My favorite is rabbid Mario, his damage output is insane and unlike Luigi it targets multiple enemies, he’s especially good when paired with the spark that draws enemies to you and the one that makes you invisible
YES! I have him equipped with those two sparks myself, fully leveled up. If you max out “the dukes” and give him his tackle upgrade that creates area damage AND have two tackles, he is practically unstoppable! Combine that with Rabbid Peach with the black shield spark and Peach with her shield ability, you can have a high damage output, nearly invincible team, especially if you also give the ladies some vamp sparks or the healing balloon spark.
I can see exactly what you mean but I use glitter and vamp attack sparks in case he either needs extra healing or just to increase his attack damage as I'm pretty sure nothing is immune to vamp
@@BigChezer2379 yep, that why I use Vamp spark for my damage dealer vs bosses, it increases crit chance by 30% and with glitter (I think that's the name of the disco ball) 30% dmg, especially good in the rab-lina, rab-uigi and either peach combo, rosalina is insane Boss killer with the right setup, up to 15k dmg a turn with right spell usage and skill tree
@@artlover4444 I mean you're not wrong, I beat the midnight boss like it was nothing, and I would see people struggling and barely surviving phase 1, rabbid Rosalina is so fun and broken, and edge if you account multiple dashes, which I run vamp dash on but yh Rosalina broken
Plus Idk if it's just me being lazy or if I just found sparks that work well for a character but a lot of the time I didn't change the sparks on people until I got new better ones, I put some on characters to make them more versatile instead of just one role, like the sniper summon on bowser and pyrogeddon just because it's good for groups and even more destruction of enemy cover, the empower and wildclaw summon on luigi as the empower just works and the wildclaw makes him better up close If there isn't a way to keep him distant, and rabbid peach I gave her invisible spark and oozer as it keeps her alive a lot more easily and makes her better at being a support
It's often referred to being "XCOM but fair" since attacks either have a 100% 50% or 0% chance to hit and nothing in-between, and you're told your shot chance before attacking so you can adjust position slightly before attacking if needed
@@kfed9834 ok cool, I’ll have to check that out if I get this game one day, I dunno if i will though, I mean I want the game for sure! But Nintendo is sooooo greedy with their game prices that it makes it really hard to buy switch games, every other system’s games eventually get cheaper, Nintendos games stay at 80-something dollars Canadian forever! So I have to be very selective when it comes to getting switch games, and there are already a couple on my radar that I’ve been wanting to play like xenogears 3 for instance. I’ve been wanting to play Mario odyssey cuz I never got around to that one, which is several years old now and still costs the same as a brand new game. I don’t know why they’re so brutal, but yeah it makes it so I miss out on a lot of good switch games. Sorry for the rant 😅
Another ability of note on Rabbid Mario is the one that lets him move after he attacks. That ability opens him up to make riskier attacks with The Dukes without consequence, as he can just move to cover after the fact.
One thing I've noticed while playing is that enemies tend to prioritize the rabbid mechakoopas. It's great if you need to make a distraction, but it can be a hinderance if the mechakoopas didn't go far and get detonated next to your party.
@@SomethingBoutEclipse I don't to be honest Not saying their bad, but sometimes it just... screws with me I'd rather have consistency over theoretically higher damage at the cost of random movement screwing over enemy positions, fire resistances, and the chance of enemies touching me and pretty much guaranteeing massive damage if not outright death
Unlike Kingdom Battle there isn't really a "best" or "worst" character in this game (or at least the gap between best and worst is very small), along with no limitations on party composition you can experiment a lot more in this game
in this game the only character i would even call bad is rabbid luigi only because of him being situational on the map having a lot of enemies for him to be good
@@adriahrin3284 Even then Rabbid Luigi's weaken skill is pretty good it has a large area of effect and when upgraded can also lower defence along with reducing damage
@@adriahrin3284 Yeah I just meant that even if his weapon isn't always at max power he's still useful, it's not like Kingdom Battle where Peach was just not worth using Sparks of hope gives every character a reason to use them
Rabbid Rosalina's Ennui is busted. You can make it last for 2 turns and it has a massive AOE. You can essentially negate your enemy's turns entirely while you heal or move or wait for abilities to charge up. It can trivialize levels. Getting 2 turn Ennui is far more important than dash and wake-up slap imo. Bowser's main strength comes from the mechakoopas and the attention drawing. Enemies will target the mechakoopas first, basically absorbing up to 5 shots on your team for free. Also tip: you can pick them up and throw them like bombs if they didn't reach the targets. Peach is also entirely busted, as she can just trivialize encounters as well. Played correctly most battles take two turns at most so she can almost always guarantee that you come out without having taken damage. This also completely negates the need for rabbid peach (who I basically never used).
God strat: rabbid mario + max punches + vamp attack, and someone else with the glitter spark. You can literally one turn 90% of encounters in the game with this setup. I legit got bored on the hardest difficulty with this.
Rabbid Mario + Glitter Spark + upgrading his punch attack is straight up Uber broken, so much that Rabbid Mario can solo entire missions with just that combination.
Whether this game or the first, magnet dance was *built* for Rabbid Mario's playstyle. And it doesn't need to be Rabbid Mario specifically who activates it (you can have another teammate nearby activate, while giving Rabbid Mario a chance to activate another spark to boost his DPS)
I've noticed something about Rabbid Luigi's Exhaust Skill... I think there's error in its description where it says that it reduces their outgoing damage. It doesn't. If you're facing enemies like the Fire and Splash Stooges and use that skill on them, they will do 0 damage to your party. Meaning that Exhaust is exactly like Super Barrier. Making you completely immune to Super Effects, but will take regular damage.
That will mainly happen with the help of a super effect Spark or two. Super effect Sparks don't negate the damage of just their corresponding element (besides immunity), but instead, all super effect damage PERIOD.
Since it's relevant I'll drop the tier list me and some friends made after finishing the game, granted this game isn't exactly hard so every character is viable, I was gonna add explanations but re-reading everything was a big pile of text I expect nobody to actually read. If people want explanations they can ask S+ - Rabbid Peach, Peach S - Rabbid Mario, Luigi A+ - Bowser, Rabbid Rosalina A - Edge, Mario B - Rabbid Luigi My team comps were typically: RPeach, Peach, RMario RPeach, Peach, Luigi RPeach, Luigi, Bowser Peach, RMario, RRosa Peach, RMario, RLuigi And Peach, Edge, RRosa for a very specific spoiler-ish fight
Ooo care to explain your rankings? Fer me Rabbid Mario and Edge(outside of secret bosses) were great offensively and Peach/Rabbid Rosalina were the best support.
