blizzard is trying to incentivize tanks taking tanking talents, i saw that your attempt at taking ring of peace to save yourself, should instead have had to be invested into taking some other tanking talent. but who am i to judge an american mda player?
@@Dorki plan to finish all your keys at exactly 1 minute remaining, its a good start to fight the underlying ADD that drives you towards speedrunning the game. this will promote better planning, cohesion and resolution to your gameplay, and you will become friendlier to a more casual audience. however it is more than likely that you cannot do that. its not by sheer luck that youve had yourself speedrun the past 5thousand keys youve done in this game, is it? its a recurring pattern of behavior made manifest as per your personality. i cant follow many videos due to the showcase of peer friction and pressure, m+ has become unnecessarily competitive and it takes away more than it gives. good to know news about tanks though. fortunately the game will enable some strategic elements in it because m+ is very unfulfilling to people who seek something more than to waste time on something that is continuously and arbitrarily invalidated by constant change instabilities. also the m+ feature preying on the aspect of short term gratification element of the human neurology, is a very disingenuous way to create your game, it is engaging to gain subscribers though, which is very logical from the perspective of the multibillion dollar company.
I just love your content so much. You're just a natural... I can listen to those videos and commentary and down-to-earth voice all day long... respect!
Hot take: population balance is more important than role balance. Turning people off from tanking and healing means longer wait times to form groups at all levels. IMO 1) let tanks be *mostly* self sufficient in dungeons to keep tanking fun, and 2) reduce DPS defensive 3) shift group damage away from burst and more to rot dmg to engage healers 4) make sure all healers have a simple, low gcd intensive way to contribute damage of they want while still focusing on heals.
"Mostly self sufficient" is exactly what the nerf did… Yoda went to solo the first oull of NW, sky isn’t falling. Tanking is fine, nerfed from DF godlike immortality sure , still fine.
@@ezslay9440 Don't try and talk sense to these poor poor FOTM / One Trick Pony / Metacuck Creatures. This is literally their only way of getting any sense of fulfillment in their oh so empty life as Socially crippled individuals. And if you say anything less than optimal to them, all they're gonna defaulting to as any form of "insult" they can think of, it would be that you are either a "Low Elo /Bronze /M+ Score /3rd party engine using MMR calculation devise Player, who has never seen a Ranked /High Key /Mythic Raid before.
The tank nerf really killed a lot of my hype tbh. Edit: I only do ksm each season, so not that big of keys. But pugging was rough i df, and this change just made it far harder it seems. S1 of SL is by far the worst season ive ever played, hopefully tww s1 won't be as kity. Also having vdh being the meta again would be rough.
@@icresp4263 world first level keys will absolutely kite, pulls big enough to time them are actually impossible to tank now regardless of play. So the world first key meta will be DH using jumps to kite - cc at first to grab aggro, then run and keep tagging with flame sigil. Low keys through +11, whether or not you need to depends on the healer. A good healer you should be fine, but if you pug a bad enough healer you may have to kite even in like a +2, assuming you don't massively outgear it. Good reason to play a DH if you pug, as tanks who are poor at kiting will just brick the key if they pull a bad healer, while a DH can manage.
Biggest reason I can't play bear again is because you just always see a bear. This may seem silly but it gets really old."oh a really cool new tier status coming out😢 too bad I'll never see it unless I'm standing in town" You lose out completely on all of the fun of transmogging. You never are different from any other druid. All of you have all of the same forms, and at the end of the day they're just variations of the same thing. No matter what you do you're still a bear or a owl bear same thing really. I'll probably play as prop paladin. Even though I know it's the weakest right now it'll get buffed.
Meta is going to be bear tank holy paladin aug evoker mage elemental shaman covers all utility and checks all the most powerful buffs this is what we will see for two years yay
He didn't talk much about Druid of the Claw, so I'll talk about my experience with it. If it were executed correctly it could have been a really fun class that relied on balancing cat DPS with bear bulk to get optimum amounts of both, but in it's current state the only reason to go into cat form is either if something is about to die and you wanna squeeze out a few numbers or if the enemy is so weak that you don't have to worry about it hitting you in the face. The abilities that are supposed to encourage cat weaving are really undertuned, and blizz hasn't really made an effort to synergize the cat abilities with the bear ones, which leaves you incredibly vulnerable while swapped into cat form. It's really disappointing, I was really looking forward to this class in TWW.
I expected the tank nerfs to make warriors better since they were already the tank with the least sustain and they reverted the nerf to impending victory. I’d really like for it to be the meta tank again, at least once.
How come i don't see Tiger Palm on your action bar when playing Brew? I thought you went with Press the advantage to replace Tiger Palm, but as you are using Weapons of order, that can't be the case?
