I Found 5 INSANE Blender Tips you've never heard of

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  • Опубликовано: 25 апр 2024
  • ⛩️ Join the Blender Dojo; / kaizentutorials ⛩️
    Blender is absolutely JAMPACKED with features. So that's why I'm showing you some of my favorites in this video. Stick around for all of them, because you don't want to miss anything!
    #b3d #blender3d #kaizentutorials #blendertips
    -----------------------------------------------------------------------------------------
    ➕ Addons You Need:
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    Chapters:
    00:00 Intro
    00:13 Tip #1 - Transparent Video
    01:44 Tip #2 - Material Override
    03:45 Share your own Tips in the comments
    03:58 Tip #3 - Negative Lighting/Negative Fill
    05:29 Tip #4 - Bevel like a PRO
    07:11 Tip #5 - Volumetric Lightrays
    09:50 Outro
    -----------------------------------------------------------------------------------------
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Комментарии • 928

  • @KaizenTutorials
    @KaizenTutorials  Год назад +56

    What is your favorite Blender tip no one knows? Let me know!

    • @jeremymccloud2778
      @jeremymccloud2778 Год назад +11

      Getting the camera to follow an object that’s part of a physics simulation, for example, having the camera follow a dollar bill from a stack of many, falling in the sky.

    • @jeremymccloud2778
      @jeremymccloud2778 Год назад +12

      Getting a video on a plane to always face the camera. I did this with smoke coming out of a chimney once, it was just a transparent video of smoke, I always had it face the camera, rotating in place. Totally works from a distance!

    • @KaizenTutorials
      @KaizenTutorials  Год назад +1

      How could you do that? Sounds cool

    • @KaizenTutorials
      @KaizenTutorials  Год назад +1

      Nice tip!

    • @jeremymccloud2778
      @jeremymccloud2778 Год назад +7

      @@KaizenTutorials it’s been awhile and I’m away from my computer at the moment, but in order to get a camera to follow an object that’s part of a physics simulation, I believe you can parent a null to the vertex of an object (Ctrl P I think) Then you use constraints on the camera to follow and look at the null, turning off/on which axis to follow, maybe Child of Parent and Track To?
      For the chimney smoke, I believe I just used a Track To Constraint on the plane and had the camera as the target and maybe using some other constraints with it to lock rotations on certain axis.

  • @noobandfriends2420
    @noobandfriends2420 Год назад +451

    My suggestion for Tip #1 is to render a .png sequence if you can. Compile your .png sequence in a different video editor. It also protects you from bad frames or disruptions in long duration animations. If you have one bad frame you can just rerender the frame and replace it in your sequence.

    • @KaizenTutorials
      @KaizenTutorials  Год назад +36

      Yeah, that's definitely true! Thanks for sharing

    • @thyros_
      @thyros_ Год назад +34

      yes everyone should render in separate.pngs or even better .exrs (for better bloom, colores …) this saved me so many time’s, when my pc shut dow or the power went out mid rendering. I only lost the last frame and not everything

    • @Newemka
      @Newemka Год назад +3

      Of course always render image sequence but once you have that sequence and still need a video file with alpha, WEBM / VP9 codec is also an option (it works great as animated overlay in OBS)

    • @binyaminbass
      @binyaminbass Год назад +12

      Yes but…I never knew this was possible to render a video with transparent background and there are times when I need a simple rotating object or something in my video that I am editing in resolve and don’t want the extra clutter of more png’s. So this tip has its utility. And I love it since I really never knew it was possible.

    • @6LayersDeep
      @6LayersDeep Год назад +1

      Pro MAX Tip

  • @Outmind01
    @Outmind01 Год назад +149

    Material override, negative lighting, and volumetric light were all news to me and look super useful! Thank you for the tips.

    • @KaizenTutorials
      @KaizenTutorials  Год назад +2

      Thank you, glad you like them!

    • @animeboy93
      @animeboy93 Год назад

      I always do the volumetric lighting differently, but this is a great hack

  • @NanogalaxyOrgMedia
    @NanogalaxyOrgMedia Год назад +92

    The light rays trick is amazing. I've been doing full volumetric domain and lighting thing which takes forever to render.

    • @KaizenTutorials
      @KaizenTutorials  Год назад +4

      Thanks, yeah it can be super convenient!

    • @avatr7109
      @avatr7109 Год назад +3

      Yea i too do volumetric renders ill try this...
      But volume still helps when doing landscapes right?

    • @KaizenTutorials
      @KaizenTutorials  Год назад +6

      Yes! Because then you don’t have a single, clear point where to expect such volumetrics. So it’s easier to just add overall volume!

