too as I'd rate it as one of the better new wave choose your own adventure style games if only it had some kind of chapter select.
Or miss the funny bit and have to go through it all again.
Unfortunately majority wants open world games so it can’t happen. There’s a great extra punctuation about this. Games are just longer now by making us be there for the boring bits between the exciting bits. Remember the original ninja gaiden? I’m certain Ryu somehow got from forest to train but I don’t care about how he got there because it’s boring. Now they showcase the boring bits
I loved this in titanfall 2 so I could play the best parts and could skip the first parts which while fun weren’t what I wanted to play again
Papers Please keeps a timeline so you can go back to any previous day, which splits off into a new timeline. Works well for this kind of game.
Of course, if the game does it right, which ending you get will depend on choices made *throughout* the game, not just at the end. So it still has to be interesting enough to play through multiple times.
This is where I'm at with Not For Broadcast. Each news segment is just soooo loooong that there's no way I'll be replaying it more than MAYBE once or twice. But I'll probably google the rest of the endings.
Even games I like i cant be asked to do more then beat it twice especially if you got to start all over and wait for day 69 to do the next bit to unlock the ending.
It's very unfortunate that the final three broadcasts are a combined 90 minutes. I dreaded replaying them every time it came to them but it was always nice to see new things coming up, even on my 3rd playthrough.
I love this game to pieces, but yeah, the “Sterility” section of the game really suits the name. It definitely feels sterile and is agonizing to play through, especially for someone like me who’s played the game several times over now.
Another case of being authentic almos to a fault. I imagine the only reason people ever watch news these days is when there's a war going on somewhere. But in this game most news segments only cover day-to-day events that are only funny when the reporter's accidently mispronounce something or when there's a bird flying into the green screen behind them
I think having multiple endings isnt just about replay value. For me, its more about feeling that your choices led to a "unique" (lol) ending.
"So the tone tends to wobble around like an erection in a unisex bathhouse"
Even if you merged together every IGN and Rotten Tomatoes Journalist in an attempt to reinvigorate any form of clever or innovative journalism you still wouldn't be able to come up with same kind of creative lines that Yahtzee does every video.
eh it was ok
also KiA is terrible friend
To be fair, I watch Yahtzee for his antics. But I don't want every news journalist to be him. Otherwise news would be even more of a headache than it already is.
"Rotten Tomatoes Journalist".
So just journalists then, because none of them work for Rotten Tomatoes.
mine stays erect...
bisexuals be like:
I wish I could've watched the rest of this review. However as a Brit I compulsively slammed my hand on the close window button the second Yahtzee said Bugger.
WHAT did you just say!?
Cant tell you how much I enjoy your wit and candor. Makes me smile every time. Thank you for what you do!!!
@@measlesplease1266 supporters get videos early.
@@measlesplease1266 TIME TRAVELLER ALERT!
“I could have been an anchor
but I’m too much of a -w-a-n-k-e-r-“
Does it do you good like it bloody well should?
I love it when Yahtzee has little jokes or images that are major spoilers that you don't even realize are spoilers at all until you play the game.
"Matter-o-meter", a great way to measure how much your choices matter in a your-choices-matter game. I imagine at the very bottom we'd ironically have most Telltale games.
@@Tomasin19 "doomed"? Have you seen the response to the latest trailer? Regardless of whether player choices end up mattering or not, TWAU2 will sell like hotcakes.
Telltale Games will remember that
@@Tomasin19 That's one hell of a chip on your shoulder. I don't disagree with the general criticism, but I'm not going to get so worked up and take a hard stance on something that won't even release for another year or so.
Worth noting for the ending only two exact moments really matter, but some endings depend on the public opinion of the government and rebels and there's a bunch of minor side plots that can go very differently depending on choices. An example is on my playthrough I kept playing Crazy Niel ads and he ended up a celebrity while in someone else's they never played his ads and the company went under, small stuff like that.
Yeah giving it a 7.5 is fair enough.
@@jonathanbaird Well the first one certainly didn't sell like hotcakes. They had two games in the format that actually made them money, the first Walking Dead and the Minecraft one. I mean, I LIKED the Borderlands one, but their games were never hits. They were a company constantly fending off the loan payment collectors until they couldn't run anymore.
