3-4 boss dungeons are ideal, especially with lust timing. Weird 5 boss dungeons make lust super weird cause you end up doing 2+ bosses without lust and often lust doesn’t even line up with bosses pathing wise. Uldaman is a good example, not having lust for 3rd boss feels so bad but then you end up sitting on lust until 4th boss because lusting 4th boss ends up working out well for lusting 5th boss at some point. No matter what you do it feels bad, especially on tyran where no lust bosses end up taking 3+ minutes
With the final boss, I've realized, its better to send DPS upstairs as soon as the boss health drops to 53-52%~ health. Because at 50%, she casts Inner light and teleports upstairs, that pulsating light looks deadly on higher keys/tyrannical. So its urgent that DPS are ready to pop her shield asap. What do you guys think?
At 02:00, it does appear that paladins and probably priests are the ones that can use the flaming orb of light, Dratnos -did- get a buff from it after the holy nova. Looks like the Ret Pally kick icon, Rebuke
How often do they do the 'Court of Stars' "do random shit around the dungeon that causes a boss to send a mini boss that otherwise would've been pulled with it and makes it impossible" thing? Is this the second time they've done that? Or did they use that design in dungeons before court of stars?
It isn't entirely the same, but the Alterac Valley boss has extra adds and a buff that drastically increases his and his adds power for every tower still up.
Not dropping your healing totems on cooldowns is really triggering when people need healing... You have 2 charges of it the whole video and nearly never use them.
How blizzard always manages to fuck something up. For first time every single dungeon so far seems so fucking cool and guess what. We are playing only 4 of them and 2 of shadowlands terrible dungeons
Dorki is really one of the tanks of all time
Dwarf and mindsooth OP again, who would have thought :D
Dwarf priests winning since classic
Underated comedy bits of i was testing to see what would happen if u look at blinding light. Gets me every time.
3-4 boss dungeons are ideal, especially with lust timing. Weird 5 boss dungeons make lust super weird cause you end up doing 2+ bosses without lust and often lust doesn’t even line up with bosses pathing wise. Uldaman is a good example, not having lust for 3rd boss feels so bad but then you end up sitting on lust until 4th boss because lusting 4th boss ends up working out well for lusting 5th boss at some point. No matter what you do it feels bad, especially on tyran where no lust bosses end up taking 3+ minutes
Wow, I do not remember the last time I heard someone use the term "scoreboard" like that. Well done.
With the final boss, I've realized, its better to send DPS upstairs as soon as the boss health drops to 53-52%~ health. Because at 50%, she casts Inner light and teleports upstairs, that pulsating light looks deadly on higher keys/tyrannical. So its urgent that DPS are ready to pop her shield asap. What do you guys think?
At 02:00, it does appear that paladins and probably priests are the ones that can use the flaming orb of light, Dratnos -did- get a buff from it after the holy nova. Looks like the Ret Pally kick icon, Rebuke
This dungeon reminds me of Halls of Atonement. I loved Halls :)
I love the scenery ❤
How often do they do the 'Court of Stars' "do random shit around the dungeon that causes a boss to send a mini boss that otherwise would've been pulled with it and makes it impossible" thing? Is this the second time they've done that? Or did they use that design in dungeons before court of stars?
Idk if this counts exactly but in BRD vanilla I know there is a (mini) boss that spawns only if you activate the wall switch (General Angerforge)
It isn't entirely the same, but the Alterac Valley boss has extra adds and a buff that drastically increases his and his adds power for every tower still up.
3 boss dungeons they cant be arsed to make 4 boss dungeons anymore
@15:40 ah yes. nominative determinism. the crutch of every fiction writer.
MDI/TGP champion tank...
Watching this they definitely need to remove affix’s
Whats the lore here? I was expecting the last boss to be a void dude but it looks like you just massacred a perfectly innocent church
They have a kind of Scarlet Crusade fanaticism going on, trying to take over.
Basically another version of the Scarlet Crusade. Fanatical to the point of "If you aren't with us then you must be eradicated"
Honesly i personally also like long dungeons.
Just adjust the rewards, at least crest/stone drops
Super small thing, but this dungeon name is too damn long.
Not dropping your healing totems on cooldowns is really triggering when people need healing...
You have 2 charges of it the whole video and nearly never use them.
My brother in christ its a normal dungeon in an alpha build, its okay
Lol "Captain Suleyman" ? Suleyman is a muslim name.
Targeted healing instead of mouseovers or click casting oof
It’s alpha and they’re just testing. Oof
1st
How blizzard always manages to fuck something up. For first time every single dungeon so far seems so fucking cool and guess what. We are playing only 4 of them and 2 of shadowlands terrible dungeons
aren't you streamers supposed to be pretty decent in the game? Watching this I'm actually thinking you're in your first week of wow
It ain't that serious dawg
@@Sly_rim I know, just kidding a bit. I'm actually looking forward to this dungeon a lot and glad I could see it here before the release.
Not so much as diablo vibes but mostly scarlet monastery vibes ! ngl