I Found 5 INSANE Blender Tips you've never heard of
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- Опубликовано: 25 апр 2024
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Blender is absolutely JAMPACKED with features. So that's why I'm showing you some of my favorites in this video. Stick around for all of them, because you don't want to miss anything!
#b3d #blender3d #kaizentutorials #blendertips
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Chapters:
00:00 Intro
00:13 Tip #1 - Transparent Video
01:44 Tip #2 - Material Override
03:45 Share your own Tips in the comments
03:58 Tip #3 - Negative Lighting/Negative Fill
05:29 Tip #4 - Bevel like a PRO
07:11 Tip #5 - Volumetric Lightrays
09:50 Outro
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What is your favorite Blender tip no one knows? Let me know!
Getting the camera to follow an object that’s part of a physics simulation, for example, having the camera follow a dollar bill from a stack of many, falling in the sky.
Getting a video on a plane to always face the camera. I did this with smoke coming out of a chimney once, it was just a transparent video of smoke, I always had it face the camera, rotating in place. Totally works from a distance!
How could you do that? Sounds cool
Nice tip!
@@KaizenTutorials it’s been awhile and I’m away from my computer at the moment, but in order to get a camera to follow an object that’s part of a physics simulation, I believe you can parent a null to the vertex of an object (Ctrl P I think) Then you use constraints on the camera to follow and look at the null, turning off/on which axis to follow, maybe Child of Parent and Track To?
For the chimney smoke, I believe I just used a Track To Constraint on the plane and had the camera as the target and maybe using some other constraints with it to lock rotations on certain axis.
My suggestion for Tip #1 is to render a .png sequence if you can. Compile your .png sequence in a different video editor. It also protects you from bad frames or disruptions in long duration animations. If you have one bad frame you can just rerender the frame and replace it in your sequence.
Yeah, that's definitely true! Thanks for sharing
yes everyone should render in separate.pngs or even better .exrs (for better bloom, colores …) this saved me so many time’s, when my pc shut dow or the power went out mid rendering. I only lost the last frame and not everything
Of course always render image sequence but once you have that sequence and still need a video file with alpha, WEBM / VP9 codec is also an option (it works great as animated overlay in OBS)
Yes but…I never knew this was possible to render a video with transparent background and there are times when I need a simple rotating object or something in my video that I am editing in resolve and don’t want the extra clutter of more png’s. So this tip has its utility. And I love it since I really never knew it was possible.
Pro MAX Tip
Material override, negative lighting, and volumetric light were all news to me and look super useful! Thank you for the tips.
Thank you, glad you like them!
I always do the volumetric lighting differently, but this is a great hack
The light rays trick is amazing. I've been doing full volumetric domain and lighting thing which takes forever to render.
Thanks, yeah it can be super convenient!
Yea i too do volumetric renders ill try this...
But volume still helps when doing landscapes right?
Yes! Because then you don’t have a single, clear point where to expect such volumetrics. So it’s easier to just add overall volume!
that volumetric lightray tip is very useful to me
now i dont have to add another principled volume cube just for that
Yeah, exactly! Super easy and effective in my opinion 🙌
@@KaizenTutorials This whole thing for me was "Oh thats cool, someone else who uses the built in editor. Bevel, I knew that but im sure someone would find this useful. Wait, what is he doing with the window? Ayo what? AYO WHAT?! Thats insane. Why am I just learning about this now!?"
@@KaizenTutorials yeah this tip rules. I always find principled volume hard to dial in, it fogs up everything if set too high but when it's subtle enough getting existing light sources to make perfect rays through it is frustrating. An emissive volume shaped to the light cone is a smart workaround in cases where you don't need to animate the target scene or move the light source. Will definitely experiment with this.
But does that work for landscapes?
Hahaha
This half circle tip, you don't need to turn loop tools, all you need to do is press "C" key while beveling to lock it.
That is true, you can clamp the overlap. But still you get rounder, better and more controlable results using Loop Tools, I find.