This kind of insight for the different specs is exactly what I wanted while deciding what spec I should focus on and try out right now. You can't get this kind of (subjective) information in an isolated class guide or something, so thank you, Mr Dorki, for filling this void! :) I hope you enjoy your work as much as I do watching it.
i've found just pugging keys and playing with guildies to be the best way of finding your team. i've played with lots of different players and added the ones i liked playing with before i started playing with a set group
I'd VERY strongly recommend joining communities, I've met some of the nicest and most skilled players that way, depending on where you live : - Wow Made Easy if you play in NA - Chill Streak /No Pressure if you play in EU Vast communities with (tens of) thousands of players, a wide range of player skill and key levels, and strict rules to prevent people from being toxic which is M+ main downside to me. Reached 2800 rating in DF S1 and it was in great part thanks to these communities, they even have "tutorial" raid and M+ groups where experienced players guide newer players through more challenging content. These communities first used the Community tab in game but now they have official Discords so be sure to check them out, you won't regret it :)
Correct if I got this wrong: So you’re just saying that you have to play with an aug and then it becomes healable/ survivable to buster compared to others…. but you say that for all of them? Makes no sense
i'm speaking from a high level m+ perspective. currently tanks are balanced to be weak but with the aid of aug/healers it becomes a lot more managable. if you're just doing key outside of the title range its completely fine obviously some of the specs don't demand for it as much(like with bdk i said its much more pug friendly and didn't mention healing/aug)
@@Dorki lol “it’s fine” completely ignores the entire rest of your argument. Scaling starts much earlier than that. Most viewed and players don’t care about people’s attempts at +21 having anything to do with running +9-15. Top 10% and especially 1% are more important marks than .01% - the supply of .01 depends on the supply of the category below it and so on. The health of the game and the ramp to the highest are related to how this experience pans out
@Kavaren His argument is predicated on you running high keys. At low level these issues aren't that noticeable, and frankly the tanks don't feel all that different.
@@hr329085 high keys is a moving mark. It starts moving at a lower number and progresses as time goes by. No one is doing “high keys” right now by your logic, which the video showcases as well; accordingly it hasn’t been tested by that logic either. Issues show themselves earlier and they continue to grow, and it encompasses most of the player base and by player base I mean people pursuing heroic drops and myth track gear from vault. If it’s there it’s an issue upward and if it’s at the top whatever course it takes dominates the lower. Organized play? Who cares, most of the game is pugs
@@charlesincharge1245 I initially wanted to play Druid since it was my favorite class in Hearthstone and diving into more in-depth content just made me sure of my decision. Hopefully I’ll have a blast
Blood needing healer healing is gonna be rough of healers getting used to the changes since they were used to looking the the blue bar and not the red.
My best memories of tanking come from Cata and MoP, in my opinion tanking is best when you can pretty much solo a dungeon if you play your class right. I also loved dealing hella high dps as a tank back in those days too.
so many tank players literally just want to be a dps that takes no damage and is is the constant center of attention instead of one of 3 (or one of 2 with aug) damage dealers
The nerfs certainly weren't ideal, but i can't help but feel that brew plays super solid and should be just fine :) I could be just copium and I'm open to being proven wrong.
Warrior perpetually being a little meh just seems to be the goal. Thane was so much better than Colossus, but the Martial Prowess(?) (hero talent) seemed interesting as far as peak mitigation went. Thane had tons of rage to keep spamming Ignore Pain, but Colossus felt painfully rage starved all of the time.
I feel like the tank nerfs hit paladin the hardest. They took away a lot from the active mitigation, which is kind of their only strength, while other tanks mainly got their passive tankiness nerfed here and there. They were already pretty awful in self sustain.
I unsubbed, refunded expansion, and the 6 people I played with did the same. Until Blizzard realized that FUN is why we play... I'm out. I'm not as good as you Dorki, and never would have been (I'm done with WoW), but I was 3300 last season (S3) ONLY PUGGING on prot warrior and super bummed at what this game has become. No matter what the reasoning, or "BLUE POST BULLSHIT", this tank nerf has effectively ruined pugging. All the goobers saying that this nerf has culled the trash... none of those monkies were 2500... let alone 3300 and running keys at levels that actually mattered. This game is dead for me, and hopefully hundreds of thousands of others quit too... forcing Ion to be removed, and a fresh team on non moron devs to take over.
They have done this before... Cata was a tank nuker... until gear popped up and the power systems came into play. 100% by the end of the first raid tier tanks will be chain pulling packs and soloing heroics again.
Why didn't you mention the INSANE mana economy issue for Lightsmith? If played properly and ONLY using Shining Light(free) WoG's, you go OOM in almost exactly 3 minutes of straight gameplay.
The nerfs really aren't as horrid as clickbaity RUclipsrs sell it to be. Paladins are nowhere near dead as most claim, for instance. You're probably not even the 1% of the top player base these nerfs are aimed at, either, so you should be fine. Relax. 😂🤌🏼
@@cosmicz3ro it hurts the low end and the mainstream more than it hurts the top. It’s just a disingenuous cope to pretend scaling magically appears only at the top
It's never as bad as people claim. It's just the high end players that voice their discontent and then the normies echo those ideas when they don't understand it doesn't apply to their level of play. By the time you'll get good enough for mythic or high keys, it'll be better anyway. Especially when players will have more haste, versatility and better stats overall.
You can always dps keys and tank raid. You can play however you want. These changes really wont effect raid progression because those are usually pretty easy on tanks.
No, Feral got some much needed defensive CDs and after the buffs dps is actually quite decent. Cons are the same as always, competing for a melee spot in an environment which favors ranged (to say nothing of caster meta) + not bringing much utility outside of Mark of the Wild (which is a lot less useful when other specs perform well which is bear's case atm). Still gonna be somewhat tough to get a spot in M+ especially if pugging because of the aforementioned problems + Feral stigma, but imo Feral is still in a much better place than DF prepatch.
@@Pat1711 Npnp ! Also if you're a boomer like me who first played Feral dps back in WotLK / Cata and you didn't like how spammy the spec had become in the last few xpac, it is now slower with more emphasis on which buttons you should press, so if that's your thing, rejoice !
