The Boost Control in Sonic Games

Поделиться
HTML-код
  • Опубликовано: 24 ноя 2024

Комментарии • 460

  • @oreogod1985
    @oreogod1985  Год назад +25

    Go Subscribe to Diamond! www.youtube.com/@diamond556

    • @Itz_Kwame
      @Itz_Kwame Год назад +4

      PK, Diamond, who could be next?

    • @oreogod1985
      @oreogod1985  Год назад +5

      @@Itz_Kwame we’ll see what happens!

    • @mrafdal11
      @mrafdal11 Год назад +3

      @@oreogod1985 What about cyberspace physics. Yes, Cyberspace physics. Also there is drift in cyberspace 3-5

    • @RafaMarquinaYT
      @RafaMarquinaYT Год назад +2

      you never had to invite diamond to the video 💀
      but everything else you did a pretty good job

    • @NoahPlaysofficial
      @NoahPlaysofficial Год назад +2

      The one thing that I don’t like about the momentum when you jump your momentum is just is killed after you jump

  • @meltedburrito
    @meltedburrito Год назад +440

    SEGA was so confident in Sonic's controls for Frontiers that they made one of the biggest gimmicks running in circles

    • @dragonninja9908
      @dragonninja9908 Год назад +26

      That's eggactly what I was thinking!

    • @buttergolf
      @buttergolf Год назад +16

      "EGG"

    • @waytoolazyy
      @waytoolazyy Год назад +4

      is this a good or a bad thing🤔?

    • @meltedburrito
      @meltedburrito Год назад +11

      @@waytoolazyy Good 😁

    • @waytoolazyy
      @waytoolazyy Год назад +8

      after watching the video half way thru. i realized that it is a good thing

  • @crestofhonor2349
    @crestofhonor2349 Год назад +170

    I think why unleashed also controls better at low speeds is because unleashed had hub worlds unlike generations. Sonic had to at least control well in the hub worlds which is something generations got rid of.

    • @SoniaSpectrum
      @SoniaSpectrum Год назад +15

      "better" isn't exactly how I'd put it but that's highly dependent on level design

    • @RameNoodls
      @RameNoodls Год назад +3

      @@SoniaSpectrumhi

    • @Hyp3rSonic
      @Hyp3rSonic 4 месяца назад

      ​@@SoniaSpectrumagree

    • @Hyp3rSonic
      @Hyp3rSonic 15 дней назад

      ​@@RameNoodlshey!

  • @nuggets283
    @nuggets283 Год назад +70

    3:42 Huge thanks for your friend bro!!
    It was getting pretty cold here, but that hot take warmed up my whole house.

  • @TylerChou059
    @TylerChou059 Год назад +48

    The best thing Frontiers did was giving the boost gauge a cool down; the meter will refill for a few second rather than having the player refill it manually.

    • @best_mate456
      @best_mate456 Год назад

      Yeah the boost got buff and nerf which is good
      And they made it better on update 2🎉

    • @granfill
      @granfill Год назад

      You can actually have infinite boost by drawing a sideways 8 with that said boost

    • @zf10studios52
      @zf10studios52 8 месяцев назад

      @@granfill…you mean an infinity sign?

  • @yonatangoldstein5007
    @yonatangoldstein5007 Год назад +65

    Technically the boost has been a thing since 2005 with sonic rush

    • @JuliRocket
      @JuliRocket Год назад +2

      Yeah but it was sonic unleashed was the first boost game that was 3d.

    • @XTHHedgehog
      @XTHHedgehog Год назад +1

      If we're taking about technicalities, there was still 3D in Rush. You're not boosting during these sections, but semantics.

    • @sharonv3597
      @sharonv3597 Месяц назад

      Even more technically, since Sonic Advance 2.

    • @yohhh6715
      @yohhh6715 11 дней назад

      Heroes?

  • @thefriendlydefault9684
    @thefriendlydefault9684 Год назад +81

    My response that no one asked for about gens is that I agree to a point but unleashed was way too slippery at high speeds. You physically can not slow down quickly, and idk how you consider sonic's turn while boosting to be tight. The platforming sections were a bit jank, but so were unleashed's, and I don't want to come off as rude here, but it doesn't take much practice to become proficient in even those sections.

    • @Bruno-fw6nw
      @Bruno-fw6nw Год назад +7

      Facts

    • @SoniaSpectrum
      @SoniaSpectrum Год назад +7

      Unleashed platforming barely existed but when it was did it was indeed pretty jank. I'd say generations is easy to get to a decently high level of playing simply because of how well constructed the physics are for high level players. whereas Unleashed didn't really have much thought put into the actual physics

    • @jamrah8713
      @jamrah8713 Год назад +6

      Idk. I’ve always preferred unleashed controls favourably since I was younger. Even after revisiting the game when I was older, it just feels better to me. Yeah it was slippery but I’d take that any day over the tanky sonic we got in gens.
      When I first played gens I enjoyed it but it was so tanky, it felt so weird. There is a reason why people still want an unleashed port to PC despite there being a 1:1 recreation of all of the unleashed stages excluding Eggman land

    • @thefriendlydefault9684
      @thefriendlydefault9684 Год назад +2

      @@jamrah8713 what do you meen by tanky

    • @snakey888
      @snakey888 Год назад +2

      @@SoniaSpectrum
      Eh, Unleashed had more sophisticated physics than any other 3d Sonic game, including Generations, although they are similar. Also, Unleashed had plenty of platforming, even if most of it was in side acts.

  • @LucasHopkins2006
    @LucasHopkins2006 Год назад +13

    5:20 “He just…shuffles”
    Missed opportunity for a joke there

  • @MetalGearEnthusiast
    @MetalGearEnthusiast Год назад +34

    The Forces in Sonic Forces makes sense now, they meant the force of my controller hitting my monitor due to the shitty controls! Bravo SEGA!

