The first faction in which giants might actually be good. What holds back giants in the other factions is that giants are slow, vulnerable to missles, and most importantly stuck in rush factions. Greenskins, Norsca, Warriors, and Beastmen all want to rush the enemy and the a slow giant will simply arrive at the fight too late. But since the ogres can heal the giant and can go a ranged heavy build the giant might finally get its time to shine as a powerful lord dueling and infantry crushing monsters.
If the magic system worked the way it did in tww2 that would probably be the case, but since you are hard capped at 100 winds of magic outside of the realms of chaos and troll guts is a single target, healing still isn't that much of an option. The giants will probably be better for the ogres but definitely not top tier
@@benderbendingrodriguez6375 Rushing is probably still the main strenght of ogres. But they seem to have a pretty viable secondary defensive playstyle with some powerful ranged units. Much more so than the warriors or greenskins have. Greenskins and warriors also don't have any healing for the giant.
No lie the Ogre lorebook was the best, most fun in Warhammer, in particular the Gnoblar Kingdom supplement is my favourite writing, I reread it regularly and still love it.
The ogre kingdoms became a fast favorite in old world warhammer and age of sigmar for these reasons and more. They fit my play style across so many games and role-playing.
from this i take it that ironblaster is meant to keep up with your ogre infantry, so you never have to worry about your artillery staying behind your lines
@@TenebSR most of the artillery in TWW3 are highly mobile, it's incredible. But these and the Khorne ones are really nightmarish for the poor Empire Knights
It's kind of crazy that, on the unit cards, all of the circles showing the unit's abilities are all squished together like they are. There's plenty of space on the card below it to add additional rows.
Gnoblars have 15 armour wearing a soucepan on their head. Demonaettes have 5. does that mean a demoneatte with a soucepan on her head should have 20 armour?
The weird, highly mobile single entity artillery pieces are gonna be totally busted in the Immortal Empires. They're as fast as most heavy cav! That's just unthinkable!
Eh, they are good, but with the "Wounds" debuff on single entities slowing them down and reducing their damage output both by 25% I dont think its so bad. I was expecting massed arty meta in multiplayer but it just doesnt work. As an example, winged lancers can chase down and murder scraplaunchers, skullcannons, and little groms and they are only T2 cav. Dogs are also surprisingly good against them.
@@cfroelich83 I suspect Yhettis, Thundertusks, some sort of Abominable Snowbelly Hero that can use ice magic (only kidding it will be something like a Bruiser) and the Gutsman. Don't know if they could invent some other snow-themed unit, or just give us some weird Gnoblars.
@@mrhelzbygrad7485 Unlikely but what if we get new kind of fire mouth units/monsters mixed with ice themed creatures? Or we just get Gnobblar piggyback riders and such;)
Ogres canonically have almost all their vital organs situated around the belly, while their upper body is mostly just a hell f a lot of muscles, fat and bone. That's why the first piece of armor any Ogre wants is a gut-plate. Chest wounds meanwhile aren't going to kill, or even really slow down, an Ogre unless it's something on the order of a bloody cannonball or similar massive brute trauma that armor wouldn't be likely to stop anyway.
@@pancytryna9378 When you need to bring a siege weapon to reliably put down the other guys' basic grunts, you have a little bit of an issue. Ogre's in the Empire are mostly just small tribes, mercenary bands or lone mercs, though.
What i really like about this roster is all the different variations of the same Unit. I always wanted that for Warhammer 2 races, like Black Guard with Sword and Shield, Reiksguard with Swords and so on.
Going up against factions that tend to bring elite halberds is going to be fun. I guess you should just bring like 4 ironblasters and try to target the anti large infantry down before they get to the fight.
Get the handguns and the cannon boys, kite them while shooting them. Then send gnobblars while you charge them in the flank. Should work fine as elite haldberds are super slow and not very fast at clearing chaff
With one of their units being an ap ranged hybrid unit I think elite anti-large infantry will get focused by ranged to the point they are worthless, probably better to just span low tier anti-large.
@@user-fb9sm7nn2x I don’t really play multiplayer so couldn’t speak to that but in WH2 for instance Dark elf armies always seemed to have 5-6 units of black guards towards the late game.