TL;DR Don't listen to Twitter about if something is successful or not, nobody actually uses it.
Jeremy Donaldson is charming and MAKES the game work.
Wait til you see wee Jeffrey.
@@Ricky-oi3wv Who?
This 1000%! Just wish Jeremy Donaldson was in the whole game, or there was a way to keep him in after 'that episode' (avoiding being too specific so not to spoiler it). Wish he had more episodes for sure, maybe just one where he gets his wish of some 'real' news to cover, kind of like the first episode, but a bit longer and more challenging. Indeed, I wish there were more episodes to play in general. Especially in later stages the gaps between them are just too HUGE, which leads to you feeling a bit disconnected from the characters, which is a shame as, like Yahtzee says, you become really invested in them, far more so than the visual novel style family bits (though I don't mind the game having those at all). Would love to see them add more content, though now it's out of early access they might consider it done and understandably may not want to have the expense of additional filming. Still love the game though and advise anyone with even the slightest interest in the concept, or looking for something different to check it out.
@@stevenallick4637 SPOILERS AWRIGHT?
There kind of is a way. I forget exactly what triggers it but he can survive his meltdown, he'l just be arrested instead of shooting himself in the head. If that happens, then in the final day during the Disrupt invasion, he'l be there as one of the soldiers with Alan James. He'l ask the prime minister some questions and then ask Alan James some questions and then he'l play a recording he made of a meeting he had with the leaders of Disrupt and they are as corrupt as Advance are. After this, him and Meghan will go back to doing the news as before and a new third party wins the new elections.
@@Ashurman666
Thanks for replying, SPOILER NOTICE for other ppl.
I think I got a variation of that first time I played as he lived, but didn't get same ending, he ended up coming back at the end, but getting brainwashed by advance and was kind of lobotomised? version of Jeremy. That said, I deliberately made extremely pro-advance decisions on first playthrough, which probably caused that to happen.
Second playthrough I went total opposite and did all disrupt playthrough, which I thought would actually help Jeremy, but this time he died (shot himself). I was kind of hoping (wishful thinking TBH) there was a third possibility hidden in that episode where he didn't steal the gun at all and stayed at the studio right through the mid-late game, but alas I think I hope for too much choice from an FMV game. To be fair, it's probably the most player reactive FMV game I ever played and I have been playing them since the days of the Sega Mega CD!
Only got two endings I mentioned so far. Meaning to go back and try to unlock sme more but harder to do once you have unlocked the obvious support advance/disrupt ones, suppose I could try to be completely neutral on next playthrough, what do you think?
You can tell that Yahtzee has never played The Republia Times or The Westport Independent, because this sounds exactly like the live broadcast equivalent of those games
@@aturchomicz821
Westport arguably fleshed out the concept more, but Republia has the benefit of having the original concept
They’re both pretty much on par, in my opinion
Or Headliner
I guess having to deal with everything in realtime changes the game somewhat.
The Republia Times - made by Lucas Pope. So why hasn't he reviewed this one?
@@marktaylor6491 probably cause it's not for sale, so yahtzee doesn't count it .
I've been playing this and totally agree with feeling bummed that my choices really don't matter all that much. It feels like willingly airing a propaganda tape from the faction that is trying to tear down the government and my bosses KNOWING it's me in the control room doing it probably should carry more consequences for me than my boss saying "hey, don't do that!" The actors who play the main anchors are REALLY good, though.
they matter a fair bit if you care about Jeremy:)
Well, it’s actually tricky.
The people making the game can only film so much. So for the purposes of not making the game overwhelmingly difficult to produce, they designed it so every player is basically going to play the same handful of episodes. Then, they film alts where needed to account for certain plot routes and changes.
Given the ending you get is essentially determined by three factors, the main one being how you’ve shaped things via the news, that’s something you build up over the course of the game. It allows you to naturally form your opinion, and act accordingly, without requiring you to be perfectly one way or the other to have things work.
Plus the game gives you little sub stories to pay attention to, as well. It’s why the first example given to you is the faulty toy. The choice is flagged for you to show that what you do matters in many different areas. The faulty toy is entirely harmless to the overall narrative, so you’re ready to act carefully going forward in order to shape the news.
A number of things matter as a result. It’s just that many of those things don’t mean anything until later, so it’s not as immediately gratifying as you might expect going in.