  • @RedditorGogeta
    @RedditorGogeta Год назад +36

    I think that the Frontiers jump shouldn't be that hard to fix without taking control from the player.
    I think that Sonic Team should bring back the short hop from Gens and Unleashed (the little jump that happens when you slightly press jump) but instead of making it like it’s either a short hop or a full jump they should make it where the longer you hold the jump Sonic loses more speed but gains more height and vice-versa, and make an animation with Sonic going from a short hop to the Spin Jump so the player can easily see when they should let go of the jump so they reach their destination, in this case Sonic doesn't lose speed immediately like Frontiers and isn't a nightmare to control like Forces.

    • @bluestar5812
      @bluestar5812 Год назад +4

      They could add a toggle for air momentum. The game starts with inertia turned off by default, but the player can enable it in the menu.

    • @redmewtwo0984
      @redmewtwo0984 Год назад +5

      @@bluestar5812they added that

  • @d.e5964
    @d.e5964 Год назад +20

    I cannot lie the amount of times I've died at that light speed dash section in chemical plant during speed runs is insane.. it's so unresponsive

  • @Persac7
    @Persac7 Год назад +27

    That dude talking about generations had skill issue 💀

    • @yoboi8972
      @yoboi8972 8 месяцев назад +4

      nah he's telling facts

    • @Nobody_Shroom
      @Nobody_Shroom 7 месяцев назад +2

      Yeah, I haven't played the game, but his examples are him just simply not playing well. The fact that someone who hasn't played the game like me can see that he just had a skill issue is a problem.

    • @cringlord1920
      @cringlord1920 6 месяцев назад +5

      ​@@yoboi8972I don't really agree, besides some of the platforming being ass, every statement he made was somewhat false and or just a skill issue.

    • @TascaBeni
      @TascaBeni 5 месяцев назад

      ​@@cringlord1920what about the boost makes you feel so slow?the game is mid not gonna lie

  • @somnaintright
    @somnaintright Год назад +54

    The thing I really like about this channel is talking about the little but huge things new gen sonic players don't really talk about game mechanics and level of detail!
    keep up the good work OreoGod!

    • @oreogod1985
      @oreogod1985  Год назад +10

      Thanks so much! The little details always interest me so it’s nice to be able to be vocal here!

  • @miimiiandco
    @miimiiandco Год назад +30

    In Colours, the boost is used more as a burst of speed, and knowing when and where you need that burst of speed to get across platforms is quite interesting. Sonic's aerial momentum in Colours is so nice as well, the double jump tying things together as you find the best way to blitz across the level design.

    • @threecubed3
      @threecubed3 Год назад +3

      agreed. the control in frontiers is great in the open world but once you get into cyberspace it controlls so badly, million times worse than the previous boost games (not including forces because obviously). If they could do anything is to have the boost similar to colours as i am certain that there wont be a game that controls in boost as well as unleashed and generations. colours runs of a different physics engine and has just different physics but if they could extract the colours level of boost control at least to the cyberspace stages it would be almost a perfect game for me.

    • @cringlord1920
      @cringlord1920 6 месяцев назад

      I find Colors to be the third best boost game, it's only my opinion but I like Generations and Unleashed more, this video did say that there would be some opinions in it which is fine by me but a lot of them came off as being true when it's not as black and white.

  • @VampireA1056
    @VampireA1056 Год назад +22

    Did he just criticize Generations??? Never thought the day would come where I see that happen...

    • @Tht1SonicFan
      @Tht1SonicFan 6 месяцев назад +5

      Ik bro i js wouldnt let that slide.

    • @TascaBeni
      @TascaBeni 5 месяцев назад +1

      Generations is kinda mid,why?level taken from the past so the originality is 0,ok about level design wtf is so great about it?there is nothing to enjoy like unleashed ,the levels are to easy to master no S ranks to grind for,the boost is super wrong it feels so slow,2D sections all over the place and so on and color wisp....really?

    • @Tht1SonicFan
      @Tht1SonicFan 5 месяцев назад +8

      @@TascaBeni No originality?..
      BUDDY ITS A ANNIVERYSIARY GAME DUHHH.

    • @TascaBeni
      @TascaBeni 5 месяцев назад

      @@Tht1SonicFan so?wasted opportunity to make something original and something good,not as boring as this

    • @Hyp3rSonic
      @Hyp3rSonic 4 месяца назад +6

      ​@@TascaBeniliteral your opinion, and ur allowed to have that. However, there's a reason why most ppl like Generations...

  • @lance2580
    @lance2580 Год назад +11

    Why does nobody talk about how the Boost Formula was a concept from _NiGHTS into Dreams?_ The Drill Dash in that game is basically the boost - it speeds up the player and attacks enemies.

    • @oreogod1985
      @oreogod1985  Год назад +4

      I didn’t actually know about that, but also because nights isn’t sonic

  • @metawhale7420
    @metawhale7420 Год назад +23

    Exactly for frontiers could completely agree, but the one thing that annoys me is it has no hit on enemies in cyberspace and doesn't feel fast at all in it too since all enemies are one hit.
    Other than that love the vid keep up the great work

    • @oreogod1985
      @oreogod1985  Год назад +13

      Yeah and when you hit enemies the time it takes to actually move again takes a WHILE
      Thank you!

  • @Real_Deadphilium
    @Real_Deadphilium 8 месяцев назад +2

    Sonic unleashed, colors, and forces,: yeah, we be moving fine, just going straight
    Sonic frontiers: CIRCLE

  • @maomax8922
    @maomax8922 Год назад +34

    Resuming the Generations part:
    Skill issue

    • @marguya4643
      @marguya4643 Год назад +19

      Accurate. I felt like dying when he compared the controls to Forces and said he hates the game.