Ogres are such a fun faction to play, camps which allow you to jam yourself up enemy territory and VERY easily get about 25-30% replenishment within the first couple of turns means you can just keep going. They are also absolutely amazing as spellcasters surpisingly enough between having a lot of winds, the ability to manipulate it, having multiple spellcaster types, and the lore of Maw being really really good at absolutely demolishing infantry. Also - having a line of 10 regiments of leadbelchers firing cannons is so glorious. I just finished an ogre campaign and I already itch for another one.
Dude i just started play Warhammer 3 via game pass and I'm so happy to have found your channel. Been binging your videos as you explain stuff really well; you also have a great voice which I don't mind listening too on the back ground :D. I only ever played one of the shoguns and total war hammer 1 so I'm quite green to this type of game, hence why your content is spot on! I would love to see more tactical videos as I don't have too much time to watch full play throughs :)
I'm actually strongly considering Ogre Kingdoms as my first faction on launch. Originally it was Nurgle, but I might table them for when they get a buff.
@@gameburrito2502 All the RUclipsrs have demonstrated the units a little lackluster compared to the other Chaos gods. Basically the Soulgrinder for Nurgle is amazing artillery.
@@klinktastic Unless you play on Legendary/Very Hard faction strength doesn't matter in the slightest, you will have no problem playing Nurgle on Easy, Normal and Hard difficulties
Ogres are my favorite faction in warhammer old world and age of sigmar. I've been so hyped up for months waiting to try out my favorite lads. Can't wait to loot and plunder with my favorite drinking/brawling buddies.
Yeah like, I get that Greasus is an important lord in the lore but I kinda want my ogres to be led by a badass warrior of some kind, not fantasy Shrek Santa Claus too fat to walk or move
@@TalosBjorn should you really be surprised that the ogres a faction who are literally all about food and eating is going have a leader who is the fattest of them all.
@@millerrepin4452 That's not at all what he said. He said he understands why Greasius is in charge but says it feels better when they're led by a badass warrior like Bragg or Golgfang.
imagine ogres who you kidnapped from their clans and raised as warriors for the chaos dwarfs or some other faction and them wearing full plate armor and well made weapons, it would be awesome and terrifying
You completely missed the fact that artillery is on chariots with 66 speed. They can easily run away from infantry, actively change positions for betteer firing lines and once they ran out of ammo/if needed they can work as a weak chariot, running down routers/charging backlines - an unusual trait for artillery pieces.
I feel like cav might be the way to go for Ogre melee. Really good charge bonuses and way more armor than the foot boys. Everything except Gnoblars appears to be classified as large, so you can’t really avoid fighting anti large troops with large units anyway. Factions with anti large missiles like Jezzails will probably be a huge pain, but the rats are my favorite so :)
It feels that ogres roster is entirely consists of shock cav and artillery) So it's on the contrary - if you're stuck with shock cav - why take less units?
Seems like you can do some crazy cheese by kiting with pistoleers and using cav as disruption with charges. At 54 speed there's literally no infantry that can catch them, and they even have longer range than tzeentch. While the human archers shoot a bit further, they are slow and you can just harass their melee lines.
Very hyped for ogres. Especially seeing the 3player Kislev coop, will do that with my friends at another time to play Kislev. Till then? Time to feed my bois
You should do another one of those polls which faction people are gonna play first, now that its all been revealed! I'd be interested to see the changes
I didn't come for the army guide, I came to satisfy my thirst for ogre content until I can play them too. But I feel just like the Ogres now, never sated and always hungry for more.
After seeing the new factions I hope the undead get a rework or more unique abilities cause they are soo outclassed by chaos and ogres especially vampire counts.
Idk, with the healing rework I think VC might be a bit of a sleeper in terms of how strong they are now. They do deserve some actual attention from CA though.
Maybe, I do feel that at least for VC there armys is meant to be weaker then most other factions. I've heard that they make up for this through there strong lord's and magic but idk lore of vampires doesn't feel that great anymore. It needs a touch up for sure.
If we don't see Nagash who will likely be a tomb king, and the one i really want to see, neferata, i'll be shocked. Neferata in particular will hopefully bring a full rework to the counts, especially her faction which for those unfamiliar with the lore, is much more about politics and spying and seduction etc etc. I'm just not sure what they could really do to the counts to make them interesting, obviously a spy and infiltration system would be ok but to me thats kinda boring and not really worth playing a counts campaign for, they need a proper rework like the beastmen, but im not sure what that looks like.