Wooaa thanks
@@KaizenTutorials What do you actually mean with "rounder"? I guess when your goal is a half circle, well I'd say a half circle is the "roundest". But create a circle with the same diameter and resolution. Compare the Bridge Edge Loops and the clamped Bevel result to the circle - which one fits best? Also the Bevel tool is more versatile if you don't want to get a full half circle from one side to the other but only rounded edges. Another problem is, if you want to keep the overall bounding box size of the object, with Bridge Edge Loops it gets larger. The only problematic thing with the clamped Bevel is something I always see with beginners, most of them are not aware that they double vertices at the end which are not merged, not even with Auto Merge enabled. Apart from that: nice tips :)
Thanks for your in-depth reaction. I like the bridge edge loop because it’s clean and simple and the menu offers a lot of flexibility in my opinion. But I hear what you’re using. There’s definitely a case to be made for the regular bevel!
the tipp for the light-rays is really good. I always made the whole world a volume and then had to tweak the lights and never got a result as good at this
Thank you 👍
Thanks, glad you liked it. I was surprised when I learned about it that it was so easy yet so effective!
I love this tip as well. I used to make the whole world a volume too, pretty sure that also slows down the render
@@KaizenTutorials this channel has been my find of the year bar none! This vol lighting technique is a gamechanger as others have noted, thank you! Is there a technique to do something similar in an outdoor environment without needing to add volumetrics to the entire scene?
It definitely does slow down the renders!
Thank you! That’s some big praise 🖤 but yeah outside scenes you could do something fairly similar. Just take a plane subdivide it, remove some random faces and extrude the rest. Rest of the process is the same!
For proper lighting, it can be useful to set 'View Transform' in the Color Management Tab to 'False Color' - grey color value means the scene is neither overlighted nor underlighted but totally in a normal range and properly lighted - I can only recommend the "Lighting for Beginners" course from Blender Guru to everyone :)
Thanks for sharing your tip!
I always forget about false color. I keep trying to check the render on various screens to see how it would appear. Be it too dark or light. When I could have just checked false colour to keep it as screen agnostic as I could! Thank you.
@@Kuziminski Don't worry, I keep forgetting about it as well. It's just something you have to get used to I guess. The last project I worked on was the same, I was constantly changing the light to see wether it's too dark or too bright, but there's no actual need for that if you just turn on false color. I still have to get used to it as well :D
Just an FYI for volumetric light rays, if you want to be realistic you should not scale the end faces (aka creating a frustum) because rays from the ray are nearly parallel. if you scale them too much it'll appear as though the light is coming from a point not far from the scene, like a studio
Good tip! Thanks for sharing 💪🏻
How would you work around this issue?
Not scaling it basically is the work around!
that volumetric lighting is so cool
Thank you, appreciate it
For "fire and forget' animations like fans or turntables or background meteors I like to use #frame*.01 I type it into the item properties that you get typing N in the viewport.
Also, typing #sin(frame*.1) will cause the item to move back and forth.
You can tell there is an expression at work because the entry will turn purple (but show actual values.)
If you double-click the purple entry, you can edit the 'driver expression.'
Last but not least, you can also use #frame*.01 in the Value Node to easily animate things like the phase offset of the Wave texture.
Yeah, drivers are awesome! You can get super fancy with them and get amazing results. Thanks for sharing!
Is that the normal way to add “expressions” to an object? I say expressions, because I come from After Effects, but I mean “short lines of code that helps animate a value”. Does that purple code also show up on the animation timeline (dopesheet?)?
I don’t think it shows up on the timeline, but I’m not sure. But yeah adding in drivers (or expressions, I’m an AE guy myself) is done by just adding in certain code to any field in Blender!
That light ray trick was *chef's kiss 💋
Haha merci! 🥖
Great video! My Tip: you can make a custom quad view, by stacking 4 viewports manually, choosing top-left-front-perspective as the views. Lock the view rotation using the "Lock View Rotation" add-on. Then choose wireframe shading with X-ray for all the views but not the perspective view. This allows you to position objects and vertices in 4 views at the same time, but it's more responsive than Blenders built-in quad view because 3 viewports are wireframe. I have this as a custom workspace.
