This was an amazing video chief. Taking something obscure that others haven't really paid much attention to and drilling it down to the ground with a guide, that's how your channel will become huge. Keep it up, can't wait to see it happen.
@@YourBoyBlinn Yo, I thought of some content for your next video. Turns out ignite works with throwing knives. 16 + 8 headshot damage and a 1 tick burn with base naked wizzy on target dummies. I feel like this can be seriously scaled. Is wizard the new rogue?!
oh that's awesome, didn't know that.. and now the new patch seems to give every class a kind of stealth creep?? maybe wizard could be the new rogue?!! what do you main?
@@YourBoyBlinn my couch. XD Ah, but no seriously, I am horrible at Dark and Darker. I Love the game, but it does not love me. I think it's because I'm too impatient to play it. When I get in, I have trouble killing the mobs. I just can't be bothered. Hit, back away, hit, back away. I try being a caster, but the casters suck without gear. Even with staff mastery and ignite I am just impatient. I don't really have a main class. I find that I have the most fun by being an annoying little gremlin for as long as possible. I'm that guy that you just HATE. I run at you, then run away when you start walking towards me. You'll never be able to pay full attention because I will be lurking just to give you anxiety. If you do happen to engage on me, my entire kit is ALWAYS dedicated to being as annoying as possible. I will always corner hug, run around terrain until you kill me or give up, and spam voice chat with commentary screeches of fear and taunting laughs en mass like a goblin. In a word- I main being the toxic timmy. I will que up naked and be "The Annoying Little Shit", because I can, and because my amusement is directly proportional to the amount of distress I cause every other player by merely existing.
I actually enjoy this format of discussion with applicable video clips between the discussion, really useful for being new to the game, helps me to study what’s happening
Dodging/blocking mob sub boss and boss guide would be dope. I haven't really done bosses since alpha and forget + don't know the differences from normal and hr
Yo quick tip on how to use shield slam a bit more effectively is to shield slam after a riposte. So block, attack shield slam. Shield slam can be used as way to extend an attack opportunity this way if you catch their attack with the slam. You definitely want to be "touching" the target whenever you use it. Best to imagine it as a body slam. It's kind of a similar issue to how you reimagined blocking from the third perspective. You think you're in range to shield slam, but realistically your reach is way shorter than your weapons.
@@YourBoyBlinn No problem, another tip specifically for buckler is to run with shield mastery, sword spec and barricade. Because with shield mastery you actually run faster while blocking and barricade gives you 50 armor and resist the whole time you are blocking you should be always running shield up as you are faster and tougher and it helps make up a little for the lack of coverage the buckler gives you from projectiles while running. I think from watching how you play (you've got great movement and instincts for the shield, a genuine sword and board prodigy) you'll find this very useful for your high speed and lighter PDR shield build. The Projectile Damage Reduction perk also works well with this, but you have to give up either sword spec or counter attack to do so. Counter attack is amazing but a little less useful with the buckler imo (its really good for being up in their face with a heater shield and flange or arming sword), and sword spec gives you even more defensive stance run speed and action speed. Both are hard to give up for projectile DR, but projectiles are a significant cause of death when running buckler. Good thing is that the projectile damage reduction stat comes in high rolls on the specific items it appears on. I'd experiment with seeing if you can gear up to 25%+ projectile dr with the perk and a few items to see if this helps.
Great vid, valid points. I used to run shield bash myself but the damage isn't worth it, and the slow on the enemy is practically useless because of how long it takes for your character to attack after using it.. 8:30 Here's a tip if you wanna test stuff better: open your inventory ingame, look at the bottom left under health "open details" and that'll show you every stat on your character. useful if you want to compare movement speeds :^)
Try throwing in some Captain America blocks (jump crouch and block) when dealing with bows, I find they're my most reliable blocking/dodging as a bard with buckler.
ahhh the flying duckjump eh? I'm def not used to maximizing the bunny hop in this game for other movespeed optimization, so this tech is not top of my mind, but you're totally right. will give it a try!
@@YourBoyBlinn Some surfaces you can only get up onto by crouch-jumping and looking straight down at the floor. When you look down while crouch-jumping, for some reason your guy lifts his toes just a little bit higher.