This is from a push key perspective. My question is: Will it actually be harder to tank a +10 key in TWW than in S4? I think difficulty there won't be changed at all.
It will be harder, i was playing beta yesterday and key +5 and up, each melee hit from mob takes around 20-25 % of ur total HP. And your healling is reduced like half, without kite it was impossible to make it in time, becouse DH was so squishy without any def ability. Not to mention bosses, if your healer is noob you as tank or DPS die from total overhelming DMG, the only change from SL S4 is that if someone fail mechanic u as tank die also with group.
@@youchuanwang1738 This is a game YOU pay for, you should play it the way that makes it most fun, not just tank because some dps wants better queue times.
Warrior on shadowlands dungeons was a pain - from what you described it sounds almost exactly like that plus we actually have some of the actual dungeons returning from shadowlands soooooo think I may skip warrior tanking in S1
I hate this dependency on aug evoker. I knew from the start when the spec was announced this will be a problem. Now everything seems to be balanced around it and you will have to pick it the higher you go with keys
Main problem is, this affects pugging mythic plus keys and lfg more then anything, atm in +12’s I have to rely on healers to help me stay alive. It’s not really my fault or the healers fault, but what happens is at least 50% of the time if not more you have dps who have high IO and don’t kick the things they should, and then I end up getting one shotted, or for instance in brackenhide you will have hunters that don’t tranq shit the rage storms or rouges who don’t shiv it. Being as self reliant on my own heals and defenses was what made me love tanking because in a world where we put so much it was nice to know that as long as I play it right 90% of the time I could live. But now it’s going to cause not just me but more people to not wanna tank because of this. This doesn’t solve the issue blizzard was looking to solve, it’s the dps having to much self heals and to strong of defenses that is the problem not the tanks. I’m not a 3k IO player or the top 1% but neither is 99% of your player base, so the top 1% shouldn’t be what causes the other 99% to receive nerfs and have a harder time. I am 2460 IO atm and feel like that’s good for pugging the entire way.
@@DeDaDoDu are you high? i don't think you even read what i said you just thought hey let me be a blizzard simp today. it isn't hard to understand that the tank nerfs where not the right move foward. the only reason they nerfed tanks was because 1 or 2 people at the top of the fucking top was able to form premade mythic + group and not have a healer. 99.99.99.99.99.99% of the player base would never be able to do that. come up with something other then group content makes you rely on the group. that has nothing to do with the tanks being nerfed for bullshit reason. and before you say that's not why, it was said by blizzard them self that's why you fucking troll.
No tank has to rely on a healer in a +12, especially brackenhide. Most of the nerfs have not even been implemented in the prepatch. Also the raging storm in bh is not supposed to be soothed, you are just supposed to not stand in it. Very much sounds like a skill issue is at play here
Tanking shouldn't be any more stressful than dps or healing. The game doesn't need to be overly challenging for it to be enjoyable. I could be wrong, but the 3.2 million daily FFXIV logins might agree with me.
This video (and all of the others I've seen) has confirmed (again) that Aug evoker was the worst thing to be added to this game. It killed DF for me and It will be the same on TWW, thanks Blizz!
Can someone explain why tanks r mad at tanks getting nerfed? I quit dragonflight for academic reasons, i dont really understand the tanking landscape rn but in my experience, i like to feel like theres a chance im gonna die if i dont play my spec well.
Blizz just is in denial that making tanks weaker won't lead to a kite meta. Tanks are not going to trust healers to top them off. If they do not have the tools to deal with damage themselves, they will try to kite. Blizz seems to think they will just coordinate with healers more. That is just not how humans work in mmos
Prot warr is my fave spec. Sucks we are falling a bit behind again and i dread having to rely on healers. Prob will go bear but ill still play all tanks generally.
Lol back in the day with the Tbc it was way harder with every pull needed to sheep or cc mobs. Otherwise it was wipe everytime. You needed to know every mobs there abilities or you could one shotted or a healer mob just kept every mob a live.
I’ve been in love with bdk since I found it way back in the day refuse to tank with someone else if my healer sucks I’ll still be straight self sufficiency is king for solo players like me
i see i am not the only one having problem with brew aggro ... 5min 52 all health bar turning red meaning loosing aggro. Think they need to buff the threath coef, should not be possible to loose aggro mid fight with add half of their health.
I have some nitpicks regarding Dorki's thoughts about Prot Paladin, but overall I agree with this video. Bear and Blood are the clear winners. Brew also is winning hard, but Brew started with a disadvantage so it remains slightly behind the top. Veng is mostly AFK, the community is bored of them, they're fine. Prot Pal and Prot Warr felt the Tank-Nerfs the hardest, if all or most of the Nerfs were reverted for Pal & Warr I think Tanks would probably be quite Balanced. Paladin in general is definitely "Clunky" now. All the random Quality of Life Nerfs over the past ~1-2 months have really bludgeoned Paladin-Gameplay & Talent-Design. I will still be Maining Paladin, but the Class is significantly worse in TWW than it was in Season 3/4 of Dragonflight. Still Fun, but downgraded Fun.