  • @rookiethecat2227
    @rookiethecat2227 Год назад +47

    that volumetric lightray tip is very useful to me
    now i dont have to add another principled volume cube just for that

    • @KaizenTutorials
      @KaizenTutorials  Год назад +2

      Yeah, exactly! Super easy and effective in my opinion 🙌

    • @lcswrd
      @lcswrd Год назад +3

      @@KaizenTutorials This whole thing for me was "Oh thats cool, someone else who uses the built in editor. Bevel, I knew that but im sure someone would find this useful. Wait, what is he doing with the window? Ayo what? AYO WHAT?! Thats insane. Why am I just learning about this now!?"

    • @frankbardelli7950
      @frankbardelli7950 Год назад +2

      @@KaizenTutorials yeah this tip rules. I always find principled volume hard to dial in, it fogs up everything if set too high but when it's subtle enough getting existing light sources to make perfect rays through it is frustrating. An emissive volume shaped to the light cone is a smart workaround in cases where you don't need to animate the target scene or move the light source. Will definitely experiment with this.

    • @avatr7109
      @avatr7109 Год назад

      But does that work for landscapes?

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      Hahaha

  • @genesis2303
    @genesis2303 Год назад +87

    This half circle tip, you don't need to turn loop tools, all you need to do is press "C" key while beveling to lock it.

    • @KaizenTutorials
      @KaizenTutorials  Год назад +14

      That is true, you can clamp the overlap. But still you get rounder, better and more controlable results using Loop Tools, I find.

    • @dimasputra
      @dimasputra Год назад +2

      Wooaa thanks

    • @gordonbrinkmann
      @gordonbrinkmann Год назад +2

      @@KaizenTutorials What do you actually mean with "rounder"? I guess when your goal is a half circle, well I'd say a half circle is the "roundest". But create a circle with the same diameter and resolution. Compare the Bridge Edge Loops and the clamped Bevel result to the circle - which one fits best? Also the Bevel tool is more versatile if you don't want to get a full half circle from one side to the other but only rounded edges. Another problem is, if you want to keep the overall bounding box size of the object, with Bridge Edge Loops it gets larger. The only problematic thing with the clamped Bevel is something I always see with beginners, most of them are not aware that they double vertices at the end which are not merged, not even with Auto Merge enabled. Apart from that: nice tips :)

    • @KaizenTutorials
      @KaizenTutorials  Год назад +4

      Thanks for your in-depth reaction. I like the bridge edge loop because it’s clean and simple and the menu offers a lot of flexibility in my opinion. But I hear what you’re using. There’s definitely a case to be made for the regular bevel!

  • @thyros_
    @thyros_ Год назад +33

    the tipp for the light-rays is really good. I always made the whole world a volume and then had to tweak the lights and never got a result as good at this
    Thank you 👍

    • @KaizenTutorials
      @KaizenTutorials  Год назад +2

      Thanks, glad you liked it. I was surprised when I learned about it that it was so easy yet so effective!

    • @rendermoore
      @rendermoore Год назад +1

      I love this tip as well. I used to make the whole world a volume too, pretty sure that also slows down the render

    • @pixelpraxis42
      @pixelpraxis42 Год назад +2

      @@KaizenTutorials this channel has been my find of the year bar none! This vol lighting technique is a gamechanger as others have noted, thank you! Is there a technique to do something similar in an outdoor environment without needing to add volumetrics to the entire scene?

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      It definitely does slow down the renders!

    • @KaizenTutorials
      @KaizenTutorials  Год назад +1

      Thank you! That’s some big praise 🖤 but yeah outside scenes you could do something fairly similar. Just take a plane subdivide it, remove some random faces and extrude the rest. Rest of the process is the same!

  • @Blentux
    @Blentux Год назад +39

    For proper lighting, it can be useful to set 'View Transform' in the Color Management Tab to 'False Color' - grey color value means the scene is neither overlighted nor underlighted but totally in a normal range and properly lighted - I can only recommend the "Lighting for Beginners" course from Blender Guru to everyone :)

    • @KaizenTutorials
      @KaizenTutorials  Год назад +2

      Thanks for sharing your tip!

    • @Kuziminski
      @Kuziminski Год назад +1

      I always forget about false color. I keep trying to check the render on various screens to see how it would appear. Be it too dark or light. When I could have just checked false colour to keep it as screen agnostic as I could! Thank you.

    • @Blentux
      @Blentux Год назад +2

      @@Kuziminski Don't worry, I keep forgetting about it as well. It's just something you have to get used to I guess. The last project I worked on was the same, I was constantly changing the light to see wether it's too dark or too bright, but there's no actual need for that if you just turn on false color. I still have to get used to it as well :D

  • @PixelBytesPixelArtist
    @PixelBytesPixelArtist Год назад +22

    Just an FYI for volumetric light rays, if you want to be realistic you should not scale the end faces (aka creating a frustum) because rays from the ray are nearly parallel. if you scale them too much it'll appear as though the light is coming from a point not far from the scene, like a studio

    • @KaizenTutorials
      @KaizenTutorials  Год назад +1

      Good tip! Thanks for sharing 💪🏻

    • @ArbaLestos
      @ArbaLestos Год назад

      How would you work around this issue?

