Correction: Getting my Soul Grinders confused. The Nurgle Soul Grinder ranged attack is more morter-ish so isn't great vs Large... Which means Nurgle has basically no anti-large then xD
@@pepparmostheelder I'm exaggerating a bit but still they have what?... plague drones for ap and soul grinders for ranged and not even any ap on any hero or lord ?
@@Davidernoob The whole point of these factions is that they arent supposed to be well rounded though. Factions like Khorne and nurgle are supposed to be extremely lacking in the ranged department. "not even any ap on any hero or lord" - actually they have AP on every hero and lord except the cultist. Besides the drones and soul grinder having AP you also got the beast of nurgle and of course the great unclean one. The lack of anti-large is a bit odd though. Would have thought they'd just slap down some AL on the unclean one but apperently not. Suppose we'll have to wait for the DLC with chosen but aye, seems a bit strange with none.
Strange that there werent any chaos warriors of Nurgle, I always saw constantly how theyre a fan favorite for their designs. Absolutely love the Nurglings tho
@@AllGodsDue Paying 50£ for a game that has 5 units in a faction, purposefully withheld to make you pay more. The practices of Warhammer in any other game would cause outrage.
@@selbstgesprachfuhrender1709 They are not squishy don't worry about that, in the video they are not on ultra unit size and basic plaguebearers still have 8700 hp which is quite big
In the campaign video they seem pretty durable, lack of armor makes sense they compensate with the bonus on melee defense, + regeneration + physical resistance + spells + poison, since most units have poison the enemy army will be 99% debuffed, so thats important.
You miss categorized the nurgle soul grinder, it's ranged attack is a 3 round burst high arc mortar shell. It's specifically good vs infantry as opposed to large.
The nurglings' design is so spot on to the lore. "I can feel the nurglings playing" - Ulkair the unclean one. These little guys are popping out saluting and panning the horizon! Such a good design job!
@@Josiah_Trelawny1 there is always bad matchups. I think it will come down to just how well they tank. WE frontlines are a bit squishy so if they can break that and disrupt the ranges they should at least be in the fight.
Those Nurglings are adorable. Look at them, piling all together and running around, and popping out of the rotting abscesses and open sores of the bigger monsters as if they're saying "look at me!" Just adorable
nurgle: is characterized by being slow, tanky, the king of grinds focusing more on regen, phys resist and pure health for durability people: wow can't wait for this cool thing to come out nurgle: releases being slow, tanky, the king of grinds focusing more on regen, phys resist and pure health for durability people: OH BOY IT'S COMPLAINING TIME
That's just because Nurgle is the most popular Chaos god. People are into the aesthetic, memes, and "he just wants everyone to be happy :-)" twist. What they're not into is the _actual_ theme and slow, tanky, strategic stuff. 90% of gamers are into flashy glass cannon type stuff in most games. In TWWH, the ones that _do_ like that, prefer to just sit in place and artillery/ranged spam, and hate the idea of going on the attack.
@@seventh-hydra I’m more worried about Nurgle going against a mobile army or the Vampire Coast where the units will get shredded before even reaching their army. I know we have the flying Calvary to help but archers and handguns can kill them pretty quick too.
I mean, that was my main concern with the monogod factions coming into TW3: it may be more thematic than an undivided army, but the fact that each god focuses on extremes (in Nurgle's case slow, grinding line holders) doesn't necessarily make for a good/fun army on the tactical map.
Chaos spawn of nurgle don't have Regen, which kinda stinks since that was their selling point in the blog post that CA posted on the roster which would make them the best spawn. I guess having regenerating unbreakable unit was too unbalanced...
@Dreymon Green A lot of the Tzeentch units, if you get them into combat they will get brutalised, making the shield kind of necessary for a heavily ranged army. Looks like Nurgle will be tough and able to take hits regardless so the extra may have broke it too much. Might also still be getting worked on last minute?
@Dreymon Green Spot on, he doesn't even grind that well either. Any sort of opening or opportunity that a nurgle player sees cannot be taken advantage of since their entire roster lacks speed, mobility is king. A passive slow on nurglings, a regen on all units and unit upgrades that feel more weighted like we see with chaos would all go a long way to improving nurgle. Oh and how could I forget, GIVE THEM ANTI LARGE! How in the blazes did their entire roster not get a single unit with anti-large? Its insane. Nurgle is the weakest faction and I don't expect them to be good for some time until player count drops off to zil and finally CA addresses their fuck up.
@Dreymon Green tbh though, all of them bar Tzeentch have a pretty predictable playstyle from what I can tell. The main difference between them is Khorne is about hitting hard, Slaanesh about hitting fast and Nurgle about taking hits head on. Much like it is in the tabletop game. That said... I will say right now I absolutely 'suck' at TW games, as much as I've played them since Shogun first came out and love them lol. So my actual thoughts on it are a fairly moot point in terms of actual tactics etc!
