I love how CA makes all the units look insane, but for the sake of balance give unrealistic stats. Yes, the cultist of Khorne with an axe, the size of a beach ball, does not have armor piercing damage... xD
Glad to see the Khorne Waddafukisdiss is sporting some nice stats. Feel like it's good that Khorne has one ranged option just to give armies something to do during the initial "walk at each other with malicious intent" phase of the battle.
@@egg-iu3fe yes, but what is your point? If Valkia the Bloody comes out tomorrow she'll have access to the exact same unit, not to mention generic Exalted bloodletters and bloodthirsters leading their own armies. Hence I attribute it to Khorne, not skarbrand. Feels like you're just trying to measure warhammer lore dicks but missed the entire point of the comment.
Multiplayer in a nutshell: Khorne: "Oh, you're approaching me? Instead of running away you're coming right to me?" Also Khorne: "I can't beat the shit out of you without getting closer."
In campaign the cultist can also summon a full on bloodthirster when leveled up enough along with being able to summon 2 uses of summoning bloodletters
Also the Herald of Khone is the precursor to and Exlalted Bloodthirster; after a Herald gets a high enough rank you get the option to sacrifice it for a Greater Demon Lord, which is the case for nearly all Chaos factions (just replace "Greater Demon" with "Demon Prince" for the WoC)
Glad to see this series reborn! Being able to see all stats and abilities in a clear way is such a big help to start planning my first khorne campaign army strategies, but, for future guides, can you show how the different mount options will affect stats? Such a pity it was left out :(
For all who are confused about the low weapon strenght for the single entities or the low health, I believe it's because of the unit scale because the showcase is not on ultra. But please correct me if I'm wrong about that.
@@rubz1390maybe they want to ballance single enteties a bit more. For example the Herald of Khorne had 400 Weapon Strength in other videos i've seen so far so i believe it goes down 25% for every unit scale. Same thing with the hp.
Your English is fine, everyone understood. For your question they changed how single entity scaling works for TWWH3, we are not sure how exactly yet. Also why do you think the weapon strength is low? The soul grinder has 376ap and it comes with a ranged weapon as well while the Bloodthirster is 360ap with an anti large bonus. It seems fine to me?
@@mchunter2266 Well, I believe most double unit size mods add 2x units, 2x single entity hp and 1.5x for melee def and attack which make sense, especially cause wh3 doesnt have matched combat, so more units are hitting at the same time
You are the only one out of all the WarHam youtubers (Milk&cookies, G. Book Of Grudes, L.Of Totalwar, Okoii) that I watch that does unit breakdowns like this. Please do more for all the new Factions.
I just love when I finally get my hands to buy and play my next WHTW game I get to my favorite time! Watching your army guides! Piece of art, my friend.
Zerk, an idea if you get time, you should take down and reupload your old army guides, some of the older ones are quite hard to watch with the images just being the battle select screen, and most lack the dlc units. (This is suggested because I love your guides, they practically taught me how to play the game and it’s a real pain finding three different videos for a faction). Also, keep up the good work!
I really like flesh hounds. They can catch and do surprisingly good against chariots (especially ranged chariots) if they encircle an enemy hero they will rip them to shreds because so many models can attack it at once
Hmm I see stats on some single entity units had to change since the last time Zerkovich went over these units. Bloodthirster weapon damage used to be 480 ap with an unknown bonus vs large now its 360 ap with an unknown bonus vs large....or does weapon damage scale with unit size now I wonder?
Zerk I would love to see army guides for every faction in IE. I know it is a huge ask but those videos will then be the go-to resource online for each faction, since there is a void for that content right now.
I heard (haven’t confirmed) that when Scarbrand attempted to betray Khorne he was thrown out of his realm with such force that his wings burned up (why he can’t fly) and impacted the ground face first leaving a huge crater and scaring his face and breaking his horns. I kind of thought he looked a little rarded until I heard that. Now he is my favourite character
i think you missed out the important thing with the flesh hounds (magic attack and I believe they have 50% magic resistance so they sound like a cheap anti etherial unit to me)
its nice that minotaur's get the credit they deserve by khorne and get to be considered proper units, they're creatures of unending destruction and bloodshed it was always weird that they never got much love in being in actual khorne armies.