I never like to replay to get every alternate ending. I played the character with the personality I chose for them, the ending I got is theirs, that’s their ending. It cheapens the ending I got by replaying for a different one.
I know what you mean.
Never like secondary runs as much as the first one. Novelty is lessened and I have to go out of my way to make "new" choices rather than what seem like good ones.
Just out of curiosity, how about the games which in-world explanation for replaying the game, for example Death and Taxes when you get some "I've already done all of this" type of dialog options.
@@Karak-_- never played it, but judging by the fact it’s heavily a choices matter (seems like the whole game is just the choices part) no, whatever story unfolds by my actions is the story of that game for me. Playing it another time would cheapen the weight of my choices.
I was really happy to see this get covered last week! I've been playing NFB since early access and have loved it. Meanwhile the game making you keep busy with its mechanics is even more painful when you're going for every ending... I'm at 12/14 endings, I get about 5 minutes of something new per 8 hour run. It may make me feel like I have brain damage but I also signed up for this.
To me that sounds more like the brain damage was a preexisting condition
@@nurzumspass Found the claims adjuster.
I wonder if Yahtzee would be interested in the Zero Escape series
Actually plays with the visual novel concept of replaying the game into a game mechanic
I think he would get frustrated with the replays. Especially if he has to revisitong sections of dialogue about the same nonsense he heard before just to get to a specific ending.
I liked the games myself, but even I found this a tad obnoxious.
This premise would make for an interesting horror game if done right
*cough* Five Nights at Freddies *cough* NFB is actually quite solid game for what it is. Nice attempt at story telling.
@@Pecisk no no, *actual* horror. Like, if the anchors are trying to figure out and then warn people about Body Snatchers as it becomes too late and people are replaced all around them: mounting dread and paranoia *could* work really well, in theory.
That game is called Michigan: Report From Hell - PlayStation 2 (2004).
"Playing the role of a cameraman who can only passively film events (and occasionally ram things), you receive bonus points for filming female panty shots and freakishly gross monster death-scenes - refusing to save NPCs in order to record their splattery deaths is actually rewarded. "
it already has mild horror in it, and in act 2/3 the tone goes to grimdark-satire very rapidly.
Have it take place in Russia. A couple news stations have been taken down due to not parroting Kremlin propaganda. I would be terrified if everyone was sent to the gulags one by one, wondering if it is worth it. Make sure you write your, unless your family will join you in Siberia.
I work in news broadcasting for a national tv station, and let me tell you; This review really has perfectly described what the job is, the state of the industry, and the state that people that work in it have been lowered too.
It's a little odd that Yahtzee mentioned Her Story, but not Sam Barlow's follow-up Telling Lies, which was like the high budget indie-crime thriller version of Her Story and easily the best FMV game I've played.
@@Tomasin19 Or anything by D'Avekki; The Infectious Madness of Dr. Dekker, The Shapeshifting Detective, or Late Nights with Poe and Munroe.
Probably because nobody outside the fmv sphere has heard of these games
Her Story: 500,000 Units Sold, Userscore 89%
Telling Lies: 50,000 Units Sold, Userscore 66%
Yeah I wonder why
Thanks!
The problem for heavy handed satire is that reality doesn't seem to do subtle. I've seen far too many jokes about reality's script writers being lazy.
I've heard an argument recently that it's often on the nose because you're supposed to know it's there, you're supposed to know when people are going along with it and you're supposed to assume you're the odd one out. It's the soul of demoralization.
I could never be a newscaster; it'd be hard to be on the spot that much. People like to talk about their assigned FBI agent always watching, but if I ever had one he'd have long ago died from boredom or cringe, the poor bastard.
This was one of my favorite little games.
little as in, 60 gb of HDD needed for 43 hours of FMV.
At least FMV games can lean into overbearing messaging with campy acting
Contradiction was a great FMV game. Murder mystery but no gore.