@@Gimpo925 There is one small solace for Prot Pal's though: Being able to store 2 Charges of LotP free-WOGs is HUGE and by itself adds a ton of Agency/Decision-Making to Prot Pal, the only problem is that Prot Pal is so... *brittle* at the moment that it's difficult to actually save any free-WOGs - Much of the time Prot Pal is white-knuckling while just trying to build up the 1st free-WOG. Before the Nerfs Prot Pal felt GREAT IMO, many Tank-Mains disagreed with me, but I had been reaching the point I could off-Heal as much as the actual Healer in Beta +5's-10's (and that was before the 2nd Charge of free-WOGs). So if the Pal Nerfs get reverted, or with the better item levels of Season 2+, then Prot Pal will be a force to be reckoned with. For Season 1 I recommend playing Holy, it's really fun too and Paladin is one of the easiest Classes to swap/learn different Specs on.
Born in the Blood, Die in the Blood But Dragonflight onward to these changes have been actually some of the most positive, fun experience as Blood I've ever had. The more Dancing Rune Weapon moments I can have, the better.
Are you ok getting a just ok tank over a great tank? Cause if community didn't rag on tanks so much when they fail, more people might be less intimated. I know that was me years ago when I first got into tanking. Not saying you are one of those people but just something to think about.
Is not the nerf that make us not play a tank. Is the abuse we get. Specially those trying tank for the first time. Some of this ppl expect tanks even new ones to have a PhD in tanking and must know all dungeons and pulls all the way to the 3 expansion.
blizzard is trying to incentivize tanks taking tanking talents, i saw that your attempt at taking ring of peace to save yourself, should instead have had to be invested into taking some other tanking talent. but who am i to judge an american mda player?
facts
@@Dorki plan to finish all your keys at exactly 1 minute remaining, its a good start to fight the underlying ADD that drives you towards speedrunning the game. this will promote better planning, cohesion and resolution to your gameplay, and you will become friendlier to a more casual audience. however it is more than likely that you cannot do that. its not by sheer luck that youve had yourself speedrun the past 5thousand keys youve done in this game, is it? its a recurring pattern of behavior made manifest as per your personality.
i cant follow many videos due to the showcase of peer friction and pressure, m+ has become unnecessarily competitive and it takes away more than it gives. good to know news about tanks though. fortunately the game will enable some strategic elements in it because m+ is very unfulfilling to people who seek something more than to waste time on something that is continuously and arbitrarily invalidated by constant change instabilities.
also the m+ feature preying on the aspect of short term gratification element of the human neurology, is a very disingenuous way to create your game, it is engaging to gain subscribers though, which is very logical from the perspective of the multibillion dollar company.
The other tallent he could have taken that would reduce damage taken to 0
Ring of peace OP af!
When are you and growl making the tank/healer dating advice video?
real
Docking on vid is what i heard as well.
I just love your content so much. You're just a natural... I can listen to those videos and commentary and down-to-earth voice all day long... respect!
Tettles being dead in the opening frame, Might be your best vid ever
Hot take: population balance is more important than role balance. Turning people off from tanking and healing means longer wait times to form groups at all levels.
IMO 1) let tanks be *mostly* self sufficient in dungeons to keep tanking fun, and 2) reduce DPS defensive 3) shift group damage away from burst and more to rot dmg to engage healers 4) make sure all healers have a simple, low gcd intensive way to contribute damage of they want while still focusing on heals.
If every boss is HOI 3rd boss, I'm gonna fall asleep cause there's 0 threat of dying.
I’m a healer and I hate having to dps. I’d rather just keep healing.
"Mostly self sufficient" is exactly what the nerf did…
Yoda went to solo the first oull of NW, sky isn’t falling. Tanking is fine, nerfed from DF godlike immortality sure , still fine.
@@joshuaheke-davis3639u hate having to dps =/= healers shouldn’t be able to dps. Plenty of 3K IO healers who do 0 dps out there
@@Shinn27But why? That means they're literally just standing there.
so basically every tank is okay so long as you have an aug evoker. i love it
I mean the spec is more useful than all of the dead weight specs... Actually, more useful than all the DPS specs in general. So, yeah. 👀
@@cosmicz3ro But this is not the game you need one evoker every Grp its Fail from Blizzard so
@@ezslay9440 Don't try and talk sense to these poor poor FOTM / One Trick Pony / Metacuck Creatures.
This is literally their only way of getting any sense of fulfillment in their oh so empty life as Socially crippled individuals.
And if you say anything less than optimal to them, all they're gonna defaulting to as any form of "insult" they can think of, it would be that you are either a "Low Elo /Bronze /M+ Score /3rd party engine using MMR calculation devise Player, who has never seen a Ranked /High Key /Mythic Raid before.
And they just nerfed aug so it would be required. Now it's required again. 😂
PuGs treat Aug as another DPS, so it's hard to get invited in groups compared to tanks and healers.
The tank nerf really killed a lot of my hype tbh.
Edit:
I only do ksm each season, so not that big of keys. But pugging was rough i df, and this change just made it far harder it seems. S1 of SL is by far the worst season ive ever played, hopefully tww s1 won't be as kity.
Also having vdh being the meta again would be rough.
+1
Made it more fun for me, I find tanking more fun when I'm more at risk of dying. As long as we don't end up kiting, so far doesn't look like it.
Same
@@icresp4263 world first level keys will absolutely kite, pulls big enough to time them are actually impossible to tank now regardless of play. So the world first key meta will be DH using jumps to kite - cc at first to grab aggro, then run and keep tagging with flame sigil.