@@MuigetsuKirin Sure thing, but prepare for a buttload of text lol Rabbid Peach is #1 in the context of items not being used. She is the only source of team healing in the game and despite having lower base HP her weapon is perfect for being tucked away in the backline. Since you only lose movement after attacking you're able to gather your heroes in 1 spot in order to heal, meaning she rarely has to be put in a potentially dangerous spot to heal like in the previous game. With the skill tree she can heal for 40% after a 2 turn cooldown, becoming 90% for anyone below 30% (Which isn't even considering allies with Heal Sponge). Since it's very easy to stall this down time using sparks like Fortify, or an ally using Unseen, you'll die significantly less often. Additionally, being able to heal in battle saves money from using the team heal you're offered which is nice. Peach's damage is solid for a cone shaped AoE but Protection is your entire reason to use her. A allies in range have Immunity to damage up to 4 times in the turn, with a 3 turn cooldown. Pairing this with Rabbid Peach, alternating between protects, fortifies, unseens and heals makes for the most sustainable team possible, which is why I often run them together along with a DPS. Because of her weapon she does have a vulnerability problem despite her high base HP which is why she's really good with Unseen. Rabbid Mario is the best DPS in the game next to Luigi. RMario can ignore cover and height disparity, dealing the 2nd highest amount of damage in the game to anyone in range. His absolute best quality however comes with the No Limits perk (Idk why they didn't mention this in the video this is BUSTED). Being able to move after attacking means you can find whatever angle you like in order to hit the most enemies while also being able to retreat to safety. Counter Blow isn't amazing but imo that's a blessing in disguise because you can prioritize your other skill trees to maximise movement, HP and damage. The lack of range would be a problem if it wasn't for the Glitter spark, which has insane range on its own, being able to put everything *in* range, from wherever you want cus again, moving after attacking. Absolutely wild. RMario's ONLY shortcoming is dealing with Wildclaws. He needs the right support to even fight them safely, which is inefficient use of resources. Luigi has the most range and highest single target DPS in the game. Steely Stare can shred anything that moves, even through walls. Luigi also has an easy time getting into optimal positions with his high mobility and double team jump. Since Luigi isn't as reliant on Sparks as most other characters are, this saves him skill points to invest in maximising his weapon and technique effectiveness, as well as often having room to use Steely Stare whenever it's available. The only reason the Peaches are a tier higher than RMario and Luigi is because of how exclusive they are. You can have other characters fill the DPS role and perform fine, but the support role is far more exclusive to the Peaches (and RRosa to an extent) Bowser has the ability to remove enemy cover which by itself is already great support for DPS like the bros. The damage isn't great but getting a crit nullifies that (A critical buddy spark would make this better even though the selection from those isn't the best. I use Scoper Master personally). Mechakoopas are a great distraction tool and if deployed at close range can be another good source of AoE damage. I mainly have Bowser above RRosa because of how well he pairs with Luigi but it could go either way tbh. Rabbid Rosa has the best crowd control in the game the only problem is it's limited to a 4 turn cooldown. During that downtime she has a solid albeit inconsistent main weapon, single target but with a lot of damage disparity. I think if Ennui was a 3 turn cooldown instead of 4, she'd totally be a top tier. Edge is very similar to RMario in playstyle but without the extra perks that make RMario so good. The main weapon has solid damage but unlike RMario is limited to a single trajectory. Enemies *must* be in a line in order to maximise damage, and without the ability to move after attacking sometimes the best shot comes with vulnerability. Stormblade is a good countermeasure to this but with a 3 turn cooldown isn't as reliable. Sometimes you have to play safer than you'd like. Mario can use Hero Sight whenever he likes. That's his best trait. Without the Hero Sight Mario doesn't have the DPS (Max 681 x2) necessary to enable his aggressive playstyle using midair shots and stomps. He's very reliant on both Hero Sight and Sparks to do enough damage so imo he's definitely outclassed as a DPS. Rabbid Luigi lost his niche as a crit machine in the last game now he doesn't have much going for him. Short range, terrible DPS, technique inferior to Ennui and Protection... His only niche now is being able to hit Darkmess Eyes that Peach, RMario or Bowser can't effectively take out, but that's about it. Whew. That took an entire hour to type out lmao, hope this helped
@@professorshyguy5173 I Completely agree with your list. You've captured everyone's traits so beautifully. But I would like to add one thing about RRosa. Her greatest weakness has to be the rng involved with using her main weapon, however, her skill tree has a lot of crit buffs in it that can max her out with an 80% crit rate per individual shot. And since crit damage in this game is a guaranteed to be a certain percentage above the max rng of a non-crit attack, this means she will nearly always have a damage output greater than her max rng would have otherwise yielded (which is already high to begin with). This combined with her other skills that both increase the bullet amount and the damage output of each subsequent bullet by a percentage, makes her a single target beast that can simply delete anything on the field you you don't want around. And her ennui skill, though not as effective in support as the peaches, is excellent at stalling out enemies and using that time wisely to weed out all the threats while worrying about the rest at a later time, which can often mean avoiding damage all together in battle if used effectively. And yes, her CD is long, but you don't have to let that stop you when you could use damage nullifying skills and sparks to back you up while you're vulnerable Not disagreeing with your ranking of her though. But I do think RRosa is underrated
I say rabbid luigi exhaust is underrated, as if you get ethering you can go in with its massive range and render the enemies damage useless. And with the cooldown, upgrade you can get to do exhaust every other turn with 70% reduced damage he could be as good as a protecter as peach
Rabbid Rosalina basically makes Rabbid Luigi obsolete, what's better than making annemies do less damage? Make enemies do NOTHING for 2 turns. The problem is not that Rabbid Luigi is bad, the problem is that every other character does what he does better, he isn't the best at anything sadly
Bowser with the big enemy summon spark is really good. The rabbid mechakoopas are spamable and do good with both drawing agro anddoing damage, and the big cat is strong and tanky (unless it takes splash super effect damage)
@@samuraiturtle.2637 His skill tree buffs are broken though getting Ghost Bullet let’s his arrows phase through any terrain or enemy cover so there’s no escape and steely stare is still as broken as ever
@@biondigiacomo7176 I noticed that now and I use him on the reach area missions that don’t have a lot of enemies to dash into if there is a lot of enemies are Edge
4:55 When Rabbid Mario has Move after attacking (4th Skill Tree), he becomes massively easier to use, as he can now focus on getting as many people in his main attack instead of trying to hide behind cover while still attacking. (Unless Unseen is currently active... ) Edit: Or you could use the magnet spark (Glitter), but you can't use this every turn anyways.
My favorite character is probably Mario as bland as that sounds, having hero sight every turn and hero sight triggering off dashes and such, you can pair it well with sparks to just defeat incredible amounts of enemies per turn basically giving Mario 3 turns to shoot at 155% attack power, making it a better jump shot in most cases.. his power is just unmatched I'm sorry, but when you see him kill 30 enemies in a single turn you can't go back
What's your current build for Mario like? I wanna replicate that, but I probably don't have enough perk points for it since I'm in the second world right now.