Nurgle is my favourite faction thematically but I'm afraid the army is gonna underperform vs the others. No anti-large, no range and very slow. I can only see a very cav/flying heavy army with some infantry to protect the casters. Just a weird stretch to have a tanky, defensive faction with no ranged.
I was just thinking this, also no shields, low armour. Feels like those stacks of hp will drop very fast, might require a lot of regen/spell/buff management to compensate.
Can't forget that they complement their huge health pool with physical resistence and poison attacks, wich Will reduce their oponent's dmg by 35% including ap. While they lack dedicanted ranged units, they still have death Heads, kurgath and the soul grinder, wich all cause the poison effect and may help catching up faster units. The First faction Power is also a huge slow, with the other two being an aoe heal and an aoe direct dmg. Nurgle also has some fast units in the plague drones, furies and forsaken. Also consider that nurglings are pretty mutch better zombies, being faster, more resilient and having poison, and anyone who's faced a good counts player knows How good zombies are for controlling the Battlefield.
They are one of the best for attrition grinds, they’ll out last almost everyone with so much healing and mortis effects… weak to missile play and heavy cav but everything needs some weaknesses, and you’ve got options to jump ranged units. It’s also worth noting they are demons, so they don’t run when they run out of leadership… if you force a grind fest your almost guaranteed to break your opponent first.
Yeah definitely, Vampire counts at least had good cavalry and some strong and fast monsters. A lack of anti large too but you still had spearmen and the Terrorgeist Tzeentch is my favourite chaos faction, so I'm certainly looking forward to seeing the full roster.
Yeah. They kinda HAVE TO give these nurgle units some armor/health or then at least speed because right now they don't stand a change in a multiplayer for example. I love how they look and I am definitely going to play them but they need bit more positive attributes to be actually fun to play (probably :D)
@@jasuize tbh I think this is more the cost of variety, some army styles counter others, nurgle is at a huge advantage against someone like slannesh, but suffers against someone like the wood elves. notably however nurgle units have the highest hp thresholds in the game up to this point, this video was taken on large, not ultra, and on ultra plaugebearers actually have almost the same hp as black orcs... and that's basic infantry, the exalted version have 13K hp and despite having more models has the same hp per model as black orcs which was the previous highest hp per model infantry. if nurgle wasn't weak to missiles he wouldn't really have a weakness because he *will* win every melee grind and non-missile focused rosters will rely entirely on outflanking to get any damage in
@@oneringtorulethemagicarp7199 Those are good points and I agree with you. Tho about the ultra thing. I always play with large and so is multiplayer etc played. Large is kinda the base setting. I still think nurgle has interesting new playstyle and has some good attributes like healing and being tanky. I guess I'm just worried how they will play against basically anything that has bit more range like wood elf, coast, empire, etc. That grind to push all the flying units and frogs behind the front line can get bit tedious, but who knows? :D Hopefully not :)
seems like a possible viable army could include Lord, 2 Plagueridden (ap damage) on flying rods and /or a cultist to shredder armor. 3 soulgrinder (AP+range), 2 beast, 2 unclean, 3 plague drones (death heads), 2 pox riders, 4 Exalted Plaquebearers or nurglings (last one are more speedy). As fast as nurgle will get (most units have atleast 36 speed unless you choose the plaquebearers), flying units against artillery, pox riders as cav, monsters ans soulgrinder against ap/monsterslaying and soulgrinder/magic against missles. The Heroes against Infantery and AP-damage
It seems to me that they will struggle against cheap range: the slowest roster, with low armor and lacking missile ressistance. This is why shielded Chaos Warriors may be a must for Nurgle. Lets hope that these happy boys will not get reck by peasant arches, ungor raiders, goblin archers and other range trash...
@@LordVader1094 Furies cant counter huge armies of ranged spam units alone, which is what will exist mostly in mp. They are super squishie, a castle of missile spam is going to rip your furies apart as they approach which means you have to commit a lot of your army first before sending the furies in and you need a lot of furies. It just isn't a solid method for dealing with the mp meta, nurgle is def going to be weak in mp based on how the meta has been every total warhammer. Pray you don't go against elven armies lol.
@@AllGodsDue I was thinking the same. How will you win agains't a Glade Guard spam? Fire arrows will obliterate you, your infantry won't catch them, and your 'fast' movers will be catch and pinned by cheap elf cavalry (then killed from range).
looks like nurgle will struggle against ranged mobility as well as non ap armoured units. i feel like black arc corsairs for example have the potential to get some pretty insane value against most of them.