Thanks for the idea and kind words!
That's a great idea. I used to work in other software that had this setup by default and never thought of making one in Blender.
There is an even faster way to do TRICK #4. Just select the two edges and start bevelling and click on C on your keyboard to turn on clamping. That will prevent the bevels from overlapping and give you perfectly smooth and round bevel. Just make sure to clean up excess geometry with merge by distance. (Use Machin3 Tools addon for merging, even faster and it's free). Great Video by the way Kaizen!
Thanks for the tip!
1:00 I recomment to render in EXR Sequence in Blender to have way more dynamic range for editing. In free video editors like Davinci Resolve you can load this sequence as an video clip and can be edited with full capabilities to reduce over exposured footage or revealing details in the shadows. There a cool Tutorials for that out there ;)
Yep, EXR is boss for compositing. This is just something simple you can use for quick transparent video overlays e.g. for OBS stream overlays.
that volumetric light tip is absolutely masterful. definitely going to have to remember that one.
Thanks, yeah when I came across it I was like aaah damn that's so simple yet so effective!
There is no way, you've just covered all of my questions that I have been solving for ages!! Thank youuu!!
Haha what a coincidence! Happy it was useful. :-)
I love the volumetric light rays part, really neat!! Great work, keep it coming!
Thank you!
HOLLY!!!! If I just knew how to create videos with the alpha channel before... I would have saved so many time OwO Thank you so much!!!
Haha well now you know and can save all the time in the future ;-) thanks!
Yaa. Game changer lol.
I still recommend PNG with alpha sequence unless it's a 2 minutes default cube render
@@sicfxmusic Yea, I know you can actually do it that way but it's just... Once I have all the frames rendered as png, I don't know how to time all the frames for making the actual video/anim. That's why I used to composite the background with green/blue for kroma keying later. Anywho, thanks you all UwU I'm a happy Yoshi now hehe
@@yoshiadme You can quickly re-render PNG frames to transparent MOIV in Blender video editor 😂😂
The last tip was truly amazing! I Always struggled with volumetric lights but your way is so simple yet effective! Thanks!
Glad to hear you like it and I provided some useful info! :-)
you're a great teacher, love the simplicity, with details! subbed!
Thank you!
This is so convenient! Great tips that not many people cover in such a simple way, definitely going to save this video for later reference
Thanks a lot! Appreciate the kind words 🙏🏻
Here's one that some don't know. You can push the number keys 1-8 in the render result view to switch between render slots. Note, it only works on the number keys on the top of the keyboard (for me anyway).
Cool, didn't know that! Thanks for sharing :-)
That's really a great tip that speeds up the workflow so much, I'm using this every day...but tbh I thought more people would be aware of it already.
I've been googling the shortcut for this for quite a long while now. Thank you so much ToT
Wow! Nice one, as usual. Great idea, keep them coming 😍
Thank you! Will do!
Awesome tips! Love the volumetric light and the negative light effects.
Good to hear, thanks!
Great tips, particularly with the rays. I always wondered how to do that.
Thank you! I only found out myself not so long ago.
Here's a tip, The normal matcap usehas inaccurate colors for use as a normal map. You can create a normal map from ANY render in you compositor. Enable Normal pass, and then in the compositor, use a a separate RGBA to split the normal data, use math nodes to multiply each channel by .5 (-.5 for Z) and add .5. Lastly combine the cannels back together with a combine RGBA node and plug into you output. Voila, accurate normals from a regular render.
Also this is better than using workbench because it takes into account faked normals from material normal maps, and procedural bump maps (which workbench does not)
Great tip! Thanks for sharing 🙌🏻
That last tip was one of the best never imagined loved it very help video Thank you so much❤😍
Awesome to hear, thanks’
Wow this might be one of the best blender tips video!