With AI VC probably will be awful, but they are strong IMO. They have the best generic lords in the game, most of them are awesome casters and great warriors with plenty of mounts
Yes and no. Yes, hunter on SH is an improved SH. But you can field only limited amount of hunters. And unlike corpse cart - stonehorn spam is a viable doomstack. And then there is SH with harpoon launcher which is unlimited and better in ranged combat than hunter on SH.
thanks for making these vids! I get hyped up to see the design of these games but I don't have a rig to play them so these kinds of videos really make my day. also the slaughtermaster was kind of a babyface and I thought that was pretty funny
@@paramite67 Yes i noticed, and it´s not like this is a news thing either, the Empire has a missile/melee hybrid unit since the first game with the Free Company Militia. And the Dwarfs are pretty much all hybrid units as their missile units all are great melee fighters (for missile units at least) too. But in game 3 this seems to be especially prevalent in arty units, because the not just Khorne and Ogres but Kislev and Cathay as well and the Soulgrinder all Chaos factions get is more or less everything in one.
"They call us Brutes, Savages ... but we don't care what theys calling us. Knowone can stop us from lootin, eatin, waring. What's theirs is our for the takin, do you have the guts to be a tyrant?! Ripping em limb from limb! Eatin till ya can't eat no more! The Great Maw is hungry!! Devour for the Ogre Kingdoms!"
MANEATER PISTOLS HAVE FIRE WHILE MOVE NOW AND 30% MORE RANGED DAMAGE???? FUUUUUCK YESSSSSSSSSSSSSSSSSSS Also, how the hell are leadbelchers not a top tier requirement unit? Incredible unit.
The Ogre units have more armour than they look like. Give them something like "hard skin: 5% ward save" and less armour. They just have a plate on their belly and 90 armour...
@@AnarexicSumo yes that's the name of it! Yeah it's obviously the DLC unit. Along with some special character of choice. Not sure what other units are missing though. This roster is pretty complete.
I'm just waiting for someone to pull the Invisible Ninja Ogres stack in MP. And all-stalk army of Hunters, Gorgers and Gnoblar Trappers. Should be hilarious to troll people with.
Uhm, is it just me or are the stats on the Crushers insane (19:48 timestamp)? Just from looking at it I'd guess they'd have a good shot at knocking Blood Knights down from the number 1 spot... Didn't expect the Ogres out of all factions to have such amazing cavalry haha!
Don't forget they are only 12 models in a unit, it is a big disadvantaged to have such a low number, I am curious to see what they do against bloodknights and grailknights
I keep hoping that Greesus' cart is an April fool, but then I remember it's February. I suppose when you zoom out it's hard to know the difference but zoomed in, it's pretty bad.
I wonder if having artillery with just one model but make it into a sort of chariot based, with speed, was just a design choice or more because of domination battles. It seems having speedy artillery for those might at least ensure they get to be used there properly.
It was a model in the tabletop game, it just so happened that multiple of the factions set for Warhammer 3 had chariot-esque artillery so it feels like a theme
@@SusaVile yup, same with the skullcannon. It'll be the same for the chaos dwarves when they come out, all of their artillery are single large machines
The first faction in which giants might actually be good.
What holds back giants in the other factions is that giants are slow, vulnerable to missles, and most importantly stuck in rush factions. Greenskins, Norsca, Warriors, and Beastmen all want to rush the enemy and the a slow giant will simply arrive at the fight too late. But since the ogres can heal the giant and can go a ranged heavy build the giant might finally get its time to shine as a powerful lord dueling and infantry crushing monsters.
To be fair You can play defensively with Greenskins and Warriors but it depends on who you're fighting.
Ogres seem to be very rushy too. But I guess they can technically fill any role
If the magic system worked the way it did in tww2 that would probably be the case, but since you are hard capped at 100 winds of magic outside of the realms of chaos and troll guts is a single target, healing still isn't that much of an option. The giants will probably be better for the ogres but definitely not top tier
@@ethanmartin8434 ogres are still literally a rush faction still
@@benderbendingrodriguez6375
Rushing is probably still the main strenght of ogres. But they seem to have a pretty viable secondary defensive playstyle with some powerful ranged units. Much more so than the warriors or greenskins have.