I hoped for more HP on each unit. Lacking in armor is fine as long as you have enough health. Nurgle is about outlasting the enemy... i do not see this tbh.
The amount of buffs they get from lords and heroes make them pretty tanky. Army seems to do best clumped up if you can stop magic users haha they don't do so well against range or magic heavy armies
they will have a hard time against weak but fast skirmishing units something like chameleon skinks a lot of the skaven roster and of course the ranged elfs will make it hard for them to ever get into melee.
Best looking army, I just fear they really don't have the tools to deal with other more well-rounded rosters. There seems to be no punch to nurgle at all and with almost no armour piercing and relatively little army in the whole roster apart from big models, I foresee nurgle struggling with basic armies. Definitely a campaign army: highly doubt anyone will do well with them in multi.
Yeah like i feel like all these chaos faction units are...not good? Like compare it to the high elves' roster - they have insane missile units/infantry/cav/dragons etc, you look at dark elves, they have shades/darkshards/hydra/to name a few, wood elves waywatchers/glade guard/tree kin/hawk riders, again to name a few, these 3 factions especially will destroy nurlge with ease given he has no way to deal with the range and AP missiles from the elves. Even the empire, insane artillery/steam tanks/luminarks/cav/handgunners, skaven with plagueclaws/rattling gunners/jezzails/brood horrors, lizardmen with their insane single entity units (carnosaur/stegadon/dread saurian, plus plenty of solid melee). The best unit i can see from this list is the exalted unclean one, who looks good for sure, but he's a massive, slowish unit and the rest of the army looks really meh. I struggle to see how CA will balance these units once Warhammer 2 and Warhammer 1 races are in play, because from what I see and with the supply line changes, i see NO WAY for the Warhammer 3 races to do anything in battle vs the warhammer 2 races. The biggest boon the warhammer 3 races have is the faction/campaign mechanics which are insanely good.
@@M.L.official I would like to remind you that many of the awesome units you are describing in warhammer 2, were also dlc units, and the factions played quite differently before they were added to the game.
@@tiborstein3360 Sure, your right, objectively. However, how long do we have to wait for TW3 factions to be good? A year or two after release before their roster is finally up to snuff? Its really unacceptable to realise the 'demon' factions are just going to be stomped by the already super buffed factions that are TW2. Nurgle in particular will not struggle but absolutely fail to be anything but a pin cushion. They need substantial buffs to make them competitive. Missile resist, a minor regen, snare's anything to make the moment they finally engage to be a tarpit that is a pain to get out of. They have none of that.
Seeing the nugle campaign streamed he seems to suck ngl :/ major weaknesses. Weak against: speed, armor, artillery, ranged, large, and magic. Seems you'll have to 2 army + to just horde enemies
Hey quick question I noticed that some of the units damage stats are lower in your videos then they are in other RUclips videos. Like on Great Book of Grudges video it shows the Soul Grinder of Nurgle has 396 Missle Strength but the one in your video has 297. Why is that?
Look interesting (and gross all at once, great character designs!) Great Unclean ones animation of holding the sword blade is pretty bad that his fingers go through the blade
Zerkovich, love your videos, keep going! Is it possible to do the army guides on ultra unit scale? I just have the feeling that many people are a little bit confused about the low health and weapon strength of some units :)
I don't really understand the point of Cloak of Flies. Of course, 9 extra melee defense is nice, but when is melee defense ever useful when you're not in melee?
I can't find the Cultist of Nurgle's "Icon of Eternal Virulence"-passive in campaign. Is it like a banner (mark for demons I believe) that is given in Multiplayer/ Custom Matches but has to be found in campaign? Or was it removed entirely when the game was removed?
8:27 - Nugrlings are not like zombies in Vampire counts, they're more like skeleton warriors, or skeleton spearmen. This units have similar melee attack, defence and speed
I know that this isn't the topic of the video, but the Legions of Chaos (9th legendary lord) can confederate all chaos factions, including the "main" ones like ku'gath? Or who can confederate? Thanks and awesome video
The boys are back in town! The boys are back in town! I said the boys are back in town! Friday night they'll be dressed to kill Down at Dino's Bar'n' Grill The drink will flow and blood will spill And if the boys wanna fight, you better let 'em That jukebox in the corner blastin' out my favorite song The nights are getting longer, it won't be long Won't be long 'til summer comes Now that the boys are here again
I remember that many Nurgle creatures have their guts hanging out like the Great Unclean Ones, but in this game those are replaced with huge maws instead.
Probably intentional. They might get some Nurgle Chaos Warriors with halberds at some point, but I think the general idea was just to have a faction that turns everything into a wet noodle fight whilst specializing in winning wet noodle fights.