@@ShirmaAkayaku electro element, +starburst on another person, pair both of them up and the hero sight then turns into an Aoe essentially and triggers off of dashes, with max hero sight chart pretty much they one shot everything and with the aoe goomba stacks all die at once.. it's basically a full map clear every other turn as long as they aren't resistant to shock doing like 2.5k to every enemy and ofc his skill to refund charges when it kills.. and having gust, fire, or water on another teammate can make add more hero sight triggers during your turn if needed.. But yeah the entire 3rd world I just one turned all combats with Mario like that, "eliminate certain enemy x times" objectives you just set up then dash the enemy and they die instantly lol
I just reached the 4th map and I’m addicted taking my sweet time with the game. I wish we can use all characters at the same time and mad the game much harder for that reason to ohhh yeeee
A quick question. How easy is the "Relaxed" difficulty in Sparks of Hope? Is the player party near undefeatable? Or only reduced damage is applied to the player.
I’d say so far it’s easy in relaxed but that’s for if you want to relax and have a fun time playing and I would use it if you just started to play Mario rabbids
Theres insane customization for difficulty. In addition to 3 difficulty levels, in settings you can fine tune enemy damage, become invincible, tweak damage you take, etc
I don't know if anyone can answer this or not. Did Sparks of Hope get rid of Friendly Fire from Kingdom Battle (which was an issue for characters such as Rabbid Mario where area of effect attacks like Area Dash can hit any of your allies in his way)?
It definitely seems this way. Peach’s Boom Brella and Rabbid Mario’s Dukes don’t damage allies caught in their attack radius. I think Bowser’s Bowzooka and Mechakoopas have friendly fire though but I’m REALLY not sure.
@@Octosona The only friendly fire Bowser has is with the upgraded fiery Rabbid Mechakoopas, and that's only if whoever is blown up ends up running into one of your own characters and sets them aflame too.
I have not seen anyone mention the overpowered combo which is rr + vampastra. Her high crit chance and its crit chance boost means that she will get a critical hit every time
IMO rabbid Rosalina and bowser make Luigi more OP because Luigi struggles to break cover with his main attack and it makes it where the enemy’s can’t cower in fear behind cover to delay there destined demise
10:20 - I object to that recommendation, mainly due one sole reason: enemies' cover can be YOUR future cover. Why let them go to waste and leave yourself exposed?
Thanks dude Juss thanks, explained well and broaden my horizon on all the characters. Before this I around lvl 7 not even using Luigi or rabbid Mario. Now he’s Rabbid Mario is my favorite, I just use him like a giant hammer and use electroid combo for what I call a “Shock Punch”
Rabbid Mario was amazing even in the last one. I'm just glad you can switch out Mario finally. Had to lug him around in every battle in the first game.
Tbh I like Rabbid Luigi and Mario Luigi is pretty good cuz he can hit up to like 15 different enemies in one turn! And he's pretty underrated unlike how he was in the last game. And mario is just amazing to have on a team especially with his air attacks and his hero sight.
Rabbid Mario is a goat his no limit skill is utterly amazing with glitter and unseen sparks he hits like a truck able to take out lots of enemies in a single blow plus he can be able to move around to cover after attacking thanks to the no limit skill I highly recommend that and spark energy and refresh over his area dashes I don’t even bother with his counter blow it’s situational you don’t need it
Essentially yes, there's also an item you can buy to refresh cooldowns so you could theoretically use team guard every turn negating 5 hits per character per turn. Ofc at the expense of a ton of coins. My favorite team setup is Rabbid peach, Rabbid Rosa, and Mario
@@kfed9834 why that team? I mean Luigi does insane damage at a long range, rabbit mario really benefits from healing and stun from rabbid peach and rabbid Rosalína, edge have insane movement with multiple dashes and a weapon that does extra damage to big enemies and can attack multiple enemies at the time like mario does, but that is just my opinión, why do you use it anyway? Compared to other characters
@@kilixgamer9914 found way more success I Mario hero sight cause of the refunding, 3 activations minimum usually, and if paired with shock when available it could oneshot enemies from full health, had it kill 30 enemies in one turn before, Rabbid Rosa for emergency CC on enemies if they somehow lived, and Rabbid peach for heals and using another CC spark to trigger hero sight again with her gun that always hits
Best sparks for each character Mario A element spark that's effective against who you're fighting or whatever element the enemy is using, so your resistance Turbocharge-works really useful with his jump shot and bounce attack Luigi Same as mario a element spark Summon scoper-Both of you can stay in the back sniping and maybe breaking Over some cover to gain Luigi more access Peach Summon wildclaw Pairs really well with her protection ability will take no damage but still will move closer Fortify-Grants every friendly around her a damage resistance Works really well with wildclaw can tank some lone wolf sniper shots Rabbid mario Unsee-Can make for some deadly plays once activated good for wildclaws and riptide Glitter pulls enemy's closer to him allowing to dash and punch all of them being invisible makes them not targing him Rabbid Luigi Any element spark electric and splash best options Any other spark could work for him Rabbid peach Pulsar-For times Teamates get knocked because you could not heal them Any medor spark being able to open cover so all her rockets can hit Edge Any dashing spark gust and splash is usefully for armored goombas Any Shockwave spark her increase range will make it easy to hit all enemy's far from you Rabbid rosalina Any medor spark break open walls so her weapon can deal her max damage Any element spark due to her weapon doing lots of criticals Bowser Turbocharge could work for him to And other can work you could go summon oozer or
That's nothing, if you can set him up right you can use AoE heroes to soften people up within kill range, set up Hero Sight with Mario and if all the enemies are in his line of sight he can obliterate them all thanks to a skill he learns that gives him an extra charge of hero sight for each shot that defeats someone.
@@calvyn8059 Oh it is, I wasn't sure if there was a way to gather enemies all together prior to this video like how Rabbid Mario used to do on his own so wasn't sure how well it could work but now that I do know *Time to have some fun*
Overall Probably My Favs are Luigi- Perfectly Explained Rabbid Chris Prat- Everyone agrees how he is Rabbid Luigi- Although not the greatest early game harder worlds he can chip down alot of hp around him but late game rabbigi finishing up quests from previous worlds you haven't finished is amazing plus his weaken that can making everything take more damage from it so Rabbid Mario already that can probably insta kill most of the time can guarantee the kill Mario- Hear me out but Mario's hero sight can recharge if he kills with hero sight so mix him with a elemental spark and someone giving him star burst he can sweep the entire map if near him especially when although not to menacing goombas and bomb ombs are on field he can clear out the rest since Luigi isn't theoretically infinite and his Airel attack no questions there and his insane amount of jump damage that is even more insane with star burst
@@greenstarlover1agreed, but the thing that kinda sucks is that others can easily do his job at times although he is still broken as all heck when he using his primary. Peach, Rabbid M., and Bowser, Mario with attacking sparks also. All being able to fend off enemies and get a lot of darkmess eyes cleared that can do his job also.