Thank You so much for this one!! :D
Thanks a lot! Really kind of you 🙌🏻
A lot of people probably already know this, but if you're in the US but still generally prefer to keep the metric system that Blender defaults to for conformity reasons, you can type for instance 5" into a field and it will convert 5 inches to metric, or 1'6" and so on. It will perform the conversion automatically. I use this all the time when I'm sizing things to real world values but when I only know the size in inches, feet, etc.
Good one, didn’t know this. Thanks!
Awesome tip. Thank you
Holy shit. That's nice.
The negative light threw my head for a spin! Been using blender since it had the game engine and I never knew of that one! Nice Tips!
Well, that's exactly why I made this video. I learn new things about Blender, almost, daily and I've been using it for 3-4 years. It's amazing!
Ohh My goodness.! That Material Override tip is Amazing, you save my Time😍
Great to hear it, thanks!
Some great tips here! I really like the volumetric geo window trick! Thanks for sharing! :) Here are some of my tips...
1) Quickly Find Object In Outliner - Ever try to find a mesh in a large list of objects in the outliner? With the mesh selected in the 3d viewport, simply hover the mouse cursor over the Outliner and press . (period on the Numpad) and voila! The selected mesh is selected and focused in the outliner!
2) Pinning Panels - Within the sidebar menu (press N to bring it up), you can pin any panel by right-clicking it and choosing Pin (or by pressing Shift + LMB). Now that pinned panel will show up in any side tab you select! Right-click again on the panel in question and uncheck the Pin checkbox to unpin it!
3) Cycling Proportional Mode - You can cycle through the various proportional editing modes while the tool is active! Start by making a selection on your mesh and press O to enable the proportional tool. Next, press G and while the selection is moved (don't click to finalize the move), simply hold down Shift and continuously press O to cycle through the various proportional tool's modes!
4) Sliding vertex beyond edge - From time to time you may find the need to slide a vertex beyond the edge it is connected to. By default, after selecting a vertex and pressing G G, the vertex will slide along either of its connecting edges. But if you wanted to continue sliding the vertex beyond an edge, simply press C to disable clamping and continue dragging the vertex past the corner point!
5) Extrude Even Thickness - With faces selected, press Alt + E to bring up the Extrude popup. Choose Extrude Faces Along Normals. At this point (with the tool still active), the extrude thickness might look uneven (depends on the shape of the faces being extruded). Holding down Alt will preview the even thickness while pressing S will toggle it on or off!
Awesome, thanks for sharing your tips! and thanks for formatting it nicely hahah ❣
@@KaizenTutorials You're welcome :)
Love all of these tips, but the negative light trick was the best!
Hopefully this turns into somewhat of a regular series because these were amazing!
Thanks! Yeah definitely want to do a series of these e.g. every month or so :-) mostly dependent on me finding good enough tips to share haha
Yeah, who would have thought that lights go into negative values anyway!
No one in their right mind 😜
The negative lighting is a neat trick. Jewelry products often need negative lighting, so this is very handy.
Thanks, glad you like it. Had no idea that it was used in Jewelry product imaging! Could you explain how and why it's used?
@@KaizenTutorials Absolutely. In Product Photography, Jewelry with diamond and other reflective materials don't shine by having directing light pointed to it. Instead what photographers use a white board or wall as a reflector. This will brighten the product but will also flatten it, so to counter that a black board is used to negate the lighting.
In bottle photography, you can see the black board in the reflection of the glass. It's just to add dimension and contrast.
Wow great info! Super cool to learn this stuff. Do you do product photography for a living?
@@KaizenTutorials Yes, but I don't usually photograph Jewelry 😅 I learnt how to do it, mainly for Blender. Learning photography taught me how to process lighting in Blender because the principles are the same.
Yeah that’s good knowledge to have!
This is very useful
You deserve more
Keep it up and keep learning and motivating us ❤️
Thank you so much 😀
Nice group of tips. I look forward to the next one. Thank you.