Low keys through +11, whether or not you need to depends on the healer. A good healer you should be fine, but if you pug a bad enough healer you may have to kite even in like a +2, assuming you don't massively outgear it. Good reason to play a DH if you pug, as tanks who are poor at kiting will just brick the key if they pull a bad healer, while a DH can manage.
@@icresp4263found the blood dk lol
demon bear stonks rising
BM Monk's HP bar playing ping pong way better than I ever did! 😮😮
BM monk is the new blood dk
Biggest reason I can't play bear again is because you just always see a bear.
This may seem silly but it gets really old."oh a really cool new tier status coming out😢 too bad I'll never see it unless I'm standing in town"
You lose out completely on all of the fun of transmogging.
You never are different from any other druid. All of you have all of the same forms, and at the end of the day they're just variations of the same thing. No matter what you do you're still a bear or a owl bear same thing really.
I'll probably play as prop paladin. Even though I know it's the weakest right now it'll get buffed.
Meta is going to be bear tank holy paladin aug evoker mage elemental shaman covers all utility and checks all the most powerful buffs this is what we will see for two years yay
Always a huge fan of these pre expac overviews from you!
Was wondering about the state of tanks thank you for this video! Much much appreciated! VDH here 👋🏻
He didn't talk much about Druid of the Claw, so I'll talk about my experience with it. If it were executed correctly it could have been a really fun class that relied on balancing cat DPS with bear bulk to get optimum amounts of both, but in it's current state the only reason to go into cat form is either if something is about to die and you wanna squeeze out a few numbers or if the enemy is so weak that you don't have to worry about it hitting you in the face. The abilities that are supposed to encourage cat weaving are really undertuned, and blizz hasn't really made an effort to synergize the cat abilities with the bear ones, which leaves you incredibly vulnerable while swapped into cat form.
It's really disappointing, I was really looking forward to this class in TWW.
this guy sounds so enthusiastic
Disco Bear running wild again. Thumbs up!
I expected the tank nerfs to make warriors better since they were already the tank with the least sustain and they reverted the nerf to impending victory. I’d really like for it to be the meta tank again, at least once.
How come i don't see Tiger Palm on your action bar when playing Brew? I thought you went with Press the advantage to replace Tiger Palm, but as you are using Weapons of order, that can't be the case?
Why does his voice sound like that?
autobots lol
Booze and cigarettes
gay😊
@@Tettles he’s the 30 yr old boomer meme, vape and white monster duet
NYC ABC is a very specific accent
On prot pally i felt like every second I was being one shot. I felt so squishy.
Same thats why i quit pala
What are the odds Blizzard will do the same thing they did in Season 1 and buff tanks as seasons advance to 2 and 3?
This kind of insight for the different specs is exactly what I wanted while deciding what spec I should focus on and try out right now. You can't get this kind of (subjective) information in an isolated class guide or something, so thank you, Mr Dorki, for filling this void! :)
I hope you enjoy your work as much as I do watching it.
i've found just pugging keys and playing with guildies to be the best way of finding your team. i've played with lots of different players and added the ones i liked playing with before i started playing with a set group
I'd VERY strongly recommend joining communities, I've met some of the nicest and most skilled players that way, depending on where you live :
- Wow Made Easy if you play in NA
- Chill Streak /No Pressure if you play in EU
Vast communities with (tens of) thousands of players, a wide range of player skill and key levels, and strict rules to prevent people from being toxic which is M+ main downside to me. Reached 2800 rating in DF S1 and it was in great part thanks to these communities, they even have "tutorial" raid and M+ groups where experienced players guide newer players through more challenging content.
These communities first used the Community tab in game but now they have official Discords so be sure to check them out, you won't regret it :)
Correct if I got this wrong: So you’re just saying that you have to play with an aug and then it becomes healable/ survivable to buster compared to others…. but you say that for all of them?
Makes no sense
i'm speaking from a high level m+ perspective. currently tanks are balanced to be weak but with the aid of aug/healers it becomes a lot more managable. if you're just doing key outside of the title range its completely fine
obviously some of the specs don't demand for it as much(like with bdk i said its much more pug friendly and didn't mention healing/aug)
@@Dorki lol “it’s fine” completely ignores the entire rest of your argument. Scaling starts much earlier than that. Most viewed and players don’t care about people’s attempts at +21 having anything to do with running +9-15. Top 10% and especially 1% are more important marks than .01% - the supply of .01 depends on the supply of the category below it and so on. The health of the game and the ramp to the highest are related to how this experience pans out
@Kavaren His argument is predicated on you running high keys. At low level these issues aren't that noticeable, and frankly the tanks don't feel all that different.
@@hr329085 high keys is a moving mark. It starts moving at a lower number and progresses as time goes by. No one is doing “high keys” right now by your logic, which the video showcases as well; accordingly it hasn’t been tested by that logic either. Issues show themselves earlier and they continue to grow, and it encompasses most of the player base and by player base I mean people pursuing heroic drops and myth track gear from vault. If it’s there it’s an issue upward and if it’s at the top whatever course it takes dominates the lower. Organized play? Who cares, most of the game is pugs
I’m starting to get into WoW and I’m really happy that Druid is gonna feel good going into the new expansion.
If you’re just getting into wow, don’t listen to any of this. Just play the game and have fun.