"bothsides'ism?" lol
I loved this game and as someone who had this role once for a recorded-live show this game does a fantastic job of gamifying the role and if you’ve ever thought that might be fun then the game is worth playing. What you called pointless busywork is actually a work of art to some people
Fifth Best Game of 2022! Summed up with a quote from Yahtzee himself:
"I'm sorry, Sam Barlow, I'm all about new approaches to interactive storytelling, but I just can't get off with this Her Story, Immortality, 'watch all the videos and draw your own conclusions' format; I need knobs to twiddle and a voice telling me how well I'm twiddling them. That's why Not For Broadcast was my FMV game of choice; a bit hit-and-miss, but God bless it, it tries so hard, it won me over in the end, and you won't find a more authentic knob-twiddling experience." So sweet, and never truer than this, Yahtzee. :)
“I could have been an anchor
but I’m too much of a -wanker-“
I still think Wing Commander 3&4 deserves recognition for it's melding of good gameplay, story and FMV.
Googling the ending of things is underrated, Yahtz. Thank you.
I wonder if these administration-gamified indie games could be labeled “Lucas Popelikes” in the future
Seems a bit long of a name? Maybe “popelikes”.
Then we could ask if the pope likes popelikes.
I loved the gameplay of Not For Broadcast enough to replay it from beginning to end like 5 times now. Ramping up the difficulty and the challenges mode kept the gameplay fun, plus I enjoyed changing some of the advertisements out for A: a different experience and B: getting some of the Steam achievements.
“Mid-grade RUclips sketch comedy” perfectly illustrates the reason why I could not play this game for more than ten minutes. Love the concept, love the ideas, but I watched Many A True Nerd play this like a year ago and the writing and performances were so bad it made me want to drown in my bath.
@@aturchomicz821 'Let the door hit me on the way out' of a review? That's not how this works - I'm not in your house, this isn't a subreddit for fans of this game.
And I had ZERO expectations: it's a game I literally have not played. I liked the idea and the central mechanic, just wish the writing was less sophomoric and they'd cast better actors. (I of course understand the financial reasons for not doing the latter.)
Btw, if you're someone who was involved in making a game, you should 100% not be trawling the comments section beneath a review of said game - it's just gonna end poorly...
I actually love the D'avekki Studios FMV games like Dr. Dekker and shapeshifting detective.
I actually really like the reviews Yahtzee does that wouldn't have gotten any attention otherwise.
How did you comment 7 days ago?
@@AdamKrylon See the little picture after their username? I think that indicates that they did/do the “join” thing to support the channel financially, and therefore get the reward specified by the channel of getting to view the videos (or at least, the zero punctuation ones. Not sure if this applies to others.) a week early without going over to the escapist website to watch the there.
So, if you want a little image after your name when you comment on videos on this channel, and to be able to watch and comment on them a week earlier on youtube (and not just on the escapist website), *you too* can provide financial support and gain those benefits.
(For any users who might be viewing this comment multiple years in the future, in case youtube changes how the support feature works or the associated image things change or if the person ends their support at some point in the years in-between when this comment is posted and when you (not the person I’m replying to) read this: the image after their username is of a face with the zero punctuation style but with a yellow/orange-ish skintone and a halo, wearing some nice sunglasses and looking slightly to the left. The height of the image is approximately the same height as the text. The top of the halo is at approximately the same height as the top of the “K” in “Kenway”, and the bottom of the face is a little bit below the bottom of the tail of the “y” in “Kenway”. The face and halo have a yellow border around the black border, and the background of the image is otherwise fully transparent. However, there is no transparent region surrounded on all sides by not-transparent parts. The halo partially obscures the top of the face (by which I mean it isn’t floating so high above the face that would leave a gap in the image between the two), and the halo does show the yellow border on the top of the face inside the halo shape. I’d include a screenshot instead of a description, but who is to say whether imgur or this comment will exist for longer, and also I’m on mobile.)
For anyone wondering, £7 million in Limey fish and chips backed pre-Brexit paper notes (British pounds) is worth about
$9,263,520 in foreign oil backed pre-debt default freedom dollars (American dollars.)
It's also worth about €8,473,500 in vacationers currency (Euros) and $11,791,010 in moose dollars (Canadian dollars.)
0:45 Here's something for the list, At Dead of Night. Nice little indie horror game that uses FMV for the story and scares, its very good. I haven't played it (I'm poor, too many games, not enough money), but I did watcha lot of videos and liked what I saw.
I feel like, every time I watch one of these videos, I'm smacked with Yahtzee expressing an opinion on a small, particular thing that I initially thought was a common sense thing to do, and then found it to not be viewed as so commonly sensible. This video, it was Googling alternate endings. I did that shit for a lot of the PS2 era games when I just did not have time to do the extra 30 hours of grinding it took for the secret boss ending.