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      Not scaling it basically is the work around!

  • @Amplifimusic
    @Amplifimusic Год назад +4

    that volumetric lighting is so cool

  • @davidmellusi8641
    @davidmellusi8641 Год назад +17

    For "fire and forget' animations like fans or turntables or background meteors I like to use #frame*.01 I type it into the item properties that you get typing N in the viewport.
    Also, typing #sin(frame*.1) will cause the item to move back and forth.
    You can tell there is an expression at work because the entry will turn purple (but show actual values.)
    If you double-click the purple entry, you can edit the 'driver expression.'
    Last but not least, you can also use #frame*.01 in the Value Node to easily animate things like the phase offset of the Wave texture.

    • @KaizenTutorials
      @KaizenTutorials  Год назад +1

      Yeah, drivers are awesome! You can get super fancy with them and get amazing results. Thanks for sharing!

    • @davidswanson5669
      @davidswanson5669 Год назад +1

      Is that the normal way to add “expressions” to an object? I say expressions, because I come from After Effects, but I mean “short lines of code that helps animate a value”. Does that purple code also show up on the animation timeline (dopesheet?)?

    • @KaizenTutorials
      @KaizenTutorials  Год назад +2

      I don’t think it shows up on the timeline, but I’m not sure. But yeah adding in drivers (or expressions, I’m an AE guy myself) is done by just adding in certain code to any field in Blender!

  • @yarik12341
    @yarik12341 Год назад +2

    That light ray trick was *chef's kiss 💋

  • @SworlDotBe
    @SworlDotBe Год назад +31

    Great video! My Tip: you can make a custom quad view, by stacking 4 viewports manually, choosing top-left-front-perspective as the views. Lock the view rotation using the "Lock View Rotation" add-on. Then choose wireframe shading with X-ray for all the views but not the perspective view. This allows you to position objects and vertices in 4 views at the same time, but it's more responsive than Blenders built-in quad view because 3 viewports are wireframe. I have this as a custom workspace.

    • @KaizenTutorials
      @KaizenTutorials  Год назад +1

      Thanks for the idea and kind words!

    • @ImNorman
      @ImNorman Год назад +1

      That's a great idea. I used to work in other software that had this setup by default and never thought of making one in Blender.

  • @manavnayyar
    @manavnayyar Год назад +8

    There is an even faster way to do TRICK #4. Just select the two edges and start bevelling and click on C on your keyboard to turn on clamping. That will prevent the bevels from overlapping and give you perfectly smooth and round bevel. Just make sure to clean up excess geometry with merge by distance. (Use Machin3 Tools addon for merging, even faster and it's free). Great Video by the way Kaizen!

  • @marcusunivers
    @marcusunivers Год назад +19

    1:00 I recomment to render in EXR Sequence in Blender to have way more dynamic range for editing. In free video editors like Davinci Resolve you can load this sequence as an video clip and can be edited with full capabilities to reduce over exposured footage or revealing details in the shadows. There a cool Tutorials for that out there ;)

    • @KaizenTutorials
      @KaizenTutorials  Год назад +3

      Yep, EXR is boss for compositing. This is just something simple you can use for quick transparent video overlays e.g. for OBS stream overlays.

  • @kspayton
    @kspayton Год назад +1

    that volumetric light tip is absolutely masterful. definitely going to have to remember that one.

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      Thanks, yeah when I came across it I was like aaah damn that's so simple yet so effective!

  • @vladyslavriabchenko333
    @vladyslavriabchenko333 Год назад +5

    There is no way, you've just covered all of my questions that I have been solving for ages!! Thank youuu!!

    • @KaizenTutorials
      @KaizenTutorials  Год назад +1

      Haha what a coincidence! Happy it was useful. :-)

  • @j.m5888
    @j.m5888 Год назад +3

    I love the volumetric light rays part, really neat!! Great work, keep it coming!

  • @yoshiadme
    @yoshiadme Год назад +15

    HOLLY!!!! If I just knew how to create videos with the alpha channel before... I would have saved so many time OwO Thank you so much!!!

    • @KaizenTutorials
      @KaizenTutorials  Год назад +2

      Haha well now you know and can save all the time in the future ;-) thanks!

    • @MTOcreations
      @MTOcreations Год назад +1

      Yaa. Game changer lol.

    • @sicfxmusic
      @sicfxmusic Год назад +3

      I still recommend PNG with alpha sequence unless it's a 2 minutes default cube render

    • @yoshiadme
      @yoshiadme Год назад +1

      @@sicfxmusic Yea, I know you can actually do it that way but it's just... Once I have all the frames rendered as png, I don't know how to time all the frames for making the actual video/anim. That's why I used to composite the background with green/blue for kroma keying later. Anywho, thanks you all UwU I'm a happy Yoshi now hehe

    • @sicfxmusic
      @sicfxmusic Год назад +3

      @@yoshiadme You can quickly re-render PNG frames to transparent MOIV in Blender video editor 😂😂

  • @The164Silvia
    @The164Silvia Год назад +2

    The last tip was truly amazing! I Always struggled with volumetric lights but your way is so simple yet effective! Thanks!