    • @maomax8922
      @maomax8922 Год назад +15

      @@marguya4643 "Look at this clip, the controls are so bad" and shows a clip of him running to a death pit in planet wisp where he could just jumped and boosted, like, wtf

    • @marguya4643
      @marguya4643 Год назад +12

      @@maomax8922 That was a very fraudulent act on his part, anytime I play that level you can pass that short bottomless pit by doing a Boost and a short hot and it's really rewarding to do.

    • @thechaosdeity6751
      @thechaosdeity6751 Год назад +2

      fr

    • @thefriendlydefault9684
      @thefriendlydefault9684 Год назад +1

      yea

  • @oggiv
    @oggiv Год назад +8

    Should be mentioned that Frontiers gets some bonus points for the extra control sliders it provides in the settings

  • @KingTvlip
    @KingTvlip Год назад +8

    So... About Forces.
    Sonic Forces, for some ungodly reason, has 8-direction movement. This means that Sonic is unable to do a full circle like in Unleashed and Frontiers. This also messes up the entirety of Sonic's control and the avatar as well. I still have no idea why SEGA thought 8-directions movement was a good idea.

    • @oreogod1985
      @oreogod1985  Год назад +7

      Wait are you fucking serious. A 3D game with 8 direction movement. Holy shit that’s…the worst decision I’ve ever heard of oh my god

    • @gamejitzu
      @gamejitzu Год назад +4

      Can't go a month without hearing some insane development decision behind Forces lmao

    • @oreogod1985
      @oreogod1985  Год назад +1

      @@gamejitzu forces really is somethin else

    • @KingTvlip
      @KingTvlip Год назад +1

      @@oreogod1985 Yeah I'm unfortunately serious. One of the most downloaded mods for Forces on GameBanana is "Full 3D Movement" which attempt to fix it.

    • @oreogod1985
      @oreogod1985  Год назад +2

      @@KingTvlip and I’m guessing even that mod has flaws

  • @JonyPlayz1
    @JonyPlayz1 Год назад +27

    That was interesting. Frontiers’s control is pretty much peak gaming lol. Great video! 👍

  • @thatitalianlameguy2235
    @thatitalianlameguy2235 Год назад +11

    Gens had the best controls just because frontiers has awful feeling speed. The controls were still always good for the level design they aimed for. The point of the boost was exactly that you can't control your speed easily, but you can go fast instantly

    • @beeeffgee10k
      @beeeffgee10k Год назад +5

      You can have physics while also not feeling like Sonic is entirely out of your control
      The Adventure games do this well
      The classics do this well
      Colors does this well
      It’s just that Unleashed, Generations, and Forces all feel stiff, anti-platforming, restrictive, heavy, tanky, stilted, and unwieldy. I want Sonic to move away from that kind of control for future boost games, and I'm glad Frontiers is doing that.

  • @AlvinPlayz997
    @AlvinPlayz997 Год назад +3

    You want jump momentum in Frontiers? No problem. Update 2 of Sonic Frontiers is here to cover exactly that.

  • @ms.magenta
    @ms.magenta Год назад +8

    my take on sonic in the boost formula is that sonic works better with open controls in an open area, but vice versa is also true
    sonic works in unleashed because the levels are built with sonic's stricter controls in mind, and the open zone of frontiers is the opposite of this
    personally, I don't like careening off the edge of the stage due to my controls being either too sensitive or tight (thanks, start of 1 - 2 )

  • @mr.hayaibear
    @mr.hayaibear Месяц назад +6

    2:31 After playing Sonic X Shadow Generations (mainly most of the sonic part of it), I 100% agree with what this guy is saying. Now don't get me wrong, I still like Sonic Generations, but the thing that is really holding me back from really liking it is it's fricking controls. Sonic just feels awful to control in this game man, especially his turning, my god it felt like a nightmare. And his acceleration also felt horrible as well, where it just made it felt more awkward to play and sometimes lead me straight to death. Classic Sonic doesn't control better either, he almost feels sluggish as Modern Sonic. To be fair they both do control better then they did in Forces, but that really isn't a high bar in my opinion.

  • @Snapshot8888
    @Snapshot8888 Год назад +2

    Sonic frontiers update 2 fixed the issue of jump killing your momentum by changing it so you can now toggle an option to keep your boost going, preventing your aerial momentum from dying.

  • @S-RM11
    @S-RM11 Год назад +7

    for me the best controlling boost game is unwiished, the controls in that game feel really tight, even at very high speeds, i keep finding myself drifting just to slightly adjust my position and it feels great!
    the one thing that i don’t like in unwiished is that at lower speeds it feels awful to control, although the game very rarely has you slow down to do some platforming, especially if you take the fastest route

  • @The_Ultimate_Agent
    @The_Ultimate_Agent Год назад +3

    6:38
    Oh Oreogod! I think it’s fixed in the new update!

  • @MSCLeap75
    @MSCLeap75 Год назад +4

    In Frontiers, hold the boost button down while jumping and you won't quickly lose momentum.

  • @aahiljcat
    @aahiljcat Год назад +17

    Finally someone with the same opinion on generations as me. I still love generations

    • @cringlord1920
      @cringlord1920 6 месяцев назад

      I would love to hear your response since it honestly opens up my mind to more information so take this as somewhat of a question but statement at the same time. If you ask me, I honestly think Unleashed is my favorite boost game since not only was it my first but the one I played the most, but in a completely unbiased term it's hard to say which is the best between Generations and Unleashed, I feel like some of the criticisms made towards Generations in this video were pretty biased, now yes he did make some good points like how the 2D platforming felt awkward and somewhat sluggish but then he makes statements like how the movement as a whole feels bad when that's kind of not true, the movement was practically one to one with Unleashed but expanded upon it like having a better drift and not to mention the level design supporting the fast paced gameplay of Gens. I still want to hear your opinion though and I promise to respect it even if I don't completely agree 👍

    • @cringlord1920
      @cringlord1920 6 месяцев назад

      Actually scratch that... Forces was my first boost game.. actually no.. Scratch that, it was my FIRST Sonic game...