I 100% thought the title was "Not For Breakfast" when I opened the video lololol 😂
All this shows media can have power
"with one breath decries the government seizure of uninherited wealth and then in the next portrays rich people as braying twats..." why cant both of these things be true?
14 endings huh? See, that interests me in that I'm curious to see how batsh!t nuts a world I could create in this game. It seems you could get quite a unique result on your one and only playthrough
Honestly this seems like the perfect game to just fuck around
love the game so much one of my favorite of the year, but I also agree with some off your gripes of the monotony of the tasks- though I do see that as being a large part of the narrative of the game
A British bobby lord humungous is just the breath of fresh air U.K politics needs today
Ah here it is. The review we've all been waiting for. Thank you yahtzee. Thank you. 😤😅
Your jokes are hilarious. Never stop.
See, having just recently finished the game, I disagree that a direct comparison can really be drawn between this game and _Papers, Please._ The only reason it's "hard to be a good person" in _Papers, Please_ is because survival is difficult in and of itself in that world. Otherwise, there's not really a whole lot at stake; indeed, there's not much throughout the game to indicate that the Arstotzkan government is really as bad as it's made out to be, and the decision to remain loyal to Arstotzka or side with the EZIC rebellion really doesn't amount to much in the grand scheme of things. Other than paying you pathetically low wages for working in a place that could, for all intents and purposes, be classified as a war zone, the only really bad thing the Arstotzkan government ever does is confiscate its citizens' passports near the end of the game. Otherwise, the world around you really isn't much more than a passive framing device.
_Not for Broadcast,_ on the other hand, plops your butt in a front-row seat and literally forces you to watch every gut-wrenching step of your country's painful transition from a free democracy to a totalitarian dictatorship. Making it "hard to be a good person" isn't really the point. Rather, it's about making the choice between either remaining a passive bystander, blindly complying with the government's increasingly insane demands in order to ensure your own safety and well-being, or taking action and doing whatever's in your power to save your nation from the brink of its increasingly imminent self-destruction, even if it means putting you and yours directly in harm's way. In terms of actually making you feel like you're living in an oppressive police state, _Not for Broadcast_ does the job a thousand times better than _Papers, Please._ In the latter, you're more expected to take it as read that Arstotzka is a brutal dictatorship, whereas the former actually lets you witness it with your own eyes.
In the end, I'm not really saying one's objectively better than the other; both succeed in what they set out to do. It's just that "what they set out to do" is a lot more different than many people, this review included, seem to give it credit for.
The game really does encapsulate how crazy the media is
Looks interesting. Thanks for the review Yahtz
exact opposite of interesting, youre forced to watch hours of boring lame politics mixed with literal playschool acts all the while you have to pay some minor attention to not fail. so you're stuck watching some crap, not allowed to doze off from boredom, and not allowed to leave, because its got you hooked with a seemingly interesting narrative/gameplay, but you'll soon realise it's all shit, but you still wont want to leave because youve already spent fucking ages so you end up spending fucking forever waiting for the god damn sweet freeing ending though the ending is dog shit too so then you are fucking enraged especially considering you gave some twats loads of your fucking money and time so you spread mass hate about the """game"""
Papers please is pretty easy and you can do it without any of your family dying if you just alternate between paying for heating and food every month
Might have to look at this after taking a look at Telling Lies to see what it was about and completing it 3 hours later as I got sucked i to figuring out what happened.
Wanchor has a nice ring to it. Really love these videos, sir, you always put just the right amount of vitriol into it. It's a bit spicy, but I can handle it. Some channels are just swimming in negativity and I can't be bothered to stomach it all.
There should be a walkthrough of not for broadcast but its just jeremy Donaldson. I could watch him all day😆
it's like an action-y Westport Independent
This sounds like a tv presenter version of the apartment manager sim Beholder. Still need to finish Beholder. Probably just going to betray the son so I can save his daughter.
