Loving these. Any reason why the campaign designer didn't put the voice overs to transmit over radio? I mean when Utah speaks it doesn't show the respective radio tx on the DED.
I only ask, because I believe it was in the FIWOS campaign where it was pulled off somehow. Great work as always though, Reflected. Can't wait to play this campaign myself. So far I'm half way done with your other works.
@@macdirty869 I originally pulled it off in Fear the Bones. Then the campaign broke, and after talking to ED and also Baltic Dragon, they showed me the bug-proof way of doing it: all transmissions should be coming from the same unit. So I rebuilt that campaign and been heeding their advice ever since. If the player's aircraft transmits anything, everything else will be blocked, not until the sound file is over, but until the subtitle is on screen. (even now you can hear the squelch sound is tied to the subs, not the sound file length).
Carbon: "I wonder what kind of shenanigans Reflected is gonna pull in this mission."
Reflected: *Evil laughter*
Hahah Everytime!
I don't think anyone has ever been that close to an SA-15 missile and live to tell the tale!! :o
They were so close!
Been a long time since i could watch a video. Love that you share great content and it pops up in our discord. Big fan
I'm glad you can watch again and thanks for linking the channel to discord !
Loving these. Any reason why the campaign designer didn't put the voice overs to transmit over radio? I mean when Utah speaks it doesn't show the respective radio tx on the DED.
I'm not sure why exactly, that's a fair question. I can bring it up.
They're all radio transmissions. But they're all coming from the same unit, never the player's. It's the only way to do it due to DCS limitations.
I only ask, because I believe it was in the FIWOS campaign where it was pulled off somehow. Great work as always though, Reflected. Can't wait to play this campaign myself. So far I'm half way done with your other works.
@@macdirty869 I originally pulled it off in Fear the Bones. Then the campaign broke, and after talking to ED and also Baltic Dragon, they showed me the bug-proof way of doing it: all transmissions should be coming from the same unit. So I rebuilt that campaign and been heeding their advice ever since. If the player's aircraft transmits anything, everything else will be blocked, not until the sound file is over, but until the subtitle is on screen. (even now you can hear the squelch sound is tied to the subs, not the sound file length).
Makes total sense. Thanks for your contribution. Keep it up!