    • @KaizenTutorials
      @KaizenTutorials  Год назад +1

      Glad to hear you like it and I provided some useful info! :-)

  • @sushovanpal538
    @sushovanpal538 Год назад +2

    you're a great teacher, love the simplicity, with details! subbed!

  • @tombuster
    @tombuster Год назад +4

    This is so convenient! Great tips that not many people cover in such a simple way, definitely going to save this video for later reference

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      Thanks a lot! Appreciate the kind words 🙏🏻

  • @KDawg5000
    @KDawg5000 Год назад +40

    Here's one that some don't know. You can push the number keys 1-8 in the render result view to switch between render slots. Note, it only works on the number keys on the top of the keyboard (for me anyway).

    • @KaizenTutorials
      @KaizenTutorials  Год назад +5

      Cool, didn't know that! Thanks for sharing :-)

    • @Blentux
      @Blentux Год назад

      That's really a great tip that speeds up the workflow so much, I'm using this every day...but tbh I thought more people would be aware of it already.

    • @icecell
      @icecell Год назад +1

      I've been googling the shortcut for this for quite a long while now. Thank you so much ToT

  • @titusandronicus4826
    @titusandronicus4826 Год назад +2

    Wow! Nice one, as usual. Great idea, keep them coming 😍

  • @ronvance
    @ronvance Год назад +1

    Awesome tips! Love the volumetric light and the negative light effects.

  • @systematicpsychologic7321
    @systematicpsychologic7321 Год назад +6

    Great tips, particularly with the rays. I always wondered how to do that.

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      Thank you! I only found out myself not so long ago.

  • @MrEshen25
    @MrEshen25 Год назад +6

    Here's a tip, The normal matcap usehas inaccurate colors for use as a normal map. You can create a normal map from ANY render in you compositor. Enable Normal pass, and then in the compositor, use a a separate RGBA to split the normal data, use math nodes to multiply each channel by .5 (-.5 for Z) and add .5. Lastly combine the cannels back together with a combine RGBA node and plug into you output. Voila, accurate normals from a regular render.

    • @MrEshen25
      @MrEshen25 Год назад +1

      Also this is better than using workbench because it takes into account faked normals from material normal maps, and procedural bump maps (which workbench does not)

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      Great tip! Thanks for sharing 🙌🏻

  • @RohitRajput-ov7wx
    @RohitRajput-ov7wx Год назад +4

    That last tip was one of the best never imagined loved it very help video Thank you so much❤😍

  • @mleap007
    @mleap007 Год назад +2

    Wow this might be one of the best blender tips video!
    Thank You so much for this one!! :D

  • @SkeleTonHammer
    @SkeleTonHammer Год назад +20

    A lot of people probably already know this, but if you're in the US but still generally prefer to keep the metric system that Blender defaults to for conformity reasons, you can type for instance 5" into a field and it will convert 5 inches to metric, or 1'6" and so on. It will perform the conversion automatically. I use this all the time when I'm sizing things to real world values but when I only know the size in inches, feet, etc.

  • @ebixxdracion
    @ebixxdracion Год назад +3

    The negative light threw my head for a spin! Been using blender since it had the game engine and I never knew of that one! Nice Tips!

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      Well, that's exactly why I made this video. I learn new things about Blender, almost, daily and I've been using it for 3-4 years. It's amazing!

  • @faisalahmadkhan1181
    @faisalahmadkhan1181 Год назад +1

    Ohh My goodness.! That Material Override tip is Amazing, you save my Time😍

  • @norm_olsen
    @norm_olsen Год назад +2

    Some great tips here! I really like the volumetric geo window trick! Thanks for sharing! :) Here are some of my tips...
    1) Quickly Find Object In Outliner - Ever try to find a mesh in a large list of objects in the outliner? With the mesh selected in the 3d viewport, simply hover the mouse cursor over the Outliner and press . (period on the Numpad) and voila! The selected mesh is selected and focused in the outliner!
    2) Pinning Panels - Within the sidebar menu (press N to bring it up), you can pin any panel by right-clicking it and choosing Pin (or by pressing Shift + LMB). Now that pinned panel will show up in any side tab you select! Right-click again on the panel in question and uncheck the Pin checkbox to unpin it!
    3) Cycling Proportional Mode - You can cycle through the various proportional editing modes while the tool is active! Start by making a selection on your mesh and press O to enable the proportional tool. Next, press G and while the selection is moved (don't click to finalize the move), simply hold down Shift and continuously press O to cycle through the various proportional tool's modes!
    4) Sliding vertex beyond edge - From time to time you may find the need to slide a vertex beyond the edge it is connected to. By default, after selecting a vertex and pressing G G, the vertex will slide along either of its connecting edges. But if you wanted to continue sliding the vertex beyond an edge, simply press C to disable clamping and continue dragging the vertex past the corner point!
    5) Extrude Even Thickness - With faces selected, press Alt + E to bring up the Extrude popup. Choose Extrude Faces Along Normals. At this point (with the tool still active), the extrude thickness might look uneven (depends on the shape of the faces being extruded). Holding down Alt will preview the even thickness while pressing S will toggle it on or off!