Thanks! There’s more coming 💪🏻
This video is so informative and damn good. Thank you so much for sharing this knowledge with us.
Thanks, glad you like it and I appreciate the kind words 🙏🏻
@@KaizenTutorials Your welcome. Please make more similar kind of videos in future.
Definitely will! I’m intending to make this a series where I showcase new tips every now and then. 🙏🏻
I always wondered how some people got the shadows in their renders to look so dramatic. very cool tip 🤯🤯
Thanks! Glad you like it.
That was great! I’ve been using Blender for over two years and some of these tips were new to me! Thank you!
Cool, glad I can show new things to experienced users as well 🙏🏻
I had legit no idea that any of these features existed, but they helped a lot with a new render of mine. Thank you for making this!
No problem! Glad I could show some new stuff.
you can use math in any field that contains a value
example: .1+.2 and blender will evaluate those nums so you will get 0.3 value
Good one! Thanks for sharing 🙏🏻
I knew all of these, but to be fair ive been using blender for almost 10 years. Definitely helpful for beginners, and even intermediate users!
Thanks! You've got some great knowledge about Blender.
That's very true - started out back in 2011, but there's still much that can be learned.
wow, that volumetric lighting tip is awesome ! thanks !
Glad it was helpful!
Easy volumetric lighting idea is so sweet 😍😍
It really is!
If you wanna further up your Bevels game in Blender, I'd recommend Mesh Machine addon. It has highly flexible, non destructive, modifier free beveling and chamfering.
Cool, thanks for sharing!
Wow, the material override looks so practical !
Quick question.... is there a way to have two environment textures at the same time ? Like, one that will light the scene but will be invisible and a second one visible but that will not produce light (basically a background) ?
Thanks! To answer your question; yes, you can. However there’s limitations.
The easiest way is to go to world shading, add the environment you want for lighting, add a mix shader. Then add a light path node and plug the ‘is camera ray’ into the factor for the mix shader. You should now get lighting from the hdri and a black background (since no environment is plugged in the 2nd socket on the mix shader Blender defaults to black). If you want you can add another HDRI here aswell, to get lighting from one but visuals from another. Hope that helps!
Bruh, every tip is something new I learnt after using a lot of blender. Also the volumetric ones was a great one. Thanks. And also subscribed!
Happy to help! And... welcome to the club!
Thank you for sharing your knowledge.... this is very kind.
You’re most welcome! 🤗
I have this very useful trick to bevel specific edge. Select the object and go to edit mode then press N (key) after that select the edge you wan to get bevel, on right side in item section you'll able to see edge data ( if you have selected the edge(s) ), in that increase the bevel weight to 1. Give the bevel modifier to the object and in modifier change limit method angle to weight and boom now you can control the amount of bevel as well as segments. I know its sounds brief but its quit not, must try out.
Great tip! Thanks for sharing it.
Well, Bevel weight is less of a trick, it's just one of the options of the Bevel modifier 😉 But what do you mean with control the segments? The number of segments is not controlled by the weight, it's the same for all edges no matter which weight you've set.
@@gordonbrinkmann by controlling of segments i mean the amount of segments or edges in bevel modifier.
@@sujalkalsariya2585 Yeah sure, but that's one of the basic settings in the Bevel modifier, nothing specific to the weight and the weight does not control it.
I was skeptical but this is one of the first videos like this I’ve seen where every tip was extremely useful! Great job and I can’t wait to check out the rest of your channel. One thing tho, the camera shake on your live action footage gave me a bit of motion sickness and was disorienting, and the sound effects took me out of it quite a bit. Your knowledge can speak for itself, I don’t think you need to over-edit these videos
Thanks! And yeah, noted. I’m leaving it out in the next videos.
@@KaizenTutorials been looking through your other videos (the metal shader for eevee was particularly great) and s’all good, man!
Thanks! Glad you enjoyed it.
EXCELLENT tutorial, thank you.
The "Bridge Edge Loops" Tool in TIP 4 has nothing to do with the "Loop Tools" Addon. It works also, if you don't have Loop Tools enabled.