Greenskins and warriors also don't have any healing for the giant.
No lie the Ogre lorebook was the best, most fun in Warhammer, in particular the Gnoblar Kingdom supplement is my favourite writing, I reread it regularly and still love it.
Ogre Kingdoms are post-20th century and therefore not canon.
@@BonzoDrummer What do you mean, they have lots of cannons.
The ogre kingdoms became a fast favorite in old world warhammer and age of sigmar for these reasons and more. They fit my play style across so many games and role-playing.
@@BonzoDrummer Okay, and?
The original 2006 Ogre Kingdoms (the grey/green skin version) is legendary!
23:12 one thing you didn't mention was the ridiculous speed of 66 on Ironblaster, making it moves faster than every single infantry unit in the game.
at 66 speed I think they even keep pace with empire knights, poor poor empire knights so much anti large armor piercing that out runs them
from this i take it that ironblaster is meant to keep up with your ogre infantry, so you never have to worry about your artillery staying behind your lines
All ogre artillery is quite mobile, which will be their main advantage
@@TenebSR most of the artillery in TWW3 are highly mobile, it's incredible. But these and the Khorne ones are really nightmarish for the poor Empire Knights
@@naders7200 ...what the f##k? no empire knights CAN kill that canon with EZZ
It's kind of crazy that, on the unit cards, all of the circles showing the unit's abilities are all squished together like they are. There's plenty of space on the card below it to add additional rows.
Agreed. And I also don't see why they removed the icon which let you see the healing cap remaining.
Gnoblars have 15 armour wearing a soucepan on their head.
Demonaettes have 5.
does that mean a demoneatte with a soucepan on her head should have 20 armour?
It would have to be a big saucepan. I mean, relative to the Gnoblars size, the saucepan covers actually quite a bit.
Maybe their skin is also thicker?
yeah the ratings don't make sense, the Slaaneshi units have more visible armor and just 5.
They have very delicate skin and require frequent moisturizer routine
More armor for Daemonettes? You‘re truly cruel to deny them all that delicious pain.
The weird, highly mobile single entity artillery pieces are gonna be totally busted in the Immortal Empires. They're as fast as most heavy cav! That's just unthinkable!
Eh, they are good, but with the "Wounds" debuff on single entities slowing them down and reducing their damage output both by 25% I dont think its so bad. I was expecting massed arty meta in multiplayer but it just doesnt work.
As an example, winged lancers can chase down and murder scraplaunchers, skullcannons, and little groms and they are only T2 cav. Dogs are also surprisingly good against them.
@@madlarkin8 thank fuck
I got arsebelcher ability in real life , every time I unleash everyone runs away , it really does affect leadership
That’s nothing, come back when you have a Morris Engine Effect.
I'm disappointed Rhinox and Mournfangs aren't mount options for Tyrants and Slaughtermasters/Butchers.
I am too. I bet they get added as either FLC, or when they add Yetis and the Thundertusks.
@@cfroelich83 I suspect Yhettis, Thundertusks, some sort of Abominable Snowbelly Hero that can use ice magic (only kidding it will be something like a Bruiser) and the Gutsman. Don't know if they could invent some other snow-themed unit, or just give us some weird Gnoblars.
With the current models, that would look pretty silly, unless they scaled up the Mournfangs. They are significantly bigger than normal Ogres.
@@mrhelzbygrad7485 Unlikely but what if we get new kind of fire mouth units/monsters mixed with ice themed creatures? Or we just get Gnobblar piggyback riders and such;)
@@julianswinton5355 I will probably be happy if the Piggyback Knights have a sufficiently silly animation
You know you're an Ogre when you have 90 armour value but still have your moobs out.
That fat provides a lot of protection
Ogres canonically have almost all their vital organs situated around the belly, while their upper body is mostly just a hell f a lot of muscles, fat and bone. That's why the first piece of armor any Ogre wants is a gut-plate. Chest wounds meanwhile aren't going to kill, or even really slow down, an Ogre unless it's something on the order of a bloody cannonball or similar massive brute trauma that armor wouldn't be likely to stop anyway.