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      Awesome, thanks for sharing your tips! and thanks for formatting it nicely hahah ❣

    • @norm_olsen
      @norm_olsen Год назад +1

      @@KaizenTutorials You're welcome :)

  • @FesNaqvi
    @FesNaqvi Год назад +3

    Love all of these tips, but the negative light trick was the best!
    Hopefully this turns into somewhat of a regular series because these were amazing!

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      Thanks! Yeah definitely want to do a series of these e.g. every month or so :-) mostly dependent on me finding good enough tips to share haha

    • @Outmind01
      @Outmind01 Год назад +2

      Yeah, who would have thought that lights go into negative values anyway!

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      No one in their right mind 😜

  • @Xgil2Play
    @Xgil2Play Год назад +3

    The negative lighting is a neat trick. Jewelry products often need negative lighting, so this is very handy.

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      Thanks, glad you like it. Had no idea that it was used in Jewelry product imaging! Could you explain how and why it's used?

    • @Xgil2Play
      @Xgil2Play Год назад +5

      @@KaizenTutorials Absolutely. In Product Photography, Jewelry with diamond and other reflective materials don't shine by having directing light pointed to it. Instead what photographers use a white board or wall as a reflector. This will brighten the product but will also flatten it, so to counter that a black board is used to negate the lighting.
      In bottle photography, you can see the black board in the reflection of the glass. It's just to add dimension and contrast.

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      Wow great info! Super cool to learn this stuff. Do you do product photography for a living?

    • @Xgil2Play
      @Xgil2Play Год назад +2

      @@KaizenTutorials Yes, but I don't usually photograph Jewelry 😅 I learnt how to do it, mainly for Blender. Learning photography taught me how to process lighting in Blender because the principles are the same.

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      Yeah that’s good knowledge to have!

  • @abdallahmohamed____
    @abdallahmohamed____ Год назад +1

    This is very useful
    You deserve more
    Keep it up and keep learning and motivating us ❤️

  • @TomasHradckyComposer
    @TomasHradckyComposer Год назад +1

    Nice group of tips. I look forward to the next one. Thank you.

  • @IrtazaAmhad
    @IrtazaAmhad Год назад +4

    This video is so informative and damn good. Thank you so much for sharing this knowledge with us.

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      Thanks, glad you like it and I appreciate the kind words 🙏🏻

    • @IrtazaAmhad
      @IrtazaAmhad Год назад +1

      @@KaizenTutorials Your welcome. Please make more similar kind of videos in future.

    • @KaizenTutorials
      @KaizenTutorials  Год назад +1

      Definitely will! I’m intending to make this a series where I showcase new tips every now and then. 🙏🏻

  • @ChrisPChickennn
    @ChrisPChickennn Год назад +3

    I always wondered how some people got the shadows in their renders to look so dramatic. very cool tip 🤯🤯

  • @jeremymccloud2778
    @jeremymccloud2778 Год назад +1

    That was great! I’ve been using Blender for over two years and some of these tips were new to me! Thank you!

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      Cool, glad I can show new things to experienced users as well 🙏🏻

  • @voronoii1
    @voronoii1 Год назад +1

    I had legit no idea that any of these features existed, but they helped a lot with a new render of mine. Thank you for making this!

  • @helloworld_2472
    @helloworld_2472 Год назад +6

    you can use math in any field that contains a value
    example: .1+.2 and blender will evaluate those nums so you will get 0.3 value

  • @Riley_Christian
    @Riley_Christian Год назад +16

    I knew all of these, but to be fair ive been using blender for almost 10 years. Definitely helpful for beginners, and even intermediate users!

    • @KaizenTutorials
      @KaizenTutorials  Год назад +3

      Thanks! You've got some great knowledge about Blender.

    • @Blentux
      @Blentux Год назад +1

      That's very true - started out back in 2011, but there's still much that can be learned.

  • @saiyeswanth2157
    @saiyeswanth2157 Год назад +1

    wow, that volumetric lighting tip is awesome ! thanks !

  • @ZKI_design
    @ZKI_design Год назад +1

    Easy volumetric lighting idea is so sweet 😍😍

  • @harrysanders818
    @harrysanders818 Год назад +3

    If you wanna further up your Bevels game in Blender, I'd recommend Mesh Machine addon. It has highly flexible, non destructive, modifier free beveling and chamfering.