@@greenstarlover1but honestly I see him as The third best in reach the area missions tied with peach having the best flight time being able to cheese some missions. I'd give second best to Mario for having a slow start but stomping with the same amount of flight time as his regular team jump being able to get across alot of areas and Usually just nice for reach missions that don't let you cheese. Luigi is number 1 obviously double team jump with biggest team jump landing radius
@@war1011 my "reach area" setup are Luigi, Mario, and Edge - Luigi is self-explanatory, Edge's range increase with every consecutive dash (which she has a lot to spare), and Mario can use enemies as jump pads to further his range. The setup DOES require a lot of well spaced enemies to maximize the effectiveness though.
Thanks for the guide; I've got like 5 skillpoints so far that I spent. One question though: why does it look like the game on your vid is 60 fps; while the game is only 30 fps?
Nope, no more friendly fire (luckily imo). Though you can still hurt your team by shooting elemantal boxes. You can also indirectly shoot with fire elemental and the enemy may run into your team, causing them to be in fire too
Honestly, they all can work. Sure some are more useful on others, like dash sparks on Edge, but everyone can use any spark effectively. It just takes a bit of time to understand who, what, when and how you use anything in the game
You can change elementals per round if you want to, but here’s my usual go to. Rabbid rosaline I like frostbite weapon and gust weapon, though any weapon related is nice, except fire because it can kill your own team. I love the invisible spark for Peach because you can play very aggressive with her and reach area is really easy to do. For rabbid peach I like any dash related attack and any weapon related depending on the enemies
rabbid peach: any dash sparks and splash or gust weapon sparks. her weapon has high accuracy against enemies behind covers so she can get them off rabbid rosalina: she became overpowered after getting vamp weapon spark. she’s insane damage dealer by nature and it can boost it more peach: I used meteors or summoning for her. her weapon is not that useful so I needed another damage sources.
So it looks like there isn’t a vampire dash skill like in the first game. Thats sad. It was so satisfying to dash trough the enemies with rabbid luigi.😅
I like playing with invulnerability on. Idc if y’all consider cheating, i just find it fun to use. And btw is it possible to unlock every skill for each character?
Mario cause he was boring and bland in the first one and you had to use him in every battle. In this one, he's actually alot better and hits hard. Rabbid Luigi was the man in the last one as well as rabbid Mario who still is amazing. Peach is better in this game than the last but she has her role to play. I guess she does more damage I did notice.
I disagree with your Rabbid Mario build I'm sorry, his hability to walk after attacking is his most important upgrade and you need to get it as soon as possible. Is perfect for get in and get out attacks since he needs to be close to the target, that also allows you to position yourself to hit as many annemies as possible without having to compromise your position
Random question but am I the only one not getting skill prismsnas I level up? I just hit lv23 and no one has any prisms l, is there a cap on how many you get?
*Check out some raw Sparks Of Hope gameplay on my 'Bonus Boomstick' channel* _-BoomstickAlex_
ruclips.net/video/voB8JyGEkXg/видео.html
Hay thx for the video however I wanna play the game but I can’t. How do u get it
I have a question. Does this game have a post-game?
My favorite is rabbid Mario, his damage output is insane and unlike Luigi it targets multiple enemies, he’s especially good when paired with the spark that draws enemies to you and the one that makes you invisible
YES! I have him equipped with those two sparks myself, fully leveled up. If you max out “the dukes” and give him his tackle upgrade that creates area damage AND have two tackles, he is practically unstoppable! Combine that with Rabbid Peach with the black shield spark and Peach with her shield ability, you can have a high damage output, nearly invincible team, especially if you also give the ladies some vamp sparks or the healing balloon spark.
I can see exactly what you mean but I use glitter and vamp attack sparks in case he either needs extra healing or just to increase his attack damage as I'm pretty sure nothing is immune to vamp
@@BigChezer2379 yep, that why I use Vamp spark for my damage dealer vs bosses, it increases crit chance by 30% and with glitter (I think that's the name of the disco ball) 30% dmg, especially good in the rab-lina, rab-uigi and either peach combo, rosalina is insane Boss killer with the right setup, up to 15k dmg a turn with right spell usage and skill tree
@@artlover4444 I mean you're not wrong, I beat the midnight boss like it was nothing, and I would see people struggling and barely surviving phase 1, rabbid Rosalina is so fun and broken, and edge if you account multiple dashes, which I run vamp dash on but yh Rosalina broken
Plus Idk if it's just me being lazy or if I just found sparks that work well for a character but a lot of the time I didn't change the sparks on people until I got new better ones, I put some on characters to make them more versatile instead of just one role, like the sniper summon on bowser and pyrogeddon just because it's good for groups and even more destruction of enemy cover, the empower and wildclaw summon on luigi as the empower just works and the wildclaw makes him better up close If there isn't a way to keep him distant, and rabbid peach I gave her invisible spark and oozer as it keeps her alive a lot more easily and makes her better at being a support
Ooo is this a tactical game like gears tactics or xcom where you aren’t restricted to a grid? I love tactical games!
The first game played like a xcom with a grid, but this version is considered more free-roam and flexible
It's often referred to being "XCOM but fair" since attacks either have a 100% 50% or 0% chance to hit and nothing in-between, and you're told your shot chance before attacking so you can adjust position slightly before attacking if needed
Fair enough, thanks for the information guys! Super appreciate it 👍
@@CenturianEagle to go against the video I recommend leveling Mario's hero sight instead of jump shot, it scales way better.
@@kfed9834 ok cool, I’ll have to check that out if I get this game one day, I dunno if i will though, I mean I want the game for sure! But Nintendo is sooooo greedy with their game prices that it makes it really hard to buy switch games, every other system’s games eventually get cheaper, Nintendos games stay at 80-something dollars Canadian forever! So I have to be very selective when it comes to getting switch games, and there are already a couple on my radar that I’ve been wanting to play like xenogears 3 for instance.
I’ve been wanting to play Mario odyssey cuz I never got around to that one, which is several years old now and still costs the same as a brand new game. I don’t know why they’re so brutal, but yeah it makes it so I miss out on a lot of good switch games. Sorry for the rant 😅
Another ability of note on Rabbid Mario is the one that lets him move after he attacks. That ability opens him up to make riskier attacks with The Dukes without consequence, as he can just move to cover after the fact.
its kinda broken but needed for him
@@aceknight6622yep, especially considering how his range is neutered compared to the first game.
One thing I've noticed while playing is that enemies tend to prioritize the rabbid mechakoopas. It's great if you need to make a distraction, but it can be a hinderance if the mechakoopas didn't go far and get detonated next to your party.
That's why you can have your party pick up the rabbid mechakoopas and launch them to where they need to be.
@@visualcreativemtI actually tend to use the fire ones, it’s just extra carnage!