@@magni5648
So basically... The empire can just fuck em up with canons, lore wise?
They probably also have brains so handguns too
@@pancytryna9378 When you need to bring a siege weapon to reliably put down the other guys' basic grunts, you have a little bit of an issue. Ogre's in the Empire are mostly just small tribes, mercenary bands or lone mercs, though.
What i really like about this roster is all the different variations of the same Unit. I always wanted that for Warhammer 2 races, like Black Guard with Sword and Shield, Reiksguard with Swords and so on.
Going up against factions that tend to bring elite halberds is going to be fun. I guess you should just bring like 4 ironblasters and try to target the anti large infantry down before they get to the fight.
It's very rare to see elites heavy infantry overall, especially in multiplayer where missiles and monsters rules.
Get the handguns and the cannon boys, kite them while shooting them. Then send gnobblars while you charge them in the flank. Should work fine as elite haldberds are super slow and not very fast at clearing chaff
With one of their units being an ap ranged hybrid unit I think elite anti-large infantry will get focused by ranged to the point they are worthless, probably better to just span low tier anti-large.
@@pureityXXX probably light armour hit and run tactics might be best. Unless you can outrange them
@@user-fb9sm7nn2x I don’t really play multiplayer so couldn’t speak to that but in WH2 for instance Dark elf armies always seemed to have 5-6 units of black guards towards the late game.
Ogres are such a fun faction to play, camps which allow you to jam yourself up enemy territory and VERY easily get about 25-30% replenishment within the first couple of turns means you can just keep going. They are also absolutely amazing as spellcasters surpisingly enough between having a lot of winds, the ability to manipulate it, having multiple spellcaster types, and the lore of Maw being really really good at absolutely demolishing infantry.
Also - having a line of 10 regiments of leadbelchers firing cannons is so glorious. I just finished an ogre campaign and I already itch for another one.
00:40 ”Pretty beefy melee attack” says he while the king wields a big chunk of beef. Love it !!!
Wow. 66 speed on those artilery pieces. I wouldn't have guessed Ogres to be the shoot, run and repeat boys
They are faster than khorne cav looks really strong
Dude i just started play Warhammer 3 via game pass and I'm so happy to have found your channel. Been binging your videos as you explain stuff really well; you also have a great voice which I don't mind listening too on the back ground :D. I only ever played one of the shoguns and total war hammer 1 so I'm quite green to this type of game, hence why your content is spot on! I would love to see more tactical videos as I don't have too much time to watch full play throughs :)
I cant wait for a mod to make gressus walk around like grom off his chariot
Or mod for his Gnoblartide mount option
I love the Slaan rehabilitation mod
I'm actually strongly considering Ogre Kingdoms as my first faction on launch. Originally it was Nurgle, but I might table them for when they get a buff.
Game hasnt come out and they already need a buff?
@@gameburrito2502 All the RUclipsrs have demonstrated the units a little lackluster compared to the other Chaos gods. Basically the Soulgrinder for Nurgle is amazing artillery.
@@klinktastic Play it yourself and then judge it
@@Kfo221 I will, as some point. But I was hype on Nurgle (my favorite faction) for my first go around. I'm thinking OK will be #1 for me now.
@@klinktastic Unless you play on Legendary/Very Hard faction strength doesn't matter in the slightest, you will have no problem playing Nurgle on Easy, Normal and Hard difficulties
ohhhh i love those guys, almost finished campaign playing ogres. Their camps are soooooo powerful and dudes with cannons are superb just as cavalry
already my favorite race, can't wait for thursday!
Ogres are my favorite faction in warhammer old world and age of sigmar. I've been so hyped up for months waiting to try out my favorite lads. Can't wait to loot and plunder with my favorite drinking/brawling buddies.
9:32 Stalk and unspottable... on a range hero that can ride a Stonehorn?!
I suppose he loses those traits once you put him on the mount
If I remember when CA showed it off that he loses both.
I too have a drumstick stashed away in my recliner downstairs.
Greasus feels a bit underwhelming, both in terms of stats and model, but the rest of the roster looks awesome
Betting his main strength will be outside of battles.