  • @Tertion
    @Tertion Год назад +3

    Wow, the material override looks so practical !
    Quick question.... is there a way to have two environment textures at the same time ? Like, one that will light the scene but will be invisible and a second one visible but that will not produce light (basically a background) ?

    • @KaizenTutorials
      @KaizenTutorials  Год назад +3

      Thanks! To answer your question; yes, you can. However there’s limitations.
      The easiest way is to go to world shading, add the environment you want for lighting, add a mix shader. Then add a light path node and plug the ‘is camera ray’ into the factor for the mix shader. You should now get lighting from the hdri and a black background (since no environment is plugged in the 2nd socket on the mix shader Blender defaults to black). If you want you can add another HDRI here aswell, to get lighting from one but visuals from another. Hope that helps!

  • @Tensor-An
    @Tensor-An Год назад +1

    Bruh, every tip is something new I learnt after using a lot of blender. Also the volumetric ones was a great one. Thanks. And also subscribed!

  • @sahebfahmi
    @sahebfahmi Год назад +2

    Thank you for sharing your knowledge.... this is very kind.

  • @sujalkalsariya2585
    @sujalkalsariya2585 Год назад +5

    I have this very useful trick to bevel specific edge. Select the object and go to edit mode then press N (key) after that select the edge you wan to get bevel, on right side in item section you'll able to see edge data ( if you have selected the edge(s) ), in that increase the bevel weight to 1. Give the bevel modifier to the object and in modifier change limit method angle to weight and boom now you can control the amount of bevel as well as segments. I know its sounds brief but its quit not, must try out.

    • @KaizenTutorials
      @KaizenTutorials  Год назад +2

      Great tip! Thanks for sharing it.

    • @gordonbrinkmann
      @gordonbrinkmann Год назад

      Well, Bevel weight is less of a trick, it's just one of the options of the Bevel modifier 😉 But what do you mean with control the segments? The number of segments is not controlled by the weight, it's the same for all edges no matter which weight you've set.

    • @sujalkalsariya2585
      @sujalkalsariya2585 Год назад

      @@gordonbrinkmann by controlling of segments i mean the amount of segments or edges in bevel modifier.

    • @gordonbrinkmann
      @gordonbrinkmann Год назад +1

      @@sujalkalsariya2585 Yeah sure, but that's one of the basic settings in the Bevel modifier, nothing specific to the weight and the weight does not control it.

  • @liteningstrike12
    @liteningstrike12 Год назад +4

    I was skeptical but this is one of the first videos like this I’ve seen where every tip was extremely useful! Great job and I can’t wait to check out the rest of your channel. One thing tho, the camera shake on your live action footage gave me a bit of motion sickness and was disorienting, and the sound effects took me out of it quite a bit. Your knowledge can speak for itself, I don’t think you need to over-edit these videos

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      Thanks! And yeah, noted. I’m leaving it out in the next videos.

    • @liteningstrike12
      @liteningstrike12 Год назад +1

      @@KaizenTutorials been looking through your other videos (the metal shader for eevee was particularly great) and s’all good, man!

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      Thanks! Glad you enjoyed it.

  • @ATAVMJPRO
    @ATAVMJPRO Год назад +1

    EXCELLENT tutorial, thank you.

  • @jogibaerr50000
    @jogibaerr50000 Год назад +5

    The "Bridge Edge Loops" Tool in TIP 4 has nothing to do with the "Loop Tools" Addon. It works also, if you don't have Loop Tools enabled.

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      So I’ve learned since! I was wholeheartedly convinced it was a looptools function. Didn’t even test if it worked without it! I have it enabled by default… thanks for the info!

  • @OnePatrix
    @OnePatrix Год назад +3

    My favourite things is QuadView to model or sculpt something cause you can look at object from 4 sides at once. And Custom Bevel in EditMode (Ctrl+B and after accept you'll have a dropdown menu with custom curve Bevel)

    • @KaizenTutorials
      @KaizenTutorials  Год назад +1

      Nice, thanks a lot for sharing!

    • @OnePatrix
      @OnePatrix Год назад +1

      @@KaizenTutorials And its one more. If you go for example... Shift + A and want to add a Cube Just Click Shift+a > M > C. Underlined Letter in the Words mean shortcut xd. or Ctrl+A+A = Apply All Transforms etc

    • @KaizenTutorials
      @KaizenTutorials  Год назад +1

      Aah cool, didn’t know that. It’s a shortcut in a shortcut haha

    • @OnePatrix
      @OnePatrix Год назад +1

      @@KaizenTutorials exactly XD. In some cases very convenient

  • @michaelpenco546
    @michaelpenco546 Год назад +1

    As usual, always informative, educational and yes, entertaining. Thanks buddy.