Completely unrelated to the video but whenever I see Skarbrand and half of Khornes army. I cant get over how they hold axes. They are sacrificing so much leverage to hold it so close to the head.
I'm not convinced about using the skull cannon & soul grinder against flying unit. It seems to me you mention it more as a "well it's the only ranged option that can hit flying unit" rather than "it's an effective solution against flying unit". They are single projectile, so in multi-player it won't hit single entity moving around, and may miss monstruous flying infantry at some ranges. Wouldn't a bloodthirter with a single unit of harpy be able to do a better job at taking care of flying monsters ? The harpy are a bonus/bait if the speed of the bloodthirster is lacking.
That artillery piece: 12 ammo seems like it'd be a pretty desirable unit in multiplayer. You can let it fire at whatever is valuable, shoot away ~ 2/3 of that units health and then head into melee to recharge ammo. In most situations it doesn't make much sense to try and charge it down in a lot of situations (especially when supported by chaos halberds) so it could be a reliable piece.
Khorne is the less original of the 4 chaos gods to me but I must admit those units are pretty neat. Still I intend to start a campaign with the Chaos undivided. Custom your own Demon-Prince is an argument I can't ignore.
You said it perfectly, although I favour Nurgle and Slaanesh, so.picking my first LL will be tough. The undivided DP gives access to all units, so probably the best choice to atart with.
The Khorne Chaos Furies are interesting, as most flyers are high on defense and low on offense, to just tarpit the archers or artillery, these are the opposite, so makes me wonder the difference in play.
Cultist of Khorne looks unimpressive as hell. A hero that will be able to kill dozens of regular chaos warriors looks just as wimpy as regular norscans. Now compare him to Exalted Heroes, who have the armor fitting for one of the most badass chaos warriors.
they're probs gonna have some purpose on campaign, like maybe a skill tree that buffs the warriors while the bloodreaper buffs the deamons. as for looks... well yeah he IS just a cultist.
It'll be an absolute struggle to get all my Khorne units painted painted before the game launches. Gotta paint the start collecting box and a Bloodthirster
Any chance that once Immortal Empires comes out, you will be remastering some of the older faction roster videos? (Like Empire) The way you do the close-ups in these videos while explaining the units is awesome, would love to see them the same way, and how they stack up in the final game! (I know some older factions have close-ups like Vamp Coast, just would be really cool to see all of them :) )
Any one else mildly disappointed by the stats of khornate warriors? they look like they're gonna be difficult to make viable. Khorne beserkers were one of my favourite Dawn of War units and they were super usefull at, you know, murdering
khorne warriors of chaos are looking way more like warhammer 40000 space marines and warriros of chaos chaos warriors fit way better in this medieval setting with the classic look which still fit better into this age really weird to see this modern cyber armor already in this time. all in one really cool design but i am more interested about the original chaos invasion diplomacy between khorne demons warriors of chaos and friends.
I love how CA makes all the units look insane, but for the sake of balance give unrealistic stats. Yes, the cultist of Khorne with an axe, the size of a beach ball, does not have armor piercing damage... xD
The axe is a foam prop bought at Comic-Con LOL
Effing CA.
I like how Skarbrand doesn't have that anti spell ability since he is exiled and not favoured by Khorne (and for balance reasons, of course).
Does that ability work on runic magic?
Glad to see the Khorne Waddafukisdiss is sporting some nice stats. Feel like it's good that Khorne has one ranged option just to give armies something to do during the initial "walk at each other with malicious intent" phase of the battle.
Cue the cynics shouting "but the WOC have the Hell Cannon and their faction sucks so how how will this faction be any different?!"
by khorne you mean skarbrand right?
@@egg-iu3fe skarbrand is the lord. Khorne is the race.
@@link670 skarbrand was a daemon of khorne, one of his minions. Khorne is a god.
Skarbrand is exiled in warhammer 3
@@egg-iu3fe yes, but what is your point?
If Valkia the Bloody comes out tomorrow she'll have access to the exact same unit, not to mention generic Exalted bloodletters and bloodthirsters leading their own armies. Hence I attribute it to Khorne, not skarbrand.
Feels like you're just trying to measure warhammer lore dicks but missed the entire point of the comment.