@@charlesincharge1245 I initially wanted to play Druid since it was my favorite class in Hearthstone and diving into more in-depth content just made me sure of my decision. Hopefully I’ll have a blast
Blood needing healer healing is gonna be rough of healers getting used to the changes since they were used to looking the the blue bar and not the red.
cant wait to watch the other cat put this up on stream when he afks
My best memories of tanking come from Cata and MoP, in my opinion tanking is best when you can pretty much solo a dungeon if you play your class right. I also loved dealing hella high dps as a tank back in those days too.
Solo tanking Garrosh as a prot warrior is one of my fondest memories of tanking, shit was so much fun.
I would shut up about it since that's exactly why blizzard's doing this nerf.
@@yug5156 Shut up about what? Their preferred time of tanking? It isn't like blizzard can nerf those memories.
@kristoffer3000 yeah it was fun tanking garrosh as a boomkin because I was better threat generator ;P
so many tank players literally just want to be a dps that takes no damage and is is the constant center of attention instead of one of 3 (or one of 2 with aug) damage dealers
The nerfs certainly weren't ideal, but i can't help but feel that brew plays super solid and should be just fine :) I could be just copium and I'm open to being proven wrong.
Every thanks looks nice... With an evoker in the team 🙃
thanks xd
HAHAHA THANKS
I'm sure the tank nerfs are going to help with the tank shortage
Was gunna go Brew no matter how bad it was, but Im gald to hear its lookin up. I have too much fun playing it.
Im convinced the only reason BM is unpopular is bc no one plays monks
As a monk main playing all three rolls, I often hear its literally because monk is “too much work” to play right and a good monk gets major props.
Brewmaster Gang
@@theshrubbery1226 Hell yea! Same. I will main BrM for M+ but do the other 2 for raiding depending on what we need. They are all so fun.
Holy crap, a talking cat
LSD wears off soon for both our sakes this is getting wild
This dudes voice sounds like the deep voices I hear when playing valorant - very nice!
Valorant has a weird thing for that.
Thanks, Dorki!
Warrior perpetually being a little meh just seems to be the goal. Thane was so much better than Colossus, but the Martial Prowess(?) (hero talent) seemed interesting as far as peak mitigation went. Thane had tons of rage to keep spamming Ignore Pain, but Colossus felt painfully rage starved all of the time.
Where do we submit feedback from these tank nerfs to be undone?
Thank you for this :)
I'm glad they removed some of the button bloat from brew. Always loved playing the spec but the hand cramps really limited the time I could
I feel like the tank nerfs hit paladin the hardest. They took away a lot from the active mitigation, which is kind of their only strength, while other tanks mainly got their passive tankiness nerfed here and there. They were already pretty awful in self sustain.
what tanks are you all playin?
I unsubbed, refunded expansion, and the 6 people I played with did the same. Until Blizzard realized that FUN is why we play... I'm out. I'm not as good as you Dorki, and never would have been (I'm done with WoW), but I was 3300 last season (S3) ONLY PUGGING on prot warrior and super bummed at what this game has become.
No matter what the reasoning, or "BLUE POST BULLSHIT", this tank nerf has effectively ruined pugging. All the goobers saying that this nerf has culled the trash... none of those monkies were 2500... let alone 3300 and running keys at levels that actually mattered. This game is dead for me, and hopefully hundreds of thousands of others quit too... forcing Ion to be removed, and a fresh team on non moron devs to take over.
currently unsure between brew and Blood, really enjoyed blood in DF, but the rework took out what i disliked most in brew which was the button bload
Bear, regardless of balance 😅
FIRST COMMENT IS RIGHT
Been hoping to play pwar, I always default to healer and want to make the change
They have done this before... Cata was a tank nuker... until gear popped up and the power systems came into play. 100% by the end of the first raid tier tanks will be chain pulling packs and soloing heroics again.
All I got from this is that an AUG is mandatory class once again
Why didn't you mention the INSANE mana economy issue for Lightsmith? If played properly and ONLY using Shining Light(free) WoG's, you go OOM in almost exactly 3 minutes of straight gameplay.
They need to revert the mana cost on wog, at least the procs
why are you using wog off cd? that is not proper
@@Dorki to cycle weapons as the hero talents dictate and because the class is made of paper lol
@@Dorki why is WOG costing mana in the first place lmao
Hey Dorki, not sure if you'll see this comment, but is WoWHead a good source for prepatch talent builds for tanks?
monk for life. Also you should really consider doing audio books. Your voice is a gift from god.
gunbreaker
My personal favorite. At least when I'm not playing Samurai!
Bear gonna bear.
Resto druid is actually still close to meta. Feral druid is weirdly doing good M+ cleave too. Boomy is RIP right now
lol my Guild has always had problems keeping a dedicated off tank and the one time I decided to step up and tank this expac . This nerf shit happens
The nerfs really aren't as horrid as clickbaity RUclipsrs sell it to be.
Paladins are nowhere near dead as most claim, for instance.
You're probably not even the 1% of the top player base these nerfs are aimed at, either, so you should be fine. Relax. 😂🤌🏼
@@cosmicz3ro it hurts the low end and the mainstream more than it hurts the top. It’s just a disingenuous cope to pretend scaling magically appears only at the top
It's never as bad as people claim. It's just the high end players that voice their discontent and then the normies echo those ideas when they don't understand it doesn't apply to their level of play. By the time you'll get good enough for mythic or high keys, it'll be better anyway. Especially when players will have more haste, versatility and better stats overall.
You can always dps keys and tank raid. You can play however you want. These changes really wont effect raid progression because those are usually pretty easy on tanks.