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      Glad you enjoyed it and thanks for the kind words! 🤗

  • @AnthonyHortin
    @AnthonyHortin Год назад +1

    Some really great tips here. Thank you for this 🙏

  • @ImNorman
    @ImNorman Год назад +10

    Great tips! Learn something new in Blender everyday!
    My tips I use a lot:
    To manually change the origin of an object, instead of going in to edit mode and moving the whole object or changing your 3D cursor and aligning to that, in Object mode, hit Ctrl+. (that's period) and a new set of control arrows will come up to move your origin on each axis. Once in the right place, hit Ctrl+. again to go back to normal mode. Voila, your origin is now set to exactly where you want it.
    Another hot key I recently learned that has saved me a lot of time in the Shader editor is Ctrl+0 (zero). Select two nodes you want to mix and hit Ctrl+0, Blender will automatically add in a Mix node and plugs it all up properly. If the objects require a Mix RGB or a Mix Shader, Blender will know which one to add.

  • @julianalejandroangelesjaco2379
    @julianalejandroangelesjaco2379 Год назад +1

    Great video as always!

  • @whtbrb
    @whtbrb 10 месяцев назад +1

    Volumetric Lights is my fav! Great video :)

  • @rexrip1080
    @rexrip1080 Год назад +7

    Tip: Deleting the default cubes feeds it to the Eldritch Gods and stops the universal entropy by a small %. Always delete the default cube!
    A small level design tip: Vegetation and grass goes last in the scene, it is the most resource intensive part of the environment (this goes both for Blender and the engine of your choice).
    If making a video that has a lot of green spaces, you should segment the green surfaces into the smaller regions and disable them from the view in order to save on resources. Also, you do not need or want to make a full environment if you are making a video, just the parts where the camera goes and what it sees, it will save you on time and resources. This means that the basic block type geometry goes first so that you can make the camera path and them you need to replace the temp objects with the models you intend to use. If you can use different cuts in stead of one constant scene, you can separate the whole project into multiple segments on different files, this will make it easier to render and make the process less intensive on your machine. You can then simply recombine all the frames into one video later.
    This message was sponsored by the Potato PC foundation, for all of your on the budget needs XD

    • @KaizenTutorials
      @KaizenTutorials  Год назад +1

      Haha great comment and great tip! All hail the Default Cube, saviour of the Universe.

  • @mmh2803
    @mmh2803 Год назад +4

    Here’s one, please pleasee render out your images in the exr format with the dwaa compression.
    You get amazing color accuracy and much more options in post.
    There are free softwares like davinci resolve to help you with color and compositing.
    (For pros) render out different passes such as diffuse gloss and color in multi exr. There are videos about it on RUclips, it will level up your workflow :)

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      Great tips, thanks for sharing!

    • @gordonbrinkmann
      @gordonbrinkmann Год назад +1

      Yes, and the great thing about the DWAA compression is, although it's not lossless you won't notice a quality drop and the EXR files are even smaller than PNG files.

  • @sombrathekiller5086
    @sombrathekiller5086 Год назад +1

    It really worked for me after I look and try some tutorials, yours is the one that worked. Owe you a lot.

  • @buddhasinger
    @buddhasinger Год назад +1

    Thank you! You give a clever ways to achive some goals!

  • @AliAbbas-vr6cf
    @AliAbbas-vr6cf Год назад +3

    yes full enjoy 😁😁😘🤑🤪🤫it like so much

  • @TheAbsolutecad
    @TheAbsolutecad Год назад +2

    Light rays is a GREAT tip
    Thanks for that 👍

  • @4Bakers
    @4Bakers Год назад +2

    I didn't think I'd already know all of these, but I did. I feel so proud of myself.
    Great video though!

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      Excellent! You're a real Blender wizard already 💪 thanks and hopefully the next Tips video can show you some new stuff! ;-)

  • @Imran400e
    @Imran400e 9 месяцев назад

    i really loved last one .. the ray light trick ... keep sharing these kind of tips.😊

  • @arturgolon4132
    @arturgolon4132 Год назад +1

    Wow! it's Amazing I did it well ! Perfect work !

  • @ROYALzCREATION
    @ROYALzCREATION Год назад +1

    Thanks for giving your precious time 😇😇

  • @nautisshadrick9254
    @nautisshadrick9254 Год назад +1

    as always, Insanely Helpful!

  • @guebendito
    @guebendito Год назад +1

    BROOO thankyou so much, this really helped and the tutorial was really easy to use as well :)

  • @CKDesigner2525
    @CKDesigner2525 Год назад +1

    Tip 3 and 5 are the best for me, thanks man!

  • @HecateTheGoddes
    @HecateTheGoddes Год назад

    OMG I LOVED ALL OF THIS TRICKS THANKS YOU SO MUCH

  • @gaston.
    @gaston. Год назад +1

    some nice tips! thanks for sharing!

  • @Pogo_TW
    @Pogo_TW Год назад +1

    Incredible tips, thanks so much

  • @dconnectzone
    @dconnectzone Год назад +1

    This is awesome. I'm trying to learn blender and most of the tutorials don't show how they do certain stuff (shortcut way too) and turn things into crazy stuff. It will be so much helpful for me. Thanks.

