The Sonic Fanbase Doesn't Understand Music (Debunking Sonic Music Misconceptions)

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  • Опубликовано: 8 июл 2023
  • For an extensive period of time, I've seen misinformation about Sonic music invade the community, basically turning every in-depth conversation about music into a case study of a lack of media literacy skills in communities. Because of this, along with some encouragement from some game development and composer friends, I've decided to make a quick video getting rid of the most egregious ones, so hopefully I can stop seeing these in every discussion thread.
    Small correction: The Genesis uses the Texas Instruments SN76489 to play its PSG tones.
    Narrated by Danny Swenton
    Graphic Design by @MasteredRealm
    Special Thanks to @yinshon
    MDTravis' thread on Sonic Origins replacement music: sonicresearch.org/community/i...
    Fact-Based Misconceptions
    0:53 Sonic 1 & 2 Demo Tape Translation to the Genesis Hardware
    1:45 Did Jun Senoue Program His Own Music for Sonic 3D Blast?
    2:42 Does Sonic Music Use Soundfonts?
    5:00 Does Sonic Forces/4 Use a Genesis Soundfont?
    7:13 Did Jun Senoue Create the Sonic Origins Replacement Songs?
    7:52 Does Sonic Music Use Michael Jackson Vocal Samples?
    8:17 Why Does Sonic CD Use "Past" Music?
    8:38 What is "Sonic Adventure Music Experience" as a Band and as a Music Set?
    Opinion-Based Misconceptions
    13:12 Are Sonic Forces/Frontiers' EDM Tracks Bad?
    14:38 Are Repetitive Sounds Bad?
    15:30 Fan Opinions of Sonic Music Genres
    Video sources:
    • YMS: Kimba the White Lion
    • [Dual TAS] Sonic vs Sh...
    Information sources:
    info.sonicretro.org/Sonic_3D:...
    hatayatoday/statu...
    shmuplations.com/soniccd/
    www.ndw.jp/sonic-force-03/
    @ohtanitter
    @crush40
    @teelopes
    Ko-fi: ko-fi.com/nuclearmusic
    Note: This Ko-Fi is for helping fund the acquisition of new musical instruments and equipment, not for any specific project I do.
  • ВидеоклипыВидеоклипы

Комментарии • 368

  • @PKSuperStar256
    @PKSuperStar256 10 месяцев назад +180

    Isn't the PSG made by a different chip on the Genesis?

    • @NUKELEDGE
      @NUKELEDGE  10 месяцев назад +109

      Yes, I think I accidentally cut out the line about the SN76489. Pinning this so that people can see this correction easily.

    • @PKSuperStar256
      @PKSuperStar256 10 месяцев назад +24

      @@NUKELEDGE, I see. I heard there's another YM chip that has PSG. I believe it was used for the PC-98 because I remember the early Touhou games were on this computer and the music had an FM + PSG sound style, plus a bunch of extra features this specific chip had.

    • @goatsoup
      @goatsoup 10 месяцев назад +5

      was going to mention this

    • @LegoLoco7
      @LegoLoco7 10 месяцев назад +2

      @@NUKELEDGEAh, I wondered about that.

    • @PKSuperStar256
      @PKSuperStar256 10 месяцев назад +3

      Wait, what? Thanks for the pin.

  • @EmmaMtH
    @EmmaMtH 10 месяцев назад +239

    i don't think the popularization of the term soundfont for any instrument set can be chalked down purely to their use in undertale; that term was widely used for everything like that way before undertale was even conceived. i'd say the more important event is the rise of people making soundfonts based on instruments ripped/recorded from video games (particularly the ultimate megadrive soundfont / genesisf) leading people to believe that those soundfonts were what the games used directly. i'm sure undertale played a part but i remember being upset at people commenting "soundfont" incorrectly since way before 2015.

    • @skep2923
      @skep2923 10 месяцев назад +23

      SiivaGunner probably also has a significant hand in its popularization.

    • @EmmaMtH
      @EmmaMtH 10 месяцев назад +15

      @@skep2923 no

    • @TurretBot
      @TurretBot 10 месяцев назад +11

      @@skep2923 i won't say siivagunner did nothing for the word soundfont, but it's not going to be remotely close enough to what UNDERTALE did to even be worth bringing up,
      especially because undertale came before siivagunner lmao?

    • @skep2923
      @skep2923 10 месяцев назад +2

      @@TurretBot mmmmm fair. Forgot to factor that in.

    • @SamulolDumbass
      @SamulolDumbass 10 месяцев назад +10

      so j guess midi slaps are the reason that it was popularized

  • @Linker2A03
    @Linker2A03 10 месяцев назад +67

    I would like to add further proof that Jun Senoue did program music:
    In an interview conducted by Style Factory, they ask Jun this:
    “What was your songwriting process for creating music on the Sega Genesis? The system worked entirely on FM and PSG synthesis with DAC samples, so were you initially working with guitars and keyboards and then translating it over, or working entirely from scratch on their development kit?”
    Jun says this:
    “I used MIDI keyboards and sequencers for composing then programmed it directly into the game.”
    This should help put to rest the misconception that he never programmed music on the Genesis. That was my original thought, as you know NUKELEDGE since the comment you cited in your video was a reply to my original comment about your Special Stage demo tape cover. However, so many knowledgeable people were saying otherwise that I started believing them instead. I’m glad that this subject has concrete answers.
    Also, THANK YOU for helping people understand the SoundFont format, and how it’s not even close to being the proper term. The gross misuse and calling everything a SoundFont gets on my last nerve, lol.
    Lastly, it’s great to know that my theory on Sonic Origins’ music was correct! That was a great read.

  • @lossflight
    @lossflight 10 месяцев назад +213

    i hope more people see this entirely due to the soundfont stuff. i get unreasonably ticked every time i see someone mention the genesis soundfont lmao

  • @TheGershon
    @TheGershon 10 месяцев назад +49

    "Disliking something, and that something being bad, are not synonyms" are words that I practically live by. I'm especially glad that you went over the transitions from the Demo Tapes of 2, because I wasn't sure what to believe as to why the demo versions were slower.
    I feel quite enlightened by the information in this video, as I can now confidently say that Faded Hills just sucks cause it sucks and not cause "Tomoya Ohtani used a Genesis Soundfont"🙂

  • @johntayjinf
    @johntayjinf 10 месяцев назад +61

    yk i think i needed this video because i personally have made misjudgements specifically for the misconceptions regarding jun senoue and 3d blast, so i feel really stupid yet humbled by that fact. i mean, i was told a few days ago that whatever i said was wrong, but it really makes me feel really dumb for making assumptions based off the research i did on only for sonic 3 and not even thinking about 3d blast lol

    • @ZphyZphyer
      @ZphyZphyer 10 месяцев назад +2

      Oh my god John tay!!!

    • @risingrevolt
      @risingrevolt 10 месяцев назад +5

      I'm glad I'm not the only one who made that misconception on Jun Senoue and 3d blast as well. Genuinely should known better since I usually frequent Sonic Retro for my info.

  • @RandomHomoSapiens
    @RandomHomoSapiens 10 месяцев назад +24

    I think another common misconception is the vgm deconstruction theme.
    Some people still have to learn that it's only possible to separate audio channels from music tracks using its "project file" or the archive where the music's note, effect and instrument data is stored.
    In the case of the Sega Genesis for an example, it's the .vgm files. The problem here is: you can't deconstruct or isolate channels in high quality music (.mp3, .wav and CD Audio in general, for example). High quality audio files only posess the waveform of the music track/song, meaning you don't have directo access to the instruments and notes in a separated form (because everything get's mixed as one).
    It's like cake. You can't take the eggs outta the baked cake. You'll have to try and buy the ingredients to have access to the separated things which make the cake. Basically, you can only deconstruct waveform type music if you recreate It from scratch. That's why not all of Sonic CD's songs were deconstructed yet.

  • @cakeghoul
    @cakeghoul 10 месяцев назад +38

    As a semi-metalhead it pisses me off whenever someone calls the Super Sonic boss themes from Frontiers "screamo" Even though its an actual genre of metal/heavy rock, people now just use it as a term for songs with harsh vocals and sometimes heavier than normal guitar.

    • @elmemearana
      @elmemearana 10 месяцев назад +15

      Aren't the Frontiers boss themes more Metalcore? It's practically a genre that mix Punk Rock with some Metal segments, but, in Frontiers case, with a more variant style. Thus like Sonic and the Secret Rings OST being a Hard Rock/Alternative Metal/Rap Metal mix, although with a different tone in the vocals, I guess.

    • @cakeghoul
      @cakeghoul 10 месяцев назад +13

      @@elmemearana Yeah they are metalcore.

    • @MorrisMusic
      @MorrisMusic 10 месяцев назад +7

      Tomoya Ohtani described the songs as being "Post-Hardcore and Metalcore"

    • @xanatanuwu
      @xanatanuwu 7 месяцев назад +2

      Screamo isn't a genre of metal, it's a genre of emo (which itself is a genre of hardcore punk) and hardcore.