    • @aahiljcat
      @aahiljcat 6 месяцев назад

      @@cringlord1920 see here's the thing. I actually prefer the drift in unleashed. It's just satisfying once you master it. Generations actually made the drift worse and it's a little too tight. The light dash is just awful in generations i will say that. The stomp in unleashed keeps your velocity keeping your flow while in generations it puts you to a complete stop.

    • @cringlord1920
      @cringlord1920 6 месяцев назад

      @@aahiljcat There is no reason to master it when it doesn't even do its purpose correctly. Take Skyscraper Scamper for example. Theres this one part where you leave a tunnel and need to drift to get to another one, the problem is that the drift doesn't work since you can't make the right turns that the level design is made for. I'm starting to think that people are purposely making stuff up just to try and win the argument, even the drift which is undoubtedly better in Gens is being called worse than Unleashed, I'm having a hard time believing that you actually think the drift in Unleashed is better and not just making it up just to have an argument

    • @aahiljcat
      @aahiljcat 6 месяцев назад

      @@cringlord1920 I'm not even making stuff up. I can make every turn properly in unleashed

  • @AccelerateHedge
    @AccelerateHedge Год назад +29

    Oh thank GOD. I thought I was the only one who could see how sluggish and awkward Generations feels to control. Especially in levels like Planet Wisp or that extra mission in Sky Sanctuary with Knuckles.

  • @DemonKingCozar
    @DemonKingCozar Год назад +4

    Me everytime I play a sonic game: "I hate how he feels I wish he was like my previous sonic game."
    I think the same thing about "the previous game."

  • @Gr3asY
    @Gr3asY Год назад +11

    The base controls in Generations are ass no doubt about it but if you get the speed-up perk it improves it ten fold, I have no idea why they made him so slow smh

    • @cringlord1920
      @cringlord1920 6 месяцев назад

      How did they make Sonic slow? He's basically the same speed as Unleashed Sonic and is definitely faster than Colors, Forces and Frontiers

    • @TascaBeni
      @TascaBeni 5 месяцев назад

      ​@@cringlord1920bruh just boost and you will see how sonic is so slow in gens fr

  • @bluestar5812
    @bluestar5812 Год назад +2

    I never liked how Sonic controls felt in Generations. He was so heavy, hos acceleration was slow, the walking and running animations didn't sync with his actual speed so it felt like he was sliding in ice. Man, 3D controls really degraded from one game to another since Unleashed.
    But they had nailed Sonic's controls in 3D space in Lost World.

    • @cringlord1920
      @cringlord1920 6 месяцев назад

      True but it's not like Unleashed didn't have any problems either, The acceleration had the exact opposite problem and was way too quick. The drift felt off and the turning was pretty stiff, not to mention how hard it was to stop yourself.

  • @BoredomStudios
    @BoredomStudios Год назад +3

    The boost in sonic frontiers feel like the run button from lost world
    Because my gosh sonic is a snail in those game

  • @Liltracysintern
    @Liltracysintern Год назад +7

    Finally someone feels the same way about sonic generations as I do. Good level design but it’s bogged down by the bs controls.

  • @marguya4643
    @marguya4643 Год назад +8

    Those are Generations base speed and controls dude! Equipping him with skills like Speed up, Acceleration, Power Break, Athleticism, etc makes the controls shit on Unleashed.

    • @TheJmack90
      @TheJmack90 Год назад +5

      Yeah bro was trippin saying it feels almost as bad as Forces. That’s a WILD take

    • @marguya4643
      @marguya4643 Год назад +4

      @@TheJmack90 That take weak me to be honest. Imagine saying Generations controls almost as bad as Forces💀💀💀 and it's definitely a skill issue on the guys part as he was playing crisis city act 2 which is one of the most challenging levels in Generations and it's one of my favourites to Speedrun. If you're bad at Generations platforming then just don't play that level as it requires skillful play 🗿🗿🗿

    • @TheJmack90
      @TheJmack90 Год назад +5

      @@marguya4643 It’s like saying Sonic Mania feels almost as bad to control as Sonic 4. Your credibility would be shot lol

    • @marguya4643
      @marguya4643 Год назад +4

      @@TheJmack90 Very

    • @Onaterdem
      @Onaterdem Год назад +3

      Exactly - the skills make a ton of difference.
      Personally, I feel that, while "controllable", Frontiers feels extremely unnatural. Like, Sonic can IMMEDIATELY turn in any direction no matter his speed, he can IMMEDIATELY stop at any moment if you let go of the left stick (which is very annoying, because in every other game he slowly decelerates, he only brakes if you push the stick in the opposite direction). It feels *way* too arcade-y.
      Generations with skills, on the other hand, feels "just right". Tight enough, controllable enough, on-the-rails enough, floaty enough, sharp enough, NATURAL ENOUGH. Especially his jump is the best it's ever been in the series, so, I don't know why they disliked the jump at all. To each their own, surely, but it's a significant hot take.

  • @NoahPlaysofficial
    @NoahPlaysofficial Год назад +3

    The contorl for unleashed and frontiers is so good I just hope that SEGA doesn’t make the contorl for the next game

  • @jayceallen6530
    @jayceallen6530 Год назад +4

    I feel like boosting works a lot like moving a car at full speed, turning is hard when moving faster but its normally much easier to go left and right when you arent boosting

    • @snakey888
      @snakey888 Год назад

      That's how it works in general, not just cars.