    • @KaizenTutorials
      @KaizenTutorials  Год назад +1

      Thanks a lot. I try to show all shortcuts on the screen in all my videos!

    • @dconnectzone
      @dconnectzone Год назад +1

      @@KaizenTutorials Thanks. That will be so cool.

  • @Totorus
    @Totorus Год назад +1

    Really good tips, super useful!!!✨

  • @aerotops.a.9997
    @aerotops.a.9997 Год назад +1

    BROTHER, YOU ARE THE BEST!!! You oooh really helped me!! THANK YOU VERY MUCH!

  • @BearZA_91
    @BearZA_91 Год назад

    Thank you for the tips, they are awesome! Keep them coming.

  • @scrscrscr
    @scrscrscr Год назад +1

    i love u so much!!!!!!!!!!!!! i rendered for months the animation frame by frame for trasparent, u saved my life !!!!!!!!

  • @design9925
    @design9925 Год назад +1

    Amazing video tutorial. Thankyou so much

  • @zakariasofi4539
    @zakariasofi4539 Год назад

    Thanks bud! great video and instructions.

  • @manjeetkumar-me3jg
    @manjeetkumar-me3jg Год назад

    Your explanation is very clean and clear Thx

  • @user-td7nw7yu7b
    @user-td7nw7yu7b Год назад +1

    Thanks for the tutorial, it's much faster than any other method I came across.

  • @oliviernetter4043
    @oliviernetter4043 Год назад +1

    Thank you great tricks, elegant simplicity.
    To move the origin of an object CTRL+; then move the origin with the snap you need, then CTRL+; to go back to regular transformation.

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      Thanks a lot! Your tip sounds super interesting, but it doesn't seem to work for me. Does it need an add-on or something? If I look the ; key up in the shortcut list it doesn't find anything related to origin either.

    • @oliviernetter4043
      @oliviernetter4043 Год назад

      @@KaizenTutorials Ctrl+. maybe, I am in azerty, no addon.

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      Ok! I’ll check it out. Thanks for the reply 🙏🏻

  • @dbcnstudio
    @dbcnstudio Год назад +2

    Amazing Tips. and great channel, by the way!

  • @martamartinezherrero6677
    @martamartinezherrero6677 Год назад +1

    This was so helpful!! Thank you

  • @hazchickgames2840
    @hazchickgames2840 Год назад +1

    These tips were sick; thanks Kaizen :)

  • @tastelesstouch
    @tastelesstouch Год назад

    Great video! I actually have a project this week I have to do with transparent video so the first tips was on point!

  • @bensoul2687
    @bensoul2687 Год назад +1

    Amazing work

  • @zachhoy
    @zachhoy Год назад

    material override! And that light ray trick, very very helpful. Negative lighting was a huge revelation for me at some point, and at BCON I heard several around me guffaw and jaw drop when Conrad Justin talked about negative lighting in his talk.

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      Hahaha yeah, it's not something people know. It's a strange concept aswell; negative lighting. Since this is obviously not something you can do in the real world! Cool to hear you were at BCON, I was there too.

    • @zachhoy
      @zachhoy Год назад

      @@KaizenTutorials I know! I added your YT from the Holt discord :p

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      Aaah haha ok great!

  • @mahnoormahfooz9329
    @mahnoormahfooz9329 Год назад +1

    Thanks! Your video content is the safest and most useful

  • @hsevencg9981
    @hsevencg9981 Год назад +1

    Just found u out of nowhere am glad i did thanks for using that trick for bridge edge loop. also there is a shortcut (shift+g) for marking sharp edges, direction or seke8 similar faces it has helped me alot

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      Great to hear! Thanks for sharing your tips 🙏🏻

  • @thefreshest2379
    @thefreshest2379 Год назад +1

    A tip that a lot of people who do tutorials often do not do. If you mix a vector (texture coordinates) with noise it will add an average of 0.5 everywhere, so you have to subtract 0.5. If you set the mix mode to linear light it does this without extra nodes, and the main texture won't move.

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      Nice one! Didn't know that. Thanks for sharing!🚀

  • @workflowinmind
    @workflowinmind Год назад +1

    Bro's beautiful and makes great content! Subscribed

  • @cd2028
    @cd2028 Год назад +1

    The light ray was great! thanks!

  • @hassansiddique8509
    @hassansiddique8509 Год назад +1

    I've learned very simple yet very interesting tips from this video, thanks bro.

  • @tiefervs9543
    @tiefervs9543 Год назад +2

    Tip #5 Helped me alot, thank you :)

  • @Doodleveiled
    @Doodleveiled Год назад +1

    Thank you so much for this!!!

  • @fullyleaded
    @fullyleaded Год назад +1

    Using light to darken areas and the light ray tip have blown my mind!!!!!