    • @cakeghoul
      @cakeghoul 7 месяцев назад +1

      @@xanatanuwu Oh ok thanks for the clarification. One day I want to make a giant flowchart thing of how all the rock, metal, punk and alt music genres came to be so that's good to know.

  • @robertanderson9447
    @robertanderson9447 10 месяцев назад +24

    The Sonic Origins thing was an eye opener. I recently told one of my friends Senoue remade the music, after watching this I had to go correct myself. Good stuff.

  • @gabrielb.1454
    @gabrielb.1454 10 месяцев назад +27

    I remember when you launched the remix of "Ghost Town" from Sonic Forces in CD Style and I asked "Have Sonic CD a soundfont?", and a lot of people explain me why the concept of "soundfont" is wrong. I don't think that concept is Sonic Fan base exclusive, is a general misconception in Video Game music community (amounts of video remixes in internet have "soundfont" in his titles, that induces more and more people to reproduce the concept)

    • @BoredSquidward
      @BoredSquidward 10 месяцев назад +4

      Hey, i remember you from the Ghost Town video, mainly because you writed D70 as R70, xd. Though i parcially agree with some points of this video and your comment , i think simply saying "soundfont" and other simpler words to refer to something, like a remix, is way more understandable to, as an example, people who don't know concepts of music production. For example, i think it is much better to just say "Peaches NES soundfont remix" as opposed to "Peaches but it's a NES soundchip based style remix/remake". The result and impact of the remix will be almost the same, anyways.

    • @pufflord_gamesonicsoloesyo2365
      @pufflord_gamesonicsoloesyo2365 10 месяцев назад +5

      Sonic always gets the short end of the stick when it comes to bad video game/community thing discussions

    • @BoredSquidward
      @BoredSquidward 10 месяцев назад +2

      @@pufflord_gamesonicsoloesyo2365 Indeed. You know that the fanbase is really messed up when they call someone sick just because this person prefers dubstep/EDM as compared to rock. 💀

    • @pufflord_gamesonicsoloesyo2365
      @pufflord_gamesonicsoloesyo2365 10 месяцев назад +2

      @@BoredSquidward Don't know if you're trying to say that it's deserved or if you're trying to agree, but either way, many fanbases are filled with these kinda people, singling out one fanbase gives them much more room to thrive.

    • @ExtremeWreck
      @ExtremeWreck 10 месяцев назад

      @@pufflord_gamesonicsoloesyo2365 Not to mention it also having ties with furries, which very much helped it getting the short end.

  • @MatthewCobalt
    @MatthewCobalt 10 месяцев назад +22

    That whole thing with people talking about Soundfonts are the exact type of people who'd trash MIDI because "it sounds bad".
    Like, have they even played it back on anything other than Windows Media Player?

    • @iglin06
      @iglin06 10 месяцев назад +2

      midis dont even sound that bad. it actually sounds pretty good

  • @DenkyManner
    @DenkyManner 10 месяцев назад +172

    I don't think people will stop calling the general sound set of a game the sound font. Everyone gets what is meant when it's used, only the experts get annoyed

    • @Aburtos
      @Aburtos 10 месяцев назад +50

      The irony is that the actual meaning that gets picked up from it generally isn't very well defined in that sense to begin with. I've seen people sometimes use it to describe a melody's or a bass's scoring/performance despite the term being AT LEAST more fitting to describe the timbres of the instruments, it's popular definition is THAT loose.

    • @srb2er
      @srb2er 10 месяцев назад +6

      I can relate to this comment _heavily_

    • @the-NightStar
      @the-NightStar 10 месяцев назад +17

      For better or for worse, the internet has decided that is what it will be called. You can't really argue the internet when they coin a term.
      It's like when they decided that "cringe" is an adjective, even though it's not, it's a verb. But the internet decided "no, it's an adjective now, screw what proper English says". Believe me, I hate when everyone uses "cringe" as an adjective as it just sounds ignorant, obnoxious and stupid, but I've had to come to terms with the fact that it doesn't matter what I think. The internet is going to continue to misuse the word however they want until the end of time.

    • @panafa3617
      @panafa3617 10 месяцев назад +3

      ​@@the-NightStarCringe is a verb?
      I am not a native speaker, so I thought "internet made a new word"

    • @thatrandomguyig5367
      @thatrandomguyig5367 10 месяцев назад +3

      @@the-NightStar Bro it's both.

  • @someobscuremusicchannel
    @someobscuremusicchannel 10 месяцев назад +33

    I'll admit it, I have myself been guilty of misgenre-ing Sonic songs before, and songs in general. I remember when I first heard Vandalize I called it pop, when obviously it isn't, listening to it now. I have also in the past tended to call every electronic song "EDM" as a blanket term without thinking more intricately about it.
    There was a lot of stuff I learned from this video that I didn't know previously, and I hope it reaches more people so we can have more educated discussions about these sorts of things, I think it's really helpful.

    • @NUKELEDGE
      @NUKELEDGE  10 месяцев назад +14

      It's fine to make mistakes, as long as you acknowledge you've made them. It's people who are supposed to be, or act like authorities on media, who are confidently incorrect, that the sterner parts of this video are aimed towards.

    • @pufflord_gamesonicsoloesyo2365
      @pufflord_gamesonicsoloesyo2365 10 месяцев назад +2

      The importance doesn't lie at all in the words. The importance lies in us making Sonic Team understand what games had the type of music we like. It's as simple as saying, that Sonic Adventure 2 style, or that Sonic Rush style. It's really not important. Ohtani gets the gist of anything anyway and could nail whatever he wanted to. Although he seems to also be bad at Classic music, just like Jun's modern classic music. (and I mean classic as in Classic Sonic).

  • @revolution4122
    @revolution4122 10 месяцев назад +79

    Thank you for debunking these Sonic music misconceptions for us! I've been waiting for something like this for a long time! Hopefully, this finally makes the fanbase realize that Sonic music isn't always black and white. I put timestamps of each misconception in case anyone wants to come back to any of these one day.
    *Timestamps:*
    Fact-Based Misconceptions
    0:53 Sonic 1 & 2 Demo Tape Translation to the Genesis Hardware
    1:45 Did Jun Senoue Program His Own Music for Sonic 3D Blast?
    2:42 Does Sonic Music Use Soundfonts?
    5:00 Does Sonic Forces/4 Use a Genesis Soundfont?
    7:13 Did Jun Senoue Create the Sonic Origins Replacement Songs?
    7:52 Does Sonic Music Use Michael Jackson Vocal Samples?
    8:17 Why Does Sonic CD Use "Past" Music?
    8:38 What is "Sonic Adventure Music Experience" as a Band and as a Music Set?
    Opinion-Based Misconceptions
    13:12 Are Sonic Forces/Frontiers' EDM Tracks Bad?
    14:38 Are Repetitive Sounds Bad?
    15:30 Fan Opinions of Sonic Music Genres

    • @NUKELEDGE
      @NUKELEDGE  10 месяцев назад +9

      Thank you, I've added these to the description.

    • @ZphyZphyer
      @ZphyZphyer 10 месяцев назад +5

      ​@@NUKELEDGEadd chapters too

  • @risingrevolt
    @risingrevolt 10 месяцев назад +17

    Im pretty ashamed to say that i did not know that Jun Senoue programmed his own music

  • @KidPrarchord95
    @KidPrarchord95 10 месяцев назад +126

    I think it's worth accepting that "soundfont" and "MIDI" have become genericized terms for "sample set" and "tracker" (and, I'd argue it happened with "soundfont" way before Undertale came out).
    They're being used as convenient terms in general discussion to mean a certain thing that everybody partaking already understands, so they there really isn't any misleading technical misinformation being spread (The people with no knowledge as to what soundfonts and MIDI actually are already think it means one thing, and that's the thing it's being used to mean, so they aren't being made to believe something technically wrong. The people who DO know what said terms mean will most likely also know that the terms being used aren't being used *technically* correctly, so they aren't being mislead either)
    It's important to acknowledge that, with every technical field, its technical terms will have their meanings dumbed down for outsiders, and that's okay. In an ideal world, we'd be more on the same page, but even as it stands it's not really hurting anything. The people who haven't bothered to research the correct terms aren't the ones who actually need to know them.

    • @pufflord_gamesonicsoloesyo2365
      @pufflord_gamesonicsoloesyo2365 10 месяцев назад +12

      This

    • @Hugo-yz1vb
      @Hugo-yz1vb 10 месяцев назад +9

      Absolutely based comment sir, take my like

    • @rando_calrissian
      @rando_calrissian 10 месяцев назад +16

      Based. If you wanna get pissed off about soundfonts, get pissed off about the fact gargoyles are only the statues that spew water, the ones that don't are called grotesques, and that fungi is pronounced fun-jai.

    • @Namingway248
      @Namingway248 10 месяцев назад +10

      I agree. There's people in every field who love to do this exact thing of not accepting the fact that a term has been adapted by general audiences to mean something different than its literal definition. Generally speaking, the only people who feel a need to make a big deal out of this are purists/elitists who aren't very fun to deal with. Quite frankly, I don't think one's ability to understand or even compose music is even remotely related to their ability to "properly" use terms, so to say "the sonic fanbase doesn't understand music" because of the words they've decided to use is kind of ridiculous and leaves a bad impression imo.