Yea i kinda had the same issue i love nfb i basicly followed its development for 2 years before it came out but yea the text sections made me not care about alex and his family and i hate how you have to replay the hole game just to get a diffrent ending. also originaly the plan was for the entire last brodcast to be diffrent depending on your choices as it stands its a bit in the 2nd to last brodcast that changes and the final section of the final brodcast that changes depending on 2 key choices. with 3 diffrent epilouges depending on witch faction you have spent the game sideing with. i mean ill give it one thing your choices matter more in this than in most games of its type but i really dont know if i can be bothered getting all 14 endings if i have to replay every chapter without being able to skip any.
Clear case of Godwin's law.
my fav game for this whole month (since start of February)
Yes, it is very on-the-nose, BUT ALSO there is so much subtlety in the story, that you notice new things after the 20th play through: hints: Keep your eyes constantly on the hands of Jeremy, he has secrets! Just look at the body-language discrepancy during the memorial-speech. Just look at the spoken words and gestures during the interview of the singers of "were having a baby".
the materometer is higher, because almost all of the game has multiple parallel story-threads in it (43 hours of video total, story plays through in 7 hours (rushing the non-movie bits) , roughly 4x4 parallel narratives in total exist, all interwoven.
This game is extremely puny in all names (helps to know basic french), and it makes constant references to video games, movies, albums, songs (mostly the beatles). a "flard" can be read as a portmanteau of "flacid" and "hard".
This game is full of character development of multidimensional characters, but all those characters have their running gag maneurisms.
"prostate-check sportsboard player" constantly spreads his pinky finger....
The sketch comedy does not get old, if you like Monty python sketches (or max-headroom for that matter). The dozen songs with lyrics are quite timeless great satire. That gives this game a lot of replay value and room for quote-mining:
"I could explain it to you, but I can not understand it for you" is ALWAYS great when discussing with religious people or conspiracy nutjobs, because they tend to reply to that "so you admit, that you are dumb, hehe I win!"
This game has over 1 hour of extremely quotable 80s-commercial-satire.
Hilarious joke at the end there. Very based. Loved it
Papers please works well because making the world a better place directly makes your own life worse, whereas making the world worse improves the lives of your in-game family as well as gameplay.
Maybe if it had an in game cutscene of your grandmother gurgling to death because the political party you protected silently abolished the NHS while you were complicit in hiding news of the related protests, this would feel more immersive.
I imagined PP to have, but if it doesn’t maybe something else should have,
a varying (effective, not like, as a number which is shown, just metaphorically) exchange rate between “quality of world” and “quality of own life”, trying to make trades in one way or the other and anticipating changes in the exchange rate, in order to, over time, using a combination of trades in both directions, to improve both (or at least improve quality of world without appreciably diminishing quality of own life).
Or, not necessarily *anticipating* a specific change in exchange rates, but just, recognizing that different choice situations have different (metaphorical) exchange rates, and making decisions based on high chance of having future choices with exchange rates skewing in the opposite direction.
@@drdca8263 This is a good point, in PP there's always the hope that you can do both, but at best it's only realistic to achieve a little of each, at least in my playthoughs. Perhaps there is a "good" end where everything ends up wonderful and there's ponies and free fairy floss, but I almost feel that'd cheapen the game. Rather than just a nice balance of a couple dead extended family members and a couple refugees vaporised in terrorist attacks.
I keep trying to show my auntie some Zero Punctuation but it never works out, I don't think it's going to happen because the sentences won't make any sense for her...
I can't get my auntie to understand what the difference between 3G and 4G is, and why the demise of the latter means she needs to buy a new phone. No way am I trying her on Zero Punctuation.
@@gus.smedstad What upcoming demise of 3g?
Command and Conquer fans know that Hitler googling how WW2 ends actually makes it just as much of a pisser but in a different way.
nice that her story got a shoutout!!
I would love some POV silent protagonist Movie length FMV games. idk, they are just goofy and funny. You just love them for some unknown reason.
Alternate Title: Papers Please is a well-made game
I love how the resistance groups cant friggin cant do anything in these types of game. It like how are you appose to fight the government if you cant even get up at getting up.
Where’s grammar? I miss her :(
And in an unrelated note: are you a Broney?
On*
On*
I can’t delete or edit my comments… my iPads broken :(
I recognize the artist from your pfp
Let's just say I'm a *big* fan
Zero Punctuation was filmed in front of a live ostrich!