Yeah like, I get that Greasus is an important lord in the lore but I kinda want my ogres to be led by a badass warrior of some kind, not fantasy Shrek Santa Claus too fat to walk or move
@@TalosBjorn should you really be surprised that the ogres a faction who are literally all about food and eating is going have a leader who is the fattest of them all.
@@millerrepin4452 That's not at all what he said. He said he understands why Greasius is in charge but says it feels better when they're led by a badass warrior like Bragg or Golgfang.
@@millerrepin4452 I mean I get that, but I feel like there's a lot more to ogres than just "fat"
imagine ogres who you kidnapped from their clans and raised as warriors for the chaos dwarfs or some other faction and them wearing full plate armor and well made weapons, it would be awesome and terrifying
An ogre equiped with dwarfen quality gromril armor and weapons would be just unstopable 🤣
I think you just invented Space Marines
@@harryellis910 ... and that's how Custodes were born 🤣
The ironfist tribe is basically what you say, only thing is they trade with chaos dwarfs instead of being kidnapped
You completely missed the fact that artillery is on chariots with 66 speed. They can easily run away from infantry, actively change positions for betteer firing lines and once they ran out of ammo/if needed they can work as a weak chariot, running down routers/charging backlines - an unusual trait for artillery pieces.
Such a great addition to the game these Ogres.
I feel like cav might be the way to go for Ogre melee. Really good charge bonuses and way more armor than the foot boys. Everything except Gnoblars appears to be classified as large, so you can’t really avoid fighting anti large troops with large units anyway. Factions with anti large missiles like Jezzails will probably be a huge pain, but the rats are my favorite so :)
It feels that ogres roster is entirely consists of shock cav and artillery) So it's on the contrary - if you're stuck with shock cav - why take less units?
I am having a blast playing them!. The animations ara amazong, the guys with the hand cannons are terribly OP and the gorgers are nasty!
Seems like you can do some crazy cheese by kiting with pistoleers and using cav as disruption with charges. At 54 speed there's literally no infantry that can catch them, and they even have longer range than tzeentch. While the human archers shoot a bit further, they are slow and you can just harass their melee lines.
Very hyped for ogres. Especially seeing the 3player Kislev coop, will do that with my friends at another time to play Kislev. Till then? Time to feed my bois
Wait we get 3 player Co OP?!?!?!
@@EM-tx7qm we will get 8 player coop as far as im aware
Excuse me but was it Skrag that played the Persian executioner in 300?
Lol,you deserve more likes XD
@@masacar1193 It really was my first thought "Where the hell have I seen that guy before? OH RIGHT"
LOL at the clipping of the Ironguts weapons through the shields on their belly
“First one up on the scales, and breaking them.” Had to be one of the funniest things I’ve heard lmao
Players: Creative Assembly, can we have skaven please?
CA: We already have skaven in the game.
Skaven in the game: 10:20
can't wait for the second parts to see the pros and cons of all factions
Easily the most fun looking faction in WH3. Will probably be the first campaign for many of us.
You should do another one of those polls which faction people are gonna play first, now that its all been revealed! I'd be interested to see the changes
I didn't come for the army guide, I came to satisfy my thirst for ogre content until I can play them too. But I feel just like the Ogres now, never sated and always hungry for more.
I'm looking forward to finally being able to do a campaign with an army I actually play on tabletop (AoS instead of WHFB, but same army).
Sweet, had that feeling with Dawn of War
same.
AoS does not exist.
@@BonzoDrummer the higher sales figure and support says otherwise, o butthurt one
Lots of incremental upgrades in this roster, specific playstyle and getting better at it, but not very varied.
After seeing the new factions I hope the undead get a rework or more unique abilities cause they are soo outclassed by chaos and ogres especially vampire counts.
Dont forget that they are the only WH1 race that didnt get a WH2 vortex campaign. That's how ignored they were
Idk, with the healing rework I think VC might be a bit of a sleeper in terms of how strong they are now. They do deserve some actual attention from CA though.
Maybe, I do feel that at least for VC there armys is meant to be weaker then most other factions. I've heard that they make up for this through there strong lord's and magic but idk lore of vampires doesn't feel that great anymore. It needs a touch up for sure.