Is it just me or does this army basically have no anwsers to missle heavy armies? Maybe maybe somethng like "we have more hit points than you have ammo". It seems like it's a slow army that doesn't give the enemy any reason to attack it. If they had some amazing range or artillery option that would force some enemy builds to attack you it would be better. But as it is I don't see how are you supposed to stop the enemy from unloadng all their ammo and then finishing what's left in melee.
Correction: Getting my Soul Grinders confused. The Nurgle Soul Grinder ranged attack is more morter-ish so isn't great vs Large... Which means Nurgle has basically no anti-large then xD
Wtf that has to be an oversight !, 0 ranged 0 armour piercing and 0 anti large ?
@@Davidernoob What? They have both Ranged and AP units. The 0 anti large part is true though
@@pepparmostheelder I'm exaggerating a bit but still they have what?... plague drones for ap and soul grinders for ranged and not even any ap on any hero or lord ?
@@Davidernoob The whole point of these factions is that they arent supposed to be well rounded though. Factions like Khorne and nurgle are supposed to be extremely lacking in the ranged department.
"not even any ap on any hero or lord" - actually they have AP on every hero and lord except the cultist. Besides the drones and soul grinder having AP you also got the beast of nurgle and of course the great unclean one. The lack of anti-large is a bit odd though. Would have thought they'd just slap down some AL on the unclean one but apperently not. Suppose we'll have to wait for the DLC with chosen but aye, seems a bit strange with none.
@@pepparmostheelder what im trying to say is they seem weak against every other roster thats been released other than khorne maybe.
Nurglings are so fun to look at, they're just happy to be here
"Me and the Bois" Personified
.... What do you mean "here" 😥
I love how they're also just all around the other units.
An army that is just happy to be able participate and spread their joy to all the creatures of the world.
Truly the happiest faction
Sure they might smell a bit, but boy are they just so damn happy
Only Ogres when fighting Dread Saurian doomstack (a lot of meat) are happier
Nurgle is Canadian confirmed?
Greenskins
Strange that there werent any chaos warriors of Nurgle, I always saw constantly how theyre a fan favorite for their designs. Absolutely love the Nurglings tho
Hopefully in DLC
Especially weird since the chaos warriors in vermintide are nurgle followers too.
Pretty sure majority of the human units are being held for dlc.
Cause they are fan favourite, will come in dlc so people pay. Money is the 5th god in warhamer
@@AllGodsDue Paying 50£ for a game that has 5 units in a faction, purposefully withheld to make you pay more. The practices of Warhammer in any other game would cause outrage.
The nurgling's happy gymnastics animations are so damn good.
the clipping hurts
The animaton in the Warhammer games are ridiculously good. The detail and fluidity is next level.
@@sup3rAVATARtlafAN Except anything related to human infantry. Theirs look awful
@@LordVader1094 not much that you can do with humans lol
Half of the budget for this game was spent on nurgling animations and i am not complaining.
I'm surprised how squishy nurgles units are. Will be interesting to see how they perform in an actual battle.
keep in mind that is not in ultra unit size
If Nurgle is Squishy in TWW3 i wont buy that Game!
@@selbstgesprachfuhrender1709 They are not squishy don't worry about that, in the video they are not on ultra unit size and basic plaguebearers still have 8700 hp which is quite big
On ultra unit size, exalted plaguebearers have 13 000 hp, that's a shit load of hit points
In the campaign video they seem pretty durable, lack of armor makes sense they compensate with the bonus on melee defense, + regeneration + physical resistance + spells + poison, since most units have poison the enemy army will be 99% debuffed, so thats important.
Bummed that there are no Chaos Warriors of Nurgle. They've always been my favourite :(
wait until the modders get this
They need some space for DLCs
@@vvs6433 Or they could just make new units for the game? Not unlike they did for a whole new faction, cathay.
@@Marth667 I imagine they're waiting to drop Chaos Warrior Legendary Lords to drop the Chaos Warriors alongside
Nurgle seems more campaign focused then anything else needs alot of that campaign mechanics to shine
You miss categorized the nurgle soul grinder, it's ranged attack is a 3 round burst high arc mortar shell. It's specifically good vs infantry as opposed to large.
I see it missing a lot in battles, just me? If not they need to fix that shit pronto
I really like your roster showcase videos, they are really informative, while also good looking like my man Ku'gath.
The Beast of Nurgle is now the official happiest unit in the game.
Nurgle definitely has the best looking Forsaken
The nurglings' design is so spot on to the lore. "I can feel the nurglings playing" - Ulkair the unclean one. These little guys are popping out saluting and panning the horizon! Such a good design job!
And they give each other high fives!