@@SomethingBoutEclipse I don't to be honest
Not saying their bad, but sometimes it just... screws with me
I'd rather have consistency over theoretically higher damage at the cost of random movement screwing over enemy positions, fire resistances, and the chance of enemies touching me and pretty much guaranteeing massive damage if not outright death
I am not even half way done with the first planet and I am addicted. I cannot wait for the dlc
RAYMAN 👀👀👀
@@TimelessGTA I know right!!! Im so excited! It really is too bad that the dlc comes out in over a year...
@@TimelessGTA bro they better give my man’s an AK
Wish they also put challenges mode 😁😁
Yes the DLC will be so good 👍
Unlike Kingdom Battle there isn't really a "best" or "worst" character in this game (or at least the gap between best and worst is very small), along with no limitations on party composition you can experiment a lot more in this game
in this game the only character i would even call bad is rabbid luigi only because of him being situational on the map having a lot of enemies for him to be good
@@adriahrin3284 Even then Rabbid Luigi's weaken skill is pretty good it has a large area of effect and when upgraded can also lower defence along with reducing damage
@@nathanblackburn1193 i mainly meant his weapon
@@adriahrin3284 Yeah I just meant that even if his weapon isn't always at max power he's still useful, it's not like Kingdom Battle where Peach was just not worth using Sparks of hope gives every character a reason to use them
@@nathanblackburn1193 agreed
A good skill for rabbid Rosalina is the one that makes her crit more often, as it can get to you consistently critting with every hit
Her weapon is a beast of a machine gun.
Rabbid Rosalina's Ennui is busted. You can make it last for 2 turns and it has a massive AOE. You can essentially negate your enemy's turns entirely while you heal or move or wait for abilities to charge up. It can trivialize levels. Getting 2 turn Ennui is far more important than dash and wake-up slap imo.
Bowser's main strength comes from the mechakoopas and the attention drawing. Enemies will target the mechakoopas first, basically absorbing up to 5 shots on your team for free. Also tip: you can pick them up and throw them like bombs if they didn't reach the targets.
Peach is also entirely busted, as she can just trivialize encounters as well. Played correctly most battles take two turns at most so she can almost always guarantee that you come out without having taken damage. This also completely negates the need for rabbid peach (who I basically never used).
Rabbid Rosa is essential for bosses (at least, those who are vulnerable for her enui). Shutting down a powerful enemy is such a game changer.
God strat: rabbid mario + max punches + vamp attack, and someone else with the glitter spark. You can literally one turn 90% of encounters in the game with this setup. I legit got bored on the hardest difficulty with this.
Rabbid Mario + Glitter Spark + upgrading his punch attack is straight up Uber broken, so much that Rabbid Mario can solo entire missions with just that combination.
Whether this game or the first, magnet dance was *built* for Rabbid Mario's playstyle.
And it doesn't need to be Rabbid Mario specifically who activates it (you can have another teammate nearby activate, while giving Rabbid Mario a chance to activate another spark to boost his DPS)
I've noticed something about Rabbid Luigi's Exhaust Skill... I think there's error in its description where it says that it reduces their outgoing damage. It doesn't. If you're facing enemies like the Fire and Splash Stooges and use that skill on them, they will do 0 damage to your party. Meaning that Exhaust is exactly like Super Barrier. Making you completely immune to Super Effects, but will take regular damage.
That will mainly happen with the help of a super effect Spark or two.
Super effect Sparks don't negate the damage of just their corresponding element (besides immunity), but instead, all super effect damage PERIOD.
Since it's relevant I'll drop the tier list me and some friends made after finishing the game, granted this game isn't exactly hard so every character is viable, I was gonna add explanations but re-reading everything was a big pile of text I expect nobody to actually read. If people want explanations they can ask
S+ - Rabbid Peach, Peach
S - Rabbid Mario, Luigi
A+ - Bowser, Rabbid Rosalina
A - Edge, Mario
B - Rabbid Luigi
My team comps were typically:
RPeach, Peach, RMario
RPeach, Peach, Luigi
RPeach, Luigi, Bowser
Peach, RMario, RRosa
Peach, RMario, RLuigi
And Peach, Edge, RRosa for a very specific spoiler-ish fight
Ooo care to explain your rankings? Fer me Rabbid Mario and Edge(outside of secret bosses) were great offensively and Peach/Rabbid Rosalina were the best support.
@@MuigetsuKirin Sure thing, but prepare for a buttload of text lol
Rabbid Peach is #1 in the context of items not being used. She is the only source of team healing in the game and despite having lower base HP her weapon is perfect for being tucked away in the backline. Since you only lose movement after attacking you're able to gather your heroes in 1 spot in order to heal, meaning she rarely has to be put in a potentially dangerous spot to heal like in the previous game. With the skill tree she can heal for 40% after a 2 turn cooldown, becoming 90% for anyone below 30% (Which isn't even considering allies with Heal Sponge). Since it's very easy to stall this down time using sparks like Fortify, or an ally using Unseen, you'll die significantly less often. Additionally, being able to heal in battle saves money from using the team heal you're offered which is nice.
Peach's damage is solid for a cone shaped AoE but Protection is your entire reason to use her. A allies in range have Immunity to damage up to 4 times in the turn, with a 3 turn cooldown. Pairing this with Rabbid Peach, alternating between protects, fortifies, unseens and heals makes for the most sustainable team possible, which is why I often run them together along with a DPS. Because of her weapon she does have a vulnerability problem despite her high base HP which is why she's really good with Unseen.
Rabbid Mario is the best DPS in the game next to Luigi. RMario can ignore cover and height disparity, dealing the 2nd highest amount of damage in the game to anyone in range. His absolute best quality however comes with the No Limits perk (Idk why they didn't mention this in the video this is BUSTED). Being able to move after attacking means you can find whatever angle you like in order to hit the most enemies while also being able to retreat to safety. Counter Blow isn't amazing but imo that's a blessing in disguise because you can prioritize your other skill trees to maximise movement, HP and damage. The lack of range would be a problem if it wasn't for the Glitter spark, which has insane range on its own, being able to put everything *in* range, from wherever you want cus again, moving after attacking. Absolutely wild. RMario's ONLY shortcoming is dealing with Wildclaws. He needs the right support to even fight them safely, which is inefficient use of resources.
Luigi has the most range and highest single target DPS in the game. Steely Stare can shred anything that moves, even through walls. Luigi also has an easy time getting into optimal positions with his high mobility and double team jump. Since Luigi isn't as reliant on Sparks as most other characters are, this saves him skill points to invest in maximising his weapon and technique effectiveness, as well as often having room to use Steely Stare whenever it's available.
The only reason the Peaches are a tier higher than RMario and Luigi is because of how exclusive they are. You can have other characters fill the DPS role and perform fine, but the support role is far more exclusive to the Peaches (and RRosa to an extent)
Bowser has the ability to remove enemy cover which by itself is already great support for DPS like the bros. The damage isn't great but getting a crit nullifies that (A critical buddy spark would make this better even though the selection from those isn't the best. I use Scoper Master personally). Mechakoopas are a great distraction tool and if deployed at close range can be another good source of AoE damage. I mainly have Bowser above RRosa because of how well he pairs with Luigi but it could go either way tbh.