    • @Solesteam
      @Solesteam 10 месяцев назад +1

      ​@@rando_calrissian W-wah? So... Then... Gargoyle... Eh..?

  • @Aburtos
    @Aburtos 10 месяцев назад +16

    2:54 Seems like my SEGAudio soundfont made a cameo in this video (yes i'm the one who made that, hello youtube).
    That aside, THANK YOU for being another voice that clarifies how video game sound chips work and putting it quite succinctly and plainly, even I'm sick of people not even bothering to look up what a soundfont is and what its origins are. If MIDIs really were used in literally the exact same way, then platforms like the Nintendo DS would lock the drums to the 10th channel by default and allow more than one note's worth of polyphony much like how MIDIs on PCs do, yet you can see with various deconstructions of a number of DS games from searching "nintendo ds oscilloscope" (namely with Sonic Colors) that you can actually just use whatever sample you want on ANY of the channels so long as you know how to trick your way into attaining that fullness regardless of polyphony limits.
    Also, I had no idea Forces actually used a real Sega Genesis for its Classic stages. That said, they've still got a lot of improvement to make with that music if they're going to keep using it for any future projects (though I'd imagine they can't reuse instrument patches that other Genesis composers outside of Sega worked with and just shortcut it for legal reasons). Although, I can't say much about Sonic music as of late since it's not my specialty, so it's nice to have the insight.
    Finally, just to verify, soundfonts come from early-90s, so neither Nintendo, Sega, NEC, Atari, etc. had any involvement with it because their consoles released before even the Sound Blaster sound cards made their debut.
    tldr; This is a REALLY well-researched and well-sourced video you've got here, Nuclear. You've earned a sub!
    (Also if anyone's wondering, the point of my soundfont was not to purposefully evoke nostalgia or familiarity, but to simply explore what other sounds the Sega Genesis could make outside of either the common perception of the console's sound and/or even outside of what was already tried in the console's library.)

    • @Mizu2023
      @Mizu2023 3 месяца назад

      GBA's software mixer was able to do single channel polyphony. So did the DS's. (I hope I didn't read your comment wrong lol)

    • @crimson-foxtwitch2581
      @crimson-foxtwitch2581 21 день назад

      @@Mizu2023While the DS *could* do software mixing thanks to its CPU, it wasn’t necessary at all due to its sound chip natively having 16 channels of ADPCM audio.

  • @megablueman
    @megablueman 10 месяцев назад +8

    The ignorance that gets on my nerves the most is people thinking that the one cutscene song was meant to be Hidden Palace's music when the Demo Tape clearly proves it was supposed to be some sort of cutscene song. People are stuck to that simply because that music plays when loading the broken Hidden Palace stage in Sonic 2.
    It also annoys me when people ignore how Casino Night 2-Player was used for Oil Ocean and intended for that zone for most of development yet people say it was meant for Genocide/Cyber City.
    Also, I love how savage you are in this video. You are saying what I've been feeling for a while.

  • @armormodekeeg
    @armormodekeeg 10 месяцев назад +8

    That last bit was fun. A lot of Sonic fans are the same way about game design; they can't comprehend ideas that aren't from Sonic games, nor the idea that "good game design" sometimes means not doing things that they think of as their platonic ideal of "Sonic". If I ever get into making video essays I've always wanted to do one about that, because it drives me a little nuts.
    As for the factual misconceptions, one I see from time-to-time is that composers (Hideki Naganuma most commonly) "sampled" this or that random old source themselves, when in actuality they got sample packs/CDs from the companies they worked for, such as the Zero-G Datafile you mention. Sample packs are incredibly common, and while it's fun to find the original source of samples used in games, professional composers for games aren't necessarily seeking out old episodes of Batman just to grab a clip of Adam West saying "Let's go!".
    (Also I know I've gotten the one about Jun Senoue not doing sound programming wrong before, since I checked the Sonic 3 credits and there were separate credits for sound programmers and arrangers that didn't include him, so I assumed the setup was the same for the other Genesis games he worked on. I'm certain that one's relatively common, sadly. On that note, I didn't realize there were individual track credits for games that old, that's really cool to find out!)

  • @ChilliusVGM
    @ChilliusVGM 10 месяцев назад +25

    Fantastically edited and voiced video with lots of good information, learnt some new stuff from this video. Hope more people see it!

  • @drifter402
    @drifter402 10 месяцев назад +54

    I don't think ignorance about music genres has anything to do with media literacy. I'll never not be annoying hearing all dance music being described as dubstep and techno. Video game fans are video game fans and so often don't know about music. Think about the millions of people that played games in the 90s and 2000s who, through playing them, heard a ton of dance music and just have no clue and think it's 'video game style music.' A lot of Americans probably would have derided it all as 'gay music' and then gone home to play Ridge Racer 4 or something.

    • @njsynthesis
      @njsynthesis 10 месяцев назад +4

      I will not budge on commercial music, as in video games, being media. I would differentiate between "musical literacy," which is knowing music, and "media literacy," which is knowing about musical history, musicians, and music in society. They are related, and learning one usually means learning the other as well, they but not the same. I agree that gamers in general not being musically-minded is the case.

    • @drifter402
      @drifter402 10 месяцев назад +4

      @@njsynthesis it's not the same thing. The whole 'media literacy' thing is mostly people not recognising subtext in stories.

    • @pufflord_gamesonicsoloesyo2365
      @pufflord_gamesonicsoloesyo2365 10 месяцев назад +3

      Wow Xenophobic for what?

    • @moreian09srb28
      @moreian09srb28 9 месяцев назад

      i've seen many media illiterate sonic fans on twitter.....

    • @pufflord_gamesonicsoloesyo2365
      @pufflord_gamesonicsoloesyo2365 9 месяцев назад

      @@moreian09srb28 Illiterate how? Because we use general terms and because it's Sonic and Twitter it's fair to just generalize? Even though it was a thing way before Sonic fans did it?

  • @TelPhi_
    @TelPhi_ 10 месяцев назад +13

    I have a few issues with the last few minutes of the vid, not because I don't agree with the overall points you make, but rather because of the arguments that were used. I'd rather not get into it tho lol it's not worth anyone's time, especially considering that it's just a small portion in an amazing video.
    This HAD to be done eventually with all the misconceptions in the Sonic fandom, so thank you. Hopefully this gains traction in the algorithm so it makes an impact!

  • @Fantazious
    @Fantazious 10 месяцев назад +13

    The fans opinions on sonic music and "why it's bad now" always seems to sound so fucking dumb. Glad someone has made a video to point that out lol.

  • @haha_hollie
    @haha_hollie 10 месяцев назад +21

    my thoughts on the forces supersaw debacle is this: while the repetition of the lead isn't inherently bad, combined with the formulaic compositions you can basically swap any of the songs out with each other and nothing would change. what makes arsenal pyramid's outside track any different from luminous forest? how are they catered to fit the level? the lack of variety just makes this issue much worse. this applies 10x to the frontiers cyberspace tracks, although that's more of an issue with the game and sadly something the composers had to inherit.
    (i like both soundtracks btw)

    • @NUKELEDGE
      @NUKELEDGE  10 месяцев назад +14

      I agree with this, and do admit that I'm heavily biased because of listening to Sonic soundtracks so thoroughly. I think part of this issue is caused by trying to have so many levels, 30 in Forces' case. Lost World had identifiable stage themes in its music since it only had a few, focused stage themes, whereas Forces just has "City," "Town," etc.

    • @pufflord_gamesonicsoloesyo2365
      @pufflord_gamesonicsoloesyo2365 10 месяцев назад +1

      Well that's the thing, take something like Adventure or Adventure 2, multiple levels in those games and you can picture vividly going through those stages just by hearing the track that accompanies them. 06 has the same thing going on, and it's argued to be the best Sonic soundtrack in the franchise all the time right next to Unleashed. Granted 06's visual style is great, but I'm sure you can tell the difference between Rhea, Ares, Ouranos, Chaos and Kronos regardless of what movement or anything else.
      I'd also argue that certain cyberspace tracks fit the levels they are with perfectly. Like 2-6 fits perfectly, hearing that theme immediately brings me to it's level. Same with flowing. but it is rare in Cyberspace.