Yeah, in general crouching helps a lot with the buckler, since it gives you less area to cover and the slow from the buckler isn't as bad as it is for other shields.
Fighter has always been my favorite class, and since i started watching you with the first shield build, i and many others have been all about the play style. I just love the content and hope to see many more.
gr8 guides bro, im also exclusively shield fighter so i appreciate the content, if i may suggest it would be great to see some looting from defeated players, it makes it more satisfying to watch. Tumb up! ;)
thanks for the comment! sometimes the players don't have much to write home about, so my instinct is to not show it.. sometimes the imagination is more tantalizing than real life ;)
I think the buckler is the min/maxers' shield. If you're super confident in your dodging and blocking and prefer a higher aggression/open to trading playstyle I think it works. I think a buckler fighter wants to trade damage with dagger rogues, and either disengage or force thirsty hunters and mages to fight in close quarters. Could be fun but the risk is too high for the return in my opinion. I feel like shield slam should be used early in a fight to make your opponent rethink just swinging at your shield and wary of the next one, the cool down kind of reinforces this.
these are all excellent points! and yes, totally agree the buckler is for blocking chads only.. I'm still not confident enough to put it to effective use!
watching your gameplay is like watching a completely different game. I only run high rollers. everyone on high roller are running crazy kits that 1 tap
I play HR too, but my style is like super stealth fighter. esp in my light armor, there is def the risk of getting 1- or 2-tapped. unfortunately that's the 'game' in those lobbies.. that's why I love normals, it's more a comparison of skill (and a little bit of loot luck) and a really fun way to play the game
loving the norms content!!! i used to be a sweaty HR grinder but have pivoted to playing 99% norms since the gear cap introduction and have really enjoyed how much slower the fights are - really brings me back to the steam playtest era do you ever have any plans for team play and/or streaming? ive noticed that sadly a lot of content creators tend to stay away from norms which is a shame
thanks for the feedback! agree that norms is super fun -- you never know who you'll bump into! I've been been totally outmatched by some really skilled players more often than not. the fights are indeed much more trackable and I'm generally more confident since there's no 'gear fear' in the back of my head. pure fun! would be great to play in teams, but I have precious little experience. only one way to remedy that, I suppose haha. as for streaming, it's definitely a goal, but want to have things a bit more set up first. not sure how I'd fair with a second screen and viewers to engage with while also playing.. one step at a time!!
I kind of prefer treating the buckler as a star stick. If you run shield mastery, barricade, and sword mastery, you get +5 Ms, +10% Ms, +50 ar/Mr, + any stats from the buckler, so I just walk around with the buckler up or flutter it for a 'mini-sprint', with enough base Ms it actually makes you faster to hold it up than not
ooo a 'flutter sprint'.. never heard that before! I was totally surprised to see how much faster I moved when the buckler was up -- I felt light a nightmare goblin! BBRRAAHHHHHHHHHHRRRRRR
great vid! i also gave it my best try at some point but was underwhelmed by how unreliable it felt. the most fun i had with it and shield slam is in areas that have drops, like the bridge room in GC or in ice caves where you can knock people into the void; not really viable imho for focused pvp but super fun to goof around with!
Yeah most people just use the buckler for those extra stats and maybe go for those unreliable blocks but they need to adjust to counter their enemies adjustment and just ends in a match of who is better at it 😅. Even when it gives u an edge vs warlocks as they lose their blow of corruption when it gets blocked Shield bash looks more like a cc option to peel for your teammates than something to duel people with even when it may lead to funny moments of u pushing people of ledges and stuff 🤔 Oh and lately i had seen some people using the buckler with a rapier as it counts as a sword for the mastery perk countering the weapons master lose of damage and if u manage to block that counter attack is one of the fastest on top of the rapier's range
I enjoyed the video, brotha. I'd presume that if you built a kit correctly around the buckler, like maybe just high movespeed and damage or something like that, where you get on the opponent quickly and end them quickly, the buckler can be a viable option. You have to find the classes niches for sure, i solo wizard mostly and certain ways i was trying to play it were just not complementary enough to work, if that makes sense.