This series was the reason why I started playing, good luck
I was a longtime W player but I didn't buy the game for a few years and devoured these guides before.
Good luck at what ?
@@princeofrance good luck with the game
Good luck with life
Good luck with your relationships...
And on and on
:)
@@PedroRodrigues-je6xp good luck to you as well than
Multiplayer in a nutshell:
Khorne: "Oh, you're approaching me? Instead of running away you're coming right to me?"
Also Khorne: "I can't beat the shit out of you without getting closer."
In campaign the cultist can also summon a full on bloodthirster when leveled up enough along with being able to summon 2 uses of summoning bloodletters
Also the Herald of Khone is the precursor to and Exlalted Bloodthirster; after a Herald gets a high enough rank you get the option to sacrifice it for a Greater Demon Lord, which is the case for nearly all Chaos factions (just replace "Greater Demon" with "Demon Prince" for the WoC)
Glad to see this series reborn! Being able to see all stats and abilities in a clear way is such a big help to start planning my first khorne campaign army strategies, but, for future guides, can you show how the different mount options will affect stats? Such a pity it was left out :(
These Army Guides are just the best thing in human history. Thanks a ton, Zerk!
I’m so happy to see this series come back, please do all the Warhammer 3 factions
I think when this game comes out, we should make a mod that puts the Doom music in for the Khorne faction's battles in game.
The only question is:
Who is the Doomslayer then to counter them?
@@Rakshiir Legend of Total War of course.
@@wetwillyis_1881 nurgle is the hard counter
I've missed this series so much. A great start, can't wait to finally play the game and instantly forget everything talked about in the video
Blood for the blood god! Skulls for the skull throne!
For all who are confused about the low weapon strenght for the single entities or the low health, I believe it's because of the unit scale because the showcase is not on ultra. But please correct me if I'm wrong about that.
In Warhammer2 the weapon strength doesn't change with unit scale.
@@rubz1390maybe they want to ballance single enteties a bit more. For example the Herald of Khorne had 400 Weapon Strength in other videos i've seen so far so i believe it goes down 25% for every unit scale. Same thing with the hp.
@@rubz1390 I'm sorry about my language by the way, i'm not a native speaker ^^
Your English is fine, everyone understood. For your question they changed how single entity scaling works for TWWH3, we are not sure how exactly yet. Also why do you think the weapon strength is low? The soul grinder has 376ap and it comes with a ranged weapon as well while the Bloodthirster is 360ap with an anti large bonus. It seems fine to me?
@@mchunter2266 Well, I believe most double unit size mods add 2x units, 2x single entity hp and 1.5x for melee def and attack which make sense, especially cause wh3 doesnt have matched combat, so more units are hitting at the same time
Very metal. I typically just play campaign, but various builds in both campaign and multiplayer were flying through my head during the video, thanks!
Army guide series is back!!! So excited to see you break these chaotic armies down 🤘🏽
For some reason I love love how the Herald of Khorne looks
I'm subscribed to all the guys that dish out WH content, and i have to say, you are by far my favorite! Keep up the awesome work m8 !!!!
You are the only one out of all the WarHam youtubers (Milk&cookies, G. Book Of Grudes, L.Of Totalwar, Okoii) that I watch that does unit breakdowns like this. Please do more for all the new Factions.
This is the army I’m most excited for!!
Same!
Me2, BLOOD FOR THE BLOOD GOD, MILK FOR THE KHORNE FLAKES!
Pretty awesome but I’d love to see some Chosen for Khorne. My hope is they are redesigning the models to be released as DLC/FLC later on.
And you were absolutely correct
You remember when auto combat always had all your artillery die off because it wanted to charge into melee?
This looks like the only game in the world I'd pay full price for this year.
I just love when I finally get my hands to buy and play my next WHTW game I get to my favorite time! Watching your army guides! Piece of art, my friend.
Zerk is back doing what he does best! I love these faction guides.
Ahhh finaly an guality content on the issue of tww3. Nice to see zerkovich unit rosters again👍👍
Ahh wonderful, my favourite video series
I never would have guessed this 2 years ago, but i think i'm going to be playing a Khorne campaign first in this game. Can't wait!