  • @SSF124Animates
    @SSF124Animates 9 месяцев назад +1

    The doomsday zone music in Diamond's speech made me feel his aggression

  • @jackhumphries1087
    @jackhumphries1087 10 месяцев назад +2

    Hot take: unleashed feels better to play than frontiers

  • @samarius_art_and_games
    @samarius_art_and_games 5 месяцев назад +1

    "Which has technically been a thing since 2008".
    Uh, Sonic Rush rang.

  • @nightlydata2181
    @nightlydata2181 Год назад +4

    I really think u should've added Unwiished to this cus THAT 1 is interesting to say the least

  • @AshZoneWAV
    @AshZoneWAV Год назад +4

    also on top of that, mapping the boost to the right trigger on controller is honestly such a great idea for frontiers & i hope sega continues that for future games

  • @bananabike279
    @bananabike279 Год назад +1

    This was really interesting, so weird that they changed Sonic's movement so much over the span of a couple of games

  • @bradugar
    @bradugar 4 месяца назад +1

    With Gens you can correct Jumps with the Homing Attack as a extra bit and of Jump, 2D platforming feels pretty fine like whenever theirs wall jumping that’s so satisfying & easy to do in Gens but I found myself yesterday pretty much slipping of platforms in crisis city

  • @curse5697
    @curse5697 Год назад +2

    Diamond woke up and choose violence

  • @luigisuperluigi7272
    @luigisuperluigi7272 Год назад +2

    ngl sounds like a skill issue for the guy who complained about gens

  • @thefastcommenter7774
    @thefastcommenter7774 Год назад +3

    I like how Frontiers boost isn’t overpowered

  • @synysterdawn8913
    @synysterdawn8913 Год назад +5

    Honestly, the only issue I have with Sonic's control in Generations is when you have the power ups equipped that increase his acceleration and top speeds. Running around slowly in circles just isn't all that important in a game that's all about maintaining high speed forward momentum, and using those power ups makes him feel so slippery in that regard. And the jumps themselves aren't the problem, but the way the levels are designed around them. Every gap or raised platform is positioned in such a way that your jump has just enough height and/or distance to clear it, but nothing else, so you can't really take advantage of positioning or speed to make better jumps. Those yellow blocks in Chemical Plant shown at 3:12 are a perfect example of this. You just have to jump each block one at a time instead of being able to jump over multiple or clear the entire set through skillful play. It'll even sometimes look like you're just shy of making some extra progress with a jump, but it always ends in disappointment and having to repeat the same platforming challenges in the same way every time.

    • @oreogod1985
      @oreogod1985  Год назад +1

      Yeah that’s why I could never get behind the controls of it, it just felt a bit too clunky for me, haven’t really replayed it much in the last couple years because it’s one of the first things I think of

  • @EpicStikyBot
    @EpicStikyBot Год назад +8

    BOOST YOUR SPIRIT OFF THE GROUND *continue*

    • @Black_Kishi
      @Black_Kishi Год назад +2

      IMA SPARK THAT WONT GO OUT

    • @BulletYTube
      @BulletYTube Год назад +2

      WE CAN GO MUCH HIGHER NOW

    • @EssaFlipasonic
      @EssaFlipasonic Год назад +1

      GRAVITY CANT HOLD US DOWN!!!

    • @0Yours_Truly0
      @0Yours_Truly0 Год назад +1

      WE’RE ONLY AT THE BEGINNING OF THIS ONE WAY DREAM

    • @Sansic8
      @Sansic8 Год назад

      IGNITE

  • @Jlopezocasio
    @Jlopezocasio 8 месяцев назад +1

    Trying to do a super Sonic run in crisis city act 2 made the controls being bad very apparent as I tried to get as many rings early on with them being spread across tiny platforms. He couldn’t turn or gain enough momentum to go around a very small platform and was just very stiff.

  • @gamejitzu
    @gamejitzu Год назад +1

    2:31 the Doomsday Music lmao

  • @MwithTheW-thereal1
    @MwithTheW-thereal1 Год назад +3

    OreoGod in 3000:
    Ranking every ring in sonic games

    • @oreogod1985
      @oreogod1985  Год назад +1

      There may or may not be a certain video planned for April 1st👀

  • @Continuity-kp5ly
    @Continuity-kp5ly Год назад +1

    Well now jumping doesn’t halt his momentum which is good

  • @orangescalefishy1258
    @orangescalefishy1258 Год назад +1

    I find that the boost ANIMATION in forces is the best of them all

  • @JadtheRad
    @JadtheRad Год назад +3

    I agree with how stiff as heck Generations and Forces are after playing a lot of Frontiers. I swear I thought I was delusional and playing a different game but nope. Glad to know I wasn't the only one to see the difference after Frontiers.
    (Also, nitpicking here but wish you got higher quality footage since there are some footage that are stuck in 2007 240p.)