So I’ve learned since! I was wholeheartedly convinced it was a looptools function. Didn’t even test if it worked without it! I have it enabled by default… thanks for the info!
My favourite things is QuadView to model or sculpt something cause you can look at object from 4 sides at once. And Custom Bevel in EditMode (Ctrl+B and after accept you'll have a dropdown menu with custom curve Bevel)
Nice, thanks a lot for sharing!
@@KaizenTutorials And its one more. If you go for example... Shift + A and want to add a Cube Just Click Shift+a > M > C. Underlined Letter in the Words mean shortcut xd. or Ctrl+A+A = Apply All Transforms etc
Aah cool, didn’t know that. It’s a shortcut in a shortcut haha
@@KaizenTutorials exactly XD. In some cases very convenient
As usual, always informative, educational and yes, entertaining. Thanks buddy.
Glad you enjoyed it and thanks for the kind words! 🤗
Some really great tips here. Thank you for this 🙏
Glad you enjoyed it!
Great tips! Learn something new in Blender everyday!
My tips I use a lot:
To manually change the origin of an object, instead of going in to edit mode and moving the whole object or changing your 3D cursor and aligning to that, in Object mode, hit Ctrl+. (that's period) and a new set of control arrows will come up to move your origin on each axis. Once in the right place, hit Ctrl+. again to go back to normal mode. Voila, your origin is now set to exactly where you want it.
Another hot key I recently learned that has saved me a lot of time in the Shader editor is Ctrl+0 (zero). Select two nodes you want to mix and hit Ctrl+0, Blender will automatically add in a Mix node and plugs it all up properly. If the objects require a Mix RGB or a Mix Shader, Blender will know which one to add.
Niiiice! Love these. Thanks for sharing!
Gonna have to try this one!
Great video as always!
Volumetric Lights is my fav! Great video :)
Mine too!
Tip: Deleting the default cubes feeds it to the Eldritch Gods and stops the universal entropy by a small %. Always delete the default cube!
A small level design tip: Vegetation and grass goes last in the scene, it is the most resource intensive part of the environment (this goes both for Blender and the engine of your choice).
If making a video that has a lot of green spaces, you should segment the green surfaces into the smaller regions and disable them from the view in order to save on resources. Also, you do not need or want to make a full environment if you are making a video, just the parts where the camera goes and what it sees, it will save you on time and resources. This means that the basic block type geometry goes first so that you can make the camera path and them you need to replace the temp objects with the models you intend to use. If you can use different cuts in stead of one constant scene, you can separate the whole project into multiple segments on different files, this will make it easier to render and make the process less intensive on your machine. You can then simply recombine all the frames into one video later.
This message was sponsored by the Potato PC foundation, for all of your on the budget needs XD
Haha great comment and great tip! All hail the Default Cube, saviour of the Universe.
Here’s one, please pleasee render out your images in the exr format with the dwaa compression.
You get amazing color accuracy and much more options in post.
There are free softwares like davinci resolve to help you with color and compositing.
(For pros) render out different passes such as diffuse gloss and color in multi exr. There are videos about it on RUclips, it will level up your workflow :)
Great tips, thanks for sharing!
Yes, and the great thing about the DWAA compression is, although it's not lossless you won't notice a quality drop and the EXR files are even smaller than PNG files.
It really worked for me after I look and try some tutorials, yours is the one that worked. Owe you a lot.
Glad to hear that
Thank you! You give a clever ways to achive some goals!
Thanks!
yes full enjoy 😁😁😘🤑🤪🤫it like so much
Thanks! great to hear :-D
Light rays is a GREAT tip
Thanks for that 👍
Thanks!
I didn't think I'd already know all of these, but I did. I feel so proud of myself.
Great video though!
Excellent! You're a real Blender wizard already 💪 thanks and hopefully the next Tips video can show you some new stuff! ;-)
i really loved last one .. the ray light trick ... keep sharing these kind of tips.😊
Thanks a lot!