    • @haha_hollie
      @haha_hollie 10 месяцев назад +2

      @@pufflord_gamesonicsoloesyo2365 i think the open zone music is perfect, i have no issues with it. and the cyberspace songs are generally great in isolation as well, like i said the samey-ness is just something that was inherited by there only being like 4 level themes

    • @pufflord_gamesonicsoloesyo2365
      @pufflord_gamesonicsoloesyo2365 10 месяцев назад +2

      @@haha_hollie Oh yeah I would definitely agree, it lends itself to a lot of issues in that regard

    • @kaosagamerreal
      @kaosagamerreal 2 месяца назад +1

      That’s because the music all works with the rhythm of the stage itself

  • @Chibiknux
    @Chibiknux 10 месяцев назад +18

    As a fellow synth enthusiast, I thank you so much for this

  • @KaseboyAdvanceNB
    @KaseboyAdvanceNB 10 месяцев назад +42

    Absolutely great video. Glad to see we have some of the same gripes about the discussion around videogame music. Especially that last point. It's always weird when Sonic fans hate on Frontiers and Forces for having modern, more current music when Sonic music has always done that. Sonic CD was a product of its time with the 90's dance and techno sound, and Sonic Adventure and Heroes were doing the late-90's/Early 2000's Pop/J-Rock. All this to say, Sonic music has always been a product of its time (which is meant to mirror the fact that Sonic is cool and coolness is constantly being updated, making it inherently modern etc, etc) so a lot of people's disdain for modern Sonic music just comes off as conflating opinion with objective quality.

    • @yinshon
      @yinshon 10 месяцев назад +10

      This is true and potentially extends to Sonic as a whole. Sonic has always tried to reflect and combine the contemporary and pop culture of the time, especially with its music.

    • @forteXP
      @forteXP 10 месяцев назад +2

      This!! Forces and Frontiers are genuinely amazing soundtracks because they both represent a modern style and have a high production value to back it up. And the same applies to pretty much every game in the series...!
      If anything, people expressing distaste about the style is a sign that its production value is high enough to cause that split in opinions.

  • @koopa515gamer
    @koopa515gamer 10 месяцев назад +18

    I mean, if you want my opinion, at the end of the day, it’s just music. There’s no reason to go too serious into music. Honestly, I can say that I myself have no knowledge on music, but will that stop me from enjoying music? Absolutely not. Even if I don’t know genres, (because for me, as long as a song sounds good to me, it sounds good, nothing more than that. If a particular song sounds bad, it sounds bad, to a personal opinion, because I can’t speak for anyone that also dislikes that specific song that ends up grouping it up to the whole genre), Im not gonna fuss over it. Also the point around the “ Adventure prototype music “ talk, at least to a personal level, I assumed there was gonna be the Adventure Remakes because of the fact that I was not aware that there was a charity going on before those releases. I should have checked everywhere before assuming that they were Adventure remakes, and honestly, thats my fault.
    All in all, this was a great episode on music, even if I have short term memory and will probably forget lmao (because lets be honest, if you’re not too focused on a subject, you’ll most likely forget everything about it)

  • @herrice3227
    @herrice3227 10 месяцев назад +14

    "Sonic fans absolutely suck at identifying music genres."
    Guilty as charged lol
    I'm very impressed with this video! I learned a hell of a lot. Hopefully, things work out as you hope they will having released this, though IMO I doubt it lol

  • @megasoniczxx
    @megasoniczxx 10 месяцев назад +22

    I like this, legitimately had no idea about a lot of this and i'm glad you put it out there. I feel like since you brought up Forces I might as well get something off my chest that i've never gotten the people who say the fan remixes of the modern and avatar stage themes are better than the original just because they get rid of the synth cause more often than not I think they just sound worse. There's this one in particular of Sunset Heights that replaces it with a Violin and while I usually love violins, it just sounds really "slurry" if that makes any sense, not sure what the technical term for it is, but the song loses a lot of its punch.

    • @NUKELEDGE
      @NUKELEDGE  10 месяцев назад +16

      My personal issues with the remixes that try to "fix" the soundtracks are when they replace the live instruments with VSTs/libraries. They can be great, but for Forces, most of the appeal in the Modern Sonic tracks are from the performances of MASUO, Nishikawa, Eguchi, and Yamada. If someone made remixes where it's another live J-Rock band as well as the changed leads, that could be a good contender.

    • @ZphyZphyer
      @ZphyZphyer 10 месяцев назад

      ​@@NUKELEDGEno bands needed, we are in the future just record the drumloops live and every instrument separated then merge em and sync em

    • @NUKELEDGE
      @NUKELEDGE  10 месяцев назад +6

      @@ZphyZphyer It still requires a drummer / drumset to get started which is the main issue.

  • @SprocketWatchclock
    @SprocketWatchclock 10 месяцев назад +7

    To be fair a lot of the common chip sounds used in games have been turned into SF2 (Sound Font v2) files to be used in a DAW to recreate that retro sound. Yes the chip doesn't use sound fonts, but the chip's sound is reproduced in sound fonts that exist.

    • @NUKELEDGE
      @NUKELEDGE  10 месяцев назад +2

      That is true, although essentially snapshotting portions of the chip gives a bad reference of what it's capable of. The 2612 is a chip that relies heavily on editing and getting intricate with sound design, so it only does a disservice to defer to soundfonts instead. This is my personal issue because it really doesn't matter, but the landscape of Genesis remixes has been oversaturated with soundfont remixes pretending to be actual Genesis remixes that it skews people's perspective on how the Genesis actually sounded or what it can/can't do.

  • @savingthrows719
    @savingthrows719 10 месяцев назад +12

    I feel like this is a video I needed to see.
    But man, I know he never will. But I do wish Ohtani would put more UK garage / 2-step in Sonic games. He did one track, in one game and that was "Space Trips Steps" and ticked all the 2-step boxes.

  • @ThessaTheCat
    @ThessaTheCat 9 месяцев назад +5

    Hey, I just wanted to say thanks for making this video. You definitely clarified some things for me, in particular Jun Senoue's involvement in arranging classic tracks from the 90's and the nature of Sonic Forces' Classic tracks. I'm not a music guy, so I really appreciate having a better grasp of these topics. I hope more people see this video.
    Also, speaking generally about the Sonic fandom, I wish people would voice their criticisms of Jun and Ohtani more respectfully. I don't think they deserve even a tiny fraction of some of the rude things I've seen people say about them.

    • @NUKELEDGE
      @NUKELEDGE  9 месяцев назад +1

      The amount of pure vitriol and spite I see people expel towards the same people who made defining aspects of their childhood is one of the most annoying things I've seen in my time on the internet.

    • @ThessaTheCat
      @ThessaTheCat 9 месяцев назад +2

      @@NUKELEDGE The secondhand embarrassment I feel watching people say such harsh things about them without an ounce of shame is intense. lol.

    • @gsp6517
      @gsp6517 5 месяцев назад

      ​​@@NUKELEDGELike what the Star Wars fandom did with George Lucas, unfortunately.
      In the moment Tee Lopes slips even a little outside the script, the fandom is going to burn him alive as well.

  • @thesuckysix4242
    @thesuckysix4242 10 месяцев назад +12

    Very informative, even if I might not be informed enough about music in general to fully follow. One thing that's always bugged me is the myriad of terms people use to refer to the Crush 40 vocal "grand finale" songs, like calling it buttrock, glamrock, glam metal, so I gotta ask, what genre is it that they make?

    • @NUKELEDGE
      @NUKELEDGE  10 месяцев назад +9

      Actually, that is one area where even those of us who are super in-depth with the music still can't concretely answer. Buttrock is a good answer but it's often less produced than the music for SA2, Heroes, etc. I would personally say that Senoue's direction from his beginning to 1999 is J-Fusion/Rock Fusion inspired, 2000-2004 is more Punk Rock/Ska inspired, Shadow is Nu-Metal, and everything onward is Hard Rock. It can honestly go in any direction though, Rock genres are hard to pin down.

    • @haha_hollie
      @haha_hollie 10 месяцев назад +10

      "buttrock" is just a catch-all term for post-grunge rock tracks. you can usually define a song as buttrock if the vocalist is consistently using a gritty tone of voice with no variation, which applies pretty much perfectly to johnny gioeli. it's not really a genre, just a leftover term from the nickelback era. hard rock is probably a more "proper" term for those songs.

  • @zobirismage2813
    @zobirismage2813 10 месяцев назад +4

    As a composer this is one of the best videos I've seen on Sonic music. I usually stay in the classical world but even then I notice way too many people say dumb stuff about Sonic music (especially regarding Sonic's musical identity).

  • @badusername765
    @badusername765 10 месяцев назад +5

    This is very cool and well made video. If a part two ever gets made, you should talk about how Sonic fans don’t know what New Jack Swing is and why that isn’t the only genre that’s in the Sonic CD and Sonic Mania OSTs.

    • @LongSinceDead1
      @LongSinceDead1 10 месяцев назад +8

      It really pisses me off when people describe CD’s music as purely New Jack Swing. Like that’s definitely an influence, but it mainly draws on the house and techno music of the time, especially acts like 808 State and the KLF. People just don’t listen to enough music outside of video games to know this stuff I guess.