    • @oreogod1985
      @oreogod1985  Год назад +1

      Yeah gens honestly doesn’t feel too great, but also on the video quality that’s because I’m a switch player and that’s all I can really do, the other footage in this video is from other RUclipsrs, I’m pretty poor lol

    • @JadtheRad
      @JadtheRad Год назад +1

      @@oreogod1985 Switch gameplay is alright, I'm just saying for the other footage in this video lol

    • @oreogod1985
      @oreogod1985  Год назад

      @@JadtheRad really? At which time stamp lol just wondering what footage not to use

    • @JadtheRad
      @JadtheRad Год назад +1

      @@oreogod1985 Unleashed Cool Edge

    • @oreogod1985
      @oreogod1985  Год назад

      @@JadtheRad ohh yeah that’s one I gotta delete lol

  • @RiceCooker-san
    @RiceCooker-san Год назад +4

    i alwaysed loved air boosting in forces but tbh the sonic rush trilogy I believe handled boosting the best

    • @Onaterdem
      @Onaterdem Год назад

      Forces air boost was awesome! Truly one of the best things about that game. Yet, Sonic Team with their usual 180 turns, decided to scrap yet another good idea from a bad game.
      (With the "usual 180 turns" I mean how, after a bad game, they decide to scrap everything about it altogether. For example, Sonic 06 was a bad game but Shadow's story and character was perfect. After 06, they completely revamped Shadow into an unnecessary edgelord and he was ruined.)

  • @JoshTheWoz
    @JoshTheWoz Год назад +1

    Your videos are always so good! You deserve at least another 30k subs!
    Keep gong and keep improving!

    • @oreogod1985
      @oreogod1985  Год назад

      Thanks so much! I’m gonna keep working hard!

  • @ZackFair78
    @ZackFair78 Год назад +4

    The thing is in frontiers sonic feels nice in the overworld but in the boost stages he feels absolutely terrible to control to the point it brought the game down and made me not want to play those stages or the game again

  • @sebastianortizramirez4430
    @sebastianortizramirez4430 Год назад +1

    Great video as always, man! 👍👍

  • @harrisoncora4259
    @harrisoncora4259 Год назад +7

    I have to disagree with Generations. That game has some of the best controls in my opinion.

  • @Phamtheman69
    @Phamtheman69 Год назад +1

    Generations is so slippery it’s like sonic put soap on his shoes. SOAP SHOES LOL

  • @ryank2780
    @ryank2780 Год назад +8

    Bruh Sonic Generations is one of my favourite Sonic games yet I still agree that the controls feel heavy and slippery.
    Edit: also after reading the comments it looks like almost everyone agrees that Generations controls feel like trash, glad it wasn't just me.

  • @c4rl5210
    @c4rl5210 Год назад +2

    I've been playing both unleashed and gens for a long time and always felt gens controls to be way worse, i think i know the reason now

  • @seematahir5970
    @seematahir5970 Год назад +8

    Honestly? I prefer the way the boost games handle to the Adventure games. Blasphemy I know, but I always found him too be too floaty and sensitive in SA1 and 2. In the boost games it felt like he had actual weight, and you had to put effort into steering yourself and managing your speed. It reminded me more of the Classics than the Adventure games did.

    • @oreogod1985
      @oreogod1985  Год назад

      Hmm that’s fair, from what I’ve seen the adventure jump seems really high and bouncy, not sure how it translates to gameplay but that’s definitely interesting!

    • @curtainsandsuch
      @curtainsandsuch Год назад +2

      @@oreogod1985 you should try them out if you haven't already,

  • @The_Ultimate_Agent
    @The_Ultimate_Agent Год назад +1

    Geez, Diamond had a big rant. Good topic!

  • @Mr3ggs
    @Mr3ggs Год назад +2

    Sonic forces is really hard to control and for me as well the characters are so so slippery

  • @jazzy_burrito
    @jazzy_burrito Год назад +10

    It's nice to see someone share my complaints about how crappy Gens feels to control. Its a shame really, if it wasn't for that I'd probably still play vanilla Generations boost stages. Thank goodness mods are a thing though, because I cant deal with a game that controls like Gens. (The same goes for classic sonic too).

    • @jazzy_burrito
      @jazzy_burrito Год назад +1

      @OctoOOZ Imagine Unleashed Controls but with even slower turning, an half-uncontrollable jump that requires you to be a whole Sonic's height a platform to actually land on it, an air boost that can't transition to the ground and sends you way too far to be used effectively, a stomp that can hardly cancel your momentum and at half Unleashed's speed and a general feeling of an artificial controlling of Sonic. By that I mean he doesn't feel smooth to control, even down to how animations transition between each other make him feel clunky. He also bounces off walls on the side like a pinball, which is a pain in stages like sky sanctuary and crisis city.
      Now in Unleashed, this may not be that bad. But imagine if all the levels I Unleahed had the same focus on tight platforming as Dragon Road's third spinning platforming section. It would be hell. Yet that is how half the 3D sections in Gens work. Painful platforming.

    • @thefriendlydefault9684
      @thefriendlydefault9684 Год назад +5

      @@jazzy_burrito all of the problems you mentioned are problems with unleashed as well, and the one's concerning a lack of controll in my and many others opinion are much worse in unleashed

    • @jazzy_burrito
      @jazzy_burrito Год назад

      @The Friendly Default But Unleashed understands and accommodates this(I'll admit, not in the entrance stages), but Gens just doesn't. I still think that besides the drift, Unleahed controls better in every aspect. I do have one nitpick with Unleashed tho, and that's when you can't boost during certain scripted sections. Like whenever you land on a Dragon in Dragon Road.

    • @jazzy_burrito
      @jazzy_burrito Год назад +2

      @OctoOOZ It's something you more feel when playing than just watching, but if you watch Unleashed gameplay and Gens gameplay back to back, you could see things such as how odd a short hop or landing from a jump or landing from a rail switch (the rail switch one is the most offensive one honestly) looks in Gens. It's really a small nitpick that people who have only played either game wouldn't really notice, but as someone who has extensively played both and does some animation of their own, It bothers me a bit, particularly because Unleashed got it all right.