I love the design of the units, but the roster feels extremely limited.
It's been the problem with demon armies the fact that they had to add in units to fill up the roster
Nurglings are so cool to look at. It looks like nurgle troops don't have much for Armour but are designed to hold out for long times.
Nurgle death+nurgle combination looks strong to kill lords(spirit leech+that nurgle spell of directdmg)
The army looks fantastic. The lack of armor thing maybe a turn off. I guess the strategy is just swarm the enemy and war of attrition style
That is exactly how nurgle plays. Outlast enemy and attrition and poison everywhere
@@AwesomeJedi182 Lets look how Nurgle deals with Wood elves. I guess there is no scenario where hes got a chance.
@@Josiah_Trelawny1 there is always bad matchups. I think it will come down to just how well they tank. WE frontlines are a bit squishy so if they can break that and disrupt the ranges they should at least be in the fight.
Turn off? Sexually? You are a filth wizard sir. lol
@@Josiah_Trelawny1 pox flies, chaos furies, and forsaken would be the route to take there
I love the nurglings that sometimes peek out of the belly of the plaguebearers. Just taking a little look around.
Those Nurglings are adorable. Look at them, piling all together and running around, and popping out of the rotting abscesses and open sores of the bigger monsters as if they're saying "look at me!"
Just adorable
Awesome video, Nurgle is the second faction that I will check out after Kislev, though this video only makes the wait even more painful!
Gotta love Nurgle , can't wait
That soul grinder is gonna be the MVP in the army. Lots of punch and fast.
You could tell the animators and artists loved making the nurglings.
nurgle: is characterized by being slow, tanky, the king of grinds focusing more on regen, phys resist and pure health for durability
people: wow can't wait for this cool thing to come out
nurgle: releases being slow, tanky, the king of grinds focusing more on regen, phys resist and pure health for durability
people: OH BOY IT'S COMPLAINING TIME
That's just because Nurgle is the most popular Chaos god. People are into the aesthetic, memes, and "he just wants everyone to be happy :-)" twist.
What they're not into is the _actual_ theme and slow, tanky, strategic stuff. 90% of gamers are into flashy glass cannon type stuff in most games. In TWWH, the ones that _do_ like that, prefer to just sit in place and artillery/ranged spam, and hate the idea of going on the attack.
Agreed, though tbh i kind of like slower paced battles... I think it'll be fun but definitely not for everyone. That's why there's Khorne...
@@seventh-hydra I’m more worried about Nurgle going against a mobile army or the Vampire Coast where the units will get shredded before even reaching their army. I know we have the flying Calvary to help but archers and handguns can kill them pretty quick too.
The main problem is how OP ranged is, meaning Nurgle gets wrecked by it especially on mobile armies
I mean, that was my main concern with the monogod factions coming into TW3: it may be more thematic than an undivided army, but the fact that each god focuses on extremes (in Nurgle's case slow, grinding line holders) doesn't necessarily make for a good/fun army on the tactical map.
15:36 The Beast of Nurgle is such a happy little chap.
Nurgle is da b3st and all of you will come to understand this over time.
Chaos spawn of nurgle don't have Regen, which kinda stinks since that was their selling point in the blog post that CA posted on the roster which would make them the best spawn. I guess having regenerating unbreakable unit was too unbalanced...
@Dreymon Green A lot of the Tzeentch units, if you get them into combat they will get brutalised, making the shield kind of necessary for a heavily ranged army. Looks like Nurgle will be tough and able to take hits regardless so the extra may have broke it too much. Might also still be getting worked on last minute?
@Dreymon Green Spot on, he doesn't even grind that well either. Any sort of opening or opportunity that a nurgle player sees cannot be taken advantage of since their entire roster lacks speed, mobility is king. A passive slow on nurglings, a regen on all units and unit upgrades that feel more weighted like we see with chaos would all go a long way to improving nurgle. Oh and how could I forget, GIVE THEM ANTI LARGE! How in the blazes did their entire roster not get a single unit with anti-large? Its insane. Nurgle is the weakest faction and I don't expect them to be good for some time until player count drops off to zil and finally CA addresses their fuck up.
@Dreymon Green tbh though, all of them bar Tzeentch have a pretty predictable playstyle from what I can tell. The main difference between them is Khorne is about hitting hard, Slaanesh about hitting fast and Nurgle about taking hits head on. Much like it is in the tabletop game.
That said... I will say right now I absolutely 'suck' at TW games, as much as I've played them since Shogun first came out and love them lol. So my actual thoughts on it are a fairly moot point in terms of actual tactics etc!
Someone has a lot of fun animating these guys
Those acrobatic Nurglings are having such a bast being there
Those Nurglings are such jolly little fellows! I guess this is my favourite faction now.