If we don't see Nagash who will likely be a tomb king, and the one i really want to see, neferata, i'll be shocked. Neferata in particular will hopefully bring a full rework to the counts, especially her faction which for those unfamiliar with the lore, is much more about politics and spying and seduction etc etc. I'm just not sure what they could really do to the counts to make them interesting, obviously a spy and infiltration system would be ok but to me thats kinda boring and not really worth playing a counts campaign for, they need a proper rework like the beastmen, but im not sure what that looks like.
With AI VC probably will be awful, but they are strong IMO. They have the best generic lords in the game, most of them are awesome casters and great warriors with plenty of mounts
Hey Zerk, long-time lurker here! Did part 2 of this ever come out? Can't seem to find it, np if not.
Ogres, my lord
A Tyrant has a trait called Arsebelcher are you sure he isn't part of the Nurgle faction.
Woah, I may have finally found my alter ego faction opposite of high elves. Never really took to the other factions, but this ohhh yeah.
Ogres vs Dwarfs is gonna be really interesting to see
This is EXACTLY what I was looking for! Thanks a bunch, mate. Cheers.
Keep up the good work.
I"VE BEEN WAITING FOR THIS
Please make part two
Question: is there a benefit to using Stonehorns over the Hunter on a SH mount or is this the same thing as the necromancer on a corpse cart?
Yes and no. Yes, hunter on SH is an improved SH. But you can field only limited amount of hunters. And unlike corpse cart - stonehorn spam is a viable doomstack.
And then there is SH with harpoon launcher which is unlimited and better in ranged combat than hunter on SH.
Hands down my favorite roster
Thanks for these 👍
I just hope the game will be fine on release bec I did the stupid thingy and preordered...
I “think” this is one of those occasions (like with Elden Ring) where you are probably safe with the preorder.
i waited, still gonna oreorder today
Game 1 and 2 were good so something would have to go horrifically wrong for this to be bad.
FK YEA, so Ogres does still get a proper Army Guide THANK YOU!
Initially thought goldtooth was Santa
has santa ever farted in the fireplace ?
@@paramite67 it’s how he breaks into an entering
Now that the Firebelly can be shown in gameplay can we finally rename him the Spicy Boi?
thanks for making these vids! I get hyped up to see the design of these games but I don't have a rig to play them so these kinds of videos really make my day.
also the slaughtermaster was kind of a babyface and I thought that was pretty funny
Are you actually planning on ever making all of these part two videos?
Am I the only one that slightly blew air through the nose at "arsebelcher"? @6:02
The models looked amazing. I'd be in love with the Ogre Hunter if it didn't have that tusk stuck in his head.
When will part two be coming I really like the ogres but I want to learn mor strategy
For them
120 GB download for tw3. Had to clear out everything on my laptop to play
Ogre Arty seems like an Arty-Chariot hybrid, just like that Khorne Cannon.
i think its one of the theme of this 3rd episode, many units have mixed uses, like Kislev one's
@@paramite67 Yes i noticed, and it´s not like this is a news thing either, the Empire has a missile/melee hybrid unit since the first game with the Free Company Militia.
And the Dwarfs are pretty much all hybrid units as their missile units all are great melee fighters (for missile units at least) too.
But in game 3 this seems to be especially prevalent in arty units, because the not just Khorne and Ogres but Kislev and Cathay as well and the Soulgrinder all Chaos factions get is more or less everything in one.
Did part 2 come out? I can't seem to find it anywhere but it has been 3 months
"They call us Brutes, Savages ... but we don't care what theys calling us. Knowone can stop us from lootin, eatin, waring. What's theirs is our for the takin, do you have the guts to be a tyrant?! Ripping em limb from limb! Eatin till ya can't eat no more! The Great Maw is hungry!! Devour for the Ogre Kingdoms!"
Does anyone know what the hunter uses for the missile attack, or does he just spit really hard
The Javelin he’s carrying?
Javelins
Because the ogres are comin to get ya!!!! \○/
Boy, this fat Santa Claus will never be played be me. Holy crap. Ridicioulus
I like that you can theme the lords and heroes with what the legendary lord's are.
Was there ever a part II to this?