    • @thefriendlydefault9684
      @thefriendlydefault9684 Год назад

      @@jazzy_burrito funny you metion side jumping of of a rail to running because that has one of the largest fraim counts for transition animations for both games

  • @StardustBullets
    @StardustBullets 8 месяцев назад +2

    Generations boost was good. Y'all over exaggarating it I'm sorry bro
    you still cooked tho

  • @Mr3ggs
    @Mr3ggs Год назад +2

    Also u missed the first update u can do it in cyber space it’s really fun in frontiers

  • @imnobody321
    @imnobody321 Год назад +1

    Great video as always but the first ever sonic game that uses the boost formula was sonic rush which was released on 2005.

  • @thealandude9146
    @thealandude9146 4 месяца назад +1

    2:46 I've only played Generations before Frontiers and I always thought the turning is that bad in the other 2 games prior LMAO

  • @theclown2257
    @theclown2257 Год назад +3

    I don't know man, to me that generations control rant sounds like a *skill issue*

    • @oreogod1985
      @oreogod1985  Год назад +4

      Looking through the comments you will find many people who agree gens doesn’t control good. The guy is a smash bros god there’s no way he of all people would have a skill issue lol

  •  Год назад +1

    I love when Sonic controls like a motherfucking sovietic tank. So much potential velocity stored in such little hedgehog. But I don't blame anyone for not liking it, its not comfy for a platformer. But this isnt a platformer, its a boost game B). But aside from that IDK why making a good jump was so hard for them. At least doesnt have the Frontiers problem of the Mario 64-esque full 360 degree rotation instead of air braking when changing direction.

    • @snakey888
      @snakey888 Год назад

      To be fair, games featuring the boost have the most amount and most intricate platforming as far as 3d Sonic games go.
      And it usually feels better than in the other 3d Sonic games.

    • @beeeffgee10k
      @beeeffgee10k Год назад

      Crisis City Modern is some of the least-fitting level design for Sonic's controls in Generations.

    • @snakey888
      @snakey888 Год назад

      @@beeeffgee10k
      Not really, seeing as the controls fit perfectly well with the challenges that the level provides.

  • @jasomega2446
    @jasomega2446 Год назад +3

    1:22 I agree with you.

  • @SSF124Animates
    @SSF124Animates 9 месяцев назад

    As a Sonic Frontiers player in 2024, I can confirm that the momentum cancel has been fixed

  • @cyancord
    @cyancord Год назад +1

    Sonic and the secret rings was technically the first boost game coz there was a ability which gave you a huge burst of speed for I think 2 or 3 seconds.

    • @rennaqui
      @rennaqui Год назад

      Nah, it was actually Sonic Rush

    • @cyancord
      @cyancord Год назад

      @@rennaqui ok

    • @cyancord
      @cyancord Год назад

      @@rennaqui I think SR and rush released the same year but idk which one released first
      Edit: you are right, secret rings was 2007 and rush was 2005. I’m sure SR was the second boost game.

  • @Terminal_Apotos
    @Terminal_Apotos Год назад +3

    Frontiers has Good Ground controls but being able to Smoothly run in a Circle doesn’t automatically make amazing controls. It has so many other Problems, ESPECIALLY in 2D which you didn’t talk about. The 2D controls in Frontiers are HORRENDOUS, they’re so bad that it makes Forces 2D Controls feel AMAZING. Though that might just be because FORCES LEVEL DESIGN IS ACTUALLY MADE WITH ITS CONTROLS IN MIND!

    • @oreogod1985
      @oreogod1985  Год назад +2

      That’s true actually, frontiers I think is maybe a bit worse in 2D, I go more in depth on how he controls in 2D in my review, but for sure I hate how when you jump in 2D, momentum is killed even more than it already is in 3D

    • @Terminal_Apotos
      @Terminal_Apotos Год назад +3

      @@oreogod1985 Not “just a bit” worse, I’d argue it’s the worst 2D Controls in the series

    • @oreogod1985
      @oreogod1985  Год назад +2

      @@Terminal_Apotos …now that you mention it I think you’re right. Even sonic 4 wasn’t this bad

    • @Terminal_Apotos
      @Terminal_Apotos Год назад +3

      @@oreogod1985 After watching some Sonic 4 gameplay, You’re right. It’s truly incredible how Sonic Doesn’t completely come to a Stop when you let go of the analog stick, or how Sonic KEEPS (😱) his momentum after Jumping into an Enemy. What’ll Sonic Team think of next, Speeding up when Going Downhill? The light Speed Dash keeping your momentum? The Quick Step not having input Lag or straight up not working sometimes?

    • @Onaterdem
      @Onaterdem Год назад +2

      Frontiers' Cyber Space controls are completely different than Open Zone controls. Even Open Zone's 2D feels bad but Cyber Space's 3D AND 2D feels much, much worse than Forces, worst Sonic controls in any game

  • @Ttyl_lukey
    @Ttyl_lukey Год назад +1

    Lost World is my favourite sonic game

  • @yorha19F
    @yorha19F Год назад +2

    Your videos are pretty fun

  • @snakey888
    @snakey888 Год назад +1

    Frontiers control suffer from lack of momentum, he stops on a dime and does hairpin turns as if there's no momentum. It's incredibly jarring and feels wonky to control. Something Sega really needs to address in a follow up game.

  • @Fantazious
    @Fantazious Год назад

    That Gens Control slander was pretty harsh like d a m n

  • @buhbuh1727
    @buhbuh1727 Год назад +2

    Tbh I didn't like how Frontiers felt. Stopping on a dime felt very unnatural, the lightspeed dash stops abruptly, the 3 jump button presses to drop dash didn't really bother me though lol. I still feel like the adventure games control better than Frontiers.
    My main problem with the way Frontiers and Adventure both control is the sensitivity when at high speeds. Hitting some obstacles will kill your speed completely, and that was something the likes of Unleashed/Colors/Gens somewhat fixed by making Sonic more stiff at high speeds.
    Overall, I think they're getting closer to the best possible controls, but the Adventure games rule supreme in this regard so far imo

    • @Onaterdem
      @Onaterdem Год назад

      Huge +1 to this. Frontiers Sonic is the most controllable, but this doesn't mean good or natural. Stopping instantly, turning instantly, while good for controllability, feels very weird.