Rabbid Rosa has the best crowd control in the game the only problem is it's limited to a 4 turn cooldown. During that downtime she has a solid albeit inconsistent main weapon, single target but with a lot of damage disparity. I think if Ennui was a 3 turn cooldown instead of 4, she'd totally be a top tier.
Edge is very similar to RMario in playstyle but without the extra perks that make RMario so good. The main weapon has solid damage but unlike RMario is limited to a single trajectory. Enemies *must* be in a line in order to maximise damage, and without the ability to move after attacking sometimes the best shot comes with vulnerability. Stormblade is a good countermeasure to this but with a 3 turn cooldown isn't as reliable. Sometimes you have to play safer than you'd like.
Mario can use Hero Sight whenever he likes. That's his best trait. Without the Hero Sight Mario doesn't have the DPS (Max 681 x2) necessary to enable his aggressive playstyle using midair shots and stomps. He's very reliant on both Hero Sight and Sparks to do enough damage so imo he's definitely outclassed as a DPS.
Rabbid Luigi lost his niche as a crit machine in the last game now he doesn't have much going for him. Short range, terrible DPS, technique inferior to Ennui and Protection... His only niche now is being able to hit Darkmess Eyes that Peach, RMario or Bowser can't effectively take out, but that's about it.
Whew. That took an entire hour to type out lmao, hope this helped
@@professorshyguy5173 I Completely agree with your list. You've captured everyone's traits so beautifully. But I would like to add one thing about RRosa.
Her greatest weakness has to be the rng involved with using her main weapon, however, her skill tree has a lot of crit buffs in it that can max her out with an 80% crit rate per individual shot. And since crit damage in this game is a guaranteed to be a certain percentage above the max rng of a non-crit attack, this means she will nearly always have a damage output greater than her max rng would have otherwise yielded (which is already high to begin with). This combined with her other skills that both increase the bullet amount and the damage output of each subsequent bullet by a percentage, makes her a single target beast that can simply delete anything on the field you you don't want around.
And her ennui skill, though not as effective in support as the peaches, is excellent at stalling out enemies and using that time wisely to weed out all the threats while worrying about the rest at a later time, which can often mean avoiding damage all together in battle if used effectively. And yes, her CD is long, but you don't have to let that stop you when you could use damage nullifying skills and sparks to back you up while you're vulnerable
Not disagreeing with your ranking of her though. But I do think RRosa is underrated
I say rabbid luigi exhaust is underrated, as if you get ethering you can go in with its massive range and render the enemies damage useless. And with the cooldown, upgrade you can get to do exhaust every other turn with 70% reduced damage he could be as good as a protecter as peach
Rabbid Rosalina basically makes Rabbid Luigi obsolete, what's better than making annemies do less damage? Make enemies do NOTHING for 2 turns.
The problem is not that Rabbid Luigi is bad, the problem is that every other character does what he does better, he isn't the best at anything sadly
A combo that I recently discovered is using bowser or rabbid Rosalina with Luigi. Destroy their cover then snipe from a distance
Bowser with the big enemy summon spark is really good.
The rabbid mechakoopas are spamable and do good with both drawing agro anddoing damage, and the big cat is strong and tanky (unless it takes splash super effect damage)
i bet a combo of bowser bazuka and someone else with the draw enemys to you spark woudl work insanly well. Pretty sure thats what happend at 9:44
I’d love this game to get an online 1v1 mode
Holy crap Luigi is even more broken than before! And his hp isn’t too bad anymore.
My thoughts exactly, they did kinda nerf him along with the others by removing secondary weapons
@@samuraiturtle.2637 Sparks are basically secondaries.
Well they are and aren’t at the same time. They feel more like the status buffs from the first game to me
@@samuraiturtle.2637 His skill tree buffs are broken though getting Ghost Bullet let’s his arrows phase through any terrain or enemy cover so there’s no escape and steely stare is still as broken as ever
@@lolmaster1229 you should play XCOM where that is a generic ability every soldier has and then come talk about broken
Pro tip, teammates can pick up and reposition the rabbid mechakoopas by throwing them.
This guy is very helpful thank you I used to think that Luigi was the best character for movement because I will use the first game
Luigi is still the best character for movement, especially after getting the double team jump. And if it isn't the best it's still one of the best
@@biondigiacomo7176 I noticed that now and I use him on the reach area missions that don’t have a lot of enemies to dash into if there is a lot of enemies are Edge
@@handicappuccino8491 yep, i do that too
4:55 When Rabbid Mario has Move after attacking (4th Skill Tree), he becomes massively easier to use, as he can now focus on getting as many people in his main attack instead of trying to hide behind cover while still attacking. (Unless Unseen is currently active... )
Edit: Or you could use the magnet spark (Glitter), but you can't use this every turn anyways.
I love his jump shot with his stomp ability really diverse
My favorite character is probably Mario as bland as that sounds, having hero sight every turn and hero sight triggering off dashes and such, you can pair it well with sparks to just defeat incredible amounts of enemies per turn basically giving Mario 3 turns to shoot at 155% attack power, making it a better jump shot in most cases.. his power is just unmatched I'm sorry, but when you see him kill 30 enemies in a single turn you can't go back
What's your current build for Mario like? I wanna replicate that, but I probably don't have enough perk points for it since I'm in the second world right now.
@@ShirmaAkayaku electro element, +starburst on another person, pair both of them up and the hero sight then turns into an Aoe essentially and triggers off of dashes, with max hero sight chart pretty much they one shot everything and with the aoe goomba stacks all die at once.. it's basically a full map clear every other turn as long as they aren't resistant to shock doing like 2.5k to every enemy and ofc his skill to refund charges when it kills.. and having gust, fire, or water on another teammate can make add more hero sight triggers during your turn if needed..
But yeah the entire 3rd world I just one turned all combats with Mario like that, "eliminate certain enemy x times" objectives you just set up then dash the enemy and they die instantly lol
Good reason why his name’s on the box 😅 He’s my favorite too
The combination that I enjoy using is Mario, Edge and Peach
I agree with this so much
If anyone is under realized besides rabbigi it's probably him his sweeping possibility is unmatched with the longer battles
Now we just need to wait and ponder too
What will rayman play like?
Luigi, Edge and Peach. Backline, Midline and Frontline.
I just reached the 4th map and I’m addicted taking my sweet time with the game.
I wish we can use all characters at the same time and mad the game much harder for that reason to ohhh yeeee
A quick question. How easy is the "Relaxed" difficulty in Sparks of Hope? Is the player party near undefeatable? Or only reduced damage is applied to the player.
I’d say so far it’s easy in relaxed but that’s for if you want to relax and have a fun time playing and I would use it if you just started to play Mario rabbids
Theres insane customization for difficulty. In addition to 3 difficulty levels, in settings you can fine tune enemy damage, become invincible, tweak damage you take, etc
I don't know if anyone can answer this or not. Did Sparks of Hope get rid of Friendly Fire from Kingdom Battle (which was an issue for characters such as Rabbid Mario where area of effect attacks like Area Dash can hit any of your allies in his way)?