My favorite build for shield slam is as a meme, or after getting 2-3 hits with melee slam them and swap to a windlass to finish when they're stunned and hurt.
ahhh good idea saving the crossbow for the finishing shot.. rather that the opener -- thats an interesting strategy!! ..since I have struggled with the opening crossbow shot since forever, I basically just stopped using it, but having it for the end is really appealing... thanks!!
Dude! I can tell you put a lot of work and thot into this. It's really nice to see. I was pretty frusterated with playing fighter this whipe, and your tips helped a lot. So you have any tips for countering all these casters, like would specing into MR over PDR work better at higher levels? Victory strike useful for you?
thanks so much, glad to hear the video effort shows through :) as for countering casters, the Barricade perk helps A LOT (adds 50 magic resist in defensive stance). also I try to block as many spells/curses with the shield as I can. other than that, close the gap fast, block the BoC/bonk, and cut them to pieces!! victory strike almost deserves it's own video... :) happy weekend!
in pve its soo fun to use, PVP is not bad too and with a faster weapon (or if you are using a slower 1h, then get some extra dex) can really be useful. its a nice skill expressive shield that allows you to also chase people down in case. hell you can go a bit more tankier so sometimes you can go for trades and only block the needed attacks.
Love the vid, as a bard main I appreciate all the pros and cons put. But I feel you failed to address the skill ceiling of the bucker in general, if you are familiar in melee combat you can stuff the attack of a ton of classes especially with high dex class as bard allowing for quick block/counter attacks. I think bucklers are elite due to the small hit box and high impact, in nature they’re risk for reward which all great players love the idea of in any game IMO
thanks much! you are totally correct, I should have talked more about handle blocking but truth is it's not my specialty.. I don't know how to do it reliably and am definitely not a master at blocking with any shield just yet. appreciate your insight and agree the buckler is elite with the highest level of skill expression of any shield!
The buckler is really good once you you get how big the hitbox is and how to use it correctly also the only shield who can stagger the minibosses. But one big problem i have here. is that even when you use a heater shield or some sort of shield they can still somhow hit you through the shield ( i dont mean like top of head or somthing else i mean direct hit) like the rapier,daggers also the flanged mace, it can happend that the shield blocks the hit but it will still hit you witch i think must be a bugg becous this should not happen. also thx for the video really happy to see a new guid. You got a discord ? and also stream on Twitch. i would be interested to join your streams and learn when you play :D
yeah I wonder if the "magic hit" is something due to block timing and server sync/ping.. like, if you try to block just before contact, the client/server both register a block/hit, so the result is mixed? IronShield doesn't have the best track record with server sync, which a lot of the longsword players have talked about in the past. not setup for streaming just yet, but that's definitely a goal. will post more details the closer I get to going live! appreciate you :)
I wish I could, but don't have a lot of experience with duos/trios.. maybe one day after I learn a bit more about the game in those contexts! thanks for watching!!
I don't know if it's just me, but it feels like after the latest wipe and update to the game, the buckler can't stagger out a Skeleton Champion anymore.
I wonder how much of a difference it would make if they replaced shield slams pushback with a blinding effect similar to holy strike as a kind of concussion effect
Great content but overall video sound wasn't high enough for me. When I switched to another video, I lost some hearing. Maybe work on that. Otherwise, awesome content.
you lose some speed when holding a shield up, then get some back with the 10% from shield mastery... you can see your speed in the tab menu, just check it with shield down, hit tab, hold shield up, hit tab, shield will stay up and show you the new value... for me it was like 00.4% slower with shield up, which is negligable imo, but certainly not faster. it basically means you can more freely move with shield up instead of worrying about being slowed with it up.
it's not a bad idea, although since the dagger is short range, and shield slam literally throws your opponents across the map, might not be a great strategy to create that space and then have to close the gap again!? food for thought!