Wow! it's Amazing I did it well ! Perfect work !
Thanks for giving your precious time 😇😇
You’re very welcome!
as always, Insanely Helpful!
Thanks a lot!
BROOO thankyou so much, this really helped and the tutorial was really easy to use as well :)
Glad to hear it! Thanks 🙌
Tip 3 and 5 are the best for me, thanks man!
You’re welcome!
OMG I LOVED ALL OF THIS TRICKS THANKS YOU SO MUCH
Thanks!
some nice tips! thanks for sharing!
You're welcome! :-)
Incredible tips, thanks so much
You're welcome!
This is awesome. I'm trying to learn blender and most of the tutorials don't show how they do certain stuff (shortcut way too) and turn things into crazy stuff. It will be so much helpful for me. Thanks.
Thanks a lot. I try to show all shortcuts on the screen in all my videos!
@@KaizenTutorials Thanks. That will be so cool.
Really good tips, super useful!!!✨
Glad you think so, thanks!
BROTHER, YOU ARE THE BEST!!! You oooh really helped me!! THANK YOU VERY MUCH!
Glad I could help!
Thank you for the tips, they are awesome! Keep them coming.
Thanks! Will do!
i love u so much!!!!!!!!!!!!! i rendered for months the animation frame by frame for trasparent, u saved my life !!!!!!!!
Hahah happy to hear it! You're welcome!
Amazing video tutorial. Thankyou so much
Thanks, glad you like it!
Thanks bud! great video and instructions.
Your explanation is very clean and clear Thx
Thanks for the tutorial, it's much faster than any other method I came across.
Great to hear!
Thank you great tricks, elegant simplicity.
To move the origin of an object CTRL+; then move the origin with the snap you need, then CTRL+; to go back to regular transformation.
Thanks a lot! Your tip sounds super interesting, but it doesn't seem to work for me. Does it need an add-on or something? If I look the ; key up in the shortcut list it doesn't find anything related to origin either.
@@KaizenTutorials Ctrl+. maybe, I am in azerty, no addon.
Ok! I’ll check it out. Thanks for the reply 🙏🏻
Amazing Tips. and great channel, by the way!
Thanks a lot!
This was so helpful!! Thank you
Glad it was helpful!
These tips were sick; thanks Kaizen :)
You’re very welcome!
Great video! I actually have a project this week I have to do with transparent video so the first tips was on point!
Glad it was helpful!
Amazing work
material override! And that light ray trick, very very helpful. Negative lighting was a huge revelation for me at some point, and at BCON I heard several around me guffaw and jaw drop when Conrad Justin talked about negative lighting in his talk.
Hahaha yeah, it's not something people know. It's a strange concept aswell; negative lighting. Since this is obviously not something you can do in the real world! Cool to hear you were at BCON, I was there too.
@@KaizenTutorials I know! I added your YT from the Holt discord :p
Aaah haha ok great!
Thanks! Your video content is the safest and most useful
Thanks!
Just found u out of nowhere am glad i did thanks for using that trick for bridge edge loop. also there is a shortcut (shift+g) for marking sharp edges, direction or seke8 similar faces it has helped me alot
Great to hear! Thanks for sharing your tips 🙏🏻
A tip that a lot of people who do tutorials often do not do. If you mix a vector (texture coordinates) with noise it will add an average of 0.5 everywhere, so you have to subtract 0.5. If you set the mix mode to linear light it does this without extra nodes, and the main texture won't move.
Nice one! Didn't know that. Thanks for sharing!🚀
Bro's beautiful and makes great content! Subscribed
Hahaha thanks man and welcome to the club! 💪
The light ray was great! thanks!
Thank you!
I've learned very simple yet very interesting tips from this video, thanks bro.
Thanks, glad they were useful!
Tip #5 Helped me alot, thank you :)
Great to hear
Thank you so much for this!!!
No problem 😊
Using light to darken areas and the light ray tip have blown my mind!!!!!
Insert GIF of man with blown mind, haha!