Thats really cool! So far, the holes I've seen were visual only and required turning off the collision from the map and turning on the collision of a mesh on the hole like a cave. In godot the way around it was changing the player's the collision layer
I did not know about this also before after some testing I realize this is working, I test this on different platfrom (Windows, Linux, SteamDeck) and after it worked on all of them, I said why not, By the way in Shader in part where there is a hole if h is a height value (h==h) will return false
it makes me feeling wired that u are keeping showing that M-Terrain is prepared, well i got so much error printed out after install it into my project on Godot 4.2-stable, am i missing sth?
I never said it is ready or bug free, even if you look at my GitHub release page it said pre-release. it is normal to get errors, and the best way to help is to make a GitHub issue page on what error you receive, and help to solve the problem
Nice progress! The tool is shaping up nicely!
Thanks :)
Thats really cool! So far, the holes I've seen were visual only and required turning off the collision from the map and turning on the collision of a mesh on the hole like a cave. In godot the way around it was changing the player's the collision layer
I did not know about this also before after some testing I realize this is working, I test this on different platfrom (Windows, Linux, SteamDeck) and after it worked on all of them, I said why not, By the way in Shader in part where there is a hole if h is a height value (h==h) will return false
This is exactly what I needed thank you!😍
Happy finally it works
it makes me feeling wired that u are keeping showing that M-Terrain is prepared, well i got so much error printed out after install it into my project on Godot 4.2-stable, am i missing sth?
I never said it is ready or bug free, even if you look at my GitHub release page it said pre-release.
it is normal to get errors, and the best way to help is to make a GitHub issue page on what error you receive, and help to solve the problem
can be done in game?
With the most recent update of MTerrain yes you can, I will publish that new version in close future