haha yeah. the PAVISE. two-handed shield, no offensive capability (unless you run shield slam) -- maybe only useful in trios games, with the frontline fighter holding it up to cover an advance or retreat? it can also be used as a prop to block doorways or otherwise create an obstacle. feel like no one ever uses it for a reason tho :)
I believe so. all stats and gear bonuses are also applied to the shield slam, as they would be to any other weapon attack. 25 is just the base damage, but the sky's the limit
How does Pavise Shield Slam looks like? 🤣 Technically you can perma-block in doors and kill your opp just by shield slamming 🤣 edit. omg it's so dumb hahaha just went down and checked it You can permamently hold the door and slowly kill people with it 🤣 So funny
I FORGOT ABOUT PAVISE.. whoooops! I've seen it slam too, it's massive and wonky looking. I think SookieSpy has some great content using the pavise to slam & trap players, his content is amazing! > www.youtube.com/@SookieSpy
Some time ago godfather made a video using a pavise to block the entrance and have 2 ranged dps rain fire on the people trapped, the only problem was aoe skills😂
If you know you're landing a shield slam and pushing them back, thats knowledge you have that they wont, It will throw them off while you know what will happen. You play a little too slow for this build I think
It’d probably be a pain for them but the devs should think about adjusting where the camera is in relation to your shield and push the camera upwards when you’re blocking so you can see more when blacking and then track where the opponent is planning to hit you.
the FPS camera is really misleading!! so much of your head and flank are not positioned intuitively.. it's like I'm looking out of a hole in my neck haha
depends on which shield you are using? with the heater shield, my character slows a bit when blocking -- but with the buckler my character actually walks a bit faster
I see shield slam ability is more defensive than offensive, since it pushes people back and then slows, only real application of shield slam is to push barbarian away from you when they savage roar you.
apologies for the quiet audio in this one!
lost track of my settings before export -- next vid will be louder for sure!
This was an amazing video chief. Taking something obscure that others haven't really paid much attention to and drilling it down to the ground with a guide, that's how your channel will become huge. Keep it up, can't wait to see it happen.
@@JohnHandle- awh thanks so much, that's super encouraging!
@@YourBoyBlinn Yo, I thought of some content for your next video. Turns out ignite works with throwing knives. 16 + 8 headshot damage and a 1 tick burn with base naked wizzy on target dummies. I feel like this can be seriously scaled. Is wizard the new rogue?!
oh that's awesome, didn't know that.. and now the new patch seems to give every class a kind of stealth creep?? maybe wizard could be the new rogue?!! what do you main?
@@YourBoyBlinn my couch. XD
Ah, but no seriously, I am horrible at Dark and Darker. I Love the game, but it does not love me. I think it's because I'm too impatient to play it. When I get in, I have trouble killing the mobs. I just can't be bothered. Hit, back away, hit, back away. I try being a caster, but the casters suck without gear. Even with staff mastery and ignite I am just impatient.
I don't really have a main class. I find that I have the most fun by being an annoying little gremlin for as long as possible. I'm that guy that you just HATE. I run at you, then run away when you start walking towards me. You'll never be able to pay full attention because I will be lurking just to give you anxiety. If you do happen to engage on me, my entire kit is ALWAYS dedicated to being as annoying as possible. I will always corner hug, run around terrain until you kill me or give up, and spam voice chat with commentary screeches of fear and taunting laughs en mass like a goblin. In a word- I main being the toxic timmy. I will que up naked and be "The Annoying Little Shit", because I can, and because my amusement is directly proportional to the amount of distress I cause every other player by merely existing.
I actually enjoy this format of discussion with applicable video clips between the discussion, really useful for being new to the game, helps me to study what’s happening
glad to hear the video format helps me explain better! appreciate the comment
Dodging/blocking mob sub boss and boss guide would be dope. I haven't really done bosses since alpha and forget + don't know the differences from normal and hr
I'll consider that!! thanks :)
Yeah dude I'm so mad when people don't dissect or don't share perk/inventory screen
You might be my new favorite dark and darker creator
hey that's awesome!! no pressure ieeeeeeee haha
same this man gives such in depth and clear guides and commentaries
Welcome to the board!
Yo quick tip on how to use shield slam a bit more effectively is to shield slam after a riposte. So block, attack shield slam. Shield slam can be used as way to extend an attack opportunity this way if you catch their attack with the slam. You definitely want to be "touching" the target whenever you use it. Best to imagine it as a body slam. It's kind of a similar issue to how you reimagined blocking from the third perspective. You think you're in range to shield slam, but realistically your reach is way shorter than your weapons.
fantastic comment & can wait to try this again! thanks so much!!