Not your strongest ending. Maybe the Detective from Usual Suspects would have been a better example of someone benefiting from finding out the end before it happens.
this feels like an oddly timely game given recent events
Yep
I'm guessing you're young? Recent events aren't anything new, as history oft repeats itself. Orwell's '1984' came out in 1949, and Not For Broadcast takes place in 1985.
I'm not downplaying current events, only responding to your "oddly timely" comment.
@@jonathanbaird I mean... saying history repeats itself doesn't really mean anything in this context, that's like saying conflict has existed since the first proto cells have existed om earth. But a game releasing in recent memory about state sponsored media trying to downplay events as its country starts a war and their citizens that protest it are silenced almost perfectly mimics what's happening now?
@@doifhg Episode 1 of 'Not for Broadcast' came out over 2 years ago. 'Papers, Please' (2012) and 'V for Vendetta' (1982, 2006) are two other famous pieces of media that discuss similar topics. Point being: authoritarian leaders have been using the same playbook for millennia. What's happening right now is horrible, but that doesn't make the game release "oddly timing".
Who’s face is that he always uses? (The one he put the cat on top of)
If you google "Emotionless Man" you get that guy picture but i am not sure he been credited since it was stock photo shoots or something.
Yahtzee, you are an amazing wordsmith
I'd like to Google the end of a few ongoing events, but I sure hope there are fewer than fourteen different ways they could play out.
"Both Sides-Ism". We've invented a mocking term for seeing that your side alone isn't right and "their" side alone isn't wrong. Neat. Such social evolution.
@@jlev1028 Both take fancy to bombing kids
@@jlev1028 Wait.
We've invented a FALLACY to justify the intellectual equivalent of "Nuh Uh, YOU!"??
Jesus.
@JLev Okay, you seem cool. Cool...er. Than most. So, I'll try communicating.
It's not that I'm defending X or Y side of any conflict. I just see where this goes. Where it leads. What it justifies.
Adopt this as a rule, and you have a free pass. You never, ever, ever again have to perform the back-breaking effort of asking yourself the hardest question in existence.
"Am I wrong?"
This "fallacy" ensures that any moment of doubt can be safely canned, sealed, and buried forever. "We can't be bad. We aren't THEM. And thinking that is just "Both Side-ism."
It has its merits. It just has its dangers as well. Even more so if they aren't even acknowledged.
@@michaelwestmoreland2530 being able to differentiate and even pick a side doesn’t preclude you recognising the humanity of those on the other side. Or the idea that there may be more than one side, or even positive aspects of another side. But in most cases, there are ‘sides’ and there is a meaningful ideological difference between them. Acting like there isn’t is a common tactic used to equivocate wildly different things
You had me at phantasmagoria. I still can't believe I beat that game.
Yahtz, I can recommend two fmv games that I feel you may enjoy, one slightly more than the other- both games from Baggy Cat Ltd. The first is Contradiction- Spot the Liar, which is a murder investigation, and I think you’d love it. The second is At Dead Of Night, which is a high tension cat and mouse horror game. You’d probably enjoy this one less, as it pairs its excellent tension and environment with jump scares, but they both look fantastic and fully integrate the fmv with 3D environments, I’d give them a go, especially Contradiction!
I want to like Contradiction, but the ending falls flat on its face.
@@henke37 unfortunately I only know them by reputation alone so I'm sad to hear it but, having watched at dead of night I love that one
0:25 Is that a Ferrari reference?
Finally a game about Canada. Has there ever been a game about Canada in the past?
not anyone knows of because if this is anything to go by, they were all so fucking boring and pointless to even be acknowledged.
No Horizon Forbidden West this week? I was expecting some analysis of Tallnecks as the more interesting Ubisoft tower gimmick, mostly because the tower knows you find it annoying and literally runs in a circle, expecting you to catch it.
He made that point in the review for the original game
For all its lack of subtlety, the game's themes and messages are very topical, considering what's going on in the world right now.
They're always topical. Orwell's '1984' was published in 1949.
Can't help but feel you did it a disservice here Yahtz
There's something very valuable about the unique concept and how it uses that concept to tell a story in a new way.
@@bobsprock exactly! It's innovation in a stagnant space
@@AleksRokitski agreed! As a game, also, though it may not be mechanically complex, the appeal is very much the storytelling through the medium.