Lack of armor across the board seems like a serious weakness.
Im so excited. I play 40k actual warhammer and i play deathguatd and nurgle demons. Im so excited
Thank you for letting this get to such nice graphics, such tiny words n numbers, but such great glory n sickness
2:50 That little guy inside the bell, Amazing 🤣
Nurgle is my favourite faction thematically but I'm afraid the army is gonna underperform vs the others. No anti-large, no range and very slow. I can only see a very cav/flying heavy army with some infantry to protect the casters. Just a weird stretch to have a tanky, defensive faction with no ranged.
I was just thinking this, also no shields, low armour. Feels like those stacks of hp will drop very fast, might require a lot of regen/spell/buff management to compensate.
@@hannesholmgren3894 Yeah that's where the Passive Healing and spells come in, .2% of 8700 is still 17hp per second which is nothing to sneeze at.
Can't forget that they complement their huge health pool with physical resistence and poison attacks, wich Will reduce their oponent's dmg by 35% including ap.
While they lack dedicanted ranged units, they still have death Heads, kurgath and the soul grinder, wich all cause the poison effect and may help catching up faster units. The First faction Power is also a huge slow, with the other two being an aoe heal and an aoe direct dmg.
Nurgle also has some fast units in the plague drones, furies and forsaken. Also consider that nurglings are pretty mutch better zombies, being faster, more resilient and having poison, and anyone who's faced a good counts player knows How good zombies are for controlling the Battlefield.
They are one of the best for attrition grinds, they’ll out last almost everyone with so much healing and mortis effects… weak to missile play and heavy cav but everything needs some weaknesses, and you’ve got options to jump ranged units.
It’s also worth noting they are demons, so they don’t run when they run out of leadership… if you force a grind fest your almost guaranteed to break your opponent first.
Yeah definitely, Vampire counts at least had good cavalry and some strong and fast monsters. A lack of anti large too but you still had spearmen and the Terrorgeist
Tzeentch is my favourite chaos faction, so I'm certainly looking forward to seeing the full roster.
And here I was told that Slaanesh was the sexy faction.
Love the Nurgling animations
The Beast of Nurgle looks SO HAPPY! Oh man, I'm super stoked for my Nurgle campaign. It's looks super fun :))
From the looks of it, Nurgle is going to get absolutley shredded by wood elves
Yeah. They kinda HAVE TO give these nurgle units some armor/health or then at least speed because right now they don't stand a change in a multiplayer for example.
I love how they look and I am definitely going to play them but they need bit more positive attributes to be actually fun to play (probably :D)
Most the new factions would lose to knife ears
@@jasuize tbh I think this is more the cost of variety, some army styles counter others, nurgle is at a huge advantage against someone like slannesh, but suffers against someone like the wood elves. notably however nurgle units have the highest hp thresholds in the game up to this point, this video was taken on large, not ultra, and on ultra plaugebearers actually have almost the same hp as black orcs... and that's basic infantry, the exalted version have 13K hp and despite having more models has the same hp per model as black orcs which was the previous highest hp per model infantry. if nurgle wasn't weak to missiles he wouldn't really have a weakness because he *will* win every melee grind and non-missile focused rosters will rely entirely on outflanking to get any damage in
@@oneringtorulethemagicarp7199 Those are good points and I agree with you. Tho about the ultra thing. I always play with large and so is multiplayer etc played. Large is kinda the base setting. I still think nurgle has interesting new playstyle and has some good attributes like healing and being tanky. I guess I'm just worried how they will play against basically anything that has bit more range like wood elf, coast, empire, etc. That grind to push all the flying units and frogs behind the front line can get bit tedious, but who knows? :D Hopefully not :)
heads up: i could have sworn there is a way to show the induvidual models in detail. i think its in the upgrade menu for units.
My friend awsome content! Please update the army guides with the parte 2, thanks!
Nurglings popping out to scout and going back into plaguebearer's stomach and nurglings sliding into the mouth of beast of nurgle is sooooo good
I find it very weird Nurgle has no Chaos Warriors at all. CW Halberds would help fix his lack of anti large.
The Nurglings animation is just epic.
Nurgle units: *Vomit*
Throgg: "Finally, A worthy opponent! Our battle will be legendary!"
seems like a possible viable army could include Lord, 2 Plagueridden (ap damage) on flying rods and /or a cultist to shredder armor. 3 soulgrinder (AP+range), 2 beast, 2 unclean, 3 plague drones (death heads), 2 pox riders, 4 Exalted Plaquebearers or nurglings (last one are more speedy).