    • @njsynthesis
      @njsynthesis 7 месяцев назад +3

      @@LongSinceDead1 I've noticed that people who like video game music, much like fans of many other genres, tend to stay within the "bubble" of video game music. It's not unique to video game music fans, but my biggest gripe with game reviews is that they can go on for over an hour yet the only remark on the soundtrack may be "it's good [I like it]" or "it's bad [I don't like it]," with the author usually not having the self-awareness to articulate or even understand that one's own musical palette is not universal. At best, the critic may speak in broad terms about what the soundtrack _is,_ but nothing beyond the superficial. Game critics are not music fans in the same way how film critics are not experts in special effects.
      Also consider the average age of a Sonic fan: what child or teenager in the 2020s is going to be knowledgeable about 80s and 90s acid house and techno unless their parents were ravers in that time period? Jungle, drum 'n' bass, and even IDM to an extent have all become popular again in the past few years among the youth (especially the "extremely online" ones), but these styles are all lumped under the name of the subgenre "breakcore," likely unintentionally because of the contemporary convention of making neologisms into compound words and giving styles and æsthetics the suffix "-core." There are no guiding hands in their communities to teach them the roots of the music they like; only "angry" "old" people who the youths refuse to listen to. Learning that there are genres of music that have lived and died before they were born is a life-changing event to them. Be patient with them. Give them time to understand music.

  • @NotQuiteHere
    @NotQuiteHere 10 месяцев назад +4

    very well made video. as an FM synth musician myself it really does get me irrationally frustrated when people talk about the "genesis soundfont" or whatever when referring to the console, glad that you threw that in.

  • @MarioTainaka
    @MarioTainaka 10 месяцев назад +6

    You killed it! I really hope more people see this video it's really well informed.

  • @cjbroskin1327
    @cjbroskin1327 10 месяцев назад +11

    Very well done, i'd be interested to hear you do a deep dive into one of the soundtracks and discuss how they work on a technical and musical level. also if it gives you an excuse to demonstrate all that tech i am ALL in.

    • @NUKELEDGE
      @NUKELEDGE  10 месяцев назад +7

      I have a series like that actually, here's the episode I made about Ohtani and co.'s sampling: ruclips.net/video/A7LpMm24kHA/видео.html

  • @Nieveria
    @Nieveria 10 месяцев назад +5

    senoue only making the origins super sonic theme makes a lot more sense now, cause why else would he just use a _different drum sample_ from every other track

  • @PhirePhlame
    @PhirePhlame 10 месяцев назад +8

    The "soundfont" thing seems like basically the same situation as jet skis. Did you know that "Jet Ski" was coined by Kawasaki as a brand name for their own line of personal watercraft, specifically?

    • @NUKELEDGE
      @NUKELEDGE  10 месяцев назад +3

      Yep, although in the Jet Ski situation, watercrafts that are imitating Jet Skis don't have enough differences to justify making the distinction, but there are many types of synthesis that don't even touch samples (FM, PSG, Wavetable, additive, subtractive, etc.) to where it's warranted.

    • @ExtremeWreck
      @ExtremeWreck 10 месяцев назад

      @@NUKELEDGE "watercrafts that are imitating Jet Skis don't have enough differences to justify making the distinction" that & jet skis sounds cooler & is overall more memorable.

  • @pastacrylic
    @pastacrylic 10 месяцев назад +6

    THANK YOU FOR THIS VIDEO. Not only did I learn stuff, but I also agree discussions surrounding Sonic music online are generally awful.

  • @caldog619
    @caldog619 10 месяцев назад +4

    Wow I love this video, and I didn't even know this was even an issue haha! I am so shocked that the Sonic 3 samples didn't come from Michael Jackson, and it's kind of comforting knowing the Sonic 4 ep 2 OST was made with ProTools defaults. I also got to say though that I originally didn't like the Sonic Forces soundtrack when it came out but it grew on me overtime, especially Fighting Onward. Definite Sub!

  • @the-NightStar
    @the-NightStar 10 месяцев назад +11

    "Soundfont" was popularized as a term due to literal downloadable sample sets of various retrogames. It has literally nothing to do with Undertale, and was being used long before then. People only call it that becuase there is an NES soundfont for download, a Genesis soundfont for download and many specialized SNES game soundfonts that contain the same samples used in games such as Earthbound, Super Mario Kart and Final Fantasy 6. "Soundfont" is just a generalized term that has come to mean the identifable fingerprint of how a game instrument samples generally sounds. Maybe it wasn't a real actual musical term to begin with, but the internet MADE it a term because there was no other widely known term to easily call it for convenience before then.

    • @NUKELEDGE
      @NUKELEDGE  10 месяцев назад +11

      I'm aware of its rise, but I'm referring to Undertale "adding fuel to the fire" so to speak. It has the most popular soundfont at 286k downloads.

  • @Redhotsmasher
    @Redhotsmasher 10 месяцев назад +3

    Would've been worth mentioning that there is a sample from MJ's Jam in Carnival Night Zone even though the sample doesn't actually feature his voice.

  • @ex-caliburn-real
    @ex-caliburn-real 10 месяцев назад +3

    As a sonic fan, my mentality is "Unga Bunga music good, monke liek"

  • @Brain_With_Glasses
    @Brain_With_Glasses 10 месяцев назад +4

    Good video! When I first heard the super sonic music in Origins and didn't like it that much, I was under the impression that Jun Senoue only composed the music for 3d Blast, and had someone else arrange it, to which I assumed he had no experience with actual genesis hardware, which is why Sonic 4 sounds the way it does. Turns out he just had different hardware.
    I'll make sure to have a more open mind before I start forming opinions on an industry I have no experience in.

  • @Oysterblade84
    @Oysterblade84 10 месяцев назад +4

    There's many more fan misconceptions out there that were not covered in this video and they all seem to centre around Michael Jackson.
    1. Everybody thinks the Bridge theme in Sonic 1 8-bit is the Janet Jackson song ''Together Again'' when in reality it merely shares a few chords and is completely different.
    2. When Michael Jackson died in 2009 there was a wave of Sonic fans flooding the community spreading the lie that MJ secretly composed the entire soundtrack to Sonic 2 and didn't want to be credited.
    3. Michael Jackson composed all of Sonic 3's soundtrack on his own.
    4. This one was actually made by a fellow composer on Sonic 3 who is now trying to sue Sega for royalties. He said that MJ didn't want to be credited in Sonic 3 because he wasn't happy with the sound chip and felt it devalued his music. This statement made in 2009 totally disregards the fact that Michael Jackson was fine with how Moonwalker sounded three years earlier in 1990 as he was the final person who approved that game's soundtrack. So the FM-YM2612 is fine in 1990 doing Jackson's music but somehow in 1993 it devalued his music to the point where he didn't want to be associated with it? Mind you this was the year that the first child molestation case came out.

    • @NUKELEDGE
      @NUKELEDGE  10 месяцев назад +6

      I didn't cover the S3 ones because in the original draft I mentioned a good video that cleared it up, but I removed it for brevity.
      Also yeah, I never understood the "wasn't happy with the chip" claim given Moonwalker is much more primitive in its renditions yet is somehow better than the music specifically made for the 2612? And at what point did MJ hypothetically determine the music to be unfit for credit, given that we know they made at least 30 "cues."

    • @Oysterblade84
      @Oysterblade84 10 месяцев назад +1

      @@NUKELEDGE Thanks for the reply. I think because MJ was larger than life people decided to make up stuff upon learning that MJ had a very small hand in Sonic 3's music. The fan-made misinformation has led to a few urban legends because of it namely what I already covered.

  • @DonnyKirkMusic
    @DonnyKirkMusic 7 месяцев назад +3

    Ooooh, yeah, as a video game music guy I hate the whole "calling everything a soundfont" thing. You know what was really fucked though? Someone called my SNES music "ad-lib midi" music in a critique once in a review, it just irked me so badly at how off he was from what it really was lmao.

  • @Z-G.-2000
    @Z-G.-2000 10 месяцев назад +5

    "Sonic Frontiers music is bad because modern music is bad"
    ...EDM isn't new.
    Sure, Frontiers leans into the genre a lot more than older games, but it's nothing more than a change.
    EDM has existed since the 2000s and the 2010s, and in both cases, some would pledge that Sonic music was better then.
    In fact, if you count IDM as part of the same genre, EDM goes back as far as Sonic's own roots.
    Maybe I'm just a little biased considering I like all kinds of EDM, (IDM, House, Indie, Drum & Bass, you name it.) but I feel as if this is a bad point. (Not to say that older Sonic music wasn't bad, not at all.)
    Look up Sonic Before & After The Sequel's OST. (Or the Spark The Electric Jester games) They've got a good mix of electronic and rock music.

  • @Leemmmm
    @Leemmmm 10 месяцев назад +3

    Media literacy in general is something that Sonic fans seem to be completely incapable of. I swear to god some people just get things wrong about this series on purpose just to be upset over something.

  • @ThisGreenDingo
    @ThisGreenDingo 10 месяцев назад +8

    thanks for correcting an assertion I had about Senoue, I assumed the Sonic 4/Origins/(superstars bosses?) all sounded that way because Senoue never programmed for genesis, turns out he did but the hardware was unavailable for him to use...?