Imagine how strong bdk would be with a 2h wep pepela
4:50 Does feral still suck even after the recent buffs?
No, Feral got some much needed defensive CDs and after the buffs dps is actually quite decent. Cons are the same as always, competing for a melee spot in an environment which favors ranged (to say nothing of caster meta) + not bringing much utility outside of Mark of the Wild (which is a lot less useful when other specs perform well which is bear's case atm). Still gonna be somewhat tough to get a spot in M+ especially if pugging because of the aforementioned problems + Feral stigma, but imo Feral is still in a much better place than DF prepatch.
@@sufifi That's better than I expected, thanks for the heads up!
@@Pat1711 Npnp ! Also if you're a boomer like me who first played Feral dps back in WotLK / Cata and you didn't like how spammy the spec had become in the last few xpac, it is now slower with more emphasis on which buttons you should press, so if that's your thing, rejoice !
This is from a push key perspective. My question is: Will it actually be harder to tank a +10 key in TWW than in S4? I think difficulty there won't be changed at all.
It will be harder, i was playing beta yesterday and key +5 and up, each melee hit from mob takes around 20-25 % of ur total HP. And your healling is reduced like half, without kite it was impossible to make it in time, becouse DH was so squishy without any def ability. Not to mention bosses, if your healer is noob you as tank or DPS die from total overhelming DMG, the only change from SL S4 is that if someone fail mechanic u as tank die also with group.
I think ima quit tanking and go back to dps at least for right now
Get ready for 1 hour Q if you pug.
smart. All tank players should quit tanking.
@@youchuanwang1738 This is a game YOU pay for, you should play it the way that makes it most fun, not just tank because some dps wants better queue times.
@@youchuanwang1738 Blizzard should make tanking less awful then. It has sucked since BFA.
Dorki sounding like an undead
glad to see prot war is still strong prob run this in tww for sure i only really like doing M+ honestly and war just plays so smoothly for me
tank nerf wil make onlye harder to get tanks :(
What wa class packs do you use? I used to use afenars but he’s let them go :(
for blood dk you go death bringner for dmg but your a tank sanlayn is insane
I am glad to hear that Bear is good. I feel like it was very unloved in Dragonflight
Really looking forward to heal tanks more in tww.
do you have rough talent trees for these available? I'm not really sure what I'm doing as someone who hasn't played a ton of non-VDH tank
Warrior on shadowlands dungeons was a pain - from what you described it sounds almost exactly like that plus we actually have some of the actual dungeons returning from shadowlands soooooo think I may skip warrior tanking in S1
I hate this dependency on aug evoker. I knew from the start when the spec was announced this will be a problem. Now everything seems to be balanced around it and you will have to pick it the higher you go with keys
Main problem is, this affects pugging mythic plus keys and lfg more then anything, atm in +12’s I have to rely on healers to help me stay alive. It’s not really my fault or the healers fault, but what happens is at least 50% of the time if not more you have dps who have high IO and don’t kick the things they should, and then I end up getting one shotted, or for instance in brackenhide you will have hunters that don’t tranq shit the rage storms or rouges who don’t shiv it. Being as self reliant on my own heals and defenses was what made me love tanking because in a world where we put so much it was nice to know that as long as I play it right 90% of the time I could live. But now it’s going to cause not just me but more people to not wanna tank because of this. This doesn’t solve the issue blizzard was looking to solve, it’s the dps having to much self heals and to strong of defenses that is the problem not the tanks. I’m not a 3k IO player or the top 1% but neither is 99% of your player base, so the top 1% shouldn’t be what causes the other 99% to receive nerfs and have a harder time. I am 2460 IO atm and feel like that’s good for pugging the entire way.
When group content has you rely on the group 🤯🤯🤯🤯
@@DeDaDoDu are you high? i don't think you even read what i said you just thought hey let me be a blizzard simp today. it isn't hard to understand that the tank nerfs where not the right move foward. the only reason they nerfed tanks was because 1 or 2 people at the top of the fucking top was able to form premade mythic + group and not have a healer. 99.99.99.99.99.99% of the player base would never be able to do that. come up with something other then group content makes you rely on the group. that has nothing to do with the tanks being nerfed for bullshit reason. and before you say that's not why, it was said by blizzard them self that's why you fucking troll.
No tank has to rely on a healer in a +12, especially brackenhide. Most of the nerfs have not even been implemented in the prepatch. Also the raging storm in bh is not supposed to be soothed, you are just supposed to not stand in it. Very much sounds like a skill issue is at play here
If you're relying on a healer in current +12s you are already playing a tank incorrectly. These nerfs aren't on live.
@@hr329085 yes the are, the pre patch brought in the change to tanks ass hat.
That class weakaura for them all. But BDK, Brewmaster and Bear, i cant seem to find them ? Other then that thanks for good videos :)
Can u Share name plates?🙃
Warfin should be the new community nick name for TWW. F1
buddy sounds so soulless, them nerfs have my guy sickened
??? He always sounds like this.
Tanking shouldn't be any more stressful than dps or healing. The game doesn't need to be overly challenging for it to be enjoyable. I could be wrong, but the 3.2 million daily FFXIV logins might agree with me.
This video (and all of the others I've seen) has confirmed (again) that Aug evoker was the worst thing to be added to this game. It killed DF for me and It will be the same on TWW, thanks Blizz!