As fast as nurgle will get (most units have atleast 36 speed unless you choose the plaquebearers), flying units against artillery, pox riders as cav, monsters ans soulgrinder against ap/monsterslaying and soulgrinder/magic against missles. The Heroes against Infantery and AP-damage
It seems to me that they will struggle against cheap range: the slowest roster, with low armor and lacking missile ressistance. This is why shielded Chaos Warriors may be a must for Nurgle. Lets hope that these happy boys will not get reck by peasant arches, ungor raiders, goblin archers and other range trash...
Just use Furies.
@@LordVader1094 Furies cant counter huge armies of ranged spam units alone, which is what will exist mostly in mp. They are super squishie, a castle of missile spam is going to rip your furies apart as they approach which means you have to commit a lot of your army first before sending the furies in and you need a lot of furies. It just isn't a solid method for dealing with the mp meta, nurgle is def going to be weak in mp based on how the meta has been every total warhammer. Pray you don't go against elven armies lol.
@@AllGodsDue I was thinking the same. How will you win agains't a Glade Guard spam? Fire arrows will obliterate you, your infantry won't catch them, and your 'fast' movers will be catch and pinned by cheap elf cavalry (then killed from range).
@@EMtubeT Nurgle busted on release. Shame, cool af faction but whoever is play testing them really needs to redo their work.
looks like nurgle will struggle against ranged mobility as well as non ap armoured units. i feel like black arc corsairs for example have the potential to get some pretty insane value against most of them.
I enjoy these videos. Great to see advanced tips next for players doing very hard
Lord can have 20K HP. Its nasty
Thanks for this Army Guide!
I hoped for more HP on each unit. Lacking in armor is fine as long as you have enough health.
Nurgle is about outlasting the enemy... i do not see this tbh.
The amount of buffs they get from lords and heroes make them pretty tanky. Army seems to do best clumped up if you can stop magic users haha they don't do so well against range or magic heavy armies
Nurglings and the Beast of Nurgle are so adorably happy.
Beast of nurgle looks like my highschool chemistry teacher.
Did you see those nurglings in the plagubearers? Just like in aliens.
These chaos factions will need a lot of help in the unit diversity department as time goes on. Tons of model re-use and slight variations.
Yeah DLC will likely add a lot
awesome video mate...can't wait for your next video....slaanesh and tzeentch one....thanks as always
they will have a hard time against weak but fast skirmishing units something like chameleon skinks a lot of the skaven roster and of course the ranged elfs will make it hard for them to ever get into melee.
Methinks that when fighting enemies like elves your best bet would be to force the enemy into melee with things like pox flies
Love their goofy idles lol probably gonna be my favorite Chaos faction
Best looking faction in the game!
i miss when you would point out the strengths and weaknesses of each army. it helped me understand how to use the army.
I think that will follow in part II
Looking forward to Tzeentch and Undivided!
Best looking army, I just fear they really don't have the tools to deal with other more well-rounded rosters. There seems to be no punch to nurgle at all and with almost no armour piercing and relatively little army in the whole roster apart from big models, I foresee nurgle struggling with basic armies. Definitely a campaign army: highly doubt anyone will do well with them in multi.
Yeah like i feel like all these chaos faction units are...not good? Like compare it to the high elves' roster - they have insane missile units/infantry/cav/dragons etc, you look at dark elves, they have shades/darkshards/hydra/to name a few, wood elves waywatchers/glade guard/tree kin/hawk riders, again to name a few, these 3 factions especially will destroy nurlge with ease given he has no way to deal with the range and AP missiles from the elves. Even the empire, insane artillery/steam tanks/luminarks/cav/handgunners, skaven with plagueclaws/rattling gunners/jezzails/brood horrors, lizardmen with their insane single entity units (carnosaur/stegadon/dread saurian, plus plenty of solid melee). The best unit i can see from this list is the exalted unclean one, who looks good for sure, but he's a massive, slowish unit and the rest of the army looks really meh. I struggle to see how CA will balance these units once Warhammer 2 and Warhammer 1 races are in play, because from what I see and with the supply line changes, i see NO WAY for the Warhammer 3 races to do anything in battle vs the warhammer 2 races. The biggest boon the warhammer 3 races have is the faction/campaign mechanics which are insanely good.
@@M.L.official I would like to remind you that many of the awesome units you are describing in warhammer 2, were also dlc units, and the factions played quite differently before they were added to the game.
@@tiborstein3360 Sure, your right, objectively. However, how long do we have to wait for TW3 factions to be good? A year or two after release before their roster is finally up to snuff? Its really unacceptable to realise the 'demon' factions are just going to be stomped by the already super buffed factions that are TW2. Nurgle in particular will not struggle but absolutely fail to be anything but a pin cushion. They need substantial buffs to make them competitive. Missile resist, a minor regen, snare's anything to make the moment they finally engage to be a tarpit that is a pain to get out of. They have none of that.
the animator for the nurglings *NEEDS A RAISE*
Am I the only one bummed by the fact that Nurgle got no chaos warrior units on release?