    • @TechBlade9000
      @TechBlade9000 10 месяцев назад +3

      Unless he worked on Forces too, could simply be 30 years of rusting skills

    • @EmmaMtH
      @EmmaMtH 10 месяцев назад +10

      i think there's a few reasons; sonic 4 wasn't originally intended to be sonic 4, it started as sonic the hedgehog portable. perhaps sounding authentic to the classics was not part of the original direction. it's also possible that jun figured that the triton sounds he used would be a good approximation of what a "modern" equivalent of the genesis' sound could be. regardless, i think it was down to his artistic direction, and not a lack of knowledge or tools

    • @LegoLoco7
      @LegoLoco7 10 месяцев назад +4

      @@EmmaMtH That would make sense, so he decided to use a better (yet somewhat similar) synth for Episode 2, now that he knew it was going to be on major consoles when he wrote the soundtrack.

    • @NUKELEDGE
      @NUKELEDGE  10 месяцев назад +18

      Yes. He tried looking for an NEC PC-8801, but he couldn't find one. They're also very rare and expensive, so rare that I can't even find any listings to show how rare they are in the first place actually.
      In an interview with Sonic Stadium, he said he wanted to do FM tracks for Episode II, but Dimps told him not to as to not stray from Episode I's pre-existing direction.

  • @melsreuploadhole
    @melsreuploadhole 4 месяца назад +4

    I've watched this video from time to time, and for the most part I do like it.
    With that being said, there is one part that I feel misses the mark hard. Like, "can't see the forest for the trees" hard.
    2:42 3:24 Unlike the other points you make here (which I agree with, don't get me wrong), this just seems pedantic in a way that I can only describe as alienating.
    I've seen other people spell it out in the comments, but when people casually use "soundfont" when talking about video game music, _obviously_ they're not actually talking about the namesake (a format designed to keyboards and DAWs, and a prepackaged file that contains WAVs to use for music).
    What they're referring to is the *soundscape* of a console's sound chip, like Nintendo's beep-oriented music or Sega's FM sound. Since other people have reproduced the soundscapes of these consoles using the _soundfont format,_ they infer that the way these different consoles' sound are called _soundfonts_ because it is a _font_ for _sound._
    Anyone who has used a computer in the last 25 years knows that you can change fonts, which makes it easier to connect the dots. Music from old video games sounds different: If a Nintendo sounds different from a Sega, that means the soundscape of the music is inherently different. Mortal Kombat sounds different from console to console, so it obviously depends on the platform's "soundfont", or soundscape of a console. YM3438s and S-SMPs and what have you.
    That's what they mean by the Sonic sound font. It's not about the format (which obviously no one will read on Wikipedia), but simply the soundscape of a video game console's sound chip. You can obviously infer this from casual conversation! This is why some people call any drink Coke! That's why I called the consoles by their nicknames, you can _obviously_ tell what I'm talking about from the context.
    My father (a Gen Xer who loved music) often called any DAW or tracker a “MIDI setup.” I used to correct the s@$# out of him for years, but I eventually realized that it just made him not want to talk about music with me because I was becoming so pedantic about the terms that I missed the conversation. I let us talk using all kinds of terms with context and we managed to talk about all kinds of topics. By focusing too much on the definition of soundfont, either good or bad, you kind of miss what the person is talking about.

    • @NUKELEDGE
      @NUKELEDGE  4 месяца назад +3

      I agree with this point mostly, although my main issue with people using the term soundfont incorrectly is when they pretend to have expertise on a subject and don't. That, compounded with the use of the word soundfont, is what leads me to believe that the correction is necessary.
      I understand *why* people use soundfont in the way they do, and for layman it's not necessarily a problem, but if you're going to try to do hard-hitting critique, but the basic facts are wrong (as they usually are with Sonic fans and music), and in addition, they also don't know the correct terminology to use, I feel like a correction is necessary.
      For example, with your Dad, since he's an experienced musician, you inherently know that even if the term isn't 100% correct, you know he knows his stuff enough to accurately guess what he means by MIDI setup, and he's probably partially right anyway depending on the context.
      However, with a Sonic fan and "soundfont," the bulk of the criticism is usually entirely unintelligible, and then the word soundfont is sprinkled in incorrectly on top, just to make it more unreadable. I've seen someone criticize the Modern Sonic music in Forces as being bad because it uses a bad soundfont, even though most of the instruments are live. In that case, I have no idea what the other person is referring to and a correction is borderline required for the conversation to even be coherent.

  • @survivorstudios
    @survivorstudios 9 месяцев назад +4

    I disagree that making the past themes sound “prehistoric” in a way using the sampled instrumentation was the *main* reason they weren’t CD audio. The sampled audio was practically necessary to make the game fit on a CD, and as the Cutting Room Floor puts it “When accounting for four CD audio variations instead of three (for reference, an average Sonic CD track is 1-2 minutes, or 10-20 megabytes), the data and music stored on the Sonic CD disc amounts to 600 - 700 megabytes which is dangerously close to an audio CD's storage capacity limit (around 650 - 700MB).”
    I do think the overall sound/atmosphere the sampled audio gave was at least a little bit of a bonus to the composers though, with Mazin himself tweeting “I feel like the past side of Sonic CD was playing PCM the best. At the time, it turned out that the capacity of the DA was not enough, so only the past was built in, but I wanted to listen to the "sound" of the built-in sound source of the mega CD, so I decided to do so at the time, and I was grinning inside. I was doing double.”
    Other than that though, there’s some great info in the video that I didn’t know before! It’s certainly a great testament to the power of doing your own research instead of immediately adopting the first opinion you see on a subject, something many people could benefit from.

    • @NUKELEDGE
      @NUKELEDGE  8 месяцев назад +3

      After doing research, I was wrong about that part.

  • @njsynthesis
    @njsynthesis 10 месяцев назад +2

    16:04 "End of The World" from Sonic '06 is the most common example. "The Doom" from Shadow the Hedgehog. Much of Riders as well.

    • @yinshon
      @yinshon 10 месяцев назад +2

      I think Nuclear should've used "Cyberspace 4-2: Ephemeral" as the example. It's quite literally a modern 'Liquid DnB' song.

  • @Legoluigi26
    @Legoluigi26 10 месяцев назад +5

    Very good info, but I feel the video's tone was a tad condescending.
    Then again, Sonic fans get off on humilation and being berated, so it's all good.

  • @OpticTeadrop
    @OpticTeadrop 10 месяцев назад +2

    Thank you! It's really annoying how people constantly spout nonsense on topics they have no idea about. If only they did some research on a given topic before talking talking about it, internet would've been auch better place.
    Sidenote: how do people STILL believe Zippo? Wasn't he proven wrong, like, ages ago?

    • @NUKELEDGE
      @NUKELEDGE  10 месяцев назад +1

      The information he gets right comes from other sources as well, and even when he receives it, he adds his own details to it which makes it incorrect. He tried to say Superstars was a Modern 2.5D game.

    • @OpticTeadrop
      @OpticTeadrop 10 месяцев назад

      @@NUKELEDGE Yeah, I know about the "Modern 2D Game"
      I think that Zippo leaks are a great example of confirmation bias. People focus only on the parts he got right, while completly ignoring everything he got wrong. In the case of Superstars, the right part is the "New 2D game" part - anyone can make a prediction like that - and the wrong part is everything else
      This fanbase is wild

  • @Bllue02
    @Bllue02 10 месяцев назад +4

    Me being a producer and my special interest being Sonic 👁️👄👁️

    • @pi_dev
      @pi_dev 10 месяцев назад +2

      don't feel stupid, i'm the same way

  • @CitrikkAcid
    @CitrikkAcid 10 месяцев назад +5

    Never imagined I'd hear your voice, such an entertaining video! ❤

    • @NUKELEDGE
      @NUKELEDGE  10 месяцев назад +6

      Appreciated, although it's not narrated by me! One of my close friends narrates my edited videos.

    • @CitrikkAcid
      @CitrikkAcid 10 месяцев назад +5

      @@NUKELEDGE 💀

  • @srb2er
    @srb2er 10 месяцев назад +3

    the section talking about soundfonts is something i genuiely get annoyed about, cuz, there have been many times I've seen a hardware-acurate chiptune and one of the comments says something along the lines of "I reALy lIKe tHis SoUNdFoNT"
    Ik people dont understanding trackers and all, but why do you call it a soundfont?!
    Most, if not all the time, the music in question has a certain _style_
    Eg. The Sonic Advance trilogy's music are all similar, but im pretty sure they _don't_ use a soundfont, rather, they have a style that the composers stick to.

  • @risingrevolt
    @risingrevolt 7 месяцев назад

    Coming back to video after superstars release. it's been so helpful so far!

  • @MorrisMusic
    @MorrisMusic 10 месяцев назад +9

    So glad to see this video, I wish Sonic fans knew how to separate their opinions from whether music is good or not. Hoping people will pick up on this video and stop assuming the wrong things.
    Also, two thing, disregarding the extended opening, the S.A.M.E. version of That's The Way I Like It is actually shorter than the original track. While the song on multi-dimensional does have the second chorus as twice the length of the first, other releases (such as the SA2 digital OST and the 25th anniversary selection) have the last chorus go on for 4 times as much as the first, which beats the S.A.M.E.'s 3 times longer chorus.
    Not having access to the original hardware used for songs (like in SA1 and 2) wouldn't stop them from making remixes. It's very clear that, at least from SA1 onwards (if not earlier, like Sonic R), SEGA has been archiving stems for almost all Sonic music. This can mostly be seen in Sonic Generations and Sonic Forces where, not just Jun Senoue tracks are remixed with use of the original stems, but also tracks by Hideaki Kobayashi, Kenichi Tokoi, Fumie Kumatani, Heigo Tani, and more.