Personally, I loved the Rushes and seeing the difference between the characters on and off camera.
Plus, their use of early access has been pretty good, with the 3 episodes (plus a couple bonuses) releasing over the last 2 years with steady progress and using it for meaningful feedback.
The main thing I found was that it felt *nothing* like a game made by a video game developer. It (accurately) felt like a game made by people from a drama (as well as indie) background, with all the quirkiness and heart that comes with it.
Love that it won him over. I was right in the end :D
@Yahtzee - reminds me of Orwell.
I am enjoying it. I do sort of wish that the segments were shorter and I definitely want more check points. Having to sit through 10minutes FMVs again because you didn't see that wave matching game coming and couldn't figure out why the game was screaming at you in time to stop the Game Over, is disrespectful of the players time. Also I don't like fervent bothsidesism of games that wanna be about politics but its hard to take its politics seriously when the writing and acting is so fun and absurd, and its FMVs have the production value of a college freshmens theater project.
Plenty of cat references in this one
The good ending is debunking lies of both parties while saving all of your people, or at least do not lead situation to their death. Aka, keep news productive.
I literally never heard of this until last Saturday.
An apt week for it, given that Russian state media is playing out this game at this very moment.
The US and Canadian media has been playing this for about 2 years now.
@@Pallysilverstar Hmmm, I wonder what political ideology you have... 🙄
@@MidnightCheerios Right back at you mate.
Every heinous thing Anglo media says about China, Cuba, NK, Russia, etc. Their media says about us.
And just like we celebrate murdering children for Israel, they celebrate their victories.
There's no good people in war, there's only winners and losers, pray that you stay on the winning side and are never made to face the horrors committed by the military men who killed for your comfort.
@@Pallysilverstar
I don’t recall the US/Canadian government sending children to jail for putting flowers in front of an embassy, or jailing anyone who does not parrot what the White House is saying.
Darn, this just came out for PlayStation and was going to buy it.
This game sounds actually awesome, you might have sold me on it.
I was wondering about the choices. The only logical consequence to not toeing the authoritarian line would be an immediate game over would it not? And obviously they can't do that, so presumably theres just no actual reason not to be the voice of the resistance?
Over 10 years and the same good quality content
So there's no third option to show the entire truth and be actual news?
You don't run the news. Only edit it.
@@afaxmachine5045 no. That's the thing. You don't do the latter
@@terrestrialgmusic ? That's literally the gameplay
@@afaxmachine5045 what are you on about?
@@terrestrialgmusic the gameplay.
to be fair portraying multiple problems that are traditionally relegated to dichotomic sides of something that never needed to be a a two ended stick in the first place isn't really a problem but potentially inspire thought about the nuances of these issues; which also isnt a solution but maybe someone will try and be more creative in thinking of one. And isn't inspiring creativity what good art does anyway?
sounds interesting even if it isn't 14 endings interesting
I love this one the most 😂🙊 especially the part about the shed with the Mysterious chimney 😆😂
So it's Polish national TV simulator?
The wankers use more polish people's republic style of propaganda. And the themes are a child play: gov. programs will give your money, the opposition is and mending with EU. It is bad if we compare it with what we have 20 years ago in media, still, it is on the level of fox news or that worse version of CNN.
F* TVPis, but there is no ongoing rebellion in the country they are not reporting on.
In this week the best candidate would be Russian channel 1 and Russia today. Just have read a report about journalist there. It looks similar to the game, just without the gags.
Putin should really take Yahtzee's advice at the end
This game is just like Idoil Simulator, where you create a K-pop crew and the only way to make money in the game is to destroy your team member by mental health and physical health like how the real K-pop industry is it fucked up game. However, it can be time-consuming. You can have multiple dance crews and destroy each one while you pay off the debt your accrued to make songs, media shows, TV shows, or advertising projects. You can try to do good but each time you keep your dancer happy you tend to lose more money.
Ah, a random photo of Pat Sharp, right in me nostalgias
If only it had been the twins
Why has no one made the "recorded before a live studio audience...got to the studio" joke before?
Or "recorded AFTER a live studio audience"?
Or "recorded amidst a dead studio audience"?
Clearly, there is a whole MadLibs book worth of media-relevant social commentary humor on which to base a plethora of short-form cartoons, SNL skits, and YA novels.