@@YourBoyBlinn No problem, another tip specifically for buckler is to run with shield mastery, sword spec and barricade. Because with shield mastery you actually run faster while blocking and barricade gives you 50 armor and resist the whole time you are blocking you should be always running shield up as you are faster and tougher and it helps make up a little for the lack of coverage the buckler gives you from projectiles while running. I think from watching how you play (you've got great movement and instincts for the shield, a genuine sword and board prodigy) you'll find this very useful for your high speed and lighter PDR shield build. The Projectile Damage Reduction perk also works well with this, but you have to give up either sword spec or counter attack to do so. Counter attack is amazing but a little less useful with the buckler imo (its really good for being up in their face with a heater shield and flange or arming sword), and sword spec gives you even more defensive stance run speed and action speed. Both are hard to give up for projectile DR, but projectiles are a significant cause of death when running buckler. Good thing is that the projectile damage reduction stat comes in high rolls on the specific items it appears on. I'd experiment with seeing if you can gear up to 25%+ projectile dr with the perk and a few items to see if this helps.
Great vid, valid points. I used to run shield bash myself but the damage isn't worth it, and the slow on the enemy is practically useless because of how long it takes for your character to attack after using it..
8:30 Here's a tip if you wanna test stuff better: open your inventory ingame, look at the bottom left under health "open details" and that'll show you every stat on your character. useful if you want to compare movement speeds :^)
hey thanks for this!! nice to hear your comments on shield bash also, not sure how many people have actually tried it!
I was a warlock you killed in gc a few days ago and wondered if a buckler video was coming and here it is!
OMG! bahaha whoops, here it is indeed
I started using a buckler a day or two ago and was thinking back to the videos, thinking the same thing
Shield slam should apply the drunk/bat screech effect instead of a knockback
AN EXCELLENT IDEA.
Really great job showing and explaining the characteristics.
thanks so much!!
Try throwing in some Captain America blocks (jump crouch and block) when dealing with bows, I find they're my most reliable blocking/dodging as a bard with buckler.
ahhh the flying duckjump eh? I'm def not used to maximizing the bunny hop in this game for other movespeed optimization, so this tech is not top of my mind, but you're totally right. will give it a try!
@@YourBoyBlinn Some surfaces you can only get up onto by crouch-jumping and looking straight down at the floor. When you look down while crouch-jumping, for some reason your guy lifts his toes just a little bit higher.
@@soulgamer6507 I DIDN'T KNOW THAT!! ...thanks!!
Yeah, in general crouching helps a lot with the buckler, since it gives you less area to cover and the slow from the buckler isn't as bad as it is for other shields.
Fighter has always been my favorite class, and since i started watching you with the first shield build, i and many others have been all about the play style. I just love the content and hope to see many more.
hey thanks so much!! comments like this are super encouraging.. got a new video dropping tomorrow! hope to see you around :)
gr8 guides bro, im also exclusively shield fighter so i appreciate the content, if i may suggest it would be great to see some looting from defeated players, it makes it more satisfying to watch. Tumb up! ;)
thanks for the comment! sometimes the players don't have much to write home about, so my instinct is to not show it.. sometimes the imagination is more tantalizing than real life ;)
keep in mind sword mastery and shield mastery are both at work. The buckler is the only shield that goes into the positive with just Shield Mastery.
ahhhh I see, thanks again!
I think the buckler is the min/maxers' shield. If you're super confident in your dodging and blocking and prefer a higher aggression/open to trading playstyle I think it works. I think a buckler fighter wants to trade damage with dagger rogues, and either disengage or force thirsty hunters and mages to fight in close quarters. Could be fun but the risk is too high for the return in my opinion. I feel like shield slam should be used early in a fight to make your opponent rethink just swinging at your shield and wary of the next one, the cool down kind of reinforces this.
these are all excellent points! and yes, totally agree the buckler is for blocking chads only.. I'm still not confident enough to put it to effective use!
You are the guy making his own style effective roleplaying fighter in the way devs expected it
Keep it up!