I love all the models, but damn if I don't love the Chaos Furies in particular for some reason. Hellish little faces
I like the realistic weapon proportions for these Chaos Warriors
Oh Scheiße!
Now it feels like we are so close!
This is really what i need to get REAL pumped.
Man! I can't wait to play these bad boys , thanks for another epic video run down dude
Very cool and great to see the series back
Zerk, an idea if you get time, you should take down and reupload your old army guides, some of the older ones are quite hard to watch with the images just being the battle select screen, and most lack the dlc units. (This is suggested because I love your guides, they practically taught me how to play the game and it’s a real pain finding three different videos for a faction). Also, keep up the good work!
12:50 They should have named those "Khorne Dogs".
Loving Khorne, can't wait to see what fun spells they get!
Khorne canonically hates magic because it's dishonorable, so we probably won't be seeing any khorne spells.
@@mememaster695 this was bait, I'm sorry.
I really like flesh hounds. They can catch and do surprisingly good against chariots (especially ranged chariots) if they encircle an enemy hero they will rip them to shreds because so many models can attack it at once
Damn, they really improved these Khorne models since the last roster reveal you did awhile back. Loving the new models, particularly the minotaurs
We need a new one. deamon prince, Khorne Marauders, Chosen, forsaken, new war machines, choas cav variants, change in stats and more.
Can already see how to start building some badass cheesing armies. Whole 20 man stack of cultists buffed up and summoning bloodthirsters? Ya
I don't even play the game, but enjoy a look at all those models up close. Thanks!
Hmm I see stats on some single entity units had to change since the last time Zerkovich went over these units. Bloodthirster weapon damage used to be 480 ap with an unknown bonus vs large now its 360 ap with an unknown bonus vs large....or does weapon damage scale with unit size now I wonder?
Excellent video, straight to the point and informative. Please do Slaneesh next!
Zerk I would love to see army guides for every faction in IE. I know it is a huge ask but those videos will then be the go-to resource online for each faction, since there is a void for that content right now.
FINALY ... Proper Unit roster From Zerkovich .... Thats i was waiting for :D
I think Khorne will be the first faction i play as. They are too cool!
I heard (haven’t confirmed) that when Scarbrand attempted to betray Khorne he was thrown out of his realm with such force that his wings burned up (why he can’t fly) and impacted the ground face first leaving a huge crater and scaring his face and breaking his horns. I kind of thought he looked a little rarded until I heard that. Now he is my favourite character
Glad to see this series back! These videos were so helpful.
Can´t wait to see a fight between Taurox and Skarbrand.
I hope we can recruit the khorne minotaurs for the beastmen
Maybe make them exclusive to Taurox.
Glad to see this series back
YES ARMY GUIDES ARE BACK BABY
IT BEGINS!!!
Hell yea, Zerkovich, roster vid, lets gooooo
I've missed these army guides so much! Great content!
i think you missed out the important thing with the flesh hounds (magic attack and I believe they have 50% magic resistance so they sound like a cheap anti etherial unit to me)
Very nice, I do like a good old fashioned Khorne army!
I do wish we'd gotten gorebeasts sans chariot as a monstrous infantry (?) unit.
Great job on all these video’s. Thanks.
its nice that minotaur's get the credit they deserve by khorne and get to be considered proper units, they're creatures of unending destruction and bloodshed it was always weird that they never got much love in being in actual khorne armies.
Completely unrelated to the video but whenever I see Skarbrand and half of Khornes army. I cant get over how they hold axes. They are sacrificing so much leverage to hold it so close to the head.
I'm not convinced about using the skull cannon & soul grinder against flying unit. It seems to me you mention it more as a "well it's the only ranged option that can hit flying unit" rather than "it's an effective solution against flying unit". They are single projectile, so in multi-player it won't hit single entity moving around, and may miss monstruous flying infantry at some ranges.
Wouldn't a bloodthirter with a single unit of harpy be able to do a better job at taking care of flying monsters ? The harpy are a bonus/bait if the speed of the bloodthirster is lacking.
the soul grinder, with it's 75 speed, could almost count as skirmish cav hahaha (shades have about the same range if I recall)
Yes! More of these please!