I swear people are gonna sleep on Demo Lock. Curse of Weakness and Curse of Tongues are going to be crazy plus damage on 1 min CD
Thx for not dooming
Can someone explain why tanks r mad at tanks getting nerfed? I quit dragonflight for academic reasons, i dont really understand the tanking landscape rn but in my experience, i like to feel like theres a chance im gonna die if i dont play my spec well.
Blizz just is in denial that making tanks weaker won't lead to a kite meta.
Tanks are not going to trust healers to top them off. If they do not have the tools to deal with damage themselves, they will try to kite. Blizz seems to think they will just coordinate with healers more. That is just not how humans work in mmos
Prot warr is my fave spec. Sucks we are falling a bit behind again and i dread having to rely on healers. Prob will go bear but ill still play all tanks generally.
Sounds like VDH & Prot Pally may both feel better with more haste to generate resources?
Not gonna help at the start of the expansion when it's most dangerous, also if they are the weakest they will be over buffed later
Is this THE Dorki???
No, this is DorkibearZ. Completely unrelated.
druid is good in coordinated groups. It feels kind bad in pugs cause no huge ways to group mobs together.
I think Pally will be the best tank by far.
Templar might be clunky now but let it cook a bit and I think its going to be insane!
what is your teammates cd tracker called?
omnicd
Do you have any Tier List?
I've been playing all tank specs and I dig brewmaster the most my off tank would be bear
Lol back in the day with the Tbc it was way harder with every pull needed to sheep or cc mobs. Otherwise it was wipe everytime. You needed to know every mobs there abilities or you could one shotted or a healer mob just kept every mob a live.
god pls i cant handle another augvoker season
I’ve been in love with bdk since I found it way back in the day refuse to tank with someone else if my healer sucks I’ll still be straight self sufficiency is king for solo players like me
i see i am not the only one having problem with brew aggro ... 5min 52 all health bar turning red meaning loosing aggro. Think they need to buff the threath coef, should not be possible to loose aggro mid fight with add half of their health.
Waiting for Dorki to be able to use a "th" sound
when you let an aug evoker main tune the tanks at work
All tanks and an Aug... safe bet on class choice
I have some nitpicks regarding Dorki's thoughts about Prot Paladin, but overall I agree with this video.
Bear and Blood are the clear winners.
Brew also is winning hard, but Brew started with a disadvantage so it remains slightly behind the top.
Veng is mostly AFK, the community is bored of them, they're fine.
Prot Pal and Prot Warr felt the Tank-Nerfs the hardest, if all or most of the Nerfs were reverted for Pal & Warr I think Tanks would probably be quite Balanced.
Paladin in general is definitely "Clunky" now. All the random Quality of Life Nerfs over the past ~1-2 months have really bludgeoned Paladin-Gameplay & Talent-Design.
I will still be Maining Paladin, but the Class is significantly worse in TWW than it was in Season 3/4 of Dragonflight.
Still Fun, but downgraded Fun.
I loved paladin tanking in s3. It's sad to see how hard they've been hit.
@@Gimpo925 There is one small solace for Prot Pal's though: Being able to store 2 Charges of LotP free-WOGs is HUGE and by itself adds a ton of Agency/Decision-Making to Prot Pal, the only problem is that Prot Pal is so... *brittle* at the moment that it's difficult to actually save any free-WOGs - Much of the time Prot Pal is white-knuckling while just trying to build up the 1st free-WOG.
Before the Nerfs Prot Pal felt GREAT IMO, many Tank-Mains disagreed with me, but I had been reaching the point I could off-Heal as much as the actual Healer in Beta +5's-10's (and that was before the 2nd Charge of free-WOGs).
So if the Pal Nerfs get reverted, or with the better item levels of Season 2+, then Prot Pal will be a force to be reckoned with.
For Season 1 I recommend playing Holy, it's really fun too and Paladin is one of the easiest Classes to swap/learn different Specs on.
Make a build video for all the tanks or link what you've been using, it'd be very cool!:)
Blood dk needed a change, and while im fine with the Death strike change. I still really hate the max blood shield nerf.
It's insanity to start tanking for the first time in war within?
Born in the Blood, Die in the Blood
But Dragonflight onward to these changes have been actually some of the most positive, fun experience as Blood I've ever had. The more Dancing Rune Weapon moments I can have, the better.
Prot warrior and warriors in general always get the short end of the sword...😤
It was already hard to find a tank in DF coz its the minority of players. Now after these nerfs its gonna be even harder. TY, Blizzard.
Are you ok getting a just ok tank over a great tank? Cause if community didn't rag on tanks so much when they fail, more people might be less intimated. I know that was me years ago when I first got into tanking. Not saying you are one of those people but just something to think about.
Is not the nerf that make us not play a tank. Is the abuse we get. Specially those trying tank for the first time. Some of this ppl expect tanks even new ones to have a PhD in tanking and must know all dungeons and pulls all the way to the 3 expansion.
@@bori1008 yep
Hopefully the magic damage we warriors face won’t be to the degree Shitolands was. What a miserable time to be a warrior.
blood dk gonna catch nerfs 2 weeks into the expansion like every expansion
Huh? Blood was buffed last 2 xpacs multiple times through out their first seasons... specially in the dmg department.
Keep saying bdk is good so I can continue playing it. Been on this ride since s2 bfa when I decided to learn it and I can't quit now
one day ma favorite tankplayer will main my favorite tank brewmaster. one day it will happen :D