Ogre Kingdoms seem like a juicy target for my Khornate horde
@Zerkovich, where are the part 2s? I know this is like your other unit guides where thats all you cover, but you are blue balling me for a part 2.
thanks so much for this
I love how the stonehorn's face morphs, like it has eyebrows to give it expressions. pretty ridiculous
I dont notice the gonblar trappers using their ability. It isnt castable and i dont see it in battles
MANEATER PISTOLS HAVE FIRE WHILE MOVE NOW AND 30% MORE RANGED DAMAGE???? FUUUUUCK YESSSSSSSSSSSSSSSSSSS
Also, how the hell are leadbelchers not a top tier requirement unit? Incredible unit.
OGRES, my lord.
The Ogre units have more armour than they look like. Give them something like "hard skin: 5% ward save" and less armour. They just have a plate on their belly and 90 armour...
Most of their vital organs are actually in their gut area, so it actually makes perfect sense
Interesting no Frost Mammoth. I swore I saw it on a look at their buildings...
There's the Thunder tusk which isnt a mammoth but is a gigantic icy wooly unstoppable murder beast. They're obvious DLC bait.
@@AnarexicSumo yes that's the name of it! Yeah it's obviously the DLC unit. Along with some special character of choice.
Not sure what other units are missing though. This roster is pretty complete.
Thankfully, no fliers, because they'd probably break the backs of any flying creatures...and then feed on them.
I'm just waiting for someone to pull the Invisible Ninja Ogres stack in MP. And all-stalk army of Hunters, Gorgers and Gnoblar Trappers. Should be hilarious to troll people with.
Uhm, is it just me or are the stats on the Crushers insane (19:48 timestamp)? Just from looking at it I'd guess they'd have a good shot at knocking Blood Knights down from the number 1 spot... Didn't expect the Ogres out of all factions to have such amazing cavalry haha!
Don't forget they are only 12 models in a unit, it is a big disadvantaged to have such a low number, I am curious to see what they do against bloodknights and grailknights
@@Thibull Its an advantage when you have healing magic.
@@SilverforceX yes but trollguts cost so much winds of magic it's only worth on lords heroes or stonehorns really
Not to mention they deal splash damage I think. That splits their damage up a bit fighting in crowds
@@Thibull I believe Indy and Legend both said crushers are great targets.
Nice Ogre-view ;)
I keep hoping that Greesus' cart is an April fool, but then I remember it's February. I suppose when you zoom out it's hard to know the difference but zoomed in, it's pretty bad.
unfortunately Maneaters are all looking like pirates! there are the thicc Ninjas [ 2 tons of pure sneakiness ]
hopefully we ll get them in a Golgfag dlc
2:14 Great Axe Infantry. Great. Axe. That does not like an Axe to me.
Ted DiBiase ...I love it....EVERYONE HAS THEIR PRICE :)
Great work
what about the leadbelchers? were they nt available in multiplayer?
Just look at all those succulent moobs...
I can not wait to fuck around with the Firebelly
Can’t wait for the thunder tusk to show up
Cant wait till they release some Gnoblar Legendary Lord in DLC so you can go full Gnobbo.
Iron blaster and the scrap launcher are both anti-infantry. The iron blaster shot is also 5 cannon balls IIRC.
The iron blaster tears shreds off SEM
Skrag + Gorgers Doomstack. Awww yeah~!
I wonder if having artillery with just one model but make it into a sort of chariot based, with speed, was just a design choice or more because of domination battles. It seems having speedy artillery for those might at least ensure they get to be used there properly.
It was a model in the tabletop game, it just so happened that multiple of the factions set for Warhammer 3 had chariot-esque artillery so it feels like a theme
@@dylanhughes8457 I assumed so, but the amount of models per unit is also 1 on tabletop?
@@SusaVile yup, same with the skullcannon. It'll be the same for the chaos dwarves when they come out, all of their artillery are single large machines
@@SusaVile Chariots/Arti kombi units were terriffying on 8th Edition table top.
@@SusaVile all artillery was 1 model on tabletop
my ogre bulls only have 18 units per and all infantry has been reduced? nerfed?
I tried them out as my first online match and I won. They seem pretty fun, especially the guy on the mobility scooter.
Is there a such thing as a part 2 to any of these videos?
Is there a part 2 to this video. Can’t seem to find it, despite it being mentioned at the start of the video. :(