AND you also using darkness the way devs expected that lol
@@Ar19970318 haha glad you see it this way - some people get pretty pissed off having to fight in the dark :)
nice vids looking forward to more
more content planned for sure!
watching your gameplay is like watching a completely different game. I only run high rollers. everyone on high roller are running crazy kits that 1 tap
I play HR too, but my style is like super stealth fighter. esp in my light armor, there is def the risk of getting 1- or 2-tapped. unfortunately that's the 'game' in those lobbies.. that's why I love normals, it's more a comparison of skill (and a little bit of loot luck) and a really fun way to play the game
loving the norms content!!! i used to be a sweaty HR grinder but have pivoted to playing 99% norms since the gear cap introduction and have really enjoyed how much slower the fights are - really brings me back to the steam playtest era
do you ever have any plans for team play and/or streaming? ive noticed that sadly a lot of content creators tend to stay away from norms which is a shame
thanks for the feedback! agree that norms is super fun -- you never know who you'll bump into! I've been been totally outmatched by some really skilled players more often than not. the fights are indeed much more trackable and I'm generally more confident since there's no 'gear fear' in the back of my head. pure fun!
would be great to play in teams, but I have precious little experience. only one way to remedy that, I suppose haha.
as for streaming, it's definitely a goal, but want to have things a bit more set up first. not sure how I'd fair with a second screen and viewers to engage with while also playing.. one step at a time!!
Like the amount of small details in your content, great approach! Mic volume could use a boost though ;) .
appreciate the comment.. I'm sensitive to volume and always worried about stuff being too loud, but good to know I can boost it a bit more. thanks!!
I kind of prefer treating the buckler as a star stick. If you run shield mastery, barricade, and sword mastery, you get +5 Ms, +10% Ms, +50 ar/Mr, + any stats from the buckler, so I just walk around with the buckler up or flutter it for a 'mini-sprint', with enough base Ms it actually makes you faster to hold it up than not
ooo a 'flutter sprint'.. never heard that before! I was totally surprised to see how much faster I moved when the buckler was up -- I felt light a nightmare goblin! BBRRAAHHHHHHHHHHRRRRRR
@@YourBoyBlinni found it really interesting how the buckler slows u way less than the other shields when u use it!
great vid! i also gave it my best try at some point but was underwhelmed by how unreliable it felt. the most fun i had with it and shield slam is in areas that have drops, like the bridge room in GC or in ice caves where you can knock people into the void; not really viable imho for focused pvp but super fun to goof around with!
OH YEAH, THE VOID!! haha I never play duos, so forgot about the ice map.. slamming people off the map sure sounds like fun!
Yeah most people just use the buckler for those extra stats and maybe go for those unreliable blocks but they need to adjust to counter their enemies adjustment and just ends in a match of who is better at it 😅. Even when it gives u an edge vs warlocks as they lose their blow of corruption when it gets blocked
Shield bash looks more like a cc option to peel for your teammates than something to duel people with even when it may lead to funny moments of u pushing people of ledges and stuff 🤔
Oh and lately i had seen some people using the buckler with a rapier as it counts as a sword for the mastery perk countering the weapons master lose of damage and if u manage to block that counter attack is one of the fastest on top of the rapier's range
great comment!!
The best about the shield slam i feel is that no one expects it, making it hit almost all the time.
yes, so long as you are close enough!! for the most part, I did not get close enough haha
I enjoyed the video, brotha. I'd presume that if you built a kit correctly around the buckler, like maybe just high movespeed and damage or something like that, where you get on the opponent quickly and end them quickly, the buckler can be a viable option. You have to find the classes niches for sure, i solo wizard mostly and certain ways i was trying to play it were just not complementary enough to work, if that makes sense.
totally agree! niches are the best way to maximize the impact of each character -- respect to wizard skills, that class is really difficult!!
My favorite build for shield slam is as a meme, or after getting 2-3 hits with melee slam them and swap to a windlass to finish when they're stunned and hurt.
ahhh good idea saving the crossbow for the finishing shot.. rather that the opener -- thats an interesting strategy!! ..since I have struggled with the opening crossbow shot since forever, I basically just stopped using it, but having it for the end is really appealing... thanks!!
Still crushing it man, love the channel
thanks man!!