Just started last night let’s gooooooo
Ahh I have been waiting for this
Love these army guide's great work keep it up!
That artillery piece: 12 ammo seems like it'd be a pretty desirable unit in multiplayer. You can let it fire at whatever is valuable, shoot away ~ 2/3 of that units health and then head into melee to recharge ammo. In most situations it doesn't make much sense to try and charge it down in a lot of situations (especially when supported by chaos halberds) so it could be a reliable piece.
Skarbrand really needs to learn how to hold axes properly... You get more power if you hold them at the end.
Been wating for this!!!
The blood letters look really good
Khorne is the less original of the 4 chaos gods to me but I must admit those units are pretty neat.
Still I intend to start a campaign with the Chaos undivided.
Custom your own Demon-Prince is an argument I can't ignore.
You said it perfectly, although I favour Nurgle and Slaanesh, so.picking my first LL will be tough. The undivided DP gives access to all units, so probably the best choice to atart with.
these videos are amazing info thanks!
adding unit price would be great for the vid
"Skarbrand cant fly"
Me: no shit,,,, those wings has holes.
The Khorne Chaos Furies are interesting, as most flyers are high on defense and low on offense, to just tarpit the archers or artillery, these are the opposite, so makes me wonder the difference in play.
Made to kill the ranged infantry or shred monsters
Harpies are the same though? High melee attack and weapon strength with garbo melee defence.
Cultist of Khorne looks unimpressive as hell. A hero that will be able to kill dozens of regular chaos warriors looks just as wimpy as regular norscans. Now compare him to Exalted Heroes, who have the armor fitting for one of the most badass chaos warriors.
they're probs gonna have some purpose on campaign, like maybe a skill tree that buffs the warriors while the bloodreaper buffs the deamons. as for looks... well yeah he IS just a cultist.
@@Lynch2507 Then why is just a humble cultist above a freaking warrior who could break him in half by mere looks?
It'll be an absolute struggle to get all my Khorne units painted painted before the game launches. Gotta paint the start collecting box and a Bloodthirster
finally a proper resarched roster video
I have a mental image of the Cultist of Khorne looking in the mirror at the hairdressers and saying "Well it's not *quite* what I was after..".
I have definitely been looking forward to seeing this series make its glorious return :)
it might be good to use the hounds to catch and hold stuff while the slower units get into the fight
Khorne will be a blast :p
Any chance that once Immortal Empires comes out, you will be remastering some of the older faction roster videos? (Like Empire) The way you do the close-ups in these videos while explaining the units is awesome, would love to see them the same way, and how they stack up in the final game! (I know some older factions have close-ups like Vamp Coast, just would be really cool to see all of them :) )
Amazing content mate
Love the heroe's ultra goatee
Wait Skarbrand can't fly? He got the Ostrich treatment too? :(
I wanna see Skar Vs Koleck. Sorry if I miss spell.
Seems like they dont have any expandable units. Like all of them look like they can crush entire armies by themselves.
Holy fucking shit those spawns are abhorrent. I love it.
Omg the Chaos warriors are gorgeous
If Khorne gets another lord
I think it’s either skulltaker or Kornes good boy
@5:52 Zerk why didn't you tell us you got a part in the game?
How does the Khorne units "Kill X number get buff" mechanic work with the unit size option?
"Pure rage, anger and hatred.
No, that's not just my feelings about elves..."
Ha!
Any one else mildly disappointed by the stats of khornate warriors? they look like they're gonna be difficult to make viable.
Khorne beserkers were one of my favourite Dawn of War units and they were super usefull at, you know, murdering
khorne warriors of chaos are looking way more like warhammer 40000 space marines and warriros of chaos chaos warriors fit way better in this medieval setting with the classic look which still fit better into this age really weird to see this modern cyber armor already in this time. all in one really cool design but i am more interested about the original chaos invasion diplomacy between khorne demons warriors of chaos and friends.
Khorne with magic attack? i hope that's a place holder that will get swapped for AP damage.
It's even crazier when you think Aenarion soloed all four of the Greater Demons. Skarbrand only already is super powerful
Didn't he have strongest star dragon to help him too?
I wish Arbaal the Undefeated was one of the lord options
Damn, the Bloodthirsters' weapons strength got nerfed hard