  • @AzureOtsu
    @AzureOtsu 10 месяцев назад +4

    can't wait until the sonic frontiers soundfont drops

  • @JoseAlberto-dh8pf
    @JoseAlberto-dh8pf 10 месяцев назад +4

    You know I think you should make a video explaining why making music for the Yamaha is very difficult as a lot of Mega Drive games as well as arcade Sega System 16 games had a very "hard, loud and sometimes screechy" sound (see for example Altered Beast or Phantasy Zone 1).

    • @NUKELEDGE
      @NUKELEDGE  10 месяцев назад +2

      I have considered making a video about SMPS as an addition to the pre-existing video by GST about GEMS.

  • @RosalinaStarlight
    @RosalinaStarlight 10 месяцев назад +2

    THANK YOU FOR MAKING THIS VIDEO

  • @soniccitynet
    @soniccitynet 9 месяцев назад +3

    Awesome video, really dig the background aesthetic as well! I hope more people watch this, a lot more people should fact check before they form an opinion.

  • @LukeStation
    @LukeStation 10 месяцев назад

    Fantastic video! It's cool to see a genuinely informative Sonic video these days 😅

  • @MJPR1CE
    @MJPR1CE 10 месяцев назад +4

    love your content 🔥

  • @Takato
    @Takato 10 месяцев назад +2

    People talk shit about music all the time without knowing half of what they're talking about, unfortunately that's common even outside of the Sonic fanbase. I don't even know that much about music but I'm still constantly reminded that people like to pretend they know what they're talking, just by having basic knowledge.

  • @ToxiChaos
    @ToxiChaos 10 месяцев назад +2

    Tbf I've seen Crush 40 performances that don't even have Jun and they're still considered Crush 40 concerts. I guess Johnny is just the core part of Crush 40 lol.

  • @LoliconSamalik
    @LoliconSamalik 10 месяцев назад +2

    you can definably tell someone has severe music illiteracy when they refer to any rock song with an heavy electric guitar as "butt rock" (which isn't even a real god dam genre), or any more electronic music as "dubstep".
    Especially mimetic Sonic fans....

  • @foofofdeath
    @foofofdeath 10 месяцев назад +2

    My brain seeing that video title: 🔫🔫🔫🔫🔫🔫
    Me starting to watch the video: *hold your fire*

  • @dobrakawanimat
    @dobrakawanimat 10 месяцев назад +2

    fighting the good fight, awesome video

  • @29yami
    @29yami 10 месяцев назад +1

    Nuclear my goat, another banger 🔥🔥🔥

  • @ItsmeAz
    @ItsmeAz 10 месяцев назад +2

    Many of these issues extend beyond the "sonic fanbase". It's common for the average person to oversimplify topics they aren't deeply interested in, resorting to popular terminology being used to get their points across. While it's great that as an enthusiast you're educating others, it's unrealistic to expect everyone with a casual interest in music to possess the same level of knowledge as you do.

    • @NUKELEDGE
      @NUKELEDGE  10 месяцев назад +2

      I have no problem with oversimplification given the information being simplified at its core is correct, and I also recognize that not everyone is interested in music or its history within the fanbase, but I do think cursory research is required if you're going to be critical about a subject.
      For example, I don't know much about drawing, so I'd never call someone's artwork bad and try to dig into why I think it's terrible unless I was super confident in what I was saying.
      Sonic fans, however, don't agree with this perspective, and would take their lack of knowledge as a badge of honor to say the most uninformed, unintelligible opinions with no regard for accuracy.
      It's most obvious with the point about Jun Senoue programming his music for 3D Blast. There's no excuse for getting that wrong, even if you're not interested in music, because all you have to do is a Google search. It's the equivalent of getting the writer wrong when talking about a movie.
      In my opinion, Sonic fans are one of the worst with their gifted inability to do basic research to the extent that I made this video in the way that I did.

    • @ItsmeAz
      @ItsmeAz 10 месяцев назад

      @@NUKELEDGE I see what you're saying. I feel the term "misinformation" should be reserved for credible sources and not to those lacking authority or expertise on the subject. If an individual is getting their information from random nobodies on the internet, that's their problem.

  • @skunthundler
    @skunthundler 10 месяцев назад +2

    1:56 Look, Gary! There I am!

    • @NUKELEDGE
      @NUKELEDGE  10 месяцев назад +2

      Twitter search was very unkind as you happened to be the first result!

    • @skunthundler
      @skunthundler 10 месяцев назад

      @@NUKELEDGE Damn, I tried looking it up myself and couldn't find the tweet. I figured it must've been deleted.

  •  3 месяца назад

    You have a super interesting perspective on sonic fandom music takes. Would love to hear you talk about the differences between classic sonic music, and jun senoues take on it for Sonic 4/Superstars, if thats something youre interested about.

    • @NUKELEDGE
      @NUKELEDGE  3 месяца назад +1

      I would probably do it in the form of a Livestream or longform video which I'm not sure people would be totally interested in.

  • @SonicTheBlueBlur15
    @SonicTheBlueBlur15 21 день назад +1

    I want some of the older hardware to be used for songs nowadays and remake things

    • @midi_feline
      @midi_feline 10 дней назад

      Nintendo trying to not use the Bottle Blow from SC-88 in a new Mario game:

  • @samcandles
    @samcandles 7 месяцев назад

    i always liked the classic songs in Forces, but i did not know they were made with real genesis hardware. and im also unfortunately one of those people who kept saying jun didn't program any of his own tracks in 3d blast... this is a really good video.

  • @Slimeade
    @Slimeade 10 месяцев назад +1

    Correction. The term soundfonts wasn't popularised with Undertale, it existed with the definition of 'instrument samples pertaining to a game/hardware' even before that, I remember back in around 2011 that people were using the word 'soundfont' in regards to Pokémon music (And being technical, the soundfonts for Pokémon are all from various VSTs, but altered to work on GBA/DS hardware), so it's definitely been a thing for years before Undertale was released

  • @shade221
    @shade221 9 месяцев назад

    8:25 the sonic CD prototype that recently surfaced shows that they were originally using redbook audio for palmtree panic past, and not PCM samples; its very close in style to the final track. i think it's clear this means they switched to PCM sample based tracks due to size limitations, and not just to use "cheaper" sounds (im curious what the original word used was, if the interview was in japanese), since they were doing that with redbook audio anyway.

    • @NUKELEDGE
      @NUKELEDGE  9 месяцев назад

      Demo versions would have to exist regardless as the only way for them to know what to sample for the Ricoh chip was to have a demo to convert originally. Plus, from some people I know who are well-versed in SEGA CD development, there was apparently more than enough space for extra CDDA songs. There was actually more than 64kb allowed per PCM song as well, through the use of bank switching which the game already makes use of, which implies that they intentionally limited themselves.

    • @shade221
      @shade221 9 месяцев назад

      @@NUKELEDGE > the only way for them to know what to sample for the Ricoh chip was to have a demo to convert originally
      since when is making a demo required for sampling? maybe the japanese devs were unfamiliar with PCM sampling on the sega cd, but look at what was going on with music trackers in the west: it was (and is) absolutely possible to make a sequenced song using just samples without making a demo first.
      > from some people I know who are well-versed in SEGA CD development, there was apparently more than enough space for extra CDDA songs.
      who are these people, and what are their claims? you can look at a bin/cue rip of sonic cd yourself to see how much space you'd need. there's 7 zones, so you'd need 7 past themes. the average length of a level track is 14.04 MiB, so you'd need about 100 MiB. out of the 650 MiB allotted on a standard length CD, 556 MiB is used on the disc. based on that alone, it's *possible* they could have fit 7 past tracks onto the disc (though it's cutting it pretty close), but remember: they cut r2 for disc space early on as well. using PCM sample based tracks was almost certainly a strategy to cut back on disc usage, even if in the end (you know, 6+ months later) they might have been able to make it work. hindsight is 20/20 :^)
      > bank switching
      >implies that they intentionally limited themselves
      i mean, maybe? but like i said, they were already doing that with the redbook audio version of palmtree panic.

    • @NUKELEDGE
      @NUKELEDGE  9 месяцев назад

      @@shade221
      Of course it's possible to make sequenced songs without a demo, but that's not what we have record of SEGA Sound Team doing. Every classic game has demos that were used to make sequenced tracks: Sonic 1, 2, 3, and most likely CD. In the liner notes for the DataDiscs Sonic CD vinyl release, Hataya mentions that CD's music was mixed live off the floor, meaning they'd go to the studio, make the music, and all they'd have to come back with is a final mixed track (read: no stems). This is why Stage Clear and Game Over use full cuts of Cosmic Eternity and YCDA respectively. It's also why Op and Ed had to be remade for 2011. Given that, it's more likely that CDDA Past versions were created in the same sessions that the rest of the music was, especially considering that they likely used studio-exclusive gear (Cosmic Eternity uses a KORG SG1 which was never used before or since in a SEGA game).
      In addition, a lot of CD's music was also made pretty early in development. December 1992 has Collision Chaos Present, so by that time, the rest of CC was likely done, only excluded due to the rest of the zone not being in a showcase-able state.
      Because of those factors, in my opinion, it's more likely that:
      -CDDA versions of the rest of the rounds do exist
      -The primary reason for sequenced tracks was for aesthetic purposes.