    • @snakey888
      @snakey888 Год назад

      The sa games also suffer from poor momentum implementation similar to Frontiers.

  • @BriGuy2020
    @BriGuy2020 Год назад +3

    Forces sonic controls like how nails on a chalkboard sound

  • @diamond556
    @diamond556 Год назад +5

    Thanks for having me dude!
    Gotta work on the talking a bit tho, need to put a little bit more energy behind my words cuz i sound like i'm asleep xD
    I'll be waiting for that frontiers review!

    • @oreogod1985
      @oreogod1985  Год назад +1

      For a first time you did great! These things take time and I’m really happy that this is a place for you to branch out and see how it goes!

    • @diamond556
      @diamond556 Год назад +1

      @@oreogod1985 i'll definetly need to make an update video explaining where i've been these past few months, gonna be some nice experience and practice when it comes to talking

    • @JonyPlayz1
      @JonyPlayz1 Год назад +1

      You did great lol

    • @oreogod1985
      @oreogod1985  Год назад +1

      @@diamond556 yeah honestly that’s why I used to do livestreams, it helped build up my vocal confidence quite a bit. Can’t wait to see it!

    • @theringmaster6434
      @theringmaster6434 Год назад

      You did horrible, didn’t add anything of substance to the video other than to rile fans up

  • @Nayleixy
    @Nayleixy 8 месяцев назад +1

    I honestly think generations controls is inferior to unleashed but it ain’t bad

  • @soapy1572
    @soapy1572 Год назад +1

    Mom no time for a bath, Oreo God uploaded!

  • @jkatsu3167
    @jkatsu3167 Год назад +1

    Okay saying generations controls is almost as bad as sonic forces is just wrong imo. That there is a skill issue diamond, even tho I do agree on the light speed dash being limited to specific lines of rings is dumb. imo generations jump is the best single jump, and it suits the level design of generations which adds more platform elements than unleashed

  • @psiw0lf718
    @psiw0lf718 Год назад +4

    guess its different for everyone, but i really had no problems with generations, don’t see how you could go so far as to compare it to forces. the jumping is kinda meh tho

  • @derple8524
    @derple8524 Год назад +2

    Unleashed had better controls than generations, why didn't anyone tell me. I never played either but people said Sonic generations had best controls, either A. They Modded it to make it feel better or B. because game journalists crapped on Unleashed so much no one took the time to appreciate that game's controls

    • @Bruno-fw6nw
      @Bruno-fw6nw Год назад +4

      I finished unleashed 2 days ago, and I have to say
      You feel a lot more in control in gens while unleashed is more fast and frenetic, it's actually scary to mess up in unleashed
      Also, unleashed has a lot of bugs, that is specially noticeable in the end part of savannah citadel
      All in all, i enjoy more unleashed controls because is more challenging

    • @marguya4643
      @marguya4643 Год назад +3

      Don't let this video deceive you. I've played and 100% both, I even speedrun both and all I have to say is play Dragon Road act 1 in Unleashed... After that play it in Generations with the Unleashed Project on PC and you will see what I'm saying. Generations shits on Unleashed in terms of controls, the drift in Unleashed barely works, The stomp carries horizontal velocity in Unleashed which makes you dies if you decide to stomp at high speeds in a platforming section, the controls in Unleashed are wayyy to slippery, the person that complained in the video probably has a skill issue as it really shocked me when he compared if to Sonic Forces of all games and I'm not even sure he played his Generations with a "Skill set" like Speed Up, Blast off, Acceleration, Power Break etc which makes his controls even better.

    • @marguya4643
      @marguya4643 Год назад

      @@octoooz1539 I know how to do it already. But it's just nonsense how the game doesn't teach you that

  • @ThunderTheYellowJolteon
    @ThunderTheYellowJolteon 3 месяца назад

    I like the Unleashed, Frontiers, Generations, and Unleashed Wii/PS2 controls.

  • @thefunnyfruit6529
    @thefunnyfruit6529 Год назад +3

    Tbh I don’t see much of a difference between unleashed and gens boost controls 👀

  • @PoorGameMechanic
    @PoorGameMechanic 22 дня назад

    Please tell Diamond to never cook again bc he damn near killed my whole family by leaving the oven on.

  • @PLAYER42_ready
    @PLAYER42_ready Год назад +2

    Amazing vid! Personally, I hate the power boost in frontiers I think it makes Sonic go too fast and makes him hard to control.

    • @Onaterdem
      @Onaterdem Год назад +2

      It's because the collision is broken. You know, Sonic jumps up and down and all around when you're running, sometimes blasts off a slope and sometimes hits rock bottom. If you were going in a straight line and not through rocky/mountainous terrain, it'd feel much better.

  • @Eman02kG
    @Eman02kG Год назад +3

    I agree with everything except for the level design argument on Gens. W vid

  • @unknownuser0813
    @unknownuser0813 Год назад +1

    Unleashed and generations will probably be the best sonic boost game forever

    • @Onaterdem
      @Onaterdem Год назад

      Well, I hope they manage to make something better lol

  • @Chaos_Dev
    @Chaos_Dev Год назад +4

    Bruh Generations controls PERFECTLY and there’s literally nothing wrong with it
    Except the light speed dash, it could’ve been better

  • @JoshuaKruger-yy1xg
    @JoshuaKruger-yy1xg Год назад

    We now have a Sonic visual novel too.