It definitely seems this way. Peach’s Boom Brella and Rabbid Mario’s Dukes don’t damage allies caught in their attack radius. I think Bowser’s Bowzooka and Mechakoopas have friendly fire though but I’m REALLY not sure.
@@Octosona The only friendly fire Bowser has is with the upgraded fiery Rabbid Mechakoopas, and that's only if whoever is blown up ends up running into one of your own characters and sets them aflame too.
You forgot to mention that you can actually pick up Bowser's mechakoopas and throw them over enemy cover.
I have not seen anyone mention the overpowered combo which is rr + vampastra. Her high crit chance and its crit chance boost means that she will get a critical hit every time
Bowser is the best but I don't have him yet but I did get rabbit rosalina
I didn’t realize that this game has been out for a year :O
Edge is a beast with vamp dash and unseen increases her mobility damage they also stack as well she’s a freaking monster with dashing
IMO rabbid Rosalina and bowser make Luigi more OP because Luigi struggles to break cover with his main attack and it makes it where the enemy’s can’t cower in fear behind cover to delay there destined demise
"He's a villain, he's an ally, he's a villain, he's an ally, i don't know anymore."
10:20 - I object to that recommendation, mainly due one sole reason: enemies' cover can be YOUR future cover. Why let them go to waste and leave yourself exposed?
Thanks dude Juss thanks, explained well and broaden my horizon on all the characters. Before this I around lvl 7 not even using Luigi or rabbid Mario. Now he’s Rabbid Mario is my favorite, I just use him like a giant hammer and use electroid combo for what I call a
“Shock Punch”
Rabbid Mario was amazing even in the last one. I'm just glad you can switch out Mario finally. Had to lug him around in every battle in the first game.
Tbh I like Rabbid Luigi and Mario
Luigi is pretty good cuz he can hit up to like 15 different enemies in one turn! And he's pretty underrated unlike how he was in the last game.
And mario is just amazing to have on a team especially with his air attacks and his hero sight.
Rabbid Mario is a goat his no limit skill is utterly amazing with glitter and unseen sparks he hits like a truck able to take out lots of enemies in a single blow plus he can be able to move around to cover after attacking thanks to the no limit skill I highly recommend that and spark energy and refresh over his area dashes I don’t even bother with his counter blow it’s situational you don’t need it
can you archieve inmortality with peach, rabbit peach and rabbit rosalina + reduced cooldowns?
Essentially yes, there's also an item you can buy to refresh cooldowns so you could theoretically use team guard every turn negating 5 hits per character per turn. Ofc at the expense of a ton of coins. My favorite team setup is Rabbid peach, Rabbid Rosa, and Mario
@@kfed9834 why that team? I mean Luigi does insane damage at a long range, rabbit mario really benefits from healing and stun from rabbid peach and rabbid Rosalína, edge have insane movement with multiple dashes and a weapon that does extra damage to big enemies and can attack multiple enemies at the time like mario does, but that is just my opinión, why do you use it anyway? Compared to other characters
@@kilixgamer9914 found way more success I Mario hero sight cause of the refunding, 3 activations minimum usually, and if paired with shock when available it could oneshot enemies from full health, had it kill 30 enemies in one turn before, Rabbid Rosa for emergency CC on enemies if they somehow lived, and Rabbid peach for heals and using another CC spark to trigger hero sight again with her gun that always hits
@@kfed9834 oh i see its a increíble strategy
The dukes is so powerful than ever XD
cool, Luigi sounds like the most overpowered character
I like rabbitt Rosalina most because she can deal massive damage and because her ability can be very op
Best sparks for each character
Mario
A element spark that's effective against who you're fighting or whatever element the enemy is using, so your resistance
Turbocharge-works really useful with his jump shot and bounce attack
Luigi
Same as mario a element spark
Summon scoper-Both of you can stay in the back sniping and maybe breaking Over some cover to gain Luigi more access
Peach
Summon wildclaw Pairs really well with her protection ability will take no damage but still will move closer
Fortify-Grants every friendly around her a damage resistance Works really well with wildclaw can tank some lone wolf sniper shots
Rabbid mario
Unsee-Can make for some deadly plays once activated good for wildclaws and riptide
Glitter pulls enemy's closer to him allowing to dash and punch all of them being invisible makes them not targing him
Rabbid Luigi
Any element spark electric and splash best options
Any other spark could work for him
Rabbid peach
Pulsar-For times Teamates get knocked because you could not heal them
Any medor spark being able to open cover so all her rockets can hit
Edge
Any dashing spark gust and splash is usefully for armored goombas
Any Shockwave spark her increase range will make it easy to hit all enemy's far from you
Rabbid rosalina
Any medor spark break open walls so her weapon can deal her max damage
Any element spark due to her weapon doing lots of criticals
Bowser
Turbocharge could work for him to
And other can work you could go summon oozer or
We can all say, that mario is gonna do a masta flank (Zanny Intensifies)
That's nothing, if you can set him up right you can use AoE heroes to soften people up within kill range, set up Hero Sight with Mario and if all the enemies are in his line of sight he can obliterate them all thanks to a skill he learns that gives him an extra charge of hero sight for each shot that defeats someone.
@@TheShuuman damn now that's Hella strong right there
@@calvyn8059 Oh it is, I wasn't sure if there was a way to gather enemies all together prior to this video like how Rabbid Mario used to do on his own so wasn't sure how well it could work but now that I do know
*Time to have some fun*
Do you have a preferred setup for enemy encounters for this game? If so, what does the team comprise of?
I like variety, so I regularly switch around to everyone.
You get to see enemies and objectives before you finalize team composition. Knowing this info helps you decide what team members will work best.
I like using Luigi, Rabbid Peach and Rabbid Rosalina
@@BoomstickGaming thanks for makin this video u are AWESOME 😃
Edge, Mario and Luigi are my "reach the goal" setup
Who is your favorite
LUIGI is a beast!
I got Mario’s Stomp & Glide ability. Just need to work to get his Jump Shot
rabbid mario with no limit perk and glitter spark is completely overpowered. you could bring him out everywhere
0:52 So basically, XCom's Overwatch?
What do you think would be the best thing to upgrade first when playing with Rayman?
So when you say to get the abilities first, should I get it literally as soon as possible? Even if that means only having that 1 ability?