Dude! I can tell you put a lot of work and thot into this. It's really nice to see. I was pretty frusterated with playing fighter this whipe, and your tips helped a lot. So you have any tips for countering all these casters, like would specing into MR over PDR work better at higher levels? Victory strike useful for you?
thanks so much, glad to hear the video effort shows through :) as for countering casters, the Barricade perk helps A LOT (adds 50 magic resist in defensive stance). also I try to block as many spells/curses with the shield as I can. other than that, close the gap fast, block the BoC/bonk, and cut them to pieces!! victory strike almost deserves it's own video... :) happy weekend!
great videos mate keep them up love these
thanks so much, comments like this mean a lot!
Wasn't planning on using buckler and/or shield bash. It's neat that you can close gaps with it though. I'll stick to the heater and round shield.
heater shield is my baby
in pve its soo fun to use, PVP is not bad too and with a faster weapon (or if you are using a slower 1h, then get some extra dex) can really be useful. its a nice skill expressive shield that allows you to also chase people down in case. hell you can go a bit more tankier so sometimes you can go for trades and only block the needed attacks.
yup, totally!
makes me wish the damage scaled with the armor rating of your character, or maybe just the shield itself
pavise slam will be meta one day
great video
yeah, that scaling would make sense!
when pavise slam is meta, I'll buy you a mug of ale :)
Love the vid, as a bard main I appreciate all the pros and cons put. But I feel you failed to address the skill ceiling of the bucker in general, if you are familiar in melee combat you can stuff the attack of a ton of classes especially with high dex class as bard allowing for quick block/counter attacks. I think bucklers are elite due to the small hit box and high impact, in nature they’re risk for reward which all great players love the idea of in any game IMO
thanks much! you are totally correct, I should have talked more about handle blocking but truth is it's not my specialty.. I don't know how to do it reliably and am definitely not a master at blocking with any shield just yet. appreciate your insight and agree the buckler is elite with the highest level of skill expression of any shield!
yea boi this is what i wanna see
yup yup I got you!
The buckler is really good once you you get how big the hitbox is and how to use it correctly also the only shield who can stagger the minibosses. But one big problem i have here. is that even when you use a heater shield or some sort of shield they can still somhow hit you through the shield ( i dont mean like top of head or somthing else i mean direct hit) like the rapier,daggers also the flanged mace, it can happend that the shield blocks the hit but it will still hit you witch i think must be a bugg becous this should not happen. also thx for the video really happy to see a new guid. You got a discord ? and also stream on Twitch. i would be interested to join your streams and learn when you play :D
yeah I wonder if the "magic hit" is something due to block timing and server sync/ping.. like, if you try to block just before contact, the client/server both register a block/hit, so the result is mixed? IronShield doesn't have the best track record with server sync, which a lot of the longsword players have talked about in the past.
not setup for streaming just yet, but that's definitely a goal. will post more details the closer I get to going live! appreciate you :)
Thank you for the video.
my pleasure!!
Could you make a vídeo showing the best builds, using shields, in duo and trio pls? ;) awesome vid btw
I wish I could, but don't have a lot of experience with duos/trios.. maybe one day after I learn a bit more about the game in those contexts! thanks for watching!!
That first clip had me rolling 🤣😂
yeah, it's a classic!!
you are so good at being subjective! thats weird to say but im just tired of everyones videos being like "this build is broken!!"
hey thanks! just trying to share my POV -- not trying to absolutely min/max everything, just having fun playing with a shield :)
Dagger buckler fighter is interesting too.
I agree! want to check it out sometime..
Been playing a lot of cleric and the buckler is hit or miss you gotta be spot on making micro changes to get blocks in
yup, definitely high risk high reward :)
I don't know if it's just me, but it feels like after the latest wipe and update to the game, the buckler can't stagger out a Skeleton Champion anymore.
I noticed the same!
Now I've seen heater shield and buckler from ya - any thoughts on round shield?
hehe stay tuned, new vid dropping in 90mins!
Holy shit he's running shield bash.
I had to stop watching cause volume was too low on my phone but I was into it!
dahhh sorry dude.. I'll get it right next time :(
I wonder how much of a difference it would make if they replaced shield slams pushback with a blinding effect similar to holy strike as a kind of concussion effect
That would be pretty cool. I feel like the pushback effect could also make your follow-up attack a little less easier to reach.