  • @clemcluee
    @clemcluee 10 месяцев назад

    great video! I learned something new :)

  • @TOPGWAFDude01
    @TOPGWAFDude01 10 месяцев назад +1

    I need help searching for a 'lost' sonic unleashed cover. It's a song that might be made in FL studio, and sound similar to what kind of instruments that Pizza Tower use, that same from FL studio.
    I'm not sure where most of the modern day Sonic or Mario fan are nowadays, (Sega/Nintendo).

  • @GamingGardevoir
    @GamingGardevoir 10 месяцев назад +1

    Hold on, you’re telling me Masato had a hand in the Beta Casino Night Zone track?! I always liked that version

  • @risingrevolt
    @risingrevolt 10 месяцев назад +3

    I feel so validated knowing that I was completely on the ball with Sonic CD past music using the genesis soundchip because Sonic was traveling back in time. that was always a headcannon of mine so it's cool to know that was 100% correct

    • @NUKELEDGE
      @NUKELEDGE  10 месяцев назад +7

      CD uses the RF5C68 for the Past music; the YM2612 is only used for SFX.

    • @risingrevolt
      @risingrevolt 7 месяцев назад

      @@NUKELEDGEOh I see thank you!

  • @aclockworkburrito5290
    @aclockworkburrito5290 10 месяцев назад +1

    Yo, do you have a list what senoue equipment was for SA 2
    This is an excellent video.

    • @NUKELEDGE
      @NUKELEDGE  10 месяцев назад +3

      In alphabetical order:
      Akai CD3000
      Alesis DM5
      GEM S2
      KORG 01R/W
      KORG Trinity Plus (with SOLO-TRI expansion)
      Line6 Pod Pro

  • @Solesteam
    @Solesteam 10 месяцев назад +1

    3:52 Hypothetically speaking, I think the Wii may have had the capability to run a sound font if you made your own soundfont playing software for it... though it might sound a bit off depending on certain things I'm far from qualified to explain.

    • @NUKELEDGE
      @NUKELEDGE  10 месяцев назад +4

      You could theoretically make a sound driver that uses MIDIs and .SF2s on any system, it just depends on the resources that you want to allocate to the rest of the game. With some programming tricks and heavy optimization, you probably could get a soundfont player to work on the Genesis, given what MarkeyJester was able to do with Sonic 1: The Next Level. Any console past the Saturn could easily run a driver that uses soundfonts, and in fact the Dreamcast does have a driver that supports straight-up MIDI, but it was very rare and wasn't used in any notable games.

  • @Antonio_Ortiz
    @Antonio_Ortiz 10 месяцев назад +9

    Earned a sub; takes balls to point out people's ingorance, *especially* in the Sonic community.

  • @Nimta
    @Nimta 5 месяцев назад +1

    I think it'd be more accurate to say that the modern day average person doesn't understand music. Very few people have any kind of formal musical education these days and those that do usually just learned to play piano or guitar at an early age, then stopped. It's truly a shame how much music gets misunderstood and how increasingly rare it is to find people with an ear for it.

  • @DE23
    @DE23 10 месяцев назад +1

    One odfity about the Sonic Forces Classic Sonic music is that the incincibility thene used the drum samples from Sonic 1 and 2 unlike all the other Classic Sonic songs.

    • @NUKELEDGE
      @NUKELEDGE  10 месяцев назад +5

      Casino Forest also uses the Sonic 1/2 snare, and Egg Dragoon uses the timpani from Sonic 2 (although it could also be from Golden Axe II which Hataya also composed for).

  • @mynamesurename8042
    @mynamesurename8042 10 месяцев назад +1

    This is why I just say that I don't like specific songs, because I have no idea what makes good or bad music. Like, to me. Faded Hills from Forces is a bad song to me, it just sounds ear-grating; but someone could come up to me and say that it's actually a good song due to the malform wave compression through a digital Yamaha synthesizer and it uses a Alphonian Key note sequence used in many other songs and I'd just nod along. Because I literally have no experience with music.

  • @neonthehedgehognth8998
    @neonthehedgehognth8998 10 месяцев назад +4

    BRO DID A VOICE REVEAL!!!!!!! YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES!!!!!!!!

    • @NUKELEDGE
      @NUKELEDGE  10 месяцев назад +4

      This video is narrated by Danny Swentin, who is 100% more British than I am!

    • @DARKR15
      @DARKR15 10 месяцев назад +1

      a

  • @MischieviousJirachi
    @MischieviousJirachi 10 месяцев назад

    4:08 wasnt it used that way before undertale existed too? I remember seeing and watching "soundfont" covers of pokemon and sonic songs many years ago

    • @NUKELEDGE
      @NUKELEDGE  10 месяцев назад

      It was, however, Undertale gave the term a huge boost since the most downloaded soundfont is the Underale soundfont at 286k downloads.

  • @njsynthesis
    @njsynthesis 10 месяцев назад +4

    It is at least a little sad to me that Sonic fans, for a franchise with such a rich musical legacy and with such an amazing art and fangame community, seem to have so little musical imagination. I have a series of playlists where I construct and extrapolate new types of music that would fit for the series or particular entries:
    ruclips.net/p/PLRbkF_JK5i8EtfJGkIt6e97bXD6VyB50G (Forces, one track per stage except where explicitly mentioned otherwise)
    ruclips.net/p/PLRbkF_JK5i8FC7UV24hh8lWk73YxOKV1L (Frontiers)
    ruclips.net/p/PLRbkF_JK5i8FN5sUEaRxHE6tcebyTYlv3 (Classic Sonic, general)
    Compare this to my contemporaries who seem to have the same goal:
    ruclips.net/p/PLr8ZkNBOPi-Qwii4Jid3OoJFXxRZYGoml (Forces)
    ruclips.net/p/PLXSKsIBHDH4iSXbgWxMmthlt5lFY49GcZ (Forces)
    ruclips.net/p/PL-grwrKG-djNg8Aq1LyOpgY557V1gFWGO (Classic Sonic, general)
    ruclips.net/p/PLgcoT7-W0fP1lMUh9m3k5--rA0reCCMyV (Modern Sonic, general)
    The gap in inspiration, I feel, is tragic. They are cannibalistic, often featuring music already in the series, and almost universally within the bubble of video game original soundtracks and occasionally anime (which is a step in the right direction). If not, then it is music popular from flash-in-the-pan memes or comedy music. Even notable examples, such as Triple-Q's Modern Sonic playlist are subject to these problems. I imagine that my choices are strange to just about anyone, but at least I extend even slightly outside the box.

    • @TechBlade9000
      @TechBlade9000 10 месяцев назад +2

      Anything that's not another animal character is neglected
      Think about all the cool robot designs this series, and then think about how many people like care about that's not named Metal Sonic

    • @njsynthesis
      @njsynthesis 10 месяцев назад +2

      @@TechBlade9000 I agree with you, but I'm not quite sure what it has to do with what I said except for the abstract notion of "Sonic fans often have narrow interests."

  • @vallasite_ogg
    @vallasite_ogg 9 месяцев назад

    thought this was gonna be all "grrr the sonic fandom doesnt understand music theory" but was pleasantly surprised
    also on the genre bit at the end, this is why i mostly like music based purely on the melody n shit

  • @SoundCirclet
    @SoundCirclet 10 месяцев назад +7

    doing god’s work 🙏

    • @NUKELEDGE
      @NUKELEDGE  10 месяцев назад +5

      I don't have a twitter account so I guess this is the only place I can publicly say that I love your music!

    • @SoundCirclet
      @SoundCirclet 10 месяцев назад +1

      @@NUKELEDGE oh--thank you so much!! i really appreciate it ^^

  • @ContextuallyDeContextualized
    @ContextuallyDeContextualized 8 дней назад

    This aged well

  • @SHUTDOWNOfficial
    @SHUTDOWNOfficial 10 месяцев назад +2

    I knew Nuclear BEFORE he was cool RUclips video guy. Don't frick with me.
    Yeah the Sonic fanbase is Dunning-Kruger personified. I get this burning urge to jump off a bridge whenever I see their takes regarding music, not sure what's up with that. Currently standing on the edge of one right now

  • @DandyDNA
    @DandyDNA 10 месяцев назад +1

    4:26
    synths would be a good one for synthesised sound (like the Yamaha chip)

  • @ViRiXDreamcore
    @ViRiXDreamcore 10 месяцев назад +1

    Let’s see a Sonic fan point out a New Jack Swing track.

  • @lauridsen1381
    @lauridsen1381 3 месяца назад +1

    bro the soundfont thing makes me so frustrated haha