Bro I wanna see someone play ogre kingdoms campaign
Seeing the nugle campaign streamed he seems to suck ngl :/ major weaknesses.
Weak against: speed, armor, artillery, ranged, large, and magic.
Seems you'll have to 2 army + to just horde enemies
Some animator seems to have to much fun with the Nurgling.
Ca put a lot of hard work on chaos 👍
Hey quick question I noticed that some of the units damage stats are lower in your videos then they are in other RUclips videos. Like on Great Book of Grudges video it shows the Soul Grinder of Nurgle has 396 Missle Strength but the one in your video has 297. Why is that?
His unit size is large not Ultra
Nicely done - Good ole Nurgle :)
7:32 FINALLY... a game that portrays kids properly!
I believe kugath gets the Mortis engine effect as well
Maybe in Campaign. Not in Custom/MP.
Great video zerkovich!
Look interesting (and gross all at once, great character designs!) Great Unclean ones animation of holding the sword blade is pretty bad that his fingers go through the blade
FYI you can click the "+" next to abilities to see them as a list rather than sidescrolling through them
That makes the tool tips appear all over the place though, which is harder to track zooming in.
That probably the only army units who looks happy.
Zerkovich, love your videos, keep going! Is it possible to do the army guides on ultra unit scale? I just have the feeling that many people are a little bit confused about the low health and weapon strength of some units :)
Kugath gonna make his daddy proud !
So maybe you can do tzeentch army guide next?
"Chaos Furies of Nurgle" or in other Words: "We dont have the motivation to do a proper model for Nurgle so here youve got Furies in green."
I don't really understand the point of Cloak of Flies.
Of course, 9 extra melee defense is nice, but when is melee defense ever useful when you're not in melee?
I would rewatch that part of video.
Activated in melee only.
@@JohnSmith-qb9ex when do you need melee defence other than when you're in melee?
@@JohnSmith-qb9ex What J H said.
Does it take time to activate? It wasn't clear to me.
@@PauLtus_B 15 seconds
that nurgling on beast of nurgle animation looks... rough
I can't find the Cultist of Nurgle's "Icon of Eternal Virulence"-passive in campaign. Is it like a banner (mark for demons I believe) that is given in Multiplayer/ Custom Matches but has to be found in campaign? Or was it removed entirely when the game was removed?
Gaaad the unit detail are so goood
Great video and lovely nurgle joke in the begining! (Covid caused by Nurgle!)
There's only one god beyond Nurgle i worship: it's ze good olde Zerk...
8:27 - Nugrlings are not like zombies in Vampire counts, they're more like skeleton warriors, or skeleton spearmen. This units have similar melee attack, defence and speed
IS NO ONE GOING TO TALK ABOUT THE NURGLINGS COMING OUT OF THE PLAGUEBEARERS????? THATS SO GROSSLY CUTE
No Chaos warriors of nurgle? The front line is looking a bit bare bones
The soul grinder looks like it belongs to 40k!!
I know that this isn't the topic of the video, but the Legions of Chaos (9th legendary lord) can confederate all chaos factions, including the "main" ones like ku'gath? Or who can confederate? Thanks and awesome video
Awesome thanks for the great video :)
I enjoy this army but I really hate the lack of armor piercing options it has against more heavily armored opponents
The boys are back in town!
The boys are back in town!
I said the boys are back in town!
Friday night they'll be dressed to kill
Down at Dino's Bar'n' Grill
The drink will flow and blood will spill
And if the boys wanna fight, you better let 'em
That jukebox in the corner blastin' out my favorite song
The nights are getting longer, it won't be long
Won't be long 'til summer comes
Now that the boys are here again
My hero
I remember that many Nurgle creatures have their guts hanging out like the Great Unclean Ones, but in this game those are replaced with huge maws instead.
No anti-large either that’s a mistake or to come in DLC perhaps?
Probably intentional. They might get some Nurgle Chaos Warriors with halberds at some point, but I think the general idea was just to have a faction that turns everything into a wet noodle fight whilst specializing in winning wet noodle fights.
Is it just me or does this army basically have no anwsers to missle heavy armies?
Maybe maybe somethng like "we have more hit points than you have ammo".
It seems like it's a slow army that doesn't give the enemy any reason to attack it. If they had some amazing range or artillery option that would force some enemy builds to attack you it would be better. But as it is I don't see how are you supposed to stop the enemy from unloadng all their ammo and then finishing what's left in melee.