so Hole in M Terrain - Godot engine

Поделиться
HTML-код
  • Опубликовано: 2 ноя 2024

Комментарии • 10

  • @Sk4lli
    @Sk4lli 10 месяцев назад +2

    Nice progress! The tool is shaping up nicely!

  • @arthigo
    @arthigo 10 месяцев назад +1

    Thats really cool! So far, the holes I've seen were visual only and required turning off the collision from the map and turning on the collision of a mesh on the hole like a cave. In godot the way around it was changing the player's the collision layer

    • @mohsenzare2511
      @mohsenzare2511  10 месяцев назад +1

      I did not know about this also before after some testing I realize this is working, I test this on different platfrom (Windows, Linux, SteamDeck) and after it worked on all of them, I said why not, By the way in Shader in part where there is a hole if h is a height value (h==h) will return false

  • @warsin8641
    @warsin8641 10 месяцев назад +2

    This is exactly what I needed thank you!😍

  • @warlockyang1353
    @warlockyang1353 10 месяцев назад

    it makes me feeling wired that u are keeping showing that M-Terrain is prepared, well i got so much error printed out after install it into my project on Godot 4.2-stable, am i missing sth?

    • @mohsenzare2511
      @mohsenzare2511  10 месяцев назад +1

      I never said it is ready or bug free, even if you look at my GitHub release page it said pre-release.
      it is normal to get errors, and the best way to help is to make a GitHub issue page on what error you receive, and help to solve the problem

  • @hokokotokokoto7082
    @hokokotokokoto7082 7 месяцев назад +1

    can be done in game?

    • @mohsenzare2511
      @mohsenzare2511  7 месяцев назад +1

      With the most recent update of MTerrain yes you can, I will publish that new version in close future