Great content but overall video sound wasn't high enough for me. When I switched to another video, I lost some hearing. Maybe work on that. Otherwise, awesome content.
thanks for this! still getting used to all the audio mastering stuff.. apologies for the volume blast!
Did you ever try it as an active parry? Like you reactively punch their swinging hand.
I did try that! worked OK, but really hard to get the distance/spacing right. A lot needs to go correctly to make the slam connect in that fashion.
you lose some speed when holding a shield up, then get some back with the 10% from shield mastery...
you can see your speed in the tab menu, just check it with shield down, hit tab, hold shield up, hit tab, shield will stay up and show you the new value...
for me it was like 00.4% slower with shield up, which is negligable imo, but certainly not faster. it basically means you can more freely move with shield up instead of worrying about being slowed with it up.
quite right!! thanks :)
You’re goated for following up with this video!
appreciate you buddy!!
maybe shield slam buckler is for dagger/survival bow fighter
it's not a bad idea, although since the dagger is short range, and shield slam literally throws your opponents across the map, might not be a great strategy to create that space and then have to close the gap again!? food for thought!
What is the giant shield for? Never tried it... must be horrible.
haha yeah. the PAVISE. two-handed shield, no offensive capability (unless you run shield slam) -- maybe only useful in trios games, with the frontline fighter holding it up to cover an advance or retreat? it can also be used as a prop to block doorways or otherwise create an obstacle. feel like no one ever uses it for a reason tho :)
I think a crossbow u would find would make fights just that much easier for ya
I've tried playing with crossbow so many times and it always mixes me up.. much prefer playing sneaky to get close!
shield slam should be build in with on of the perks and use a different hotkey
would looove to see more melee combat abilities 'baked in' to the standard moveset, for sure!!
I dont understand the volume complaints the volume is fine, can you hear you fine without my phone even at full volume
appreciate that! never know what someone else's setup is, I suppose -- glad to 'hear' you had no trouble hearing! haha
I enjoyed this video
excellent!
that first clip lol
blinn buckler + shield bash (better BoC) today is a great day
haha awesome -- today IS a great day :)
good with a dagger on second weapon
yes, totally!
does additional physical damage effect shield
I believe so. all stats and gear bonuses are also applied to the shield slam, as they would be to any other weapon attack. 25 is just the base damage, but the sky's the limit
Buckler is great against Kris dagger
buckler is late-game shield tech.. I'm still not good enough to handle it!
How does Pavise Shield Slam looks like? 🤣
Technically you can perma-block in doors and kill your opp just by shield slamming 🤣
edit.
omg it's so dumb hahaha just went down and checked it
You can permamently hold the door and slowly kill people with it 🤣
So funny
I FORGOT ABOUT PAVISE.. whoooops! I've seen it slam too, it's massive and wonky looking. I think SookieSpy has some great content using the pavise to slam & trap players, his content is amazing! > www.youtube.com/@SookieSpy
Some time ago godfather made a video using a pavise to block the entrance and have 2 ranged dps rain fire on the people trapped, the only problem was aoe skills😂
Well now you're just flexin.
not really, just messing around!
If you know you're landing a shield slam and pushing them back, thats knowledge you have that they wont, It will throw them off while you know what will happen. You play a little too slow for this build I think
totally agree about the knowledge gap being a real advantage. also agree my playstyle is a bit too slow/timid to follow up the slam effectively!
cod rush people with range, just dont let them shoot
Beating a barbarian is hardly an accomplishment
It’s a god given duty
ooof! hahaha
It’d probably be a pain for them but the devs should think about adjusting where the camera is in relation to your shield and push the camera upwards when you’re blocking so you can see more when blacking and then track where the opponent is planning to hit you.
the FPS camera is really misleading!! so much of your head and flank are not positioned intuitively.. it's like I'm looking out of a hole in my neck haha
when i block with a shield for example with that shield perk i go from 236 to 200.....so how are you gaining speed?
depends on which shield you are using? with the heater shield, my character slows a bit when blocking -- but with the buckler my character actually walks a bit faster
I see shield slam ability is more defensive than offensive, since it pushes people back and then slows, only real application of shield slam is to push barbarian away from you when they savage roar you.
ahhhh of course!
Im gonna try building this for heater shield slam and second wind
nice! the heater shield slam has a great attack animation!