Overall Probably My Favs are
Luigi-
Perfectly Explained
Rabbid Chris Prat-
Everyone agrees how he is
Rabbid Luigi-
Although not the greatest early game harder worlds he can chip down alot of hp around him but late game rabbigi finishing up quests from previous worlds you haven't finished is amazing plus his weaken that can making everything take more damage from it so Rabbid Mario already that can probably insta kill most of the time can guarantee the kill
Mario-
Hear me out but Mario's hero sight can recharge if he kills with hero sight so mix him with a elemental spark and someone giving him star burst he can sweep the entire map if near him especially when although not to menacing goombas and bomb ombs are on field he can clear out the rest since Luigi isn't theoretically infinite and his Airel attack no questions there and his insane amount of jump damage that is even more insane with star burst
Rabbid Luigi is perfect for darkmess eye missions. While low damage, his upgraded frisbee can hit so many targets at once.
@@greenstarlover1agreed, but the thing that kinda sucks is that others can easily do his job at times although he is still broken as all heck when he using his primary.
Peach, Rabbid M., and Bowser, Mario with attacking sparks also.
All being able to fend off enemies and get a lot of darkmess eyes cleared that can do his job also.
@@greenstarlover1but honestly I see him as The third best in reach the area missions tied with peach having the best flight time being able to cheese some missions.
I'd give second best to Mario for having a slow start but stomping with the same amount of flight time as his regular team jump being able to get across alot of areas and Usually just nice for reach missions that don't let you cheese.
Luigi is number 1 obviously double team jump with biggest team jump landing radius
@@war1011 my "reach area" setup are Luigi, Mario, and Edge - Luigi is self-explanatory, Edge's range increase with every consecutive dash (which she has a lot to spare), and Mario can use enemies as jump pads to further his range.
The setup DOES require a lot of well spaced enemies to maximize the effectiveness though.
@@greenstarlover1 yo you know what you could do use the extra dash cookie thing
It'll make edge go even farther it works
This man makes everyone op
Hi I hope u are reading this comment and if u are than I have a question who do u think is the best character?
Thanks for the guide; I've got like 5 skillpoints so far that I spent. One question though: why does it look like the game on your vid is 60 fps; while the game is only 30 fps?
I’m maining Mario
For those who played sparks of hope, did the AoE friendly fire return?
Nope, no more friendly fire (luckily imo). Though you can still hurt your team by shooting elemantal boxes. You can also indirectly shoot with fire elemental and the enemy may run into your team, causing them to be in fire too
@@mrdarkmagic8437 Thank the lord
Mario has dual guns like starlord in guardians of the galaxy
Because Chris Pratt
How do you get more skill prisms, new to the game
you get more by leveling up
Wow. EVERYONE has some neat tricks up their shelves. I love it.
Edit: I meant "sleeve" but I'm keeping the mistake because it's funny.
dem shelves
The main thing I learned from this video is that Edge is a girl!
Luigi is so freaking over powered lol
Luigi
6:23 BEHOLD!
Question what’s the best sparks for each character btw only for rabbid peach, rabbid rosalina, and peach?
Honestly, they all can work. Sure some are more useful on others, like dash sparks on Edge, but everyone can use any spark effectively. It just takes a bit of time to understand who, what, when and how you use anything in the game
You can change elementals per round if you want to, but here’s my usual go to. Rabbid rosaline I like frostbite weapon and gust weapon, though any weapon related is nice, except fire because it can kill your own team. I love the invisible spark for Peach because you can play very aggressive with her and reach area is really easy to do. For rabbid peach I like any dash related attack and any weapon related depending on the enemies
rabbid peach: any dash sparks and splash or gust weapon sparks. her weapon has high accuracy against enemies behind covers so she can get them off
rabbid rosalina: she became overpowered after getting vamp weapon spark. she’s insane damage dealer by nature and it can boost it more
peach: I used meteors or summoning for her. her weapon is not that useful so I needed another damage sources.
@@bacon-y1w i suggest you a zephyr Spark on peach :D GG wp
Vamp Astra is good on any, especially rabbis Mario. you can unlock them immediately after finishing the third world
So basically...
Luigi can kill an enemy from afar negating obstacles in his path.
Sounds OP if you ask me
nah he can still get beaten... game isnt soo easy
@@heber2418 he is air cannon
I'm trying to figure out if I wanna replace bowser with either edge or rabbid rosalina
Can you do a « best team comps » video? It’s for battle techniques
Can some tell me what is the maximum amount of skill points a character can get on this game? Thanks.
So it looks like there isn’t a vampire dash skill like in the first game. Thats sad. It was so satisfying to dash trough the enemies with rabbid luigi.😅
there is a vampire dash spark, though, so you can technically still have your vamp-dash Rabbid Luigi.
@@shaddowofthelost1750 oh thats awesome!😄
@@ClassicEntertain yeah, the spark is shown in this very video, during Rabbid Mario's segment.
you know bowser sounds a LOT like tf2 demo
So for browser you don't have his red mecka koopas
Nice video quality.....
I like playing with invulnerability on. Idc if y’all consider cheating, i just find it fun to use. And btw is it possible to unlock every skill for each character?
No max level is 30 with enough skill prisms to max a little over 2 sections of the skill tree
You can also use the rabbidkoppas as grenades like bob-omb with other characters
What character do you think of the most different from kingdom battle
Mario cause he was boring and bland in the first one and you had to use him in every battle. In this one, he's actually alot better and hits hard. Rabbid Luigi was the man in the last one as well as rabbid Mario who still is amazing. Peach is better in this game than the last but she has her role to play. I guess she does more damage I did notice.
I got the ghost bullet and didn’t seem to do anything despite it clearly showing units in the demo
ghost bullet only works on his steely Stare
@@otheusrex2190 I found that out after I made that comment but before you responded to me
Jump shot is overrated
The fact that dashes activate hero sight gives mario crazy damage
Maxed Hero Sight is basically just a free attack
Or infinite*
Bruh. In german Edges name is Rebella.
I disagree with your Rabbid Mario build I'm sorry, his hability to walk after attacking is his most important upgrade and you need to get it as soon as possible.
Is perfect for get in and get out attacks since he needs to be close to the target, that also allows you to position yourself to hit as many annemies as possible without having to compromise your position
Is there one of these videos for the first game 😭😭🤣 (typed this before I press play just in case this is answered)
Random question but am I the only one not getting skill prismsnas I level up? I just hit lv23 and no one has any prisms l, is there a cap on how many you get?
yes
How do you get it early
Ubisoft sent it to me early to cover
this should be a mobile & PC game
When has a mario game ever released for PC?
@@lucylu3342 idk
A good game like this couldnt ever be mobile and pc doesnt make sense to me ;-;
@@mallow4460 ok.
@@mallow4460 it's a 3v3 game?
Question: can you play story mode in multiplayer? If yes how many players? Are you still forced to use mario in a party? Top channel mate!
No. Single player only. You could locally pass off the controller and only play as "your" characters.
You don’t need Mario.
@@Aostrele so you play story mode without Mario?
@@edoardosecreto4775 Yeah, I use him some times, great all-rounder, but you don’t require him. You don’t waste a slot in reach area missions anymore.
@@Aostrele amazing thx!
No yoshi in New game ?
How is this a guide if we can’t even use it yet
It's just 2 days away.